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  • Class design when working with dataset

    - by MC
    If you have to retrieve data from a database and bring this dataset to the client, and then allow the user to manipulate the data in various ways before updating the database again, what is a good class design for this if the data tables will not have a 1:1 relationship with the class objects? Here are some I came up with: Just manipulate the DataSet itself on the client and then send it back to the database as is. This will work though obviously the code will be very dirty and not well-structured. Same as #1, but wrap the dataset code around classes. What I mean is that you may have a class that takes a dataset or a datatable in its constructor, and then provides public methods and properties to simplify the code. Inside these methods and properties it will be reading or manipulating the dataset. To update the database afterwards will be easy because you already have the updated dataset. Get rid of the dataset entirely on the client, convert to objects, then convert back to a dataset when needing to update the database. Is there any good resources where I can find information on this?

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  • How to implement jsf validator?

    - by Krishna
    HI, I want to know how to implement Validator in JSF. What is the advantages of declaring the validator-id. When it will be called in the life cycle?. I have implemented the following code. Please find out what is wrong in the code. I am not seeing it called anywhere in the life cycle. <?xml version="1.0"?> <!DOCTYPE faces-config PUBLIC "-//Sun Microsystems, Inc.//DTD JavaServer Faces Config 1.1//EN" "http://java.sun.com/dtd/web-facesconfig_1_1.dtd"> <faces-config> <lifecycle> <phase-listener>javabeat.net.jsf.JsfPhaseListener</phase-listener> </lifecycle> <validator> <validator-id>JsfValidator</validator-id> <validator-class>javabeat.net.jsf.JsfValidator</validator-class> </validator> <managed-bean> <managed-bean-name>jsfBean</managed-bean-name> <managed-bean-class>javabeat.net.beans.ManagedBean</managed-bean-class> <managed-bean-scope>request</managed-bean-scope> </managed-bean> <navigation-rule> <navigation-case> <from-outcome>success</from-outcome> <to-view-id>success.jsp</to-view-id> </navigation-case> </navigation-rule> </faces-config> public class JsfValidator implements Validator { public JsfValidator() { System.out.println("Inside JsfValidator Constructor"); } @Override public void validate(FacesContext facesContext, UIComponent uiComponent, Object object) throws ValidatorException { System.out.println("Inside Validator"); } }

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  • android: consume key press, bypassing framework processing

    - by user360024
    What I want android to do: when user presses a single key, have the view respond, but do so without opening a text area and displaying the character associated with the key that was pressed, and without requiring that the Enter key be pressed, and without requiring that the user press Esc to make the text area go away. For example, when user presses "u" (and doesn't press Enter), that means "undo the last action", so the controller and model immediately undo the last action, then the view does an invalidate() and user sees that their last action has been undone. In other words the "u" key press should be silently processed, such that the only visual result is that user's last action has been undone. I've implemented OnKeyListener and provided an onKey() method: the class: public class MyGameView extends View implements OnKeyListener{ in the constructor: //2010jun06, phj: With onKey(), helps let this View consume key presses // before the framework gets a chance to consume the key press. setOnKeyListener((View.OnKeyListener)this); the onKey() method: public boolean onKey(View v, int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_R) { Log.d("BWA", "In onKey received keycode associated with R."); } return true; // meaning the event (key press) has been consumed, so // the framework should not handle this event. } but when user presses "u" key on the emulator keypad, a textarea is opened at the bottom of the screen, the "u" charater is displayed there, and the onKey() method doesn't execute until user presses the Enter key. Is there a way to make android do what I want? Thanks,

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  • Basic PHP OOPS Query

    - by appu
    Ok. I am starting out OOPS in PHP. Created a couple of classes: customer(parent) and sales(child) class that inherits from parent class. Created another testcustomer.php in which a new sales object is created however the salesprint() function defined in the sales class does not echo out customer's name though it is set to be "Jane" in the class.customer.php(parent). My thinking is that when sales class extends customer class PHP automatically includes all the code from class.customer.php to sales.customer.php and therefore the constructor in parent class set $name to "Jane". Here is the code: class.customer.php <?php class customer{ private $name; private $cust_no; public function __construct($customerid) { $this->name = 'Jane'; $this->cust_no = $customerid; } } ?> class.sales.php <?php require_once('class.customer.php'); class sales extends customer{ public function salesprint($customerid) { echo "Hello $this->name this is a print of your purchased products"; } } ?> testcustomer.php require_once('class.sales.php'); $objsales = new sales(17); $objsales->salesprint(17); ?> The Output I get Hello this is a print of your purchased products. What am i doing wrong ? thanks romesh

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  • Difficulty porting raw PCM output code from Java to Android AudioTrack API.

