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  • What are the different ways to texture a terrain?

    - by ApocKalipsS
    I'm working with XNA on a 3D Game, and I'm trying to have a proper and nice environnement. I actually followed a tutorial to create a terrain from a Heightmap, and to texture it, I just apply a grass texture on it and tile it a number of times. But what I want to do is to have a really realistic texturing, but also generate it automatically (for example if I want to use a perlin noise to generate a terrain and then texture it). I already learnt about multi-texturing, loading a map file with different colors for different textures, but I don't think this is really efficient, for instance for cliffs or very steep areas it will tile a texture badly as it's a view from the top. Also I don't know how i'll draw roads or dirt paths with that. I hope you understood me despite my english! If you don't, basically, here what I want to do: How do I texture a randomly generated terrain? :) Thank you for your answers!

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  • Objects won't render when Texture Compression + Mipmapping is Enabled

    - by felipedrl
    I'm optimizing my game and I've just implemented compressed (DXTn) texture loading in OpenGL. I've worked my way removing bugs but I can't figure out this one: objects w/ DXTn + mipmapped textures are not being rendered. It's not like they are appearing with a flat color, they just don't appear at all. DXTn textured objs render and mipmapped non-compressed textures render just fine. The texture in question is 256x256 I generate the mips all the way down 4x4, i.e 1 block. I've checked on gDebugger and it display all the levels (7) just fine. I'm using GL_LINEAR_MIPMAP_NEAREST for min filter and GL_LINEAR for mag one. The texture is being compressed and mipmaps being created offline with Paint.NET tool using super sampling method. (I also tried bilinear just in case) Source follow: [SNIPPET 1: Loading DDS into sys memory + Initializing Object] // Read header DDSHeader header; file.read(reinterpret_cast<char*>(&header), sizeof(DDSHeader)); uint pos = static_cast<uint>(file.tellg()); file.seekg(0, std::ios_base::end); uint dataSizeInBytes = static_cast<uint>(file.tellg()) - pos; file.seekg(pos, std::ios_base::beg); // Read file data mData = new unsigned char[dataSizeInBytes]; file.read(reinterpret_cast<char*>(mData), dataSizeInBytes); file.close(); mMipmapCount = header.mipmapcount; mHeight = header.height; mWidth = header.width; mCompressionType = header.pf.fourCC; // Only support files divisible by 4 (for compression blocks algorithms) massert(mWidth % 4 == 0 && mHeight % 4 == 0); massert(mCompressionType == NO_COMPRESSION || mCompressionType == COMPRESSION_DXT1 || mCompressionType == COMPRESSION_DXT3 || mCompressionType == COMPRESSION_DXT5); // Allow textures up to 65536x65536 massert(header.mipmapcount <= MAX_MIPMAP_LEVELS); mTextureFilter = TextureFilter::LINEAR; if (mMipmapCount > 0) { mMipmapFilter = MipmapFilter::NEAREST; } else { mMipmapFilter = MipmapFilter::NO_MIPMAP; } mBitsPerPixel = header.pf.bitcount; if (mCompressionType == NO_COMPRESSION) { if (header.pf.flags & DDPF_ALPHAPIXELS) { // The only format supported w/ alpha is A8R8G8B8 massert(header.pf.amask == 0xFF000000 && header.pf.rmask == 0xFF0000 && header.pf.gmask == 0xFF00 && header.pf.bmask == 0xFF); mInternalFormat = GL_RGBA8; mFormat = GL_BGRA; mDataType = GL_UNSIGNED_BYTE; } else { massert(header.pf.rmask == 0xFF0000 && header.pf.gmask == 0xFF00 && header.pf.bmask == 0xFF); mInternalFormat = GL_RGB8; mFormat = GL_BGR; mDataType = GL_UNSIGNED_BYTE; } } else { uint blockSizeInBytes = 16; switch (mCompressionType) { case COMPRESSION_DXT1: blockSizeInBytes = 8; if (header.pf.flags & DDPF_ALPHAPIXELS) { mInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; } else { mInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; } break; case COMPRESSION_DXT3: mInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; case COMPRESSION_DXT5: mInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; default: // Not Supported (DXT2, DXT4 or any compression format) massert(false); } } [SNIPPET 2: Uploading into video memory] massert(mData != NULL); glGenTextures(1, &mHandle); massert(mHandle!=0); glBindTexture(GL_TEXTURE_2D, mHandle); commitFiltering(); uint offset = 0; Renderer* renderer = Renderer::getInstance(); switch (mInternalFormat) { case GL_RGB: case GL_RGBA: case GL_RGB8: case GL_RGBA8: for (uint i = 0; i < mMipmapCount + 1; ++i) { uint width = std::max(1U, mWidth >> i); uint height = std::max(1U, mHeight >> i); glTexImage2D(GL_TEXTURE_2D, i, mInternalFormat, width, height, mHasBorder, mFormat, mDataType, &mData[offset]); offset += width * height * (mBitsPerPixel / 8); } break; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: { uint blockSize = 16; if (mInternalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || mInternalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) { blockSize = 8; } uint width = mWidth; uint height = mHeight; for (uint i = 0; i < mMipmapCount + 1; ++i) { uint nBlocks = ((width + 3) / 4) * ((height + 3) / 4); // Only POT textures allowed for mipmapping massert(width % 4 == 0 && height % 4 == 0); glCompressedTexImage2D(GL_TEXTURE_2D, i, mInternalFormat, width, height, mHasBorder, nBlocks * blockSize, &mData[offset]); offset += nBlocks * blockSize; if (width <= 4 && height <= 4) { break; } width = std::max(4U, width / 2); height = std::max(4U, height / 2); } break; } default: // Not Supported massert(false); } Also I don't understand the "+3" in the block size computation but looking for a solution for my problema I've encountered people defining it as that. I guess it won't make a differente for POT textures but I put just in case. Thanks.

