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  • Best practices for (over)using Azure queues

    - by John
    Hi, I'm in the early phases of designing an Azure-based application. One of the things that attracts me to Azure is the scalability, given the variability of the demand I'm likely to expect. As such I'm trying to keep things loosely coupled so I can add instances when I need to. The recommendations I've seen for architecting an application for Azure include keeping web role logic to a minimum, and having processing done in worker roles, using queues to communicate and some sort of back-end store like SQL Azure or Azure Tables. This seems like a good idea to me as I can scale up either or both parts of the application without any issue. However I'm curious if there are any best practices (or if anyone has any experiences) for when it's best to just have the web role talk directly to the data store vs. sending data by the queue? I'm thinking of the case where I have a simple insert to do from the web role - while I could set this up as a message, send it on the queue, and have a worker role pick it up and do the insert, it seems like a lot of double-handling. However I also appreciate that it may be the case that this is better in the long run, in case the web role gets overwhelmed or more complex logic ends up being required for the insert. I realise this might be a case where the answer is "it depends entirely on the situation, check your perf metrics" - but if anyone has any thoughts I'd be very appreciative! Thanks John

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  • Hide All But First Matching Element

    - by Batfan
    I am using jquery to sort through multiple paragraphs. Currently I have it set to show only paragraphs that start with a current letter. But now, I would like to consolidate further. If the text between the paragraph tags has multiple instances, I would like all but the first hidden. This is what I have so far but, it is not working. var letter = '<?php echo(strlen($_GET['letter']) == 1) ? $_GET['letter'] : ''; ?>' function finish(){ jQuery('p').each(function(){ if(jQuery(this).text().substr(0,1).toUpperCase() == letter){ jQuery(this).addClass('current-series'); jQuery(this).html(letter + '<span class="hidden">'+jQuery(this).text().slice(1)+ '</span>'); } else{ jQuery(this).hide();} }) } Update: Sorry guys, I know this is kind of hard to explain. Here's a basic example: The selected letter is B The values returned are: Ball Ball Ball Boy Brain Bat Bat Each of these values is in a paragraph tag. Is there a way to consolidate to this? Ball Boy Brain Bat

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  • Update Web Reference in Visual Studio

    - by NeilD
    Hi, I have inherited a web site project that makes use of a number of WCF Web Services hosted on a BizTalk server. We have two environments that I need to deploy this project to, with different URLs for the different BizTalk servers. i.e. In the Staging environment, I need to point the services at xx.xx.xx.101 In the Live environment, I need to point them at xx.xx.xx.102, or whatever. Currently, we've got all of the URLs stored in keys in the web.config file, so that we can change them dynamically... Unfortunately this isn't working! If I change the URL in the web.config to something other than what the project was compiled with, I get an error when calling the service: Server did not recognize the value of HTTP Header SOAPAction: xx.xx.xx.101\ServiceName\MethodName I'm told that the only way they've known to deploy this is to update the web.config URLs, change all of the web references in Visual Studio to match, click on "update web reference" for each reference in Visual Studio, and then compile. It's driving me mad! I've written a pre-build NAnt script to go through and replace all instances of the URL found anywhere in the project directory, and even that isn't making any difference. There must be something else being pulled down from the service when I click the "update reference", but I'm new to working with web services, and so I'm not sure what. Does anyone have any ideas? Is there a way to do this programatically? Thanks.

