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  • CAM v2.0 ships – all new foundation version

    - by drrwebber
    The latest release of the CAM editor toolset is now available on Sourceforge.net – search NIEM. In this all new version the support from Oracle has enabled a transformation of the editor underpinning Java framework and results in 3x performance improvement and 50% better memory utilization. The result of nearly six months of improvements are catalogued in the release notes. http://sourceforge.net/projects/camprocessor/files/CAM%20Editor/Releases/2.0/CAM_Editor_2-0_Release_Notes.pdf/download However here I’d like to talk about the strategic vision and highlight specific new go to features that make a difference for exchange schema designers and with a focus on the NIEM community. So why is this a foundation version? Basically the new drag and drop designer tool allows you to tailor your own dictionary collection of components and then simply select and position those into your resulting exchange structure. This is true global reuse enabled from a canonical domain dictionary collection. So instead of grappling with XSD Schema syntax, or UML model nuances – this is straightforward direct WYSIWYG visual engineering – using familiar sets of business components. Then the toolkit writes the complex XSD Schema for you, along with test samples, documentation, XMI/UML models, Mindmaps and more. So how do you get a set of business components? The toolkit allows you to harvest these from existing schema collections or enterprise data models, or as in the case of NIEM, existing domain dictionary collections. I’ve been using this for the latest IEEE/OASIS/NIST initiative on a Common Data Format (CDF) for elections management systems. So you can download those from OASIS and see how this can transform how you build actual business exchanges – improving the quality, consistency and usability – and dramatically allowing automated generation of artifacts you only dreamed of before – such as a model of your entire major exchange collection components. http://www.oasis-open.org/committees/documents.php?wg_abbrev=election So what we have here is a foundation version – setting the scene and the basis for changing how people can generate and manage information exchanges. A foundation built using the OASIS CAM standard combined with aspects of the NIEM Naming and Design Rules and the UN/CEFACT Core Components specifications and emerging work on OASIS CIQ name and address and ANSI/ISO code list schema. We still have a raft of work to do to integrate this into SOA best practices and extend the dictionary capabilities to assist true community development. Answering questions such as: - How good is my canonical component collection? - How much reuse is really occurring? - What inconsistencies and extensions are there in the dictionary components? Expect us to begin tackling these areas now that the foundation is in place. The immediate need is to develop training and self-start materials – so we will be focusing there for the next couple of months and especially leading up to the IJIS industry event in July in New Jersey, and the NIEM NTE event in August in Philadelphia. http://sourceforge.net/projects/camprocessor

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  • Database Owner Conundrum