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  • Tiled Editor: How is this Map Handling Collision?

    - by user2736286
    BrowserQuest map in question. From what I understand, with tiled, there are two main ways to specify collision: Create an object layer, and interpret the shapes in the engine as collision objects. Create a tiled layer, and make all tiles in the layer have a collision property, and interpret all tiles in the layer as collision objects. I'm using BrowserQuest as a big source of inspiration for my project, and I want to know how they handled collision on the level editing side. I've checked through all their layers, expecting an object layer to be handling cliff collision like: But there are no such object layers to be found. Furthermore, the tile layers containing the tiles for such cliffs have no properties at all, meaning that they didn't just specify "collision" for such tile layers. I especially need to know how they handled less rectangular shapes like: I could imagine that they are not using explicit collision layers, but instead determining collision in the actual engine, based off the presence of specific tile layer sprites. Only because BrowserQuest has whole-tile movement, and it wouldn't look too odd if a small apple, taking up only a fraction of the tile size, prevents movement over that entire tile. But I'm creating a game with more precise movement, so collision has to be tight to the apple, and I really want to know how BrowserQuest approached collision defining. If anyone knowledgeable with Tiled could take a quick look at the map, I'd appreciate it! I'm tearing my hair out here :). Thanks

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  • UIView with IrrlichtScene - iOS