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  • Structure map and generics (in XML config)

    - by James D
    Hi I'm using the latest StructureMap (2.5.4.264), and I need to define some instances in the xml configuration for StructureMap using generics. However I get the following 103 error: Unhandled Exception: StructureMap.Exceptions.StructureMapConfigurationException: StructureMap configuration failures: Error: 103 Source: Requested PluginType MyTest.ITest`1[[MyTest.Test,MyTest]] configured in Xml cannot be found Could not create a Type for 'MyTest.ITest`1[[MyTest.Test,MyTest]]' System.ApplicationException: Could not create a Type for 'MyTest.ITest`1[[MyTest.Test,MyTest]]' ---> System.TypeLoadException: Could not loa d type 'MyTest.ITest`1' from assembly 'StructureMap, Version=2.5.4.264, Culture=neutral, PublicKeyToken=e60ad81abae3c223'. at System.RuntimeTypeHandle._GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark, Boolean loadTypeFromPartialName) at System.RuntimeTypeHandle.GetTypeByName(String name, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& stackMark) at System.RuntimeType.PrivateGetType(String typeName, Boolean throwOnError, Boolean ignoreCase, Boolean reflectionOnly, StackCrawlMark& s tackMark) at System.Type.GetType(String typeName, Boolean throwOnError) at StructureMap.Graph.TypePath.FindType() --- End of inner exception stack trace --- at StructureMap.Graph.TypePath.FindType() at StructureMap.Configuration.GraphBuilder.ConfigureFamily(TypePath pluginTypePath, Action`1 action) A simply replication of the code is as follows: public interface ITest<T> { } public class Test { } public class Concrete : ITest<Test> { } Which I then wish to define in the XML configuration something as follows: <DefaultInstance PluginType="MyTest.ITest`1[[MyTest.Test,MyTest]],MyTest" PluggedType="MyTest.Concrete,MyTest" Scope="Singleton" /> I've been racking my brain, however I can't see what I'm doing wrong - I've used Type.GetType to verify the type actually is valid which it is. Anyone have any ideas? Thanks !

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  • Multiple plugin instance loading with MEF

    - by Dave
    In my last application, using MEF to load plugins went just fine, but now I'm running into a new issue. I have a solution for it that I explain at the end of this question, but I'm looking for other ways to do it. Let's say I have an interface called ApplianceInterface. I also have two plugins that inherit from ApplianceInterface, let's call them Blender and Processor. Now, I would like to have multiple Blenders and Processors in my application, but I am not sure how to instantiate them properly. Before, I would simply use the ImportMany attribute and upon calling ComposeParts, my application would load Blender and Processor. For example: [ImportMany(typeof(ApplianceInterface))] private IEnumerable<ApplianceInterface> Appliances { get; set; } and my Blender and Processor plugins would be attributed like this: [PartCreationPolicy(CreationPolicy.NonShared)] [Export(typeof(MyInterface)] public class Blender : ApplianceInterface { ... } but what this ends up doing for me is populating Appliances with one Blender and one Processor. I need to be able to create an arbitrary number of Blender and Processor objects. Now, from the documentation I understand that [PartCreationPolicy(CreationPolicy.NonShared)] is what allows MEF to create a new instance each time, but is there a similar "magical" way to create a specific number of instances of something using MEF? Up until now, I've relied on [Import] and [ImportMany] to resolve the assemblies. Is my only option to use a global container, and then resolve the export manually using GetExportedValue<? I have tried GetExportedValue< and that implementation does work fine for me, but I was just curious if there is a better, more accepted way to do it.

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  • Enterprise Platform in Python, Design Advice

    - by Jason Miesionczek
    I am starting the design of a somewhat large enterprise platform in Python, and was wondering if you guys can give me some advice as to how to organize the various components and which packages would help achieve the goals of scalability, maintainability, and reliability. The system is basically a service that collects data from various outside sources, with each outside source having its own separate application. These applications would poll a central database and get any requests that have been submitted to perform on the external source. There will be a main website and REST/SOAP API that should also have access to the central data service. My initial thought was to use Django for the web site, web service and data access layer (using its built-in ORM), and then the outside source applications can use the web service(s) to get the information they need to process the request and save the results. Using this method would allow me to have multiple instances of the service applications running on the same or different machines to balance out the load. Are there more elegant means of accomplishing this? i've heard of messaging systems such as MQ, would something like that be beneficial in this scenario? My other thought was to use a completely separate data service not based on Django, and use some kind of remoting or remote objects (in they exist in Python) to interact with the data model. The downside here would be with the website which would become much slower if it had to push all of its data requests through a second layer. I would love to hear what other developers have come up with to achieve these goals in the most flexible way possible.

