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  • php nested for statements?

    - by Dashiell0415
    I'm trying to process a for loop within a for loop, and just a little wary of the syntax... Will this work? Essentially, I want to run code for every 1,000 records while the count is equal to or less than the $count... Will the syntax below work, or is there a better way? for($x = 0; $x <= 700000; $x++) { for($i = 0; $i <= 1000; $i++) { //run the code } }

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  • Multi-threaded random_r is slower than single threaded version.

    - by Nixuz
    The following program is essentially the same the one described here. When I run and compile the program using two threads (NTHREADS == 2), I get the following run times: real 0m14.120s user 0m25.570s sys 0m0.050s When it is run with just one thread (NTHREADS == 1), I get run times significantly better even though it is only using one core. real 0m4.705s user 0m4.660s sys 0m0.010s My system is dual core, and I know random_r is thread safe and I am pretty sure it is non-blocking. When the same program is run without random_r and a calculation of cosines and sines is used as a replacement, the dual-threaded version runs in about 1/2 the time as expected. #include <pthread.h> #include <stdlib.h> #include <stdio.h> #define NTHREADS 2 #define PRNG_BUFSZ 8 #define ITERATIONS 1000000000 void* thread_run(void* arg) { int r1, i, totalIterations = ITERATIONS / NTHREADS; for (i = 0; i < totalIterations; i++){ random_r((struct random_data*)arg, &r1); } printf("%i\n", r1); } int main(int argc, char** argv) { struct random_data* rand_states = (struct random_data*)calloc(NTHREADS, sizeof(struct random_data)); char* rand_statebufs = (char*)calloc(NTHREADS, PRNG_BUFSZ); pthread_t* thread_ids; int t = 0; thread_ids = (pthread_t*)calloc(NTHREADS, sizeof(pthread_t)); /* create threads */ for (t = 0; t < NTHREADS; t++) { initstate_r(random(), &rand_statebufs[t], PRNG_BUFSZ, &rand_states[t]); pthread_create(&thread_ids[t], NULL, &thread_run, &rand_states[t]); } for (t = 0; t < NTHREADS; t++) { pthread_join(thread_ids[t], NULL); } free(thread_ids); free(rand_states); free(rand_statebufs); } I am confused why when generating random numbers the two threaded version performs much worse than the single threaded version, considering random_r is meant to be used in multi-threaded applications.

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  • MySQL ON DUPLICATE KEY UPDATE issue

    - by user644347
    Hi could some one look at this and tell me where I am going wrong. I have an SQL statement that when I echo using php I get this to screen INSERT INTO 'moviedb'.'genre' SET 'GenreID' = '18' , 'GenreName' = 'Drama' ON DUPLICATE KEY UPDATE 'GenreName' = 'Drama' WHERE 'GenreID' = '18' INSERT INTO 'moviedb'.'genre' SET 'GenreID' = '16' , 'GenreName' = 'Animation' ON DUPLICATE KEY UPDATE 'GenreName' = 'Animation' WHERE 'GenreID' = '16' And here is the statement $sql="INSERT INTO 'moviedb'.'genre' SET 'GenreID' = '{$genresID[$i]}' , 'GenreName' = '{$genreName[$i]}' ON DUPLICATE KEY UPDATE 'GenreName' = '{$genreName[$i]}' WHERE 'GenreID' = '{$genresID[$i]}'"; This is the error I recieve: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ''moviedb'.'genre' SET 'GenreID' = '18' , 'GenreName' = 'Drama' ON DUPLICATE KEY ' at line 1 Any help would be greatly appreciated, thanks in advance.

