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  • UINavigationController navigation stack problems in Landscape Mode

    - by David F
    I have a iPhone application that I am currently converting to a Universal Binary to work with the iPad. I have successfully implemented everything I need in terms of layout so that full landscape functionality is now supported in my app (previously I primarily used portrait mode to display content). But, I have one strange problem, and it ONLY occurs in landscape mode: when I push a view controller onto the stack, it takes two taps on the back button to return to the previous view controller!!! The first tap shows a blank view, but with the same name on the left-side back navigation button, the second tap takes the controller back to previous view like it should. I don't have an iPad to test, so I am relying on the simulator. The problem does not show up on the iPhone and doesn't show up if you rotate back to portrait mode. My app consists of a tabbarcontroller with navigation controllers loaded for its vc's: //application delegate - (void)applicationDidFinishLaunching:(UIApplication *)application //.... WebHelpViewController *vc8 = [[WebHelpViewController alloc] init]; UINavigationController *nv8 = [[UINavigationController alloc] initWithRootViewController:vc8]; [self.tabBarController setViewControllers:[NSArray arrayWithObjects:nv1,nv2,nv3,nv4,nv5,nv6,nv7,nv8,nil]]; To implement landscape capability, the UITabBarController is overridden to autorotate when required: //CustomTabBarController.m - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return [[(UINavigationController *)self.selectedViewController topViewController] shouldAutorotateToInterfaceOrientation:interfaceOrientation]; } ... works fine. I navigate into new views using this method SomeViewController *vc = [[SomeViewController alloc] init]; [self.navigationController pushViewController:vc animated:YES]; [vc release]; Has anyone encountered this problem, and do they know if it's only a simulation error?

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  • DirectShow Filter I wrote dies after 10-24 seconds in Skype video call

    - by Robert Oschler
    I've written a DirectShow push filter for use with Skype using Delphi Pro 6 and the DSPACK DirectShow library. In preview mode, when you test a video input device in the Skype client Video Settings window, my filter works flawlessly. I can leave it up and running for many minutes without an error. However when I start a video call after 10 to 24 seconds, never longer, the video feed freezes. The call continues fine with the call duration counter clicking away the seconds, but the video feed is dead, stuck on whatever frame the freeze happened (although after a long while it turns black which I believe means Skype has given up on the filter). I tried attaching to the process from my debugger with a breakpoint literally set on every method call and none of them are hit once the freeze takes place. It's as if the thread that makes the DirectShow FillBuffer() call to my filter on behalf of Skype is dead or has been shutdown. I can't trace my filter in the debugger because during a Skype call I get weird int 1 and int 3 debugger hard interrupt calls when a Skype video call is in progress. This behavior happens even with my standard web cam input device selected and my DirectShow filter completely unregistered as a ActiveX server. I suspect it might be some "anti-debugging" code since it doesn't happen in video input preview mode. Either way, that is why I had to attach to the process after the fact to see if my FillBuffer() called was still being called and instead discovered that appears to be dead. Note, my plain vanilla USB web cam's DirectShow filter does not exhibit the freezing behavior and works fine for many minutes. There's something about my filter that Skype doesn't like. I've tried Sleep() statements of varying intervals, no Sleep statements, doing virtually nothing in the FillBuffer() call. Nothing helps. If anyone has any ideas on what might be the culprit here, I'd like to know. Thanks, Robert

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  • A queue in C using structs and dynamic memory allocation (linked list)

