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  • is there an easy way to convert jquery code to javascript?

    - by davidsleeps
    hopefully the question doesn't sound stupid, but there are lots of examples out there of achieving certain things in javascript/dom using jQuery. Using jQuery is not always an option (or even a want) which can make understanding the examples of javascript solutions written in jQuery hard. Is there an easy way to convert jQuery code to regular javascript? I guess without having to access or understand the jQuery source code... edit (future readers): pretend there is a logical reason why jQuery isn't available! edit (almost 3 years since I asked this): there is no logical reason why jQuery isn't available :P

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  • How to convince a colleague that code duplication is bad?

    - by vitaut
    A colleague of mine was implementing a new feature in a project we work on together and he did it by taking a file containing the implementation of a similar feature from the same project, creating a copy of it renaming all the global declarations and slightly modifying the implementation. So we ended up with two large files that are almost identical apart from renaming. I tried to explain that it makes our project more difficult to maintain but he doesn't want to change anything saying that it is easier for him to program in such way and that there is no reason to fix the code if it "ain't broke". How can I convince him that such code duplication is a bad thing? It is related to this questions, but I am more interested in the answers targeted to a technical person (another programmer), for example a reference to an authoritative source like a book would be great. I have already tried simple arguments and haven't succeeded.

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  • Simple MSBuild Configuration: Updating Assemblies With A Version Number