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  • How to initialise an array inside a struct without doing each element separately? (C++)

    - by Janet
    My questions are in the code, but basically i want to know how/if I can do the two commented out lines? I know I can do it in a constructor but I don't want to! struct foo { int b[4]; } boo; //boo.b[] = {7, 6, 5, 4}; // <- why doesn't this work? (syntax error : ']') //boo.b = {7, 6, 5, 4}; // <- or else this? (syntax error : '{') boo.b[0] = 7; // <- doing it this way is annoying boo.b[1] = 6; // : boo.b[2] = 5; // : boo.b[3] = 4; // <- doing it this way is annoying boo.b[4] = 3; // <- why does this work! (Using: C++, Visual Studio 2005.)

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  • XML Architecture

    - by Roflcoptr
    For my application I have to use a undefined number of different detection strategies. A strategy is defined in the following fashion: The AND gate can also be a OR gate. For now, I hard coded all these rules in my code. For better extensability, I'd like to define all the detection startegies respectively rules in a XML file and parse it. But I'm not really sure how I can define such a detection strategy in a XML file. Any hints how to start?

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  • Finding greatest product of two lists, but keep getting #unspecific

    - by user1787030
    (define (greatest-product lst1 lst2) (define (helper lst addtimes total toacc) (cond ((null? lst) '()) ((= (countatoms lst) 1) (display total)) ((= addtimes (cadr lst)) (helper (cdr lst) 1 total total)) (else (helper lst (+ 1 addtimes) (+ toacc total) toacc)))) (cond ((> (helper lst1 0 0 (car lst1)) (helper lst2 0 0 (car lst2))) (helper lst1 0 0 (car lst1))) ((< (helper lst1 0 0 (car lst1)) (helper lst2 0 0 (car lst2))) (helper lst2 0 0 (car lst2))) ((= (helper lst1 0 0 (car lst1)) (helper lst2 0 0 (car lst2))) (display 'equal)))) Scheme keeps returning back that it cannot perform the procedure with #unspecific Im running it with (display (greatest-product '(1 2 3) '(4 5 6))) (display (greatest-product '(1 2 3) '(1 2 3))) (display (greatest-product '(1 2 3) '())) what is wrong with it? the problem seems to be occurring

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  • SEO Language information

    - by Kevin
    I was wondering if defining your language in HTML is better for search enigines. For example, I've got a French site, then i've got three options: 1.) have faith that google can say my site is french 2.) define language in the HTML tag <html xmlns="http://www.w3.org/1999/xhtml" dir="ltr" lang="fr"> 3.) define language in a meta tag <meta http-equiv="content-language" content="FR-fr" /> Which option you believe is best? Or which combination of options?

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  • Should the include guards be unique even between namespaces?

    - by Arun
    I am using same class name in two namespaces, say A and B. Should the include guards be unique while declaring the classes with different namespaces too? I mean can't there be two files names AFile.h (in different directories) with same include guards and declaring different namespaces? File 1: #ifndef AFILE_H #define AFILE_H namespace A { class CAFile {... }; }; #endif File 2: #ifndef AFILE_H #define AFILE_H namespace B { class CAFile {... }; }; #endif

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  • Masking a bit in C returning unexpected result

    - by Eamorr
    0x7F000000 is 0111 1111 0000 0000 0000 0000 0000 0000 in 32 bit binary. 0x01000058 is 0000 0001 0000 0000 0000 0000 0101 1000. When I AND the two numbers together I expect 0000 0001 0000 0000 0000 0000 0000 0000, but for some reason I get 0. Here is my code: #define MASK_binop 0x80000000 #define MASK_operation 0x7F000000 int instruction=atoi(line); if((MASK_binop & instruction)>0) printf("binop\n"); else if((MASK_operation & instruction)>0) printf("operation\n"); Each of the above comparisons keeps returning zero. Is it something to do with 32/64 bits? I'm using 64-bit compiler.

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  • Is there a way to know if std::chrono::monotonic_clock is defined?

