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  • How to use caching to increase render performance?

    - by Christian Ivicevic
    First of all I am going to cover the basic design of my 2d tile-based engine written with SDL in C++, then I will point out what I am up to and where I need some hints. Concept of my engine My engine uses the concept of GameScreens which are stored on a stack in the main game class. The main methods of a screen are usually LoadContent, Render, Update and InitMultithreading. (I use the last one because I am using v8 as a JavaScript bridge to the engine. The main game loop then renders the top screen on the stack (if there is one; otherwise, it exits the game) - actually it calls the render methods, but stores all items to be rendered in a list. After gathering all this information the methods like SDL_BlitSurface are called by my GameUIRenderer which draws the enqueued content and then draws some overlay. The code looks like this: while(Game is running) { Handle input if(Screens on stack == 0) exit Update timer etc. Clear the screen Peek the screen on the stack and collect information on what to render Actually render the enqueue screen stuff and some overlay etc. Flip the screen } The GameUIRenderer uses as hinted a std::vector<std::shared_ptr<ImageToRender>> to hold all necessary information described by this class: class ImageToRender { private: SDL_Surface* image; int x, y, w, h, xOffset, yOffset; }; This bunch of attributes is usually needed if I have a texture atlas with all tiles in one SDL_Surface and then the engine should crop one specific area and draw this to the screen. The GameUIRenderer::Render() method then just iterates over all elements and renders them something like this: std::for_each( this->m_vImageVector.begin(), this->m_vImageVector.end(), [this](std::shared_ptr<ImageToRender> pCurrentImage) { SDL_Rect rc = { pCurrentImage->x, pCurrentImage->y, 0, 0 }; // For the sake of simplicity ignore offsets... SDL_Rect srcRect = { 0, 0, pCurrentImage->w, pCurrentImage->h }; SDL_BlitSurface(pCurrentImage->pImage, &srcRect, g_pFramework->GetScreen(), &rc); } ); this->m_vImageVector.clear(); Current ideas which need to be reviewed The specified approach works really good and IMHO it is really has a good structure, however the performance could be definitely increased. I would like to know what do you suggest, how to implement efficient caching of surfaces etc so that there is no need to redraw the same scene over and over again? The map itself would be almost static, only when the player moves, we would need to move the map. Furthermore animated entities would either require updates of the whole map or updates of only the specific areas the entities are currently moving in. My first approaches were to include a flag IsTainted which should be used by the GameUIRenderer to decide whether to redraw everything or use cached version (or to not render anything so that we do not have to Clear the screen and let the last frame persist). However this seems to be quite messy if I have to manually handle in my Render method of the screen class if something has changed or not.

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  • HPCM 11.1.2.x - Outline Optimisation for Calculation Performance

    - by Jane Story
    When an HPCM application is first created, it is likely that you will want to carry out some optimisation on the HPCM application’s Essbase outline in order to improve calculation execution times. There are several things that you may wish to consider. Because at least one dense dimension for an application is required to deploy from HPCM to Essbase, “Measures” and “AllocationType”, as the only required dimensions in an HPCM application, are created dense by default. However, for optimisation reasons, you may wish to consider changing this default dense/sparse configuration. In general, calculation scripts in HPCM execute best when they are targeting destinations with one or more dense dimensions. Therefore, consider your largest target stage i.e. the stage with the most assignment destinations and choose that as a dense dimension. When optimising an outline in this way, it is not possible to have a dense dimension in every target stage and so testing with the dense/sparse settings in every stage is the key to finding the best configuration for each individual application. It is not possible to change the dense/sparse setting of individual cloned dimensions from EPMA. When a dimension that is to be repeated in multiple stages, and therefore cloned, is defined in EPMA, every instance of that dimension has the same storage setting. However, such manual changes may not be preserved in all cases. Please see below for full explanation. However, once the application has been deployed from EPMA to HPCM and from HPCM to Essbase, it is possible to make the dense/sparse changes to a cloned dimension directly in Essbase. This can be done by editing the properties of the outline in Essbase Administration Services (EAS) and manually changing the dense/sparse settings of individual dimensions. There are two methods of deployment from HPCM to Essbase from 11.1.2.1. There is a “replace” deploy method and an “update” deploy method: “Replace” will delete the Essbase application and replace it. If this method is chosen, then any changes made directly on the Essbase outline will be lost. If you use the update deploy method (with or without archiving and reloading data), then the Essbase outline, including any manual changes you have made (i.e. changes to dense/sparse settings of the cloned dimensions), will be preserved. Notes If you are using the calculation optimisation technique mentioned in a previous blog to calculate multiple POVs (https://blogs.oracle.com/pa/entry/hpcm_11_1_2_optimising) and you are calculating all members of that POV dimension (e.g. all months in the Period dimension) then you could consider making that dimension dense. Always review Block sizes after all changes! The maximum block size recommended in the Essbase Database Administrator’s Guide is 100k for 32 bit Essbase and 200k for 64 bit Essbase. However, calculations may perform better with a larger than recommended block size provided that sufficient memory is available on the Essbase server. Test different configurations to determine the most optimal solution for your HPCM application. Please note that this blog article covers HPCM outline optimisation only. Additional performance tuning can be achieved by methodically testing database settings i.e data cache, index cache and/or commit block settings. For more information on Essbase tuning best practices, please review these items in the Essbase Database Administrators Guide. For additional information on the commit block setting, please see the previous PA blog article https://blogs.oracle.com/pa/entry/essbase_11_1_2_commit