    - by Johnm
    Have you ever restored a database from a production environment on Server A into a development environment on Server B and had some items, such as Service Broker, mysteriously cease functioning? You might want to consider reviewing the database owner property of the database. The Scenario Recently, I was developing some messaging functionality that utilized the Service Broker feature of SQL Server in a development environment. Within the instance of the development environment resided two databases: One was a restored version of a production database that we will call "RestoreDB". The second database was a brand new database that has yet to exist in the production environment that we will call "DevDB". The goal is to setup a communication path between RestoreDB and DevDB that will later be implemented into the production database. After implementing all of the Service Broker objects that are required to communicate within a database as well as between two databases on the same instance I found myself a bit confounded. My testing was showing that the communication was successful when it was occurring internally within DevDB; but the communication between RestoreDB and DevDB did not appear to be working. Profiler to the rescue After carefully reviewing my code for any misspellings, missing commas or any other minor items that might be a syntactical cause of failure, I decided to launch Profiler to aid in the troubleshooting. After simulating the cross database messaging, I noticed the following error appearing in Profiler: An exception occurred while enqueueing a message in the target queue. Error: 33009, State: 2. The database owner SID recorded in the master database differs from the database owner SID recorded in database '[Database Name Here]'. You should correct this situation by resetting the owner of database '[Database Name Here]' using the ALTER AUTHORIZATION statement. Now, this error message is a helpful one. Not only does it identify the issue in plain language, it also provides a potential solution. An execution of the following query that utilizes the catalog view sys.transmission_queue revealed the same error message for each communication attempt: SELECT     * FROM        sys.transmission_queue; Seeing the situation as a learning opportunity I dove a bit deeper. Reviewing the database properties  The owner of a specific database can be easily viewed by right-clicking the database in SQL Server Management Studio and selecting the "properties" option. The owner is listed on the "General" page of the properties screen. In my scenario, the database in the production server was created by Frank the DBA; therefore his server login appeared as the owner: "ServerName\Frank". While this is interesting information, it certainly doesn't tell me much in regard to the SID (security identifier) and its existence, or lack thereof, in the master database as the error suggested. I pulled together the following query to gather more interesting information: SELECT     a.name     , a.owner_sid     , b.sid     , b.name     , b.type_desc FROM        master.sys.databases a     LEFT OUTER JOIN master.sys.server_principals b         ON a.owner_sid = b.sid WHERE     a.name not in ('master','tempdb','model','msdb'); This query also helped identify how many other user databases in the instance were experiencing the same issue. In this scenario, I saw that there were no matching SIDs in server_principals to the owner SID for my database. What login should be used as the database owner instead of Frank's? The system stored procedure sp_helplogins will provide a list of the valid logins that can be used. Here is an example of its use, revealing all available logins: EXEC sp_helplogins;  Fixing a hole The error message stated that the recommended solution was to execute the ALTER AUTHORIZATION statement. The full statement for this scenario would appear as follows: ALTER AUTHORIZATION ON DATABASE:: [Database Name Here] TO [Login Name]; Another option is to execute the following statement using the sp_changedbowner system stored procedure; but please keep in mind that this stored procedure has been deprecated and will likely disappear in future versions of SQL Server: EXEC dbo.sp_changedbowner @loginname = [Login Name]; .And They Lived Happily Ever After Upon changing the database owner to an existing login and simulating the inner and cross database messaging the errors have ceased. More importantly, all messages sent through this feature now successfully complete their journey. I have added the ownership change to my restoration script for the development environment.

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  • Partial Submit vs. Auto Submit

    - by Frank Nimphius
    Partial Submit ADF Faces adds the concept of partial form submit to JavaServer Faces 1.2 and beyond. A partial submit actually is a form submit that does not require a page refresh and only updates components in the view that are referenced from the command component PartialTriggers property. Another option for refreshing a component in response to a partial submit is call AdfContext.getCurrentInstance.addPartialTarget(component_instance_handle_goes_here)in a managed bean. If a form contains required fields that the user left empty invoking the partial submit, then errors are shown for each of the field as the full form gets submitted. Autosubmit An input component that has its autosubmit property set to true also performs a partial submit of the form. However, this time it doesn't submit the entire form but only the component that triggers the submit plus components referenced it in their PartialTriggers property. For example, consider a form that has three input fields inpA, inpB and inpC with autosubmit=true set on inpA and required=true set on inpB and inpC. use case 1: Running the view, entering data into inpA and then tabbing out of the field will submit the content for inpA but not for inpB and inpC. Further more, none of the required field settings on inpB and inpC causes an error. use case 2: You change the configuration of inpC and set its PartialTriggers property to point to the ID of component inpA. When rerunning the sample, entering a value into inpA and tabbing out of the field will now submit the inpA and inpC fields and thus show an error for the missing required value on inpC. Internally, using autosubmit=true on an input component sets the event root to just this field, which good to have in case of dependent field validation or behavior. The event root can extended to include other components by using the Partial Triggers property on these components to point to the input field that has autosubmit=true defined. PartialSubmit vs. AutoSubmit Partial submit set on a command component submits the whole form and leaves it to the developer to decide which UI component is refreshed in response. Client side required field validation (as well as the server side equivalent) is not disabled by executed in this scenario. Setting immediate=true on the command item to skip validation doesn't help as it would also skip the model update. Auto submit is a functionality on the input components and also performs a partial form submit. However, in addition an event root is defined that narrows the scope for the submitted data and thus the components that are validated on the request. To read more about this topic, see: http://docs.oracle.com/cd/E23943_01/web.1111/b31973/af_lifecycle.htm#CIAHCFJF

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  • how does server communication work in a flash game with a php backend

    - by Tim Rogers
    I am trying to create a browser game using actionscript/flash. Currently, I'm trying to understand how I would go about creating a back-end which interfaced with my MySQL database. As far as I understand, If I create a php file on a webserver called test.php and then navigate to a webpage hosted on the server eg. www.example.com/test, the php script will run and display the result in my browser. This would use http. Is this how communication between client and server usually works in a flash game? for example, if the game needed to query the db. Would actionscript have to essentially invoke the url of the php script that would execute the query? it could then parse the data and use it. If this is the case, then is JSON considered a good way to transfer data over http?