    - by Vicente Botet Escriba
    C++0X N3092 states that monotonic_clock is optional. 20.10.5.2 Class monotonic_clock [time.clock.monotonic] 1 Objects of class monotonic_clock represent clocks for which values of time_point never decrease as physical time advances. monotonic_clock may be a synonym for system_clock if system_clock::is_monotonic is true. ** 2 The class monotonic_clock is conditionally supported.** Is there a way using SFINAE or another technique to define a traits class that states if monotonic_clock is defined? struct is_monotonic_clock_defined; If yes, how? If not, shouldn't the standard define macro that gives this information at preprocessing time?

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  • Function return type style

    - by JB
    I'm learning c++0x, at least the parts supported by the Visual C++ Express 2010 Beta. This is a question about style rather than how it works. Perhaps it's too early for style and good practice to have evolved yet for a standard that isn't even released yet... In c++0x you can define the return type of a method using - type at the end of the function instead of putting the type at the start. I believe this change in syntax is required due to lambdas and some use cases of the new decltype keyword, but you can use it anywhere as far as I know. // Old style int add1(int a, int b) { return a + b; } // New style return type auto add2(int a, int b) -> int { return a + b; } My question really then, is given that some functions will need to be defined in the new way is it considered good style to define all functions in this way for consistency? Or should I stick to only using it when necessary?

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  • Pointer to another classs as a property

    - by arjacsoh
    Why I receive an error when I try to create a property to another class through a pointer like that: #ifndef SQUARE_H #define SQUARE_H #include <string> //using namespace std; #include "Player.h" class Square { public: Square(int); void process(); protected: int ID; Player* PlayerOn; <--- }; #endif and the Player class is : #ifndef PLAYER_H #define PLAYER_H #include <string> //using namespace std; #include "Square.h" class Player { public: Player(int,int); // ~Player(void); int playDice(); private: int ID; int money; }; #endif I receive: syntax error missing ; before * (on the declaration of Player* PlayerOn;) and missing type specifier (on the same line...)

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  • When are C++ macros beneficial?

    - by Motti
    The C preprocessor is justifiably feared and shunned by the C++ community. In-lined functions, consts and templates are usually a safer and superior alternative to a #define. The following macro: #define SUCCEEDED(hr) ((HRESULT)(hr) >= 0) is in no way superior to the type safe: inline bool succeeded(int hr) { return hr >= 0; } But macros do have their place, please list the uses you find for macros that you can't do without the preprocessor. Please put each use-cases in a seperate answer so it can be voted up and if you know of how to achieve one of the answers without the preprosessor point out how in that answer's comments.

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  • PreparedStatement throws MySQLSyntaxErrorException

    - by sqlBugs
    I have the following Java code: String query = "Select 1 from myTable where name = ? and age = ?"; PreparedStatement stmt = conn.prepareStatement(query); stmt.setString(1, name); stmt.setInt(2, age); ResultSet rs = stmt.executeQuery(); Whenever I run the above code, it throws an exception on line 2 (where the PreparedStatement is declared): Error 0221202: SQLException = com.mysql.jdbc.exceptions.MySQLSyntaxErrorException: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '? AND age = ?' at line 1 Does anyone have any suggestions about what I am doing wrong? Thanks!

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  • Declare Locally or Globally in Delphi?

