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  • How to convert XML to JSON in Python?

    - by Geuis
    I'm doing some work on App Engine and I need to convert an XML document being retrieved from a remote server into an equivalent JSON object. I'm using xml.dom.minidom to parse the XML data being returned by urlfetch. I'm also trying to use django.utils.simplejson to convert the parsed XML document into JSON. I'm completely at a loss as to how to hook the two together. Below is the code I more or less have been tinkering with. If anyone can put A & B together, I would be SO greatful. I'm freaking lost. from xml.dom import minidom from django.utils import simplejson as json #pseudo code that returns actual xml data as a string from remote server. result = urlfetch.fetch(url,'','get'); dom = minidom.parseString(result.content) json = simplejson.load(dom) self.response.out.write(json)

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  • How much customization can you do with djangoforms.ModelForm?

    - by Randell
    I've just started playing with The Django Form Validation Framework on Google App Engine (from google.appengine.ext.db import djangoforms) and I got stuck googling how to customize forms using it. I was wondering whether the following are possible using the package: Add help texts beside/below input/select fields and textareas (e.g. "This field is required", "Example: qwerty123") Add/modify attributes for the input/select fields and textareas (e.g. adding the following attributes: class, id, name, maxlength, minlength, etc.) Add custom validations like checking whether a particular field should be unique or checking a value against a regular expression Modify the error messages Add another column to the table generated by the form Also note that djangoforms.ModelForm is different from django.forms.Form.

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  • iphone Rendering 3-D Object rendering

    - by Yoon Lee
    Hello, I'm a beginner 3-D Quartz thing but knows how to create application. I was looking over sample of GLGravity Source code given by apple today, I was wondering teapot.h file contains all contents of array file such as indices, vertices. Do you guys think this code has been provided by human or, program? if it so, any auto generate program exist written in c based? (cause teapot.h seemed to me obvious native c code) thanks.

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  • Parse an HTTP request Authorization header with Python

    - by Kris Walker
    I need to take a header like this: Authorization: Digest qop="chap", realm="[email protected]", username="Foobear", response="6629fae49393a05397450978507c4ef1", cnonce="5ccc069c403ebaf9f0171e9517f40e41" And parse it into this using Python: {'protocol':'Digest', 'qop':'chap', 'realm':'[email protected]', 'username':'Foobear', 'response':'6629fae49393a05397450978507c4ef1', 'cnonce':'5ccc069c403ebaf9f0171e9517f40e41'} Is there a library to do this, or something I could look at for inspiration? I'm doing this on Google App Engine, and I'm not sure if the Pyparsing library is available, but maybe I could include it with my app if it is the best solution. Currently I'm creating my own MyHeaderParser object and using it with reduce() on the header string. It's working, but very fragile. Brilliant solution by nadia below: import re reg = re.compile('(\w+)[=] ?"?(\w+)"?') s = """Digest realm="stackoverflow.com", username="kixx" """ print str(dict(reg.findall(s)))

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  • Arc text in iphone application

    - by Amit Battan
    Hi all I want to bend the text that of UILabel from corner. It just like appear as arc or as following link. http://picasaweb.google.com/lh/photo/kfBzK4R4IlvyHfVywUNd1A?feat=directlink please suggest me, from where i start. any documentation,link, sample code. thanks amit battan

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  • How do I return an Array from grails / jdo to Flex

    - by mswallace
    this seems really simple but I haven't gotten this to work. I am building my app with grails on google app engine. This pretty much requires you to use JDO. I am making an HTTP call from flex to my app. The action that I am calling on the grails end looks like so def returnShowsByDate = { def query = persistenceManager.newQuery( Show ) def showInstanceList = query.execute() return (List<Show>) showInstanceList } I have tried just returning "hello from grails" and that works just fine. I have alos tried the following return showInstanceList the JDO docs say the query.execute() returns a collection. Why I cant just return that to Flex I have no clue. Any thoughts?

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  • WPF - Render text in Viewport3D

    - by eWolf
    I want to present up to 300 strings (just a few words) in a Viewport3D - fast! I want to render them on different Z positions and zoom in and out fluently. The ways I have found so far to render text in a Viewport3D: Put a TextBlock in a Viewport2DVisual3D. This guy's PlanarText class. The same guy's SolidText class. Create my own 2D panel and align TextBlocks on it. Call InvalidateArrange() every time I update the camera position. All of these are extremely slow and far apart from zooming fluently even with 10 strings only. Does anyone have a solution for this handy? It's got to be possible to render some text in a Viewport3D without waiting seconds!

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  • What should I use - Mako or Django?