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  • MEF instance management

    - by Lawrence A. Contreras
    I am working on application that has multiple modules and sub modules. Here's what I need to do: ModuleA has a sub module SubModuleA, SubModuleB, SubModuleC. I want to export ModuleA, SubModuleA, SubModuleB, SubModuleC. ModuleA can have multiple instances. Whenever I import ModuleA inside the sub modules, I want to get the correct instance and also when I import SubModuleA,SubModuleB and SubModuleC inside other classes. How can I manage that scenario using MEF? Do I really need to use MEF. Updated: Here's a quick example: public class School { List<Classroom> classRooms { get; set; } } [Export] public class Classroom { List<Teacher> teachers { get; set; } } public class Teacher { List<Student> students { get; set; } } public class Student { [Import] Classroom classroom { get; set; } } As you can see, I want to export the classroom class because I need to import it in the Student class, let's just say that I really need the classroom class inside the student class. I want to skip the part where we pass the classroom to the teacher and from the teacher we'll pass it to the student. But when I import classroom, I want to have the correct instance where that class room contains the teacher of the student.

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  • Java constructor using generic types

    - by Beer Me
    I'm having a hard time wrapping my head around Java generic types. Here's a simple piece of code that in my mind should work, but I'm obviously doing something wrong. Eclipse reports this error in BreweryList.java: The method breweryMethod() is undefined for the type <T> The idea is to fill a Vector with instances of objects that are a subclass of the Brewery class, so the invocation would be something like: BreweryList breweryList = new BreweryList(BrewerySubClass.class, list); BreweryList.java package com.beerme.test; import java.util.Vector; public class BreweryList<T extends Brewery> extends Vector<T> { public BreweryList(Class<T> c, Object[] j) { super(); for (int i = 0; i < j.length; i++) { T item = c.newInstance(); // breweryMethod() is an instance method // of Brewery, of which <T> is a subclass (right?) c.breweryMethod(); // "The method breweryMethod() is undefined // for the type <T>" } } } Brewery.java package com.beerme.test; public class Brewery { public Brewery() { super(); } protected void breweryMethod() { } } BrewerySubClass.java package com.beerme.test; public class BrewerySubClass extends Brewery { public BrewerySubClass() { super(); } public void brewerySubClassMethod() { } } I'm sure this is a complete-generics-noob question, but I'm stuck. Thanks for any tips!

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  • Processing a database queue across multiple threads - design advice

    - by rwmnau
    I have a SQL Server table full of orders that my program needs to "follow up" on (call a webservice to see if something has been done with them). My application is multi-threaded, and could have instances running on multiple servers. Currently, every so often (on a Threading timer), the process selects 100 rows, at random (ORDER BY NEWID()), from the list of "unconfirmed" orders and checks them, marking off any that come back successfully. The problem is that there's a lot of overlap between the threads, and between the different processes, and their's no guarantee that a new order will get checked any time soon. Also, some orders will never be "confirmed" and are dead, which means that they get in the way of orders that need to be confirmed, slowing the process down if I keep selecting them over and over. What I'd prefer is that all outstanding orders get checked, systematically. I can think of two easy ways do this: The application fetches one order to check at a time, passing in the last order it checked as a parameter, and SQL Server hands back the next order that's unconfirmed. More database calls, but this ensures that every order is checked in a reasonable timeframe. However, different servers may re-check the same order in succession, needlessly. The SQL Server keeps track of the last order it asked a process to check up on, maybe in a table, and gives a unique order to every request, incrementing its counter. This involves storing the last order somewhere in SQL, which I wanted to avoid, but it also ensures that threads won't needlessly check the same orders at the same time Are there any other ideas I'm missing? Does this even make sense? Let me know if I need some clarification.