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  • Help me understand a part of Java Language Specification

    - by Software Engeneering Learner
    I'm reading part 17.2.1 of Java language specification: http://docs.oracle.com/javase/specs/jls/se7/html/jls-17.html#jls-17.2.1 I won't copy a text, it's too long, but I would like to know, why for third step of sequence they're saying that If thread t was removed from m's wait set in step 2 due to an interrupt Thread couldn't get to step 2 it wasn't removed from wait set, because it written for the step 1: Thread t does not execute any further instructions until it has been removed from m's wait set Thus thread can't be removed from wait set in step 2 whatever it's due to, because it was already removed. Please help me understand this.

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  • Open Grid Engine or Akka/Something more fault tolerant?

    - by Mike Lyons
    My use case is that I have a pipeline of independent, stand alone programs, that I want to execute in a certain order on specific pieces of data that our output from previous pipeline stages. The pipeline is entirely linear and doesn't do anything in terms of alternate paths through the pipe. I'm currently using SGE to do this and it works OK, however occasionally a job will overstep it's memory bounds, fail, and all jobs that require that output data will fail. The pipe needs to be restarted in that case, and it seems that whatever is providing the fault tolerance in akka might solve that for me?

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  • Upgrading to Code Based Migrations EF 4.3.1 with Connector/Net 6.6

    - by GABMARTINEZ
    Entity Framework 4.3.1 includes a new feature called code first migrations.  We are adding support for this feature in our upcoming 6.6 release of Connector/Net.  In this walk-through we'll see the workflow of code-based migrations when you have an existing application and you would like to upgrade to this EF 4.3.1 version and use this approach, so you can keep track of the changes that you do to your database.   The first thing we need to do is add the new Entity Framework 4.3.1 package to our application. This should via the NuGet package manager.  You can read more about why EF is not part of the .NET framework here. Adding EF 4.3.1 to our existing application  Inside VS 2010 go to Tools -> Library Package Manager -> Package Manager Console, this will open the Power Shell Host Window where we can work with all the EF commands. In order to install this library to your existing application you should type Install-Package EntityFramework This will make some changes to your application. So Let's check them. In your .config file you'll see a  <configSections> which contains the version you have from EntityFramework and also was added the <entityFramework> section as shown below. This section is by default configured to use SQL Express which won't be necesary for this case. So you can comment it out or leave it empty. Also please make sure you're using the Connector/Net 6.6.x version which is the one that has this support as is shown in the previous image. At this point we face one issue; in order to be able to work with Migrations we need the __MigrationHistory table that we don't have yet since our Database was created with an older version. This table is used to keep track of the changes in our model. So we need to get it in our existing Database. Getting a Migration-History table into an existing database First thing we need to do to enable migrations in our existing application is to create our configuration class which will set up the MySqlClient Provider as our SQL Generator. So we have to add it with the following code: using System.Data.Entity.Migrations;     //add this at the top of your cs file public class Configuration : DbMigrationsConfiguration<NameOfYourDbContext>  //Make sure to use the name of your existing DBContext { public Configuration() { this.AutomaticMigrationsEnabled = false; //Set Automatic migrations to false since we'll be applying the migrations manually for this case. SetSqlGenerator("MySql.Data.MySqlClient", new MySql.Data.Entity.MySqlMigrationSqlGenerator());     }   }  This code will set up our configuration that we'll be using when executing all the migrations for our application. Once we have done this we can Build our application so we can check that everything is fine. Creating our Initial Migration Now let's add our Initial Migration. In Package Manager Console, execute "add-migration InitialCreate", you can use any other name but I like to set this as our initial create for future reference. After we run this command, some changes were done in our application: A new Migrations Folder was created. A new class migration call InitialCreate which in most of the cases should have empty Up and Down methods as long as your database is up to date with your Model. Since all your entities already exists, delete all duplicated code to create any entity which exists already in your Database if there is any. I found this easier when you don't have any pending updates to do to your database. Now we have our empty migration that will make no changes in our database and represents how are all the things at the begining of our migrations.  Finally, let's create our MigrationsHistory table. Optionally you can add SQL code to delete the edmdata table which is not needed anymore. public override void Up() { // Just make sure that you used 4.1 or later version         Sql("DROP TABLE EdmMetadata"); } From our Package Manager Console let's type: Update-database; If you like to see the operations made on each Update-database command you can use the flag -verbose after the Update-database. This will make two important changes.  It will execute the Up method in the initial migration which has no changes in the database. And second, and very important,  it will create the __MigrationHistory table necessary to keep track of your changes. And next time you make a change to your database it will compare the current model to the one stored in the Model Column of this table. Conclusion The important thing of this walk through is that we must create our initial migration before we start doing any changes to our model. This way we'll be adding the necessary __MigrationsHistory table to our existing database, so we can keep our database up to date with all the changes we do in our context model using migrations. Hope you have found this information useful. Please let us know if you have any questions or comments, also please check our forums here where we keep answering questions in general for the community.  Happy MySQL/Net Coding!

