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  • Is MUMPS alive?

    - by ern0
    At my first workplace we were using Digital Standard MUMPS on a PDP 11-clone (TPA 440), then we've switched to Micronetics Standard MUMPS running on a Hewlett-Packard machine, HP-UX 9, around early 90's. Is still MUMPS alive? Are there anyone using it? If yes, please write some words about it: are you using it in character mode, does it acts as web server? etc. (I mean Caché, too.) If you've been used it, what was your feelings about it? Did you liked it?

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  • Where to start in creating a massive multiplayer 3D Java game [on hold]

    - by user1373771
    I am planning on creating a massive multiplayer world and I am wondering where to start. I am quite inexperienced in the field of Java but I have researched into it and learned that it is perhaps my best bet in creating this project is Java for the fact that it has a much easier learning curve than C++ to beginners and still capable of holding massive amounts of players at a time. My question is simple: Should I start the game by creating a single player prototype and introducing multiplayer later as I become more experienced or start with multiplayer before I am completely experienced in the field. Thanks for your help!

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  • Single responsibility principle - am I overusing it?

    - by Tarun
    For reference - http://en.wikipedia.org/wiki/Single_responsibility_principle I have a test scenario where in one module of application is responsible for creating ledger entries. There are three basic tasks which could be carried out - View existing ledger entries in table format. Create new ledger entry using create button. Click on a ledger entry in the table (mentioned in first pointer) and view its details in next page. You could nullify a ledger entry in this page. (There are couple more operation/validations in each page but fore sake of brevity I will limit it to these) So I decided to create three different classes - LedgerLandingPage CreateNewLedgerEntryPage ViewLedgerEntryPage These classes offer the services which could be carried out in those pages and Selenium tests use these classes to bring application to a state where I could make certain assertion. When I was having it reviewed with on of my colleague then he was over whelmed and asked me to make one single class for all. Though I yet feel my design is much clean I am doubtful if I am overusing Single Responsibility principle

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  • A more concise example that illustrates that type inference can be very costly?

    - by mrrusof
    It was brought to my attention that the cost of type inference in a functional language like OCaml can be very high. The claim is that there is a sequence of expressions such that for each expression the length of the corresponding type is exponential on the length of the expression. I devised the sequence below. My question is: do you know of a sequence with more concise expressions that achieves the same types? # fun a -> a;; - : 'a -> 'a = <fun> # fun b a -> b a;; - : ('a -> 'b) -> 'a -> 'b = <fun> # fun c b a -> c b (b a);; - : (('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'a -> 'c = <fun> # fun d c b a -> d c b (c b (b a));; - : ((('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'c -> 'd) -> (('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'a -> 'd = <fun> # fun e d c b a -> e d c b (d c b (c b (b a)));; - : (((('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'c -> 'd) -> (('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'd -> 'e) -> ((('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'c -> 'd) -> (('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'a -> 'e = <fun> # fun f e d c b a -> f e d c b (e d c b (d c b (c b (b a))));; - : ((((('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'c -> 'd) -> (('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'd -> 'e) -> ((('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'c -> 'd) -> (('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'e -> 'f) -> (((('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'c -> 'd) -> (('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'd -> 'e) -> ((('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'c -> 'd) -> (('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'a -> 'f = <fun>

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  • Control Media via Arduino

    - by Ohad
    I want to create an application that controls the volume, play next\last, stop\play and things like this (I don't know what they called) like in a keyboard. I have tried to find how to do this with Python\Java but I couldn't find how. The main idea is (if some-one knows what is arduino) to connect it to my PC (Ubuntu) and to get from it signals that gives me values and with this values to be able to change the volume and to do next song\video. Thanks to any one who help :)

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  • What Language is unity written in?

    - by John
    What Language is Unity written in? Also, where can i get its source code? I have an idea for a windowing enviroment or shell (dont know what to call it). What i want to do is teach myself to create it. i like some of several ideas i have seen, but i want to redo all of them, also the concept of how a desktop works. I figured learning the language Unity is written in, and studying Unity and Gnomes code would be a good start. i am on Ubuntu 12.04 acer aspire 5920 3 gb ram 160 gb hard drive

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  • Is perfectionism a newbie's friend or enemy? [closed]

    - by Akromyk
    Possible Duplicate: Where do you draw the line for your perfectionism? I see that the development community is very focused on doing things the right way and personally I would like to do the same too, however, is it a good or bad idea for a newbie to focus on design principles, design patterns, and commenting code when getting started, or is it better to let creativity run wild and potentially write sloppy code. Where should a newbie draw the line?

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  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance.