    - by mridang
    Hi guys, I'm making a website that mail users when a movie or a pc game has released. It isn't too complex - users can sign up, choose movies/music or a genre and save the settings. When the movie/music is released - it mails the user. Some other functionality too but this is the jist. Now, I've been working with Python for a bit but mainly in the area of console apps. For web: what should I use, the web framework Django or the templating engine Mako? I can't seem to decide between the two. :( Thanks

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  • How to install Python ssl module on Windows?

    - by Jader Dias
    The Google App Engine Launcher tells me: WARNING appengine_rpc.py:399 ssl module not found. Without the ssl module, the identity of the remote host cannot be verified, and connections may NOT be secure. To fix this, please install the ssl module from http://pypi.python.org/pypi/ssl . I downloaded the package and it contained a setup.py file. I ran: python setup.py install and then: Python was built with Visual Studio 2003; blablabla use MinGW32 Then I installed MinGW32 and now the compilation doesn't work. The end of the compilation errors contains: ssl/_ssl2.c:1561: error: `CRYPTO_LOCK' undeclared (first use in this function) error: command 'gcc' failed with exit status 1 What should I do?

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  • Appengine Apps Vs Google bot web crawler

    - by sandeep koduri
    i built an appengine web app cricket.hover.in. The web app consists of about 15k url's linked in it, But even after a long time of my launch, no pages are indexed on google. Any base link place on my root site hover.in are being indexed with in minutes. but i placed the same link home page of root site a long back. but its of no use. can any one analyse , if there is any issue with cricket.hover.in or if bots have any issues with Google app engine actually tested the url using labs app of webmaster tools of google there the return is fine and html is clear. but when tested the same (cricket.hover.in) at the following urls its showing different results of failure www.dnsqueries.com/en/googlebot_simulator.php www.smart-it-consulting.com/internet/google/googlebot-spoofer/ but if i test some of my php or word press links at the above url's the results are good and fine. please help me with this.

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  • Searchengine bots and meta refresh for disabled Javascript

    - by Jonathan
    Hi! I have a website that must have javascript turned on so it can work there is a < noscript tag that have a meta to redirect the user to a page that alerts him about the disabled javascript... I am wondering, is this a bad thing for search engine crawlers? Because I send an e-mail to myself when someone doesn't have js so I can analyze if its necessary to rebuild the website for these people, but its 100% js activated and the only ones that doesn't have JS are searchengines crawlers... I guess google, yahoo etc doesn't take the meta refresh seriously when inside a < noscript ? Should I do something to check if they are bots and do not redirect them with meta? Thanks, Joe

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  • Python decoding issue with hashlib.digest() method

    - by Sorw
    Hello StackOverflow community, Using Google App Engine, I wrote a keyToSha256() method within a model class (extending db.Model) : class Car(db.Model): def keyToSha256(self): keyhash = hashlib.sha256(str(self.key())).digest() return keyhash When displaying the output (ultimately within a Django template), I get garbled text, for example : ?????_??!`?I?!?;?QeqN??Al?'2 I was expecting something more in line with this : 9f86d081884c7d659a2feaa0c55ad015a3bf4f1b2b0b822cd15d6c15b0f00a08 Am I missing something important ? Despite reading several guides on ASCII, Unicode, utf-8 and the like, I think I'm still far from mastering the secrets of string encoding/decoding. After browsing StackOverflow and searching for insights via Google, I figured out I should ask the question here. Any idea ? Thanks !

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  • delete pointer to 2d array c ++

    - by user1848054
    i have this pointer to 2d array of Robot class Robot ***rob; and this is here the code for the constructor !! and the program works fine !!! but now i am trying to build a destructor to delete this pointer !! and it keeps on crashing the program !! my question is , how to delete this pointer to 2d array of robots ? RobotsWorld::RobotsWorld(int x , int y) { X=x;Y=y; // returns the limitation of the matrix rob = new Robot**[x]; for(int i = 0; i < x; i++) { rob[i] = new Robot*[y]; for(int j = 0; j < y; j++) { rob[i][j] = NULL; } } }

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  • Cannot use Html.ActionLink in asp.net mvc spark files

    - by midas06
    I'm using the spark view engine with my asp.net mvc application. In my aspx pages, I can succesfully use Html.Actionlink, but when I attempt it in spark files, it doesnt show up in intellisense, and when i try to run it anyway, i get: Dynamic view compilation failed. c:\Users\midas\Documents\Visual Studio 2008\Projects\ChurchMVC\ChurchMVC\Views\Home\Index.spark(73,25): error CS1061: 'System.Web.Mvc.HtmlHelper' does not contain a definition for 'ActionLink' and no extension method 'ActionLink' accepting a first argument of type 'System.Web.Mvc.HtmlHelper' could be found (are you missing a using directive or an assembly reference?) I do have system.web.mvc referenced, and I have added in _global.spark. None of that helps. Any ideas?

