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  • How to contain the Deepwater Horizon oil spill? [closed]

    - by Yarin
    This is obviously not programming, but it's important and we're smart people, so let's give it a shot. (BP has actually begun soliciting suggestions for how to deal with the crisis http://www.deepwaterhorizonresponse.com/go/doc/2931/546759/, confirming that they don't have a clue) I'll start with my own proposal... Anchored Chute: A large-diameter, collapsible, flexible tube/hose with a wide mouth on one end is anchored over the leak. There's no need for a hermetic seal, the opening just needs to be big enough to form a canopy over the leak area. The rest of the tubing can just be dumped on the sea floor. Since oil is denser than water, the oily water that flows into the mouth eventually inflates the tube and raises the opposite end to the surface, where it can be collected (Like those inflatable dancing air socks at car dealerships). Further buoyancy could be added with floats attached to the tube at intervals. I think this method would not be as susceptible to the problems BP had with the containment dome, where a rigid, metal casing froze up with crystallized hydrates, as we would not be trying to contain the full pressure of the well, but would be using the natural buoyancy of the oil to channel its flow, and with a much larger opening.

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  • How to manipulate *huge* amounts of data

    - by Alejandro
    Hi there! I'm having the following problem. I need to store huge amounts of information (~32 GB) and be able to manipulate it as fast as possible. I'm wondering what's the best way to do it (combinations of programming language + OS + whatever you think its important). The structure of the information I'm using is a 4D array (NxNxNxN) of double-precission floats (8 bytes). Right now my solution is to slice the 4D array into 2D arrays and store them in separate files in the HDD of my computer. This is really slow and the manipulation of the data is unbearable, so this is no solution at all! I'm thinking on moving into a Supercomputing facility in my country and store all the information in the RAM, but I'm not sure how to implement an application to take advantage of it (I'm not a professional programmer, so any book/reference will help me a lot). An alternative solution I'm thinking on is to buy a dedicated server with lots of RAM, but I don't know for sure if that will solve the problem. So right now my ignorance doesn't let me choose the best way to proceed. What would you do if you were in this situation? I'm open to any idea. Thanks in advance!

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  • Help with Assembly/SSE Multiplication

    - by Brett
    I've been trying to figure out how to gain some improvement in my code at a very crucial couple lines: float x = a*b; float y = c*d; float z = e*f; float w = g*h; all a, b, c... are floats. I decided to look into using SSE, but can't seem to find any improvement, in fact it turns out to be twice as slow. My SSE code is: Vector4 abcd, efgh, result; abcd = [float a, float b, float c, float d]; efgh = [float e, float f, float g, float h]; _asm { movups xmm1, abcd movups xmm2, efgh mulps xmm1, xmm2 movups result, xmm1 } I also attempted using standard inline assembly, but it doesn't appear that I can pack the register with the four floating points like I can with SSE. Any comments, or help would be greatly appreciated, I mainly need to understand why my calculations using SSE are slower than the serial C++ code? I'm compiling in Visual Studio 2005, on a Windows XP, using a Pentium 4 with HT if that provides any additional information to assit. Thanks in advance!

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  • How much effort do you have to put in to get gains from using SSE?

    - by John
    Case One Say you have a little class: class Point3D { private: float x,y,z; public: operator+=() ...etc }; Point3D &Point3D::operator+=(Point3D &other) { this->x += other.x; this->y += other.y; this->z += other.z; } A naive use of SSE would simply replace these function bodies with using a few intrinsics. But would we expect this to make much difference? MMX used to involve costly state cahnges IIRC, does SSE or are they just like other instructions? And even if there's no direct "use SSE" overhead, would moving the values into SSE registers and back out again really make it any faster? Case Two Instead, you're working with a less OO-based code base. Rather than an array/vector of Point3D objects, you simply have a big array of floats: float coordinateData[NUM_POINTS*3]; void add(int i,int j) //yes it's unsafe, no overlap check... example only { for (int x=0;x<3;++x) { coordinateData[i*3+x] += coordinateData[j*3+x]; } } What about use of SSE here? Any better? In conclusion Is trying to optimise single vector operations using SSE actually worthwhile, or is it really only valuable when doing bulk operations?

