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  • How can I tell the size of my app during development?

    - by Newbyman
    My programming decissions are directly related to how much room I have left, or worse perhaps how much I need to shave off in order to get up the 10mb limit. I have read that Apple has quietly increased the 3G & Edge download limit from 10mb up to 20mb in preparation for the iPad in April. Either way, my real question is how can I gauge a rough estimate of how large my app will end while I'm still in the development phase? Is the file size of my development folder roughly 1 to 1 ratio? Is the compressed file size of my development a better approximation? My .xcodeproj file is only a couple hundred kB, but the size of my folder is 11.8 MB. I have a .sqlite database, less than 20 small png images and a Settings.Bundle. The rest are unknown Xcode files related to build, build for iphoneOS, simulator etc.... My source code is rather large with around 1000 lines in most of the major controllers, all in all around 48 .h&.m files. But my classes folder inside my development folder is less than 800kb. Digging around inside my Build file, there is lots of iphone simulator files and debugging files which I don't think will contribute to the final product. The Application file states that it is around 2.3 MB. However, this is such a large difference from the 11.8 MB, I have to wonder if this is just another piece of the equation. I have the app on the my device, I'm in the testing phase. Therefore, I though that I would try to see how large the working version was on the device by checking in iTunes, however my development app is visible on the right-hand the application's iphone screen, but no information about the app most importantly its size. I also checked in Organizer, I used the lower portion of the screen-(Applications), found my application and selected the drop down arrow which gave my "Application Data" and a download arrow button to the right to save a file on my desktop, named with the unique AppleID. Inside the folder it had three folders-(documents, library, tmp) the documents had a copy of my .sqlite database, the library a few more files but not anything obvious or of size, and the tmp was empty. All in all the entire folder was only 164kb-which tells me that this is not the right place to find the size either. I understand that the size is considered to be the size of my binary plus all the additional files and images that I have add. Does anyone have a effective way of guaging how large the binary is or the relating the development folder size to what the final App Store application size will end up. I know that questions have been posted with similar aspects, but I could not find any answered post that really described...what files, or how to determine size specifically. I know that this question looks like a book, but I just wanted to be specific in conveying exactly what I'm looking for and the attempts thus far. *Note all files are unzipped and still in regular working Xcode order of a single app with no brought-in builds or referenced projects. I'm sure that this is straight forward, I just don't know where to look?

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  • How to convert nib/xib to objective C code?

    - by Mickey Shine
    I am just wondering is there a way to convert nib/xib file to ojbective C code? I just want to find the equivalent code to the nib/xib file (I've tried nib2objc, seems the result is not what I am after). Actually I want to compile this example http://developer.apple.com/iphone/library/samplecode/TableSearch/index.html without nib/xib file (I want it exactly the same with original), any idea about doing this?

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  • How do you uninstall old custom installs of Xcode?

    - by Jonathan
    Hi, When I install a beta, I do a custom install into a separate folder to the latest release version. I have several old beta installs. How do I uninstall the old custom versions of xcode? Can I just trash the folder? Our do I need to use Terminal? The release notes suggest to use this: $ sudo /Library/uninstall-devtools --mode=all But will this just uninstall my original official release version 3.2? Thanks.

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  • How to make UIImagePickerController works under switch case UIActionSheet

    - by Phy
    -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *tempImage = [info objectForKey:UIImagePickerControllerOriginalImage]; imgview.image = tempImage; [self dismissModalViewControllerAnimated:YES]; [picker release]; } -(void)imagePickerControllerDidCancel:(UIImagePickerController *)picker { [self dismissModalViewControllerAnimated:YES]; [picker release]; } -(IBAction) calllib { img1 = [[UIImagePickerController alloc] init]; img1.delegate = self; img1.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:img1 animated:YES]; } all the codes above works well for taking out photos from the photo library. problem is that when i tried to use it under the UIActionSheet it does not work. i just copy the lines of codes from the -(IBAction) calllib as follow. (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { UIImage *detectface = [Utilities detectFace:imgview.image]; UIImage *grayscale = [Utilities grayscaleImage:imgview.image]; UIImage *avatars = [Utilities avatars:imgview.image]; img1 = [[UIImagePickerController alloc] init]; img1.delegate = self; img1.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; switch (buttonIndex) { case 0: [self presentModalViewController:img1 animated:YES]; imgview.image = detectface; break; case 1: [self presentModalViewController:img1 animated:YES]; imgview.image = grayscale; break; case 2: [self presentModalViewController:img1 animated:YES]; imgview.image = avatars; break; default: break; } } it does not work. can somebody help me to figure out what is the problem? the switch case works perfectly without the [self presentModalViewController:img1 animated:YES]; ... thanks

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  • Out-Of-Memory while doing Core Data migration

    - by Kamchatka
    Hello, I'm migrating a CoreData model between two versions of an application. I was storing binary data as blobs in the previous version and I want to take them out of the blobs for performance. My issue is that during the migration it seems that Core Data loads everything into memory which leads to Low Memory Warnings and then to my app being killed. Apple documentation suggests the following : http://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/CoreDataVersioning/Articles/vmCustomizingTheProcess.html#//apple_ref/doc/uid/TP40005510-SW9 However, it seems to rely on the fact that the large objects are applied different mapping. In my case, all the objects are basically the same and the same mapping has to be applied to each of them. I don't see in this case how I could apply their technique. How should I handle a migration with very large objects ?