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  • ~/.xinput.d folder is ignored in Ubuntu 13.04

    - by CaptSaltyJack
    It used to be that you could make a file ~/.xinput.d/en_US and put xinput commands in there, such as enabling drag lock. Now, for some reason, in 13.04 this does not work. Anyone know why this changed, and how to set these? I suppose I could just put the xinput commands in a script file and have it execute upon login. I'm just wondering why the old method stopped working. EDIT: Current file /etc/X11/xinit/xinput.d/en_US: xinput set-prop 17 316 1 xinput set-prop 17 317 350 But I've realized that for some reason, the touchpad ID changes. Right now it's 15. Also, the actual properties such as "Drag Lock" can change. So this method doesn't work.

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  • comparison of an unsigned variable to 0

    - by user2651062
    When I execute the following loop : unsigned m; for( m = 10; m >= 0; --m ){ printf("%d\n",m); } the loop doesn't stop at m==0, it keeps executing interminably, so I thought that reason was that an unsigned cannot be compared to 0. But when I did the following test unsigned m=9; if(m >= 0) printf("m is positive\n"); else printf("m is negative\n"); I got this result: m is positive which means that the unsigned variable m was successfully compared to 0. Why doesn't the comparison of m to 0 work in the for loop and works fine elsewhere?

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  • Real performance of node.js

    - by uther.lightbringer
    I've got a question concerning node.js performance. There is quite lot of "benchmarks" and a lot of fuss about great performance of node.js. But how does it stand in real world? Not just process empty request at high speed. If someone could try to compare this scenario: Java (or equivalent) server running an application with complex business logic between receiving request and sending response. How would node.js deal with it? If there was need for a lot of JavaScript processing on server side, is node.js really so fast that it can execute JavaScript, and stand a chance against more heavyveight competitors?

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  • Broadcom 4365 wireless driver with 3.4 / 3.5 kernel

    - by zaid
    I used this package to install the driver on 3.2 Kernel and it was working perfectly. Unfortunately the system used to freeze randomly with 3.2 kernel so I installed 3.4 kernel, now there is no freezing, the only problem is that my wifi card is not working, I tried to re-install the package, but didn't work. I can see the driver in the "additional drivers" and it say that it is active, but when I execute iwconfig it doesn't show up. I've even tried ndiswraper and that didn't work either. my lspci: 01:00.0 Network controller: Broadcom Corporation Device 4365 (rev 01)

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  • ffmpeg: cut multiple input files with seeking to one output file

    - by Josef Kufner
    I have list of video files (loaded from database), each with start and end time of requested interval: # file begin end v1.mp4 1:01 2:01 v2.mp4 3:02 3:32 v3.mp4 2:03 5:23 And I need to create single video file containing these intervals: [0:00]---v1---[2:00]---v2---[2:30]---v3---[5:50] I preffer usig ffmpeg, since it is installed on server. Caller program is written in PHP. It is easy to cut one input to one output (argument escaping removed for clarity): exec("ffmpeg -ss $begin -i $input_file -ss $begin -c copy $output_file"); I there any easier way than executing ffmpeg for each interval and then execute it once more to concatenate prepared clips together? I really do not like to have a lot of temporary files or dealing with complex process handling.