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  • tabs using jquery

    - by sea_1987
    I currently have a tabbed system in place, however it not doing exactly as I need it too, I was hoping that by navigating to the URL with #tab2 suffixed on then end it would navigate to my tabbed page and the tab that is present in the URL would be the one that is active, however the first tab in the sequence is always active, is there a way to check what is being passed in the URL first and if there is #tabid present then make that tab the current tab? My javascript currently looks like this, $(".tab_content").hide(); //Hide all content $("ul.tabNavigation li.shortlist").addClass("active").show(); //Activate first tab (in this case second because of floats) $(".tab_content#shortlist").show(); //Show first tab content //On Click Event $("ul.tabNavigation li").click(function() { $("ul.tabNavigation li").removeClass("active"); //Remove any "active" class $(this).addClass("active"); //Add "active" class to selected tab $(".tab_content").hide(); //Hide all tab content var activeTab = $(this).find("a").attr("href"); //Find the href attribute value to identify the active tab + content $(activeTab).fadeIn(); //Fade in the active ID content return false; });

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  • How can I make nested string splits?

    - by Statement
    I have what seemed at first to be a trivial problem but turned out to become something I can't figure out how to easily solve. I need to be able to store lists of items in a string. Then those items in turn can be a list, or some other value that may contain my separator character. I have two different methods that unpack the two different cases but I realized I need to encode the contained value from any separator characters used with string.Split. To illustrate the problem: string[] nested = { "mary;john;carl", "dog;cat;fish", "plainValue" } string list = string.Join(";", nested); string[] unnested = list.Split(';'); // EEK! returns 7 items, expected 3! This would produce a list "mary;john;carl;dog;cat;fish;plainValue", a value I can't split to get the three original nested strings from. Indeed, instead of the three original strings, I'd get 7 strings on split and this approach thus doesn't work at all. What I want is to allow the values in my string to be encoded so I can unpack/split the contents just the way before I packed/join them. I assume I might need to go away from string.Split and string.Join and that is perfectly fine. I might just have overlooked some useful class or method. How can I allow any string values to be packed / unpacked into lists? I prefer neat, simple solutions over bulky if possible. For the curious mind, I am making extensions for PlayerPrefs in Unity3D, and I can only work with ints, floats and strings. Thus I chose strings to be my data carrier. This is why I am making this nested list of strings.

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  • floating point equality in Python and in general

    - by eric.frederich
    I have a piece of code that behaves differently depending on whether I go through a dictionary to get conversion factors or whether I use them directly. The following piece of code will print 1.0 == 1.0 -> False But if you replace factors[units_from] with 10.0 and factors[units_to ] with 1.0 / 2.54 it will print 1.0 == 1.0 -> True #!/usr/bin/env python base = 'cm' factors = { 'cm' : 1.0, 'mm' : 10.0, 'm' : 0.01, 'km' : 1.0e-5, 'in' : 1.0 / 2.54, 'ft' : 1.0 / 2.54 / 12.0, 'yd' : 1.0 / 2.54 / 12.0 / 3.0, 'mile' : 1.0 / 2.54 / 12.0 / 5280, 'lightyear' : 1.0 / 2.54 / 12.0 / 5280 / 5.87849981e12, } # convert 25.4 mm to inches val = 25.4 units_from = 'mm' units_to = 'in' base_value = val / factors[units_from] ret = base_value * factors[units_to ] print ret, '==', 1.0, '->', ret == 1.0 Let me first say that I am pretty sure what is going on here. I have seen it before in C, just never in Python but since Python in implemented in C we're seeing it. I know that floating point numbers will change values going from a CPU register to cache and back. I know that comparing what should be two equal variables will return false if one of them was paged out while the other stayed resident in a register. Questions What is the best way to avoid problems like this?... In Python or in general. Am I doing something completely wrong? Side Note This is obviously part of a stripped down example but what I'm trying to do is come with with classes of length, volume, etc that can compare against other objects of the same class but with different units. Rhetorical Questions If this is a potentially dangerous problem since it makes programs behave in an undetermanistic matter, should compilers warn or error when they detect that you're checking equality of floats Should compilers support an option to replace all float equality checks with a 'close enough' function? Do compilers already do this and I just can't find the information.

