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  • Advice for transitioning into a Java developer position from doing other types of web development?

    - by Rick
    I've been doing web programming and currently work at a company working with mainly PHP and Javascript. For a little while now I've been becoming more and more frustrated with the shortcomings of this type of development and want to move to a company with a more defined development process that values doing things the "right way" such as using Unit tests, dependency injection / IoC, etc. I've been learning JEE / Java as much as I can on my own time but would really like to make a switch to doing this as my career and leave behind the PHP world altogether. I'm just wondering if anyone can give me advice on which things to put my main focus on right now to make myself marketable as an entry level Java developer. Basically, I feel that I'm not really learning anything new at my current job that will benefit me and its only making me more and more frustrated so I figure if there is any way to position myself for a transition I would rather do it sooner than later. Thanks for any advice.

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  • What Are the Windows A: and B: Drives Used For?

    - by Jason Fitzpatrick
    The C: drive is the default installation location for Windows, if you have a CD/DVD drive on your machine it’s likely the D: drive, and any additional drives fall in line after that. What about the A: and B: drives? Image by Michael Holley. Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. HTG Explains: What is DNS? How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU

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  • Transisting from Chemical engineering to software industry what to do??

    - by console cowboy
    Hello all. Currently I am in my last semester of Engineering & has made my mind to switch to software field but given my knowledge of programming limited only to C. I am confused what to do next.Currently i have two choices. 1) Get good at C,Learn Python & write some good code/Apps & increase my employability chances. Or 2) Do some Java/.Net certifications to increase my employability chances. Any kind of advice/suggestion is highly welcomed. P.s:I am also good at Linux & have a above average knowledge of operating systems. P.p.s:An view from Indian Programmers would be beneficial.

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  • Which Large File System Format to use for USB Flash drive compatible with Ubuntu/Mac/Windows?

    - by wajiw
    I've had this problem for a long time and can't find a solution. I switch between the 3 OSes all the time and use a 1TB USB Drive to do so. I can't seem to find a format that is compatible across all systems that handles large files (at least 8-9 GB). Does anyone have a solution for this? Recently I've tried exFat but that messes up the filesystem when trying to read on windows after adding files from Ubuntu (using the fuse driver). The OSes currently I'm using are Windows Vista/7, Mac OS X (10.6.5) and Ubuntu 10.10

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  • Unity Desktop not loading and ccsm method not working

    - by slimy-spork
    I installed Ubuntu 13.04 x86_64 on my HP Pavillion DV7-6c60us. It installs fine and works until I update. I run the software updater and reboot as it requests after. When my computer comes back on I get the desktop background but the rest of the Unity desktop doesn't load. I've tried the ccsm method and re-enabling but it just de-enables itself. I've also tried installing the gnome desktop but that does nothing for me either. I really want to switch to Ubuntu but this is causing issues. P.S. I've also tried using 12.10 and 12.04 with no dice.

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  • Ubuntu 12.04 on Lenovo ThinkPad with UEFI

    - by Oleksandr
    I have installed Ubuntu 12.04 Desktop amd64 on my Lenovo ThinkPad E330. There were no problem during installation. Now I can boot to Ubuntu and use it. BUT: now there is only one option in Boot Devices in my ThinkPad's BIOS: ubuntu I can boot ThinkPad to Ubuntu on HDD ONLY - no other options. I switched BIOS to "Legacy devices only" - this did not help :( Could you, please, help me and explain how to boot my ThinkPad from USB drive? How can I switch back to Legacy devices and use MBR, not UEFI? Thank you!

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  • Easiest Way To Implement "Slow Motion" and variable game speed in XNA?

    - by TerryB
    I have an XNA 4.0 game that I want to be able to switch into slow motion and back again to full speed every now and then. So if you kill an enemy the game switches into slow motion as they explode and then goes back to normal. What is the easiest way to do this in XNA 4.0 without having to alter all my existing code that relies on GameTime? I have some code that relies on the TotalGameTime, which will be wrong unless I get XNA to slow down. Is there anyway to avoid refactoring that code? Thanks!

