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  • Unable to drop constraint in sql server 2005 "Could not drop constraint. See previous errors"

    - by DannykPowell
    I'm trying to drop a constraint on a db table, something like: ALTER TABLE MyTable drop CONSTRAINT FK_MyTable_AnotherTable But the execution just runs and runs. If I stop it I see: Msg 3727, Level 16, State 0, Line 2 Could not drop constraint. See previous errors. Web search throws up various pages but note that the constraint is properly named and I am trying to remove it using the correct name

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  • What can you do and not do with java annotations?

    - by swampsjohn
    The typical use-case is for simple things like @Override, but clearly you can do a lot more with them. If you push the limits of them, you get things like Project Lombok, though my understanding is that that's a huge abuse of annotations. What exactly can you do? What sort of things can you do at compile-time and run-time with annotations? What can you not do?

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  • Is there way to determine if a file has been executed or not in C#?

    - by Shane
    I'm looking for a way to determine if a file has been executed or not. I've looked a bit into FileInfo's LastAccessTime but this doesn't seem to change when a file is executed. I've also looked into FileSystemWatcher but this also doesn't seem to offer a solution. Is there such a thing as a file execution listener or is there another way? If it helps, i'm looking to write a folder listener that renames an .avi file within it after it has been watched/executed.

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  • Not sure what happens to my apps objects when using NSURLSession in background - what state is my app in?

    - by Avner Barr
    More of a general question - I don't understand the workings of NSURLSession when using it in "background session mode". I will supply some simple contrived example code. I have a database which holds objects - such that portions of this data can be uploaded to a remote server. It is important to know which data/objects were uploaded in order to accurately display information to the user. It is also important to be able to upload to the server in a background task because the app can be killed at any point. for instance a simple profile picture object: @interface ProfilePicture : NSObject @property int userId; @property UIImage *profilePicture; @property BOOL successfullyUploaded; // we want to know if the image was uploaded to out server - this could also be a property that is queryable but lets assume this is attached to this object @end Now Lets say I want to upload the profile picture to a remote server - I could do something like: @implementation ProfilePictureUploader -(void)uploadProfilePicture:(ProfilePicture *)profilePicture completion:(void(^)(BOOL successInUploading))completion { NSUrlSession *uploadImageSession = ..... // code to setup uploading the image - and calling the completion handler; [uploadImageSession resume]; } @end Now somewhere else in my code I want to upload the profile picture - and if it was successful update the UI and the database that this action happened: ProfilePicture *aNewProfilePicture = ...; aNewProfilePicture.profilePicture = aImage; aNewProfilePicture.userId = 123; aNewProfilePicture.successfullyUploaded = NO; // write the change to disk [MyDatabase write:aNewProfilePicture]; // upload the image to the server ProfilePictureUploader *uploader = [ProfilePictureUploader ....]; [uploader uploadProfilePicture:aNewProfilePicture completion:^(BOOL successInUploading) { if (successInUploading) { // persist the change to my db. aNewProfilePicture.successfullyUploaded = YES; [Mydase update:aNewProfilePicture]; // persist the change } }]; Now obviously if my app is running then this "ProfilePicture" object is successfully uploaded and all is well - the database object has its own internal workings with data structures/caches and what not. All callbacks that may exist are maintained and the app state is straightforward. But I'm not clear what happens if the app "dies" at some point during the upload. It seems that any callbacks/notifications are dead. According to the API documentation- the uploading is handled by a separate process. Therefor the upload will continue and my app will be awakened at some point in the future to handle completion. But the object "aNewProfilePicture" is non existant at that point and all callbacks/objects are gone. I don't understand what context exists at this point. How am I supposed to ensure consistency in my DB and UI (For instance update the "successfullyUploaded" property for that user)? Do I need to re-work everything touching the DB or UI to correspond with the new API and work in a context free environment?

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  • Why do custom styled Google Maps (v3) not support marker animation (pin drop)?

    - by Plum Pie
    For example, I cannot combine the concepts of this simple example: link text with the concepts of this example: link text, which uses the styled V3 api. In Chrome I get an error saying that: Uncaught TypeError: Cannot read property 'DROP' of undefined And it refers to this line of code: animation: google.maps.Animation.DROP, When I replace the javascript link reference to use the version of the API from the first example, the error goes away, but I lose the custom styling. I have not tried this in Firefox or IE. EDIT: Link to example: link text

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  • CSS working fine in firefox but not displaying properly on IE?