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  • creating matrix with probabilities

    - by John Chan
    Hi all, I want to generate a matrix of NxN to test some code that I have where each row contains floats as the elements and has to add up to 1 (i.e. a row with a set of probabilities). Where it gets tricky is that I want to make sure that randomly some of the elements should be 0 (in fact most of the elements should be 0 except for some random ones to be the probabilities). I need the probabilities to be 1/m where m is the number of elements that are not 0 within a single row. I tried to think of ways to output this, but essentially I would need this stored in a C++ array. So even if I output to a file I would still have the issue of not having it in array as I need it. At the end of it all I need that array because I want to generate a Market Matrix file. I found an implementation in C++ to take an array and convert it to the market matrix file, so this is what I am basing my findings on. My input for the rest of the code takes in this market matrix file so I need that to be the primary form of output. The language does not matter, I just want to generate the file at the end (I found a way mmwrite and mmread in python as well) Please help, I am stuck and not really sure how to implement this.

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  • How do I make JPA POJO classes + Netbeans forms play well together?

    - by Zak
    I started using netbeans to design forms to edit the instances of various classes I have made in a small app I am writing. Basically, the app starts, an initial set of objects is selected from the DB and presented in a list, then an item in the list can be selected for editing. When the editor comes up it has form fields for many of the data fields in the class. The problem I run into is that I have to create a controller that maps each of the data elements to the correct form element, and create an inordinate number of small conversion mapping lines of code to convert numbers into strings and set the correct element in a dropdown, then another inordinate amount of code to go back and update the underlying object with all the values from the form when the save button is clicked. My question is; is there a more directly way to make the editing of the form directly modify the contents of my class instance? I would like to be able to have a default mapping "controller" that I can configure, then override the getter/setter for a particular field if needed. Ideally, there would be standard field validation for things like phone numbers, integers, floats, zip codes, etc... I'm not averse to writing this myself, I would just like to see if it is already out there and use the right tool for the right job.

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  • What's the recommended implementation for hashing OLE Variants?

    - by Barry Kelly
    OLE Variants, as used by older versions of Visual Basic and pervasively in COM Automation, can store lots of different types: basic types like integers and floats, more complicated types like strings and arrays, and all the way up to IDispatch implementations and pointers in the form of ByRef variants. Variants are also weakly typed: they convert the value to another type without warning depending on which operator you apply and what the current types are of the values passed to the operator. For example, comparing two variants, one containing the integer 1 and another containing the string "1", for equality will return True. So assuming that I'm working with variants at the underlying data level (e.g. VARIANT in C++ or TVarData in Delphi - i.e. the big union of different possible values), how should I hash variants consistently so that they obey the right rules? Rules: Variants that hash unequally should compare as unequal, both in sorting and direct equality Variants that compare as equal for both sorting and direct equality should hash as equal It's OK if I have to use different sorting and direct comparison rules in order to make the hashing fit. The way I'm currently working is I'm normalizing the variants to strings (if they fit), and treating them as strings, otherwise I'm working with the variant data as if it was an opaque blob, and hashing and comparing its raw bytes. That has some limitations, of course: numbers 1..10 sort as [1, 10, 2, ... 9] etc. This is mildly annoying, but it is consistent and it is very little work. However, I do wonder if there is an accepted practice for this problem.

