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  • "Reference required" error when referencing NServiceBus assembly from another project

    - by cwegrzyn
    We are trying to write an application that uses the NServiceBus library in a VB.NET environment. We've been stymied by errors similar to the following: Reference required to assembly 'NServiceBus, Version=2.0.0.1071, Culture=neutral, PublicKeyToken=9fc386479f8a226c' containing the implemented interface 'NServiceBus.IMessageHandler`1'. Add one to your project. Our project already includes references to NServiceBus.dll and NServiceBus.Core.dll from the same NServiceBus 2.0 RC2 distribution. Steps to reproduce: Create a new VB Class Library Project (.NET 3.5) Add NServiceBus.dll and NServiceBus.Core.dll as References. Put the following code in Class1.vb: Imports NServiceBus.Sagas.Impl Class Test Public Function Foo() As SagaMessageHandler Return Nothing End Function End Class You should now see the compiler error mentioned above. An identical project written in C# has no compile errors. Any ideas about how to solve this problem? (And, yes, my preferred solution is switching to C#, but no, that's not an acceptable one at the moment.)

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  • Is there a difference here?

    - by HotHead
    Please consider following code: 1. uint16 a = 0x0001; if(a < 0x0002) { // do something } 2. uint16 a = 0x0001; if(a < uint16(0x0002)) { // do something } 3. uint16 a = 0x0001; if(a < static_cast<uint16>(0x0002)) { // do something } 4. uint16 a = 0x0001; uint16 b = 0x0002; if(a < b) { // do something } What compiler does in backgorund and what is the best (and correct) way to do above testing? p.s. sorry, but I couldn't find the better title :) Thank you in advance!

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  • How many instructions to access pointer in C?

    - by Derek
    Hi All, I am trying to figure out how many clock cycles or total instructions it takes to access a pointer in C. I dont think I know how to figure out for example, p-x = d-a + f-b i would assume two loads per pointer, just guessing that there would be a load for the pointer, and a load for the value. So in this operations, the pointer resolution would be a much larger factor than the actual addition, as far as trying to speed this code up, right? This may depend on the compiler and architecture implemented, but am I on the right track? I have seen some code where each value used in say, 3 additions, came from a f2->sum = p1->p2->p3->x + p1->p2->p3->a + p1->p2->p3->m type of structure, and I am trying to define how bad this is

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  • How to learn to program C the right way

    - by sfactor
    i have been programming in C/C++ for my academic courses a lot and was under the impression i had a pretty good grasp of it. but lately i had to work in a bluetooth application that had a server and client implementation in a Linux box and an embedded system. i learned bluez bluetooth API, socket/network programming and coded it. however i ran into a lot of problems with memory leaks and segmentation faults and other memory related errors along the way.as the code grew more complex i all but lost control of the pointers and threads and sockets. this got me wondering that i had a lot to learn that they didn't say in the basic C/C++ books. so i wanted to ask for the resources that are available that'll help be code better in a professional way in C/C++ .especially for the Linux/Mac environment (gcc compiler).

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  • The C++ 'new' keyword and C

    - by Florian
    In a C header file of a library I'm using one of the variables is named 'new'. Unfortunately, I'm using this library in a C++ project and the occurence of 'new' as a variable names freaks out the compiler. I'm already using extern "C" { #include<... }, but that doesn't seem to help in this respect. Do I have to aks the library developer to change the name of that variable even though from his perspective, as a C developer, the code is absolutely fine, as 'new' is not a C keyword?

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  • Deduce non-type template parameter

    - by pezcode
    Is it possible to deduce a non-type template parameter from a template function parameter? Consider this simple template: template <int N> constexpr int factorial() { return N * factorial<N - 1>(); } template <> constexpr int factorial<0>() { return 1; } template <> constexpr int factorial<1>() { return 1; } I would like to be able to change factorial so that I can alternatively call it like this: factorial(5); and let the compiler figure out the value of N at compile time. Is this possible? Maybe with some fancy C++11 addition?