    - by lkessler
    I have a procedure my program calls tens of thousands of times that uses a generic structure like this: procedure PrintIndiEntry(JumpID: string); type TPeopleIncluded = record IndiPtr: pointer; Relationship: string; end; var PeopleIncluded: TList<TPeopleIncluded>; PI: TPeopleIncluded; begin { PrintIndiEntry } PeopleIncluded := TList<TPeopleIncluded>.Create; { A loop here that determines a small number (up to 100) people to process } while ... do begin PI.IndiPtr := ...; PI.Relationship := ...; PeopleIncluded.Add(PI); end; DoSomeProcess(PeopleIncluded); PeopleIncluded.Clear; PeopleIncluded.Free; end { PrintIndiEntry } Alternatively, I can declare PeopleIncluded globally rather than locally as follows: unit process; interface type TPeopleIncluded = record IndiPtr: pointer; Relationship: string; end; var PeopleIncluded: TList<TPeopleIncluded>; PI: TPeopleIncluded; procedure PrintIndiEntry(JumpID: string); begin { PrintIndiEntry } { A loop here that determines a small number (up to 100) people to process } while ... do begin PI.IndiPtr := ...; PI.Relationship := ...; PeopleIncluded.Add(PI); end; DoSomeProcess(PeopleIncluded); PeopleIncluded.Clear; end { PrintIndiEntry } procedure InitializeProcessing; begin PeopleIncluded := TList<TPeopleIncluded>.Create; end; procedure FinalizeProcessing; begin PeopleIncluded.Free; end; My question is whether in this situation it is better to declare PeopleIncluded globally rather than locally. I know the theory is to define locally whenever possible, but I would like to know if there are any issues to worry about with regards to doing tens of thousands of of "create"s and "free"s? Making them global will do only one create and one free. What is the recommended method to use in this case? If the recommended method is to still define it locally, then I'm wondering if there are any situations where it is better to define globally when defining locally is still an option.

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  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

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  • Perl module for parsing natural language time duration specifications (similar to the "at" command)?

    - by Ryan Thompson
    I'm writing a perl script that takes a "duration" option, and I'd like to be able to specify this duration in a fairly flexible manner, as opposed to only taking a single unit (e.g. number of seconds). The UNIX at command implements this kind of behavior, by allowing specifications such as "now + 3 hours + 2 days". For my program, the "now" part is implied, so I just want to parse the stuff after the plus sign. (Note: the at command also parses exact date specifications, but I only want to parse durations.) Is there a perl module for parsing duration specifications like this? I don't need the exact syntax accepted by at, just any reasonable syntax for specifying time durations. Edit: Basically, I want something like DateTime::Format::Flexible for durations instead of dates.

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  • C++ static classes & shared_ptr memory leaks

    - by HardCoder1986
    Hello! I can't understand why does the following code produce memory leaks (I am using boost::shared_ptr with static class instance). Could someone help me? #include <crtdbg.h> #include <boost/shared_ptr.hpp> using boost::shared_ptr; #define _CRTDBG_MAP_ALLOC #define NEW new(_NORMAL_BLOCK, __FILE__, __LINE__) static struct myclass { static shared_ptr<int> ptr; myclass() { ptr = shared_ptr<int>(NEW int); } } myclass_instance; shared_ptr<int> myclass::ptr; int main() { _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF | _CRTDBG_CHECK_ALWAYS_DF | _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG)); return 0; }

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  • How to use #ifdef entities as part of functions in header files

    - by Crazyjavahacking
    I would like to ask if it is possible to use the entities defined in #ifdef block in header files. To be clear, I have following code: #ifdef #include <winsock2.h> #define SOCKET_HANDLE SOCKET #define CONNECTION_HANDLE SOCKET #endif SOCKET_HANDLE createServerSocket(const char* hostAddress, short port); I am Java developer and this seems completely fine for me. However compiler has a problem with this. Can you explain why is that code a problem? Also how can I force to compile it. (The idea is to have generic interface and conditional compilation to determine real types according to running platform at compile time.) Thanks

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  • WiX, Conditionally installing a file based on OS

    - by Sam Saffron
    In my WiX project I need to install different content for the same file name, based on the OS. If the OS is Windows 7 then the file needs to have content X. If the OS is Windows Vista the file needs to have content Y. I have thought through a few approaches: Define two components, one with the content for windows 7 and another with the contents for Vista. Run a custom action based on the OS that overwrites the content for Vista if the OS is Windows 7. Define two additional features (window7 config and win vista config) have the components target the same file and install the feature conditionally based on OS. Which is the best approach to take. Any tips, tricks and sample wix to get this going?

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