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  • How do you completely reset monitor configuration (e.g. what used to be dpkg-reconfigure xserver-xorg)?

    - by John
    Using unity 11.04. I have a secondary monitor (actually two, one at home, one at work). The home twin monitor set up works perfect (Viewsonic monitor). At work, I get very buggy behaviour, such as full screen applications 'ghosting' when maximized, and other strange effects. I would like to try and completely reset the monitor configurations (not unity or compiz), before doing anything else. In 10.10 this would be accomplished: dpkg-reconfigure xserver-xorg

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  • LED Monitor brightness

    - by Yuval
    I am in the market for a new monitor. I've been looking around and it seems that the general brightness for monitors is between 250-320 cd/m2. After hours of searching, I narrowed it down to the LG W2453V-PF vs. the LG E2350V-SN The W2453V-PF is not LED backlit yet it has a brightness level of 310 cd/m2 and a response time of 2ms. The E2350V-SN, on the other hand, has a brightness level of 250 cd/m2 and a response time of 5ms but it is LED backlit. My questions are, looking at these overall specs: Which monitor is better? What makes LED backlight better? Is the LED backlight worth the decreased brightness level? Thanks! p.s. if you have any other comparable monitor suggestions (that are not samsung - I read their customer service is absolutely terrible), feel free to share. thanks!

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  • GeForce 9600GT support for dual monitor setup

    - by Theo
    I have a NVIDIA GeForce 9600 GT (point of view, link) on an Asus M2V-MX motherboard. The card has one DVI, HDMI and S-Video output. The graphics card does not seem to support dual monitors: the driver control panel for the graphics card does not detect a second monitor that is attached via S-Video (which leads me to believe that it doesn't support dual monitors with DVI and the other connections). Would it be possible to use a VGA/DVI splitter to attach two monitors to the single DVI output on the graphics card? Would this allow for a dual monitor setup, or only mirroring? How do I know if the graphic card supports this? With this particular motherboard, would it be possible to use the onboard video for another monitor?

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  • How to fix monitor detection on Windows 7?

    - by Boaz
    Hi, I'm using Windows 7 + Windows Media Center for my HTPC. It works great except from one annoying issue. Whenever I turn off my TV while listening the music, the music stop for a second or while Windows 7 tries to figure out what monitor is attached. After that second it settles down on a default 800x640. While not a big deal, it is annoying as I don't want to have the TV on while playing music. Is there anyway to fix the monitor/disable monitor auto-detection on Windows 7 so it would not start recalibrating everything when I turn off my TV? Thanks, Boaz

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  • Laptop monitor goes black under intense graphics

    - by drahcir
    I have a dell inspiron 1520 with a nvidia GeForce 8600M GT video card. I have Windows 7 professional as an operating system. Yesterday when I was using it the screen started to somewhat flicker then go completely black. I restarted it and in the boot screen everything seems fine, when I entered the login screen it became flickery again, and when I logged in, when a couple of windows popped up it went black again. I hooked it up to a tft monitor and the monitor works fine, and did some more tests that confirmed that under higher graphics causes the laptop monitor to go black. Is there a reason why this is happening?