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  • What is the career path for a software developer/ programmer? [closed]

    - by Lo Wai Lun
    I've been working as a programmer for a few months and I often study CCNA , CISSP for future. Besides simple coding I was working on specs, designing applications, and all those around-like things. My question is, I want to be a information / system security specialist. what's the career path I should be aiming for? Is it like working on code for the rest of my life? :) Restart my career from the network engineer ? Or do programmers make a good manager-position people ? I know it's very subjective. Thing is, lately I find myself much more into the designing/working on specs part of the development project then the coding itself. How do you see it? Would you like to go from development to information security? Would you like to work on a project with a manager that used to be a coder?

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  • What should I learn from Scheme?

    - by bunglestink
    I was wondering what unique features I can learn from Scheme that would help me become a better programmer? I have a lot experience in mainstream languages, and I am looking to expand my horizons and learn about functional aspects that are missing from other languages. I am familiar with closures from javascript, lambda expressions from C#, and I was wondering what I can focus on that is lacking in other languages? Aside from the Lisp syntax, I feel like what I have seen so far I've already encountered in other languages. What is unique to Scheme/Lisp that will teach me something new?

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  • Dealing with technical debt

    - by Desolate Planet
    This is a question that I often ask myself when working with developers. I've worked at four companies so far, and I've noticed a lack of attention to keeping code clean and dealing with technical debt that hinders future progress in a software app. For example, the first company I worked for had written a database from scratch rather than take something like MySQL and that created hell for the team when refacoring or extending the app. I've always tried to be honest and clear with my manager when he discusses projections, but management doesn't seem interested in fixing what's already there and it's horrible to see the impact it has on team morale and in their attitude towards others. What are your thoughts on the best way to tackle this problem? What I've seen is people packing up and leaving and the company becomes a revolving door with developers coming and and out and making the code worse. How do you communicate this to management to get them interested in sorting out technical debt?

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  • how to detect keylogger in windows that hooked up key-press?

    - by saber tabatabaee yazdi
    For security reasons we have to detect all key-loggers and log them in somewhere like windows events. I have piece of C# code that it is very easy to install all clients and up and running every day in system trays and no one can close it. We want to modify that code and send logs to central web service in our network (that this also web service is installed last year and receive and log all another security logs).

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  • Rotation matrix for a 3D vector

    - by Shashwat
    I have a direction vector on which I have to apply some rotation to align it to positive z-axis. To use Matrix.CreateRotationX(angle) of XNA, I need the angle for which I'd have to compute cos or tan inverse. I think this is a complex task to do. Also, eventually those are also converted to sin(angle) and cos(angle) in the matrix. Is there any inbuilt way to create rotation matrix from a 3D vector? However, I can write the function but still asking if there is one already there.

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  • Which is the best Question and Answers site ?

    - by Geek
    Hi, Which site do you think is the best site for Question/Answers for a developer incase of technical questions. Good old stackoverflow seems to be losing it's charm, if you go through it you will find loads and loads of questions with very few answers. Infact most questions dont even have enough reads on them. Has any new site come up which has gained recent popularity for technical questions ? thanks.

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  • What Pattern will solve this - fetching dependent record from database

    - by tunmise fasipe
    I have these classes class Match { int MatchID, int TeamID, //used to reference Team ... other fields } Note: Match actually have 2 teams which means 2 TeamID class Team { int TeamID, string TeamName } In my view I need to display List<Match> showing the TeamName. So I added another field class Match { int MatchID, int TeamID, //used to reference Team ... other fields string TeamName; } I can now do Match m = getMatch(id); m.TeamName = getTeamName(m.TeamId); //get name from database But for a List<Match>, getTeamName(TeamId) will go to the database to fetch TeamName for each TeamID. For a page of 10 Matches per page, that could be (10x2Teams)=20 trip to database. To avoid this, I had the idea of loading everything once, store it in memory and only lookup the TeamName in memory. This made me have a rethink that what if the records are 5000 or more. What pattern is used to solve this and how?

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  • What is the value of a let expression

    - by Grzegorz Slawecki
    From what I understand, every code in f# is an expression, including let binding. Say we got the following code: let a = 5 printfn "%d" a I've read that this would be seen by the compiler as let a = 5 in ( printfn "%d" a ) And so the value of all this would be value of inner expression, which is value of printf. On the other hand, in f# interactive: > let a = 5;; val a : int = 5 Which clearly indicates that the value of let expression is the value bound to the identifier. Q: Can anyone explain what is the value of a let expression? Can it be different in compiled code than in F# interactive?

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  • How to choose a language, when taking in account the community it includes?

