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  • Custom button template in wpf

    - by Archana R
    Hello, I want to create a simple button template with an image and text inside it. But i want to keep the System button's look and feel. Can anyone tell me step by step how to create it? P.S. : I have already tried it with CustomControl in wpf and BasedOn property.

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  • Gracefully avoiding NullPointerException in Java

    - by Yuval A
    Consider this line: if (object.getAttribute("someAttr").equals("true")) { // .... Obviously this line is a potential bug, the attribute might be null and we will get a NullPointerException. So we need to refactor it to one of two choices: First option: if ("true".equals(object.getAttribute("someAttr"))) { // .... Second option: String attr = object.getAttribute("someAttr"); if (attr != null) { if (attr.equals("true")) { // .... The first option is awkward to read but more concise, while the second one is clear in intent, but verbose. Which option do you prefer in terms of readability?

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  • Should Python import statements always be at the top of a module?

    - by Adam J. Forster
    PEP 08 states: Imports are always put at the top of the file, just after any module comments and docstrings, and before module globals and constants. However if the class/method/function that I am importing is only used in rare cases, surely it is more efficient to do the import when it is needed? Isn't this: class SomeClass(object): def not_often_called(self) from datetime import datetime self.datetime = datetime.now() more efficient than this? from datetime import datetime class SomeClass(object): def not_often_called(self) self.datetime = datetime.now()

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  • Most readable way to write simple conditional check

    - by JRL
    What would be the most readable/best way to write a multiple conditional check such as shown below? Two possibilities that I could think of (this is Java but the language really doesn't matter here): Option 1: boolean c1 = passwordField.getPassword().length > 0; boolean c2 = !stationIDTextField.getText().trim().isEmpty(); boolean c3 = !userNameTextField.getText().trim().isEmpty(); if (c1 && c2 && c3) { okButton.setEnabled(true); } Option 2: if (passwordField.getPassword().length > 0 && !stationIDTextField.getText().trim().isEmpty() && !userNameTextField.getText().trim().isEmpty() { okButton.setEnabled(true); } What I don't like about option 2 is that the line wraps and then indentation becomes a pain. What I don't like about option 1 is that it creates variables for nothing and requires looking at two places. So what do you think? Any other options?

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  • Good Haskell coding standards

    - by Alexey Romanov
    Could someone provide a link to a good coding standard for Haskell? I've found this and this, but they are far from comprehensive. Not to mention that the HaskellWiki one includes such "gems" as "use classes with care" and "defining symbolic infix identifiers should be left to library writers only."

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  • Better way to write this Java code?

    - by Macha
    public void handleParsedCommand(String[] commandArr) { if(commandArr[0].equalsIgnoreCase("message")) { int target = Integer.parseInt(commandArr[1]); String message = commandArr[2]; MachatServer.sendMessage(target, this.conId, message); } else if(commandArr[0].equalsIgnoreCase("quit")) { // Tell the server to disconnect us. MachatServer.disconnect(conId); } else if(commandArr[0].equalsIgnoreCase("confirmconnect")) { // Blah blah and so on for another 10 types of command } else { try { out.write("Unknown: " + commandArr[0] + "\n"); } catch (IOException e) { System.out.println("Failed output warning of unknown command."); } } } I have this part of my server code for handling the types of messages. Each message contains the type in commandArr[0] and the parameters in the rest of commandArr[]. However, this current code, while working seems very unelegant. Is there a better way to handle it? (To the best of my knowledge, String values can't be used in switch statements, and even then, a switch statement would only be a small improvement.

