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  • Why is my display name in Ubuntu Software Center some weird set of letters?

    - by Ike
    In USC, after I submit a review, my display name is "Bnxdcty"... a swell name, but where did it come from? I have checked the ubuntu single sign on page, verified my nickname on there, changed it to something else and back again for good measure, but still my reviewer name is somehow still "Bnxdcty". I even unauthorized ubuntu software center and then re-opened it/authorized it to my account. Does this just appear as this to me and others see my correct user nickname? It doesn't bother as much as it confuses me. I just know it will be something stupid that everyone knows but me.

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  • Free vs. Paid: Picking a Financial Model

    - by ashes999
    I finally embarked upon my first "paid" game. What this means is that I will incorporate some sort of monetization strategy in my game. This may mean making the app pay-to-download, making it "freemium" with paid content, or something else. Having never done something like this, I'm at a complete loss as to how to figure out what I should do. I know a couple of models (pay to download, freemium, etc.) and I can brainstorm some ideas. But how do I figure out what strategy to use? Perhaps there's some body of research on this? (I recall reading that MMOs popular in Korea use a model where cosmetic changes only are pay-to-buy; everything else is free).

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  • Find Nearest Object

    - by ultifinitus
    I have a fairly sizable game engine created, and I'm adding some needed features, such as this, how do I find the nearest object from a list of points? In this case, I could simply use the Pythagorean theorem to find the distance, and check the results. I know I can't simply add x and y, because that's the distance to the object, if you only took right angle turns. However I'm wondering if there's something else I could do? I also have a collision system, where essentially I turn objects into smaller objects on a smaller grid, kind of like a minimap, and only if objects exist in the same gridspace do I check for collisions, I could do the same thing, only make the gridspace larger to check for closeness. (rather than checking every. single. object) however that would take additional setup in my base class and clutter up the already cluttered object. TL;DR Question: Is there something efficient and accurate that I can use to detect which object is closest, based on a list of points and sizes?

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  • What is the best way to deal with 404s that are all trying to point to the same page that are from an external site?

    - by Lee
    I started getting 404s showing up in my Google Webmaster's Tools from a site linking to a specific category but with odd characters at the end of the url. So Something like this: http://example.com/category/puppies%EF%BC%9A.textwidget%E8%A6%81%E7%B4%A0%E7%B7%A8%E9%9B%86 Google Webmaster says that there are about 120 of these links and I can imagine there will be more to come. What is the best way to handle these links from an seo point-of-view? I have heard 301 redirecting too many links at one time can cause Google to ding the site but I don't want this site to continue posting broken links. Any help on this would be appreciated.

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  • How to explain that writing universally cross-platform C++ code and shipping products for all OSes is not that easy?

    - by sharptooth
    Our company ships a range of desktop products for Windows and lots of Linux users complain on forums that we should have been written versions of our products for Linux years ago and the reason why we don't do that is we're a greedy corporation all our technical specialists are underqualified idiots Our average product is something like 3 million lines of C++ code. My and my colleagues analysis is the following: writing cross-platform C++ code is not that easy preparing a lot of distribution packages and maintaining them for all widespread versions of Linux takes time our estimate is that Linux market is something like 5-15% of all users and those users will likely not want to pay for our effort when this is brought up the response is again that we're greedy underqualified idiots and that when everything is done right all this is easy and painless. How reasonable are our evaluations of the fact that writing cross-platform code and maintaining numerous ditribution packages takes lots of effort? Where can we find some easy yet detailed analysis with real life stories that show beyond the shadow of a doubt what amount of effort exactly it takes?

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  • What actions does Ubuntu trigger when battery is low?