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  • Does business logic belong in the service layer?

    - by antony.trupe
    I've got a set of classes, namely, a data transfer object, a service implementation object, and a data access object. I currently have business logic in the service implementation object; it uses the dao to get data to populate the dto that is shipped back to the client/gui code. The issue is that I can't create a lightweight junit test of the service implementtion object(it's a servlet); I think the business logic should be elsewhere, but the only thing I can think of is putting business logic in the dao or in yet another layer that goes between the dao and the service implementation. Are there other options, or am I thinking about this the wrong way? It's a GWT/App Engine project.

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  • jpa IllegalArgumentException exception

    - by Bunny Rabbit
    i've three entity classes in my project public class Blobx { @ManyToOne private Userx user; @Id @GeneratedValue(strategy = GenerationType.IDENTITY) private Key id; } public class Index { @Id private String keyword; @OneToMany(cascade = CascadeType.PERSIST) private List<Blobx> blobs; } public class Userx { @Id private String name; @OneToMany(mappedBy = "user") private List<Blobx>blobs; } while running the following lines app engine throws an exception em.getTransaction().begin(); em.persist(index); em.getTransaction().commit();//exception is thrown em.close(); as Caused by: java.lang.IllegalArgumentException: can't operate on multiple entity groups in a single transaction. found both Element { type: "Index" name: "function" } and Element { type: "Userx" name: "18580476422013912411" } i can't understand what's wrong?

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  • Fixing LOD gaps, T-junctions

    - by Jaka Jancar
    I'm creating a heightmap renderer. One of the examples for solving gaps when doing LOD I found is this: (from Game Programming Gems 2 - Greg Snook - Simplified Terrain using Interlocking Tiles) Wouldn't this still produce a gap, if the three vertices encircled with red were not co-linear? Shouldn't the middle triangle be split into two, as I marked with the orange line? Am I misunderstanding the problem, or is there a mistake in the example?

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  • How to organized page specific CSS link tags with spark view pages and application.spark

    - by dbr
    I'm currently using ASP.NET MVC 2 and the spark view engine. The main master page (application.spark) contains all of the CSS link tags that need to be present for all pages (global stuff). However, I have some content pages that have page specific CSS tags and currently I'm just sticking the link tag in the body as something like: <content name="MainContent"> <!-- page specific csss --> <link rel="stylesheet" href="/Content/css/page_specific.css" /> My problem is that when the page renders, this tag ends up in the which is not where it needs to be. Is there a solution for this? One idea I had was to check the controller in the Application.spark page and write out which page specific css file is required for that particular controller, however, that solution doesn't seem to scale well and I would imagine there is some way of creating the link in the child page and having it render where it's supposed to by the browser.

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  • point light illumination using Phong model

    - by Myx
    Hello: I wish to render a scene that contains one box and a point light source using the Phong illumination scheme. The following are the relevant code snippets for my calculation: R3Rgb Phong(R3Scene *scene, R3Ray *ray, R3Intersection *intersection) { R3Rgb radiance; if(intersection->hit == 0) { radiance = scene->background; return radiance; } ... // obtain ambient term ... // this is zero for my test // obtain emissive term ... // this is also zero for my test // for each light in the scene, obtain calculate the diffuse and specular terms R3Rgb intensity_diffuse(0,0,0,1); R3Rgb intensity_specular(0,0,0,1); for(unsigned int i = 0; i < scene->lights.size(); i++) { R3Light *light = scene->Light(i); R3Rgb light_color = LightIntensity(scene->Light(i), intersection->position); R3Vector light_vector = -LightDirection(scene->Light(i), intersection->position); // check if the light is "behind" the surface normal if(normal.Dot(light_vector)<=0) continue; // calculate diffuse reflection if(!Kd.IsBlack()) intensity_diffuse += Kd*normal.Dot(light_vector)*light_color; if(Ks.IsBlack()) continue; // calculate specular reflection ... // this I believe to be irrelevant for the particular test I'm doing } radiance = intensity_diffuse; return radiance; } R3Rgb LightIntensity(R3Light *light, R3Point position) { R3Rgb light_intensity; double distance; double denominator; if(light->type != R3_DIRECTIONAL_LIGHT) { distance = (position-light->position).Length(); denominator = light->constant_attenuation + (light->linear_attenuation*distance) + (light->quadratic_attenuation*distance*distance); } switch(light->type) { ... case R3_POINT_LIGHT: light_intensity = light->color/denominator; break; ... } return light_intensity; } R3Vector LightDirection(R3Light *light, R3Point position) { R3Vector light_direction; switch(light->type) { ... case R3_POINT_LIGHT: light_direction = position - light->position; break; ... } light_direction.Normalize(); return light_direction; } I believe that the error must be somewhere in either LightDirection(...) or LightIntensity(...) functions because when I run my code using a directional light source, I obtain the desired rendered image (thus this leads me to believe that the Phong illumination equation is correct). Also, in Phong(...), when I computed the intensity_diffuse and while debugging, I divided light_color by 10, I was obtaining a resulting image that looked more like what I need. Am I calculating the light_color correctly? Thanks.