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  • Preventing symbols from being stripped in IBM Visual Age C/C++ for AIX

    - by smountcastle
    I'm building a shared library which I dynamically load (using dlopen) into my AIX application using IBM's VisualAge C/C++ compiler. Unfortunately, it appears to be stripping out necessary symbols: rtld: 0712-002 fatal error: exiting. rtld: 0712-001 Symbol setVersion__Q2_3CIF17VersionReporterFRCQ2_3std12basic_stringXTcTQ2_3std11char_traitsXTc_TQ2_3std9allocatorXTc__ was referenced from module ./object/AIX-6.1-ppc/plugins/plugin.so(), but a runtime definition of the symbol was not found. Both the shared library and the application which loads the shared library compile/link against the static library which contains the VersionReporter mentioned in the error message. To link the shared library I'm using these options: -bM:SRE -bnoentry -bexpall To link the application, I'm using this option: -brtl Is there an option I can use to prevent this symbol from being stripped in the application? I've tried using -nogc as stated in the IBM docs, but that causes the shared library to be in an invalid format or the application to fail to link (depending on which one I use it with).

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  • C# method generic params parameter bug?

    - by Mike M
    Hey, I appears to me as though there is a bug/inconsistency in the C# compiler. This works fine (first method gets called): public void SomeMethod(string message, object data); public void SomeMethod(string message, params object[] data); // .... SomeMethod("woohoo", item); Yet this causes "The call is ambiguous between the following methods" error: public void SomeMethod(string message, T data); public void SomeMethod(string message, params T[] data); // .... SomeMethod("woohoo", (T)item); I could just use the dump the first method entirely, but since this is a very performance sensitive library and the first method will be used about 75% of the time, I would rather not always wrap things in an array and instantiate an iterator to go over a foreach if there is only one item. Splitting into different named methods would be messy at best IMO. Thoughts?

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  • Understanding Ruby Enumerable#map (with more complex blocks)

    - by mstksg
    Let's say I have a function def odd_or_even n if n%2 == 0 return :even else return :odd end end And I had a simple enumerable array simple = [1,2,3,4,5] And I ran it through map, with my function, using a do-end block: simple.map do |n| odd_or_even(n) end # => [:odd,:even,:odd,:even,:odd] How could I do this without, say, defining the function in the first place? For example, # does not work simple.map do |n| if n%2 == 0 return :even else return :odd end end # Desired result: # => [:odd,:even,:odd,:even,:odd] is not valid ruby, and the compiler gets mad at me for even thinking about it. But how would I implement an equivalent sort of thing, that works?

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  • gcc, UTF-8 and limits.h

    - by bobby
    My OS is Debian, my default locale is UTF-8 and my compiler is gcc. By default CHAR_BIT in limits.h is 8 which is ok for ASCII because in ASCII 1 char = 8 bits. But since I am using UTF-8, chars can be up to 32 bits which contradicts the CHAR_BIT default value of 8. If I modify CHAR_BIT to 32 in limits.h to better suit UTF-8, what do I have to do in order for this new value to come into effect ? I guess I have to recompile gcc ? Do I have to recompile the linux kernel ? What about the default installed Debian packages, will they work ?

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  • problems with overloaded function members C++

    - by Dr Deo
    I have declared a class as class DCFrameListener : public FrameListener, public OIS::MouseListener, public OIS::KeyListener { bool keyPressed(const OIS::KeyEvent & kEvt); bool keyReleased(const OIS::KeyEvent &kEvt); //*******some code missing************************ }; But if i try defining the members like this bool DCFrameListener::keyPressed(const OIS::KeyEvent kEvt) { return true; } The compiler refuses with this error error C2511: 'bool DCFrameListener::keyPressed(const OIS::KeyEvent)' : overloaded member function not found in 'DCFrameListener' see declaration of 'DCFrameListener' Why is this happening, yet i declared the member keyPressed(const OIS::KeyEvent) in my function declaration. any help will be appreciated. Thanks

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  • Are there any C++ tools that detect misuse of static_cast, dynamic_cast, and reinterpret_cast?

    - by chrisp451
    The answers to the following question describe the recommended usage of static_cast, dynamic_cast, and reinterpret_cast in C++: http://stackoverflow.com/questions/332030/when-should-static-cast-dynamic-cast-and-reinterpret-cast-be-used Do you know of any tools that can be used to detect misuse of these kinds of cast? Would a static analysis tool like PC-Lint or Coverity Static Analysis do this? The particular case that prompted this question was the inappropriate use of static_cast to downcast a pointer, which the compiler does not warn about. I'd like to detect this case using a tool, and not assume that developers will never make this mistake.

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  • How to modify TList<record> value?