    - by Martin Pugh
    I am tasked with making a queue data structure in C, as a linked list. Our lecturer gave us a large amount of code to implement a stack, but we have to adapt it to create a queue. The code our lecturer gave us ends up not compiling and segfaulting at the exact same point as the code I wrote for the queue. I'm very new to structs, malloc and C in general, so there could be something painfully obvious I've overlooked. Here is the code I am using: #include <stdio.h> #include <stdlib.h> struct node{ int data; //contains the actual data struct node *prev; //pointer to previous node (Closer to front) struct node *next; //pointer to next node (Closer to back) }; typedef struct node *Nodepointer; struct queue{ Nodepointer front; Nodepointer back; }; typedef struct queue *Queuepointer; main(){ Queuepointer myqueue; //create a queue called myqueue init(myqueue); //initialise the queue Nodepointer new = (Nodepointer)malloc(sizeof(struct node)); myqueue->front = new; } int init(Queuepointer q){ q = (Queuepointer)malloc(sizeof(struct queue)); q->front = NULL; q->back = NULL; } The idea is that the queue struct 'contains' the first and last nodes in a queue, and when a node is created, myqueue is updated. However, I cannot even get to that part (pop and push are written but omitted for brevity). The code is segfaulting at the line myqueue->front = new; with the following gdb output: Program received signal SIGSEGV, Segmentation fault. 0x08048401 in main () at queue.c:27 27 myqueue->front = new; Any idea what I'm doing wrong?

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  • javascript - Detect if Google Analytics is loaded yet?

    - by Geuis
    I'm working on a project here that will store some info in Google Analytics custom variables. The script I'm building out needs to detect if GA has loaded yet before I can push data to it. The project is being designed to work across any kind of site that uses GA. The problem is reliably detecting if GA has finished loading or not and is available. A couple of variabilities here: 1) There's multiple methods of loading GA. Older scripts from the Urchin days up to the latest asynchronous scripts. Some of these are inline, some are asynchronous. Also, some sites do custom methods of loading GA, like at my job. We use YUI getScript to load it. 2) Variable-variable names. In some scripts, the variable name assigned to GA is "pageTracker". In others, its "_gaq". Then there's the infinity of custom variable names that sites could be using for their implementation of GA. So does anyone have any thoughts on what might be a reliable way to check if Google Analytics is being used on the page, and if it's been loaded?

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  • Efficient data importing?

    - by Kevin
    We work with a lot of real estate, and while rearchitecting how the data is imported, I came across an interesting issue. Firstly, the way our system works (loosely speaking) is we run a Coldfusion process once a day that retrieves data provided from an IDX vendor via FTP. They push the data to us. Whatever they send us is what we get. Over the years, this has proven to be rather unstable. I am rearchitecting it with PHP on the RETS standard, which uses SOAP methods of retrieving data, which is already proven to be much better than what we had. When it comes to 'updating' existing data, my initial thought was to query only for data that was updated. There is a field for 'Modified' that tells you when a listing was last updated, and the code I have will grab any listing updated within the last 6 hours (give myself a window in case something goes wrong). However, I see a lot of real estate developers suggest creating 'batch' processes that run through all listings regardless of updated status that is constantly running. Is this the better way to do it? Or am I fine with just grabbing the data I know I need? It doesn't make a lot of sense to me to do more processing than necessary. Thoughts?

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  • Navigation Controller Views in Landscape

    - by Mahadevan S
    Hi, I have set up a navigation controller ( navController ) in Portrait mode to which I push all the viewcontrollers I have. Now when a user switches to Landscape mode, I need to display all the views as a coverflow. For this I use [navController viewControllers] to get all the view controllers in the stack. In the Landscape view controller NSArray * arr = [navController viewControllers]; self.view = [arr objectAtIndex:0]; [arr objectAtIndex:0]; returns the correct view ( the bottombost viewcontroller's view in the nav stack ). My problem is these views never get displayed ie the views extracted from the navController never gets displayed. If i try to create a new view and insert all the subviews of a view, it gets displayed. eg : UIView * newView = [[UIView alloc] init]; for (UIView *subView in [arr objectAtIndex:0]) [newView addSubView:subView]; self.view = newView; The above piece of code works. But simply adding the view doesnt seem to work.. Can anyone explain the solution? Many thanks

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  • Call by Reference Function in C