    - by user1459024
    i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller. My Code: WWSViewController.h #import <UIKit/UIKit.h> @interface WWSViewController : UIViewController { IBOutlet UILabel *errorLabel; } @end WWSViewController.mm #import "WWSViewController.h" #include "../../ressources/irrlicht/include/irrlicht.h" using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; @interface WWSViewController () @end @implementation WWSViewController -(void)awakeFromNib { errorLabel = [[UILabel alloc] init]; errorLabel.text = @""; IrrlichtDevice *device = createDevice( video::EDT_OGLES1, dimension2d<u32>(640, 480), 16, false, false, false, 0); /* Set the caption of the window to some nice text. Note that there is an 'L' in front of the string. The Irrlicht Engine uses wide character strings when displaying text. */ device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo"); /* Get a pointer to the VideoDriver, the SceneManager and the graphical user interface environment, so that we do not always have to write device->getVideoDriver(), device->getSceneManager(), or device->getGUIEnvironment(). */ IVideoDriver* driver = device->getVideoDriver(); ISceneManager* smgr = device->getSceneManager(); IGUIEnvironment* guienv = device->getGUIEnvironment(); /* We add a hello world label to the window, using the GUI environment. The text is placed at the position (10,10) as top left corner and (260,22) as lower right corner. */ guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!", rect<s32>(10,10,260,22), true); /* To show something interesting, we load a Quake 2 model and display it. We only have to get the Mesh from the Scene Manager with getMesh() and add a SceneNode to display the mesh with addAnimatedMeshSceneNode(). We check the return value of getMesh() to become aware of loading problems and other errors. Instead of writing the filename sydney.md2, it would also be possible to load a Maya object file (.obj), a complete Quake3 map (.bsp) or any other supported file format. By the way, that cool Quake 2 model called sydney was modelled by Brian Collins. */ IAnimatedMesh* mesh = smgr->getMesh("/Users/dbocksteger/Desktop/test/media/sydney.md2"); if (!mesh) { device->drop(); if (!errorLabel) { errorLabel = [[UILabel alloc] init]; } errorLabel.text = @"Konnte Mesh nicht laden."; return; } IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh ); /* To let the mesh look a little bit nicer, we change its material. We disable lighting because we do not have a dynamic light in here, and the mesh would be totally black otherwise. Then we set the frame loop, such that the predefined STAND animation is used. And last, we apply a texture to the mesh. Without it the mesh would be drawn using only a color. */ if (node) { node->setMaterialFlag(EMF_LIGHTING, false); node->setMD2Animation(scene::EMAT_STAND); node->setMaterialTexture( 0, driver->getTexture("/Users/dbocksteger/Desktop/test/media/sydney.bmp") ); } /* To look at the mesh, we place a camera into 3d space at the position (0, 30, -40). The camera looks from there to (0,5,0), which is approximately the place where our md2 model is. */ smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0)); /* Ok, now we have set up the scene, lets draw everything: We run the device in a while() loop, until the device does not want to run any more. This would be when the user closes the window or presses ALT+F4 (or whatever keycode closes a window). */ while(device->run()) { /* Anything can be drawn between a beginScene() and an endScene() call. The beginScene() call clears the screen with a color and the depth buffer, if desired. Then we let the Scene Manager and the GUI Environment draw their content. With the endScene() call everything is presented on the screen. */ driver->beginScene(true, true, SColor(255,100,101,140)); smgr->drawAll(); guienv->drawAll(); driver->endScene(); } /* After we are done with the render loop, we have to delete the Irrlicht Device created before with createDevice(). In the Irrlicht Engine, you have to delete all objects you created with a method or function which starts with 'create'. The object is simply deleted by calling ->drop(). See the documentation at irr::IReferenceCounted::drop() for more information. */ device->drop(); } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } @end Sadly the result is just a black View in the Simulator. :( Hope here is anyone who can explain me how i draw the scene in a UIView. Furthermore I'm getting this Error: Could not load sprite bank because the file does not exist: #DefaultFont How can i fix it ?

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  • "Ubuntu One" Value could not be retrieved. (ValueError: cannot convert float NaN to integer)

    - by SimoneRaso
    When I try to start Ubuntu one (after the registration) I receive the this error. Plus it keeps saying "loading.." I am using Ubuntu 11.10 freshly installed. I've try to reinstall ubuntuone after remove them from "ubuntu software center" and remove all the entri ubuntuone* from synaptic. Only the last slice of the ubuntu one control panel seems responding and display "Value could not be retrieved. (ValueError: cannot convert float NaN to integer)". After I reinstall completely ubuntu and when I retry, receive the same. tank's

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  • Wifi is connected but internet not working?