    - by Astronavigator
    How to modify TList < record value ? type TTest = record a,b,c:Integer end; var List:TList<TTest>; A:TTest; P:Pointer; .... .... List[10] := A; <- OK List[10].a:=1; <- Here compiler error : Left side cannot be assined to P:=@List[10]; <- Error: Variable requied

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  • Declaring pointers; asterisk on the left or right of the space between the type and name?

    - by GenTiradentes
    I've seen mixed versions of this in a lot of code. (This applies to C and C++, by the way.) People seem to declare pointers in one of two ways, and I have no idea which one is correct, of if it even matters. The first way it to put the asterisk adjacent the type name, like so: someType* somePtr; The second way is to put the asterisk adjacent the name of the variable, like so: someType *somePtr; This has been driving me nuts for some time now. Is there any standard way of declaring pointers? Does it even matter how pointers are declared? I've used both declarations before, and I know that the compiler doesn't care which way it is. However, the fact that I've seen pointers declared in two different ways leads me to believe that there's a reason behind it. I'm curious if either method is more readable or logical in some way that I'm missing.

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  • Boost::Container::Vector with Enum Template Argument - Not Legal Base Class

    - by CuppM
    Hi, I'm using Visual Studio 2008 with the Boost v1.42.0 library. If I use an enum as the template argument, I get a compile error when adding a value using push_back(). The compiler error is: 'T': is not a legal base class and the location of the error is move.hpp line 79. #include <boost/interprocess/containers/vector.hpp> class Test { public: enum Types { Unknown = 0, First = 1, Second = 2, Third = 3 }; typedef boost::container::vector<Types> TypesVector; }; int main() { Test::TypesVector o; o.push_back(Test::First); return 0; } If I use a std::vector instead it works. And if I resize the Boost version first and then set the values using the [] operator it also works. Is there some way to make this work using push_back()?

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  • Are returned locals automatically xvalues

    - by mark
    Following on from a comment I made on this: passing std::vector to constructor and move semantics Is the std::move necessary in the following code, to ensure that the returned value is a xvalue? std::vector<string> buildVector() { std::vector<string> local; // .... build a vector return std::move(local); } It is my understanding that this is required. I have often seen this used when returning a std::unique_ptr from a function, however GManNickG made the following comment: It is my understanding that in a return statement all local variables are automatically xvalues (expiring values) and will be moved, but I'm unsure if that only applies to the returned object itself. So OP should go ahead and put that in there until I'm more confident it shouldn't have to be. :) Can anyone clarify if the std::move is necessary? Is the behaviour compiler dependent?

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  • Which format does static library (*.lib) files use? Where can I find "Official" specifications of *.

    - by claws
    Just now I found that static libraries in *nix systems, in other words *.a libraries are nothing but archives of relocatables(*.o files) in ar fromat. What about static libraries(*.lib files) in windows? Which format are they in? I found an article: http://www.microsoft.com/msj/0498/hood0498.aspx which explains *.lib file structure. But Where can I find "Official" specifications of *.lib file structure/format? Other than ar.exe of mingw is there any tool from Microsoft which extracts relocatable objects of *.lib & *.a files? EDIT: I wonder why I'm unable to get to this question. If there are no official specifications. Then how does the compiler ('linker' to be more correct) writers work with *.LIB files?

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  • Should I bundle C libraries with my Python application?

    - by oceanhug
    If I have a Python package that depends on some C libraries (like say the Gnu Scientific Library (GSL) for numerical computations), is it a good idea to bundle the library with my code? I'd like to make my package as easy to install as possible for users and I don't want them to have to download C libraries by hand and supply include-paths. Also I could always ensure that the version of the library that I ship is compatible with my code. However, is it possible that there are clashes if the user has the library installed already, or ar there any other reasons why I shouldn't do this? I know that I can make it easier for users by just providing a binary distribution, but I'd like to avoid having to maintain binary distributions for all possible OSs. So, I'd like to stick to a source distribution, but for the user (who proudly owns a C compiler) installation should be as easy as python setup.py install.

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  • How to initialize an std::string using ""?

    - by Mohsin
    I'm facing problems with initializing a std::string variable using "" (i.e. an empty string). It's causing strange behavior in code that was previously working. Is the following statement wrong? std::string operationalReason = ""; When I use the following code everything works fine: std::string operationalReason; operationalReason.clear(); I believe that string literals are stored in a separate memory location that is compiler-dependent. Could the problem I'm seeing actually be indicating a corruption of that storage? If so, it would get hidden by my usage of the clear() function. Thanks.

