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Search found 49860 results on 1995 pages for 'reference type'.

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  • Most efficient way of checking for a return from a function call in Perl

    - by Gaurav Dadhania
    I want to add the return value from the function call to an array iff something is returned (not by default, i.e. if I have a return statement in the subroutine.) so I'm using unshift @{$errors}, "HashValidator::$vfunction($hashref)"; but this actually adds the string of the function call to the array. I also tried unshift @{$errors}, $temp if defined my $temp = "HashValidator::$vfunction($hashref)"; with the same result. What would a perl one-liner look like that does this efficiently (I know I can do the ugly, multi-line check but I want to learn). Thanks,

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  • How do I add a VSTO project as a reference to a unit testing project?

    - by Mathias
    In order not to pollute my projects with unit tests, I like to create a separate project for my unit tests; I add a reference to the project under test in the unit tests project. However, this isn't working that well with my VSTO excel add-in projects: when I create a separate unit test project and go to Add Reference Projects, there is no project to pick. What I have done so far is Add Reference Browse, and pick the add-in dll from the debug folder. I have also run into issues from time to time with this, with the reference suddenly not working, requiring to remove/re-add the dll reference. Can anybody explain why a VSTO project doesn't show up as a regular project? And is there a better way to go about it than what I am doing presently?

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  • How to add .Net3.5 dll into .Net2.0 project?

    - by macias
    I have a dll which is based on .net 3.5 -- it uses internally for example Linq, but the exposed API is straightforward, no fancy stuff. Since C# generics are resolved at compile time I assume that for calling party all it counts is API (all public parts). However when I try to use this dll from net2.0 project I get info, that the dll cannot be referenced because the dll or one of its dependencies requires a later version of .net framework. I can install any .net version I want on target computer (when entire app is installed), but I cannot change .net version for the project itself. So: how to solve this? When adding a C dll to this project I had no such problems, so are C# dlls self-contained or not?

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  • Does a simple delphi form app needs any libraries or dependencies to deploy?

    - by peterg
    I need to code a simple form application and I want to make it easy to deploy (without installing libraries or dependencies), I don't want to use visual studio cpp or csharp because clr apps compile with .net frameworks and I have no much experience with mfc and dialogs. So I was wondering which libraries does a simple delphi vcl forms app (those using TForm) use, because I've never had to install anything to run simple delphi apps.

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  • Java static method parameters

    - by Blitzkr1eg
    Why does the following code return 100 100 1 1 1 and not 100 1 1 1 1 ? public class Hotel { private int roomNr; public Hotel(int roomNr) { this.roomNr = roomNr; } public int getRoomNr() { return this.roomNr; } static Hotel doStuff(Hotel hotel) { hotel = new Hotel(1); return hotel; } public static void main(String args[]) { Hotel h1 = new Hotel(100); System.out.print(h1.getRoomNr() + " "); Hotel h2 = doStuff(h1); System.out.print(h1.getRoomNr() + " "); System.out.print(h2.getRoomNr() + " "); h1 = doStuff(h2); System.out.print(h1.getRoomNr() + " "); System.out.print(h2.getRoomNr() + " "); } } Why does it appear to pass Hotel by-value to doStuff() ?

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  • Difference of function argument as (const int &) and (int & a) in C++

    - by Narek
    I know that if you write void function_name(int& a), then function will not do local copy of your variable passed as argument. Also have met in literature that you should write void function_name(const int & a) in order to say compiler, that I dont want the variable passed as argument to be copied. So my question: what is the difference with this two cases (except that "const" enshures that the variable passes will not be changed by function!!!)???

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  • C# XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • Does a HashSet make an internal copy of added Objects?

    - by praks5432
    Let's say I have a function that is recursive and is like this public void someRecur(List<Integer>someList){ if(someBreakCondition) Set.add(someList); for(int i = 0; i < someLen ; i++){ someList.add(someInt); someRecur(someList); someList.remove(someInt); } } Does the remove affect the list that has been put into the set? What should I do to give the set an actual copy of the list?

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  • How to hash and check for equality of objects with circular references

    - by mfya
    I have a cyclic graph-like structure that is represented by Node objects. A Node is either a scalar value (leaf) or a list of n=1 Nodes (inner node). Because of the possible circular references, I cannot simply use a recursive HashCode() function, that combines the HashCode() of all child nodes: It would end up in an infinite recursion. While the HashCode() part seems at least to be doable by flagging and ignoring already visited nodes, I'm having some troubles to think of a working and efficient algorithm for Equals(). To my surprise I did not find any useful information about this, but I'm sure many smart people have thought about good ways to solve these problems...right? Example (python): A = [ 1, 2, None ]; A[2] = A B = [ 1, 2, None ]; B[2] = B A is equal to B, because it represents exactly the same graph. BTW. This question is not targeted to any specific language, but implementing hashCode() and equals() for the described Node object in Java would be a good practical example.