    - by Philip
    I have a lenovo x230 running ubuntu 12.04lts. I've been using it just fine for a while, but all of a sudden the internet's stopped working. It's connected to the router just fine (I can see the antenna bars saying it's connected) but when I try to go to a webpage, it's just loading forever. I've tried the fix listed here (http://ubuntuforums.org/showthread.php?t=1985079) but it hasn't done anything (the instructions are a little confusing though). I'm booting windows 7 right now and the internet works just fine when I'm on windows, so I know it must be a problem with ubuntu. I haven't touched any network settings before this problem happened, and I've been using it just fine for months, so I don't know why I'm getting this problem all of a sudden. Oh and I haven't updated anything in a few weeks (you know when the update manager pops up every so often listing all the things there's an update for) so I know it's not some update that broke it.

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  • Best alternative of Property file in Java

    - by Ranna
    Hey I an working on the product which is live at multiple portals. The product is developed in GWT, JAVA, Hibernate. My question is : Whether there is any alternative of using property file in java. My Requirement : For one property key there are multiple values in live portal for each different portal. Each time I change property file, I need to make the war again. The loading of any of the property should not be time-consuming. Any help or suggession would be apprecialble !!!

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  • Just installed 12.04 and it freezes when I try logging in

    - by James
    I just installed Ubuntu 12.04 alongside Windows 7 on an Acer Aspire 1 with AMD Dual-Core C60, 4 GB RAM, and 320 GB HDD (100 GB partitioned for Ubuntu). After restarted my computer, I was able to log in fine but when I tried to log in again after shutting my netbook off, it began to freeze on the log in screen. The freezing occurs several seconds after I'm prompted to enter my password. Even if i enter the password before the freezing occurs, I end up getting stuck while it's loading or something. I'm new to Ubuntu so I have no idea what to do. Also, before it gets to the log in screen, it says something like this: NTFS5: No wubildr NTFS5: No wubildr NTFS5: error: "prefix" edit: it was wubildr, not unbilder. Also, the freezing seems to be inconsistent

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  • Does connection pooling work fine to execute 60 DB queries to load a page?

    - by willem
    We use Linq2Sql in an ASP.NET application. Unfortunately the eager-loading in Linq2Sql isn't as powerful as in Entity Framework, so a lot of the data has to be lazy loaded as needed. Taking connection pooling into account, is it OK for a web page to execute 60 queries to load a page? Executing a single big query probably won't be much better, as those 60 queries will all those connection pooled connections and not open a new connection each time (which I realize is slow). Any thoughts?

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  • Upgrade 11.10 to 12.04 on Eee PC failed. GLIBC_2.14 not found

    - by user69170
    I was upgrading my Eee PC from 11.10 to 12.04 as prompted and the upgrade locked up (the lappy was plugged into power - so that wasn't the problem). The system won't boot now and I'm getting an error that "GLIBC_2.14 not found". I am unable to boot into any recovery mode or prior version. The lappy was a dual boot, but when I installed Ubuntu the first time, I opted out of that option (whoops). Now I can't load, it goes into a forever 'ubuntu' loading screen. I have a fresh install on a memory stick, but when I set the lappy to boot from it - it doesn't work. Help. I have no idea what to do next... ??

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  • Java plugin is not working on some sites

    - by Jay
    I have icedtea6-plugin installed on my Ubuntu box. The weird thing is, when I am browsing the internet, certain website are able to use the Java and some websites are not. For instance, I am able to log in to my bank at nordea.dk. They use a Java applet to authenticate the user. But when I try to use keepvid.com, it says "Loading Java Applet". And then after a minute or two it says "Error: Please click here to download Java. If you already have Java, please restart your browser and try again." The thing is I've restarted my computer, closed and opened my browser(chromium) and none of it seems to help. Could someone please point me in the right direction to solve this problem? Thanks.

