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  • jQuery UI Slider - Animation of handle and scroll content not in sync

    - by Mayko
    Im having troubles getting the jQuery UI Slider customized for my purposes. On load the slider and its content should automatically animate to a certain position. Ideally it should animate to the very right, then stop and then animate back (as a loop) as long as the user doesn't hovers over scroll content or slider. Following my default slider setup (http://jsfiddle.net/mayko/j6WuE/1/): var scrollbar = $("#slider").slider({ animate: 3000, min: 0, max: $("#timeline_content .items").width(), change: handleSlider, slide: handleSlider }); function handleSlider(e, ui) { $("#timeline_content").stop().animate({scrollLeft: ui.value}, scrollbar.slider("option", "animate")); } If i now try to set the value like this: $('#slider').slider({'value': 1000}); The scroll content nicely animates, but the handle just jumps to that new position. Even if I click on the slider track itself the animation of scroll content and slider handle are not in sync. Does anyone got a solution?

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  • How are interrupts handled by dual processor machines?

    - by jeffD
    I have an idea of how interrupts are handled by a dual core CPU. I was wondering about how interrupt handling is implemented on a board with more than one physical processor. Is any of the interrupt responsibility determined by the physical board's configuration? Each processor must be able to handle some types of interrupts, like disk I/O. Unless there is some circuitry to manage and dispatch interrupts to the appropriate processor? My guess is that the scheme must be processor neutral, so that any processor and core can run the interrupt handler. If a core is waiting on a disk read, will that core be the one to run the interrupt handler when the disk is ready?

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  • Know any unobstrusive, simple GUI guidelines or design recommendations for notifications?

    - by Vinko Vrsalovic
    Hello again. I'm in the process of designing and testing various ideas for an application whose main functionality will be to notify users of occurring events and offer them with a choice of actions for each. The standard choice would be to create a queue of events showing a popup in the taskbar with the events and actions, but I want this tool to be the less intrusive and disrupting as possible. What I'm after is a good book or papers on studies of how to maximize user productivity in these intrinsically disruptive scenarios (in other words, how to achieve the perfect degree of annoying-ness, not too much, not too little). The user is supposedly interested in these events, they subscribe to them and can choose the actions to perform on each. I prefer books and papers, but the usual StackOverflow wisdom is appreciated as well. I'm after things like: Don't use popups, use instead X Show popups at most 3 seconds Show them in the left corner Use color X because it improves readability and disrupts less That is, cognitive aspects of GUI design that would help users in such a scenario.

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  • View outlet not set with UINavigationController

    - by Sheehan Alam
    I have a NIB that contains a UINavigationController which has a UIViewController. The UIViewController is being loaded externally from another nib. I am unable to set the view property thus I get the error: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] loaded the "LBRootViewController" nib but the view outlet was not set.' How can I set my view property correctly?

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  • Can NSCollectionView autoresize the width of its subviews to display one column

    - by littlecharva
    Hi, I have an NSCollectionView that contains a collection of CustomViews. Initially it tiled the subviews into columns and rows like a grid. I then set the Columns property in IB to 1, so now it just displays them one after another in rows. However, even though my CustomView is 400px wide, it's set to autoresize, the NSCollectionView is 400px wide, and it's set to 1 column, the subviews are drawn about 80px wide. I know I can get around this by calling: CGFloat width = [collectionView bounds].size.width; NSSize size = NSMakeSize(width, 85); [collectionView setMinItemSize:size]; [collectionView setMaxItemSize:size]; But putting this code in the awakeFromNib method of my WindowController only sets the correct width when the program launches. When I resize the window (and the NSCollectionView autoresizes as I've specified), the CustomViews stay at their initially set width. I'm happy to take care of resizing the subviews myself if need be, but I'm quite new to Cocoa and can't seem to find any articles explaining how to do such a thing. Can someone point me in the right direction? Anthony

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  • Get text of button from IBAction - iPhone

    - by Organiccat
    When an IBAction is called: -(IBAction) onClick1: (id) sender; What is passed in the sender? Since it's hooked up through the IB, I'm not really sure. My question is how to get the text of the button to be the passed object (NSString most likely) so that I could call it inside the action implementation. -(IBAction) onClick1: (id) sender { NSLog(@"User clicked %@", sender); // Do something here with the variable 'sender' }

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  • Artistic aspects of UI?

