Search Results

Search found 90546 results on 3622 pages for 'code optimization'.

Page 133/3622 | < Previous Page | 129 130 131 132 133 134 135 136 137 138 139 140  | Next Page >

  • Is "for(;;)" faster than "while (TRUE)"? If not, why do people use it?

    - by Chris Cooper
    for (;;) { //Something to be done repeatedly } I have seen this sort of thing used a lot, but I think it is rather strange... Wouldn't it be much clearer to say while (TRUE), or something along those lines? I'm guessing that (as is the reason for many-a-programmer to resort to cryptic code) this is a tiny margin faster? Why, and is it REALLY worth it? If so, why not just define it this way: #DEFINE while(TRUE) for(;;)

    Read the article

  • Java: how to read BufferedReader faster

    - by Cata
    Hello, I want to optimize this code: InputStream is = rp.getEntity().getContent(); BufferedReader reader = new BufferedReader(new InputStreamReader(is)); String text = ""; String aux = ""; while ((aux = reader.readLine()) != null) { text += aux; } The thing is that i don't know how to read the content of the bufferedreader and copy it in a String faster than what I have above. I need to spend as little time as possible. Thank you

    Read the article

  • Thin down jQuery

    - by Taylor Satula
    Hi, I have been optimizing my website but the one problem that stands in my way is all the jQuery functions that I do not use. The only ones that I use are for a smooth page scroller. It just seems like such a waste of download time. My question is: Is there any script or program that will remove the jQuery code that I do not need and leave the 1 or 2 functions that I do need.

    Read the article

  • Does the compiler optimize the function parameters passed by value?

    - by Naveen
    Lets say I have a function where the parameter is passed by value instead of const-reference. Further, lets assume that only the value is used inside the function i.e. the function doesn't try to modify it. In that case will the compiler will be able to figure out that it can pass the value by const-reference (for performance reasons) and generate the code accordingly? Is there any compiler which does that?

    Read the article

  • With (or similar) statement in JQuery

    - by Salman A
    Very simple question: I want to optimize the following jQuery code with maximum readability, optimal performance and minimum fuss (fuss = declaring new variables etc): $(".addthis_toolbox").append('<a class="addthis_button_delicious"></a>'); $(".addthis_toolbox").append('<a class="addthis_button_facebook"></a>'); $(".addthis_toolbox").append('<a class="addthis_button_google"></a>'); $(".addthis_toolbox").append('<a class="addthis_button_reddit"></a>'); . . .

    Read the article

  • Why use one dimensional array instead of a two dimensional arrray?

    - by user3869145
    I was doing some work handling a lot of information and my partner told me that I was using too many matrices to manipulate the variables of the problem. The idea was to use one dimension arrays int a[] instead of the 2 dimensional arrays int b[][], to save memory and processing speed of the algorithm. How certain is that this change will accelerate the speed of execution or compilation of my code in c ++?