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  • What is the value to checking in broken unit tests?

    - by Adam W.
    While there are ways of keeping unit tests from being executed, what is the value of checking in broken unit tests? I will use a simple example. Case sensitivity. The current code is Case Sensitive. A valid input into the method is "Cat" and it would return an enum of Animal.Cat. However, the desired functionality of the method should not be case sensitive. So if the method described was passed "cat" it could possibly return something like Animal.Null instead of Animal.Cat and the unit test would fail. Though a simple code change would make this work, a more complex issue may take weeks to fix, but identifying the bug with a unit test could be a less complex task. The application currently being analyzed has 4 years of code that "works". However, recent discussions regarding unit tests has found flaws in the code. Some just need explicit implementation documentation (ex. case sensitive or not), or code that does not execute the bug based on how it is currently called. But unit tests can be created executing specific scenarios that will cause the bug to be seen and are valid inputs. What is the value of checking in unit tests that exercise the bug until someone can get around to fixing the code? Should this unit test be flagged with ignore, priority, category etc, to determine whether a build was successful based on tests executed? Eventually the unit test should be created to execute the code once someone fixes it. On one hand it shows that identified bugs have not been fixed. On the other, there could be hundreds of failed unit tests showing up in the logs and weeding through the ones that should fail vs. failures due to a code check-in would be difficult to find.

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  • Can't install Linux drivers for ASUS N-13 wireless adapter

    - by jcc
    I have a USB N13 wireless Adapter with install CD-- For Windows. I downloaded drivers from ASUS FOR N13 for Linux. Disregard install CD that came with adapter; it's for Windows. I then downloaded Windows Wireless driver install program app from Software Center in Ubuntu 12.10. The problem is me. I am newbie with all things linux; software sources, G Debi, default archive manager, synaptic package manager and the Terminal. The downloaded driver file is a .zip file. I managed to extract it to a tar.gz file and then to open it to the contained files. When I use the Windows Wireless driver program it ends up telling me there is no .inf file and goes no further. It wants to install .inf file but I don't even see one in all the files. Can someone please help me . I think you can tell by my wording I don't have a clue. I hope this is'nt too chatty. I've tried to be explicit and to the point. Thank you. Oh, this is on an ASUS LAPTOP K53E. I've looked all over Ask Ubuntu and finally found some questions even on the N13 but they didn't help; still some differences in the exact problem.

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  • Weird 302 Redirects in Windows Azure

    - by Your DisplayName here!
    In IdentityServer I don’t use Forms Authentication but the session facility from WIF. That also means that I implemented my own redirect logic to a login page when needed. To achieve that I turned off the built-in authentication (authenticationMode="none") and added an Application_EndRequest handler that checks for 401s and does the redirect to my sign in route. The redirect only happens for web pages and not for web services. This all works fine in local IIS – but in the Azure Compute Emulator and Windows Azure many of my tests are failing and I suddenly see 302 status codes where I expected 401s (the web service calls). After some debugging kung-fu and enabling FREB I found out, that there is still the Forms Authentication module in effect turning 401s into 302s. My EndRequest handler never sees a 401 (despite turning forms auth off in config)! Not sure what’s going on (I suspect some inherited configuration that gets in my way here). Even if it shouldn’t be necessary, an explicit removal of the forms auth module from the module list fixed it, and I now have the same behavior in local IIS and Windows Azure. strange. <modules>   <remove name="FormsAuthentication" /> </modules> HTH Update: Brock ran into the same issue, and found the real reason. Read here.

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  • How can I repair a corrupt kernel if no others are installed?