    - by Chad
    Hello everyone, I would just like a push in the right direction here with my homework assignment. Here is the question: (1) Write a C function called input which returns void, this function prompts the user for input of two integers followed by a double precision value. This function reads these values from the keyboard and finds the product of the two integers entered. The function uses call by reference to communicate the values of the three values read and the product calculated back to the main program. The main program then prints the three values read and the product calculated. Provide test results for the input: 3 5 23.5. Do not use arrays or global variables in your program. And here is my code: #include <stdio.h> #include <stdlib.h> void input(int *day, int *month, double *k, double *pro); int main(void){ int i,j; double k, pro; input(&i, &j, &k, &pro); printf("%f\n", pro); return 0; } void input(int *i, int *j, double *k, double *pro){ int x,y; double z; double product; scanf("%d", &x); scanf("%d", &y); scanf("%f", &z); *pro += (x * y * z); } I can't figure out how to reference the variables with pointers really, it is just not working out for me. Any help would be great!

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  • Modifying UINavigation Bar Buttons in SubViews

    - by james
    I'm having trouble trying to modify the navigation bar in the subview portion of my application. self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(add_Clicked:)] autorelease]; I have no issues modifying the navigation bar in any of my UIViewControllers classes. The simplified application class outline is as such: AppDelegate - UIViewControllerA (has a left and a right navigationBarButton) - Subview is displayed when a SegmentControl is selected. (Within the subview, I'm trying to modify the right NavigationBarButton that is displayed) [self.view addSubview:newControllerName.view]; Methods I have attempted: Trying to set self.navigationItem.rightBarButtonItem within my subview to a new UIBarButtonItem. Creating a pointer to UIViewControllerA within my AppDelegate. The UIViewControllerA contains a function setNavButton I wrote to set the rightBarButtonItem to a button. Then I am referencing the AppDelegate's reference to UIViewControllerA and attempting to call setNavButton. I included a NSLog call to see if that function is being called and it is executing but the NavigationBar isn't being modified. I'm trying to avoid having to push a UIViewController after the SegmentControl is clicked in UIViewControllerA so that I can simulate the SegmentControl as tabs. I'm not getting any errors during compile or run time. Anyone have any ideas?

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  • Recursive Perl detail need help

    - by Catarrunas
    Hi everybody, i think this is a simple problem, but i'm stuck with it for some time now! I need a fresh pair of eyes on this. The thing is i have this code in perl: #!c:/Perl/bin/perl use CGI qw/param/; use URI::Escape; print "Content-type: text/html\n\n"; my $directory = param ('directory'); $directory = uri_unescape ($directory); my @contents; readDir($directory); foreach (@contents) { print "$_\n"; } #------------------------------------------------------------------------ sub readDir(){ my $dir = shift; opendir(DIR, $dir) or die $!; while (my $file = readdir(DIR)) { next if ($file =~ m/^\./); if(-d $dir.$file) { #print $dir.$file. " ----- DIR\n"; readDir($dir.$file); } push @contents, ($dir . $file); } closedir(DIR); } I've tried to make it recursive. I need to have all the files of all of the directories and subdirectories, with the full path, so that i can open the files in the future. But my output only returns the files in the current directory and the files in the first directory that it finds. If i have 3 folders inside the directory it only shows the first one. Ex. of cmd call: "perl readDir.pl directory=C:/PerlTest/" Thanks

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  • x86_64 printf segfault after brk call

    - by gmb11
    While i was trying do use brk (int 0x80 with 45 in %rax) to implement a simple memory manager program in assembly and print the blocks in order, i kept getting segfault. After a while i could only reproduce the error, but have no idea why is this happening: .section .data helloworld: .ascii "hello world" .section .text .globl _start _start: push %rbp mov %rsp, %rbp movq $45, %rax movq $0, %rbx #brk(0) should just return the current break of the programm int $0x80 #incq %rax #segfault #addq $1, %rax #segfault movq $0, %rax #works fine? #addq $1, %rax #segfault again? movq $helloworld, %rdi call printf movq $1, %rax #exit int $0x80 In the example here, if the commented lines are uncommented, i have a segfault, but some commands (like de movq $0, %rax) work just fine. In my other program, the first couple printf work, but the third crashes... Looking for other questions, i heard that printf sometimes allocates some memory, and that the brk shouldn't be used, because in this case it corrupts the heap or something... I'm very confused, does anyone know something about that? EDIT: I've just found out that for printf to work you need %rax=0.

