Search Results

Search found 7959 results on 319 pages for 'broken logic'.

Page 13/319 | < Previous Page | 9 10 11 12 13 14 15 16 17 18 19 20  | Next Page >

  • design an extendible and pluggable business logic flow handler in php

    - by Broncha
    I am working on a project where I need to allow a pluggable way to inject business processes in the normal data flow. eg There is an ordering system. The standard flow of the application is A consumer orders an item. Pays for it and card is authorized. Admin captures the payment. Order is marked as complete and item is shipped. But this process may vary (extra steps in between) for different clients. Say a client would need to validate the location of the consumer before he is presented with a credit card form, OR his policies might require some other processes in between. I am thinking of using State Pattern for processing orders, saving the current state of the order in database, and initializing the state of order from the saved state. I would also need some mechanism, where a small plugin would be able to inject business specific states in the state machine. Am I thinking the right way? Are there already implemented patterns for this kind of situation? I am working with Codeigniter and basically this would mean for me, to redirect to proper controller according to the current state of the order. Like, if the state of the order is unconfirmed then redirect the user to details page and then change the state to pending. If some client would need to do some validation, then register an intermediate state between unconfirmed and pending Please suggest.

    Read the article

  • Synchronise graphics and logic code

    - by Skeith
    I have a procedural approach to the game loop that runs various classes. it looks like this: continue any in progress animations check for used input apply AI move things resolve events such as collisions draw it all to screen I have seen a lot of posts about how drawing should be running separately as fast as it can, possibly in another thread. My problem is that if the drawing runs as fast as it, can what happens if it tried to draw while I'm still applying the AI or resolving a collision? It could draw the wrong thing on screen. This seems to be a well established idea so there must be an explanation to this problem as I just cant get my head around it. The only solution I have is to update the screen so fast that any errors like that get refreshed before we see them but that sounds hacky. So how does this work / how would you implement it so that they are in sync but running at different speeds?

    Read the article

  • Problem running apt-get DPKG broken?

    - by nekochan7
    Problem when runing apt-get debian av # sudo dpkg --configure -a Setting up libgdata2.1-cil (2.2.0.0-2) ... mono: ../nptl/pthread_mutex_lock.c:80: __pthread_mutex_cond_lock: Assertion `mutex->__data.__owner == 0' failed. Native stacktrace: /usr/bin/mono() [0x4ac5a1] /lib/x86_64-linux-gnu/libpthread.so.0(+0xf8f0) [0x7fee2c0e88f0] /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x37) [0x7fee2bd65407] /lib/x86_64-linux-gnu/libc.so.6(abort+0x148) [0x7fee2bd68508] /lib/x86_64-linux-gnu/libc.so.6(+0x2e516) [0x7fee2bd5e516] /lib/x86_64-linux-gnu/libc.so.6(+0x2e5c2) [0x7fee2bd5e5c2] /lib/x86_64-linux-gnu/libpthread.so.0(+0x113f6) [0x7fee2c0ea3f6] /lib/x86_64-linux-gnu/libpthread.so.0(pthread_cond_wait+0x150) [0x7fee2c0e5140] /usr/bin/mono() [0x6058b3] /usr/bin/mono() [0x5fdd25] /usr/bin/mono() [0x604077] /lib/x86_64-linux-gnu/libpthread.so.0(+0x80ca) [0x7fee2c0e10ca] /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7fee2be1605d] Debug info from gdb: ================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= Aborted mono: ../nptl/pthread_mutex_lock.c:80: __pthread_mutex_cond_lock: Assertion `mutex->__data.__owner == 0' failed. Native stacktrace: /usr/bin/mono() [0x4ac5a1] /lib/x86_64-linux-gnu/libpthread.so.0(+0xf8f0) [0x7fcec8eef8f0] /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x37) [0x7fcec8b6c407] /lib/x86_64-linux-gnu/libc.so.6(abort+0x148) [0x7fcec8b6f508] /lib/x86_64-linux-gnu/libc.so.6(+0x2e516) [0x7fcec8b65516] /lib/x86_64-linux-gnu/libc.so.6(+0x2e5c2) [0x7fcec8b655c2] /lib/x86_64-linux-gnu/libpthread.so.0(+0x113f6) [0x7fcec8ef13f6] /lib/x86_64-linux-gnu/libpthread.so.0(pthread_cond_wait+0x150) [0x7fcec8eec140] /usr/bin/mono() [0x6058b3] /usr/bin/mono() [0x5fdd25] /usr/bin/mono() [0x604077] /lib/x86_64-linux-gnu/libpthread.so.0(+0x80ca) [0x7fcec8ee80ca] /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7fcec8c1d05d] Debug info from gdb:

    Read the article

  • After update, grub is broken.

    - by Bryan Allan
    Some months back I used wubi to install ubuntu on an hp laptop with vista. After not using it for a month or so, I loaded ubuntu and installed many updates (including kernel update). Windows boot manager loads without any problems, and I can boot to vista without problems. However, if I choose ubuntu, the screen briefly flashes Try (hd0,0) : NTFS5 and then goes to black. I never get to the kernel image selection screen.

    Read the article

  • Could not write bytes: broken pipe - looking for log of removed packages

    - by user288987
    I have a dual boot system with 12.04 and windows 7. Ubuntu worked fine yesterday but this morning upon boot I get subject. Searched the forums and unsuccessful with recovery. I tried sudo gedit /var/log/apt/history.log to see the log of removed packages, but get the following... ** (gedit:976): WARNING **: Command line 'dbus-launch --autolaunch=2d7d18532e9953bc8a2b852e00000007 --binary-syntax --close-stderr' exited with non-zero exit status 1: Autolaunch error: X11 initialization failed.\n Cannot open display: Run 'gedit --help' to see a full list of available command line options. Anyone have any suggestions for a fix? Please let me know if you require any additional information. Thanks! Mark

    Read the article

  • Is IDirectInput8::FindDevice totally broken on Windows 7?

    - by Noora
    I'm developing on Windows 7, and using DirectInput8 for my input needs. I'm tracking gamepad additions and removals (that is, GUID_DEVINTERFACE_HID devices) using the DBT_DEVICEARRIVAL and DBT_DEVICEREMOVECOMPLETE messages, which works fine. However, what I've come to find out is that no matter what I do, passing the received values from DBT_DEVICEARRIVAL to IDirectInput8's FindDevice method, it will always fail to identify the device, returning DIERR_DEVICENOTREG. DirectInput still clearly knows about the device, because I can enumerate and create it just fine. I've tried with three different gamepads, and the error persists, so it's not about that either. I also tried passing some alternative interface GUIDs for the RegisterDeviceNotification call, didn't help. So, has anyone else faced the same problem, and have you found a usable workaround? I'm afraid I'll soon have to stoop down to re-enumerating all devices when something is added or removed, but I'll first give this question one last shot here. EDIT: For the record, I've also tried pretty much every single HID API & SetupAPI function for alternative ways of figuring out the needed GUIDs, with zero success. So if you're facing the same problem as me, don't bother with that route. I'm pretty sure those GUIDs are made up by DirectInput itself somehow. Short of reverse engineering dinput8.dll, I'm truly out of ideas now.