    Read the article

  • Optimized OCR black/white pixel algorithm

    - by eagle
    I am writing a simple OCR solution for a finite set of characters. That is, I know the exact way all 26 letters in the alphabet will look like. I am using C# and am able to easily determine if a given pixel should be treated as black or white. I am generating a matrix of black/white pixels for every single character. So for example, the letter I (capital i), might look like the following: 01110 00100 00100 00100 01110 Note: all points, which I use later in this post, assume that the top left pixel is (0, 0), bottom right pixel is (4, 4). 1's represent black pixels, and 0's represent white pixels. I would create a corresponding matrix in C# like this: CreateLetter("I", new List<List<bool>>() { new List<bool>() { false, true, true, true, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, true, true, true, false } }); I know I could probably optimize this part by using a multi-dimensional array instead, but let's ignore that for now, this is for illustrative purposes. Every letter is exactly the same dimensions, 10px by 11px (10px by 11px is the actual dimensions of a character in my real program. I simplified this to 5px by 5px in this posting since it is much easier to "draw" the letters using 0's and 1's on a smaller image). Now when I give it a 10px by 11px part of an image to analyze with OCR, it would need to run on every single letter (26) on every single pixel (10 * 11 = 110) which would mean 2,860 (26 * 110) iterations (in the worst case) for every single character. I was thinking this could be optimized by defining the unique characteristics of every character. So, for example, let's assume that the set of characters only consists of 5 distinct letters: I, A, O, B, and L. These might look like the following: 01110 00100 00100 01100 01000 00100 01010 01010 01010 01000 00100 01110 01010 01100 01000 00100 01010 01010 01010 01000 01110 01010 00100 01100 01110 After analyzing the unique characteristics of every character, I can significantly reduce the number of tests that need to be performed to test for a character. For example, for the "I" character, I could define it's unique characteristics as having a black pixel in the coordinate (3, 0) since no other characters have that pixel as black. So instead of testing 110 pixels for a match on the "I" character, I reduced it to a 1 pixel test. This is what it might look like for all these characters: var LetterI = new OcrLetter() { Name = "I", BlackPixels = new List<Point>() { new Point (3, 0) } } var LetterA = new OcrLetter() { Name = "A", WhitePixels = new List<Point>() { new Point(2, 4) } } var LetterO = new OcrLetter() { Name = "O", BlackPixels = new List<Point>() { new Point(3, 2) }, WhitePixels = new List<Point>() { new Point(2, 2) } } var LetterB = new OcrLetter() { Name = "B", BlackPixels = new List<Point>() { new Point(3, 1) }, WhitePixels = new List<Point>() { new Point(3, 2) } } var LetterL = new OcrLetter() { Name = "L", BlackPixels = new List<Point>() { new Point(1, 1), new Point(3, 4) }, WhitePixels = new List<Point>() { new Point(2, 2) } } This is challenging to do manually for 5 characters and gets much harder the greater the amount of letters that are added. You also want to guarantee that you have the minimum set of unique characteristics of a letter since you want it to be optimized as much as possible. I want to create an algorithm that will identify the unique characteristics of all the letters and would generate similar code to that above. I would then use this optimized black/white matrix to identify characters. How do I take the 26 letters that have all their black/white pixels filled in (e.g. the CreateLetter code block) and convert them to an optimized set of unique characteristics that define a letter (e.g. the new OcrLetter() code block)? And how would I guarantee that it is the most efficient definition set of unique characteristics (e.g. instead of defining 6 points as the unique characteristics, there might be a way to do it with 1 or 2 points, as the letter "I" in my example was able to). An alternative solution I've come up with is using a hash table, which will reduce it from 2,860 iterations to 110 iterations, a 26 time reduction. This is how it might work: I would populate it with data similar to the following: Letters["01110 00100 00100 00100 01110"] = "I"; Letters["00100 01010 01110 01010 01010"] = "A"; Letters["00100 01010 01010 01010 00100"] = "O"; Letters["01100 01010 01100 01010 01100"] = "B"; Now when I reach a location in the image to process, I convert it to a string such as: "01110 00100 00100 00100 01110" and simply find it in the hash table. This solution seems very simple, however, this still requires 110 iterations to generate this string for each letter. In big O notation, the algorithm is the same since O(110N) = O(2860N) = O(N) for N letters to process on the page. However, it is still improved by a constant factor of 26, a significant improvement (e.g. instead of it taking 26 minutes, it would take 1 minute). Update: Most of the solutions provided so far have not addressed the issue of identifying the unique characteristics of a character and rather provide alternative solutions. I am still looking for this solution which, as far as I can tell, is the only way to achieve the fastest OCR processing. I just came up with a partial solution: For each pixel, in the grid, store the letters that have it as a black pixel. Using these letters: I A O B L 01110 00100 00100 01100 01000 00100 01010 01010 01010 01000 00100 01110 01010 01100 01000 00100 01010 01010 01010 01000 01110 01010 00100 01100 01110 You would have something like this: CreatePixel(new Point(0, 0), new List<Char>() { }); CreatePixel(new Point(1, 0), new List<Char>() { 'I', 'B', 'L' }); CreatePixel(new Point(2, 0), new List<Char>() { 'I', 'A', 'O', 'B' }); CreatePixel(new Point(3, 0), new List<Char>() { 'I' }); CreatePixel(new Point(4, 0), new List<Char>() { }); CreatePixel(new Point(0, 1), new List<Char>() { }); CreatePixel(new Point(1, 1), new List<Char>() { 'A', 'B', 'L' }); CreatePixel(new Point(2, 1), new List<Char>() { 'I' }); CreatePixel(new Point(3, 1), new List<Char>() { 'A', 'O', 'B' }); // ... CreatePixel(new Point(2, 2), new List<Char>() { 'I', 'A', 'B' }); CreatePixel(new Point(3, 2), new List<Char>() { 'A', 'O' }); // ... CreatePixel(new Point(2, 4), new List<Char>() { 'I', 'O', 'B', 'L' }); CreatePixel(new Point(3, 4), new List<Char>() { 'I', 'A', 'L' }); CreatePixel(new Point(4, 4), new List<Char>() { }); Now for every letter, in order to find the unique characteristics, you need to look at which buckets it belongs to, as well as the amount of other characters in the bucket. So let's take the example of "I". We go to all the buckets it belongs to (1,0; 2,0; 3,0; ...; 3,4) and see that the one with the least amount of other characters is (3,0). In fact, it only has 1 character, meaning it must be an "I" in this case, and we found our unique characteristic. You can also do the same for pixels that would be white. Notice that bucket (2,0) contains all the letters except for "L", this means that it could be used as a white pixel test. Similarly, (2,4) doesn't contain an 'A'. Buckets that either contain all the letters or none of the letters can be discarded immediately, since these pixels can't help define a unique characteristic (e.g. 1,1; 4,0; 0,1; 4,4). It gets trickier when you don't have a 1 pixel test for a letter, for example in the case of 'O' and 'B'. Let's walk through the test for 'O'... It's contained in the following buckets: // Bucket Count Letters // 2,0 4 I, A, O, B // 3,1 3 A, O, B // 3,2 2 A, O // 2,4 4 I, O, B, L Additionally, we also have a few white pixel tests that can help: (I only listed those that are missing at most 2). The Missing Count was calculated as (5 - Bucket.Count). // Bucket Missing Count Missing Letters // 1,0 2 A, O // 1,1 2 I, O // 2,2 2 O, L // 3,4 2 O, B So now we can take the shortest black pixel bucket (3,2) and see that when we test for (3,2) we know it is either an 'A' or an 'O'. So we need an easy way to tell the difference between an 'A' and an 'O'. We could either look for a black pixel bucket that contains 'O' but not 'A' (e.g. 2,4) or a white pixel bucket that contains an 'O' but not an 'A' (e.g. 1,1). Either of these could be used in combination with the (3,2) pixel to uniquely identify the letter 'O' with only 2 tests. This seems like a simple algorithm when there are 5 characters, but how would I do this when there are 26 letters and a lot more pixels overlapping? For example, let's say that after the (3,2) pixel test, it found 10 different characters that contain the pixel (and this was the least from all the buckets). Now I need to find differences from 9 other characters instead of only 1 other character. How would I achieve my goal of getting the least amount of checks as possible, and ensure that I am not running extraneous tests?