    - by Willi Ballenthin
    I've been running Ubuntu 10.04 on my laptop for quite some time. When I went to boot it up this morning, BAM! kernel panic (which immediately lead to human panic) when loading the kernel. So I've spent much of the day troubleshooting, and my current theory is that the FS is fine, but that the kernel image may be corrupt. Let's go with this current theory for the sake of this question, as I am interested how it is done. How can I replace the kernel image if I have no bootable kernels? Can I boot to a 10.04 live CD, copy the the vmlinuz-2.6.3x... to the HD and go from there? Wouldn't I want to copy the initramfs as well, but configured for the desktop system? Can I generate this from the live CD?

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  • After the update today no graphical interface anymore - 12.04

    - by Mark
    I installed the updates through the update manager today. I shut down my Laptop and now after starting it up again, I only get terminal access to advices. Grub is loading fine and after I picked Ubuntu 12.04 the screen get blank and I am asked to log in with my username and password in command line mode. If I log in I am still in command line mode. How do I get the "normal (graphical)" Ubuntu back? I hope you know what I mean. Since English is not my first language I can't explain this the way I would like to. Mark

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  • DTLoggedExec 1.0.0.2 Released

    - by Davide Mauri
    These last days have been full of work and the next days, up until the end of july, will follow the same ultra-busy scheme. This makes the improvement of DTLoggedExec a little bit slower than what I desire, but nonetheless Friday I’ve been able to relase an updated version of the tool that fixes a bug and add a very convenient option to make even more straightforward the creationg of execution logs: [bugfix] Fixed a bug that prevented loading packages from SSIS Package Store [new] Added support for {filename} placeholder in both Data Flow Profiling and CSV Log Provider The added feature allow to generate DataFlow profile logs and CSV logs that has the same name of the package that generated them, es: DTLoggedExec.exec /FILE:”MyPackage.dtsx” /LPA:"FILE=C:\Log\{filename}_{date}_{time}.dtsCSVLog" Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Installing Ubuntu Server 11.04

    - by Jackson Walters
    Trying to install Ubuntu Server 11.04 on an 64-bit AMD machine. The install goes fine until after "Loading additional components", then I get a blank purple screen with a responsive cursor at the bottom. I've looked everywhere and can't find anything (all the documentation seems to be on the desktop version). I have a wireless card installed if that makes a difference, don't why it would. This happens regardless of whether nomodeset is set. Here's what it looks like (as described): Specs: CPU - 64-bit AMD Sempron 140 @ 2.7Ghz RAM - 1Gb DDR3 1333 HDD - WD 500Gb 7200RPM SATA 3.0Gb/s Mobo - Foxconn M61PMP-K Wireless Card - Rosewill RNX-G300LX

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  • How to solve dual monitor issue, which happens only during X start?

    - by tamashumi
    When is loading and two monitors are connected, instead of a login screen I see this: ...after clicking OK, selection appears: Then I'm following to console login, disconnecting by hand the secondary monitor cable, restart lightdm with a command sudo service lightdm restart ...and voila! System loads fine. If I disconnect the cable before boot X will be loaded fine too. It's not a nice 'feature' when I have to disconnect the cable each boot or X restart. I was trying to delete monitors.xml but it didn't help. The situation relates to my notebook with Intel integrated GPU. The same happens on two different pairs of monitors: at the office and at home. How can I fix this? Ubuntu 12.04 x64 Desktop with default Unity GUI.

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  • AMD Catalyst diskless cluster

    - by Nathan Moos
    I'm using Ubuntu 13.10 to set up a diskless compute cluster. When I use the procedure detailed in https://help.ubuntu.com/community/DisklessUbuntuHowto, I successfully am able to boot all four nodes. However, once I install Catalyst, I immediately have problems: only one diskless node boots properly, with the other two hanging while attempting to start X. My assumption is that my Catalyst build was somehow specific to the node which I booted from first, which somehow prevents the other nodes from loading Catalyst. Can anyone provide hints to help solve this? Thank you in advance!

