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  • Setting image DPI in relation to height/width C#

    - by Aaron
    Hi, I'm writing an application to send some images to a third party, and the images must be 200x200 DPI. The image is a Bitmap and is sized at 500 width and 250 height. The first time I tested the images with the third party, my resolution was incorrect. I merely used image.SetResolution(200,200) to correctly set it to 200x200. This, however, only changed the resolution tag for the image and did not properly, according to my third party technical contact, adjust the image height and width. Is there a ratio that I can use so that for each X units I increment the resolution, I merely increment the corresponding height or width Y units? I thought that I could just increment resolution without having to increment height or width. Thank you, Aaron.

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  • How to return an image in an HTTP response with CherryPy

    - by colinmarc
    I have code which generates a Cairo ImageSurface, and I expose it like so: def preview(...): surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, width, height) ... cherrypy.response.headers['Content-Type'] = "image/png" return surface.get_data() preview.exposed = True This doesn't work (browsers report that the image has errors). I've tested that surface.write_to_png('test.png') works, but I'm not sure what to dump the data into to return it. I'm guessing some file-like object? According to the pycairo documentation, get_data() returns a buffer. I've also now tried: tempf = os.tmpfile() surface.write_to_png(tempf) return tempf Also, is it better to create and hold this image in memory (like I'm trying to do) or write it to disk as a temp file and serve it from there? I only need the image once, then it can be discarded.

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  • Creating an image of an Android phone

    - by Danny
    Does anyone know how to create a 1:1 disk image of an Android phone? I am taking a forensics course and our final project involves creating tools to recover information from a suspect's Android based phone, however to do this we need to be able to create a 1:1 image of the phone's disk for baseline comparisons. Also would the image be loadable into AVD?

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  • Sometimes UIImageView seems to reject the image taken with iPhone Camera

    - by maxbareis
    Hi, it is very strange, because this error doesn't happen all the time... I have the following code: - (IBAction)getPhoto:(id)sender { UIImagePickerController * picker = [[UIImagePickerController alloc] init]; picker.delegate = self; #if TARGET_IPHONE_SIMULATOR picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; #else picker.sourceType = UIImagePickerControllerSourceTypeCamera; #endif [self presentModalViewController:picker animated:YES]; } with the corresponding delegated selector - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [[info objectForKey:@"UIImagePickerControllerOriginalImage"] imageByScalingToSize:CGSizeMake(480, 320)]; [[self imageView] setImage:image]; [picker dismissModalViewControllerAnimated:YES]; } strange thing is, somtimes the image appears in imageView and sometimes not. I have called (gdb) po UIImagePNGRepresentation(image) right after setImage and stuffed the output into a file. The file is a perfect png. Has anyone experienced the same? Has anyone found a solution for it? Thanks in advance Max

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  • image submit button passing value

    - by air
    I have one image submit button like this <input id="enter" name="enter" type="image" value="Login" src="images/btn_login.jpg"/> once i click on this image i got following values enter.x=39&enter.y=11 but i want to get enter=Login on submit how to get enter value as login on submit? Thanks

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  • Setting UITableViewCell button image values during scrolling

    - by Rob
    I am having an issue where I am trying to save whether a repeat image will show selected or not (it is created as a UIButton on a UITableViewCell created in IB). The issue is that since the cell gets re-used randomly, the image gets reset or set somewhere else after you start scrolling. I've looked all over and the advice was to setup an NSMutableArray to store the button's selection state and I am doing that in an array called checkRepeatState My question is: where do I put the if-then-else statement in the code to where it will actually change the button image based on if the checkRepeatState is set to 0 or 1 for the given cell that is coming back into view? Right now, the if-then-else statement I am using has absolutely no effect on the button image when it comes into view. I'm very confused at this point. Thank you ahead of time for any insight you can give!!! My code is as follows: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // set up the cell static NSString *CellIdentifier = @"PlayerCell"; PlayerCell *cell = (PlayerCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (!cell) { [[NSBundle mainBundle] loadNibNamed:@"PlayerNibCells" owner:self options:nil]; cell = tmpCell; self.tmpCell = nil; NSLog(@"Creating a new cell"); } // Display dark and light background in alternate rows -- see tableView:willDisplayCell:forRowAtIndexPath:. cell.useDarkBackground = (indexPath.row % 2 == 0); // Configure the data for the cell. NSDictionary *dataItem = [soundCategories objectAtIndex:indexPath.row]; UILabel *label; label = (UILabel *)[cell viewWithTag:1]; label.text = [dataItem objectForKey:@"AnimalName"]; label = (UILabel *)[cell viewWithTag:2]; label.text = [dataItem objectForKey:@"Description"]; UIImageView *img; img = (UIImageView *)[cell viewWithTag:3]; img.image = [UIImage imageNamed:[dataItem objectForKey:@"Icon"]]; NSInteger row = indexPath.row; NSNumber *checkValue = [checkRepeatState objectAtIndex:row]; NSLog(@"checkValue is %d", [checkValue intValue]); // Reusing cell; make sure it has correct image based on checkRepeatState value UIButton *repeatbutton = (UIButton *)[cell viewWithTag:4]; if ([checkValue intValue] == 1) { NSLog(@"repeatbutton is selected"); [repeatbutton setImage:[UIImage imageNamed:@"repeatselected.png"] forState:UIControlStateSelected]; [repeatbutton setNeedsDisplay]; } else { NSLog(@"repeatbutton is NOT selected"); [repeatbutton setImage:[UIImage imageNamed:@"repeat.png"] forState:UIControlStateNormal]; [repeatbutton setNeedsDisplay]; } cell.accessoryType = UITableViewCellAccessoryNone; return cell; }