    - by blueyed
    When the battery is low, the screen gets dimmed after a few seconds already. This appears to be some special power-saving mode, and might be related to the time in org.gnome.settings-daemon.plugins.power.time-low (1200 seconds (20 minutes) the default). While this seems to get triggered by gnome-settings-daemon, I wonder what else Ubuntu does when this happens (e.g. via DBus listeners), or other event listeners that look for a "low battery" state. It seems like something in this regard causes Ubuntu / X / the system to behave more sluggish afterwards (when the laptop is on AC again), and I would like to look into what might be causing this. I could not find anything related via dconf-editor, e.g. in org.gnome.settings-daemon.plugins.power. It appears to get setup via idle_configure in plugins/power/gsd-power-manager.c, but it's probably something more related to something that listens on the DBus interface, which gets notified via e.g.: if (!g_dbus_connection_emit_signal (manager->priv->connection, NULL, GSD_POWER_DBUS_PATH, "org.freedesktop.DBus.Properties", "PropertiesChanged", props_changed, &error)) I could imagine that some "power saving" property gets set, but not unset when AC is available anymore and/or the battery is not low anymore. I have looked at the CPU governor setting (/sys/devices/system/cpu/cpu*/cpufreq/scaling_governor), but it was ondemand. I am using gnome-settings-daemon with awesomeWM on Ubuntu 14.04. gnome-settings-daemon=3.8.6.1-0ubuntu11.1 I've also compared gsd's plugins/power/gsd-power-manager.c with the one from Debian's gnome-settings-daemon-3.12.1, but could not find anything obvious that might have been fixed/changed in this regard. I have managed to trigger the gnome-power-manager's gnome-settings plugin (which dims the screen etc), by patching upower and use it after killing the system's upower daemon. (note that it's probably only energy that is being used by gpm to calculate it by itself). It does not make the system become sluggish.. OTOH I have not heard the speaker's beeping, which might come from the BIOS, which might be involved here, too - or other programs using the kernel's interface on /sys/class/power_supply/BAT0/. --- src/linux/up-device-supply.c.orig 2014-06-07 16:48:32.735920661 +0200 +++ src/linux/up-device-supply.c 2014-06-07 16:48:39.391920525 +0200 @@ -821,6 +821,9 @@ supply->priv->energy_old_first = 0; } + percentage = 3.1f; + time_to_empty = 3*60; + energy = 5; g_object_set (device, "energy", energy, "energy-full", energy_full,

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  • What is the best practice for website design and markup now that mobile browsers are common?

    - by Jonathan Drain
    Back in 2008, smartphones were a small market and it was commonplace for sites to be designed for a fixed width - say, 900px or 960px - with the page centered if the browser window was larger. Many designers said fluid width was better, but since user screens typically varied between 1024x768 and 1920x1080, fluid width allowed longer line length than is optimal for ease of reading, and so many sites (including Stack Exchange) use fixed width. Now that mobile devices are common, what is the the best approach to support both desktop and mobile browsers? Establish a separate mobile site (e.g: mobile.example.com) Serve a different CSS to mobile devices; if so how? Server-side browser sniffing, or a @media rule? Use Javascript or something to adapt the website dynamically to the client? Should all websites be expected to be responsive? Some kind of fluid layout Something else?

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  • Providing feedback on the Solaris Studio 12.4 Beta

    - by Darryl Gove
    Obviously, the point of the Solaris Studio 12.4 Beta programme was for everyone to try out the new version of the compiler and tools, and for us to gather feedback on what was working, what was broken, and what was missing. We've had lots of useful feedback - you can see some of it on the forums. But we're after more. Hence we have a Solaris Studio 12.4 Beta survey where you can tell us more about your experiences. Your comments are really helpful to us. Thanks.

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  • How do I make Unity quit opening Firefox under the Shiretoko icon?

    - by Azendale
    I'm using Ubuntu 12.04, and whenever I open Firefox, whether it is from searching on the dash or clicking a 'quick-launch' launcher, it always opens yet another icon for the running instance that is a blank page and says Shiretoko. It will pulse the Firefox icon for a while (I'm guessing until a timeout or something). It's as if Unity no longer recognizes the Firefox process as Firefox and misidentifies it as Shiretoko. (I know Shiretoko was a testing version of Firefox a long time ago.) How do I set Unity straight? I imagine that it has something to do with me once using Shiretoko, but I believe that was even on a different installation, just the same home folder. Is there some place Unity caches this information that I can clear (or remove specific parts of)?

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  • Confuse with OpenGL, SFML, and its library

    - by Robinson Joaquin
    I am a beginning to enter the world of game development. Lately, I researched that "OPENGL" is one of the tools to use in graphics, then I found out about "SFML" (I think that its a library or something that uses opengl). I am so confuse because all books/ sites said using "GLUT", but many people/fellow developers said that I must use a more updated one like "SFML" but sfml has few/none tutorials. What I am trying to say is "how to create own library or something like your own glut or sfml", and why does opengl has no source code? And how can I use the EXACT(not glut/sfml) opengl in my c++ program? I am so confuse....

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  • Know Thy Operating System?

    - by AdityaGameProgrammer
    As developers how much time, or do you spend time, In learning the hidden features tricks of your operating system ? How important do you feel is this for productivity in day to day programming? tasks. What do you mean when you list knowledge of an OS in your resume? What are your favorite hidden -less known features For example: A common problem of How can i open the cmd window in a specific location a do it yourself solution in say xp and what to do if something breaks Are these something you look into as and when you find the need to do so?