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  • Is there any way to pass an anonymous array as an argument in C++?

    - by Jeremy Friesner
    Hi all, I'd like to be able to declare an array as a function argument in C++, as shown in the example code below (which doesn't compile). Is there any way to do this (other than declaring the array separately beforehand)? #include <stdio.h> static void PrintArray(int arrayLen, const int * array) { for (int i=0; i<arrayLen; i++) printf("%i -> %i\n", i, array[i]); } int main(int, char **) { PrintArray(5, {5,6,7,8,9} ); // doesn't compile return 0; }

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  • .click() callback references local variable from the calling method instead of copying by value

    - by Eric Freese
    The following jQuery Javascript code is included on an otherwise empty page. $(function() { for (var i = 0; i < 10; i++) { element = $('<div>' + i + '</div>'); element.click(function() { alert(i); }); $('body').append(element); } }); The desired behavior is that this code should generate 10 div elements numbered from 0 to 9. When you click on a div element, an alert popup will show the number of the div element you clicked on (i.e. if a user clicks on the div element labeled '4', the alert popup should show the number 4). The alert popup instead shows the number 10 regardless of which div element is clicked on. How can I modify this code to make it behave in the desired way?

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  • perl: added hash entry in a subroutine is lost

    - by hansi
    Why is the hash empty on the second call of printHash? my %hash = (); addToHash(\%hash); printHash(\%hash); sub addToHash { my %hash = %{$_[0]}; $hash{"test"} = "test"; printHash(\%hash); } sub printHash { print "printHash: \n"; my %hash = %{$_[0]}; foreach my $key (keys %hash) { print "key: $key, value: $hash{$key}\n"; } } Output: printHash: key: test, value: test printHash:

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  • iPhone xcode - Best way to control audio from several view controllers

    - by Are Refsdal
    Hi, I am pretty new to iPhone programming. I have a navBar with three views. I need to control audio from all of the views. I only want one audio stream to play at a time. I was thinking that it would be smart to let my AppDelegate have an instance of my audioplaying class and let the three other views use that instance to control the audio. My problem is that I don´t know how my views can use the audioplaying class in my AppDelegate. Is this the best approach and if so, how? Is there a better way?

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  • Possible to access all Movie clips on a layer, on timeline, through stage ?

    - by azislo
    I have a code ... var selection:Array = new Array(); var diplayObjCont:* = stage; // The rectangle that defines the selection in the containers coordinate space. // Loop throught the containers children. for(var a:int; a<diplayObjCont.numChildren; a++){ // Get the childs bounds in the containers coordinate space. var child:DisplayObject = diplayObjCont.getChildAt(a); selection.push(child); } trace(selection); that returns just [object MainTimeline] So, can I access layers on this MainTimeline to get all Movie Clips on this layer ? So I can do a simple operation "A_1_2.buttonMode = true;" to all my MC's (in an array for example) without writing every line (lot of MC's on layer and lot of lines).

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  • How to load an external swf to the main stage from an instanced child class?

    - by RaamEE
    Hi, I am trying to get an instance of a class to the load an external swf and show it. So far I have the following: 1) I wrote a class that uses the Loader class to load an external swf "loadExtSWF". 2) I have a fla named "MainSWF.fla" that uses a document class "MainSWF.as". 3) I have the MainSWF.as file that instances "loadExtSWF" and calls loadExtSWF.startLoad to load the swf. This almost works. The instance of loadExtSWF loads the external swf, but the swf is not displayed. If I replace the fla's document class with loadExtSWF (this has an empty constructor) instead of MainSWF, and run loadExtSWF.startLoad, then the external swf is loaded and displayed. It seems that the way I initially do it, loads the swf to the wrong stage (?). Any ideas? Thanks for the help. Bye, RaamEE P.S. If you replace the document class for test_tsscreen from test_tsscreen.as to TSScreen.as, and remove the comment inside the test_tsscreen's constructor, the swf will be loaded. my code is: file test_as3.swf an external as3 swf file. file test_tsscreen.fla the fla is empty and references test_tsscreen.as as its document class. file test_tsscreen.as package { import flash.display.MovieClip; import TSScreen; public class test_tsscreen extends MovieClip{ var tsScreen1; public function test_tsscreen(){ // var tsScreen1:TSScreen = new TSScreen(10,10,100,100,0.5,0); var tsScreen1:TSScreen = new TSScreen(); tsScreen1.startLoad(this.stage); } } } file TSScreen.as package { import flash.display.MovieClip; import flash.display.*; import flash.net.URLRequest; import flash.system.ApplicationDomain; import flash.system.LoaderContext; import flash.display.Loader; import flash.events.Event; import flash.events.ProgressEvent; public class TSScreen extends MovieClip implements ITSScreenable{ public function TSScreen():void{ // startLoad(this); //Look important comment in above text } function startLoad(_this:Stage) { var mLoader:Loader = new Loader(); var mRequest:URLRequest = new URLRequest("test_as3.swf"); mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler); mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressHandler); _this.parent.addChild(mLoader); mLoader.load(mRequest); trace(this.name); trace(_this.name); } function onCompleteHandler(loadEvent:Event) { addChild(loadEvent.currentTarget.content); } function onProgressHandler(mProgress:ProgressEvent) { var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal; trace(percent); } } }