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  • CSS - Colorizing Grayscale Image

    - by Steve
    In CSS, is there a standard way to colorize or apply a tint to a grayscale image? I would like to create a grayscale image to show focus over an element, and allow the color of the focus to be configurable by colorizing the grayscale image. Thanks

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  • Wicket Drag and drop functionality for adding an image

    - by Marcel
    I'm making a wicket app that can manage some options for a cashdesk app. One of the options is to change the image of a selected Product. The user(manager) can choose from the already present images in the database (SQL) when this option is selected, or add a new image if the desired image is not present. Don't mention the test names and awesome images (it's still in test-fase) I prefer to see the adding of an image achieved by Drag and Drop html5 demo [dnd-upload] (From the desktop into the browser) I'm currently using Wicket-6.2.0 and wicket-dnd 0.5.0 and i can't seem to get this working! All examples I can find are from wicket 2.x or lower. It is possible to use drag and drop in Wicket-6.2, but how do I achieve this? There seems to be some DraggableBehavior in wicket? Any help is welcome! [UPDATE] Upgraded to wicket-dnd 0.6

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  • rotate an image aroound a point

    - by Girish
    Hi all, I have an image which is of rectangular dimension, eg 30 x 60 pixels I want to rotate this image around the bottom center of the image, i.e i want to set the pivot in the above example as (15, 60 )pixel. I am using a drawble and matrix to get this done, whatever i try i always end up rotating around center of the image. Code is : Bitmap bitmapOrg = BitmapFactory.decodeFile("/sdcard/DCIM/2010-06-01_15-32-42_821.jpg"); // float angle = (angle + 10.0f)%360.0f; if(null !=bitmapOrg) { int width = bitmapOrg.getWidth(); int height = bitmapOrg.getHeight(); int newWidth = 15; int newHeight = 15; // calculate the scale - in this case = 0.4f float scaleWidth = ((float) newWidth) / width; float scaleHeight = ((float) newHeight) / height; /* Canvas c = new Canvas(bitmapOrg); float px = ; float py; c.rotate(angle, px, py)*/ // createa matrix for the manipulation Matrix matrix = new Matrix(); // resize the bit map matrix.postScale(scaleWidth, scaleHeight); // rotate the Bitmap // matrix.postRotate(45); // recreate the new Bitmap Bitmap resizedBitmap = Bitmap.createBitmap(bitmapOrg, 0, 0, width, height, matrix, true); // make a Drawable from Bitmap to allow to set the BitMap // to the ImageView, ImageButton or what ever BitmapDrawable bmd = new BitmapDrawable(resizedBitmap); ImageView imageView = new ImageView(this); // set the Drawable on the ImageView imageView.setImageDrawable(bmd); // center the Image imageView.setScaleType(ScaleType.CENTER); // imageView.layout(100, 300, 0, 0); // linLayout.addView(imageView); // add ImageView to the Layout linLayout.addView(imageView, new AbsoluteLayout.LayoutParams( LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT, 10, 30 ) ); can anyone let me know how to get this rectified?