    Read the article

  • Fixing a broken toolbox (In Visual Studio 2010 SP1)

    - by mbcrump
    I was recently running into a situation where every time I opened Visual Studio 2010 SP1, the following message would appear for about 60 seconds or so: "Loading toolbox content from package Microsoft.VisualStudio.IDE.Toolbox.ControlInstaller.ToolboxInstallerPackage '{2C98B35-07DA-45F1-96A3-BE55D91C8D7A}'" After finally get fed up with the issue, I started researching it and decided that I’d share the steps that I took to resolve it below: I first made a complete backup of my registry. I then removed the following key: [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\10.0\Packages\{2c298b35-07da-45f1-96a3-be55d91c8d7a}] I went to the following directory: C:\Users\Your Name Here\AppData\Local\Microsoft\VisualStudio\10.0\ and created a folder called bk and moved the .tbd files to that folder (they are hidden so you will have to show all files). I then removed the .tbd files in the root directory. I then launched Visual Studio 2010 SP1 again and it recreated those files and the problem was gone. Anyways, I hope this helps someone with a similar problem. I created this blog partially for myself but it is always nice to help my fellow developer.  Thanks for reading. Subscribe to my feed

    Read the article

  • game is playing but broken graphics

    - by mewanttux
    I installed Steam on Lubuntu and wanted to play dota2 (it has source engine) and it sayed i need a 3dts driver or something but i installed it alredy. I can start dota now, but when i start a game it is not... displaying correctly. For example when i pick a hero the 3d modell is covered in some kind of a lasershow and the map...... i looked around a bit think it is because of the drivers and i should have mesa 9. Steam can show the system specs and it says that i have nouveau Gallium 0.4 on NVAA as driver and 3.0 Mesa 10.0.0-devel (git-1100093 saucy-oibaf-ppa) as driverversion and OpenGL 3.0 i am a noob on linux and need step by step guides please

    Read the article

  • Broken Splash boot screen with significant performance and freezing issues

    - by Ghost_ITMachine
    okay heres the story and yes this is important becauses its what was the last thing i did before this madness watched a youtube video which ive now flagged and reported but he basically instructed us to su virtualbox into the system i dont know what i did all i did was follow directions now im plagued with no ubuntu purple boot screen it goes straight to a black screen filled with letters and im experiencing more lag and freezing than i ever have before this is not from an upgrade ive had 14.04 for about a month before this happened im at a loss for what my routes are it was all i could do to remove the superblocks just to get back into my desktop please help

    Read the article

  • Chapter 5: From 2005 to 2010: Business Logic and Data

    After reading this chapter, you will be able to Use the Entity Framework (EF) to build a data access layer using an existing database or with the Model-First approach .Generate entity types from the Entity Data Model (EDM) Designer using the ADO.NET Entity Framework POCO templates. Get data from Web services Learn about data caching using the Microsoft Windows Server AppFabric (formerly known by the codename “Velocity”)

    Read the article

  • Uninstall broken package

    - by user60665
    Times ago I have installed Linux mint stuff on my Ubuntu 11.10 (now 12.04). I accidentally removed some files manually ( they were under /usr/share.). Now it is impossible to remove the related deb packages, and synaptic report various errors. How can remove them bypassing errors? It is possible view the installed files in synaptic and remove them manually, but is tedious...also remain the problem to remove the files entry from the apt database. Any suggestion?

    Read the article

  • laptop suspend broken after latest kernel update

    - by Iestyn ap Mwg
    I ran a software update (Ubuntu 14.04) on my laptop over the weekend, which included an update from kernel 3.13.0-24 to 3.13.0-27, among other things. Today i had to take my laptop to work, so closed the lid and put it in my bag. However, it never went into suspend mode! I tried several times, even rebooting. Finally I tried the previous kernel from the grub menu (reverting back to the -24 one) and suspend works the same as it always had before. Did something suspend related change between the -24 and -27 kernels used in Ubuntu 14.04? I think by only reverting to a previous kernel to temporarily fix it, i've ruled out any other software changes made during the weekend's upgrade.