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  • Use of 'super' keyword when accessing non-overridden superclass methods

    - by jonny
    I'm trying to get the hang of inheritance in Java and have learnt that when overriding methods (and hiding fields) in sub classes, they can still be accessed from the super class by using the 'super' keyword. What I want to know is, should the 'super' keyword be used for non-overridden methods? Is there any difference (for non-overridden methods / non-hidden fields)? I've put together an example below. public class Vehicle { public int tyreCost; public Vehicle(int tyreCost) { this.tyreCost = tyreCost; } public int getTyreCost() { return tyreCost; } } and public class Car extends Vehicle { public int wheelCount; public Vehicle(int tyreCost, int wheelCount) { super(tyreCost); this.wheelCount = wheelCount; } public int getTotalTyreReplacementCost() { return getTyreCost() * wheelCount; } } Specifically, given that getTyreCost() hasn't been overridden, should getTotalTyreReplacementCost() use getTyreCost(), or super.getTyreCost() ? I'm wondering whether super should be used in all instances where fields or methods of the superclass are accessed (to show in the code that you are accessing the superclass), or only in the overridden/hidden ones (so they stand out).

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  • Why use spaces instead of tabs for indentation? [closed]

    - by erenon
    Possible Duplicate: Are spaces preferred over tabs for indentation? Why do most coding standards recommend the use of spaces instead of tabs? Tabs can be configured to be as many characters wide as needed, but spaces can't. Example: Zend cs Pear cs Pear manual: This helps to avoid problems with diffs, patches, SVN history and annotations. How could tabs cause problems?

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  • How to get all n sets of three consecutives elements in an array or arraylist with a for statement ?

    - by newba
    Hi, I'm trying to do a convex hull approach and the little problem is that I need to get all sets of three consecutive vertices, like this: private void isConvexHull(Ponto[] points) { Arrays.sort(points); for (int i = 0; i <points.length; i++) { isClockWise(points[i],points[i+1],points[i+2]); } //... } I always do something that I don't consider clean code. Could please help me find one or more ways to this? I want it to be circular, i.e., if my fisrt point of the a set is the last element in the array, the 2nd element will be the 3rd in the list and the 3rd in that set will be the the 2nd element in the list, and so on. They must be consecutive, that's all.

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  • Are regexes really maintainable?

    - by Rich Bradshaw
    Any code I've seen that uses Regexes tends to use them as a black box: Put in string Magic Regex Get out string This doesn't seem a particularly good idea to use in production code, as even a small change can often result in a completely different regex. Apart from cases where the standard is permanent and unchanging, are regexes the way to do things, or is it better to try different methods?

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  • Javascript clarity of purpose

    - by JesDaw
    Javascript usage has gotten remarkably more sophisticated and powerful in the past five years. One aspect of this sort of functional programming I struggle with, esp with Javascript’s peculiarities, is how to make clear either through comments or code just what is happening. Often this sort of code takes a while to decipher, even if you understand the prototypal, first-class functional Javascript way. Any thoughts or techniques for making perfectly clear what your code does and how in Javascript? I've asked this question elsewhere, but haven't gotten much response.

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  • Adding the sum of numbers using a loop statement

    - by Deonna
    I need serious help dividing the positive numbers and the negative numbers. I am to accumulate the total of the negative values and separately accumulate the total of the positive values. After the loop, you are then to display the sum of the negative values and the sum of the positive values. The data is suppose to look like this: -2.3 -1.9 -1.5 -1.1 -0.7 -0.3 0.1 0.5 0.9 1.3 1.7 2.1 2.5 2.9 Sum of negative values: -7.8 Sum of positive values: 12 So far I have this: int main () { int num, num2, num3, num4, num5, sum, count, sum1; int tempVariable = 0; int numCount = 100; int newlineCount = 0, newlineCount1 = 0; float numCount1 = -2.3; while (numCount <= 150) { cout << numCount << " "; numCount += 2; newlineCount ++; if(newlineCount == 6) { cout<< " " << endl; newlineCount = 0; } } **cout << "" << endl; while (numCount1 <=2.9 ) { cout << numCount1 << " "; numCount1 += 0.4; newlineCount1 ++; } while ( newlineCount1 <= 0 && newlineCount >= -2.3 ); cout << "The sum is " << newlineCount1 << endl;** return 0; }

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  • Git: Run through a filter before commiting/pushing?

    - by martiert
    Hi. Is there a way to run the changed files through a filter before doing the commit? I wish to make sure the files follows the coding standards for the project. I would also like to compile and run some test before the commit/push actually takes place, so I know everything in the repo actually works.