    - by Rick Rhodes
    I was reading the following article: Great Hackers The following part grabbed my attention: "When you choose a language, you're also choosing a community. The programmers you'll be able to hire to work on a Java project won't be as smart as the ones you could get to work on a project written in Python. And the quality of your hackers probably matters more than the language you choose. Though, frankly, the fact that good hackers prefer Python to Java should tell you something about the relative merits of those languages." I would like to apply his advice on a commercial web application I am building (I am a strong believer in culture and community), yet this article was written in 2004, and python has increased in popularity in the recent years. How can I decided a language when taking in consideration its community, rather than the popularity? Any recommendations? Is there any language community that show dedication and passion for developing, rather than learning a language to get a Job and a paycheck?

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  • How to stop gold-plating and just be content to release working developments

    - by Andy Bowskill
    The development team that I'm a member of has recently adapted to work according to Agile practices. This has personally highlighted the fact that I can't stop myself gold-plating code (and documentation) and I consequently exceed original estimates, when I could've delivered solutions that meet the requirements much earlier. I think my ethic is bordering on the obsessive in that I become too attached to my code and am rarely content to release before I've refactored and perfected it to the nth degree. I am happy that I have realised this but how can I change my attitude/mentality to be content with my progress and release on-time instead?

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  • Is there such a thing as having too many private functions/methods?

    - by shovonr
    I understand the importance of well documented code. But I also understand the importance of self-documenting code. The easier it is to visually read a particular function, the faster we can move on during software maintenance. With that said, I like to separate big functions into other smaller ones. But I do so to a point where a class can have upwards of five of them just to serve one public method. Now multiply five private methods by five public ones, and you get around twenty-five hidden methods that are probably going to be called only once by those public ones. Sure, it's now easier to read those public methods, but I can't help but think that having too many functions is bad practice.

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  • I'm having trouble understanding these exercises wording.

    - by KasHKoW
    Exercise 1-20. Write a program detab that replaces tabs in the input with the proper number of blanks to space to the next tab stop. Assume a fixed set of tab stops, say every n columns. Should n be a variable or a symbolic parameter? Exercise 1-21. Write a program entab that replaces strings of blanks by the minimum number of tabs and blanks to achieve the same spacing. Use the same tab stops as for detab. When either a tab or a single blank would suffice to reach a tab stop, which should be given preference? could you paraphrase these for me. thanks

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  • Would you want a language to support something like "Retry/Fix"?

    - by Aaron Anodide
    I was just wondering if a language could support something like a Retry/Fix block? The answer to this question is probably the reason it's a bad idea or equivalent to something else, but the idea keeps popping into my head. void F() { try { G(); } fix(WrongNumber wn, out int x) { x = 1; } } void G() { int x = 0; retry<int> { if(x != 1) throw new WrongNumber(x); } } After the fix block ran, the retry block would run again...

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  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance. EDIT: 1. I don't have normals of objects. 2. Object can be concave. 3. I can't use shaders(see below why).

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  • How to export user input data from python to excel?

    - by mrn
    I am trying to develop a user form in python 2.7.3. Please note that I am a python beginner. I am trying to use xlwt to export data to excel. I want to write values of following variables i.e. a (value to write:'x1') & d (value to write: be user defined information in text box), to an excel sheet, a=StringVar() checkBox1=Checkbutton(root, text="text1", variable=a, onvalue="x1", offvalue="N/A") checkBox1.place(relx=0., rely=0., relwidth=0., relheight=0.) checkBox1.pack() d=StringVar() atextBox1=Entry(root, textvariable=d, font = '{MS Sans Serif} 10') atextBox1.pack() Need help badly. Thank you so much in advance

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  • Is deserializing complex objects instead of creating them a good idea, in test setup?

    - by Chris Bye
    I'm writing tests for a component that takes very complex objects as input. These tests are mixes of tests against already existing components, and test-first tests for new features. Instead of re-creating my input objects (this would be a large chunk of code) or reading one from our data store, I had the thought to serialize a live instance of one of these objects, and just deserialize it into test setup. I can't decide if this is a reasonable idea that will save effort in long run, or whether it's the worst idea that I've ever had, causing those that will maintain this code will hunt me down as soon as they read it. Is deserialization of inputs a valid means of test setup in some cases? To give a sense of scale of what I'm dealing with, the size of serialization output for one of these input objects is 93KB. Obtained by, in C#: new BinaryFormatter().Serialize((Stream)fileStream, myObject);

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  • Non-trivial functions that operate on any monad

    - by Strilanc
    I'm looking for examples of interesting methods that take an arbitrary monad and do something useful with it. Monads are extremely general, so methods that operate on monads are widely applicable. On the other hand, methods I know of that can apply to any monad tend to be... really, really trivial. Barely worth extracting into a function. Here's a really boring example: joinTwice. It just flattens an m m m t into an m t: join n = n >>= id joinTwice n = (join . join) n main = print (joinTwice [[[1],[2, 3]], [[4]]]) -- prints [1,2,3,4] The only non-trivial method for monads that I know of is bindFold (see my answer below). Are there more?

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