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  • SVN Checkout folder as local webroot

    - by Shredder
    I have XAMPP installed and running. I have an SVN working directory (WD) on my local that checks out from the repository. I set up a virtual host in xampp to point to my WD, but my browser (FF) gives me a 500 http status error: Either the server is overloaded or there was an error in a CGI script. When I place a regular folder in the same location with the WD and switch names, it works fine.. Can I not use an SVN working directory as a web root folder?

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  • Asus 1215n GPU driver/s don't give me a "full" OS experience

    - by AFD
    I'm use to not having specific drivers from a manufacture on my laptop when running a Linux OS and that has always been fine - there's been adequate FOSS drivers for my needs and it hasn't ruined any of my OS experience. When I bought an Asus 1215n one of the upsides to the hardware seemed to be the switchable GPU that could give lots of performance or lots more battery life and would switch on-the-fly... with Windows of course. Seems that the Nvidia driver are crap and people advise not installing them. I have some sort of workaround for vga_switcharoo (?) and the on-the-fly nature of the GPUs has turned in to a manual one :( The worst bit though (aside from shorter battery life) is the web experience with HTML5. If I visit Mozilla's Web O'Wonder site I'm told I don't have WebGL working due to driver issues. This really blows - is it possible that proprietary drivers can now ruin my web experience too?!

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  • How to remove all that country-specific dictionaries (like En_AU, En_CA, de_CH, etc)?

    - by Ivan
    After I've installed some language packs and spell checking dictionaries (I'd like to use with Firefox and OpenOffice) I've got tons of language variations installed. This makes very inconvenient to maintain dictionary additions, for example. Sometimes Firefox decides to switch to Australian, sometimes to UK dictionary, sometimes to US, etc. For me, a Russian, English is just English, and German is just German. I think every English-speaking will understand me, may I write "color" or "colour", "dialog", or "dialogue" (I usually prefer classic UK spelling though, as a matter of a habit (as I was taught at school)). How to remove all those dialects?

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  • Using RegEx's in Multi-Channel Funnels in Google Analytics

    - by Rob H
    For some reason, I can't get my multi-channel funnel which utilizes RegEx's in the path steps to function -- it keeps coming back with no data. There are a few variables which may be holding things up, but I can't figure out the origin of the problem, nor a solution. Here's the situation: The funnel is tracking conversions, defined as when a user completes 4 steps to signup Steps are not "required" Default URL is set to https://example.com There is a 302 redirect set up on our site that leads from http://example.com to https://example.com Within the funnel, steps switch from non-secure pages (unless browser is set to secure browsing), to secure pages once the user moves from the landing page to the second page of the sign-up process (account placeholder has been created) URL at that point contains the variable of publisher number within (but not at the end) the URL My RegEx's are all properly written as tested on rubular.com

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  • Switching windows behavior in Ubuntu

    - by Leonid
    Ubuntu supports a shortcut to switch windows Ctrl+Tab, but it allows you to move through apps in one direction only. Direction depends on whether initially Ctrl+Tab or Ctrl+Shift+Tab was pressed. Ctrl+Tab will move forwards, but pressing Shift while moving forward doesn't change the direction, it still goes forwards unlike Windows default behaviour. Ctrl+Shift+Tab will move backwards, but if Shift is released while moving backwards the menu will disappear. Is there a way to configure Ubuntu so that you could go backwards and forwards without running the menu twice?

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  • Methods of ordering function definitions in code

    - by xralf
    When I work on some programming project (usually command line application in Python with many switches), I'm usually creating about 30 and more functions. Most of the functions are in one file (except some helpers that I utilize in more projects). Some of the functions are called on particular switch (like -p or --print) but many functions do some helper computations, print operations or database operations because I don't want to main functions be too large. When I have an idea for a new functionality I often put new functions randomly to the file. Should I think more about it and place it to some particular place? Are there some methods for this?

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  • Is there a way to disable a particular pci port

    - by mxdog
    I have a MB with 2 nics on it. a switch burned up and took out one of them. there is no way to turn them off individually in the bios. is there a way to turn off one of the ports. unmap it,unbind it, power it down so the system doesnt see it at after boot. they are mapped as 0000:02.08.0 and 0000:02.08.1 I want to turn the second one off somehow. Since they both use the same driver, blacklisting the module will take out both of them. Normally I would just live with it but it seems there should be a way to do that like in windows (gasp)--just disable it. I Actually have the exact same problem on another comp running XCP so this will be a 2fer if it gets figured out. the OS is 12.4 lts server with xen on it. THX

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  • How to force Empathy Internet Messaging to change default webcam?