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  • Generating MySQL UPDATE statements containing BLOB image data

    - by Bob
    I'm trying to write an SQL statement that will generate an SQL script that will update a BLOB field with an IMAGE being selected from the database. This is what I have: select concat( 'UPDATE `IMAGE` SET THUMBNAIL = ', QUOTE( THUMBNAIL ), ' WHERE ID = ', ID, ';' ) as UPDATE_STATEMENT from IMAGE; In the above, THUMBNAIL is a BLOB field containing raw image data. When I run the resulting script I get the following error: ERROR at line 2: Unknown command '\\'. I first tried this without the QUOTE() function, like so: select concat( 'UPDATE `IMAGE` SET THUMBNAIL = \'', THUMBNAIL, '\' WHERE ID = ', ID, ';' ) as UPDATE_STATEMENT from IMAGE; Running the resulting script produces this error: ERROR at line 2: Unknown command '\0'. What is the proper function to apply to this BLOB field in the select, so the UPDATE statements will work? If context is required, I'm looking to migrate thumbnails generated on one server to another server for certain image IDs only. I would use mysqldump, but I don't want to clobber the entire table. Any help is greatly appreciated!

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  • Jquery scrolling image top to bottom direction

    - by Geetha
    Hi, I have the following code to scroll images in vertical direction (uses jCarouselLite) Code: $('#image').jCarouselLite({ speed: 1000, visible: 1, circular: true, auto: 5000, scroll: 1, vertical: true }); Needs: This code allows the image to scroll bottom to top direction. I want to scroll image in reverse direction.[Top to Bottom] Geetha.

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  • WCF service for receiving image

    - by elgrego
    What is the best way to create a webservice for accepting an image. The image might be quite big and I do not want to change the default receive size for the web application. I have written one that accepts a binary image but that I feel that there has to be a better alternative.

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  • jquery background image rotating script doesn't work

    - by Catfish
    I'm writing this script to rotate a background Image every 3 seconds but it doesn't work at all and i'm stumped as to why not. $(document).ready(function() { var inc = 0; var bgImages = new Array(); bgImages.push("../Images/backgroundDog-small.jpg"); bgImages.push("../Images/backgroundDog1-small.jpg"); bgImages.push("../Images/backgroundDog2-small.jpg"); bgImages.push("../Images/backgroundDog3-small.jpg"); setInterval(change, 3000); function change() { //if we're not at the end of the array if (inc < (bgImages.length)) { var image = bgImages[inc]; $('body').css('backgroundImage', image); console.log(image); inc++; //reset the counter inc and go through the array again } else { inc = 0; } } });

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  • Storing an image map in a database

    - by ColoradoRockie
    I have a requirement to allow users in a content management system to create their own image maps through a gui interface, which I have accomplished. But instead of saving the image map to the page code, I want to save the image map code to a database (sql), which I've also accomplished. When I started down this road in my head I was thinking the whole time that I'd just add the "usemap" attribute at runtime shown below where promo1.ImageMap holds the entire map code: if(promo1.HasImageMap) imgPromotion1.Attributes.Add("usemap", promo1.ImageMap); I guess I didn't think it though well enough, because it seems that "usemap" only expects the name of the existing map to use from the page code, and not the map code as a string. Does anyone have any clever ideas on how to apply the map from the database to the image at run time?

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  • Image through Script, How to add variable to URL

    - by Liso22
    I'm sure it's pretty straightforward since someone just solved a similar problem I had. I have a folder full of city images and need users to see the image corresponding to their city. Right now I'm getting the users location without problem using "geoip_city()" but I don't quite know how to integrate it into the URL of the image. All images have the following format: New York.jpg, Boston.jpg so I just need to make the script put the location before .jpg This is what I'm trying now: <img src="blank.png" id="image" > <script type="text/javascript"> document.getElementById('image').src = "Imagenes/grupos/' + geoip_city() + '.jpg"; </script> I believe I'm just messing with the quotes or something similar. Could anyone tell me what I'm doing wrong? Also this is where I'm testing it: http://chusmix.com/?page_id=1770 Thanks

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  • PIL's Image.show() brings up *two* different viewers

    - by DarenW
    When toying with images in the python shell, I use image.show(), where image is an instance of Image. Long ago nothing happened, but after defining a symlink to mirage named "xv", I was happy. The last few days, show() will bring up both ImageMagick's display and also Mirage. It's not clear where show() gets information on what to run. Documentation wasn't helpful. How to make it behave and bring up only what it thinks is xv?