    - by IndigoParadox
    I'm attempting to port an application that plays chiptunes (NSF, SPC, etc) music files from Java SE to Android. The Android API seems to lack the javax multimedia classes that this application uses to output raw PCM audio. The closest analog I've found in the API is AudioTrack and so I've been wrestling with that. However, when I try to run one of my sample music files through my port-in-progress, all I get back is static. My suspicion is that it's the AudioTrack I've setup which is at fault. I've tried various different constructors but it all just outputs static in the end. The DataLine setup in the original code is something like: AudioFormat audioFormat = new AudioFormat( AudioFormat.Encoding.PCM_SIGNED, 44100, 16, 2, 4, 44100, true ); DataLine.Info lineInfo = new DataLine.Info( SourceDataLine.class, audioFormat ); DataLine line = (SourceDataLine)AudioSystem.getLine( lineInfo ); The constructor I'm using right now is: AudioTrack = new AudioTrack( AudioManager.STREAM_MUSIC, 44100, AudioFormat.CHANNEL_CONFIGURATION_STEREO, AudioFormat.ENCODING_PCM_16BIT, AudioTrack.getMinBufferSize( 44100, AudioFormat.CHANNEL_CONFIGURATION_STEREO, AudioFormat.ENCODING_PCM_16BIT ), AudioTrack.MODE_STREAM ); I've replaced constants and variables in those so they make sense as concisely as possible, but my basic question is if there are any obvious problems in the assumptions I made when going from one format to the other.

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  • Textfield - what is wxTextCtrlNameStr?

    - by Wallter
    I'm trying to create a basic wxWidgets program with a text entry box, in the constructor there is a variable wxTextCtrlNameStr - in researching I can't seem to find wxTextCtrlNameStr? any help? wxTextCtrl(wxWindow* parent, wxWindowID id, const wxString& value = "", const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxTextCtrlNameStr) My Code: MainFrame::MainFrame(const wxString& title) : wxFrame(NULL, wxID_ANY, title) { wxButton * Centigrade = new wxButton(this, BUTTON_CENTIGRADE, _T("to Centigrade"), wxPoint(20, 20), wxDefaultSize, 0); wxButton * Fahrenheit = new wxButton(this, BUTTON_FAHRENHEIT, _T("to Fahrenheit"), wxPoint(20, 40), wxDefaultSize, 0); F_txt = new wxTextCtrl(this, TXT_F_Main, "0", wxDefaultPosition, wxDefaultSize, wxDefaultValidator, wxTextCtrlNameStr); /***********************************************/ C_txt = new wxTextCtrl(this, TXT_C_Main, "0", wxDefaultPosition, wxDefaultSize, wxDefaultValidator, wxTextCtrlNameStr); /***********************************************/ ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...

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  • paintComponent on JPanel, image flashes and then disappears

    - by mark
    I have a JApplet (MainClass extends JApplet), a JPanel (ChartWindow extends JPanel) and a Grafico class. The problem is that the Grafico class instance has 2 JPanel that should show 2 images (1 for each panel) but the images are shown and after a little while they disappears: instead of them i get a gray background (like an empty JPanel). This happens for every repaint() call (that are made in the ChartWindow class) the MainClass init() contains chartwindow=new ChartWindow(); add(chartwindow) chartwindow has a Grafico instance. it's the ChartWindow's paintComponent (override) paintComponent(Graphics g) { super.paintComponent(g); Image immagineGrafico=createImage(grafico.pannelloGrafico.getWidth() ,grafico.pannelloGrafico.getHeight()); Image immagineVolumi=createImage(grafico.pannelloVolumi.getWidth() ,grafico.pannelloVolumi.getHeight()); Graphics2D imgGrafico=(Graphics2D)immagineGrafico.getGraphics(); Graphics2D imgVolumi=(Graphics2D)immagineVolumi.getGraphics(); grafico.draw(imgGrafico,imgVolumi,mouseX,mouseY); ((Graphics2D)grafico.pannelloGrafico.getGraphics()).drawImage(immagineGrafico,0,0,this); ((Graphics2D)grafico.pannelloVolumi.getGraphics()).drawImage(immagineVolumi,0,0,this); } grafico's JPanels are added this way in the ChartWindow's constructor grafico=new Grafico() ................ add(grafico.pannelloGrafico); add(grafico.pannelloVolumi); Tell me if you need more information, thank you very much :-)

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  • C++. How to define template parameter of type T for class A when class T needs a type A template parameter?