    - by srkirkland
    When distributing a library you often run up against versioning problems, once facet of which is simply determining which version of that library your client is running.  Of course, each project in your solution has an AssemblyInfo.cs file which provides, among other things, the ability to set the Assembly name and version number.  Unfortunately, setting the assembly version here would require not only changing the version manually for each build (depending on your schedule), but keeping it in sync across all projects.  There are many ways to solve this versioning problem, and in this blog post I’m going to try to explain what I think is the easiest and most flexible solution.  I will walk you through using MSBuild to create a simple build script, and I’ll even show how to (optionally) integrate with a Team City build server.  All of the code from this post can be found at https://github.com/srkirkland/BuildVersion. Create CommonAssemblyInfo.cs The first step is to create a common location for the repeated assembly info that is spread across all of your projects.  Create a new solution-level file (I usually create a Build/ folder in the solution root, but anywhere reachable by all your projects will do) called CommonAssemblyInfo.cs.  In here you can put any information common to all your assemblies, including the version number.  An example CommonAssemblyInfo.cs is as follows: using System.Reflection; using System.Resources; using System.Runtime.InteropServices;   [assembly: AssemblyCompany("University of California, Davis")] [assembly: AssemblyProduct("BuildVersionTest")] [assembly: AssemblyCopyright("Scott Kirkland & UC Regents")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyTrademark("")]   [assembly: ComVisible(false)]   [assembly: AssemblyVersion("1.2.3.4")] //Will be replaced   [assembly: NeutralResourcesLanguage("en-US")] .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Cleanup AssemblyInfo.cs & Link CommonAssemblyInfo.cs For each of your projects, you’ll want to clean up your assembly info to contain only information that is unique to that assembly – everything else will go in the CommonAssemblyInfo.cs file.  For most of my projects, that just means setting the AssemblyTitle, though you may feel AssemblyDescription is warranted.  An example AssemblyInfo.cs file is as follows: using System.Reflection;   [assembly: AssemblyTitle("BuildVersionTest")] .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Next, you need to “link” the CommonAssemblyinfo.cs file into your projects right beside your newly lean AssemblyInfo.cs file.  To do this, right click on your project and choose Add | Existing Item from the context menu.  Navigate to your CommonAssemblyinfo.cs file but instead of clicking Add, click the little down-arrow next to add and choose “Add as Link.”  You should see a little link graphic similar to this: We’ve actually reduced complexity a lot already, because if you build all of your assemblies will have the same common info, including the product name and our static (fake) assembly version.  Let’s take this one step further and introduce a build script. Create an MSBuild file What we want from the build script (for now) is basically just to have the common assembly version number changed via a parameter (eventually to be passed in by the build server) and then for the project to build.  Also we’d like to have a flexibility to define what build configuration to use (debug, release, etc). In order to find/replace the version number, we are going to use a Regular Expression to find and replace the text within your CommonAssemblyInfo.cs file.  There are many other ways to do this using community build task add-ins, but since we want to keep it simple let’s just define the Regular Expression task manually in a new file, Build.tasks (this example taken from the NuGet build.tasks file). <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Go" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <UsingTask TaskName="RegexTransform" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll"> <ParameterGroup> <Items ParameterType="Microsoft.Build.Framework.ITaskItem[]" /> </ParameterGroup> <Task> <Using Namespace="System.IO" /> <Using Namespace="System.Text.RegularExpressions" /> <Using Namespace="Microsoft.Build.Framework" /> <Code Type="Fragment" Language="cs"> <![CDATA[ foreach(ITaskItem item in Items) { string fileName = item.GetMetadata("FullPath"); string find = item.GetMetadata("Find"); string replaceWith = item.GetMetadata("ReplaceWith"); if(!File.Exists(fileName)) { Log.LogError(null, null, null, null, 0, 0, 0, 0, String.Format("Could not find version file: {0}", fileName), new object[0]); } string content = File.ReadAllText(fileName); File.WriteAllText( fileName, Regex.Replace( content, find, replaceWith ) ); } ]]> </Code> </Task> </UsingTask> </Project> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If you glance at the code, you’ll see it’s really just going a Regex.Replace() on a given file, which is exactly what we need. Now we are ready to write our build file, called (by convention) Build.proj. <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Go" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildProjectDirectory)\Build.tasks" /> <PropertyGroup> <Configuration Condition="'$(Configuration)' == ''">Debug</Configuration> <SolutionRoot>$(MSBuildProjectDirectory)</SolutionRoot> </PropertyGroup>   <ItemGroup> <RegexTransform Include="$(SolutionRoot)\CommonAssemblyInfo.cs"> <Find>(?