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  • Is it possible to drag an HTML element out of another element and trigger a change with jQuery?

    - by blackrobot
    I have a container element that you can drag objects around in. I want it it so that if you drag an element out of the container (when the mouse crosses the border of the containing div) the element you're dragging to change. How do I arrange this? $("#container img").draggable({ helper: 'clone', zIndex: 100 }); Once the image crosses the bounds of "#container" I should be able to change the image source.

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  • web design PSD to html -> more direct ways?

    - by Assembler
    At work I see one colleague designing a site in Photoshop/Fireworks, I see another taking this data, slicing it up and using Dreamweaver to rebuild the same from scratch. It seems like too much mucking around! I know that Photoshop can output a tables based HTML, and Fireworks will create divs with absolute positioning; neither appear to be very helpful. Admittedly, I haven't tried much of (DW/FW) (CS4/CS3) since becoming a programmer, so I don't know if new versions are addressing this work flow issue, but are we still double handling things? Can we attach some sort of layout metadata (this is a rollover button, this will be a SWF, this will be text, this logo will hide "xyz" <h1> text etc) to slices to aid in layout generation? are there some secret tools which assist in this conversion process? Or are we still restricted to doing things by hand? The frustration continues when said hand built page needs to be reworked again to fit Smarty Templates/Wordpress/generic CMS. I acknowledge that designers need to be free of systems to be able to do whatever, but most conventional sites have: a header with navigation a sidebar with more links the main content part maybe another sidebar a footer Given the similarity of a lot of components, shouldn't there be a more systematic approach to going from sliced designs to functional HTML? Or am I over-simplifying things? -edit- Mmmmm.... I suppose I will accept an answer, but they weren't really what I was looking for. It just seems like designing the DOM is a bit of holy grail ("It's only a model!"), and maybe with all the "groovy" things you can do with HTML and Javascript, it would be mighty hard work, but with a set of constraints (that 960 stuff looks interesting), some well designed reset style sheets and a bit of... fairy dust? we should be able to improve the work flow. Photoshop's tables by themselves are pretty much useless, I agree, but surely we can take this data, and then select a group of cells and say "right, this is a text div, overflow:auto" or "these cells are an image block, style it with the same height/width as the selected area". Admittedly here at work there are other elephants in the room that need to make their formal introductions to management, but some parts of the designpage workflow seem... uneducated at best.

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  • using Visual Studio 2010 and speech recognition on windows 7?

    - by Kevin Won
    I've never used Speech Recognition (SR) at all, but I'm hearing that the built-in SR capabilities of windows 7 is not half-bad. I'm thinking that it might be a real productivity booster with Visual Studio so I can decrease the use of the mouse (no Emacs comments please ;-). I don't envision not using the keyboard to type the actual code--but maybe that would work too? Does anyone have experience using SR with Visual Studio on Windows 7? If so, any tips on usage?

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  • Bitmap as button?

    - by Hwang
    How to set a bitmap as a button so that i can apply button mode and mouse-event stuff on it, without adding the bitmap to a Movie Clip? var bmpFull=new Bitmap(event.currentTarget.content.bitmapData); bmpFull.smoothing=true; bmpFull.name="photo"; bmpFull.alpha=0; //fullMC.buttonMode=true; fullMC.addChild(bmpFull);

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  • AS3: How to simplify Action Script 3 Code ?!

    - by funny_pete
    Here's a example that I've to use when I want to create a button with mouse-over effect: this.buttonExample.buttonMode = true; this.buttonExample.useHandCursor = true; this.buttonExample.addEventListener(MouseEvent.CLICK,myaction); I'm new to AS3 - is there any way, to simplify this code like this: this.buttonExample.buttonMode = true;.useHandCursor = true;.addEventListener(MouseEvent.CLICK,myaction); why does it not works ?

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  • jquery event handler- trigger function upon specific key and action

    - by Gal
    Background story: when a user selects a portion of text in a text field with her mouse (mark it up manually), and subsequently hits "alt" key, a certain function would trigger. My questions are: How can I trigger a function when a user hits a key (in her keyboard)? How can I preserve a portion of text selected, and use it as a parameter for that function? I've tried looking up online but haven't found any good answers, but i'd greatly appreciate links as well.

