Search Results

Search found 98602 results on 3945 pages for 'new to iphone'.

Page 129/3945 | < Previous Page | 125 126 127 128 129 130 131 132 133 134 135 136  | Next Page >

  • facebook logout not working properly through FBConnect iphone api

    - by iVipS
    i am executing the following code to logout of faceboook from my iphone app if ([mFacebook isSessionValid]) { [mFacebook logout]; } this code runs successfully and the delegate is called after this in which i am clearing the access token - (void)fbDidLogout { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults removeObjectForKey:@"FBAccessTokenKey"]; [defaults removeObjectForKey:@"FBExpirationDateKey"]; [defaults synchronize]; } but when i again login to facebook, it does not ask for username and password. Can someone please suggest me what wrong am i doing?? Thanks in advance.

    Read the article

  • EXC_BAD_ACCESS on iPhone (with debugger screenshot)

    - by VansFannel
    Hello. I'm developing an iPhone application that show the camera's view with this code: -(void) displayAR { [rootViewController presentModalViewController:[self cameraController] animated:NO]; [displayView setFrame:[[[self cameraController] view] bounds]]; } And hide the camera's view with this code: - (void) hideAR { [[self locationManager] stopUpdatingHeading]; [[self locationManager] stopUpdatingLocation]; [[self accelerometerManager] release]; [rootViewController dismissModalViewControllerAnimated:YES]; } When I call hideAR, I get an EXC_BAD_ACCESS with the following debugger screenshot: Any advice?

    Read the article

  • Is OpenGL required for my iPhone game?

    - by Ben X Tan
    On an iPhone: If I am writing a game that has multiple levels, with multiple animations (image sequences), jpg and png (transparent), some full screen and some not, some looped and some played once only. What is the best way of doing it? Each level might have up to 10MB of images. Add on to this music, and video (cut scenes). All 2D graphics, no 3D models. Is OpenGL required? Or can this be achieved with Quartz or Core Animation?

    Read the article

  • What you need BEFORE you submit your iPhone app to Apple

    - by Patty
    When submitting a new app to the iPhone app store, which of these are mandatory, and which are optional? (Free apps... or paying apps.) A bank account with direct deposit access. An email address to give out to the public. An email address for Apple to contact me. A support website. A company name. A support phone number for the public. A phone number for Apple to call me. My full name given out to the public.

    Read the article

  • How to connect to a SQLite database in iphone

    - by Lee
    I am attempting converting an application from VB6 to an iphone app. In the VB version, the database is in Access. But, I have read that I need to convert it to SQLite. How I amend the following code to switch from Access to SQLite? cnList = new ADODB.Connection(); rsList = new ADODB.Recordset(); cnList.Provider = "Microsoft.Jet.OLEDB.4.0;"; cnList.ConnectionString = "Persist Security Info=False;"+CString("Data Source=cbe.mdb"); cnList.Open();

    Read the article

  • Need example of how to create/manipulate image pixel data with iPhone SDK

    - by whiskeyspider
    Looking for a simple example or link to a tutorial. Say I have a bunch of values stored in an array. I would like to create an image and update the image data from my array. Assume the array values are intensity data and will be updating a grayscale image. Assume the array values are between 0 and 255 -- or that I will convert it to that range. This is not for purposes of animation. Rather the image would be updated based on user interaction. This is something I know how to do well in Java, but am very new to iPhone programming. I've googled some information about CGImage and UIImage -- but am confused as to where to start. Any help would be appreciated.

    Read the article

  • iPhone: One Object, One Thread

    - by GingerBreadMane
    On the iPhone, I would like to do some operations on an image in a separate thread. Rather than dealing with semiphores, locking, etc., I'd like to use the 'One Object, One Thread' method of safely writing this concurrent operation. I'm not sure what is the correct way to copy my object into a new thread so that the object is not accessed in the main thread. Do I use the 'copy' method? If so, do I do this before the thread or inside the thread? ... -(void)someMethod{ UIImage *myImage; [NSThread detachNewThreadSelector:@selector(getRotatedImage:) toTarget:self withObject:myImage]; } -(void)getRotatedImage:(UIImage *)image{ ... ... UIImage *copiedImage = [image copy]; ... ... }

    Read the article

  • Animating UIImageView iPhone

    - by Fred Dpn
    Hi, i'm having trouble about animating an Image in a UIImageView. I've created an image view in interface builder and linked it to its iboutlet. Here is my code. @interface Game : UIViewController <UIAccelerometerDelegate>{ IBOutlet UIImageView *diying; } @property (nonatomic, retain) UIImageView *diying; In the viewDidLoad method i've written this code NSArray * imageArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"Die1.gif"], [UIImage imageNamed:@"Die2.gif"], [UIImage imageNamed:@"Die3.gif"], [UIImage imageNamed:@"Die4.gif"], nil]; diying.animationImages = imageArray; diying.animationDuration = 1.1; diying.contentMode = UIViewContentModeBottomLeft; [diying startAnimating]; [super viewDidLoad]; which is a adaptation of what i've found here : http://icodeblog.com/2009/07/24/iphone-programming-tutorial-animating-a-game-sprite/ NB : those .gif files are simple images and are not animated. I did the tutorial and it worked fine but i can't figure out why it my adaptation doesn't work !