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  • How do I compare two PropertyInfos or methods reliably?

    - by Rob Ashton
    Same for methods too: I am given two instances of PropertyInfo or methods which have been extracted from the class they sit on via GetProperty or GetMember etc, (or from a MemberExpression maybe). I want to determine if they are in fact referring to the same Property or the same Method so (propertyOne == propertyTwo) or (methodOne == methodTwo) Clearly that isn't going to actually work, you might be looking at the same property, but it might have been extracted from different levels of the class hierarchy (in which case generally, propertyOne != propertyTwo) Of course, I could look at DeclaringType, and re-request the property, but this starts getting a bit confusing when you start thinking about Properties/Methods declared on interfaces and implemented on classes Properties/Methods declared on a base class (virtually) and overridden on derived classes Properties/Methods declared on a base class, overridden with 'new' (in IL world this is nothing special iirc) At the end of the day, I just want to be able to do an intelligent equality check between two properties or two methods, I'm 80% sure that the above bullet points don't cover all of the edge cases, and while I could just sit down, write a bunch of tests and start playing about, I'm well aware that my low level knowledge of how these concepts are actually implemented is not excellent, and I'm hoping this is an already answered topic and I just suck at searching. The best answer would give me a couple of methods that achieve the above, explaining what edge cases have been taken care of and why :-)

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  • WordPress website getting hung up for 10-15 seconds

    - by synergy989
    Problem I have a website (which loads fine): http://testupg.videve.com/ Go to the blog section (and it begins to load, gets hung up, then loads): http://testupg.videve.com/blog/ It's all one WordPress install. The only pages that are getting hung up are the blog page itself and any article page. The video pages load fine etc. What Have I done and noticed. If I disable all plugins, the blog page loads fine. I narrowed it down to DisplayBuddy plugins (Featured posts, Carousel, Slider)...as soon as I enable any single one of them, the site loads slow. The thing that doesn't make sense is, I disabled the sidebar (deleted it from the template) and the article page still loaded slow and it has ZERO instances of this plugin. I disable the plugin and the article page loads fine. How on earth can this be? I am hoping this case above can give just a little bit of insight! One other thing. The video pages use a custom taxonomy so I am wondering if its something to do with the default wordpress taxonomy. Any help is GREATLY appreciated, I have been at this thing for hours and it's time to call in some support. Cheers

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  • Define "Validation in the Model"

    - by sunwukung
    There have been a couple of discussions regarding the location of user input validation: http://stackoverflow.com/questions/659950/should-validation-be-done-in-form-objects-or-the-model http://stackoverflow.com/questions/134388/where-do-you-do-your-validation-model-controller-or-view These discussions were quite old, so I wanted to ask the question again to see if anyone had any fresh input. If not, I apologise in advance. If you come from the Validation in the Model camp - does Model mean OOP representation of data (i.e. Active Record/Data Mapper) as "Entity" (to borrow the DDD terminology) - in which case you would, I assume, want all Model classes to inherit common validation constraints. Or can these rules simply be part of a Service in the Model - i.e. a Validation service? For example, could you consider Zend_Form and it's validation classes part of the Model? The concept of a Domain Model does not appear to be limited to Entities, and so validation may not necessarily need to be confined to this Entities. It seems that you would require a lot of potentially superfluous handing of values and responses back and forth between forms and "Entities" - and in some instances you may not persist the data recieved from user input, or recieve it from user input at all.