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  • Dragging Custom Node in JavaFX

    - by Karussell
    I cannot get it working although I am very close to an acceptable solution. I can drag the Dock if it is only a rectangle. But if I add a node (e.g. an image) to this dock I am not able to get a working solution. Do you have a code snippet, link or other advices for me? Here is my code: public class Dock extends CustomNode { // initialize this with an 64x64 image of your choice // via ImageView { image: Image {..}} public var content: Node[]; public var width = 64; public var height = 64; public var xOffset: Number = 0; public var yOffset: Number = 0; var imgX: Number = 0; var imgY: Number = 0; var distX: Number; var distY: Number; public var rasterX = function (n: Number): Number { var MAX = 4 * 64; if (n < 0) { return 0 } else if (n > MAX) { return MAX } else return n } public var rasterY = rasterX; override protected function create(): Node { Group { // if we place the translate here then the whole dock will flicker //translateX: bind imgX; //translateY: bind imgY; content: [ Rectangle { // ... and here 'content' won't be dragged translateX: bind imgX; translateY: bind imgY; height: bind height width: bind width fill: Color.LIGHTGRAY strokeWidth: 4 stroke: Color.BLACK }, content] onMousePressed: function (e: MouseEvent): Void { xOffset = e.x; yOffset = e.y; // Calculate the distance of the mouse point from the image // top-left corner which will always come out as positive value distX = e.x - imgX; distY = e.y - imgY; } onMouseDragged: function (e: MouseEvent): Void { // Find out the new image postion by subtracting the distance // part from the mouse point. imgX = rasterX(e.x - distX); imgY = rasterY(e.y - distY); } } }

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  • Emacs 23: Selection not highlighted

    - by phimuemue
    I installed Ubuntu 10.04, and with it came Emacs 23. If I want to select text in Emacs, that works perfectly fine except the fact that the region is not highlighted. However, this only happens, if I try to make a region using the keyboard. If I select something with the mouse, it is highlighted as usual. Does anybody know, why the region is not highlighted and how to fix that?

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  • track the content inside an iframe using google analytics

    - by nitish
    I have used tons of iframes of my clients websites in the microsites that i have created for them. the max i can track is someone moved the mouse over the iframe. Is it possible to track the way that i track any other webpage with in my website. I heard it from my jackass colleague that it can be done. is it really possible? If so can you please help me?

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  • One Common event for all controls in Silverlight

    - by Veejay
    I have a couple of textblock controls and all of them are calling a single event. But i have to wire all of them invidividually using TextBlock1.MouseMove += new MouseEventHandler(TextBlock_MouseMove); TextBlock2.MouseMove += new MouseEventHandler(TextBlock_MouseMove); TextBlock3.MouseMove += new MouseEventHandler(TextBlock_MouseMove); Is there a way that I can apply the mouse move to all TextBlock without wiring them one by one

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  • Workaround for stopping propagation with live()?

    - by bobsoap
    I've run into the problem that has been addressed here without a workaround: I can't use stopPropagation() on dynamically spawned elements. I've tried creating a condition to exclude a click within the dimensions of the spawned element, but that doesn't seem to work at all. Here is what I got: 1) a large background element ("canvas") that is activated to be "sensitive to clicks on it" by a button 2) the canvas, if activated, catches all clicks on it and spawns a small child form ("child") within it 3) the child is positioned relative to the mouse click position. If the mouse click was on the right half of the canvas, the child will be positioned 200 pixels to the left of that spot. (On the right if the click was in the left half) 4) every new click on the canvas removes the existing child (if any) and spawns a new child at the new position (relative to the click) The problem: Since the spawned child element is on top of the canvas, a click on it counts as a click on the canvas. Even if the child is outside of the boundaries of the canvas, clicking on it will trigger the action as described in 4) again . This shouldn't happen. =========== CODE: The button to activate the canvas: $('a#activate').click(function(event){ event.preventDefault(); canvasActive(); }); I referenced the above to show you that the canvas click-catching is happening in a function. Not sure if this is relevant... This is the function that catches clicks on the canvas: function canvasActive() { $('#canvas').click(function(e){ e.preventDefault(); //get click position relative to canvas posClick = { x : Math.round(e.pageX - $(this).offset().left), y : Math.round(e.pageY - $(this).offset().top) }; //calculate child position if(posClick.x <= $canvas.outerWidth(false)/2) { posChild = { x: posClick.x + 200, //if dot is on the left side of canvas y: posClick.y }; } else { posChild = { x: posClick.x - 600, //if dot is on the right y: posClick.y }; } $(this).append(markup); //markup is just the HTML for the child }); } I left out the unimportant stuff. The question is: How can I prevent a click inside of a spawned child from executing the function? I tried getting the child's dimensions and doing something like "if posClick is within this range, don't do anything" - but I can't seem to get it right. Perhaps someone has come across this dilemma before. Any help is appreciated.

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  • How do i convert from milliseconds to seconds units to be shown in a Label?