    Read the article

  • iPhone OpenGL Template is cheating?

    - by carrots
    XCode's OpenGL template seems to be cheating to solve this "stretched" viewport problem I've been trying to understand for the last 3 hours. In the iphone "OpenGL ES Application" template, the colorful square that bounces up and down on the screen is not really a square at all! ES1Renderer.m (the ES2 file as well) static const GLfloat squareVertices[] = { -0.5f, -0.33f, 0.5f, -0.33f, -0.5f, 0.33f, 0.5f, 0.33f, }; But it comes out looking square on the device/simulator due to the stretching/squashing effect of a non-square viewport. I tried to fix it by fiddling with glFrustumf() but that doesn't seem to change the aspect ratio. I was able to get things looking good (not-stretched) when I fed glViewport() with a 1:1 widht:height.. But this doesn't seem like the answer because it offsets the viewport placement. What's the right way to correct for this stretching and why doesn't XCode do it that way?

    Read the article

  • NSSortDescriptor for NSFetchRequestController causes crash when value of sorted attribute is changed

    - by AJ
    I have an Core Data Entity with a number of attributes, which include amount(float), categoryTotal(float) and category(string) The initial ViewController uses a FethchedResultsController to retrieve the entities, and sorts them based on the category and then the categoryTotal. No problems so far. NSManagedObjectContext *moc = [self managedObjectContext]; NSEntityDescription *entityDescription = [NSEntityDescription entityForName:@"Transaction" inManagedObjectContext:moc]; NSFetchRequest *request = [[[NSFetchRequest alloc] init] autorelease]; [request setEntity:entityDescription]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"(dateStamp >= %@) AND (dateStamp =< %@)", startDate, endDate]; [request setPredicate:predicate]; NSSortDescriptor *sortByCategory = [[NSSortDescriptor alloc] initWithKey:@"category" ascending:sortOrder]; NSSortDescriptor *sortByTotals = [[NSSortDescriptor alloc] initWithKey:@"categoryTotal" ascending:sortOrder]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortByTotals, sortByCategory, nil]; [request setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:managedObjectContext sectionNameKeyPath:@"category" cacheName:nil]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; On selecting a row (tableView:didSelectRowAtIndexPath), another view controller is loaded that allows editing of the amount field for the selected entity. Before returning to the first view, categoryTotal is updated by the new ‘amount’. The problem comes when returning to the first view controller, the app bombs with *Serious application error. Exception was caught during Core Data change processing: Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (1) must be equal to the number of rows contained in that section before the update (1), plus or minus the number of rows inserted or deleted from that section (0 inserted, 1 deleted). with userInfo (null) Program received signal: “EXC_BAD_ACCESS”.* This seems to be courtesy of NSSortDescriptor *sortByTotals = [[NSSortDescriptor alloc] initWithKey:@"categoryTotal" ascending:sortOrder]; If I remove this everything works as expected, but obviously without the sorting I want. I'm guessing this is to do with the sorting order changing due to categoryTotal changing (deletion / insertion) but can't find away fix this. I've verified that values are being modified correctly in the second view, so it appears down to the fetchedResultsController being confused. If the categoryAmount is changed to one that does not change the sort order, then no error is generated I'm not physically changing (ie deleting) the number of items the fetchedResultsController is returning ... the only other issue I can find that seem to generate this error Any ideas would be most welcome Thanks, AJ

    Read the article

  • iPhone Input with Stacked Views

    - by Forrest
    Hi, I've got a situation in an iphone application where buttons are not receiving input as I expect. Here's the setup: ViewMain - The main view full of various images and labels ViewOverlay - A HUD like overlay view with two UIButton objects. To create my scene I do the following: viewController.view = ViewMain [ViewMain addsubview:ViewOverlay] This view renders as expected, with ViewOverlay correctly rendered ontop of ViewMain. However the two buttons found inside ViewOverlay do not receive touch events and can not be pressed. Tapping them does nothing at all. I very well may be going about this in the entirely wrong direction. Any ideas?