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  • Unable to diligently close the excel process running in memory

    - by NewAutoUser
    I have developed a VB.Net code for retrieving data from excel file .I load this data in one form and update it back in excel after making necessary modifications in data. This complete flow works fine but most of the times I have observed that even if I close the form; the already loaded excel process does not get closed properly. I tried all possible ways to close it but could not be able to resolve the issue. Find below code which I am using for connecting to excel and let me know if any other approach I may need to follow to resolve this issue. Note: I do not want to kill the excel process as it will kill other instances of the excel Dim connectionString As String connectionString = "Provider=Microsoft.Jet.OLEDB.4.0; Data Source=" & ExcelFilePath & "; Extended Properties=excel 8.0; Persist Security Info=False" excelSheetConnection = New ADODB.Connection If excelSheetConnection.State = 1 Then excelSheetConnection.Close() excelSheetConnection.Open(connectionString) objRsExcelSheet = New ADODB.Recordset If objRsExcelSheet.State = 1 Then objRsExcelSheet.Close() Try If TestID = "" Then objRsExcelSheet.Open("Select * from [" & ActiveSheet & "$]", excelSheetConnection, 1, 1) Else objRsExcelSheet.Open("Select Test_ID,Test_Description,Expected_Result,Type,UI_Element,Action,Data,Risk from [" & ActiveSheet & "$] WHERE TEST_Id LIKE '" & TestID & ".%'", excelSheetConnection, 1, 1) End If getExcelData = objRsExcelSheet Catch errObj As System.Runtime.InteropServices.COMException MsgBox(errObj.Message, , errObj.Source) Return Nothing End Try excelSheetConnection = Nothing objRsExcelSheet = Nothing

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  • How to get an embedded function to run multiple times

    - by Guy Montag
    The question I have is how to I get multiple instances of a function to run. Here is my function below - A simple fade function. Problem I'm having is that when it is called a second time it abandons the first call. So if a user clicks on a button it will display a message which fades. If the user clicks on another button the previous fading message just stops at the current opacity level. Try it here - www.arcmarks.com ( please do not repost this domain name) click on SignUp and than quickly click on SignIn with out typing anything. You will see the previous message simply halts. ? What is the stopping mechanism? Where did the previous function go? The function function newEffects(element, direction, max_time ) { newEffects.arrayHold = []; newEffects.arrayHold[element.id] = 0; function next() { newEffects.arrayHold[element.id] += 10; if ( direction === 'up' ) { element.style.opacity = newEffects.arrayHold[element.id] / max_time; } else if ( direction === 'down' ) { element.style.opacity = ( max_time - newEffects.arrayHold[element.id] ) / max_time; } if ( newEffects.arrayHold[element.id] <= max_time ) { setTimeout( next, 10 ); } } next(); return true; }; The Call newEffects(this.element, 'down', 4000 );

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  • Elegant and 'correct' multiton implementation in Objective C?

    - by submachine
    Would you call this implementation of a multiton in objective-c 'elegant'? I have programmatically 'disallowed' use of alloc and allocWithZone: because the decision to allocate or not allocate memory needs to be done based on a key. I know for sure that I need to work with only two instances, so I'm using 'switch-case' instead of a map. #import "Multiton.h" static Multiton *firstInstance = nil; static Multiton *secondInstance = nil; @implementation Multiton + (Multiton *) sharedInstanceForDirection:(char)direction { return [[self allocWithKey:direction] init]; } + (id) allocWithKey:(char)key { return [self allocWithZone:nil andKey:key]; } + (id)allocWithZone:(NSZone *)zone andKey:(char)key { Multiton **sharedInstance; @synchronized(self) { switch (key) { case KEY_1: sharedInstance = &firstInstance; break; case KEY_2: sharedInstance = &secondInstance; break; default: [NSException raise:NSInvalidArgumentException format:@"Invalid key"]; break; } if (*sharedInstance == nil) *sharedInstance = [super allocWithZone:zone]; } return *sharedInstance; } + (id) allocWithZone:(NSZone *)zone { //Do not allow use of alloc and allocWithZone [NSException raise:NSObjectInaccessibleException format:@"Use allocWithZone:andKey: or allocWithKey:"]; return nil; } - (id) copyWithZone:(NSZone *)zone { return self; } - (id) retain { return self; } - (unsigned) retainCount { return NSUIntegerMax; } - (void) release { return; } - (id) autorelease { return self; } - (id) init { [super init]; return self; } PS: I've not tried out if this works as yet, but its compiling cleanly :)

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  • how to fetch more than 1000 entities NON keybased?