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  • Zooming image in a scroll view

    - by iSharreth
    I want to zoom an image in a scroll view. I used the below code. All are working fine, but the image is not zooming. Anyone please help. I am a beginner in iPhone app development. I had connected the delegate to files manager and set max zooming to 5 I can see the image. But how can I zoom it. IBOutlet UIScrollView *scrForImg; IBOutlet UIImageView *imgForScr; (void)viewDidLoad { [super viewDidLoad]; NSString *imagePath = [NSString stringWithFormat:@"myImage.png"]; imgForScr.image = [UIImage imageNamed:imagePath]; } -(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView{ return imgForScr; }

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  • Is it possible to put binary image data into html markup and then get the image displayed as usual i

    - by Joern Akkermann
    It's an important security issue and I'm sure this should be possible. A simple example: You run a community portal. Users are registered and upload their pictures. Your application gives security rules whenever a picture is allowed to be displayed. For example users must be friends on each sides by the system, in order that you can view someone else's uploaded pictures. Here comes the problem: it is possible that someone crawls the image directories of your server. But you want to protect your users from such attacks. If it's possible to put the binary data of an image directly into the HTML markup, you can restrict the user access of your image dirs the user and group your web application runs of and pass the image data to your Apache user and group directly in the HTML. The only possible weakness then is the password of the user that your web app runs as. Is there already a possibility?

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  • problem loading texture with transparency with OpenGL ES and Android

    - by Evan Kimia
    Im trying to load an image that has background transparency that will be layered over another texture. When i try and load it, all i get is a white screen. The texture is 512 by 512, and its saved in photoshop as a 24 bit PNG (standard PNG specs in the Photoshop Save for Web and Devices config window). Any idea why its not showing? The texture without transparency shows without a problem. Here is my loadTextures method: public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1); Bitmap normalScheduleLines = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1n); //Generate texture pointers... gl.glGenTextures(3, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[1]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); //Bind our normal schedule bus map lines gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA, normalScheduleLines, 0); normalScheduleLines.recycle(); }

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  • MVC: Upload image in partial view, routing problem

    - by D.J
    I am trying to upload images via a form which sits in partial view using MVC. View Code: <form action="/Item/ImageUpload" method="post" enctype="multipart/form-data"> <%= Html.TextBox("ItemId",Model.ItemId) %> <input type="file" name="file" id="file" /> <input type="submit" value="Add" /> </form> Action Code: public void ImageUpload(string ItemId, HttpPostedFileBase file) { // upload image // Add Image record to database // Associate Image record to Item record //Go back to existing view where the partial view sits RedirectToAction("Details/"+ItemId); } The Image is uploaded successful All the data manipulation are working as expected However instead of redirect to view "Item/Details/id", page went to "/Item/ImageUpload" I tried several different way of doing this including using jsonResultAction, but all failed in this same result. where did i do wrong, any ideas? thanks in advance

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  • Error loading page

    - by blay
    i have this script on my jquery mobile page that calls an insert script(untitled.asp) for data insertion, but when i press the submit buttom it tells me error loading page and it doesn't work <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <link rel="stylesheet" href="http://code.jquery.com/mobile/1.3.0-beta.1/jquery.mobile-1.3.0-beta.1.min.css" /> <script src="http://code.jquery.com/jquery-1.8.3.min.js"></script> <script src="http://code.jquery.com/mobile/1.3.0-beta.1/jquery.mobile-1.3.0-beta.1.min.js"></script> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> </head> <body> <form action="" method="POST" name="form1" id="form1"> <table width="327" border="0"> <tr> <td width="88">Item</td> <td width="185"><label for="item_name"></label> <input type="text" name="item_name" id="item_name" /></td> </tr> <tr> <td>Quantity</td> <td><label for="quantity"></label> <input type="text" name="quantity" id="quantity" /></td> </tr> <tr> <td>Price</td> <td><label for="price"></label> <input type="text" name="price" id="price" /></td> </tr> <tr> <td colspan="2">&nbsp; <input type="submit" value="Submit" /></td> </tr> </table> </form> <script> $(document).ready(function(){ $("form").on('submit',function(event){ event.preventDefault(); data = $(this).serialize(); $.ajax({ type: "POST", url: "untitled.asp", data: data }).done(function( msg ) { alert( "Data Saved: " + msg ); }); }); }); </script> </body> </html> it works fine on the website but when putting it into a mobile app it pops up this error

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  • Processing image data in java me

    - by Trimack
    Hi, I want to process raw data from a picture taken in java me with byte[] snap = videoControl.getSnapshot(encoding); My question is, whether I should try working already with snap or should I first create the image from this array Image im = Image.createImage(snap, 0, snap.length); and then work with that? Or is there some better documentation of both methods, i.e. getSnapshot and createImage than the Java API reference?

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  • Animating an Image

    - by Viral
    hi friends, I m creating a game, in that i want to use some animation, but i m new to animations. I want to create an image ,as soon as i click on imageview, the image should come in bouncing manner as if it is a Ball, so is it possible to do so??? The image is predefined for the game.and it must come after touch begin event occures, can any one help me??? regards viral.

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