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  • javascript: capturing load event on LINK

    - by pgn
    hello everyone, i'm trying to attach an event handler to the load event of a link tag, to execute some code after a stylesheet has loaded. new_element = document.createElement('link'); new_element.type = 'text/css'; new_element.rel = 'stylesheet'; new_element.href = 'http://domain.tld/file.css'; new_element.addEventListener('load', function() { alert('foo'); }, false); document.getElementsByTagName('head')[0].appendChild(new_element) i have tried onreadystatechange as well new_element.onreadystatechange = function() { alert('foo'); } unfortunately neither approach results in an alert being triggered.. Furthermore, new_element.onload is null after registering a handler for the 'load' event with addEventListener.. is that normal? thanks, andrew ps: i may not use any framework in solving this

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  • GWT removeHandler on first event notification

    - by Keith
    I want to remove a GWT event handler the first time I receive an event. I also want to avoid polluting my class with tracking registration objects that aren't really necessary. I currently have it coded as: final HandlerRegistration[] registrationRef = new HandlerRegistration[1]; registrationRef[0] = dialog.addFooHandler(new FooHandler() { public void onFoo(FooEvent event) { HandlerRegistration removeMe = registrationRef[0]; if(removeMe != null) { removeMe.removeHandler(); } // do stuff here } }); but the use of registrationRef makes the code less readable. Is there a better way to do this without adding variables to my class?

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  • Javascript Close Browser or goto external site function

    - by aaroninfidel
    Hello, I've been trying to figure out how I can go about creating a javascript function that will only be called when a user is accessing an external site or closing the window to the current site they're on. So far I've come up with this, any help is greatly appreciated. <script type="text/javascript"> window.onbeforeunload = confirmExit; function getAd() { var myAds = new Array(); myAds[0] = "http://localhost/link1"; myAds[1] = "http://localhost/link2"; var randomAd = Math.floor(Math.random() * myAds.length); return myAds[randomAd]; } function confirmExit(){ alert(getAd()); return false; } </script>

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  • Preventing focus on next form element after showing alert using JQuery

    - by digitalsanctum
    I have some text inputs which I'm validating when a user tabs to the next one. I would like the focus to stay on a problematic input after showing an alert. I can't seem to nail down the correct syntax to have JQuery do this. Instead the following code shows the alert then focuses on the next text input. How can I prevent tabbing to the next element after showing an alert? $('input.IosOverrideTextBox').bind({ blur: function(e) { var val = $(this).val(); if (val.length == 0) return; var pval = parseTicks(val); if (isNaN(pval) || pval == 0.0) { alert("Invalid override: " + val); return false; } }, focus: function() { $(this).select(); } });

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  • Change button's enabled property via checkbox

    - by Ivan Stoyanov
    I tried this javascript but it doesn't work - here I need to change the button's enabled property to true when the checkbox is checked and to false when it isn't. This is my code. <tr> <td colspan="2" align="center"> <asp:CheckBox ID="cbAcceptAgreement" runat="server" OnClientClick="acceptAgreement(this)" /> <asp:Label ID="lblUserAgreement" runat="server" Text="I accept the " /> <asp:HyperLink ID="hlUserAgreement" runat="server" Text="User Agreement" NavigateUrl="Help/UserAgreement.aspx" /> </td> </tr> <tr> <td colspan="2" align="center"> <asp:Button ID="btnRegister" runat="server" Text="Register" /> </td> </tr> <script type="text/javascript"> function acceptAgreement(Obj) { document.getElementById('<%=btnRegister.ClientID%>').disabled = !obj.checked; } </script> Can you help me solve this problem?

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  • form change with javascript

    - by aslum
    I have two drop down lists <select name="branch"> <option value="b">Blacksburg</option> <option value="c">Christiansburg</option> <option value="f">Floyd</option> <option value="m">Meadowbrook</option> </select> but I would like the second list to be different based upon what is selected from the first list. So FREX Blacksburg's might be <select name="room"> <option value="Kitchen">Kitchen Side</option> <option value="Closet">Closet Side</option> <option value="Full">Full Room</option> </select While Christiansburg's is <select name="room"> <option value="Window">Window Side</option> <option value="Door">Door Side</option> <option value="Full">Full Room</option> and of course the options are also different for the other branches... Is it possible to change the second drop down list based on what they select for the first one? I have used javascript a teensy bit, but not much so please explain in detail. Thanks!

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  • Are delegates copied during assignment to an event?