    Read the article

  • iPhone UITableView populating variable rows sections from flat array

    - by Biko
    I thought that would be very common and easy iPhone App. In the main app I connect to database, retrieve values from database (NSDate converted to NSString)n and put into single array. The in one of the views I populate UITableView with elements from the array. UITableView is grouped (sections). I step through array to discover number of sections (change section if new day). How do I retrieve correct element of array in cellForRowAtIndexPath? IndexPath.section and IndexPath.row seem useless as row starts count from zero for each section. If number of rows in each section was the same it would have been easy: [arryData objectAtIndex:(indexPath.row)+indexPath.section*[tblMatchesView numberOfRowsInSection:indexPath.section]]; But number of rows in each section varies... :-)

    Read the article

  • Optimizing tiled maps in cocos2d-iphone

    - by Omega
    My cocos2d-iphone game has tiled maps. The tilesets textures are rather big. I got around 5 tilesets and each one is 2048x2048 (retina). My maps are around 80x80. They have around 8 layers and each one is obviously using one tileset. The frame rate falls (it goes around 30 sometimes. I know 30 is rather aceptable, but still, I want 50+). So given that textures are huge I can't afford to make many layers (since each one loads a texture of these). So how about I divide my tileset textures into much smaller tilesets (like 1024x1024 each)? That will allow me to use many more layers for my maps, right? Are there any other tips for huge retina display tile maps?

    Read the article

  • iPhone UIView element similar to the lock screen

    - by Travis
    Does anyone know if there is an open source project for an UIView element that acts in a similar way to the lock screen for the iPhone. I am working on an app that has some sensitive data, and I want to add another layer of comfort for users, to be able to setup a 4 digit pin number on the app. I've seen apps like LoseIt and Weightbot that have similar functionality. There isn't any element for this in the UI Library from what I've been able to find, and was hoping some kind soul might have open sourced something similar to this. Thanks in advance!!!

    Read the article

  • iphone: repeating a transformation

    - by gonso
    Hi I'm trying to represent a view that rotates on the iphone screen. I have a button and when you press it, the view rotates 180 degrees. My problem is that this only works the first time. Here is the code: -(IBAction) flip:(id)sender{ CGAffineTransform transform; //the transform matrix to be used below //BEGIN ANIMATIONS [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:2.0]; //animate if (flag){ transform = CGAffineTransformMakeRotation( RADIANS(180) ); } else { transform = CGAffineTransformMakeRotation( RADIANS(-180) ); } flag = !flag; transform = CGAffineTransformTranslate(transform, 0, 0); self.mySuview.transform = transform; //COMMIT ANIMATIONS [UIView commitAnimations]; } The first time you click, the view spins alright, but when you click again NOTHING happens. No errors, no changes on the view. What am I missing? Thanks Gonso

    Read the article

  • iPhone + selecting a portion of UIImage using some rectangular frame and than cropping it

    - by pratik
    Hello, I have requirement of selecting a portion of UIImage displayed on iPhone screen (for e.g. selecting the face from the image of some human being) using some rectangular type of frame. It means a rectangular type of frame can be moved across the image to place it at portion that we want. After placing it, I need to resize the frame in order to have that portion completely fit in the frame. Finally, the UIImage should be cropped so that I have a UIImage only displaying the portion that I selected using the frame. Please help me. Regards, Pratik

    Read the article

  • Writing iPhone apps on linux - What tools do you need

    - by Sia.G
    Hello. I wanted to know if it's possible to WRITE and COMPILE/TEST iPhone apps on a linux platform. I've been on google for a couple of days now, and people either talk about "Mac OS X only!", or "Develop jailbroke apps on Linux". My dev partner has a mac and has a certificate to sign the apps. I don't have a mac, but I will be doing most of the development. So what I want to do is simply develop/test the app in linux, and when it's finished, simply hand over the code to him, who will then compile the finalized app and sign it ready for submission to the app store. Could anyone tell me what linux tools I would need to accomplish this?

    Read the article

  • Optimizing an iphone app for 3G in landscape with opengl, camera, quartz

    - by Joey
    I have an iphone app that basically uses the camera, an opengl layer, and UIViews (some drawing with Quartz). It runs ok on 3GS, but on the 3G it is unusable. Particularly, when I press a UIButton, it literally takes sometimes 10 seconds to register the press. Shark doesn't do me much good because it crashes when I try to profile even a tiny portion, and I've tried turning off some of the layers to see if they might be obvious contributors to the lag. I've noticed that turning off the camera really helps. I'm wondering if anyone has any familiarity with this and might suggest some likely causes. I had issues with extreme slowdown from running my app in landscape mode and using transforms, so considered that might be a cause, but I'm wondering if hoping for a 3G to run something with all of the above elements is just not really possible considering the camera seems to really cost a lot. The fact that the buttons are horribly delayed in their response makes me think there is something fundamental that I might be missing.