    Read the article

  • Problem: Vectorizing Code with Intel Visual FORTRAN for X64

    - by user313209
    I'm compiling my fortran90 code using Intel Visual FORTRAN on Windows Server 2003 Enterprise X64 Edition. When I compile the code for 32 bit structure and using automatic and manual vectorizing options. The code will be compiled, vectorized. And when I run it on 8 core system the compiled code uses 70% of CPU that shows me that vectorizing is working. But when I compile the code with 64 Bit compiler, it says that the code is vectorized but when I run it it only shows CPU usage of about 12% that is full usage for one core out of 8, so it means that while the compiler says that code is vectorized, vectorization is not working. And it's strange for me because it's on a X64 Edition Windows and I was expecting to see the reverse result. I thought that it should be better to run a code that is compiled for 64 Bit architecture on a 64 bit windows. Anyone have any idea why the compiled code is not able to use the full power of multiple cores for 64 Bit Compiled version? Thanks in advance for your responses.

    Read the article

  • Ensuring quality of your software and code

    - by Filip Ekberg
    When I usually write code I follow some guidelines to ensure that my code has a certain standard and I as any other developer try to ensure that my code and software is of quality. Try to focus on the programming and not the understanding of the domain or any other pre-programming steps. These are the following steps I live by: Writing unit tests Make it fail ( no code ) Make it Work ( working code ) Analysing abstraction Extracting methods Exteract interfaces Refactoring In addition to the above which is a part of refactoring, I also try to refactor the code with good tools such as ReSharper, CodeRush or others. The question; What is the next step? Commenting the code is trivial and shouldn't even have to be mentioned, but updated comments and xml-comments where it's needed / everywhere is something that I try to have. But all the above helps he ensure that other developers might understand my code, that the code has some sort of quality and follows naming standards. It does however not ensure any product quality. I am looking for tools for post-development quality ensurance, such as profilers and how one would use these tools to increase product quality.