    - by jaybny
    Executor class has template of type P and it takes a P object in constructor. Algo class has a template E and also has a static variable of type E. Processor class has template T and a collection of Ts. Question how can I define Executor< Processor<Algo> > and Algo<Executor> ? Is this possible? I see no way to defining this, its kind of an "infinite recursive template argument" See code. template <class T> class Processor { map<string,T> ts; void Process(string str, int i) { ts[str].Do(i); } } template <class P> class Executor { Proc &p; Executor(P &p) : Proc(p) {} void Foo(string str, int i) { p.Process(str,i); } Execute(string str) { } } template <class E> class Algo { static E e; void Do(int i) {} void Foo() { e.Execute("xxx"); } } main () { typedef Processor<Algo> PALGO; // invalid typedef Executor<PALGO> EPALGO; typedef Algo<EPALGO> AEPALGO; Executor<PALGO> executor(PALGO()); AEPALGO::E = executor; }

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  • ObjectiveC - Releasing objects added as parameters

    - by NobleK
    Ok, here goes. Being a Java developer I'm still struggling with the memory management in ObjectiveC. I have all the basics covered, but once in a while I encounter a challenge. What I want to do is something which in Java would look like this: MyObject myObject = new MyObject(new MyParameterObject()); The constructor of MyObject class takes a parameter of type MyParameterObject which I initiate on-the-fly. In ObjectiveC I tried to do this using following code: MyObject *myObject = [[MyObject alloc] init:[[MyParameterObject alloc] init]]; However, running the Build and Analyze tool this gives me a "Potential leak of an object" warning for the MyParameter object which indeed occurs when I test it using Instruments. I do understand why this happens since I am taking ownership of the object with the alloc method and not relinquishing it, I just don't know the correct way of doing it. I tried using MyObject *myObject = [[MyObject alloc] init:[[[MyParameterObject alloc] init] autorelease]]; but then the Analyze tool told me that "Object sent -autorelease too many times". I could solve the issue by modifying the init method of MyParameterObject to say return [self autorelease]; in stead of just return self;. Analyze still warnes about a potential leak, but it doesn't actually occur. However I believe that this approach violates the convention for managing memory in ObjectiveC and I really want to do it the right way. Thanx in advance.

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  • ASP.NEt MVC 2 application error on IIS7 works fine on local machine

    - by aspCoolguy
    My ASP.NET MVC2 application is developed using 1. VS 2010 2. Linq To SQL for Models Here is Call controller code: namespace CallTrackMVC.Controllers { public class CallController : Controller { private CallTrackRepository repository; public CallController():this(new CallTrackRepository()) { } public CallController(CallTrackRepository newRepository) { repository = newRepository; } } } Error on IIS7 when browsing the Call Create page is NullReferenceException: Object reference not set to an instance of an object.] CallTrackMVC.Models.ExecOfficeDataContext..ctor() in C:\ClearCase\rartadi_view\STS_Dev_TEST\CallTrackMVC\Models\ExecOffice.designer.cs:71 CallTrackMVC.Controllers.CallController..ctor() in C:\ClearCase\rartadi_view\STS_Dev_TEST\CallTrackMVC\Controllers\CallController.cs:16 [TargetInvocationException: Exception has been thrown by the target of an invocation.] System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck) +0 System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache) +117 System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipVisibilityChecks, Boolean skipCheckThis, Boolean fillCache) +247 System.Activator.CreateInstance(Type type, Boolean nonPublic) +106 System.Web.Mvc.DefaultControllerFactory.GetControllerInstance(RequestContext requestContext, Type controllerType) +102 [InvalidOperationException: **An error occurred when trying to create a controller of type 'CallTrackMVC.Controllers.CallController'. Make sure that the controller has a parameterless public constructor.**] System.Web.Mvc.DefaultControllerFactory.GetControllerInstance(RequestContext requestContext, Type controllerType) +541 System.Web.Mvc.DefaultControllerFactory.CreateController(RequestContext requestContext, String controllerName) +85 System.Web.Mvc.MvcHandler.ProcessRequestInit(HttpContextBase httpContext, IController& controller, IControllerFactory& factory) +165 System.Web.Mvc.MvcHandler.BeginProcessRequest(HttpContextBase httpContext, AsyncCallback callback, Object state) +80 System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +389 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +371 Code in Global.asax is protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes); } Any suggestion would be a great help.