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  • Monitor does not work past certain resolution.

    - by Steve Stifler
    I have a Macbook 5.1 with Snow Leopard, and a Samsung SyncMaster 2253BW that I use for an external monitor. I connect it to my laptop via a DVI-to-MiniDisplayPort adapter. Whenever I try to set the resolution of the monitor to 1680x1050, its maximum resolution (at least the only one that fills the entire screen), the screen flickers once or twice before claiming there is no source attached. I've had this issue since the first time I tried to connect the two, however for some reason for a brief period in time the monitor would successfully display at full resolution. All lower resolutions work fine too, it's just at 1680x1050 that the problems occur. Any ideas as to why this is happening? Thanks.

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  • Monitor has yellow tint when used with the graphics card

    - by artknish
    I have an nVIDIA graphics card when used produces an yellow tint on my monitor's display. I tried with another monitor and it had the same issue. I then switched back to my motherboard's inbuilt graphics output (not sure what the technical term is), and the display seems fine, except I can't get the optimal resolution of 1440x900 to work. So is my graphics card's life over? Or can I get it repaired? Any self remedies without calling a hardware guy? Should I try with a DVI cable? I've been using the VGA cable from my graphics card to the monitor so far. Thanks for your suggestions!

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  • Fun projects to do with an old 17" LCD Monitor

    - by Adam Haile
    I've got an old 17" LCD that I've had for nearly 9 years now but still works pretty well. It's been my secondary monitor for a few years, but I just got a new 24" monitor, so my current main LCD (19") will become the new secondary screen. Any good suggestions of interesting (and preferably cheap/free) hacks, etc. I could do with this old monitor? I don't want to just throw it out. For example, is there an easy way to turn it into a touch screen or something? I'm open to suggestions

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  • Laptop monitor being very dark, no backlight?

    - by ldigas
    I'm asking for a diagnose of what is probably the problem. Here goes ... laptop monitor (hp 6715s) went dark. I'm using also an external monitor with the laptop, and since it kept its picture, I'm guessing it's not the graphics card. When the night came, and I turned on my desk lamp, I noticed that the laptop monitor is not really not showing anything, but is actually showing my desktop picture - only it's very very very dark. You cannot see anything on it, unless the lamp is focused on it, then you can see the picture, only very dark. Does anybody have any clue what it could be? I'm just looking for informed guessed here, so I have at least some idea of where the problem lies. The closest repair shop is quite some distance away, so going for a bit of self-diagnose before thinking of taking it to them.

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  • New Whitepaper: Oracle E-Business Suite on Exadata

    - by Steven Chan
    Our Maximum Availability Architecture (MAA) team has quietly been amassing a formidable set of whitepapers about the Oracle Exadata Database Machine.  They're available here:MAA Best Practices - Exadata Database MachineIf you're one of the lucky ones with access to this hardware platform, you'll be pleased to hear that the MAA team has just published a new whitepaper with best practices for EBS environments:Oracle E-Business Suite on ExadataThis whitepaper covers the following topics:Getting to Exadata -- a high level overview of fresh installation on, and migration to, Exadata Database Machine with pointers to more detailed documentation High Availability and Disaster Recovery -- an overview of our MAA best practices with pointers to our detailed MAA Best Practices documentation Performance and Scalability -- best practices for running Oracle E-Business Suite on Exadata Database Machine based on our internal testing

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  • theoretical and practical matrix multiplication FLOP