    Read the article

  • Include php code within echo from a random text

    - by lisa
    I want to display a php code at random and so for I have <?php // load the file that contain thecode $adfile = "code.txt"; $ads = array(); // one line per code $fh = fopen($adfile, "r"); while(!feof($fh)) { $line = fgets($fh, 10240); $line = trim($line); if($line != "") { $ads[] = $line; } } // randomly pick an code $num = count($ads); $idx = rand(0, $num-1); echo $ads[$idx]; ?> The code.txt has lines like <?php print insert_proplayer( array( "width" => "600", "height" => "400" ), "http://www.youtube.com/watch?v=xnPCpCVepCg"); ?> Proplayer is a wordpress plugin that displays a video. The codes in code.txt work well, but not when I use the pick line from code.txt. Instead of the full php line I get: "width" => "600", "height" => "400" ), "http://www.youtube.com/watch?v=xnPCpCVepCg"); ?> How can I make the echo show the php code, rather than a txt version of the php code?

    Read the article

  • How is machine code understood by the machine

    - by Kraken
    I have a very naive question here, and I would like you to correct me on whatever wrong concepts I put out here. The question is as follows: I have ubuntu installed on my machine, now I write a helloWorld.c program in C language. Now, on the operating system I have a compiler installed, when I execute my helloWorld.c program, the OS schedules the compiler and that basically compiles my code into machine code, which eventually, I execute. Now my kernel code is written in C, then how does my machine interprets that code? Say my kernel code is helloWorld.c, now would not I require any compiler, to compile this code. Also, if I hardcode a compiler in maybe ROM or something, then what language is it written in? Assembly language? Let me know if I have made myself clear with the problem. Thanks. EDIT: By kernel code I mean, the code for operating system. Operating System code. I guess it is written in C right?

    Read the article

  • Random Complete System Unresponsiveness Running Mathematical Functions

    - by Computer Guru
    I have a program that loads a file (anywhere from 10MB to 5GB) a chunk at a time (ReadFile), and for each chunk performs a set of mathematical operations (basically calculates the hash). After calculating the hash, it stores info about the chunk in an STL map (basically <chunkID, hash>) and then writes the chunk itself to another file (WriteFile). That's all it does. This program will cause certain PCs to choke and die. The mouse begins to stutter, the task manager takes 2 min to show, ctrl+alt+del is unresponsive, running programs are slow.... the works. I've done literally everything I can think of to optimize the program, and have triple-checked all objects. What I've done: Tried different (less intensive) hashing algorithms. Switched all allocations to nedmalloc instead of the default new operator Switched from stl::map to unordered_set, found the performance to still be abysmal, so I switched again to Google's dense_hash_map. Converted all objects to store pointers to objects instead of the objects themselves. Caching all Read and Write operations. Instead of reading a 16k chunk of the file and performing the math on it, I read 4MB into a buffer and read 16k chunks from there instead. Same for all write operations - they are coalesced into 4MB blocks before being written to disk. Run extensive profiling with Visual Studio 2010, AMD Code Analyst, and perfmon. Set the thread priority to THREAD_MODE_BACKGROUND_BEGIN Set the thread priority to THREAD_PRIORITY_IDLE Added a Sleep(100) call after every loop. Even after all this, the application still results in a system-wide hang on certain machines under certain circumstances. Perfmon and Process Explorer show minimal CPU usage (with the sleep), no constant reads/writes from disk, few hard pagefaults (and only ~30k pagefaults in the lifetime of the application on a 5GB input file), little virtual memory (never more than 150MB), no leaked handles, no memory leaks. The machines I've tested it on run Windows XP - Windows 7, x86 and x64 versions included. None have less than 2GB RAM, though the problem is always exacerbated under lower memory conditions. I'm at a loss as to what to do next. I don't know what's causing it - I'm torn between CPU or Memory as the culprit. CPU because without the sleep and under different thread priorities the system performances changes noticeably. Memory because there's a huge difference in how often the issue occurs when using unordered_set vs Google's dense_hash_map. What's really weird? Obviously, the NT kernel design is supposed to prevent this sort of behavior from ever occurring (a user-mode application driving the system to this sort of extreme poor performance!?)..... but when I compile the code and run it on OS X or Linux (it's fairly standard C++ throughout) it performs excellently even on poor machines with little RAM and weaker CPUs. What am I supposed to do next? How do I know what the hell it is that Windows is doing behind the scenes that's killing system performance, when all the indicators are that the application itself isn't doing anything extreme? Any advice would be most welcome.