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  • Immutable classes in C++

    - by ereOn
    Hi, In one of my projects, I have some classes that represent entities that cannot change once created, aka. immutable classes. Example : A class RSAKey that represent a RSA key which only has const methods. There is no point changing the existing instance: if you need another one, you just create one. My objects sometimes are heavy and I enforced the use of smart pointers to avoid copy. So far, I have the following pattern for my classes: class RSAKey : public boost::noncopyable, public boost::enable_shared_from_this<RSAKey> { public: /** * \brief Some factory. * \param member A member value. * \return An instance. */ static boost::shared_ptr<const RSAKey> createFromMember(int member); /** * \brief Get a member. * \return The member. */ int getMember() const; private: /** * \brief Constructor. * \param member A member. */ RSAKey(int member); /** * \brief Member. */ const int m_member; }; So you can only get a pointer (well, a smart pointer) to a const RSAKey. To me, it makes sense, because having a non-const reference to the instance is useless (it only has const methods). Do you guys see any issue regarding this pattern ? Are immutable classes something common in C++ or did I just created a monster ? Thank you for your advices !

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  • boost::filesystem - how to create a boost path from a windows path string on posix plattforms?

    - by VolkA
    I'm reading path names from a database which are stored as relative paths in Windows format, and try to create a boost::filesystem::path from them on a Unix system. What happens is that the constructor call interprets the whole string as the filename. I need the path to be converted to a correct Posix path as it will be used locally. I didn't find any conversion functions in the boost::filesystem reference, nor through google. Am I just blind, is there an obvious solution? If not, how would you do this? Example: std::string win_path("foo\\bar\\asdf.xml"); std::string posix_path("foo/bar/asdf.xml"); // loops just once, as part is the whole win_path interpreted as a filename boost::filesystem::path boost_path(win_path); BOOST_FOREACH(boost::filesystem::path part, boost_path) { std::cout << part << std::endl; } // prints each path component separately boost::filesystem::path boost_path_posix(posix_path); BOOST_FOREACH(boost::filesystem::path part, boost_path_posix) { std::cout << part << std::endl; }

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  • Html.ListBox() and MultiselectList

    - by Ivan90
    Hi guys, I've a little problem with an Html.ListBox! I am developing a personal blog in ASP.NET MVC 1.0 and I created an adminpanel where I can add and edit a post! During this two operations, I can add also tags! I think of use an Html.ListBox() helper to list all tags, and so I can select multiple tags to add in a post! The problem isn't during the add mode, but in the edit mode, where I have to pre-select post's tags! I read that I have to use a MultiSelectList and so in its constructor pass, tags' list and tag's list(pre-selected value). But I don't know how to use this class! I post, some code: This is my models method that get all list tags in selectlist public IEnumerable<SelectListItem> GetTagsListBox() { return from t in db.Tags orderby t.IDTag descending select new SelectListItem { Text = t.TagName, Value = t.IDTag.ToString(), }; } So in Edit (Get and Post), Add(Get and Post) I use a ViewData to pass this list in Html.ListBox(). ViewData["Tags"] = tagdb.GetTagsListBox(); And in my view <%=Html.ListBox("Tags",ViewData["Tags"] as SelectList) %> So with this code it's ok in Add Mode! But in Edit Mode I need to pre-select those values! So Now, of course I have to create a method that get all tagsbypostid! and then in ViewData what Must I to pass? Any suggest?