&lt;major&gt;\d+)\.(?&lt;minor&gt;\d+)\.\d+\.(?&lt;revision&gt;\d+)</Find> <ReplaceWith>$(BUILD_NUMBER)</ReplaceWith> </RegexTransform> </ItemGroup>   <Target Name="Go" DependsOnTargets="UpdateAssemblyVersion; Build"> </Target>   <Target Name="UpdateAssemblyVersion" Condition="'$(BUILD_NUMBER)' != ''"> <RegexTransform Items="@(RegexTransform)" /> </Target>   <Target Name="Build"> <MSBuild Projects="$(SolutionRoot)\BuildVersionTest.sln" Targets="Build" /> </Target>   </Project> Reviewing this MSBuild file, we see that by default the “Go” target will be called, which in turn depends on “UpdateAssemblyVersion” and then “Build.”  We go ahead and import the Bulid.tasks file and then setup some handy properties for setting the build configuration and solution root (in this case, my build files are in the solution root, but we might want to create a Build/ directory later).  The rest of the file flows logically, we setup the RegexTransform to match version numbers such as <major>.<minor>.1.<revision> (1.2.3.4 in our example) and replace it with a $(BUILD_NUMBER) parameter which will be supplied externally.  The first target, “UpdateAssemblyVersion” just runs the RegexTransform, and the second target, “Build” just runs the default MSBuild on our solution. Testing the MSBuild file locally Now we have a build file which can replace assembly version numbers and build, so let’s setup a quick batch file to be able to build locally.  To do this you simply create a file called Build.cmd and have it call MSBuild on your Build.proj file.  I’ve added a bit more flexibility so you can specify build configuration and version number, which makes your Build.cmd look as follows: set config=%1 if "%config%" == "" ( set config=debug ) set version=%2 if "%version%" == "" ( set version=2.3.4.5 ) %WINDIR%\Microsoft.NET\Framework\v4.0.30319\msbuild Build.proj /p:Configuration="%config%" /p:build_number="%version%" .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now if you click on the Build.cmd file, you will get a default debug build using the version 2.3.4.5.  Let’s run it in a command window with the parameters set for a release build version 2.0.1.453.   Excellent!  We can now run one simple command and govern the build configuration and version number of our entire solution.  Each DLL produced will have the same version number, making determining which version of a library you are running very simple and accurate. Configure the build server (TeamCity) Of course you are not really going to want to run a build command manually every time, and typing in incrementing version numbers will also not be ideal.  A good solution is to have a computer (or set of computers) act as a build server and build your code for you, providing you a consistent environment, excellent reporting, and much more.  One of the most popular Build Servers is JetBrains’ TeamCity, and this last section will show you the few configuration parameters to use when setting up a build using your MSBuild file created earlier.  If you are using a different build server, the same principals should apply. First, when setting up the project you want to specify the “Build Number Format,” often given in the form <major>.<minor>.<revision>.<build>.  In this case you will set major/minor manually, and optionally revision (or you can use your VCS revision number with %build.vcs.number%), and then build using the {0} wildcard.  Thus your build number format might look like this: 2.0.1.{0}.  During each build, this value will be created and passed into the $BUILD_NUMBER variable of our Build.proj file, which then uses it to decorate your assemblies with the proper version. After setting up the build number, you must choose MSBuild as the Build Runner, then provide a path to your build file (Build.proj).  After specifying your MSBuild Version (equivalent to your .NET Framework Version), you have the option to specify targets (the default being “Go”) and additional MSBuild parameters.  The one parameter that is often useful is manually setting the configuration property (/p:Configuration="Release") if you want something other than the default (which is Debug in our example).  Your resulting configuration will look something like this: [Under General Settings] [Build Runner Settings]   Now every time your build is run, a newly incremented build version number will be generated and passed to MSBuild, which will then version your assemblies and build your solution.   A Quick Review Our goal was to version our output assemblies in an automated way, and we accomplished it by performing a few quick steps: Move the common assembly information, including version, into a linked CommonAssemblyInfo.cs file Create a simple MSBuild script to replace the common assembly version number and build your solution Direct your build server to use the created MSBuild script That’s really all there is to it.  You can find all of the code from this post at https://github.com/srkirkland/BuildVersion. Enjoy!