    Read the article

  • Nested loop traversing arrays

    - by alecco
    There are 2 very big series of elements, the second 100 times bigger than the first. For each element of the first series, there are 0 or more elements on the second series. This can be traversed and processed with 2 nested loops. But the unpredictability of the amount of matching elements for each member of the first array makes things very, very slow. The actual processing of the 2nd series of elements involves logical and (&) and a population count. I couldn't find good optimizations using C but I am considering doing inline asm, doing rep* mov* or similar for each element of the first series and then doing the batch processing of the matching bytes of the second series, perhaps in buffers of 1MB or something. But the code would be get quite messy. Does anybody know of a better way? C preferred but x86 ASM OK too. Many thanks! Sample/demo code with simplified problem, first series are "people" and second series are "events", for clarity's sake. (the original problem is actually 100m and 10,000m entries!) #include <stdio.h> #include <stdint.h> #define PEOPLE 1000000 // 1m struct Person { uint8_t age; // Filtering condition uint8_t cnt; // Number of events for this person in E } P[PEOPLE]; // Each has 0 or more bytes with bit flags #define EVENTS 100000000 // 100m uint8_t P1[EVENTS]; // Property 1 flags uint8_t P2[EVENTS]; // Property 2 flags void init_arrays() { for (int i = 0; i < PEOPLE; i++) { // just some stuff P[i].age = i & 0x07; P[i].cnt = i % 220; // assert( sum < EVENTS ); } for (int i = 0; i < EVENTS; i++) { P1[i] = i % 7; // just some stuff P2[i] = i % 9; // just some other stuff } } int main(int argc, char *argv[]) { uint64_t sum = 0, fcur = 0; int age_filter = 7; // just some init_arrays(); // Init P, P1, P2 for (int64_t p = 0; p < PEOPLE ; p++) if (P[p].age < age_filter) for (int64_t e = 0; e < P[p].cnt ; e++, fcur++) sum += __builtin_popcount( P1[fcur] & P2[fcur] ); else fcur += P[p].cnt; // skip this person's events printf("(dummy %ld %ld)\n", sum, fcur ); return 0; } gcc -O5 -march=native -std=c99 test.c -o test

    Read the article

  • Java: ArrayList bottleneck

    - by Jack
    Hello, while profiling a java application that calculates hierarchical clustering of thousands of elements I realized that ArrayList.get occupies like half of the CPU needed in the clusterization part of the execution. The algorithm searches the two more similar elements (so it is O(n*(n+1)/2) ), here's the pseudo code: int currentMax = 0.0f for (int i = 0 to n) for (int j = i to n) get content i-th and j-th if their similarity > currentMax update currentMax merge the two clusters So effectively there are a lot of ArrayList.get involved. Is there a faster way? I though that since ArrayList should be a linear array of references it should be the quickest way and maybe I can't do anything since there are simple too many gets.. but maybe I'm wrong. I don't think using a HashMap could work since I need to get them all on every iteration and map.values() should be backed by an ArrayList anyway.. Otherwise should I try other collection libraries that are more optimized? Like google's one, or apache one.. Thanks

    Read the article

  • Database design in blogging systems

    - by Peter
    As a learning exercise I'm trying to put myself a blogging system. The goal is to code something that will let me create multiple blogs, like blogger.com or wordpress.com, but much simplified. I would like to ask you, what do you think is best database design for this type of script. Is it better to have one big table, containing posts from all blogs of all users (like friendfeed) or would it be better to create separate table for each blog's posts? Big thanks in advance for your help, Peter.

    Read the article

  • Speed improvements for Perl's chameneos-redux in the Computer Language Benchmarks Game

    - by Robert P
    Ever looked at the Computer Language Benchmarks Game (formerly known as the Great Language Shootout)? Perl has some pretty healthy competition there at the moment. It also occurs to me that there's probably some places that Perl's scores could be improved. The biggest one is in the chameneos-redux script right now—the Perl version runs the worst out of any language: 1,626 times slower than the C baseline solution! There are some restrictions on how the programs can be made and optimized, and there is Perl's interpreted runtime penalty, but 1,626 times? There's got to be something that can get the runtime of this program way down. Taking a look at the source code and the challenge, how can the speed be improved?