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  • How to get child nodes after store load

    - by Azincourt
    Version: ExtJs 4.1 To change the child items I use this function: TreeStore (Ext.data.TreeStore) storeId : 'treeStore', ... constructor: function( oConfig ) { ... this.on( 'expand', function( oObj ) { oObj.eachChild(function(oNode) { switch(oNode.data.type) { case "report": oNode.set('icon', strIconReport); break; case "view": oNode.set('icon', strIconView); break; } }); }); Reload After removing or adding items in the tree, I reload the tree somewhere else with: var oStore = Ext.getStore('treeStore'); oStore.load({ node : oNode, params : { newpath : oNode.data.path, overwrite : true } }); Although it is the same store treeStore, after loading and expanding to the correct path, the icons are not changed since the .on( 'expand') function is not called. Why? Question How can I change the icons of this newly loaded store before it expands to the node path? What I tried Before calling .load() I tried to edit the children with oNode.eachChild(function(oChild) {} but no success.

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  • correct way of initializing variables

    - by OVERTONE
    ok this is just a shot in the dark but it may be the cause of most of the errors ive gotten. when your initializing something. lets say a smal swing program. would it go liek this variables here { private Jlist contactList; String [] contactArray; ArrayList <String> contactArrayList; ResultSet namesList constructor here public whatever() { GridLayout aGrid = new GridLayout(2,2,10,10); contact1 = new String(); contact2 = new String(); contact3 = new String(); contactArrayList = new ArrayList<String>(); // is something supposed too go in the () of this JList? contactList = new JList(); contactArray = new String[5]; from1 =new JLabel ("From: " + contactArray[1]); gridlayout.add(components)// theres too many components to write onto SO. } // methods here public void fillContactsGui() { createConnection(); ArrayList<String> contactsArrayList = new ArrayList<String>(); while (namesList.next()) { contactArrayList.add(namesList.getString(1)); ContactArray[1] = namesList[1]; } } i know this is probably a huge beginner question but this is the code ive gotten used too. im initializing thigns three and fours times without meaning too because im not sure where they gp. can anyone shed some light on this? p.s. sorry for the messy sample code. i done my best.

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  • 'C++ object destroyed' in QComboBox descendant editor in delegate

    - by Max
    Hi, all! I have modified combobox to hold colors, using QtColorCombo (http://qt.nokia.com/products/appdev/add-on-products/catalog/4/Widgets/qtcolorcombobox) as howto for the 'more...' button implementation details. It works fine in C++ and in PyQt on linux, but I get 'underlying C++ object was destroyed' when use this control in PyQt on Windows. It seels like the error happens when: ... # in constructor: self.activated.connect(self._emitActivatedColor) ... def _emitActivatedColor(self, index): if self._colorDialogEnabled and index == self.colorCount(): print '!!!!!!!!! QtGui.QColorDialog.getColor()' c = QtGui.QColorDialog.getColor() # <----- :( delegate fires 'closeEditor' print '!!!!!!!!! ' + c.name() if c.isValid(): self._numUserColors += 1 #at the next line currentColor() tries to access C++ layer and fails self.addColor(c, self.currentColor().name()) self.setCurrentIndex(index) ... Maybe console output will help. I've overridden event() in editor and got: ... MouseButtonRelease FocusOut Leave Paint Enter Leave FocusIn !!!!!!!!! QtGui.QColorDialog.getColor() WindowBlocked Paint WindowDeactivate !!!!!!!!! 'CloseEditor' fires! Hide HideToParent FocusOut DeferredDelete !!!!!!!!! #6e6eff ... Can someone explain, why there is such a different behaviour in the different environments, and maybe give a workaround to fix this. Here is minimal example: http://docs.google.com/Doc?docid=0Aa0otNVdbWrrZDdxYnF3NV80Y20yam1nZHM&hl=en

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  • Mutual class instances in C++

    - by SepiDev
    Hi guys. What is the issue with this code? Here we have two files: classA.h and classB.h classA.h: #ifndef _class_a_h_ #define _class_a_h_ #include "classB.h" class B; //???? class A { public: A() { ptr_b = new B(); //???? } virtual ~A() { if(ptr_b) delete ptr_b; //???? num_a = 0; } int num_a; B* ptr_b; //???? }; #endif //_class_a_h_ classB.h: #ifndef _class_b_h_ #define _class_b_h_ #include "classA.h" class A; //???? class B { public: B() { ptr_a = new A(); //???? num_b = 0; } virtual ~B() { if(ptr_a) delete ptr_a; //???? } int num_b; A* ptr_a; //???? }; #endif //_class_b_h_ when I try to compile it, the compiler (g++) says: classB.h: In constructor ‘B::B()’: classB.h:12: error: invalid use of incomplete type ‘struct A’ classB.h:6: error: forward declaration of ‘struct A’ classB.h: In destructor ‘virtual B::~B()’: classB.h:16: warning: possible problem detected in invocation of delete operator: classB.h:16: warning: invalid use of incomplete type ‘struct A’ classB.h:6: warning: forward declaration of ‘struct A’ classB.h:16: note: neither the destructor nor the class-specific operator delete will be called, even if they are declared when the class is defined.