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  • Referencing dlls built with older .Net versions

    - by stiank81
    In a project using .Net4 - should there be any issues referencing dlls built for older versions of .Net? We're talking 3rd Party dlls here. I'm asking this as a general question. Specifically I have a problem referencing FluentNHibernate.dll - built with .Net3.5. It worked justed fine before I updated my project from .Net3.5 to .Net4.

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  • Project Reference added to one of the projects in the same solution appears broken in another solution

    - by CSharpLearner
    I have couple of solutions. In the first solution I have many projects. One of the project named 'A' has a project reference of another project 'B' of the same solution. In second solution, the project 'A' is added but not the project 'B'. Both the solutions build successfully. However, in second solution, reference of B added in the project A, appears broken. Why? Now, in first solution, instead of adding Project reference of B into A, i simply add a 'file reference' of B's DLL (which is copied at the common output directory created for all the projects) into A. Now the reference appears broken in both the solution even though both the solutions are built successfully. May I know what should I do when I have such a scenario?

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  • C# XNA: What can cause SpriteBatch.End() to throw a NPE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm....

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  • Is this Leftist Tree piece of code from Wikipedia correct?

    - by they changed my name
    Link public Node merge(Node x, Node y) { if(x == null) return y; if(y == null) return x; // if this was a max height biased leftist tree, then the // next line would be: if(x.element < y.element) if(x.element.compareTo(y.element) > 0) { // x.element > y.element Node temp = x; x = y; y = temp; } x.rightChild = merge(x.rightChild, y); if(x.leftChild == null) { // left child doesn't exist, so move right child to the left side x.leftChild = x.rightChild; x.rightChild = null; x.s = 1; } else { // left child does exist, so compare s-values if(x.leftChild.s < x.rightChild.s) { Node temp = x.leftChild; x.leftChild = x.rightChild; x.rightChild = temp; } // since we know the right child has the lower s-value, we can just // add one to its s-value x.s = x.rightChild.s + 1; } return x; } What makes me ask this question is: if(x.element.compareTo(y.element) > 0) { // x.element > y.element Node temp = x; x = y; y = temp; } Isn't that just not gonna work, since the references are only switched inside the method?

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  • rails: self-referential association

    - by john
    hi, My needs are very simple: I have a Tip table to receive comments and have comments to receive comments, too. To retrieve each comment that is stored in the same table (comments), I created another key for the comments on comments: "inverse_comments". I tried to use one comments table by using self-referntial association. Some resources seem to bring more than one table into the piture which are diffent from my needs. So I came up whth the following modeling for comments: class Comment < ActiveRecord::Base belongs_to :tip belongs_to :user has_many :mycomments, :through => :inverse_comments, :source => :comment end Apparently something is missing here but I cannot figure it out. Could some one enlighten me on this: what changes I need to do to make the model work? thanks.

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  • Javascript jQuery .click() callback references local variable from the calling method instead of cop

    - by Eric Freese
    The following jQuery Javascript code is included on an otherwise empty page. $(function() { for (var i = 0; i < 10; i++) { element = $('<div>' + i + '</div>'); element.click(function() { alert(i); }); $('body').append(element); } }); The desired behavior is that this code should generate 10 div elements numbered from 0 to 9. When you click on a div element, an alert popup will show the number of the div element you clicked on (i.e. if a user clicks on the div element labeled '4', the alert popup should show the number 4). The alert popup instead shows the number 10 regardless of which div element is clicked on. How can I modify this code to make it behave in the desired way?

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