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  • Object created in Interface Builder getting dealloc'ed too soon

    - by Collin Allen
    The Project I'm working on a relatively simple iPhone OS project that's navigation controller based, with a root table view and a detail table view. Tap an item in the main list to see its details in a pushed table view. The Setup I broke out the data source for both views into their own objects so as not to muddy the purpose of a view controller. Having done this, the table views no longer have data sources since those methods are now in separate files, so I created an instance of each data source class in the appropriate XIB files with the Object item (dragged it in, then set its class). Then, to actually connect the tableviews to their data sources, I set the dataSource outlet of each tableview to the yellow data source object in Interface Builder. The table view delegates are still set to their view controllers. The Problem The root table view works just fine, but when you tap a row to push to the detail view, the data source object gets instantiated as expected, then immediately dealloc'ed, causing a crash (numberOfSectionsInTableView: gets called on the freed object). I can't figure out why the data source is getting automatically dealloc-ed when I need it right then and there for the detail view, as indicated by my data source object creation and tableview connection in Interface Builder. What's more perplexing is that the very approach works fine for the root tableview! The Question Is there anything obvious I'm missing that would cause this to happen? Or, is this even the right way to instantiate a data source for a table view controller? It seems like poor object oriented programming to do it from within the view controller, which should only be concerned with the view. I could cram everything in two table view controller classes and it would probably work, but it would not be as modular as I'd like. Thanks!

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  • How to get around the event bubble using jQuery's: .live()

    - by Nick
    Hi there. Here is the code in question: $(".navItems>ul>li").live('click', function(){ var selectorID = $(this).attr('id'); $(".infoList").slideUp('fast', function(){ switchTabInfo(selectorID); }); function switchTabInfo(selectorID){ var actionID = selectorID.substring(4); actionID = "#" + actionID; $(actionID).slideDown(); } So in short i have a these .infoList classes with id names tied to back to the nav li id. That lists item's id might be nav_testsHistory for example. With all the content boxes hidden by class name this javascript makes a pleasing slide up, down effect. But the third content box flickers as will the second one after a third box push. It slides up and down a second unnecessary time. If I add an alert like this: $(".navItems>ul>li").live('click', function(){ var selectorID = $(this).attr('id'); $(".infoList").slideUp('fast', function(){ switchTabInfo(selectorID); alert('bubble'); }); The alert fires 3 times?! So my research took to reading about the event bubble. What I cannot find is how to check if it has been fired. I have not tried setting an input val and doing a tf test around the nested slider action. Cause that's crude. More info, all the code above is in a function, which is in an init() function, which is called on document ready. That's the only js file besides jquery 1.3.2. What do you guys think?

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  • D callbacks in C functions

    - by Caspin
    I am writing D2 bindings for Lua. This is in one of the Lua header files. typedef int (*lua_CFunction) (lua_State *L); I assume the equivalent D2 statement would be: extern(C) alias int function( lua_State* L ) lua_CFunction; Lua also provides an api function: void lua_pushcfunction( lua_State* L, string name, lua_CFunction func ); If I want to push a D2 function does it have to be extern(C) or can I just use the function? int dfunc( lua_State* L ) { std.stdio.writeln("dfunc"); } extern(C) int cfunc( lua_State* L ) { std.stdio.writeln("cfunc"); } lua_State* L = lua_newstate(); lua_pushcfunction(L, "cfunc", &cfunc); //This will definitely work. lua_pushcfunction(L, "dfunc", &dfunc); //Will this work? If I can only use cfunc, why? I don't need to do anything like that in C++. I can just pass the address of a C++ function to C and everything just works.