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  • Which design pattern is most appropriate?

    - by Anon
    Hello, I want to create a class that can use one of four algorithms (and the algorithm to use is only known at run-time). I was thinking that the Strategy design pattern sounds appropriate, but my problem is that each algorithm requires slightly different parameters. Would it be a bad design to use strategy, but pass in the relevant parameters into the constructor?. Here is an example (for simplicity, let's say there are only two possible algorithms) ... class Foo { private: // At run-time the correct algorithm is used, e.g. a = new Algorithm1(1); AlgorithmInterface* a; }; class AlgorithmInterface { public: virtual void DoSomething = 0; }; class Algorithm1 : public AlgorithmInterface { public: Algorithm1( int i ) : value(i) {} virtual void DoSomething(){ // Does something with int value }; int value; }; class Algorithm2 : public AlgorithmInterface { public: Algorithm2( bool b ) : value(b) {} virtual void DoSomething(){ // Do something with bool value }; bool value; };

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  • Threadsafe way of exposing keySet()

    - by Jake
    This must be a fairly common occurrence where I have a map and wish to thread-safely expose its key set: public MyClass { Map<String,String> map = // ... public final Set<String> keys() { // returns key set } } Now, if my "map" is not thread-safe, this is not safe: public final Set<String> keys() { return map.keySet(); } And neither is: public final Set<String> keys() { return Collections.unmodifiableSet(map.keySet()); } So I need to create a copy, such as: public final Set<String> keys() { return new HashSet(map.keySet()); } However, this doesn't seem safe either because that constructor traverses the elements of the parameter and add()s them. So while this copying is going on, a ConcurrentModificationException can happen. So then: public final Set<String> keys() { synchronized(map) { return new HashSet(map.keySet()); } } seems like the solution. Does this look right?

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  • SCJP Book, IO section: Is this a typo or is there a reason it would look like this?

    - by iamchuckb
    My question is about line 4, where the new PrintWriter is created with the constructor taking the FileWriter fw as a parameter. I don't understand the use of chaining the BufferedWriter bw to FileWriter if it isn't used later on in the actual writing. Can Java apply chaining in a way that bw still somehow affects the rest of the program? 16. try { 17. FileWriter fw = new FileWriter(test); 18. BufferedWriter bw = new BufferedWriter(fw, 1024); 19. PrintWriter out = new PrintWriter(fw); 20. out.println("<html><body><h1>"); 21. out.println(args[0]); 22. out.println("</h1></body></html>"); 23. out.close(); 24. bw.close(); 25. fw.close(); 26. }catch(IOException e) { 27. e.printStackTrace(); 28. } I think it is probably a typo and they meant to use bw as the parameter for PrintWriter out but like the title says, I'm new to this. Thanks to all in advance.

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  • Serializing Configurations for a Dependency Injection / Inversion of Control

    - by Joshua Starner
    I've been researching Dependency Injection and Inversion of Control practices lately in an effort to improve the architecture of our application framework and I can't seem to find a good answer to this question. It's very likely that I have my terminology confused, mixed up, or that I'm just naive to the concept right now, so any links or clarification would be appreciated. Many examples of DI and IoC containers don't illustrate how the container will connect things together when you have a "library" of possible "plugins", or how to "serialize" a given configuration. (From what I've read about MEF, having multiple declarations of [Export] for the same type will not work if your object only requires 1 [Import]). Maybe that's a different pattern or I'm blinded by my current way of thinking. Here's some code for an example reference: public abstract class Engine { } public class FastEngine : Engine { } public class MediumEngine : Engine { } public class SlowEngine : Engine { } public class Car { public Car(Engine e) { engine = e; } private Engine engine; } This post talks about "Fine-grained context" where 2 instances of the same object need different implementations of the "Engine" class: http://stackoverflow.com/questions/2176833/ioc-resolve-vs-constructor-injection Is there a good framework that helps you configure or serialize a configuration to achieve something like this without hard coding it or hand-rolling the code to do this? public class Application { public void Go() { Car c1 = new Car(new FastEngine()); Car c2 = new Car(new SlowEngine()); } } Sample XML: <XML> <Cars> <Car name="c1" engine="FastEngine" /> <Car name="c2" engine="SlowEngine" /> </Cars> </XML>