    - by user43430
    I just recently bought a new webcam. It is USB powered. For personal reasons, I wish to not use the built in webcam that came with my netbook. I want to use this new one. I love empathy, it is a great chat client. But, I can't seem to switch my default webcam in empathy from the built in webcam, to the one I just bought. So, is there a way to force empathy to use the USB powered webcam, rather than the built in webcam?

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  • Gnome shell crashing in 11.10 with 'purple haze' effect

    - by Andy
    I've just got Gnome with 11.10 up and running with my netbook and liked it so much I thought I'd get my parents old machine sorted with Ubuntu too. Unity works fine but when I try to switch to Gnome shell, I get problems. On login, the wallpaper appears as normal but then the colour bleeds out from the centre, leaving traces of it around the edge in a purple haze (yes, I do like Jimi Hendrix but I'm not making this up). When I go to applications, typing then pressing enter in the search field dumps me out so there's nothing but File / Edit / View etc in top left; starting a program seems to work but then there's only a white screen and no program window. Gnome classic works fine, from the limited use I've given it. I'm using an Asus desktop with ABIT motherboard, 2.6ghz with 1gb RAM; I've checked drivers and it says I'm up to date, Nvidia graphics. Anyone any ideas?

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  • Ubuntu Hangs Suddenly (Dell Latitude E5530)

    - by iFadey
    I recently bought (a month ago) Dell Latitude E5530 which comes pre-installed with Ubuntu 11.10. I removed Ubuntu 11.10 and installed 12.04 LTS right after the purchase. Everything worked out of box but occasionally Ubuntu completely hangs. The screen freezes and I can't even switch to other terminals by pressing (CTRL+ALT+F*). Whenever the screen freezes, CPU fan speed also increases. This is not happening when running particular applications. I mean it can hang without giving any reason or error displayed and while running any application. In short currently I can't able to reproduce system hang myself. I also want to mention that sometimes it never hangs complete day. Here are the specs of my laptop: Processor: Core i7-3520M CPU @ 2.90GHz Memory: 8GB HDD: 500GB, 7200rpm (Model=ST9500423AS) Graphics: Intel HD 4000 Operating System: Ubuntu 12.04 LTS (64-bit) Thanks!

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  • Which will be faster? Switching shaders or ignore that some cases don't need full code?

    - by PolGraphic
    I have two types of 2d objects: In first case (for about 70% of objects), I need that code in the shader: float2 texCoord = input.TexCoord + textureCoord.xy But in the second case I have to use: float2 texCoord = fmod(input.TexCoord, texCoordM.xy - textureCoord.xy) + textureCoord.xy I can use second code also for first case, but it will be a little slower (fmod is useless here, input.TexCoord will be always lower than textureCoord.xy - textureCoord.xy for sure). My question is, which way will be faster: Making two independent shaders for both types of rectangles, group rectangles by types and switch shaders during rendering. Make one shader and use some if statement. Make one shader and ignore that sometimes (70% of cases) I don't need to use fmod.

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  • How to manage two video cards on a laptop (ATI and Intel)?

    - by Marc-François Cochaux-Laberge
    I have a laptop with two video cards. One ATI and on integrated Intel. On Windows, I can choose which video card I want to use. For example, I use the Intel card for normal use and for gaming, I switch to my ATI card for better performance, but a shorter battery life. In Ubuntu 10.10, only the Intel driver is installed, the ATI driver for my card doesn't work at all and there's heat coming out of my computer all the time, like when I'm playing video games on Windows. I think both cards are active, but only the Intel one is usefull. How can I solve this by making sure Ubuntu is aware of the two video cards and by disabling my ATI. Or may be I am all wrong about this?

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  • Better way to load level content in XNA?