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  • Better Java method Syntax? Return early or late? [closed]

    - by Gandalf
    Duplicate: Should a function have only one return statement? and Single return or multiple return statements? Often times you might have a method that checks numerous conditions and returns a status (lets say boolean for now). Is it better to define a flag, set it during the method, and return it at the end : boolean validate(DomainObject o) { boolean valid = false; if (o.property == x) { valid = true; } else if (o.property2 == y) { valid = true; } ... return valid; } or is it better/more correct to simply return once you know the method's outcome? boolean validate(DomainObject o) { if (o.property == x) { return true; } else if (o.property2 == y) { return true; } ... return false; } Now obviously there could be try/catch blocks and all other kinds of conditions, but I think the concept is clear. Opinions?

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  • Print styles: How to ensure image doesn't span a page break

    - by notJim
    This is a problem I've had a few times, and I'm not sure how to deal with it. When writing a print stylesheet, is there a way to ensure that an image is always only on a single page. An example of the behavior I'm seeing is below: Page 1 | | | (text text text) | | (text text text) | | ________________ | | | Top of image | | |____________________| ------page break------ ____________________ Page 2 | | Rest of image | | | |________________| | | … | What I'd like Page 1 | | | (text text text) | | (text text text) | | | | | |____________________| ------page break------ ____________________ | ________________ | | | Full image | | | | | | | |________________| | | … | All those times I bitching about floats in LaTeX, and here I am asking for the same functionality... Can this be done? I'm not necessarily concerned about it working in all browsers, since this is often just a one-off document I'm writing to be turned into a PDF.

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  • Html + Css: How to create a auto-resizing rotated background?

    - by Sebastian P.R. Gingter
    Hi, image a complete black web page. On this web page is a 100% size white div that fills the whole page. I'd like to rotate this div by -7 degrees (or 7 degrees counter-clock wise). This will result in the black background being visible in triangles on the edges, just like you had placed a piece of paper on a desk and turned it a bit to the left. Actually this can be done with some css and it's working quite well (except for IE). The real problem now is: I'd like to have a normal, non-rotated div element on top of that to display the content in, so that only the background is rotated. Rotating a contained div counterwise doesn't work though, because through the two transformations the text will be blurry in all browsers. How can I realize that? Best would be a solution workiing in current Webkit browsers, FF3.5+ and IE7+. If only IE8+ I could live with that too.

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  • Multiple (variant) arguments overloading in Java: What's the purpose?