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  • Fork in Perl not working inside a while loop reading from file

    - by Sag
    Hi, I'm running a while loop reading each line in a file, and then fork processes with the data of the line to a child. After N lines I want to wait for the child processes to end and continue with the next N lines, etc. It looks something like this: while ($w=<INP>) { # ignore file header if ($w=~m/^\D/) { next;} # get data from line chomp $w; @ws = split(/\s/,$w); $m = int($ws[0]); $d = int($ws[1]); $h = int($ws[2]); # only for some days in the year if (($m==3)and($d==15) or ($m==4)and($d==21) or ($m==7)and($d==18)) { die "could not fork" unless defined (my $pid = fork); unless ($pid) { some instructions here using $m, $d, $h ... } push @qpid,$pid; # when all processors are busy, wait for child processes if ($#qpid==($procs-1)) { for my $pid (@qpid) { waitpid $pid, 0; } reset 'q'; } } } close INP; This is not working. After the first round of processes I get some PID equal to 0, the @qpid array gets mixed up, and the file starts to get read at (apparently) random places, jumping back and forth. The end result is that most lines in the file get read two or three times. Any ideas? Thanks a lot in advance, S.

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  • WCF and streaming requests and responses

    - by Cheeso
    Is it correct that in WCF, I cannot have a service write to a stream that is received by the client? My understanding is that streaming is supported in WCF for requests, responses, or both. Is it true that in all cases, the receiver of the stream must invoke Read ? I would like to support a scenario where the receiver of the stream can Write on it. Is this supported? Let me show it this way. The simplest example of Streaming in WCF is the service returning a FileStream to a client. This is a streamed response. The server code is like this: [ServiceContract] public interface IStreamService { [OperationContract] Stream GetData(string fileName); } public class StreamService : IStreamService { public Stream GetData(string filename) { FileStream fs = new FileStream(filename, FileMode.Open) return fs; } } And the client code is like this: StreamDemo.StreamServiceClient client = new WcfStreamDemoClient.StreamDemo.StreamServiceClient(); Stream str = client.GetData(@"c:\path\to\myfile.dat"); do { b = str.ReadByte(); //read next byte from stream ... } while (b != -1); (example taken from http://blog.joachim.at/?p=33) Clear, right? The server returns the Stream to the client, and the client invokes Read on it. Is it possible for the client to provide a Stream, and the server to invoke Write on it? In other words, rather than a pull model - where the client pulls data from the server - it is a push model, where the client provides the "sink" stream and the server writes into it. Is this possible in WCF, and if so, how? What are the config settings required for the binding, interface, etc? The analogy is the Response.OutputStream from an ASP.NET request. In ASPNET, any page can invoke Write on the output stream, and the content is received by the client. Can I do something similar in WCF? Thanks.

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  • Web-based game in Python + Django and client browser polling

    - by ty
    I am creating a text-based game that implements a basic model in which multiple (10+) players interact with data and one moderator watches them and sets certain environmental statistics that affect gameplay. Recently I have begun to familiarize myself with Django. It seems to me that it would be an excellent tool for creating a game quickly, particularly because the nature of my game depends largely on sets of data (which lends itself quite well to a database). I am wondering how to "push" changes made by the game moderator to the players (for example, the moderator can decide to display an image to all players). The game is turn-based, not real-time, but certain messages need to be pushed out in roughly real-time. My thoughts: I could have each player's browser poll a status periodically (say, every 30 seconds) to see if there is a message from a moderator. But this forces a lag and means different players might receive it at different times. And reducing this interval to <10 seems like a bad idea for the server. Is there a better way to inform clients of changes? Would you suggest something other than using a web framework like Django? Thanks!

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  • How can I use ToUnicode without breaking dead key support?

    - by Cypherjb
    A similar question has already been asked, so I'm not going to waste time re-explaining it, an existing discussion can be found here: http://stackoverflow.com/questions/1964614/toascii-tounicode-in-a-keyboard-hook-destroys-dead-keys The reason I'm posting a new question however is that I seem to have come across a 'solution', but I'm not quite sure how to implement it. This blog post seems to propose a solution to the problem of ToUnicode killing dead-key support: http://blogs.msdn.com/michkap/archive/2005/01/19/355870.aspx However I'm not sure how to implement the suggested solution. A push in the right direction would be greatly appreciated. To be clear, the part I'm referring to is this: "There are two ways to work around this: 1) You can keep calling ToUnicode with the same info until it is cleared out and then call it one more time to put the state back where it was if you had never typed anything, or 2) You can load all of the keyboard info ahead of time and then when they type information you can look up in your own info cache what the keystrokes mean, without having to call APIs later." I'm not quite sure how to do either of those things (keyboards and internationalization are far from my strong point), so any help would be greatly appreciated. Thanks

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  • Why don't file type filters work properly with nsIFilePicker on Mac OSX?