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  • Restful authentication between two GAE apps.

    - by user259349
    Hello everyone, i am trying to write a restful google app engine application (python) that accepts requests only from another GAE that i wrote. I dont like any of the ways that i thought of to get this done, please advice if you know of something better than: Get SSL setup, and simply add the credentials on the request that my consuming app will send. I dont like it cause SSL will slow things down. Security by obsecurity. Add a random number in my request that is in Xmod0, where X is a secret number that both applications know. I just,,,, dont like this. Check the HTTP header to see where is the request coming from. This option is the one that i hate the least, not alot of processing, and spoofing an HTTP request is not really worth it, for my application's data. Is there any other clean solution for this?

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  • Is there an easy to script 2d game world?

    - by Sandro
    For a school project we're developing a game that's a little like Conway's game of life, with different organisms taking up slots in the world and then eating each other. I would like to see this take place in a 2d world. Like being able to take starcraft and have zergling and marines play roles. The problem with starcraft is that the whole algorithm would have to be written inside of the game editor, and starcraft isn't free or open source. So is there another engine that is starcraft/warcraft/AOE-ish that can be scripted from outside of the game and is freely available? (I'm asking a lot here I know)

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  • Maven problems using GAE and DataNucleus

    - by Wraith
    I'm having trouble retrieving 2 artifacts in my Maven/Java/Google App Engine project: com.google.appengine.orm:datanucleus-appengine:jar:1.0.7.final com.google.appengine:appengine-api-1.0-sdk:jar:1.3.4 There's a similar question posted, but each answer brings me back to the same error message. More detail I don't know if it is relevant, but rather than a version number, my original dependency for DataNucleus contained a variable. I am using Eclipse. <groupId>org.datanucleus</groupId> <artifactId>datanucleus-core</artifactId> <version>${datanucleus.version}</version> <scope>runtime</scope> I did not include my stack trace in Maven for brevity's sake. Please let me know if it would help to post it. Thank you.

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  • Debugging Maya plug-ins: can't get output or debugger to engage

    - by brainjam
    I'm not a total beginner at Maya, but this is my first time trying to write a plug-in for it. I've downloaded the 30-day eval version of Maya2011 (32bit version on 64bit Windows 7), and have tried building a couple of plug-ins with VC 2008 Express. The first one is helloWorldCmd from the sample directory ..\devkit\plug-ins, and it basically doesn't work until you convert the line cout<<"Hello World"<<endl; to cerr<<"Hello World"<<endl;, but I can live with that. The second one is the SelectRingContext2 example from David Gould's book. The plug-in works as advertised, but I cannot get any debugging output from it. I've tried putting cout, cerr,printf, and MGlobal::displayInfo into the doIt() method, and can't get a peep. I also haven't figured out how to run the plug-in in a debugger. I'm afraid I'm missing something easy but slightly obscure, like a flag somewhere. Anybody out there have any hints? Edit: Turns out the action is happening in the redoIt() method. So I can get MGlobal::displayInfo and cerr producing output. Still don't know why cout and printf don't work, and I'm not sure how to run in the debugger. When I run maya -d (which some of the online advice says I should do) it just shows the output window but never loads the rest.