    - by mjr
    I wrote traditional matrix multiplication in c++ and tried to measure and compare its theoretical and practical FLOP. As I know inner loop of MM has 2 operation therefore simple MM theoretical Flops is 2*n*n*n (2n^3) but in practice I get something like 4n^3 + number of operation which is 2 i.e. 6n^3 also if I just try to add up only one array a[i][j]++ practical flops then calculate like 3n^3 and not n^3 as you see again it is 2n^3 +1 operation and not 1 operation * n^3 . This is in case if I use 1D array in three nested loops as Matrix multiplication and compare flop, practical flop is the same (near) the theoretical flop and depend exactly as the number of operation in inner loop.I could not find the reason for this behaviour. what is the reason in both case? I know that theoretical flop is not the same as practical one because of some operations like load etc. system specification: Intel core2duo E4500 3700g memory L2 cache 2M x64 fedora 17 sample results: Matrix matrix multiplication 512*512 Real_time: 1.718368 Proc_time: 1.227672 Total flpops: 807,107,072 MFLOPS: 657.429016 Real_time: 3.608078 Proc_time: 3.042272 Total flpops: 807,024,448 MFLOPS: 265.270355 theoretical flop: 2*512*512*512=268,435,456 Practical flops= 6*512^3 =807,107,072 Using 1 dimensional array float d[size][size]:512 or any size for (int j = 0; j < size; ++j) { for (int k = 0; k < size; ++k) { d[k]=d[k]+e[k]+f[k]+g[k]+r; } } Real_time: 0.002288 Proc_time: 0.002260 Total flpops: 1,048,578 MFLOPS: 464.027161 theroretical flop: *4n^2=4*512^2=1,048,576* practical flop : 4n^2+overhead (other operation?)=1,048,578 3 loop version: Real_time: 1.282257 Proc_time: 1.155990 Total flpops: 536,872,000 MFLOPS: 464.426117 theoretical flop:4n^3 = 536,870,912 practical flop: *4n^3=4*512^3+overheads(other operation?)=536,872,000* thank you

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  • Should I group all of my .js files into one large bundle?

    - by Scottie
    One of the difficulties I'm running into with my current project is that the previous developer spaghetti'd the javascript code in lots of different files. We have modal dialogs that are reused in different places and I find that the same .js file is often loaded twice. My thinking is that I'd like to just load all of the .js files in _Layout.cshtml, and that way I know it's loaded once and only once. Also, the client should only have to download this file once as well. It should be cached and therefore shouldn't really be a performance hit, except for the first page load. I should probably note that I am using ASP.Net bundling as well and loading most of the jQuery/bootstrap/etc from CDN's. Is there anything else that I'm not thinking of that would cause problems here? Should I bundle everything into a single file?

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  • Strategy to find bottleneck in a network

    - by Simone
    Our enterprise is having some problem when the number of incoming request goes beyond a certain amount. To make things simpler, we have N websites that uses, amongst other, a local web service. This service is hosted by IIS, and it's a .NET 4.0 (C#) application executed in a farm. It's REST-oriented, built around OpenRasta. As already mentioned, by stress testing it with JMeter, we've found that beyond a certain amount of request the service's performance drop. Anyway, this service is, amongst other, a client itself of other 3 distinct web services and also a client for a DB server, so it's not very clear what really is the culprit of this abrupt decay. In turn, these 3 other web services are installed in our farm too, and client of other DB servers (and services, possibly, that are out of my team control). What strategy do you suggest to try to locate where the bottleneck(s) are? Do you have any high-level suggestions?

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  • Is there a PHP benchmark that meets these specific criteria? [closed]

    - by Alex R
    I'm working on a tool which converts PHP code to Scala. As one of the finishing touches, I'm in need of a really good (er, somewhat biased) benchmark. By dumb luck my first benchmark attempt was with some code which uses bcmath extensively, which unfortunately is 1000x slower in Java, making the Scala code 22x slower overall than the original PHP. So I'm looking for some meaningful PHP benchmark with the following characteristics: The PHP source needs to be in a single file. It should solve a real-world problem. No silly looping over empty methods etc. I need it to be simple to setup - no databases, hard-to-find input files, etc. Simple text input and output preferred. It should not use features that are slow in Java (BigInteger, trigonometric functions, etc). It should not use exoteric or dynamic PHP functions (e.g. no "eval" or "variable vars"). It should not over-rely on built-in libraries, e.g. MD5, crypt, etc. It should not be I/O bound. A CPU-bound memory-hungry algorithm is preferred. Basically, intensive OO operations, integer and string manipulation, recursion, etc would be great. Thanks

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  • What's the largest (most complex) PHP algorithm ever implemented in a single monolithic PHP script?