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  • {smartassembly} software for code obfuscation

    {smartassembly} is a tool for ensuring that the source code your commercial .NET application isn't visible to anyone with .NET Reflector. Matteo, who writes for us about encryption in .NET, asked if he could write a review of {smartassembly} for Simple-Talk. Because we like the product too, and Red Gate Software had recently taken over the product, we were happy to agree.

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  • {smartassembly} Software for Code Obfuscation

    {smartassembly} is a tool for ensuring that the source code your commercial .NET application isn't visible to anyone with .NET Reflector. Matteo Slaviero, who writes for us about encryption in .NET, asked if he could write a review of {smartassembly} for Simple-Talk. Because we like the product too, and Red Gate Software had recently taken it over, we were happy to agree. span.fullpost {display:none;}

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  • Keypress detection wont work after seemingly unrelated code change

    - by LukeZaz
    I'm trying to have the Enter key cause a new 'map' to generate for my game, but for whatever reason after implementing full-screen in it the input check won't work anymore. I tried removing the new code and only pressing one key at a time, but it still won't work. Here's the check code and the method it uses, along with the newMap method: public class Game1 : Microsoft.Xna.Framework.Game { // ... protected override void Update(GameTime gameTime) { // ... // Check if Enter was pressed - if so, generate a new map if (CheckInput(Keys.Enter, 1)) { blocks = newMap(map, blocks, console); } // ... } // Method: Checks if a key is/was pressed public bool CheckInput(Keys key, int checkType) { // Get current keyboard state KeyboardState newState = Keyboard.GetState(); bool retType = false; // Return type if (checkType == 0) { // Check Type: Is key currently down? if (newState.IsKeyDown(key)) { retType = true; } else { retType = false; } } else if (checkType == 1) { // Check Type: Was the key pressed? if (newState.IsKeyDown(key)) { if (!oldState.IsKeyDown(key)) { // Key was just pressed retType = true; } else { // Key was already pressed, return false retType = false; } } } // Save keyboard state oldState = newState; // Return result if (retType == true) { return true; } else { return false; } } // Method: Generate a new map public List<Block> newMap(Map map, List<Block> blockList, Console console) { // Create new map block coordinates List<Vector2> positions = new List<Vector2>(); positions = map.generateMap(console); // Clear list and reallocate memory previously used up by it blockList.Clear(); blockList.TrimExcess(); // Add new blocks to the list using positions created by generateMap() foreach (Vector2 pos in positions) { blockList.Add(new Block() { Position = pos, Texture = dirtTex }); } // Return modified list return blockList; } // ... } and the generateMap code: // Generate a list of Vector2 positions for blocks public List<Vector2> generateMap(Console console, int method = 0) { ScreenTileWidth = gDevice.Viewport.Width / 16; ScreenTileHeight = gDevice.Viewport.Height / 16; maxHeight = gDevice.Viewport.Height; List<Vector2> blockLocations = new List<Vector2>(); if (useScreenSize == true) { Width = ScreenTileWidth; Height = ScreenTileHeight; } else { maxHeight = Height; } int startHeight = -500; // For debugging purposes, the startHeight is set to an // hopefully-unreachable value - if it returns this, something is wrong // Methods of land generation /// <summary> /// Third version land generation /// Generates a base land height as the second version does /// but also generates a 'max change' value which determines how much /// the land can raise or lower by which it now does by a random amount /// during generation /// </summary> if (method == 0) { // Get the land height startHeight = rnd.Next(1, maxHeight); int maxChange = rnd.Next(1, 5); // Amount ground will raise/lower by int curHeight = startHeight; for (int w = 0; w < Width; w++) { // Run a chance to lower/raise ground level int changeBy = rnd.Next(1, maxChange); int doChange = rnd.Next(0, 3); if (doChange == 1 && !(curHeight <= (1 + maxChange))) { curHeight = curHeight - changeBy; } else if (doChange == 2 && !(curHeight >= (29 - maxChange))) { curHeight = curHeight + changeBy; } for (int h = curHeight; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; blockLocations.Add(new Vector2(x, y)); } } console.newMsg("[INFO] Cur, height change maximum: " + maxChange.ToString()); } /// <summary> /// Second version land generator /// Generates a solid mass of land starting at a random height /// derived from either screen height or provided height value /// </summary> else if (method == 1) { // Get the land height startHeight = rnd.Next(0, 30); for (int w = 0; w < Width; w++) { for (int h = startHeight; h < ScreenTileHeight; h++) { // Location variables float x = w * 16; float y = h * 16; // Add a tile at set location blockLocations.Add(new Vector2(x, y)); } } } /// <summary> /// First version land generator /// Generates land completely randomly either across screen or /// in a box set by Width and Height values /// </summary> else { // For each tile in the map... for (int w = 0; w < Width; w++) { for (int h = 0; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; // ...decide whether or not to place a tile... if (rnd.Next(0, 2) == 1) { // ...and if so, add a tile at that location. blockLocations.Add(new Vector2(x, y)); } } } } console.newMsg("[INFO] Cur, base height: " + startHeight.ToString()); return blockLocations; } I never touched any of the above code for this when it broke - changing keys won't seem to fix it. Despite this, I have camera movement set inside another Game1 method that uses WASD and works perfectly. All I did was add a few lines of code here: private int BackBufferWidth = 1280; // Added these variables private int BackBufferHeight = 800; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = BackBufferWidth; // and this graphics.PreferredBackBufferHeight = BackBufferHeight; // this Content.RootDirectory = "Content"; this.graphics.IsFullScreen = true; // and this } When I try adding a console line to be printed in the event the key is pressed, it seems that the If is never even triggered despite the correct key being pressed.

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  • Which tool can tidy/indent HTML5?

    - by user2534
    I've already spent about 2 hours searching google and trying various tools but either they don't do indent tags per say or they aren't HTML5 compatible such as the famous HTML tidy which was last updated 3 years ago… N.B. I don't want to apply this to the source of a page (like PHP or JS would do) but to the code in the editor so that a clear hierarchy appears between tags. Ideally I'd like a Mac OS X tool but I'll take any online tool and in last resot a Wine compatible one. P.S. at the moment I use Coda from Panic

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  • Existing open source software for wireless mesh networking?