    - by fortran
    Browsing google's guava collect library code, I've found the following: // Casting to any type is safe because the list will never hold any elements. @SuppressWarnings("unchecked") public static <E> ImmutableList<E> of() { return (ImmutableList<E>) EmptyImmutableList.INSTANCE; } public static <E> ImmutableList<E> of(E element) { return new SingletonImmutableList<E>(element); } public static <E> ImmutableList<E> of(E e1, E e2) { return new RegularImmutableList<E>( ImmutableList.<E>nullCheckedList(e1, e2)); } public static <E> ImmutableList<E> of(E e1, E e2, E e3) { return new RegularImmutableList<E>( ImmutableList.<E>nullCheckedList(e1, e2, e3)); } public static <E> ImmutableList<E> of(E e1, E e2, E e3, E e4) { return new RegularImmutableList<E>( ImmutableList.<E>nullCheckedList(e1, e2, e3, e4)); } public static <E> ImmutableList<E> of(E e1, E e2, E e3, E e4, E e5) { return new RegularImmutableList<E>( ImmutableList.<E>nullCheckedList(e1, e2, e3, e4, e5)); } public static <E> ImmutableList<E> of(E e1, E e2, E e3, E e4, E e5, E e6) { return new RegularImmutableList<E>( ImmutableList.<E>nullCheckedList(e1, e2, e3, e4, e5, e6)); } public static <E> ImmutableList<E> of( E e1, E e2, E e3, E e4, E e5, E e6, E e7) { return new RegularImmutableList<E>( ImmutableList.<E>nullCheckedList(e1, e2, e3, e4, e5, e6, e7)); } public static <E> ImmutableList<E> of( E e1, E e2, E e3, E e4, E e5, E e6, E e7, E e8) { return new RegularImmutableList<E>( ImmutableList.<E>nullCheckedList(e1, e2, e3, e4, e5, e6, e7, e8)); } public static <E> ImmutableList<E> of( E e1, E e2, E e3, E e4, E e5, E e6, E e7, E e8, E e9) { return new RegularImmutableList<E>( ImmutableList.<E>nullCheckedList(e1, e2, e3, e4, e5, e6, e7, e8, e9)); } public static <E> ImmutableList<E> of( E e1, E e2, E e3, E e4, E e5, E e6, E e7, E e8, E e9, E e10) { return new RegularImmutableList<E>(ImmutableList.<E>nullCheckedList( e1, e2, e3, e4, e5, e6, e7, e8, e9, e10)); } public static <E> ImmutableList<E> of( E e1, E e2, E e3, E e4, E e5, E e6, E e7, E e8, E e9, E e10, E e11) { return new RegularImmutableList<E>(ImmutableList.<E>nullCheckedList( e1, e2, e3, e4, e5, e6, e7, e8, e9, e10, e11)); } public static <E> ImmutableList<E> of( E e1, E e2, E e3, E e4, E e5, E e6, E e7, E e8, E e9, E e10, E e11, E e12, E... others) { final int paramCount = 12; Object[] array = new Object[paramCount + others.length]; arrayCopy(array, 0, e1, e2, e3, e4, e5, e6, e7, e8, e9, e10, e11, e12); arrayCopy(array, paramCount, others); return new RegularImmutableList<E>(ImmutableList.<E>nullCheckedList(array)); } And although it seems reasonable to have overloads for empty and single arguments (as they are going to use special instances), I cannot see the reason behind having all the others, when just the last one (with two fixed arguments plus the variable argument instead the dozen) seems to be enough. As I'm writing, one explanation that pops into my head is that the API pre-dates Java 1.5; and although the signatures would be source-level compatible, the binary interface would differ. Isn't it?

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  • High level programming logic, design, pattern

    - by Muhammad Shahzad
    I have been doing programming from last 7 years, getting better and better, but still i think that am lacking something. I have been doing work in JOOMLA, MAGENTO, WP, Custom PHP, Opencart, laravel, codeignitor. Sometimes i need to design logic for a huge database application, in the applications we need nesting loops and queries, although i follow OOPS standards, ORM etc, still i feel i need more robust coding designs. I need to know how can i improve these things, so that code remain neat, efficient and faster. Also how big webapps like facebook twitter tests there code speed? How high level programmers choose design patterns. If you can help me find something useful with examples?

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  • What's the best way to avoid try...catch...finally... in my unit tests?

    - by Bruce Li
    I'm writing many unit tests in VS 2010 with Microsoft Test. In each test class I have many test methods similar to below: [TestMethod] public void This_is_a_Test() { try { // do some test here // assert } catch (Exception ex) { // test failed, log error message in my log file and make the test fail } finally { // do some cleanup with different parameters } } When each test method looks like this I fell it's kind of ugly. But so far I haven't found a good solution to make my test code more clean, especially the cleanup code in the finally block. Could someone here give me some advices on this? Thanks in advance.

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  • What goes into main function?

    - by Woltan
    I am looking for a best practice tip of what goes into the main function of a program using c++. Currently I think two approaches are possible. (Although the "margins" of those approaches can be arbitrarily close to each other) 1: Write a "Master"-class that receives the parameters passed to the main function and handle the complete program in that "Master"-class (Of course you also make use of other classes). Therefore the main function would be reduced to a minimum of lines. #include "MasterClass.h" int main(int args, char* argv[]) { MasterClass MC(args, argv); } 2: Write the "complete" program in the main function making use of user defined objects of course! However there are also global functions involved and the main function can get somewhat large. I am looking for some general guidelines of how to write the main function of a program in c++. I came across this issue by trying to write some unit test for the first approach, which is a little difficult since most of the methods are private. Thx in advance for any help, suggestion, link, ...

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