    - by Alex R
    I'm working on a tool which converts PHP code to Scala. As one of the finishing touches, I'm in need of a really good (er, somewhat biased) benchmark. By dumb luck my first benchmark attempt was with some code which uses bcmath extensively, which unfortunately is 1000x slower in Java, making the Scala code 22x slower overall than the original PHP. So I'm looking for some meaningful PHP benchmark with the following characteristics: The source needs to be in a single file. I need it to be simple to setup - no databases, hard-to-find input files, etc. Simple text input and output preferred. It should not use features that are slow in Java (BigInteger, trigonometric functions, etc). It should not use exoteric or dynamic PHP functions (e.g. no "eval" or "variable vars"). It should not over-rely on built-in libraries, e.g. MD5, crypt, etc. It should not be I/O bound. A CPU-bound memory-hungry algorithm is preferred. Basically, intensive OO operations, integer and string manipulation, recursion, etc would be great. Thanks

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  • FreeBSD performance tuning. Sysctls, loader.conf, kernel.

    - by SaveTheRbtz
    I wanted to share knowledge of tuning FreeBSD via sysctls, so i'm posting them with comments. Based on Igor Sysoev (author of nginx) presentation about FreeBSD tuning up to 100,000-200,000 active connections. Sysctls are for 7.x FreeBSD. Since 7.2 amd64 some of them are tuned well by default. Prior 7.0 some of them are boot only (set via /boot/loader.conf) or does not exist at all. Highload web server sysctls: # Max. backlog size kern.ipc.somaxconn=4096 # Shared memory // 7.2+ can use shared memory > 2Gb kern.ipc.shmmax=2147483648 # Sockets kern.ipc.maxsockets=204800 # Do not use lager sockbufs on 8.0 # ( http://old.nabble.com/Significant-performance-regression-for-increased-maxsockbuf-on-8.0-RELEASE-tt26745981.html#a26745981 ) kern.ipc.maxsockbuf=262144 # Recive clusters (on amd64 7.2+ 65k is default) # For such high value vm.kmem_size must be increased to 3G #kern.ipc.nmbclusters=229376 # Jumbo pagesize(4k/8k) clusters # Used as general packet storage for jumbo frames # can be monitored via `netstat -m` #kern.ipc.nmbjumbop=192000 # Jumbo 9k/16k clusters # If you are using them #kern.ipc.nmbjumbo9=24000 #kern.ipc.nmbjumbo16=10240 # Every socket is a file, so increase them kern.maxfiles=204800 kern.maxfilesperproc=200000 kern.maxvnodes=200000 # Turn off receive autotuning #net.inet.tcp.recvbuf_auto=0 # Small receive space, only usable on http-server, on file server this # should be increased to 65535 or even more #net.inet.tcp.recvspace=8192 # Small send space is useful for http servers that serve small files # Autotuned since 7.x net.inet.tcp.sendspace=16384 # This should be enabled if you going to use big spaces (>64k) #net.inet.tcp.rfc1323=1 # Turn this off on highspeed, lossless connections (LAN 1Gbit+) #net.inet.tcp.delayed_ack=0 # This feature is useful if you are serving data over modems, Gigabit Ethernet, # or even high speed WAN links (or any other link with a high bandwidth delay product), # especially if you are also using window scaling or have configured a large send window. # You can try setting it to 0 on fileserver with 1GBit+ interfaces # Automatically disables on small RTT ( http://www.freebsd.org/cgi/cvsweb.cgi/src/sys/netinet/tcp_subr.c?#rev1.237 ) #net.inet.tcp.inflight.enable=0 # Disable randomizing of ports to avoid false RST # Before usage check SA here www.bsdcan.org/2006/papers/ImprovingTCPIP.pdf # (it's also says that port randomization auto-disables at some conn.rates, but I didn't tested it thou) #net.inet.ip.portrange.randomized=0 # Increase portrange # For outgoing connections only. Good for seed-boxes and ftp servers. net.inet.ip.portrange.first=1024 net.inet.ip.portrange.last=65535 # Security net.inet.ip.redirect=0 net.inet.ip.sourceroute=0 net.inet.ip.accept_sourceroute=0 net.inet.icmp.maskrepl=0 net.inet.icmp.log_redirect=0 net.inet.icmp.drop_redirect=1 net.inet.tcp.drop_synfin=1 # Security net.inet.udp.blackhole=1 net.inet.tcp.blackhole=2 # Increases default TTL, sometimes useful # Default is 64 net.inet.ip.ttl=128 # Lessen max segment life to conserve resources # ACK waiting time in miliseconds (default: 30000 from RFC) net.inet.tcp.msl=5000 # Max bumber of timewait sockets net.inet.tcp.maxtcptw=40960 # Don't use tw on local connections # As of 15 Apr 2009. Igor Sysoev says that nolocaltimewait has some buggy realization. # So disable it or now till get fixed #net.inet.tcp.nolocaltimewait=1 # FIN_WAIT_2 state fast recycle net.inet.tcp.fast_finwait2_recycle=1 # Time before tcp keepalive probe is sent # default is 2 hours (7200000) #net.inet.tcp.keepidle=60000 # Should be increased until net.inet.ip.intr_queue_drops is zero net.inet.ip.intr_queue_maxlen=4096 # Interrupt handling via multiple CPU, but with context switch. # You can play with it. Default is 1; #net.isr.direct=0 # This is for routers only #net.inet.ip.forwarding=1 #net.inet.ip.fastforwarding=1 # This speed ups dummynet when channel isn't saturated net.inet.ip.dummynet.io_fast=1 # Increase dummynet(4) hash #net.inet.ip.dummynet.hash_size=2048 #net.inet.ip.dummynet.max_chain_len # Should be increased when you have A LOT of files on server # (Increase until vfs.ufs.dirhash_mem becames lower) vfs.ufs.dirhash_maxmem=67108864 # Explicit Congestion Notification (see http://en.wikipedia.org/wiki/Explicit_Congestion_Notification) net.inet.tcp.ecn.enable=1 # Flowtable - flow caching mechanism # Useful for routers #net.inet.flowtable.enable=1 #net.inet.flowtable.nmbflows=65535 # Extreme polling tuning #kern.polling.burst_max=1000 #kern.polling.each_burst=1000 #kern.polling.reg_frac=100 #kern.polling.user_frac=1 #kern.polling.idle_poll=0 # IPFW dynamic rules and timeouts tuning # Increase dyn_buckets till net.inet.ip.fw.curr_dyn_buckets is lower net.inet.ip.fw.dyn_buckets=65536 net.inet.ip.fw.dyn_max=65536 net.inet.ip.fw.dyn_ack_lifetime=120 net.inet.ip.fw.dyn_syn_lifetime=10 net.inet.ip.fw.dyn_fin_lifetime=2 net.inet.ip.fw.dyn_short_lifetime=10 # Make packets pass firewall only once when using dummynet # i.e. packets going thru pipe are passing out from firewall with accept #net.inet.ip.fw.one_pass=1 # shm_use_phys Wires all shared pages, making them unswappable # Use this to lessen Virtual Memory Manager's work when using Shared Mem. # Useful for databases #kern.ipc.shm_use_phys=1 /boot/loader.conf: # Accept filters for data, http and DNS requests # Usefull when your software uses select() instead of kevent/kqueue or when you under DDoS # DNS accf available on 8.0+ accf_data_load="YES" accf_http_load="YES" accf_dns_load="YES" # Async IO system calls aio_load="YES" # Adds NCQ support in FreeBSD # WARNING! all ad[0-9]+ devices will be renamed to ada[0-9]+ # 8.0+ only #ahci_load= #siis_load= # Increase kernel memory size to 3G. # # Use ONLY if you have KVA_PAGES in kernel configuration, and you have more than 3G RAM # Otherwise panic will happen on next reboot! # # It's required for high buffer sizes: kern.ipc.nmbjumbop, kern.ipc.nmbclusters, etc # Useful on highload stateful firewalls, proxies or ZFS fileservers # (FreeBSD 7.2+ amd64 users: Check that current value is lower!) #vm.kmem_size="3G" # Older versions of FreeBSD can't tune maxfiles on the fly #kern.maxfiles="200000" # Useful for databases # Sets maximum data size to 1G # (FreeBSD 7.2+ amd64 users: Check that current value is lower!) #kern.maxdsiz="1G" # Maximum buffer size(vfs.maxbufspace) # You can check current one via vfs.bufspace # Should be lowered/upped depending on server's load-type # Usually decreased to preserve kmem # (default is 200M) #kern.maxbcache="512M" # Sendfile buffers # For i386 only #kern.ipc.nsfbufs=10240 # syncache Hash table tuning net.inet.tcp.syncache.hashsize=1024 net.inet.tcp.syncache.bucketlimit=100 # Incresed hostcache net.inet.tcp.hostcache.hashsize="16384" net.inet.tcp.hostcache.bucketlimit="100" # TCP control-block Hash table tuning net.inet.tcp.tcbhashsize=4096 # Enable superpages, for 7.2+ only # Also read http://lists.freebsd.org/pipermail/freebsd-hackers/2009-November/030094.html vm.pmap.pg_ps_enabled=1 # Usefull if you are using Intel-Gigabit NIC #hw.em.rxd=4096 #hw.em.txd=4096 #hw.em.rx_process_limit="-1" # Also if you have ALOT interrupts on NIC - play with following parameters # NOTE: You should set them for every NIC #dev.em.0.rx_int_delay: 250 #dev.em.0.tx_int_delay: 250 #dev.em.0.rx_abs_int_delay: 250 #dev.em.0.tx_abs_int_delay: 250 # There is also multithreaded version of em drivers can be found here: # http://people.yandex-team.ru/~wawa/ # # for additional em monitoring and statistics use # `sysctl dev.em.0.stats=1 ; dmesg` # #Same tunings for igb #hw.igb.rxd=4096 #hw.igb.txd=4096 #hw.igb.rx_process_limit=100 # Some useful netisr tunables. See sysctl net.isr #net.isr.defaultqlimit=4096 #net.isr.maxqlimit: 10240 # Bind netisr threads to CPUs #net.isr.bindthreads=1 # Nicer boot logo =) loader_logo="beastie" And finally here is my additions to GENERIC kernel # Just some of them, see also # cat /sys/{i386,amd64,}/conf/NOTES # This one useful only on i386 #options KVA_PAGES=512 # You can play with HZ in environments with high interrupt rate (default is 1000) # 100 is for my notebook to prolong it's battery life #options HZ=100 # Polling is goot on network loads with high packet rates and low-end NICs # NB! Do not enable it if you want more than one netisr thread #options DEVICE_POLLING # Eliminate datacopy on socket read-write # To take advantage with zero copy sockets you should have an MTU of 8K(amd64) # (4k for i386). This req. is only for receiving data. # Read more in man zero_copy_sockets #options ZERO_COPY_SOCKETS # Support TCP sign. Used for IPSec options TCP_SIGNATURE options IPSEC # This ones can be loaded as modules. They described in loader.conf section #options ACCEPT_FILTER_DATA #options ACCEPT_FILTER_HTTP # Adding ipfw, also can be loaded as modules options IPFIREWALL options IPFIREWALL_VERBOSE options IPFIREWALL_VERBOSE_LIMIT=10 options IPFIREWALL_DEFAULT_TO_ACCEPT options IPFIREWALL_FORWARD # Adding kernel NAT options IPFIREWALL_NAT options LIBALIAS # Traffic shaping options DUMMYNET # Divert, i.e. for userspace NAT options IPDIVERT # This is for OpenBSD's pf firewall device pf device pflog # pf's QoS - ALTQ options ALTQ options ALTQ_CBQ # Class Bases Queuing (CBQ) options ALTQ_RED # Random Early Detection (RED) options ALTQ_RIO # RED In/Out options ALTQ_HFSC # Hierarchical Packet Scheduler (HFSC) options ALTQ_PRIQ # Priority Queuing (PRIQ) options ALTQ_NOPCC # Required for SMP build # Pretty console # Manual can be found here http://forums.freebsd.org/showthread.php?t=6134 #options VESA #options SC_PIXEL_MODE # Disable reboot on Ctrl Alt Del #options SC_DISABLE_REBOOT # Change normal|kernel messages color options SC_NORM_ATTR=(FG_GREEN|BG_BLACK) options SC_KERNEL_CONS_ATTR=(FG_YELLOW|BG_BLACK) # More scroll space options SC_HISTORY_SIZE=8192 # Adding hardware crypto device device crypto device cryptodev # Useful network interfaces device vlan device tap #Virtual Ethernet driver device gre #IP over IP tunneling device if_bridge #Bridge interface device pfsync #synchronization interface for PF device carp #Common Address Redundancy Protocol device enc #IPsec interface device lagg #Link aggregation interface device stf #IPv4-IPv6 port # Also for my notebook, but may be used with Opteron #device amdtemp # Support for ECMP. More than one route for destination # Works even with default route so one can use it as LB for two ISP # For now code is unstable and panics (panic: rtfree 2) on route deletions. #options RADIX_MPATH # Multicast routing #options MROUTING #options PIM # DTrace options KDTRACE_HOOKS # all architectures - enable general DTrace hooks options DDB_CTF # all architectures - kernel ELF linker loads CTF data #options KDTRACE_FRAME # amd64-only # Adaptive spining in lockmgr (8.x+) # See http://www.mail-archive.com/[email protected]/msg10782.html options ADAPTIVE_LOCKMGRS # UTF-8 in console (9.x+) #options TEKEN_UTF8 #options TEKEN_XTERM # NCQ support # WARNING! all ad[0-9]+ devices will be renamed to ada[0-9]+ #options ATA_CAM # FreeBSD 9+ # Deadlock resolver thread # For additional information see http://www.mail-archive.com/[email protected]/msg18124.html #options DEADLKRES PS. Also most of FreeBSD's limits can be monitored by # vmstat -z and # limits PPS. variety of network counters can be monitored via # netstat -s In FreeBSD-9 netstat's -Q option appeared, try following command to display netisr stats # netstat -Q PPPS. also see # man 7 tuning PPPPS. I wanted to thank FreeBSD community, especially author of nginx - Igor Sysoev, nginx-ru@ and FreeBSD-performance@ mailing lists for providing useful information about FreeBSD tuning. So here is the question: What tunings are you using on yours FreeBSD servers? You can also post your /etc/sysctl.conf, /boot/loader.conf, kernel options, etc with description of its' meaning (do not copy-paste from sysctl -d). Don't forget to specify server type (web, smb, gateway, etc) Let's share experience!