    Read the article

  • Wireless broken after latest 12.04 update

    - by inderpaldeol
    I updated 12.04 yesterday and it broke my wireless connection. iwconfig lo no wireless extensions. eth0 no wireless extensions. l@ubuntu:~$ lspci|grep Network 03:00.0 Network controller: Ralink corp. RT3090 Wireless 802.11n 1T/1R PCIe In the hardware drivers, I see - rt3090sta is activated but currently not in use. WICD does not show wireless networks. Can someone help me please? Thanks id

    Read the article

  • Font broken in many sites [on hold]

    - by Harkey
    Im Not sure about if i can post this on here but, im having problems with my font on many websites including Stackoverflow. I am using Google chrome and it is all over my web browsers, i tried reseting my google chromes settings then re-installing my browser in the end I haven't found a single solution towards the subject, hence why i am asking for help. (I have also tried deleting the custom font, and changing my internet options. I have some proof on the subject 1 is what it is currently 2 is what it should be.

    Read the article

  • 12.04 gnome shell broken after updates

    - by nat
    I'm running Ubuntu 12.04, and using gnome shell. I've had my machine running for the last few days, and I've been installing updates as the update manager bugs me. I just rebooted, and now gnome won't start. I can use gnome classic and unity, but gnome 3 isn't working at all. When I log in, the screen is black for maybe 20 seconds, but the cursor shows. Then, my wallpaper, but nothing else shows up. I can get a terminal with ctrl+alt+t, and I tried to run gnome-shell, but it segfaulted.

    Read the article

  • XNA Load/Unload logic (contentmanager?)

    - by Rhinan
    I am trying to make a point-and-click adventure game with XNA, starting off simple. My experience with XNA is about a month old now, know how the classes and inheritance works (basic stuff). I have a problem where I cannot understand how I should load and unload the textures and game objects in the game, when the player transitions to another level. I've googled this 10 times, but all I find is hard coding while I don't even understand the basics of unloading yet. All I want, is transitioning to another level (replacing all the sprites with new ones). Thanks in advance

    Read the article

  • My computer is broken after recent update attempt to 14.04

    - by user317550
    So it all started on a day much like today, because it is today but that's not the point, when I got a notification telling me I haven't upgraded to 14.04. Not due to lack of trying, however. It offered to upgrade me itself. Now keep in mind, I've tried very hard to upgrade my is from 12.04 to 14.04. Many times, I believe, due to tinkering where there shouldn't be tinkering, my BIOS are messed up. So upgrading is essentially impossible, but I wasn't about to stop it from updating for me, thinking it didn't have too much to do with BIOS as it doesn't reboot until after. So I let it go about its business and some time later I look back at it, and my unity sidebar is gone, and anytime there's text on screen it shows as those box things. The real bottom line is that I want to know my options. All of them. I would love to be able to keep the stuff on my hard drive so a hard drive swap may be an option if you guys say that would work. I just need my computer back. Let me know if I left anything out. Peace! B^)

    Read the article

  • How to solve programming problems using logic? [closed]

    - by md nth
    I know these principles: Define the constrains and operations,eg constrains are the rules that you cant pass and what you want determined by the end goal, operations are actions you can do, "choices" . Buy some time by solving easy and solvable piece. Halving the difficulty by dividing the project into small goals and blocks. The more blocks you create the more hinges you have. Analogies which means : using other code blocks, yours or from other programmers . which has problem similar to the current problem. Experiments not guessing by writing "predicted end" code, in other word creating a hypothesis, about what will happen if you do this or that. Use your tools first, don't begin with a unknown code first. By making small goals you ll not get frustrated. Start from smallest problem. Are there other principles?

    Read the article

  • Bash script 'while read' loop causes 'broken pipe' error when run with GNU Parallel