    - by user70352
    Hello! My goal: Build a wireless mesh network with some ALIX 2D2 (500 MHz AMD Geode LX800 x86 CPU, 256MB RAM, Atheros wireless card) Aside from working like a normal wireless mesh network users should be able to read/write data from/to the ALIX Boxes and the ALIX boxes should be able to process data. Questions: Should I try to flash dd-wrt x86, voyage linux (linux.voyage.hk) or something else? What (open source) software should I look into before I start? Should I use a 'server' for data storage and processing instead of the ALIX boxes? Is it even possible to use the ALIX boxes for routing AND data storage and processing? Final notes: Data can be anything, for example, I want to setup a wireless mesh using the OLSRD protocol so my whole town gets wifi and can access songs on the network. It's not for that, but that's the idea. I'm not afraid of programing, compiling or working with *nix. This is mostly 'for fun' rather than for practicality. Thanks in advance for any feedback.

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  • 0x0000007b WinXP in VirtualBox with no Admin access on source drive

    - by Ozzah
    I have a physical drive with an installation of WinXP-32 which I have made a clone of using SysInternals disk2vhd. I have no admin rights on this installation. I have tried to boot this VHD in VirtualBox, however it blue screens on 0x0000007b. I have researched this and apparently the cause is that Windows doesn't like the IDE controller changing. I have tried all the available controllers in VirtualBox, but they all produce the same result. There is a Microsoft KB article which describes a method involving loading a .reg file and extracting some sys files from a CAB. This method apparently works well for many people with this problem, however it will not work for me as I don't have admin rights on the WinXP installation. Is there anything I can do in this case? Is there any way of loading the .reg file outside the OS? or perhaps doing a repair using the WinXP CD? Even though I have no admin rights on the source drive installation of Windows, I do obviously have full access to the file system directly on the drive and also in the VHD itself.

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  • Change the default route without affecting existing TCP connections

    - by Patrick Horn
    Let's say I have two public network addresses on my server: one NAT through an ISP (192.168.99.0/24), and a VPN through a different ISP (192.168.1.0/24), already configured with a per-host route to the VPN server through my ISP. Here is my initial routing table. I am currently routing through my ISP on subnet 192.168.99.0/24. $ route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 0.0.0.0 192.168.99.1 0.0.0.0 UG 0 0 0 eth1 55.66.77.88 192.168.99.1 255.255.255.255 UGH 0 0 0 eth1 192.168.99.0 0.0.0.0 255.255.255.0 U 0 0 0 eth1 192.168.1.0 0.0.0.0 255.255.255.0 U 0 0 0 tap0 Now, I want new TCP connections to switch to my 192.168.1.0/24 so I type the following: $ route add -net 0.0.0.0 gw 192.168.1.1 dev tap0 When I do this, it causes some long-standing TCP connections to hang. Is there a way to I safely change the default interface for new connections, while allowing existing TCP connections to use the old route (i.e. do I need enable some sort of stateful routing table)? I am okay with a solution that only works with established TCP connections, and I don't care how hacky it is. For example, if there is a way to add temporary iptables rules for existing connections to force them over the old route. But there has to be some way to do this. EDIT: Just a note about a simple "route add -host ... " for existing connections: this solution would work if I am fine with leaving a subset of IPs on the old interface. However, in my application, this actually doesn't solve my problem because I want to allow new connections to come on the new interface even if they have the same source IP. I'm now looking at using the "ip route" command to set source-based routing rules.

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  • OpenVPN bad source address from client