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  • Testing my new 120 Hz monitor.

    - by D Connors
    I just got a Samsung Syncmaster 2233 at a local store, and it's suppose to reach 120 Hz frequencies. I plan on using it with Nvidia 3D vision later on, but I don't have the hardware for that yet. In the mean time, I just want to test the monitor to see if it's working ok. Obviously, if I set it to 120Hz I can't notice any visual difference compared to 60Hz. So how can I test if the monitor is reaching the higher frequency? Thanks

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  • Displaying dual monitor screenshot in "dual fullscreen" mode

    - by ohadsc
    Suppose I take a PNG screenshot on a dual monitor system (let's assume for simplicity they are identical), The screenshot will capture both monitors. Now say I want to display that screenshot in an image viewer (windows photo viewer, xnview, etc) at fullscreen - I will then have to choose which monitor to display it on, distorting the image. Is there a way to strech it accross both monitors (aside of changing the windows display mode in the screen configuration window) ? I am using Windows 7 Thanks

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  • Can i run this monitor ?

    - by akshay
    I am upto buying new Monitor for mine desktop here are some specs.and you please help me choose a better one (an which one will work)? Graphics property of system : Intel(R) 82845G Graphics Controller Memory 64 MB Memory type 2 Driver version 6.13.01.3317 Monitors i think will be good is. Monitor : http://www.google.com/products/catalog?q=viewsonic+22&cid=10503070423897692907&ei=MKj_S5OGCpOgjgSghsX2CA&sa=title&ved=0CAcQ8wIwADgA&os=tech-specs

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