    Read the article

  • Generating new sources via Maven plugin after compile phase

    - by japher
    I have a Maven project within which I need execute two code generation steps. One generates some Java types, then the second depends on those Java types to generate some more code. Is there a way to have both of these steps happening during my build? At the moment my steps are: execute first code generation plugin (during generate-sources) add directory of generated types to build path execute second code generation plugin (during compile) However my problem is that anything generated by the second code generation plugin will not be compiled (because the compile phase has finished). If I attach the second code generation plugin to an earlier phase, it fails because it needs the classes from the first code generation plugin to be present on the classpath. I know I could split this into two modules with one dependent on the other, but I was wondering if this could be achieved in one pom. It seems like a need a way to invoke compile again after the normal compile phase is complete. Any ideas?

    Read the article

  • Speed improvements for Perl's chameneos-redux script in the Computer Language Benchmarks Game

    - by Robert P
    Ever looked at the Computer Language Benchmarks Game, (formerly known as the Great Language Shootout)? Perl has some pretty healthy competition there at the moment. It also occurs to me that there's probably some places that Perl's scores could be improved. The biggest one is in the chameneos-redux script right now - the Perl version runs the worst out of any language : 1,626 times slower than the C baseline solution! There are some restrictions on how the programs can be made and optimized, and there is Perl's interpreted runtime penalty, but 1,626 times? There's got to be something that can get the runtime of this program way down. Taking a look at the source code and the challenge, what do you think could be done to reduce this runtime speed?

    Read the article

  • What do you consider your "worst" hack?

    - by magcius
    What is the worst hack you've ever written? This is different from What is the worst code you've ever written?, because that, as I understand it, revolves around code later called worst because of ignorance. hack: code written, knowing it is horrible code, for the sake of convenience, deadlines, working around another broken system or bug, etc., but not ignorance. If you want, you can describe your co-workers' reaction, how bad your hospital bill was after showing them the code, if you felt disappointed in yourself for coming up with it or proud of yourself for coming up with a creative and clever solution. This doesn't have to be shipped code, this could also be code written for personal purposes.

    Read the article

  • How to obtain the native stacktrace from native exceptions caught in managed code

    - by aaa
    I have some managed code that calls to a method inside some native DLL(i have the appropriate symbol files). Sometimes, that native method throws an exception which I catch in my managed code. However, when i print the stacktrace from my caught exception, I see only managed code (the last frame is the call to the native code .. but it don't see the stacktrack within the native code). How can I obtain the native callstack as well? *When i'm debugging the code, i am able to step into the native code, and see the actuall call stack.

    Read the article

  • Is using iframes to improve page performance an acceptable approach?

    - by Denis Hoctor
    Hi all, I have a complex page that has several user controls like galleries, maps, ads etc. I've tried optimising them by ensuring full separation of html/css/js, placing js at the bottom of the page and trying to ensure I have well written code in all 3 but alas I still have a slow page. It's not really noticeable to a modern browser but can see the stats and IE6/7. So I'm now looking to do what we've done previously for Adtech flash crap - an iframe. Apart from the SEO impact which I'm not worried about in the case of these controls, what do people think of this as an approach? PROS and CONS please. Thanks, Denis

    Read the article

  • Fastest way to list all primes below N in python

    - by jbochi
    This is the best algorithm I could come up with after struggling with a couple of Project Euler's questions. def get_primes(n): numbers = set(range(n, 1, -1)) primes = [] while numbers: p = numbers.pop() primes.append(p) numbers.difference_update(set(range(p*2, n+1, p))) return primes >>> timeit.Timer(stmt='get_primes.get_primes(1000000)', setup='import get_primes').timeit(1) 1.1499958793645562 Can it be made even faster? EDIT: This code has a flaw: Since numbers is an unordered set, there is no guarantee that numbers.pop() will remove the lowest number from the set. Nevertheless, it works (at least for me) for some input numbers: >>> sum(get_primes(2000000)) 142913828922L #That's the correct sum of all numbers below 2 million >>> 529 in get_primes(1000) False >>> 529 in get_primes(530) True EDIT: The rank so far (pure python, no external sources, all primes below 1 million): Sundaram's Sieve implementation by myself: 327ms Daniel's Sieve: 435ms Alex's recipe from Cookbok: 710ms EDIT: ~unutbu is leading the race.

    Read the article

< Previous Page | 129 130 131 132 133 134 135 136 137 138 139 140  | Next Page >