    - by Eric Strom
    I am running a chrome app in firefox (started with -app) with the following code to open a filepicker: var nsIFilePicker = Components.interfaces.nsIFilePicker; var fp = Components.classes["@mozilla.org/filepicker;1"] .createInstance(nsIFilePicker); fp.init(window, "Select Files", nsIFilePicker.modeOpenMultiple); fp.appendFilter("video", "*.mov; *.mpg; *.mpeg; *.avi; *.flv; *.m4v; *.mp4"); fp.appendFilter("all", "*.*"); var res = fp.show(); if (res == nsIFilePicker.returnCancel) return; var files = fp.files; var paths = []; while (files.hasMoreElements()) { var arg = files.getNext().QueryInterface( Components.interfaces.nsILocalFile ).path; paths.push(arg); } Everything seems to work fine on Windows, and the file picker itself works on OSX, but the dropdown menu to select between file types only displays in Windows. The first filter (video in this case) is in effect, but the dropdown to select the other type never shows. Is there something extra that is needed to get this working on OSX? I have tried the latest firefox (3.6) and an older one (3.0.13) and both don't show the file type dropdown on OSX.

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  • jquery ajax call returning error when its not an error

    - by azz0r
    Hello, My JS Is: $(InitFavorite); function InitFavorite(){ var jList = $(".favourite_link"); var ids_to_check = {};//new Array(); $.each(jList, function () { var id = this.id; var object = id.split("_"); if (!ids_to_check[object[1]]) { ids_to_check[object[1]] = []; } ids_to_check[object[1]].push(object[0]); }); //console.log(ids_to_check); $.ajax({ type: 'POST', url: '/user/subscription/favourite-listing', data: ids_to_check, dataType: 'json', beforeSend: function(x) { if(x && x.overrideMimeType) { x.overrideMimeType("application/j-son;charset=UTF-8"); } }, error: function() { alert(1); }, success: function() { alert(2); /*$each(returned_values, function() { alert('boom'); });*/ } }); } From the ajax call, the following data is returned: {"env":"development","loggedIn":true,"translate":{}}{"Playlist":{"10":"Stop Recieving Updates For This Playlist"},"Clip":{"26":"Recieve Updates For This Clip","27":"Recieve Updates For This Clip","28":"Recieve Updates For This Clip","29":"Stop Recieving Updates For This Clip","30":"Recieve Updates For This Clip"}} However, success is never triggered, just error, despite there being no header and json being put out as the header (via zend framework). Ideas?

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  • Avoiding shutdown hook

    - by meryl
    Through the following code I can play and cut and audio file. Is there any other way to avoid using a shutdown hook? The problem is that whenever I push the cut button , the file doesn't get saved until I close the application thanks ...................... void play_cut() { try { // First, we get the format of the input file final AudioFileFormat.Type fileType = AudioSystem.getAudioFileFormat(inputAudio).getType(); // Then, we get a clip for playing the audio. c = AudioSystem.getClip(); // We get a stream for playing the input file. AudioInputStream ais = AudioSystem.getAudioInputStream(inputAudio); // We use the clip to open (but not start) the input stream c.open(ais); // We get the format of the audio codec (not the file format we got above) final AudioFormat audioFormat = ais.getFormat(); // We add a shutdown hook, an anonymous inner class. Runtime.getRuntime().addShutdownHook(new Thread() { public void run() { // We're now in the hook, which means the program is shutting down. // You would need to use better exception handling in a production application. try { // Stop the audio clip. c.stop(); // Create a new input stream, with the duration set to the frame count we reached. Note that we use the previously determined audio format AudioInputStream startStream = new AudioInputStream(new FileInputStream(inputAudio), audioFormat, c.getLongFramePosition()); // Write it out to the output file, using the same file type. AudioSystem.write(startStream, fileType, outputAudio); } catch(IOException e) { e.printStackTrace(); } } }); // After setting up the hook, we start the clip. c.start(); } catch (UnsupportedAudioFileException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } catch (LineUnavailableException e) { e.printStackTrace(); } }// end play_cut ......................