    - by Joe White
    According to the GNU Parallel mailing list this is not a GNU Parallel-specific problem. They suggested that I post my problem here. The error I'm getting is a "broken pipe" error, but I feel I should first explain the context of my problem and what causes this error. It happens when trying to use any bash script containing a 'while read' loop in GNU Parallel. I have a basic bash script like this: #!/bin/bash # linkcheck.sh while read domain do host "$domain" done Assume that I want to pipe in a large list (250mb say). cat urllist | ./linkcheck.sh Running host command on 250mb worth of URLs is rather slow. To speed things up I want to break up the input into chunks before piping it and then run multiple jobs in parallel. GNU Parallel is capable of doing this. cat urllist | parallel --pipe -j0 parallel ./linkcheck.sh {} {} is substituted by the contents of urllist line-by-line. Assume that my systems default setup is capable of running 500ish jobs per instance of parallel. To get round this limitation we can parallelize Parallel itself: cat urllist | parallel -j10 --pipe parallel -j0 ./linkcheck.sh {} This will run 5000'ish jobs. It will also, sadly, cause the error "broken pipe" (bash FAQ). Yet the script starts to work if I remove the while read loop and take input directly from whatever is fed into {} e.g., #!/bin/bash # linkchecker.sh domain="$1" host "$1" Why will it not work with a while read loop? Is it safe to just turn off the SIGPIPE signal to stop the "broken pipe" message, or will that have side effects such as data corruption? Thanks for reading.

    Read the article

  • How to implement turn-based game engine?

    - by Dvole
    Let's imagine game like Heroes of Might and Magic, or Master of Orion, or your turn-based game of choice. What is the game logic behind making next turn? Are there any materials or books to read about the topic? To be specific, let's imagine game loop: void eventsHandler(); //something that responds to input void gameLogic(); //something that decides whats going to be output on the screen void render(); //this function outputs stuff on screen All those are getting called say 60 times a second. But how turn-based enters here? I might imagine that in gameLogic() there is a function like endTurn() that happens when a player clicks that button, but how do I handle it all? Need insights.

    Read the article

  • How does an Engine like Source process entities?

    - by Júlio Souza
    [background information] On the Source engine (and it's antecessor, goldsrc, quake's) the game objects are divided on two types, world and entities. The world is the map geometry and the entities are players, particles, sounds, scores, etc (for the Source Engine). Every entity has a think function, which do all the logic for that entity. So, if everything that needs to be processed comes from a base class with the think function, the game engine could store everything on a list and, on every frame, loop through it and call that function. On a first look, this idea is reasonable, but it can take too much resources, if the game has a lot of entities.. [end of background information] So, how does a engine like Source take care (process, update, draw, etc) of the game objects?

    Read the article

  • Tomorrow's web development: What's the bearing?

    - by pex
    I just read a wonderful article about headaches web developers have to live with nowadays. Several questions from that article busied me for some time as well. Now I am wondering whether I missed something, whether there are approaches other than Sproutcore or Cappucino to combine the eternal detached worlds of backend and frontend. How to only write validations once? How to collect business logic in only one model? Are we heading toward a combination of CouchDB Views, NodeJS and minimalistic client-side scripts including plenty of XHR requests? Or shall we follow the direction of handling everything except the database on client side? Is everything about JavaScript? I simply ask for approaches of setting up the next web application, for best practices and promising new technologies and frameworks.

    Read the article

  • How do I implement input and movement with characters that get into vehicles?

    - by Xkynar
    I'm making a game similar to GTA2. When the player enters the vehicle, what happens in terms of logic? Does the player becomes the vehicle? Does the vehicle override the player movement? The main question is how should it look at a vehicle? I want to understand if the player becomes the car or if the player has a "motion state" like "driving, walking, flying" depending on what he is doing in a moment, I know there are tons of ways to implement vehicles in a game.

    Read the article

  • Why is Prolog associated with Natural Language Processing?

    - by kyphos
    I have recently started learning about NLP with python, and NLP seems to be based mostly on statistics/machine-learning. What does a logic programming language bring to the table with respect to NLP? Is the declarative nature of prolog used to define grammars? Is it used to define associations between words? That is, somehow mine logical relationships between words (this I imagine would be pretty hard to do)? Any examples of what prolog uniquely brings to NLP would be highly appreciated.

    Read the article

< Previous Page | 9 10 11 12 13 14 15 16 17 18 19 20  | Next Page >