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  • linear combinations in python/numpy

    - by nmaxwell
    greetings, I'm not sure if this is a dumb question or not. Lets say I have 3 numpy arrays, A1,A2,A3, and 3 floats, c1,c2,c3 and I'd like to evaluate B = A1*c1+ A2*c2+ A3*c3 will numpy compute this as for example, E1 = A1*c1 E2 = A2*c2 E3 = A3*c3 D1 = E1+E2 B = D1+E3 or is it more clever than that? In c++ I had a neat way to abstract this kind of operation. I defined series of general 'LC' template functions, LC for linear combination like: template<class T,class D> void LC( T & R, T & L0,D C0, T & L1,D C1, T & L2,D C2) { R = L0*C0 +L1*C1 +L2*C2; } and then specialized this for various types, so for instance, for an array the code looked like for (int i=0; i<L0.length; i++) R.array[i] = L0.array[i]*C0 + L1.array[i]*C1 + L2.array[i]*C2; thus avoiding having to create new intermediate arrays. This may look messy but it worked really well. I could do something similar in python, but I'm not sure if its nescesary. Thanks in advance for any insight. -nick

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  • Does "epsilon" really guarantees anything in floating-point computations?!

    - by Michal Czardybon
    To make the problem short let's say I want to compute expression: a / (b - c) on float's. To make sure the result is meaningful, I can check if 'b' and 'c' are inequal: float eps = std::numeric_limits<float>::epsilon(); if ((b - c) > EPS || (c - b) > EPS) { return a / (b - c); } but my tests show it is not enough to guarantee either meaningful results nor not failing to provide a result if it is possible. Case 1: a = 1.0f; b = 0.00000003f; c = 0.00000002f; Result: The if condition is NOT met, but the expression would produce a correct result 100000008 (as for the floats' precision). Case 2: a = 1e33f; b = 0.000003; c = 0.000002; Result: The if condition is met, but the expression produces not a meaningful result +1.#INF00. I found it much more reliable to check the result, not the arguments: const float INF = numeric_limits<float>::infinity(); float x = a / (b - c); if (-INF < x && x < INF) { return x; } But what for is the epsilon then and why is everyone saying epsilon is good to use?

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  • Delphi fsstayontop oddity

    - by TallGuy
    Here is the deal. Main form set to fsnormal. This main form is maximized full screen with a floating toolbar. Toolbar is normal form with style set to fsstayontop. Most fo the time this works as expected. The mainform displays and the toolbar floats over on top of it. Sometimes (this is a bugger to find a reproducable set of steps) when alt-tabbing to and from other apps (or when clicking the delphi app icon on the taskbar) the following symptoms can happen... When alt-tabbing away from the delphi app the floating topmost fsstayontop form stays on top of the other apps. So if I alt-tab to firefox then the floating menu stays on top of firefox too. When alt-tabbing from another app to the delphi app the flaoting menu is not visible (as it is behhind the fsnormal mainform). Is there a known bug or any hacks to force it to work? This also seems to happen most when mutliple copies of the app are running (they have no interaction between them and should be running in their own windows "sandbox"). It is as if delphi gets confused which window is meant to be on top and swaps them or changes the floating form to stayontopofeverything mode. Or have I misunderstood fsstayontop? I am assuming setting a form style to fsstayontop makes it stay on top of all other forms within the current app and not all windows across other running apps. Thanks for any tips or workarounds.

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  • Why does the '#weight' property sometimes not have any effect in Drupal forms?

    - by Adrian
    Hello, I'm trying to create a node form for a custom type. I have organic groups and taxonomy both enabled, but want their elements to come out in a non-standard order. So I've implemented hook_form_alter and set the #weight property of the og_nodeapi subarray to -1000, but it still goes after taxonomy and menu. I even tried changing the subarray to a fieldset (to force it to actually be rendered), but no dice. I also tried setting $form['taxonomy']['#weight'] = 1000 (I have two vocabs so it's already being rendered as a fieldset) but that didn't work either. I set the weight of my module very high and confirmed in the system table that it is indeed the highest module on the site - so I'm all out of ideas. Any suggestions? Update: While I'm not exactly sure how, I did manage to get the taxonomy fieldset to sink below everything else, but now I have a related problem that's hopefully more manageable to understand. Within the taxonomy fieldset, I have two items (a tags and a multi-select), and I wanted to add some instructions in hook_form_alter as follows: $form['taxonomy']['instructions'] = array( '#value' => "These are the instructions", '#weight' => -1, ); You guessed it, this appears after the terms inserted by the taxonomy module. However, if I change this to a fieldset: $form['taxonomy']['instructions'] = array( '#type' => 'fieldset', // <-- here '#title' => 'Instructions', // <-- and here for good measure '#value' => "These are the instructions", '#weight' => -1, ); then it magically floats to the top as I'd intended. I also tried textarea (this also worked) and explicitly saying markup (this did not). So basically, changing the type from "markup" (the default IIRC) to "fieldset" has the effect of no longer ignoring its weight.