    - by user291071
    If I should be approaching this problem through a different method, please suggest so. I am creating an item based collaborative filter. I populate the db with the LinkRating2 class and for each link there are more than a 1000 users that I need to call and collect their ratings to perform calculations which I then use to create another table. So I need to call more than 1000 entities for a given link. For instance lets say there are over a 1000 users rated 'link1' there will be over a 1000 instances of this class for the given link property that I need to call. How would I complete this example? class LinkRating2(db.Model): user = db.StringProperty() link = db.StringProperty() rating2 = db.FloatProperty() query =LinkRating2.all() link1 = 'link string name' a = query.filter('link = ', link1) aa = a.fetch(1000)##how would i get more than 1000 for a given link1 as shown? ##keybased over 1000 in other post example i need method for a subset though not key class MyModel(db.Expando): @classmethod def count_all(cls): """ Count *all* of the rows (without maxing out at 1000) """ count = 0 query = cls.all().order('__key__') while count % 1000 == 0: current_count = query.count() if current_count == 0: break count += current_count if current_count == 1000: last_key = query.fetch(1, 999)[0].key() query = query.filter('__key__ > ', last_key) return count

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  • When using Direct3D, how much math is being done on the CPU?

    - by zirgen
    Context: I'm just starting out. I'm not even touching the Direct3D 11 API, and instead looking at understanding the pipeline, etc. From looking at documentation and information floating around the web, it seems like some calculations are being handled by the application. That, is, instead of simply presenting matrices to multiply to the GPU, the calculations are being done by a math library that operates on the CPU. I don't have any particular resources to point to, although I guess I can point to the XNA Math Library or the samples shipped in the February DX SDK. When you see code like mViewProj = mView * mProj;, that projection is being calculated on the CPU. Or am I wrong? If you were writing a program, where you can have 10 cubes on the screen, where you can move or rotate cubes, as well as viewpoint, what calculations would you do on the CPU? I think I would store the geometry for the a single cube, and then transform matrices representing the actual instances. And then it seems I would use the XNA math library, or another of my choosing, to transform each cube in model space. Then get the coordinates in world space. Then push the information to the GPU. That's quite a bit of calculation on the CPU. Am I wrong? Am I reaching conclusions based on too little information and understanding? What terms should I Google for, if the answer is STFW? Or if I am right, why aren't these calculations being pushed to the GPU as well?

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  • PHP Object Creation and Memory Usage

    - by JohnO
    A basic dummy class: class foo { var $bar = 0; function foo() {} function boo() {} } echo memory_get_usage(); echo "\n"; $foo = new foo(); echo memory_get_usage(); echo "\n"; unset($foo); echo memory_get_usage(); echo "\n"; $foo = null; echo memory_get_usage(); echo "\n"; Outputs: $ php test.php 353672 353792 353792 353792 Now, I know that PHP docs say that memory won't be freed until it is needed (hitting the ceiling). However, I wrote this up as a small test, because I've got a much longer task, using a much bigger object, with many instances of that object. And the memory just climbs, eventually running out and stopping execution. Even though these large objects do take up memory, since I destroy them after I'm done with each one (serially), it should not run out of memory (unless a single object exhausts the entire space for memory, which is not the case). Thoughts?

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  • Is there any way to make this JavaScript tab completion script more efficient?