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  • Managing the layout of a Java MainFrame of Canvas3d

    - by John N
    Hi, Im trying to organise the layout of four canvas3d objects in a single MainFrame. Iv tried using some layout managers but none are working (or im doing it wrong). Can anyone give me advice or point me to a way to get this to display the four canvas's as a grid of four? Thanks, John public class Main { public static void Main(){ Window win = new Window(); } } import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.Locale; import javax.media.j3d.PhysicalBody; import javax.media.j3d.PhysicalEnvironment; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.media.j3d.View; import javax.media.j3d.ViewPlatform; import javax.media.j3d.VirtualUniverse; import javax.vecmath.Vector3f; import com.sun.j3d.utils.picking.PickCanvas; public class Universe { boolean camera = true; Canvas3D canvas1, canvas2, canvas3, canvas4; VirtualUniverse universe; Locale locale; TransformGroup vpTrans1, vpTransRight, vpTransFront, vpTransPers; TransformGroup mouseTransform = null; View view1, view2, view3, view4; BranchGroup scene; PickCanvas pickCanvas1 = null; PickCanvas pickCanvas2 = null; PickCanvas pickCanvas3 = null; PickCanvas pickCanvas4 = null; BranchGroup obj = new BranchGroup(); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); //Temp vars for cam movement public Universe(Canvas3D c1, Canvas3D c2, Canvas3D c3, Canvas3D c4, BranchGroup scene) { this.canvas1 = c1; this.canvas2 = c2; this.canvas3 = c3; this.canvas4 = c4; this.scene = scene; // Establish a virtual universe that has a single // hi-res Locale universe = new VirtualUniverse(); locale = new Locale(universe); // Create a PhysicalBody and PhysicalEnvironment object PhysicalBody body = new PhysicalBody(); PhysicalEnvironment environment = new PhysicalEnvironment(); // Create a View and attach the Canvas3D and the physical // body and environment to the view. view1 = new View(); view1.addCanvas3D(c1); view1.addCanvas3D(c2); view1.addCanvas3D(c3); view1.addCanvas3D(c4); view1.setPhysicalBody(body); view1.setPhysicalEnvironment(environment); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); // Create a ViewPlatform object, and its associated // TransformGroup object, and attach it to the root of the // subgraph. Attach the view to the view platform. Transform3D t = new Transform3D(); t.set(new Vector3f(0.0f, 0.0f, 2.0f)); ViewPlatform vp = new ViewPlatform(); vpTrans1 = new TransformGroup(t); vpTrans1.addChild(vp); vpRoot.addChild(vpTrans1); vpRoot.addChild(scene); view1.attachViewPlatform(vp); // Attach the branch graph to the universe, via the // Locale. The scene graph is now live! locale.addBranchGraph(vpRoot); } } import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.Locale; import javax.media.j3d.PhysicalBody; import javax.media.j3d.PhysicalEnvironment; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.media.j3d.View; import javax.media.j3d.ViewPlatform; import javax.media.j3d.VirtualUniverse; import javax.vecmath.Vector3f; import com.sun.j3d.utils.picking.PickCanvas; public class Universe { boolean camera = true; Canvas3D canvas1, canvas2, canvas3, canvas4; VirtualUniverse universe; Locale locale; TransformGroup vpTrans1, vpTransRight, vpTransFront, vpTransPers; TransformGroup mouseTransform = null; View view1, view2, view3, view4; BranchGroup scene; PickCanvas pickCanvas1 = null; PickCanvas pickCanvas2 = null; PickCanvas pickCanvas3 = null; PickCanvas pickCanvas4 = null; BranchGroup obj = new BranchGroup(); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); //Temp vars for cam movement public Universe(Canvas3D c1, Canvas3D c2, Canvas3D c3, Canvas3D c4, BranchGroup scene) { this.canvas1 = c1; this.canvas2 = c2; this.canvas3 = c3; this.canvas4 = c4; this.scene = scene; // Establish a virtual universe that has a single // hi-res Locale universe = new VirtualUniverse(); locale = new Locale(universe); // Create a PhysicalBody and PhysicalEnvironment object PhysicalBody body = new PhysicalBody(); PhysicalEnvironment environment = new PhysicalEnvironment(); // Create a View and attach the Canvas3D and the physical // body and environment to the view. view1 = new View(); view1.addCanvas3D(c1); view1.addCanvas3D(c2); view1.addCanvas3D(c3); view1.addCanvas3D(c4); view1.setPhysicalBody(body); view1.setPhysicalEnvironment(environment); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); // Create a ViewPlatform object, and its associated // TransformGroup object, and attach it to the root of the // subgraph. Attach the view to the view platform. Transform3D t = new Transform3D(); t.set(new Vector3f(0.0f, 0.0f, 2.0f)); ViewPlatform vp = new ViewPlatform(); vpTrans1 = new TransformGroup(t); vpTrans1.addChild(vp); vpRoot.addChild(vpTrans1); vpRoot.addChild(scene); view1.attachViewPlatform(vp); // Attach the branch graph to the universe, via the // Locale. The scene graph is now live! locale.addBranchGraph(vpRoot); } }

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