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  • Why C++ virtual function defined in header may not be compiled and linked in vtable?

    - by 0xDEAD BEEF
    Situation is following. I have shared library, which contains class definition - QueueClass : IClassInterface { virtual void LOL() { do some magic} } My shared library initialize class member QueueClass *globalMember = new QueueClass(); My share library export C function which returns pointer to globalMember - void * getGlobalMember(void) { return globalMember;} My application uses globalMember like this ((IClassInterface*)getGlobalMember())->LOL(); Now the very uber stuff - if i do not reference LOL from shared library, then LOL is not linked in and calling it from application raises exception. Reason - VTABLE contains nul in place of pointer to LOL() function. When i move LOL() definition from .h file to .cpp, suddenly it appears in VTABLE and everything works just great. What explains this behavior?! (gcc compiler + ARM architecture_)

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  • c99 goto past initialization

    - by R Samuel Klatchko
    While debugging a crash, I came across this issue in some code: int func() { char *p1 = malloc(...); if (p1 == NULL) goto err_exit; char *p2 = malloc(...); if (p2 == NULL) goto err_exit; ... err_exit: free(p2); free(p1); return -1; } The problem occurs when the first malloc fails. Because we jump across the initialization of p2, it contains random data and the call to free(p2) can crash. I would expect/hope that this would be treated the same way as in C++ where the compiler does not allow a goto to jump across an initialization. My question: is jumping across an initialization allowed by the standard or is this a bug in gcc's implementation of c99?

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  • Wix: I can't use some tags :/

    - by Jacek
    Hi :) I want to create installer in Wix. I use 3.5 version integrated with VS2008 Professional. I need detect MS SQL Server installation (I do it) and eventually install it. I try to use bootstrapper, there is code: <ItemGroup> <BootstrapperFileMax Include="Microsoft.Sql.Server.Express.9.2"> <ProductName>SQL Server 2005 Express Edition</ProductName> </BootstrapperFileMax> </ItemGroup> Compiler return me that error: Error 2:The Product element contains an unexpected child element 'ItemGroup'. Maybe I need some references? Should I publish all code? Thanks for all your help. Jacek

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  • About enumerations in Delphi and c++ in 64-bit environments

    - by sum1stolemyname
    I recently had to work around the different default sizes used for enumerations in Delphi and c++ since i have to use a c++ dll from a delphi application. On function call returns an array of structs (or records in delphi), the first element of which is an enum. To make this work, I use packed records (or aligned(1)-structs). However, since delphi selects the size of an enum-variable dynamically by default and uses the smallest datatype possible (it was a byte in my case), but C++ uses an int for enums, my data was not interpreted correctly. Delphi offers a compiler switch to work around this, so the declaration of the enum becomes {$Z4} TTypeofLight = ( V3d_AMBIENT, V3d_DIRECTIONAL, V3d_POSITIONAL, V3d_SPOT ); {$Z1} My Questions are: What will become of my structs when they are compiled on/for a 64-bit environment? Does the default c++ integer grow to 8 Bytes? Are there other memory alignment / data type size modifications (other than pointers)?

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  • C# implicit conversions and == operator

    - by Arnis L.
    Some code for context: class a { } class b { public a a{get;set;} public static implicit operator a(b b) { return b.a; } } a a=null; b b=null; a = b; //compiler: cannot apply operator '==' to operands of type tralala... bool c = a == b; Is it possible to use == operator on different type instances, where one can implicitly convert to another? What did i miss? Edit: If types must be the same calling ==, then why int a=1; double b=1; bool c=a==b; works?

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  • Using sys/socket.h functions on windows

    - by BSchlinker
    Hello, I'm attempting to utilize the socket.h functions within Windows. Essentially, I'm currently looking at the sample code at http://beej.us/guide/bgnet/output/html/multipage/clientserver.html#datagram. I understand that socket.h is a Unix function -- is there anyway I can easily emulate that environment while compiling this sample code? Does a different IDE / compiler change anything? Otherwise, I imagine that I need to utilize a virtualized Linux environment, which may be best anyways as the code will most likely be running in a UNIX environment. Thanks.

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