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  • Oracle Remarketer Level expansion in China

    - by martin.morganti(at)oracle.com
    Remarketer Level continues to expand and develop in Oracle's Asia Pacific region. Following the launch of Remarketer level in Korea and Taiwan earlier in FY11, it is great news to see the number of Remarketer VAD partners in China continue to increase. Recent weeks have seen Beijing Futong Dongfang Technology Co.,Ltd. and Digital China (China) Limited both execute the Remarketer VAD addendum. We are delighted that this takes the total of our Remarketer VADs in China to four. This means that we now have even broader coverage to address the opportunity that Remarketer level presents Oracle and our VAD remarketer partners. So welcome to our two latest additions. To find out who are the Remarketer VAD partners in your country, the latest list is posted at here.

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  • Fix Windows MBR using Ubuntu Live CD

    - by kova
    I'm trying to fix the MBR using Ubuntu live CD. I already have the ms-sys installed but from the threads that I saw, I'm not completely sure in which /dev I should execute the command: sudo ms-sys --mbr7 /dev/??? (is it mbr7 the correct option when using Windows 7?) ubuntu@ubuntu:~$ sudo fdisk -l Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x1f205b1f Device Boot Start End Blocks Id System /dev/sda1 * 38 38 0 0 Empty /dev/sda2 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda3 206848 155854847 77824000 7 HPFS/NTFS/exFAT /dev/sda4 155854848 625137663 234641408 7 HPFS/NTFS/exFAT ubuntu@ubuntu:~$ Why is /dev/sda1 empty? I'm trying to fix the MBR because I'm getting a black screen when trying to load the operating system.

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  • Parallel Computing in .Net 4.0

    - by kaleidoscope
    Technorati Tags: Ram,Parallel Computing in .Net 4.0 Parallel computing is the simultaneous use of multiple compute resources to solve a computational problem: To be run using multiple CPUs A problem is broken into discrete parts that can be solved concurrently Each part is further broken down to a series of instructions Instructions from each part execute simultaneously on different CPUs Parallel Extensions in .NET 4.0 provides a set of libraries and tools to achieve the above mentioned objectives. This supports two paradigms of parallel computing Data Parallelism – This refers to dividing the data across multiple processors for parallel execution.e.g we are processing an array of 1000 elements we can distribute the data between two processors say 500 each. This is supported by the Parallel LINQ (PLINQ) in .NET 4.0 Task Parallelism – This breaks down the program into multiple tasks which can be parallelized and are executed on different processors. This is supported by Task Parallel Library (TPL) in .NET 4.0 A high level view is shown below:

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  • How to make a link to a .desktop [Desktop Entry] file

    - by Gonzalo
    I made a link on my Desktop to the launcher file "Compiz" in /usr/share/applications/. When I try to execute it I get: "The application launcher "Link to compiz.desktop" has not been marked as trusted. If you do not know the source of this file, launching it may be unsafe." So my question is how to make such a launcher on my Desktop? Otherwise, what kind of file are these [Desktop Entry] files and how can they be executed (by double clicking on them) if they have permissions such as: -rw-r--r-- 1 root root 396 2010-12-17 15:23 compiz.desktop

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  • How to visit automatically a website in the background after Ubuntu loads

    - by Bakhtiyor
    I wanted to know how to automatically visit a website in the background when Ubuntu loads. As far as I know w3m is for visiting web site from the console. That is why I am writing following command in the crontab -e. @reboot w3m http://example.com/ > test_file The reason for writing content of the web site into a test_file is just to know whether this command has been executed or no. Unfortunately it is not executing every time Ubuntu loads. But next command which comes after it and looks like this: @reboot date >> reboot_file is being executed every time. What is wrong with my command? Because when I execute it in the console it output content of the example.com into test_file. Is there any other options to do that?