    - by Sir Psycho
    Hi, The following code seems to execute the FileRetrieved event more than once. I thought delegates were a reference type. I was expecting this to execute once. I'm going to take a guess and say that the reference is being passed by value, therefore copied but I don't like guesswork :-) public delegate void DirListEvent<T>(T dirItem); void Main() { DirListEvent<string> printFilename = s => { Console.WriteLine (s); }; var obj = new DirectoryLister(); obj.FileRetrieved += printFilename; obj.FileRetrieved += printFilename; obj.GetDirListing(); } public class DirectoryLister { public event DirListEvent<string> FileRetrieved; public DirectoryLister() { FileRetrieved += delegate {}; } public void GetDirListing() { foreach (var file in Directory.GetFiles(@"C:\")) { FileRetrieved(file); } } }

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  • What's the problem of this piece of JavaScript code?

    - by Yousui
    Hi guys, The following piece of JavaScript code is a cross browser way to add/remove event handler. It will save a deleting method as a property of an HTML element object. Now it works well in FireFox but not in IE6. I can't find out why so I came here for help. Great thanks. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html> <head> <meta http-equiv="Content-type" content="text/html; charset=utf-8" /> <title>pop</title> </head> <body> <input type="text" name="input1" id="input1" value="" /> <div id="result"> </div> <div id="result2" style="width:200px;height:100px;border:1px solid red;"> </div> <button id="stop" name="stop">click me</button><button id="stop2" name="stop2">click me</button> <script type="text/javascript" charset="utf-8"> function handler(e){ e = e || window.event; var key_code = e.keyCode || e.charCode || e.which, source = e.srcElement || e.target; document.getElementById("result").innerHTML = "" + key_code; } function handler2(e){ e = e || window.event; var key_code = e.keyCode || e.charCode || e.which, source = e.srcElement || e.target; document.getElementById("result2").innerHTML = e.button; } function add_event(o, event_type, callback, capture){ o = typeof o === "string" ? document.getElementById(o) : o; if(document.addEventListener){ add_event = function(o, event_type, callback, capture){ o = typeof o === "string" ? document.getElementById(o) : o; capture = typeof(capture) === "undefined" ? false : true; o.addEventListener(event_type, callback, capture); o.removes = o.removes || {}; o.removes[event_type] = function(){ o.removeEventListener(event_type, callback, capture); }; if(!o.remove_event){ o.remove_event = function(type){ if(typeof type === "undefined"){ return; } o.removes[type](); } } } }else if(document.attachEvent){ add_event = function(o, event_type, callback, capture){ o = typeof o === "string" ? document.getElementById(o) : o; capture = typeof(capture) === "undefined" ? false : true; o.attachEvent(event_type, callback); o.removes = o.removes || {}; o.removes[event_type] = function(){ o.detachEvent(event_type, callback); } if(!o.remove_event){ o.remove_event = function(type){ if(typeof type === "undefined"){ return; } o.removes[type](); } } } } add_event(o, event_type, callback, capture); } add_event("input1", "keyup", handler); add_event("input1", "click", handler2); add_event("stop", "click", function(){ document.getElementById("input1").remove_event("keyup"); }); add_event("stop2", "click", function(){ document.getElementById("input1").remove_event("click"); }); </script> </body> </html>

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  • return multiple values?

    - by user295189
    I am trying to return two values in javascript is that possible? var newCodes = function(){ var dCodes = fg.codecsCodes.rs; // Linked ICDs var dCodes2 = fg.codecsCodes2.rs; //Linked CPTs return dCodes, dCodes2; }; Thanks

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  • Interrupting Prototype handler, alert() vs event.stop()

    - by lxs
    Here's the test page I'm using. This version works fine, forwarding to #success: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html><head> <script type="text/javascript" src="prototype.js"></script> </head><body> <form id='form' method='POST' action='#fail'> <button id='button'>Oh my giddy aunt!</button> <script type="text/javascript"> var fn = function() { $('form').action = "#success"; $('form').submit(); } $('button').observe('mousedown', fn); </script> </form> </body></html> If I empty the handler: var fn = function() { } The form is submitted, but of course we are sent to #fail this time. With an alert in the handler: var fn = function() { alert("omg!"); } The form is not submitted. This is awfully curious. With event.stop(), which is supposed to prevent the browser taking the default action: var fn = function(event) { event.stop(); } We are sent to #fail. So alert() is more effective at preventing a submission than event.stop(). What gives? I'm using Firefox 3.6.3 and Prototype 1.6.0.3. This behaviour also appears in Prototype 1.6.1.

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  • Can I interrupt javascript code and then continue on a keystroke?