    - by Doron Muzar
    I have this code: private void Form1_MouseWheel(object sender, MouseEventArgs e) { if (leave == true) { if (e.Delta > 0) { if (timer1.Interval < 5000) { timer1.Interval += 1000; label2.Text = (timer1.Interval/1000).ToString(); } } else { if (timer1.Interval == 1000) { timer1.Interval -= 100; label2.Text = (timer1.Interval / 1000).ToString(); } } } } The original timer1 interval in the designer is set to 1000 milliseconds. In the mouse wheel event i did that it will show in the label2 the untis in seconds. And indeed when i move the mouse wheel up its slowing the timer and show it in seconds 1 2 3 4 5 The problem is with the second part i wanted that when its getting to 1 second or 1000 milliseconds if i will keep wheel it down it will show the units in 100 and change the timer1.interval in 100 units. So in label2 if it was on 1 second so now i will see 900 800 700 600 500 un till 100. And also the timer1 interval should be change to 900 milliseconds 800 700 600 untill 100. When its get to 100 just stop there dont keep getting under 100. The problem is with this part: if (timer1.Interval == 1000) { timer1.Interval -= 100; label2.Text = (timer1.Interval / 1000).ToString(); } Its not working at all. EDIT** My code now: if (leave == true) { if (e.Delta > 0) { if (timer1.Interval < 5000) { timer1.Interval += 1000; label2.Text = (timer1.Interval / 1000).ToString(); } } else { if (timer1.Interval > 1000) { timer1.Interval -= 1000; label2.Text = (timer1.Interval / 1000).ToString(); } else if (timer1.Interval <= 1000 && timer1.Interval > 100) { timer1.Interval -= 100; label2.Text = (timer1.Interval / (double)1000).ToString(); } } } But now if i was at 5 seconds(5000 milliseconds) now i move the wheel back down its counting 5 4 3 2 1 0 and stop on 0 It dosent show under 1 ...0.9 0.8 0.7 as it did before.

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  • jQuery multiple class selection

    - by morpheous
    I am a bit confused with this: I have a page with a set of buttons (i.e. elements with class attribute 'button'. The buttons belong to one of two classes (grp1 and grp2). These are my requirements For buttons with class enabled, when the mouse hovers over them, a 'button-hover' class is added to them (i.e. the element the mouse is hovering over). Otherwise, the hover event is ignored When one of the buttons with class grp2 is clicked on (it has to be 'enabled' first), then I disable (i.e. remove the 'enabled' class for all elements with class 'enabled' (should probably selecting for elements with class 'button' AND 'enabled' - but I am having enough problems as it is, so I need to keep things simple for now). This is what my page looks like: <html> <head> <title>Demo</title> <style type="text/css" .button {border: 1px solid gray; color: gray} .enabled {border: 1px solid red; color: red} .button-hover {background-color: blue; } </style> <script type="text/javascript" src="jquery.js"></script> </head> <body> <div class="btn-cntnr"> <span class="grp1 button enabled">button 1</span> <span class="grp2 button enabled">button 2</span> <span class="grp2 button enabled">button 3</span> <span class="grp2 button enabled">button 4</span> </div> <script type="text/javascript"> /* <![CDATA[ */ $(document).ready(function(){ $(".button.enabled").hover(function(){ $(this).toggleClass('button-hover'); }, function() { $(this).toggleClass('button-hover'); }); $('.grp2.enabled').click(function(){ $(".grp2").removeClass('enabled');} }); /* ]]> */ </script> </body> </html> Currently, when a button with class 'grp2' is clicked on, the other elements with class 'grp2' have the 'enabled' class removed (works correctly). HOWEVER, I notice that even though the class no longer have a 'enabled' class, SOMEHOW, the hover behaviour is still applied to these elemets (WRONG). Once an element has been 'disabled', I no longer want it to respond to the hover() event. How may I implement this behavior, and what is wrong with the code above (i.e. why is it not working? (I am still learning jQuery)

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  • How do I create a right click context menu in Java Swing?

    - by Wayne
    I'm working on a school project and we want to implement a right click pop-up menu in the gui. Currently we are doing something like creating a JMenu on right click and setting its location to that of the mouse's position... This seems really ugly and is very buggy, is there any better way of doing this? I'm sure there must be.

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  • How to create beautiful Screencasts for your web apps?

    - by Abs
    Hello all, I am trying to create a screen cast for my new web app. I have just come across a great example of a screencast and I am wondering what is used to do this: Click on the video to play on this page. I am impressed with the animation when the mouse is clicked and zooming into images from different angles. Is this done with Actionscript or is there software that will make my life easier to do this? Thanks all for any help

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