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  • Importing Data from Google Analytics

    - by Adam Tannon
    I am planning on building a web app with many different public-facing HTTP servers; each of which will have Google Analytics (GA) installed on them. I'd like to create a "dashboard" app that consolidates the GA data into one screen. I've been perusing the documentation for this so-called GA API, but I can't tell what the end result of the GA API is: Does the GA API allow me to do exactly what I am looking for it to do? Or... Does the GA API do something entirely different (like allow me to share my data with Google+ or something else weird) Since an API can be used to CRUD any kind of data, I guess I'm asking which way the GA API goes: is it for querying (reading) data from 1+ server instances, or is it for modifying data on those servers or somewhere else? Thanks in advance!

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  • /etc/profile not being sourced

    - by Marc
    For 11.04, I did a fresh install of my system. Part of that install was to install rvm, which sticks a rvm.sh in /etc/profile.d/. This doesn't work as /etc/profile (which loads each +r in /etc/profile.d/*.sh) is not being loaded. According to the documentation, the profile is only sourced if bash is run in login. To verify this, I invoked bash --login, after which rvm was available. This has worked for me in previous versions of Ubuntu without any configuration. That is, a fresh install of 10.10 will correctly source profile/.d. My question is: is there anything I'm doing wrong, or are there some new assumptions being made in Natty that have broken this? My current workaround is to source /etc/profile in ~/.bashrc (which is awful as profile is meant to load before bashrc's, but does the trick).

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  • Is the "One Description Table to rule them all" approch good?

    - by DavRob60
    Long ago, I worked (as a client) with a software which use a centralized table for it's codified element. Here, as far as I remember, how the table look like : Table_Name (PK) Field_Name (PK) Code (PK) Sort_Order Description So, instead of creating a table every time they need a codified field, they where just adding row in this table with the new Table_Name and Field_Name. I'm sometime tempted to use this pattern in some database I design, but I have resisted to this as from now, I think there's something wrong with this, but I cannot put the finger on it. It is just because you land with some of the structure logic within the Data or something else?

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  • What would most games benefit from having?

    - by Phil
    I think I've seen "questions" like this on stackoverflow but sorry if I'm overstepping any bounds. Inspired by my recent question and all the nice answers (Checklist for finished game?) I think every gamedev out there has something he/she thinks that almost every game should have. That knowledge is welcome here! So this is probably going to be an inspirational subjective list of some sorts and the point is that anyone reading this question will see a point or two that they've overlooked in their own development and might benefit from adding. I think a good example might be: "some sort of manual or help section. Of course it should be proportional to how advanced the game is. Some users won't need it and won't go looking for it but the other ones that do will become very frustrated if they can't remember how to do something specific that should be in the manual". A bad example might be "good gameplay". Of course every game benefits from this but the answer is not very helpful.

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  • Getting front audio jacks to work

    - by Ashfame
    I run Ubuntu 10.10 on my Intel D945. My front audio ports don't work in Ubuntu, the rear one does. I never got it working earlier when I had Ubuntu 10.04 but this time I am going to try it again. My codec is SigmaTel STAC9227 My ALSA information is here. Handy details: !!ALSA Version !!------------ Driver version: 1.0.23 Library version: 1.0.23 Utilities version: 1.0.23 !!Loaded ALSA modules !!------------------- snd_hda_intel snd_hda_intel I know something that I will have to change the model of my module to make the front audio jack works but I couldn't find a model related line in my ALSA configuration file - /etc/modprobe.d/alsa-base.conf (I was able to get to that point in Ubuntu 10.04, may be something has changed). How can I proceed from here?

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  • Why are slower programming languages considered worse than faster ones?

    - by Emanuil
    Here's how I see it. There's machine code and it's all that the computers needs in order to run something. The computers don't care about programming languages. It doesn't matter to them if the machine code comes from Perl, Python or PHP. Programming languages exist to serve programmers. Some programming languages run slower then others but that's not because there is something wrong with them. It's often because they do more things that otherwise programmers would do and by doing these things, they do better what they are supposed to do - serve programmers. So why are slower programming languages considered worse than faster ones?

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  • Tips for managing internal and external links using WordPress [closed]

    - by keruilin
    So I'm looking for ways to optimize my site for user and search engine purposes. I've read several articles and looked at several different plugins. To say the least, I'm thoroughly confused as what are the best practices for managing internal and external links. Here is a list of some of my questions: Which internal links should be set to "nofollow"? Which external links should be set to "nofollow"? To what degree does actively managing links contribute to your PR? Should you use "nofollow" blindly on all links in comments? If a link to an external site is broken (404 or whatever), should you "nofollow" that link? What about "noindex"? As you can see, lots of questions. I'm hoping that you experienced webmasters can give a newb some best-practice advice.