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  • Merging k sorted linked lists - analysis

    - by Kotti
    Hi! I am thinking about different solutions for one problem. Assume we have K sorted linked lists and we are merging them into one. All these lists together have N elements. The well known solution is to use priority queue and pop / push first elements from every lists and I can understand why it takes O(N log K) time. But let's take a look at another approach. Suppose we have some MERGE_LISTS(LIST1, LIST2) procedure, that merges two sorted lists and it would take O(T1 + T2) time, where T1 and T2 stand for LIST1 and LIST2 sizes. What we do now generally means pairing these lists and merging them pair-by-pair (if the number is odd, last list, for example, could be ignored at first steps). This generally means we have to make the following "tree" of merge operations: N1, N2, N3... stand for LIST1, LIST2, LIST3 sizes O(N1 + N2) + O(N3 + N4) + O(N5 + N6) + ... O(N1 + N2 + N3 + N4) + O(N5 + N6 + N7 + N8) + ... O(N1 + N2 + N3 + N4 + .... + NK) It looks obvious that there will be log(K) of these rows, each of them implementing O(N) operations, so time for MERGE(LIST1, LIST2, ... , LISTK) operation would actually equal O(N log K). My friend told me (two days ago) it would take O(K N) time. So, the question is - did I f%ck up somewhere or is he actually wrong about this? And if I am right, why doesn't this 'divide&conquer' approach can't be used instead of priority queue approach?

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  • Bound checkbox does not update its datasource.

    - by Scott Chamberlain
    I have a checkbox who's checked value is bound to a binding source which is bound to a boolean data table column. When I click my save button to push my changes in my data table to my sql server the value in the data table is never changed. Designer code. this.cbxKeepWebInfinityChanges = new System.Windows.Forms.CheckBox(); this.preProductionBindingSource = new System.Windows.Forms.BindingSource(); // // cbxKeepWebInfinityChanges // this.cbxKeepWebInfinityChanges.AutoSize = true; this.cbxKeepWebInfinityChanges.DataBindings.Add(new System.Windows.Forms.Binding("Checked", this.preProductionBindingSource, "WEBINFINTY_CHANGES", true, System.Windows.Forms.DataSourceUpdateMode.OnPropertyChanged)); this.cbxKeepWebInfinityChanges.Location = new System.Drawing.Point(6, 98); this.cbxKeepWebInfinityChanges.Name = "cbxKeepWebInfinityChanges"; this.cbxKeepWebInfinityChanges.Size = new System.Drawing.Size(152, 17); this.cbxKeepWebInfinityChanges.TabIndex = 30; this.cbxKeepWebInfinityChanges.Text = "Keep WebInfinity Changes"; this.cbxKeepWebInfinityChanges.UseVisualStyleBackColor = true; this.cbxKeepWebInfinityChanges.CheckedChanged += new System.EventHandler(this.CauseApplyChangesActivation); // // preProductionBindingSource // this.preProductionBindingSource.AllowNew = false; this.preProductionBindingSource.DataMember = "PreProduction"; this.preProductionBindingSource.DataSource = this.salesLogix; Save Code //the comments are the debugger values before the call in going from checked when loaded to unchecked when saved. private void btnApplyChanges_Click(object sender, EventArgs e) { (...) // non related saving logic for other controls preProductionBindingSource.EndEdit(); // checked = false, databinding = true, datatable = true preProductionTableAdapter.Update(salesLogix.PreProduction); // checked = false, databinding = true, datatable = true } After the saving code the box rechecks itself. The same things happens when going from unchecked to checked. does not save the change and reverts to the old value. Other items I have bound to the same data-binding source (I have two combo boxes) are updating correctly.