    - by Saladin Akara
    This code is to be integrated into an AJAX Chat system to enable a tab auto-completion of user names: var usernames = new Array(); usernames[0] = "Saladin"; usernames[1] = "Jyllaby"; usernames[2] = "CadaverKindler"; usernames[3] = "qbsuperstar03"; var text = "Text and something else q"; // Start of the script to be imported var searchTerm = text.slice(text.lastIndexOf(" ") + 1); var i; for(i = 0; i < usernames.length && usernames[i].substr(0,searchTerm.length) != searchTerm; i++); // End of the script to be imported document.write(usernames[i]); A couple of notes to be made: The array of usernames and the text variable would both be loaded from the chat itself via AJAX (which, unfortunately, I don't know), and the final output will be handled by AJAX as well. Is there a more efficient way to do this? Also, any tips on how to handle multiple instances of the searchTerm being found?

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  • C++: Constructor/destructor unresolved when not inline?

    - by Anamon
    In a plugin-based C++ project, I have a TmpClass that is used to exchange data between the main application and the plugins. Therefore the respective TmpClass.h is included in the abstract plugin interface class that is included by the main application project, and implemented by each plugin. As the plugins work on STL vectors of TmpClass instances, there needs to be a default constructor and destructor for the TmpClass. I had declared these in TmpClass.h: class TmpClass { TmpClass(); ~TmpClass(); } and implemented them in TmpClass.cpp. TmpClass::~TmpClass() {} TmpClass::TmpClass() {} However, when compiling plugins this leads to the linker complaining about two unresolved externals - the default constructor and destructor of TmpClass as required by the std::vector<TmpClass> template instantiation - even though all other functions I declare in TmpClass.h and implement in TmpClass.cpp work. As soon as I remove the (empty) default constructor and destructor from the .cpp file and inline them into the class declaration in the .h file, the plugins compile and work. Why is it that the default constructor and destructor have to be inline for this code to compile? Why does it even maatter? (I'm using MSVC++8).

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  • Automatically converting an A* into a B*

    - by Xavier Nodet
    Hi, Suppose I'm given a class A. I would like to wrap pointers to it into a small class B, some kind of smart pointer, with the constraint that a B* is automatically converted to an A* so that I don't need to rewrite the code that already uses A*. I would therefore want to modify B so that the following compiles... struct A { void foo() {} }; template <class K> struct B { B(K* k) : _k(k) {} //operator K*() {return _k;} //K* operator->() {return _k;} private: K* _k; }; void doSomething(A*) {} void test() { A a; A* pointer_to_a (&a); B<A> b (pointer_to_a); //b->foo(); // I don't need those two... //doSomething(b); B<A>* pointer_to_b (&b); pointer_to_b->foo(); // 'foo' : is not a member of 'B<K>' doSomething(pointer_to_b); // 'doSomething' : cannot convert parameter 1 from 'B<K> *' to 'A *' } Note that B inheriting from A is not an option (instances of A are created in factories out of my control)... Is it possible? Thanks.

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  • How to replace auto-implemented c# get body at runtime or compile time?

    - by qstarin
    I've been trying to figure this out all night, but I guess my knowledge of the .Net Framework just isn't that deep and the problem doesn't exactly Google well, but if I can get a nod in the right direction I'm sure I can implement it, one way or another. I'd like to be able to declare a property decorated with a custom attribute as such: public MyClass { [ReplaceWithExpressionFrom(typeof(SomeOtherClass))] public virtual bool MyProperty { get; } } public SomeOtherClass : IExpressionHolder<MyClass, bool> { ... } public interface IExpressionHolder<TArg, TResult> { Expression<Func<TArg, TResult>> Expression { get; } } And then somehow - this is the part I'm having trouble figuring - replace the automatically generated implementation of that getter with a piece of custom code, something like: Type expressionHolderType = LookupAttributeCtorArgTypeInDeclarationOfPropertyWereReplacing(); return ReplaceWithExpressionFromAttribute.GetCompiledExpressionFrom(expressionHolderType)(this); The main thing I'm not sure how to do is replace the automatic implementation of the get. The first thing that came to mind was PostSharp, but that's a more complicated dependency than I care for. I'd much prefer a way to code it without using post-processing attached to the build (I think that's the jist of how PostSharp sinks its hooks in anyway). The other part of this I'm not so sure about is how to retrieve the type parameter passed to the particular instantiation of the ReplaceWithExpressionFrom attribute (where it decorates the property whose body I want to replace; in other words, how do I get typeof(SomeOtherClass) where I'm coding the get body replacement). I plan to cache compiled expressions from concrete instances of IExpressionHolder, as I don't want to do that every time the property gets retrieved. I figure this has just got to be possible. At the very least I figure I should be able to search an assembly for any method decorated with the attribute and somehow proxy the class or just replace the IL or .. something? And I'd like to make the integration as smooth as possible, so if this can be done without explicitly calling a registration or initialization method somewhere that'd be super great. Thanks!