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  • Cinnamon cannot install due to libbgjs0 dependency

    - by Kin.
    I was following the How do I install the Cinnamon Desktop?, but when i install, it like this locahost@locahost:~$ sudo apt-get install cinnamon Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: cinnamon : Depends: libgjs0- E: Unable to correct problems, you have held broken packages. How can i install the libgjs0- package?

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  • How can I personalize my MacBook Pro Touchpad?

    - by Barkerto
    I'm running Ubuntu 12.04 LTS on a MacBook Pro 5.5. I'm just wondering if there is something that takes all the kinks out of the touch-pad. It works good, but it feels sluggish, double tap works about 75% of the time and sometimes while I it somehow selects something on a different page (although I'm not sure if that has to deal with the touch-pad and not weird laptop bugs for a new LTS) If there are any programs, apps, commands aside from the built in system preferences mouse and track-pad touch-pad menu that allow someone to "optimize" touch-pad potential.

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  • XRegExp Regular Expression Library for JavaScript

    - by Jan Goyvaerts
    XRegExp is an open source JavaScript library. It extends JavaScript’s regex syntax with features such as free-spacing, named capture, mode modifiers, and Unicode categories, blocks, and scripts. It also provides its own test(), exec(), forEach(), replace(), and split() methods that eliminate most cross-browser inconstencies and bugs. Anyone using non-trivial regexes in their JavaScript code should seriously consider using XRegExp. Last month’s update of the Regular-Expressions.info website added full coverage of XRegExp to the regex tutorial and regex reference sections. But the tools & languages section was missing the XRegExp page, resulting in broken links in the tutorial and reference sections. This page has now been added.

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  • How activity id affects calculations such as schedule % complete when using a baseline?

    - by Jeffrey McDaniel
    Fields such as schedule % complete, planned value costs, etc. that use a baseline to help determine the value depend on the activity id's to match between the baseline project and the current project. If the activity id is changed the link is broken. In the P6 power client there is an internal guid that allows you to change the activity id in either the baseline or current project and still have these values related. In the P6 Reporting Database the activity id is used as the joining characteristic between which activities are a match between a baseline project and a current project.

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  • rotate opengl mesh relative to camera

    - by shuall
    I have a cube in opengl. It's position is determined by multiplying it's specific model matrix, the view matrix, and the projection matrix and then passing that to the shader as per this tutorial (http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices/). I want to rotate it relative to the camera. The only way I can think of getting the correct axis is by multiplying the inverse of the model matrix (because that's where all the previous rotations and tranforms are stored) times the view matrix times the axis of rotation (x or y). I feel like there's got to be a better way to do this like use something other than model, view and projection matrices, or maybe I'm doing something wrong. That's what all the tutorials I've seen use. PS I'm also trying to keep with opengl 4 core stuff. edit: If quaternions would fix my problems, could someone point me to a good tutorial/example for switching from 4x4 matrices to quaternions. I'm a little daunted by the task.

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  • Failed i3wm install package has unment dependinces

    - by Spiitfire
    Tried installing i3wm from these instructions using the Ubuntu ppa http://i3wm.org/docs/repositories.html Got this error when I typed in the final command apt-get install i3 sudo apt-get install i3 Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: i3 : Depends: i3-wm (= 4.6.1-1+g4.6-88-ge99158e1) but it is not going to be installed E: Unable to correct problems, you have held broken packages. When I tried downloading the .deb file and running it I get an error in the software center saying "Dependency is not satisfiable: i3-wm (=4.5.1-2) Any ideas I am pretty much a noob

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  • Maya is lagging in a specific way...?

    - by Aerovistae
    My Maya installation worked perfectly. It is not my computer. Something caused it to stop working overnight, somehow. When I try to drag a vertex or something like that, it moves the vertex, but then I have to click like 3 times somewhere outside the mesh before the actual mesh will catch up and follow the vertex. Until I do that, it just stays as it was, with a floating vertex somewhere inside it or outside it. It makes modeling borderline impossible and completely infuriating. What ought to be happening is what we're all used to-- as I move the vertex, the mesh follows it actively, so I can see what it looks like at every given moment until I release the vertex in its new position. Other weird thing: this only applies to complex meshes, like a couple thousand faces. A simple cube works fine. What gives?? Anybody?

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