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  • Splitting MS Access Database - Front End Part Location

    - by kristof
    One of the best practices as specified by Microsoft for Access Development is splitting Access application into 2 parts; Front End that hold all the object except tables and the Back End that holds the tables. The msdn page links there to the article Splitting Microsoft Access Databases to Improve Performance and Simplify Maintainability that describes the process in details. It is recommended that in multi user environment the Back End is stored on the server/shared folder while the Front End is distributed to each user. That implies that each time there are any changes made to the front end they need to be deployed to every user machine. My question is: Assuming that the users themselves do not have rights to modify the Front End part of the application what would be the drawbacks/dangers of leaving this on the server as well next to the Back End copy? I can see the performance issues here, but are there any dangers here like possible corruptions etc? Thank you EDIT Just to clarify, the scenario specified in question assumes one Front End stored on the server and shared by users. I understand that the recommendation is to have FE deployed to each user machine, but my question is more about what are the dangers if that is not done. E.g. when you are given an existing solution that uses the approach of both FE and BE on the server. Assuming the the performance is acceptable and the customer is reluctant to change the approach would you still push the change? And why exactly? For example the danger of possible data corruption would definitely be the strong enough argument, but is that the case? It is a part of follow up of my previous question From SQL Server to MS Access 2007

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  • Why are mercurial subrepos behaving as unversioned files in eclipse AND torotoiseHG

    - by noam
    I am trying to use the subrepo feature of mercurial, using the mercurial eclipse plugin\tortoiseHG. These are the steps I took: Created an empty dir /root cloned all repos that I want to be subrepos inside this folder (/root/sub1, /root/sub2) Created and added the .hgsub file in the root repo /root/.hgsub and put all the mappings of the sub repos in it using tortoiseHG, right clicked on /root and selected create repository here again with tortoise, selected all the files inside /root and added them to to the root repo commited the root repo pushed the local root repo into an empty repo I have set up on kiln Then, I pulled the root repo in eclipse, using import-mercurial. Now I see that all the subrepos appear as though they are unversioned (no "orange cylinder" icon next to their corresponding folders in the eclipse file explorer). Furthermore, when I right click on one of the subrepos, I don't get all the hg commands in the "team" menu as I usually get, with root projects - no "pull", "push" etc. Also, when I made a change to a file in a subrepo, and then "committed" the root project, it told me there were no changes found. I see the same behavior also in tortoiseHG - When I am browsing files under /root, the files belonging directly to the root repo have an small icon (a V sign) on them marking they are version controlled, while the subrepos' folders aren't marked as such. Am I doing something wrong, or is it a bug?

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  • How to stay DRY when using both Javascript and ERB templates (Rails)

    - by user94154
    I'm building a Rails app that uses Pusher to use web sockets to push updates to directly to the client. In javascript: channel.bind('tweet-create', function(tweet){ //when a tweet is created, execute the following code: $('#timeline').append("<div class='tweet'><div class='tweeter'>"+tweet.username+"</div>"+tweet.status+"</div>"); }); This is nasty mixing of code and presentation. So the natural solution would be to use a javascript template. Perhaps eco or mustache: //store this somewhere convenient, perhaps in the view folder: tweet_view = "<div class='tweet'><div class='tweeter'>{{tweet.username}}</div>{{tweet.status}}</div>" channel.bind('tweet-create', function(tweet){ //when a tweet is created, execute the following code: $('#timeline').append(Mustache.to_html(tweet_view, tweet)); //much cleaner }); This is good and all, except, I'm repeating myself. The mustache template is 99% identical to the ERB templates I already have written to render HTML from the server. The intended output/purpose of the mustache and ERB templates are 100% the same: to turn a tweet object into tweet html. What is the best way to eliminate this repetition? UPDATE: Even though I answered my own question, I really want to see other ideas/solutions from other people--hence the bounty!

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