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  • How come the Actionscript 3 ENTER_FRAME event is crazy nuts?

    - by nstory
    So, I've been toying around with Flash, browsing through the documentation, and all that, and noticed that the ENTER_FRAME event seems to defy my expectation of a deterministic universe. Take the following example: (new MovieClip()).addEventListener(Event.ENTER_FRAME, function(ev) {trace("Test");}); Notice this anonymous MovieClip is not added to the display hierarchy, and any reference to it is immediately lost. It will actually print "Test" once a frame until it is garbage collected. How insane is that? The behavior of this is actually determined by when the garbage collector feels like coming around in all its unpredictable insanity! Is there a better way to create intermittent failures? Seriously. My two theories are that either the DisplayObject class stores weak references to all its instances for the purpose of dispatching ENTER_FRAME events, or, and much wilder, the Flash player actually scans the heap each frame looking for ENTER_FRAME listeners to pull on. Can any hardened Actionscript developer clue me in on how this works? (And maybe a why - the - f**k they thought this was a good idea?)

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  • are there requirements for Struts setters beyond variable name matching?

    - by slk
    I have a model-driven Struts Web action: public class ModelDrivenAction<T extends Object> implements ModelDriven<T>, Preparable { protected Long id; protected T model; @Override public void prepare() {} public void setId(Long id) { this.id = id; } @Override public T getModel() { return model; } public void setModel(T model) { this.model = model; } } I have another action which is not currently model-driven: public class OtherAction implements Preparable { private ModelObj modelObj; private Long modelId; @Override public void prepare() { modelObj = repoService.retrieveModelById(modelId); } public void setModelId(Long modelId) { this.modelId = modelId; } } I wish to make it so, and would like to avoid having to track down all the instances in JavaScript where the action is passed a "modelId" parameter instead of "id" if at all possible. I thought this might work, so either modelId or id could be passed in: public class OtherAction extends ModelDrivenAction<ModelObj> { @Override public void prepare() { model = repoService.retrieveModelById(id); } public void setModelId(Long modelId) { this.id = modelId; } } However, server/path/to/other!method?modelId=123 is failing to set id. I thought so long as a setter matched a parameter name the Struts interceptor would call it on action invocation. Am I missing something here?

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  • Segmentation fault on instationation of more than 1 object

    - by ECE
    I have a class called "Vertex.hpp" which is as follows: #include <iostream> #include "Edge.hpp" #include <vector> using namespace std; /** A class, instances of which are nodes in an HCTree. */ class Vertex { public: Vertex(char * str){ *name=*str; } vector<Vertex*> adjecency_list; vector<Edge*> edge_weights; char *name; }; #endif When I instantiate an object of type Vector as follows: Vertex *first_read; Vertex *second_read; in.getline(input,256); str=strtok(input," "); first_read->name=str; str=strtok(NULL, " "); second_read->name=str; A segmentation fault occurs when more than 1 object of type Vector is instantiated. Why would this occur if more than 1 object is instantiated, and how can i allow multiple objects to be instantiated?

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