    - by Brian Ramsay
    I am porting an old game from C to Javascript. I have run into an issue with display code where I would like to have the main game code call display methods without having to worry about how those status messages are displayed. In the original code, if the message is too long, the program just waits for the player to toggle through the messages with the spacebar and then continues. This doesn't work in javascript, because while I wait for an event, all of the other program code continues. I had thought to use a callback so that further code can execute when the player hits the designated key, but I can't see how that will be viable with a lot of calls to display.update(msg) scattered throughout the code. Can I architect things differently so the event-based, asynchronous model works, or is there some other solution that would allow me to implement a more traditional event loop? Am I making sense? Example: // this is what the original code does, but obviously doesn't work in Javascript display = { update : function(msg) { // if msg is too long // wait for user input // ok, we've got input, continue } }; // this is more javascript-y... display = { update : function(msg, when_finished) { // show part of the message $(document).addEvent('keydown', function(e) { // display the rest of the message when_finished(); }); } }; // but makes for amazingly nasty game code do_something(param, function() { // in case do_something calls display I have to // provide a callback for everything afterwards // this happens next, but what if do_the_next_thing needs to call display? // I have to wait again do_the_next_thing(param, function() { // now I have to do this again, ad infinitum } }

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  • jQuery .val Enigma between two input boxes

    - by Matt
    I'm trying to get it so that if I move a red div-square around the screen using jQuery UI and jQuery, then an input field updates with the position of the div. I got that working with a simple .val. But, it's hard to explain why, but I need to make it so that when I move the square, it updates my input box, and when the input box value is changed, another input box reflects the new value of the old input box. Do I make any sense, coz I'm confusing myself :). I made a jsfiddle, so perhaps it'll make more sense there. If you move the red square, then the input box directly above it updates, but the input box above that does not, even though it is programmed to reflect the value of the input box below itself. P.S. Is this specific to only jQuery, or is this problem present in all of JavaScript. Thanks! http://jsfiddle.net/xmCsq/27/

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  • Toggle block in jQuery

    - by user201140
    I'd like to click a header link and have the block directly underneath hide or show (with slideToggle) Thanks <div class='header'><a href='#'>Header</a></div> <div class='block'> <div class='test>Some Text</div> <div class='test>Some Text</div> <div class='test>Some Text</div> </div> <div class='header'><a href='#'>Header</a></div> <div class='block'> <div class='test>Some Text</div> <div class='test>Some Text</div> <div class='test>Some Text</div> </div> <div class='header'><a href='#'>Header</a></div> <div class='block'> <div class='test>Some Text</div> <div class='test>Some Text</div> <div class='test>Some Text</div> </div>

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  • bind event handler on keydown listen function JavaScript jQuery

    - by user1644123
    I am trying to bind a handler to an event. The event is a keydown function. The handler will listen for hit variables to produce one of two conditions. The 1st condition (odd number of hits) will perform 1 function, the 2nd (even number of hits) will perform another function. To elaborate, the 1st function will scroll to one element, the 2nd will scroll to another element. My syntax may be the wrong approach, but it works for the 1st condition, but not the 2nd. I think I have the conditional statement in the wrong place. How can I rewrite this to work as intended? Thank you kindly, in advance! $(document).keydown(function(e) { switch (e.which) { case 37: break; case 38: break; case 39: break; case 40: //bottom arrow key var hits = 0; if (hits % 2 !== 0) { $('#wrap').animate({ scrollTop: $("#scrollToHere").offset().top }, 2800); } else { $('#wrap').animate({ scrollTop: $("#scroll2ToHere").offset().top }, 2800); } hits++; return false; break; } })? *I moved "var hits = 0;" to the top, but it only works! But is there a way I can reset the whole thing after every two hits? I want to reset because when there is a bug and if I press a 3rd time it scrolls to the very top of the page, where there is no element to make it scroll to the top. Why would it scroll to the top of the page if I never scripted it to do so?? *

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  • Event problems with FF

    - by s4v10r
    Hi all :) Made this sweet little script to auto change fields after input. Works nicely in IE, Chrome and Safari, but not in FF or opera. JS code: function fieldChange(id, e){ var keyID = (window.event) ? event.keyCode : e.keyCode; if (document.getElementById(id).value.length >= 2){ if (keyID >= 48 && keyID <= 57 || keyID >= 96 && keyID <= 105){ switch(id){ case "textf1": document.getElementById("textf2").focus(); break; case "textf2": document.getElementById("textf3").focus(); break; case "textf3": if (document.getElementById(id).value.length >= 4){ document.getElementById("nubPcode").focus(); } break; } } } HTML: <div class="privateOrderSchema"> <input type="text" id="textf1" name="textf1" maxlength="2" size="4" onKeyUp="fieldChange('textf1')"/>- <input type="text" id="textf2" name="textf2" maxlength="2" size="4" onKeyUp="fieldChange('textf2')" />- <input type="text" id="textf3" name="textf3" maxlength="4" size="5" onKeyUp="fieldChange('textf3')" /> </div> <div class="privateOrderSchema"> <input type="text" id="nubPcode" name="nubPcode" size="4" maxlength="4" /> <br /> </div> Does anybody know how to send the "e" var in this scenario? Tnx all :D ur gr8!