    - by anon
    Consider a single button. At one extreme, we have a black OpenGL window, with: outline (in white) of a rectangle bitmap remdered font inside of it, saying "Ok" At the other extreme, we have Mac OS X, a button that is: well rounded has some gradient showing light effects on it nice antialiased "OK" soft shadow of some sort These two UIs present very very different user experiences. The former says "This is from the 80s" the latter says "this is professional". This is something I do not understand well as a programmer (and don't know where to learn about this). Does anyone know of a good technical resource for this? [I'd prefer things that draws upon psychology / perception literature to say why to do something rather than design books that just says "use color XYZ with a gradient of blah"]

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  • Soft keyboard does not show when Activity starts

    - by Sarp Centel
    I have added android:windowSoftInputMode="stateAlwaysVisible" to my Activity in AndroidManifest.xml and here's my layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <EditText android:id="@+id/EditText01" android:layout_width="wrap_content" android:layout_height="wrap_content"></EditText> <EditText android:id="@+id/EditText02" android:layout_width="wrap_content" android:layout_height="wrap_content"></EditText> <Button android:id="@+id/Button01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Send"></Button> </LinearLayout> When the Activity starts, the EditText is focused, but soft keyboard isn't displayed. If I click on the EditText, then I see the soft keyboard. Do I need to set aditional parameters to display soft keyboard when my Activity starts? Thanks

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  • Advice on logic circuits and serial communications

    - by Spencer Ruport
    As far as I understand the serial port so far, transferring data is done over pin 3. As shown here: There are two things that make me uncomfortable about this. The first is that it seems to imply that the two connected devices agree on a signal speed and the second is that even if they are configured to run at the same speed you run into possible synchronization issues... right? Such things can be handled I suppose but it seems like there must be a simpler method. What seems like a better approach to me would be to have one of the serial port pins send a pulse that indicates that the next bit is ready to be stored. So if we're hooking these pins up to a shift register we basically have: (some pulse pin)-clk, tx-d Is this a common practice? Is there some reason not to do this? EDIT Mike shouldn't have deleted his answer. This I2C (2 pin serial) approach seems fairly close to what I did. The serial port doesn't have a clock you're right nobugz but that's basically what I've done. See here: private void SendBytes(byte[] data) { int baudRate = 0; int byteToSend = 0; int bitToSend = 0; byte bitmask = 0; byte[] trigger = new byte[1]; trigger[0] = 0; SerialPort p; try { p = new SerialPort(cmbPorts.Text); } catch { return; } if (!int.TryParse(txtBaudRate.Text, out baudRate)) return; if (baudRate < 100) return; p.BaudRate = baudRate; for (int index = 0; index < data.Length * 8; index++) { byteToSend = (int)(index / 8); bitToSend = index - (byteToSend * 8); bitmask = (byte)System.Math.Pow(2, bitToSend); p.Open(); p.Parity = Parity.Space; p.RtsEnable = (byte)(data[byteToSend] & bitmask) > 0; s = p.BaseStream; s.WriteByte(trigger[0]); p.Close(); } } Before anyone tells me how ugly this is or how I'm destroying my transfer speeds my quick answer is I don't care about that. My point is this seems much much simpler than the method you described in your answer nobugz. And it wouldn't be as ugly if the .Net SerialPort class gave me more control over the pin signals. Are there other serial port APIs that do?

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  • Remove clear button (grey x) to the right of UISearchBar when cancel button tapped

    - by David Foster
    Right, to begin my question, here's some screenies of the problem already solved by the Spotify app: Spotify's Step 1: Standard UISearchBar not in editing mode. Spotify's Step 2: UISearchBar now in editing mode. Search term entered. Cancel button slides in from the right, and the clear button (grey x) appears. Spotify's Step 3: Cancel button pressed; keyboard slides out and the search bar is no longer in editing mode. Search term remains and the grey x button is now hidden. At present, the following code fires off when my cancel button is pressed: - (void)searchBarCancelButtonClicked:(UISearchBar *)searchBar { [searchBar resignFirstResponder]; [searchBar setShowsCancelButton:NO animated:YES]; } Which results in: My Step 3: Search bar now not in editing mode. Cancel button and keyboard has slid out. Search term remains but so does the grey x. So, my question is this: given that -resignFirstResponder (and -endEditing:, FYI) does not hide the grey x button when a search bar has had text entered into it, how does one hide it? Thanks again, friends.

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  • Most Astonishing Violation of the Principle of Least Astonishment

    - by Adam Liss
    The Principle of Least Astonishment suggests that a system should operate as a user would expect it to, as much as possible. In other words, it should never "astonish" the user with unexpected behavior. In your experience as the "astonishee," what types of systems are the worst offenders, and if you were the project manager, how would you correct the problem? Bonus if your answer describes how you'd retrain the developers!