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  • Why can't I extract a C++ type from a Python type using boost::python::extractor?

    - by Robin
    I've wrapped a C++ class using Py++ and everything is working great in Python. I can instantiate the c++ class, call methods, etc. I'm now trying to embed some Python into a C++ application. This is also working fine for the most-part. I can call functions on a Python module, get return values, etc. The python code I'm calling returns one of the classes that I wrapped: import _myextension as myext def run_script(arg): my_cpp_class = myext.MyClass() return my_cpp_class I'm calling this function from C++ like this: // ... excluding error checking, ref counting, etc. for brevity ... PyObject *pModule, *pFunc, *pArgs, *pReturnValue; Py_Initialize(); pModule = PyImport_Import(PyString_FromString("cpp_interface")); pFunc = PyObject_GetAttrString(pModule, "run_script"); pArgs = PyTuple_New(1); PyTuple_SetItem(pArgs, 0, PyString_FromString("an arg")); pReturnValue = PyObject_CallObject(pFunc, pArgs); bp::extract< MyClass& > extractor(pReturnValue); // PROBLEM IS HERE if (extractor.check()) { // This check is always false MyClass& cls = extractor(); } The problem is the extractor never actually extracts/converts the PyObject* to MyClass (i.e. extractor.check() is always false). According to the docs this is the correct way to extract a wrapped C++ class. I've tried returning basic data types (ints/floats/dicts) from the Python function and all of them are extracted properly. Is there something I'm missing? Is there another way to get the data and cast to MyClass?

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  • Why does GLSL's arithmetic functions yield so different results on the iPad than on the simulator?

    - by cheeesus
    I'm currently chasing some bugs in my OpenGL ES 2.0 fragment shader code which is running on iOS devices. The code runs fine in the simulator, but on the iPad it has huge problems and some of the calculations yield vastly different results, I had for example 0.0 on the iPad and 4013.17 on the simulator, so I'm not talking about small differences which could be the result of some rounding errors. One of the things I noticed is that, on the iPad, float1 = pow(float2, 2.0); can yield results which are very different from the results of float1 = float2 * float2; Specifically, when using pow(x, 2.0) on a variable containing a larger negative number like -8, it seemed to return a value which satified the condition if (powResult <= 0.0). Also, the result of both operations (pow(x, 2.0) as well as x*x) yields different results in the simulator than on the iPad. Used floats are mediump, but I get the same stuff with highp. Is there a simple explanation for those differences? I'm narrowing the problem down, but it takes so much time, so maybe someone can help me here with a simple explanation.

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  • C++ struct, public data members and inheritance

    - by Marius
    Is it ok to have public data members in a C++ class/struct in certain particular situations? How would that go along with inheritance? I've read opinions on the matter, some stated already here http://stackoverflow.com/questions/952907/practices-on-when-to-implement-accessors-on-private-member-variables-rather-than http://stackoverflow.com/questions/670958/accessors-vs-public-members or in books/articles (Stroustrup, Meyers) but I'm still a little bit in the shade. I have some configuration blocks that I read from a file (integers, bools, floats) and I need to place them into a structure for later use. I don't want to expose these externally just use them inside another class (I actually do want to pass these config parameters to another class but don't want to expose them through a public API). The fact is that I have many such config parameters (15 or so) and writing getters and setters seems an unnecessary overhead. Also I have more than one configuration block and these are sharing some of the parameters. Making a struct with all the data members public and then subclassing does not feel right. What's the best way to tackle that situation? Does making a big struct to cover all parameters provide an acceptable compromise (I would have to leave some of these set to their default values for blocks that do not use them)?