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  • Nesting arbitrary objects in Java

    - by user1502381
    I am having trouble solving a particular problem in Java (which I did not find by search). I do not know how to create a nested lists of objects - with a different type of object/primitive type at the end. For example: *Note: only an example. I am actually doing this below with something other than Employee, but it serves as simple example. I have an array of an object Employee. It contains information on the Employee. public class Employee { int age int salary int yearsWorking public Employee () { // constructor... } // Accessors } What I need to do is organize the Employees by quantiles/percentiles. I have done so by the following: import org.apache.commons.math.stat.descriptive.rank.Percentile; public class EmployeeSort { public void main(String args[]) { Percentile p = new Percentile(); Employee[] employeeArray = new Employee(100); // filled employeeArray double[] ageArray new double[100]; // filled ageArray with ages from employeeArray int q = 25; // Percentile cutoff for (int i = 1; i*q < 100; i++) { // assign percentile cutoff to some array to contain the values } } } Now, the problem I have is that I need to organize the Employees first by the percentiles of age, then percentiles of yearsWorking, and finally by percentiles of salary. My Java knowledge is inadequate right now to solve this problem, but the project I was handed was in Java. I am primarily a python guy, so this problem would have been a lot easier in that language. No such luck.

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  • Thread Safety of C# List<T> for readers

    - by ILIA BROUDNO
    I am planning to create the list once in a static constructor and then have multiple instances of that class read it (and enumerate through it) concurrently without doing any locking. In this article http://msdn.microsoft.com/en-us/library/6sh2ey19.aspx MS describes the issue of thread safety as follows: Public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe. A List can support multiple readers concurrently, as long as the collection is not modified. Enumerating through a collection is intrinsically not a thread-safe procedure. In the rare case where an enumeration contends with one or more write accesses, the only way to ensure thread safety is to lock the collection during the entire enumeration. To allow the collection to be accessed by multiple threads for reading and writing, you must implement your own synchronization. The "Enumerating through a collection is intrinsically not a thread-safe procedure." Statement is what worries me. Does this mean that it is thread safe for readers only scenario, but as long as you do not use enumeration? Or is it safe for my scenario?

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  • Flash compiler error 1061: Call to a possibly undefined method run... but run exists!

    - by Zane Geiger
    So I've been working on making a game in Processing but I think Flash would be a better way to get more people playing it, so I've decided to learn Flash. The problem is that I keep getting really stupid errors on incredibly simple things. For instance, I want to make a 'Block' object to use in a platform game. So I make a new .as file, name it Block.as, and define the Block class within it like so: package { public class Block { public function Block() { // constructor code } public function run() { } } } I don't want to add the code yet, I just want to ensure that this works. So in my main timeline code, I try to create an instance of the Block object and execute its run method: var block1:Block = new Block(); block1.run(); Every time it gives me this inane error: Scene 1, Layer 'Layer 1', Frame 1, Line 2 1061: Call to a possibly undefined method run through a reference with static type Block. What undefined method!? It's defined RIGHT THERE in Block.as. The class file is even in the same folder and everything. I'm getting REALLY annoyed at how poorly Flash handles such a ridiculously simple project. Does anyone know why Flash hates me?

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  • boost::python string-convertible properties

    - by Checkers
    I have a C++ class, which has the following methods: class Bar { ... const Foo& getFoo() const; void setFoo(const Foo&); }; where class Foo is convertible to std::string (it has an implicit constructor from std::string and an std::string cast operator). I define a Boost.Python wrapper class, which, among other things, defines a property based on previous two functions: class_<Bar>("Bar") ... .add_property( "foo", make_function( &Bar::getFoo, return_value_policy<return_by_value>()), &Bar::setFoo) ... I also mark the class as convertible to/from std::string. implicitly_convertible<std::string, Foo>(); implicitly_convertible<Foo, std::string>(); But at runtime I still get a conversion error trying to access this property: TypeError: No to_python (by-value) converter found for C++ type: Foo How to achieve the conversion without too much boilerplate of wrapper functions? (I already have all the conversion functions in class Foo, so duplication is undesirable.

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