    - by Bogdan
    I have one problem with OpenVPN. There are a lot drops records in the openvpn log file on the server: Mon Oct 22 10:14:41 2012 us=726541 laptop/???:1194 MULTI: bad source address from client [192.168.1.107], packet dropped grep -E "^[a-z]" server.conf ----- port 1194 proto udp dev tun ca data/ca.crt cert data/server.crt key data/server.key dh data/dh1024.pem tls-server tls-auth data/ta.key 0 remote-cert-tls client cipher AES-256-CBC tun-mtu 1200 server 10.10.10.0 255.255.255.0 ifconfig-pool-persist ipp.txt push "redirect-gateway def1 bypass-dhcp" push "dhcp-option DNS 8.8.8.8" client-to-client client-config-dir /etc/openvpn/ccd route 10.10.10.0 255.255.255.0 keepalive 10 120 comp-lzo persist-key persist-tun max-clients 5 status /var/log/status-openvpn.log log /var/log/openvpn.log verb 4 auth-user-pass-verify /etc/openvpn/verify.sh via-file tmp-dir /tmp script-security 2 ----- cat ccd/laptop ----- iroute 10.10.10.0 255.255.255.0 ----- cat client.conf ----- remote server ip 1194 client dev tun ping 10 comp-lzo proto udp tls-client tls-auth data/ta.key 1 pkcs12 data/vpn.laptop.p12 remote-cert-tls server #ns-cert-type server persist-key persist-tun cipher AES-256-CBC verb 3 pull auth-user-pass /home/user/.openvpn/users.db ----- According to "Jan Just Keijser - OpenVPN 2 Cookbook" root of the problem is incorrect config options.see the screenshot But, as you see, my config has such options. Could you please help me to solve this problem. @week Verb leverl=6; client log. Mon Oct 22 16:06:02 2012 do_ifconfig, tt->ipv6=0, tt->did_ifconfig_ipv6_setup=0 Mon Oct 22 16:06:02 2012 /sbin/ifconfig tun0 10.10.10.3 pointopoint 10.10.10.5 mtu 1500 Mon Oct 22 16:06:02 2012 /sbin/route add -net xxxx netmask 255.255.255.255 gw 192.168.1.1 Mon Oct 22 16:06:02 2012 /sbin/route add -net 0.0.0.0 netmask 128.0.0.0 gw 10.10.10.5 Mon Oct 22 16:06:02 2012 /sbin/route add -net 128.0.0.0 netmask 128.0.0.0 gw 10.10.10.5 Mon Oct 22 16:06:02 2012 Initialization Sequence Completed cat ccd/latop iroute 10.10.10.0 255.255.255.0 ifconfig-push 10.10.10.3 10.10.10.5

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  • Open Source Chef Server can't upload cookbook

    - by veilig
    I just setup the open source chef server on an Ubuntu 12.04 EC2 instance, I've setup my webui and am able to get responses from my knife commands ie: knife node list, knife client list, knife user list, etc... I'm able to update roles, databags, environments, etc... but I cannot upload any cookbooks. I'm running my workstation on Mac OSX. I keep getting this output at the end of my command knife cookbook upload -VV curl. Doesn't matter what cookbook I upload, or if I upload them all - I keep getting the same response DEBUG: Chef::HTTP calling Chef::HTTP::ValidateContentLength#handle_response DEBUG: Chef::HTTP calling Chef::HTTP::RemoteRequestID#handle_response DEBUG: Chef::HTTP calling Chef::HTTP::Authenticator#handle_response DEBUG: Chef::HTTP calling Chef::HTTP::Decompressor#handle_response DEBUG: Chef::HTTP calling Chef::HTTP::CookieManager#handle_response DEBUG: Chef::HTTP calling Chef::HTTP::JSONToModelOutput#handle_response /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/http/json_output.rb:51:in `handle_response': undefined method `chomp' for nil:NilClass (NoMethodError) from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/http.rb:229:in `block in apply_response_middleware' from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/http.rb:227:in `each' from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/http.rb:227:in `inject' from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/http.rb:227:in `apply_response_middleware' from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/http.rb:144:in `request' from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/http.rb:118:in `put' from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/cookbook_uploader.rb:123:in `block in uploader_function_for' from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/util/threaded_job_queue.rb:52:in `call' from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/util/threaded_job_queue.rb:52:in `block (3 levels) in process' from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/util/threaded_job_queue.rb:50:in `loop' from /usr/local/lib/ruby/gems/2.1.0/gems/chef-12.0.0.alpha.1/lib/chef/util/threaded_job_queue.rb:50:in `block (2 levels) in process'INFO: HTTP Request Returned 204 No Content:

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  • Compiled git from source, cannot access subversion repositories using git-svn