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  • how to attach window.close to cntrl+w keypress event in a xul window?

    - by Erik Vold
    I have a XUL window, and I want the cntrl+w hotkey to close the window, but when I attach: window.addEventListener("keypress", function(ev) { GM_log("onkeypress handler: \n" + "keyCode property: " + ev.keyCode + "\n" + "which property: " + ev.which + "\n" + "charCode property: " + ev.charCode + "\n" + "Character Key Pressed: " + String.fromCharCode(ev.charCode) + "\n"); }, true); to the page, it treats pressing 'w' and 'cntrl+w' the same, charCode 119.. how can I determine that cntrl+w was pressed so that I may window.close() ?

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  • IE not triggering keyboard event on a form with ONE FIELD

    - by raj
    I'm seeing my Friend's code here... <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML> <HEAD> <TITLE> Check action </TITLE> <script> function detectEvent(){ if(window.event.keyCode==13) { alert("you hit return!"); } } </script> </HEAD> <BODY> <form name="name1" onkeyup="detectEvent()" action="page2.html"> <p> Field1 <input type="text" id="text1"/> </p> </form> </BODY> </HTML> and when he tried entering a value in the textbox and pressed enter, it did not call the detectEvent(). I said, it'll always call onSubmit on enter button..... and he surprised me, <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML> <HEAD> <TITLE> Check action </TITLE> <script> function detectEvent(){ if(window.event.keyCode==13) { alert("you hit return!"); } } </script> </HEAD> <BODY> <form name="name1" onkeyup="detectEvent()" action="page2.html"> <p> Field1 <input type="text" id="text1"/> </p> <p> Field1 <input type="text" id="text2"/> </p> </form> </BODY> </HTML> Now press enter, The function gets called..... Why so!? Why onKeyUp not called on forms with just one field.!!! am i missing something?

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  • shuffling array javascript

    - by Dennis Callanan
    <!doctype html> <html lang="en"> <head> <meta charset="utf=8" /> <title>Blackjack</title> <link rel="stylesheet" href="blackjack.css" /> <script type="text/javascript"> var H2 = 2; var S2 = 2; var D2 = 2; var C2 = 2; var H3 = 3; var S3 = 3; var D3 = 3; var C3 = 3; var deck = new Array(H2, S2, D2, C2, H3, S3, D3, C3); var new_deck = new Array(); var r; document.write("deck = ") for (r =0; r<deck.length; r++){ document.write(deck[r]); } document.write("</br>") document.write("new deck = ") for (r=0; r<new_deck.length; r++){ document.write(new_deck[r]); } document.write("</br>") for (r=0;r<deck.length;r++){ var randomindex = Math.floor(Math.random()*deck.length); new_deck.push(randomindex) deck.pop(randomindex) } document.write("deck = ") for (r =0; r<deck.length; r++){ document.write(deck[r]); } document.write("</br>") document.write("new deck = ") for (r=0; r<new_deck.length; r++){ document.write(new_deck[r]); } document.write("</br>") </script> </head> <body> </body> </html> Obviously this isn't the full Blackjack game here. It's just a test to see if shuffling the array works by printing the contents of both decks (arrays) before and after the shuffle. I'm only using 8 cards at the moment, 4 2's and 4 3's. What I am getting from this is: deck = 22223333 new deck = deck = 2222 new deck = 7502 What I'm hoping to get is: deck = 22223333 new deck = deck = new deck = 23232323 (or any of the 8 numbers, generated randomly) So it should be shuffling those 8 cards, what am I doing wrong? I'm only new to javascript but I've used some python before. I've done something similar in python and worked perfectly, but I'm not sure what's wrong here. Thanks for any answers in advance!!

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  • C# How can I trigger an event at a specific time of day?

    - by Andrei
    Hello everybody. I'm working on a program that will need to delete a folder (and then re-instantiate it) at a certain hour of the day, and this hour will be given by the user. The hour will most likely be during the night, because that's when nobody is accessing the folder (it's outside working hours). Is there a way to trigger that event at that certain hour? I know about timers, but is there an easier way to do this without a timer that ticks and checks to see what time it is? Thanks.

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  • Transform any JavaScript function into a page event

    - by Laith
    I need to be able to achieve the following (one way or another): function ShowContent() {} document.onShowContent = function () { // anything I want to happen.... } What I'm trying to do is to add a kind of listener to me Advertisement code on the page that will auto refresh the ad slot when a specific function is called. Instead of having that function "ShowContent()" directly refresh the ad code, I want the ad code to refresh if it detects that "ShowContent()" has been called. Thanks.

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