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  • Out-of-memory algorithms for addressing large arrays

    - by reve_etrange
    I am trying to deal with a very large dataset. I have k = ~4200 matrices (varying sizes) which must be compared combinatorially, skipping non-unique and self comparisons. Each of k(k-1)/2 comparisons produces a matrix, which must be indexed against its parents (i.e. can find out where it came from). The convenient way to do this is to (triangularly) fill a k-by-k cell array with the result of each comparison. These are ~100 X ~100 matrices, on average. Using single precision floats, it works out to 400 GB overall. I need to 1) generate the cell array or pieces of it without trying to place the whole thing in memory and 2) access its elements (and their elements) in like fashion. My attempts have been inefficient due to reliance on MATLAB's eval() as well as save and clear occurring in loops. for i=1:k [~,m] = size(data{i}); cur_var = ['H' int2str(i)]; %# if i == 1; save('FileName'); end; %# If using a single MAT file and need to create it. eval([cur_var ' = cell(1,k-i);']); for j=i+1:k [~,n] = size(data{j}); eval([cur_var '{i,j} = zeros(m,n,''single'');']); eval([cur_var '{i,j} = compare(data{i},data{j});']); end save(cur_var,cur_var); %# Add '-append' when using a single MAT file. clear(cur_var); end The other thing I have done is to perform the split when mod((i+j-1)/2,max(factor(k(k-1)/2))) == 0. This divides the result into the largest number of same-size pieces, which seems logical. The indexing is a little more complicated, but not too bad because a linear index could be used. Does anyone know/see a better way?

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  • waveInProc / Windows audio question...

    - by BTR
    I'm using the Windows API to get audio input. I've followed all the steps on MSDN and managed to record audio to a WAV file. No problem. I'm using multiple buffers and all that. I'd like to do more with the buffers than simply write to a file, so now I've got a callback set up. It works great and I'm getting the data, but I'm not sure what to do with it once I have it. Here's my callback... everything here works: // Media API callback void CALLBACK AudioRecorder::waveInProc(HWAVEIN hWaveIn, UINT uMsg, DWORD dwInstance, DWORD dwParam1, DWORD dwParam2) { // Data received if (uMsg == WIM_DATA) { // Get wav header LPWAVEHDR mBuffer = (WAVEHDR *)dwParam1; // Now what? for (unsigned i = 0; i != mBuffer->dwBytesRecorded; ++i) { // I can see the char, how do get them into my file and audio buffers? cout << mBuffer->lpData[i] << "\n"; } // Re-use buffer mResultHnd = waveInAddBuffer(hWaveIn, mBuffer, sizeof(mInputBuffer[0])); // mInputBuffer is a const WAVEHDR * } } // waveInOpen cannot use an instance method as its callback, // so we create a static method which calls the instance version void CALLBACK AudioRecorder::staticWaveInProc(HWAVEIN hWaveIn, UINT uMsg, DWORD_PTR dwInstance, DWORD_PTR dwParam1, DWORD_PTR dwParam2) { // Call instance version of method reinterpret_cast<AudioRecorder *>(dwParam1)->waveInProc(hWaveIn, uMsg, dwInstance, dwParam1, dwParam2); } Like I said, it works great, but I'm trying to do the following: Convert the data to short and copy into an array Convert the data to float and copy into an array Copy the data to a larger char array which I'll write into a WAV Relay the data to an arbitrary output device I've worked with FMOD a lot and I'm familiar with interleaving and all that. But FMOD dishes everything out as floats. In this case, I'm going the other way. I guess I'm basically just looking for resources on how to go from LPSTR to short, float, and unsigned char. Thanks much in advance!

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  • F# How to tokenise user input: separating numbers, units, words?