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  • Best UI to be shown to User while his request is still in process behind the scenes ?

    - by Rachel
    I am currently involved with an Application where I need to design the UI part of the Application and current I am in the process of implementation of UI which would be displayed to end user while his or her request is being processed behind the scenes. So my question is that: What is the best UI approach/symbol/suggestions to be displayed to end User while his or her request is still being processed behind the scenes ? Thanks.

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  • Resources for Programmatic Rendering of Topology Maps

    - by bn
    Servus, Do you know of any frameworks, APIS, languages, or other resources that are well suited for drawing topology maps that allow a user to interact with objects on the map? I am not constrained by language choice and the program can be web-based, or stand-alone. I thought I would check before rolling my own. My goal is not to draw cartographic maps, but more like this picture: http://www.fineconnection.com/files/images/GraphicalNM.PNG, or if you are familiar with Edward Tufte's books, the data-visualization mechanisms he describes such as a map of a metro or subway. Also, if you have had any experience rendering these types of user interfaces or usage of underlying datastructures, I would be grateful to hear any thoughts you have on the subject, advice, any "gotchas." Thank you very for your time, -bn

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  • Bare-metal virtualisation for the desktop

    - by Andrew Taylor
    Hi, Does anyone have any knowledge about bare-metal virtualisation products? I'm interested in building a new desktop machine for home, I've been looking at the Intel Quad Core processors and I'd like to put 8GB of RAM in there, but, it got me thinking about making the most out of the available resources. I thought if I could get a good 64bit machine, put some bare-metal virtualisation on, then have a primary system, I'd also be able to bring up some extra virtualised systems as and when I needed. I know most of the bare metal systems are designed for the server market, but, is there anything out there that works well for a desktop. What are the caveats? I presume I won't be able to make the most out of any video cards I could buy, what about just getting a decent screen resolution, will this be a problem? I run a single 24" screen. What about DVD/CD writing, is this possible? I'd like to re-rip my CD collection, I was hoping the quad 64Bit goodness would help me out with the encoding. I currently use a Mac and couldn't go back to windows so that leaves Linux, I was thinking a primary OS of ubuntu. Does this make a difference? Thanks Andrew

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  • Tooltips with infinite timeout?

    - by romkyns
    I'm thinking of setting the timeout on all my tooltips in a WinForms application to infinity (or an extremely large value). The motivation is that it's annoying for the user if the tooltip disappears while I'm still reading it, without providing any extra value whatsoever as far as I can tell. Normally I wouldn't ask something like this on StackOverflow, but the overwhelming majority of all software sets timeouts on tooltips, so it makes me wonder whether perhaps there is some important consideration I'm missing? Or is this just an old convention that nobody gives further thought to? If you would hate infinite timeout as opposed to a short timeout, please explain why. (If you just think tooltips are a bad idea altogether then that's a separate consideration; this question is specifically about the infinite timeout.)

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  • Building a complex view with Three20 - resources?

    - by psychotik
    I'm using three20 for most of my iPhone app. One of the views I need to create is relatively complex. It needs a top bar (under the nav bar) with some controls and label, an image view below this bar (which occupies most of the body) and another bottom bar with more controls and labels (above the tab bar control). I don't have much UI experience - my only experience with anything UI is laying stuff out using CSS, etc on websites. Apple's online doc seems to assume that the reader knows a bunch about rectangles, layouts, frames, etc or is using InterfaceBuilder. And three20 isn't too well documented either. So my question is: Is it possible to design something like what I describe in IB and then still have a three20-based app use it? If so, any tips/pointers on how would be much appreciated. Can you point me to some documentation that explain how views/controls etc are rendered. I'm pretty sure I can figure it out if I find some decent explanation/tutorial for it.

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  • Storyboard elements are not sized properly on the device

    - by Joel Fischer
    In the storyboard, I am placing a table view element into a subclassed UIView. The element is not appearing on the iPad device I am running it on the same as it appears in the storyboard however. This also happens for additional content that I place into the storyboard. Below is a screenshot as it appears in the storyboard, as well as UI width/height information. And here is the description of the UI file running on the iPad. https://gist.github.com/4323186 (embedding it directly into the post is giving me problems) You'll notice that the tableview is explicitly set at 178 width, and is showing up in the description as 276 width. My initial thought was that perhaps a cell was forcing the parent to be larger (I'm very new to iOS UI development), but drilling into that shows the prototype cell it appears that the width is defined by it's parent at 178. The image views and label also are appearing in the incorrect spot, as shown in the second image below.