    - by haydenmuhl
    I'm setting up a CentOS dev box, and need git. At first I tried to install git using yum, but I could not connect to a yum repository that had git. Next I downloaded the git source (version 1.7.1) and compiled it. When I run the following command git svn clone svn+ssh://... I get the following error. Initialized empty Git repository in /root/main_ec/.git/ Can't locate SVN/Core.pm in @INC (@INC contains: /usr/local/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi /usr/local/lib/perl5/site_perl/5.8.8 /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi /usr/lib/perl5/site_perl/5.8.8 /usr/lib/perl5/site_perl /usr/lib/perl5/vendor_perl/5.8.8/i386-linux-thread-multi /usr/lib/perl5/vendor_perl/5.8.8 /usr/lib/perl5/vendor_perl /usr/lib/perl5/5.8.8/i386-linux-thread-multi /usr/lib/perl5/5.8.8 .) at /usr/local/libexec/git-core/git-svn line 41. It looks like git-svn uses perl in some manner, but I don't know packages I'm missing. Can anyone help?

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  • Re-packaging commercial software into RPM packages

    - by gac
    The situation is this - I have a small CentOS 5 "cluster" (currently 7 machines, but potential for more) which run a commercially available software package that's distributed essentially in tarball format (it's actually a zip file with a mixture of Windows/Linux binaries and an installation shell script with no potential for automation). I'd like to re-package this somehow into an RPM package (ideally that I can throw onto a self-hosted yum repository) in order to keep these "cluster" machines both up to date and consistent. I could do 7 manual installations, but there's scope for error. As I understand it, I'll need to accomplish the following tasks: add a non-privileged user to the target system for running the daemon without unnecessary root privileges package the binary files themselves up from the final installation location on a separate build machine (probably under /opt/package for sanity's sake). No source is available. add a firewall hole in order for the end-users to be able to communicate with the "cluster" nodes add a cron task which can start the daemon on @reboot I'm coming up with plenty of good packaging resources so far, but all are based on the traditional method (i.e. if I were the vendor packaging up my source files), rather than re-packaging a ton of binary files from an already-installed instance of the application, which is the only option available to me. Anyone have any good resources they can share for achieving this goal? Thanks!

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  • Exchange migration: ExchangeTransport warnings after uninstalling source server

    - by carlpett
    After disabling/uninstalling Exchange from our source SBS2003 server, I'm getting these warnings: Event 5020 "The topology doesn't contain a route to Exchange 2000 Server or Exchange Server 2003 sourceserver.domain.local in Routing Group [...]" Event 5006 "Cannot find route to Mailbox Server CN=SOURCESERVER [...] for store CN=[...]", for Public folder, First storage group and Recovery storage group. I followed the technet article here: http://technet.microsoft.com/en-us/library/bb288905.aspx (linked from the SBS 2003 - 2011 migration guide). When uninstalling Exchange, I got a warning about NNTP not being found in the registry, but that didn't seem relevant, and the uninstall continued. The server was subsequently removed from the domain and shut down, as per the instructions. If I open the Public Folder Management console on the Exchange 2010 server, the public folders \NON_IPM_SUBTREE\EFORMS_REGISTRY and \Archived mails gives an error on "Update content". I haven't found anything else which indicates something is wrong. We never really used the public folders on the old server, so there isn't really anything lost. Can I just remove these folders and let them be created anew?

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  • Adding a prefix or postfix to a Word 2013 quotation source

    - by user2690527
    I am using the German version of Word 2013, so I am not absolutely sure, if "quotation source" is the term being used in the English version. I am talking about the automatic text field, one can get via "References" (German: "Verweise"), "Insert quotation" (German: "Zitat einfügen"). Then one gets a drop down menu with all the entries from the biobliography, one can pick one and then an automatic text field is inserted into the text. After it is hopefully clear what I am talking about, here is the question: I choosed the citation style "ISO 690" that generates labels of the pattern "(author+year)" in round parentheses. Sometimes I have to append a prefix or postfix to the label, but this prefix/postfix must go into the parantheses. Is there any way how I can do this? For example, I can add page numbers to the end of a quotation label via a special dialog box that appears after a right click onto the text field and choosing "Edit quote" (German: "Zitat bearbeiten"). But there are a lot more cases of optional pre-/postfixes than page numbers. I am looking for a way to add general pre-/postfixes.