    Read the article

  • 3d / 2.5d game library for iphone and pc

    - by Aaron Qian
    I'm trying to make a 2d shooter game with 3d background. The player and enemies are essentially just quads with textures. The background will be simple 3d polygons with textures and some fog and light. Therefore, I don't need a really powerful 3d library. I tried Unity3D and Torque2D, but I don't like to use their GUI editors. I prefer to work with code. So, is there a cross platform (mainly windows and iPhone) 3d / 2.5d game library, commercial or open source? I assume it will be only limited to c, c++, and object-c due to apple's new ToS.

    Read the article

  • Can I animate a radial gradient in iPhone?

    - by user364782
    I would like to animate a radial gradient to shrink and grow the inner radius, as if it were pulsing. Right now I'm rendering the gradient with CGGradient, but I'm not sure how to animate it. I've seen this topic http://stackoverflow.com/questions/1819311/can-you-animate-gradients-using-quartz-in-an-iphone Which explains how animate a linear gradient with CAGradientLayer, but it doesn't seem like this will draw a radial gradient. Is there an easy way to animate a CGGradient, or some way to create a radial gradient CAGradientLayer? Any thoughts are appreciated.

    Read the article

  • API to determine whether running on iPhone or iPad

    - by Eric
    Is there an API for checking at runtime whether you are running on an iPhone or an iPad? One way I can think of would be to use: [[UIDevice currentDevice] model]; And detect the existence of the string @"iPad" - which seems a bit fragile. In the 3.2 SDK, I see that UIDevice also has a property which is really what I'm looking for, but doesn't work for pre-3.2 (obviously): [[UIDevice currentDevice] userInterfaceIdiom]; Are there other ways than checking for the existence of @"iPad" for a universal app?

    Read the article

  • Recreating iPhone stock application with nested views

    - by john
    I am trying to create an app similar to the Yahoo Stocks app that comes on the iPhone, with the split-screen interface (table on the top, graph on the bottom). I'm struggling with the view hierarchy. What is the easiest way to implement a split-screen type of application. I basically want two views nested in a parent view. My problem is a little bit more complex because I want functionality like having a uipagecontrol (does this require another viewcontroller, or is simply implemented in the initial view controller)? To what degree do I need to use IB? I would prefer to do this all in Xcode. Thanks in advance!

    Read the article

  • AIR for Android, Flash iphone packager, Playbook support for streaming camera and choosing camera

    - by mswallace
    I am wondering if anyone can definitively tell me if Flash / AIR can find all these mobile devices front facing camera and use RTMP to stream the video captured ? I would like to create a video conferencing app for these devices. Of course none of them support testing this in the simulators and I don't have the funds to purchase or access all of them that I would like to test. Wondering if anyone can shed some light on this for me. I have seen some posts where they have done this for android but not sure about support for finding a list of cameras, choosing one and streaming from iphone 4 and playbook. thanks for any help on this.

    Read the article

  • urllib alternative for iPhone

    - by Pr301
    hi, I am trying to create an iPhone application which in some point connects to the internet, fills an on-line form, fetches the resulting website, parses it and returns a string to the user. I want all this process to happen in the background. I know how to do this kind of things with python and urllib but in objc I can't find an alternative, from on-line search I found either sites that explain how to use webkit to retrieve webpages (I suppose this is for displaying them to the user) or how to parse an existing HTML file or string. Since I want the file to be retrieved from the internet and the whole process should be running in the background, neither of these solutions covers my needs.

    Read the article

  • iPhone Application: force landscape mode, strange behaviour...?

    - by David Lawson
    This is a method I use to switch display views, based on a string passed (for example you could pass MainMenuViewController to switch views to a new instance of that class): - (void)displayView:(NSString *)newView { NSLog(@"%@", newView); [[currentView view] removeFromSuperview]; [currentView release]; UIViewController *newView = [[NSClassFromString(newView) alloc] init]; [[newView view] setFrame:CGRectMake(0, 0, 320, 460)]; [self setCurrentView:newView]; [[self view] addSubview:[currentView view]]; } I have my application forced into landscape view (.plist and -shouldRotate), but if you look in the code: [[newView view] setFrame:CGRectMake(0, 0, 320, 460)]; I have to set the frame of the newView to a portrait frame for the view to be displayed correctly - otherwise, for example, a button on the new view can only be pressed in certain parts of the screen (rectangle up the top), unresponsive anywhere else. Even though in all my NIB files they are set to landscape.

    Read the article

< Previous Page | 125 126 127 128 129 130 131 132 133 134 135 136  | Next Page >