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  • Drawing lots of tiles with OpenGL, the modern way

    - by Nic
    I'm working on a small tile/sprite-based PC game with a team of people, and we're running into performance issues. The last time I used OpenGL was around 2004, so I've been teaching myself how to use the core profile, and I'm finding myself a little confused. I need to draw in the neighborhood of 250-750 48x48 tiles to the screen every frame, as well as maybe around 50 sprites. The tiles only change when a new level is loaded, and the sprites are changing all the time. Some of the tiles are made up of four 24x24 pieces, and most (but not all) of the sprites are the same size as the tiles. A lot of the tiles and sprites use alpha blending. Right now I'm doing all of this in immediate mode, which I know is a bad idea. All the same, when one of our team members tries to run it, he gets very bad frame rates (~20-30 fps), and it's much worse when there are more tiles, especially when a lot of those tiles are the kind that are cut into pieces. This all makes me think that the problem is the number of draw calls being made. I've thought of a few possible solutions to this, but I wanted to run them by some people who know what they're talking about so I don't waste my time on something stupid: TILES: When a level is loaded, draw all the tiles once into a frame buffer attached to a big honking texture, and just draw a big rectangle with that texture on it every frame. Put all the tiles into a static vertex buffer when the level is loaded, and draw them that way. I don't know if there's a way to draw objects with different textures with a single call to glDrawElements, or if this is even something I'd want to do. Maybe just put all the tiles into a big giant texture and use funny texture coordinates in the VBO? SPRITES: Draw each sprite with a separate call to glDrawElements. Use a dynamic VBO somehow. Same texture question as number 2 above. Point sprites? This is probably silly. Are any of these ideas sensible? Is there a good implementation somewhere I could look over?

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  • How to solve this problem starting new Opera-windows on dual monitor-setup?

    - by Mnementh
    I use Opera and have a setup with two monitors. If I want to open a new URL opera -newwindow URL. The outcome differs, if I execute this command in a program on the same screen where Opera is, or on the other. On the same screen everything is fine. I get the message opera: Activated running instance and the new window with the URL is opened. On the other screen, I get a dialog with the following message: It appears another opera instance is using the same configuration directory because its lock file is active: /home/(my name)/.opera/lock and the URL is not shown. That's not only from console, also if I click a link in E-Mail or so. How can I fix this? Window-manager is awesome, if it does make a difference.

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  • why are my players drawn to the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • Ubuntu 13.10 install VMware 9.0

    - by user212290
    After I install the VMware workstation 9.0, while when I want open the VM, there come the dialogue "Before you can run VMware, several modules must be complied and loaded into the running kernel CANCEL INSTALL",while I clicked the INSTALL button, nothing happened. When: sudo apt-get install linux-headers-3.11.0-12-generic sudo /usr/bin/vmware-modconfig --icon=vmware-workstation --appname=VMware come: cc1: some warnings being treated as errors make[2]: *** [/tmp/modconfig-T9k19t/vmci-only/linux/driver.o] Error 1 make[2]: *** Waiting for unfinished jobs.... make[1]: *** [_module_/tmp/modconfig-T9k19t/vmci-only] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-3.11.0-12-generic' make: *** [vmci.ko] Error 2 make: Leaving directory `/tmp/modconfig-T9k19t/vmci-only' Failed to build vmci. Failed to execute the build command. Starting VMware services: Virtual machine monitor done Virtual machine communication interface failed VM communication interface socket family done Blocking file system done Virtual ethernet failed VMware Authentication Daemon done

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  • Which game logic should run when doing prediction for PNP state updates

    - by spaceOwl
    We are writing a multiplayer game, where each game client (player) is responsible for sending state updates regarding its "owned" objects to other players. Each message that arrives to other (remote) clients is processed as such: Figure out when the message was sent. Create a diff between NOW and that time. Run game specific logic to bring the received state to "current" time. I am wondering which sort of logic should execute as part of step #3 ? Our game is composed of a physical update (position, speed, acceleration, etc) and many other components that can update an object's state and occur regularly (locally). There's a trade off here - Getting the new state quickly or remaining "faithful" to the true state representation and executing the whole thing to predict the "true" state when receiving state updates from remote clients. Which one is recommended to be used? and why?

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  • How to open the JavaScript console in different browsers?