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  • How to load Image in C# and set properties of the Picture Box

    - by SAMIR BHOGAYTA
    Create a C# application drag a picture Box, four buttons and open file dialog on the form. Write code on btn_browse Button click ----------------------------------------- private void btn_browse_Click(object sender, System.EventArgs e) { try { OpenFileDialog open = new OpenFileDialog(); open.Filter = "Image Files(*.jpg; *.jpeg; *.gif; *.bmp)|*.jpg; *.jpeg; *.gif; *.bmp"; if (open.ShowDialog()==DialogResult.OK) { pictureBox1.Image = new Bitmap(open.FileName); } } catch (Exception) { throw new ApplicationException("Failed loading image"); } } Write code on btn_StretchImage Button click ------------------------------------------------ private void btn_StretchImage_Click(object sender, System.EventArgs e) { pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage; } Write code on btn_AutoSize Button click ------------------------------------------------- private void btn_AutoSize_Click(object sender, System.EventArgs e) { pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize; } Write code on btn_CenterImage Button click -------------------------------------------------- private void btn_CenterImage_Click(object sender, System.EventArgs e) { pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.CenterImage; }

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  • Why does update-grub not find ubuntu 11.10?

    - by Klaynos
    I've recently installed ubuntu onto my laptop. With the intention of dual booting with windows 7. On installation Grub wasn't loading, the computer continued to boot straight into windows. I loaded a live cd, mounted the installed ubuntu partion (sda6) as /mnt/ and windows boot partition as /mnt/boot Following the second option here: http://ubuntuguide.net/how-to-restore-grub-2-after-reinstalling-windows-xpvistawin7 Through its entirety, so creating a new grub.cfg file. chroot /mnt update-grub Did not find ubuntu, just windows 7 and the windows recovery partition. Thinking this might be a weird quirk that as I was in ubuntu (all be it a live cd) it might not list ubuntu I restarted. Grub loaded but ubuntu was nowhere to be seen. How can I add ubuntu with Grub2? I could have fixed this myself in old grub but I'm pretty much in the dark here. Thanks

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  • What are good JS libraries for game dev? (HTML5)

    - by acidzombie24
    If i decide to write a simple game both text and graphical (2d) what libs may i use? Assuming we are using a HTML5 compatible browser. The main things i can think of Rendering text on screen Animating sprites (using images/css) Input (capturing the arrow keys and getting relative mouse positions) Perhaps some preloading resource or dynamically loading resources and choosing order Sound (but i am unsure how important this will be to me at first). Perhaps with mixing and chaining sounds or looping forever until stop. Networking (low priority) to connect a user to another or to continuously GET data without multiple request (i know this exist but i dont know how easy it is to setup or use. But this isnt important to me. Its for the question).

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  • Live CD won't start with UEFI

    - by skytreader
    I'm trying to dual boot my Windows 8 machine with Ubuntu 12.04 but I cannot even get to the Live CD under UEFI. I've already set my UEFI boot loader to load from the DVD drive before anything else but it keeps on loading Windows 8 first thing. I've checked that the Ubuntu installer I am using is working by setting the BIOS to legacy boot; under this setting, I can get to the Live CD but it cannot detect Windows 8---something I do not want to happen. Just for the record, my boot order is as follows: ATAPI CDROM: HL-DL-ST DVDRAM GT51N USB CDROM: USB FDD USB HDD HDD: TOSHIBA [SERIAL NUMBER] Network Boot-IPV4: Network Boot-IPV6 Windows Boot Manager Has anyone ran into the same problems as me for UEFI? What am I missing here?

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  • Web Page Execution Internals

    - by octopusgrabbus
    My question is what is the subject area that covers web page execution/loading. I am looking to purchase a book by subject area that covers when things execute or load in a web page, whether it's straight html, html and Javascript, or a PHP page. Is that topic covered by a detailed html book, or should I expect to find information like that in a JavaScript of PHP book? I understand that PHP and Perl execute on the server and that Javascript is client side, and I know there is a lot of on-line documentation describing <html>, <head>, <body>, and so on. I'm just wondering what subject area a book would be in to cover all that, not a discussion of the best book or someone's favorite book, but the subject area.

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