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  • How do I send text to a UITextView?

    - by Lee
    I'm new to iphone development. I'm a VB programmer who is trying to convert a VB application to an ipad app. I need some help with sending text to a UITextView. I want to first have a UIPickerView and then once the user hits a UIButton, a UITextView appears and the text is then generated by my source code code, line by line. The code would constantly be concatenating strings to the text. It would sort of go like this-- 1) User makes selections with UIPickerView. 2) User then hits UIButton. 3) UIPickerView is replaced on the screen with a UITextView. 4) The code does stuff. 5) The code adds the 1st line of text into the UITextView. 6) The code does more stuff. 7) The code then adds the 2nd line of text into the UITextView, retaining the 1st line that was already there. Steps 6 and 7 are repeated until the code is done. Does anyone know of any examples of this that I could look at? I am mostly interested in finding something like a youtube video, a webpage that explains the code or even a good book that covers this particular topic. I am finding that the sample codes that Apple has on this site goes over my head. In fact, I could probably benefit from a good book. But, I am looking for one that I would already know covers this particular topic, since it is so essential to the app that I am trying to build.

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  • Uploading Binary iPhone App "The signature was invalid" again again and again...

    - by user338386
    Hello! I'm going crazy! I'm trying to upload the binary of my first application but I have always the same error! "The binary you uploaded was invalid. The signature was invalid, or it was not signed with an Apple submission certificate." I did everything, EVERYTHING!! I created the request for the certificate, used it for both developer and distribution certificate, created the provisioning profile (12 times!!!) always cleaning my keychain and my Xcode deleting the old certificates and profiles.. I reboot the machine, reboot Xcode, the log is correct, but... I can't upload my app!!!! Checked if my iPhone is connected (i tried with iPhone disconneted too). I checked the certificate in both my project settings "Distribuition" Configuration (duplicate of "Release" configuration) and in my target settings. Reveal in finder, compress the app and sent the zip... I tried with Application Loader and iTunes connect online.. but nothing! NOTHING!! I've spent 8 hours! And again i can't have my app uploaded!!! I'm really going crazy! Can anyone help me pleeease? Thx!

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  • Android, how to use DexClassLoader to dynamically replace an Activity or Service

    - by RickNotFred
    I am trying to do something similar to this stackoverflow posting. What I want to do is to read the definition of an activity or service from the SD card. To avoid manifest permission issues, I create a shell version of this activity in the .apk, but try to replace it with an activity of the same name residing on the SD card at run time. Unfortunately, I am able to load the activity class definition from the SD card using DexClassLoader, but the original class definition is the one that is executed. Is there a way to specify that the new class definition replaces the old one, or any suggestions on avoiding the manifest permission issues without actually providing the needed activity in the package? The code sample: ClassLoader cl = new DexClassLoader("/sdcard/mypath/My.apk", getFilesDir().getAbsolutePath(), null, MainActivity.class.getClassLoader()); try { Class<?> c = cl.loadClass("com.android.my.path.to.a.loaded.activity"); Intent i = new Intent(getBaseContext(), c); startActivity(i); } catch (Exception e) { Intead of launching the com.android.my.path.to.a.loaded.activity specified in /sdcard/mypath/My.apk, it launches the activity statically loaded into the project.

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  • how to search in contact list like messages application in iphone with adding selected item in front

    - by Hiren Gujarati
    I needs to make application like messages application in iphone. Just needs To:(search text) and below it there is contact list. If user type in search text then list automatically filtered & when user select particular row then it is visible in front of To: & then again user is able to search text like in messages application. You can see the following video http://www.apple.com/iphone/iphone-3gs/messages.html#video that shows how recipients are added one by one. Please suggest your way for this.. Thanks in advance.

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  • How to handle duplicate symbol error from 3rd party libraries?

    - by brettr
    I have two 3rd party libraries that seem to use the same class. That should be fine but I'm getting this type of error when building: ld: duplicate symbol .objc_class_name_CJSONScanner in /Users/myappOne/TapjoyConnect/Frameworks/libTapjoyConnectSimulatorRewardInstall_Ads_Pinch.a(CJSONScanner.o) and /Developer/Projects/BuildOutput/Debug-iphonesimulator/OtherLibrary_d.a(CJSONScanner.o) How can I handle this issue?

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  • touchesEnded Sound?