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  • javascript removeChild() and appendChild() VS display=none and display=block|inline

    - by Kucebe
    I'm developing a web application that shows some controls and descriptions dinamically (I don't want to use jQuery or other libraries). At this moment i make appear and disappear controls using: element.setAttribute("style", "inline"); and element.setAttribute("style", "none"); but i'm thinking about using: element.appendChild(childRef); and element.removeChild(childRef); So, which one is the best solution in terms of system speed and elegance of the code? (and of course, are there better solution?)

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  • UILabel applying CGAffineTransformMakeRotation causing mysterious crash

    - by quantumpotato
    In -(id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil parentController:(GameViewController *)myGameController{ Have a series of transforming labels like so: deg90 = 1.570796326794897; //....transforms background.center = CGPointMake(160,230); background.transform = CGAffineTransformMakeRotation(deg90); BetLabel.text = @"test"; BetLabel.transform = CGAffineTransformMakeRotation(deg90); That last line is crashing me with: 2010-04-13 21:04:47.858 Game[1204:207] * Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray objectAtIndex:]: index (1) beyond bounds (1)' 2010-04-13 21:04:47.893 Game[1204:207] Stack: ( 864992541, 859229716, (lots of numbers) But if I comment it out, I get the text changing fine. Uh oh, just did a test.. turns out the other transforms were on UIImageViews. Apparently rotating a label in this xib is causing the crash. But in another file the transforms are working fine: newprofileentry.transform = CGAffineTransformMakeRotation(1.570796326794897); playerb0.transform = CGAffineTransformMakeRotation(1.570796326794897); playerb1.transform = CGAffineTransformMakeRotation(1.570796326794897); Tried substituting deg90 with the full float value, still the same crash. Tried cleaning cache, restarting IB and Xcode, cleaning all targets. Program has been running fine until I just added these labels. Tried deleting the label, readding and reconnecting the Outlet, too. Thanks for reading, hope someone has an idea about this. Cheers!

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  • Should We Mask Passwords?

    - by Abi Noda
    From Jacob Nielson's "Stop Password Masking": Usability suffers when users type in passwords and the only feedback they get is a row of bullets. Typically, masking passwords doesn't even increase security, but it does cost you business due to login failures. What do you guys think?

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  • Keyboard with normal layout just without numpad? [closed]

    - by Pla
    Do you know any keyboard that does not have a numpad and, at the same time, is not a compact keyboard? I type a lot and I enjoy using standard full sized keyboards. I am annoyed by the presence of the numpad. I've never used it; it just wastes desktop space! All I could find are (even more annoying) compact keyboards. Sadly those keyboards are so compact that cram the arrow keys and the page up/down keys in a very little space. So, does anyone know a keyboard with a normal layout but without the numpad?

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  • UI Terminology: Logon vs Login

    - by Brad Leach
    I am crafting an application and cannot decide whether to use the terms Login/out or Logon/off. Is there a more correct option between these two? Should I use something else entirely (like "Sign on/off"). In terms of usability, as long as I am consistent it probably doesn't matter which terms I choose, but I did wonder about the origins of the terms - and whether one or another makes more grammatical sense. I also care deeply about the application I am creating, and want to take the time to investigate all aspects of its user experience.

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  • C#: Windows Forms: Getting keystrokes in a panel/picturebox?

    - by Rosarch
    I'm making a level editor for a game using windows forms. The form has several drop down menus, text boxes, etc, where the user can type information. I want to make commands like CTRL + V or CTRL + A available for working within the game world itself, not text manipulation. The game world is represented by a PictureBox contained in a Panel. This event handler isn't ever firing: private System.Windows.Forms.Panel canvas; // ... this.canvas = new System.Windows.Forms.Panel(); // ... this.canvas.PreviewKeyDown += new System.Windows.Forms.PreviewKeyDownEventHandler(this.canvas_PreviewKeyDown); What is the preferred way of doing this? Can a panel even receive keyboard input? I would like to allow the user to use copy/paste/select-all commands when working with the text input, but not when placing objects in the game world.

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  • How do you test the usability of your user interfaces

    - by Martin
    How do you test the usability of the user interfaces of your applications - be they web or desktop? Do you just throw it all together and then tweak it based on user experience once the application is live? Or do you pass it to a specific usability team for testing prior to release? We are a small software house, but I am interested in the best practices of how to measure usability. Any help appreciated.

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