    - by Šime Vidas
    Chrome: Press CTRL + SHIFT + I to open the Developer Tools. Click on the "Open console." icon in the bottom left corner. Safari: Press CTRL + ALT + I to display the Web Inspector. Click on the "Open Console." icon in the bottom left corner. Note: this only works if the "Show Develop menu in menu bar" check box in the Advanced tab of the Preferences menu is checked! IE9: Press F12 to open the developer tools. Open the Script tab, click the "Console" button on the right. Firefox 4: Press CTRL + SHIFT + K to open the Web console. What about Opera 11? Clarification: By console I mean the JavaScript console that lets you input and execute JavaScript code.

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  • How to automatically visit a website in the background after Ubuntu booted?

    - by Bakhtiyor
    I wanted to know how to automatically visit a website in the background when Ubuntu loads. As far as I know w3m is for visiting web site from the console. That is why I am writing following command in the crontab -e. @reboot w3m http://example.com/ > test_file The reason for writing content of the web site into a test_file is just to know whether this command has been executed or no. Unfortunately it is not executing every time Ubuntu loads. But next command which comes after it and looks like this: @reboot date >> reboot_file is being executed every time. What is wrong with my command? When I execute it in the console it outputs the content of the example.com into test_file. Is there any other options to do that?

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  • Why doesn't my texture display with this GLSL shader?

    - by Chewy Gumball
    I am trying to display a DXT1 compressed texture on a quad using a VBO and shaders, but I have been unable to get it working. All I get is a black square. I know my texture is uploaded properly because when I use immediate mode without shaders the texture displays fine but I will include that part just in case. Also, when I change the gl_FragColor to something like vec4 (0.0, 1.0, 1.0, 1.0) then I get a nice blue quad so I know that my shader is able to set the colour. It appears to be either the texture is not being bound correctly in the shader or the texture coordinates are not being picked up. However, I can't find the error! What am I doing wrong? I am using OpenTK in C# (not xna). Vertex Shader: void main() { gl_TexCoord[0] = gl_MultiTexCoord0; // Set the position of the current vertex gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment Shader: uniform sampler2D diffuseTexture; void main() { // Set the output color of our current pixel gl_FragColor = texture2D(diffuseTexture, gl_TexCoord[0].st); //gl_FragColor = vec4 (0.0,1.0,1.0,1.0); } Drawing Code: int vb, eb; GL.GenBuffers(1, out vb); GL.GenBuffers(1, out eb); // Position Texture float[] verts = { 0.1f, 0.1f, 0.0f, 0.0f, 0.0f, 1.9f, 0.1f, 0.0f, 1.0f, 0.0f, 1.9f, 1.9f, 0.0f, 1.0f, 1.0f, 0.1f, 1.9f, 0.0f, 0.0f, 1.0f }; uint[] indices = { 0, 1, 2, 0, 2, 3 }; //upload data to the VBO GL.BindBuffer(BufferTarget.ArrayBuffer, vb); GL.BindBuffer(BufferTarget.ElementArrayBuffer, eb); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(verts.Length * sizeof(float)), verts, BufferUsageHint.StaticDraw); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(indices.Length * sizeof(uint)), indices, BufferUsageHint.StaticDraw); //Upload texture int buffer = GL.GenTexture(); GL.BindTexture(TextureTarget.Texture2D, buffer); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)TextureWrapMode.Repeat); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (float)TextureWrapMode.Repeat); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (float)TextureMagFilter.Linear); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (float)TextureMinFilter.Linear); GL.TexEnv(TextureEnvTarget.TextureEnv, TextureEnvParameter.TextureEnvMode, (float)TextureEnvMode.Modulate); GL.CompressedTexImage2D(TextureTarget.Texture2D, 0, texture.format, texture.width, texture.height, 0, texture.data.Length, texture.data); //Draw GL.UseProgram(shaderProgram); GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.TextureCoordArray); GL.VertexPointer(3, VertexPointerType.Float, 5 * sizeof(float), 0); GL.TexCoordPointer(2, TexCoordPointerType.Float, 5 * sizeof(float), 3); GL.ActiveTexture(TextureUnit.Texture0); GL.Uniform1(GL.GetUniformLocation(shaderProgram, "diffuseTexture"), 0); GL.DrawElements(BeginMode.Triangles, indices.Length, DrawElementsType.UnsignedInt, 0);

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