    - by Karthik
    I have the desired effect on firefox, which is to display like this: _________ | title |__________________ | | | | | | | content here | | | | | | | | | ____________________________ but it simply displays a deformed rectangle in IE What could be the possible issues? EDIT: This is the border of a webpage. The title is on the smaller box on top of the bigger one. Here is the link to the webpage: http://picasso.shsu.edu/~kkk005/index.php?view=ArtworkCommentary&OPPID=OPP.34:019 This does not display properly on IE

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  • Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

    - by metaleap
    I have OpenGL rendering code calling glDrawArrays that works flawlessly when the OpenGL context is (automatically / implicitly obtained) 4.2 but fails consistently (GL_INVALID_OPERATION) with an explicitly requested OpenGL core context 3.2. (Shaders are always set to #version 150 in both cases but that's beside the point here I suspect.) According to specs, there are only two instances when glDrawArrays() fails with GL_INVALID_OPERATION: "if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped" -- I'm not doing any buffer mapping at this point "if a geometry shader is active and mode? is incompatible with [...]" -- nope, no geometry shaders as of now. Furthermore: I have verified & double-checked that it's only the glDrawArrays() calls failing. Also double-checked that all arguments passed to glDrawArrays() are identical under both GL versions, buffer bindings too. This happens across 3 different nvidia GPUs and 2 different OSes (Win7 and OSX, both 64-bit -- of course, in OSX we have only the 3.2 context, no 4.2 anyway). It does not happen with an integrated "Intel HD" GPU but for that one, I only get an automatic implicit 3.3 context (trying to explicitly force a 3.2 core profile with this GPU via GLFW here fails the window creation but that's an entirely different issue...) For what it's worth, here's the relevant routine excerpted from the render loop, in Golang: func (me *TMesh) render () { curMesh = me curTechnique.OnRenderMesh() gl.BindBuffer(gl.ARRAY_BUFFER, me.glVertBuf) if me.glElemBuf > 0 { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, me.glElemBuf) gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) gl.DrawElements(me.glMode, me.glNumIndices, gl.UNSIGNED_INT, gl.Pointer(nil)) gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) } else { gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) /* BOOM! */ gl.DrawArrays(me.glMode, 0, me.glNumVerts) } gl.BindBuffer(gl.ARRAY_BUFFER, 0) } So of course this is part of a bigger render-loop, though the whole "*TMesh" construction for now is just two instances, one a simple cube and the other a simple pyramid. What matters is that the entire drawing loop works flawlessly with no errors reported when GL is queried for errors under both 3.3 and 4.2, yet on 3 nvidia GPUs with an explicit 3.2 core profile fails with an error code that according to spec is only invoked in two specific situations, none of which as far as I can tell apply here. What could be wrong here? Have you ever run into this? Any ideas what I have been missing?

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  • could not read symbols: Archive has no index; run ranlib to add one

    - by indu
    i tried making library with ar -r -c -s libtestlib.a *.o as given in this tutorial http://matrixprogramming.com/Tools/CompileLink.html But on linking with library following error comes g++ -o uni2asc uni2asc.o -L../Modules -ltestlib ../Modules/libtestlib.a: could not read symbols: Archive has no index; run ranlib to add one collect2: ld returned 1 exit status i tried with ranlib also but still the error comes.. im working with ubuntu9.10 Please suggest me some solution for this

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  • You do not have sufficient permissions to access this page.

    - by WmasterJ
    I recently set up a local copy of Wordpress, added some content and created a child theme. Then I moved it to my webserver, changed the config file, changed the "localhost" occurences in my SQL file to my online URL. I also changed my database prefix from what I had locally on all tables and in the config file. Everything works well on the outside. But then as I log-in is get the: You do not have sufficient permissions to access this page.

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  • Why is the recursion idiom in Haskell "'n+1' and 'n'" and not "'n' and 'n-1'"?

    - by rulfzid
    I'm working my way through Graham Hutton's Haskell book, and in his recursion chapter, he often pattern-matches on "n+1", as in: myReplicate1 0 _ = [] myReplicate1 (n+1) x = x : myReplicate1 n x Why that and not the following, which (1) seems functionally identical and (2) more intuitive in terms of understanding what's happening with the recursion: myReplicate2 0 _ = [] myReplicate2 n x = x : myReplicate2 (n-1) x Is there something I'm missing here? Or is it just a matter of style?

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  • Why does 'url' not work as a variable here?

    - by kryptobs2000
    I originally had the variable cpanel named url and the code would not return anything. Any idea why? It doesn't seem to be used by anything else, but there's gotta be something I'm overlooking. import urllib2 cpanel = 'http://www.tas-tech.com/cpanel' req = urllib2.Request(cpanel) try: handle = urllib2.urlopen(req) except IOError, e: if hasattr(e, 'code'): if e.code != 401: print 'We got another error' print e.code else: print e.headers print e.headers['www-authenticate']

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