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  • Apache downloads php files instead of running their source

    - by Devils Child
    I have just recently upgraded PHP 5.3 to 5.4 on my Debian Squeeze server. Now, instead of executing PHP files, Apache just downloads them, which is really bad. When I try to follow these steps, I get "broken packages" upon installing the libapache2-mod-php5 package. Also the answer tells me to add something to my httpd.conf, but it's empty. Question: How can I make apache execute php files again, instead of just passing them through as download? dpkg -l | grep php returns this rc libapache2-mod-php5 5.3.3-7+squeeze15 server-side, HTML-embedded scripting language (Apache 2 module) rc php5-cli 5.3.3-7+squeeze15 command-line interpreter for the php5 scripting language ii php5-common 5.4.15-1~dotdeb.2 Common files for packages built from the php5 source rc php5-gd 5.3.3-7+squeeze15 GD module for php5 rc php5-mcrypt 5.3.3-7+squeeze15 MCrypt module for php5 rc php5-mysql 5.3.3-7+squeeze15 MySQL module for php5 rc php5-suhosin 0.9.32.1-1 advanced protection module for php5 rc phpmyadmin 4:3.3.7-7 MySQL web administration tool And apt-get install libapache2-mod-php5 produces this error The following packages have unmet dependencies: libapache2-mod-php5 : Depends: libdb5.1 but it is not installable Depends: libssl1.0.0 (>= 1.0.0) but it is not installable Depends: libxml2 (>= 2.8.0) but 2.7.8.dfsg-2+squeeze7 is to be installed Recommends: php5-cli but it is not going to be installed E: Broken packages

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  • UIWebView get HTML Source

    - by Alexandre Cassagne
    Hi I am trying to get the HTML source of a UIWebView without re-downloading it again (a.k.a. do another download, such as [NSData dataWithContentsOfURL:(NSURL*)URL] or launching an NSURLRequest. Browsing the UIWebView header and documentation, there seems to be no way of accessing the current loaded NSData of the source. Am I missing something ?

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  • Enable --hyperlink-source for "cabal install"

    - by Tener
    The command cabal haddock has very useful --hyperlink-source option. I would like to have the source hyperlinked when building documentation with cabal install. The ticket #517 seems to be just about it: http://hackage.haskell.org/trac/hackage/ticket/517 However, perhaps it is possible to set this flag via ~/.cabal/config file? If not, how can I get working cabal-install build with the patch from #517 without installing Cabal-0.9, which is currently mandatory (due to one patch from December)?

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  • Enable --hyperling-source for "cabal install"

    - by user263407
    The command cabal haddock has very useful --hyperlink-source option. I would like to have the source hyperlinked when building documentation with cabal install. The ticket #517 seems to be just about it: http://hackage.haskell.org/trac/hackage/ticket/517 However, perhaps it is possible to set this flag via ~/.cabal/config file? If not, how can I get working cabal-install build with the patch from #517 without installing Cabal-0.9, which is currently mandatory (due to one patch from December)?

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  • Android Source Code Tree Structure

    - by Walidix
    I have downloaded Android source code but I don't find the "Kernel Directory" in the top level directory of the source code tree. Is it normal ???? or is it missing ??? /mydroid$ find . -name kernel ./bionic/libc/kernel ./vendor/htc/sapphire-open/kernel ./vendor/htc/dream-open/kernel ./dalvik/libcore/luni-kernel/src/test/java/tests/api/org/apache/harmony/kernel ./dalvik/libcore/luni-kernel/src/main/java/org/apache/harmony/kernel ./prebuilt/android-arm/kernel ./prebuilt/android-x86/kernel ./device/htc/passion/kernel

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  • Open source Mac video streaming server solutions?

    - by John Wright
    In my application, I want to stream videos shot on an iPhone, *.movie files, from a server running on a Mac desktop to an iPhone or iPad client. What are some possible open source servers that do this that are small enough to be shipped or embedded with a downloadable Mac app? There is a product StreamToMe by Matt Gallagher that does this. I noticed a lot of open source alternatives like ffmpeg, VideoLan, and the like but I not sure which one would be good for the Mac.

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