    - by David White
    I am fairly new to F#, but have spent the last few weeks reading reference materials. I wish to process a user-supplied input string, identifying and separating the constituent elements. For example, for this input: XYZ Hotel: 6 nights at 220EUR / night plus 17.5% tax the output should resemble something like a list of tuples: [ ("XYZ", Word); ("Hotel:", Word); ("6", Number); ("nights", Word); ("at", Operator); ("220", Number); ("EUR", CurrencyCode); ("/", Operator); ("night", Word); ("plus", Operator); ("17.5", Number); ("%", PerCent); ("tax", Word) ] Since I'm dealing with user input, it could be anything. Thus, expecting users to comply with a grammar is out of the question. I want to identify the numbers (could be integers, floats, negative...), the units of measure (optional, but could include SI or Imperial physical units, currency codes, counts such as "night/s" in my example), mathematical operators (as math symbols or as words including "at" "per", "of", "discount", etc), and all other words. I have the impression that I should use active pattern matching -- is that correct? -- but I'm not exactly sure how to start. Any pointers to appropriate reference material or similar examples would be great.

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  • CSS with Java Script

    - by Field
    I have been at this for a long time. I have a css div that is center on page. It floats on bottom. When I add content to div #menu i can not get it to shift right. I want to add full menu that float on the page. It have a live chat button coded. It just does not seem to work right #menu { background: url("grid2.gif") repeat scroll 0 0 transparent; margin:0 auto; border: 0px solid #888888; color: #FFFFFF; display: block; font-weight: bold; padding: 0px; position: fixed; align: right; bottom: 30px; width: 970px; } * html #menu { position: absolute; } #menu a:visited, #menu a { color: #000000; display: block; height: 20px; line-height: 20px; margin: 0 auto; text-align: center; text-decoration: none; } <div id="menu"><script language="JavaScript" src="/livehelp/js/status_image.php?base_url=/livehelp&l=adminlive&x=1&deptid=1&"></a></script></div>

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  • iPhone: Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

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  • CSS 100 percent height body and element

    - by Tim
    I am having an issue making one of my elements 100% within an overall layout that is 100%. I have tried different positioning solutions and I either end up with hidden content the floats behind the footer at the bottom, or the content ends up going behind the footer, and carrys on after the footer. Here is what I have for the page layout. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en-US"> <head> <style> *{margin:0} html,body{margin:0; padding:0; height:100%} .wrapper{position:relative; margin:0 auto -200px; height:auto !important; height:100%; min-height:100%} .container{width:930px; margin:0 auto; text-align:left} .right{float:right; width:680px; background:#FFF; margin:60px 10px 0 0; padding:0} .left{float:left; width:240px} .content{padding:10px} .footer{position:absolute; width:100%} .footer,.push{height:200px} </style> </head> <body> <div class="wrapper"> left content footer </div> </body> </html> The layout for the page being 100% height and footer at the bottom works it just the div with the class name content that I would like to be 100% as well and push the footer further down if the content reaches the footer and not disappear. Any help most appreciated. http://img686.imageshack.us/img686/7725/screenshotbj.png

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  • Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

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  • Should try...catch go inside or outside a loop?

    - by mmyers
    I have a loop that looks something like this: for(int i = 0; i < max; i++) { String myString = ...; float myNum = Float.parseFloat(myString); myFloats[i] = myNum; } This is the main content of a method whose sole purpose is to return the array of floats. I want this method to return null if there is an error, so I put the loop inside a try...catch block, like this: try { for(int i = 0; i < max; i++) { String myString = ...; float myNum = Float.parseFloat(myString); myFloats[i] = myNum; } } catch (NumberFormatException ex) { return null; } But then I also thought of putting the try...catch block inside the loop, like this: for(int i = 0; i < max; i++) { String myString = ...; try { float myNum = Float.parseFloat(myString); } catch (NumberFormatException ex) { return null; } myFloats[i] = myNum; } So my question is: is there any reason, performance or otherwise, to prefer one over the other? EDIT: The consensus seems to be that it is cleaner to put the loop inside the try/catch, possibly inside its own method. However, there is still debate on which is faster. Can someone test this and come back with a unified answer? (EDIT: did it myself, but voted up Jeffrey and Ray's answers)

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