    - by NextRev
    I'm trying to play a sound on touchesEnded but I'm having a problem. There are multiple objects that get moved around, so if the below code holds true when any object is moved, it constantly plays the sound. How do I only play it once? -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ if(CGRectContainsRect([image1 frame], [image2 frame])){ [self playsound]; } }

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  • iphone navigation tutorial with simple form

    - by iamthewit
    Hi All, I'm looking to create quite a basic app with a very simple navigation system but each of the tutorials I've come across so far go into too much depth or just involve lots of different form elements. I want to keep it as straight forward and simple as I can. If anyone knows of any tutorials that can show me how to create a root view with say 5 or 6 sub views each displaying a form for collecting different types of data I would be very grateful. This seems like quite a simple thing to achieve but so far I havent found anything that specifically relates to what I want to do. thanks in advance!

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  • Is it possible to download a .zip file into iPhone when user clicks a link inside UIWebView?

    - by Horace Ho
    In a new app, I plan to let users download their own files and stored them inside iPhone. The process is typically: iPhone present a web page by UIWebView, in which there are several links to .zip files the user browser the page and click on one of the .zip file link iPhone downloads the file into the iPhone document folder, closes WebView, acknowledges the user when download is complete How can that be done? Thanks

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  • how to detect touch on UIView with UIimage ontop of it?

    - by Silent
    hello all, i want to use a UIview and a UIImage ontop of it with a text box and button i want the user to drag it when the UIview or anything in the view is touched, what would be the best way to implement this method? the UIView is on a single View Controller and using Interface Builder to make my UIviews and UIimages.

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  • Connection

    - by pepersview
    Hello, I would like to ask you about NSURLConnection in objective-c for iPhone. I have one app that needs to connect to one webservice to receive data (about YouTube videos), Then I have all the things that I need to connect (Similar to Hello_Soap sample code in the web). But now, my problem is that I create a class (inherits from NSObject) named Connection and I have implemented the methods: didReceiveResponse, didReceiveData, didFailWithError and connectionDidFinishLoading. Also the method: -(void)Connect:(NSString *) soapMessage{ NSLog(soapMessage); NSURL *url = [NSURL URLWithString:@"http://....."]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:url]; NSString *msgLength = [NSString stringWithFormat:@"%d", [soapMessage length]]; [theRequest addValue: @"text/xml; charset=utf-8" forHTTPHeaderField:@"Content-Type"]; [theRequest addValue: msgLength forHTTPHeaderField:@"Content-Length"]; [theRequest setHTTPMethod:@"POST"]; [theRequest setHTTPBody: [soapMessage dataUsingEncoding:NSUTF8StringEncoding]]; NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if( theConnection ) { webData = [[NSMutableData data] retain]; } else { NSLog(@"theConnection is NULL"); } } But when from my AppDelegate I create one Connection object: Connection * connect = [[Connection alloc] Init:num]; //It's only one param to test. [connect Connect:method.soapMessage]; And I call this method, when this finishes, it doesn't continue calling didReceiveResponse, didReceiveData, didFailWithError or connectionDidFinishLoading. I'm trying to do this but I can't for the moment. The thing I would like to do is to be able to call this class "Connection" each time that I want to receive data (after that to be parsed and displayed in UITableViews). Thank you.

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  • SplitView Controller portrait mode- Top button keeps shifting to right.

    - by nishantcm
    Hi, I am using SplitViewController in ipad. On a button click from detail view, I open a modalview which is in full screen mode. Whenever I dismiss the modal view, the button which displays the table view in portrait mode shifts to the right. If I continue the process of opening the modal view and dismissing it, it keeps moving to the right until it disappears to the right of the screen. Any idea why this is happening?

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  • Debuging to simulator crashes with "exited with status 5" unless I debug

    - by tigermain
    For some reason the app I am working on has very bad PMT! Literally! Most of the time I cannot debug using the simulator without putting a breakpoint in my AppDelegate. If I don't it exists with "status 5". If I put a break point in and simple continue it works perfectly well, it also works if I run the app in the simulator when not connected to the GDB. I have tried the source on a second machine with exactly the same results. I dont have this issue building to the device?!?!?! Thanks

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  • UITableView don't react on a tap

    - by aspcartman
    I have a fully working grouped tableview. But when i just tap on a cell - nothing happens. willSelectRowAtIndexPath is not even being called. All outlets are set correctly, userInteractions are enabled, tableView is the only view on a page. Googling for hours made no success. Everyone has a selection feature from the begining and someone even tries to ged rid of it. Help, please. Cell creation: UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"FriendCell"];

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  • drawRect is not executing

    - by coure06
    I have ClockViewController.h and ClockViewController.m inherited from UIViewController. Also 2 other files ClockView.h and ClockView.m inherited from UIView. In Interface builder i have selected Class "ClockView" for the clock, but my drawRect is not executing. I am calling it via setNeedsDisplay from a timer function. even the timer function is not calling.

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