    - by user2002495
    Currently I loaded all my assets in XNA in the main Game class. What I want to achieve later is that I only load specific assets for specific levels (the game will consist of many levels). Here is how I load my main assets into the main class: protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); plane = new Player(Content.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; lvl1 = new Level1(Content.Load<Texture2D>(@"Levels/bgLvl1"), Content.Load<Texture2D>(@"Levels/bgLvl1-other"), new Vector2(0, 0), new Vector2(0, -600)); CommonBullet.LoadContent(Content); CommonEnemyBullet.LoadContent(Content); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); plane.Update(gameTime); lvl1.Update(gameTime); foreach (CommonEnemy ce in cel) { if (ce.CollidesWith(plane)) { ce.hasSpawn = false; } foreach (CommonBullet b in plane.commonBulletList) { if (b.CollidesWith(ce)) { ce.hasSpawn = false; } } ce.Update(gameTime); } LoadCommonEnemy(); base.Update(gameTime); } private void LoadCommonEnemy() { int randY = rand.Next(-600, -10); int randX = rand.Next(0, 750); if (cel.Count < 3) { cel.Add(new CommonEnemy(Content.Load<Texture2D>(@"Enemy/Common/commonEnemySprite"), 7, 2, "left", randX, randY)); } for (int i = 0; i < cel.Count; i++) { if (!cel[i].hasSpawn) { cel.RemoveAt(i); i--; } } } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); lvl1.Draw(spriteBatch); plane.Draw(spriteBatch); foreach (CommonEnemy ce in cel) { ce.Draw(spriteBatch); } spriteBatch.End(); base.Draw(gameTime); } I wish to load my players, enemies, all in Level1 class. However, when I move my player & enemy code into the Level1 class, the gameTime returns null. Here is my Level1 class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Input; using SpaceShooter_Beta.Animation.PlayerCollection; using SpaceShooter_Beta.Animation.EnemyCollection.Common; namespace SpaceShooter_Beta.Levels { public class Level1 { public Texture2D bgTexture1, bgTexture2; public Vector2 bgPos1, bgPos2; public float speed = 5f; Player plane; public Level1(Texture2D texture1, Texture2D texture2, Vector2 pos1, Vector2 pos2) { this.bgTexture1 = texture1; this.bgTexture2 = texture2; this.bgPos1 = pos1; this.bgPos2 = pos2; } public void LoadContent(ContentManager cm) { plane = new Player(cm.Load<Texture2D>(@"Player/playerSprite"), 6, 8); plane.animation = "down"; plane.pos = new Vector2(400, 500); plane.fps = 15; Global.currentPos = plane.pos; } public void Draw(SpriteBatch sb) { sb.Draw(bgTexture1, bgPos1, Color.White); sb.Draw(bgTexture2, bgPos2, Color.White); plane.Draw(sb); } public void Update(GameTime gt) { bgPos1.Y += speed; bgPos2.Y += speed; if (bgPos1.Y >= 600) { bgPos1.Y = -600; } if (bgPos2.Y >= 600) { bgPos2.Y = -600; } plane.Update(gt); } } } Of course when I did this, I delete all my player's code in the main Game class. All of that works fine (no errors) except that the game cannot start. The debugger says that plane.Update(gt); in Level 1 class has null GameTime, same thing with the Draw method in the Level class. Please help, I appreciate for the time. [EDIT] I know that using switch in the main class can be a solution. But I prefer a cleaner solution than that, since using switch still means I need to load all the assets through the main class, the code will be A LOT later on for each levels

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  • Swichable Graphics

    - by user67291
    Im having a bit of a problem with my 2 graphic card in my laptop. laptop: Acer Aspire 5553g Graphic Cards: Performance: ATI Mobility Radeon HD 5650 Power saving: ATI Radeon HD 4200. On this laptop i have used ubuntu 11.04, then upgraded to 11.11, and now upgraded to 12.04 the other day. The problem is that sins i upgraded to 12.04 im unable to switch to my performance graphic card using the Catalyst Control Center. Under 11.04 and 11.11 it was no problem. I open the Catalyst Control Center and select the performance option then apply, it tels me that it will be applied after reboot, I reboot and nothing has changed. Im able to "force" it by changing in BIOS, so i know there is nothing wrong with the card. Thanks /Daan

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  • Does Ubuntu support SATA drives in AHCI mode?

    - by timelessbeing
    I have a current installation of Ubuntu 13. Will it boot if I switch my SATA controller to AHCI in BIOS? (I installed Ubuntu in IDE mode) I have to wait until I fix my GRUB (Windows ate it), so I thought I'd take a poll here first in case there are any precautions. I ask, because it was a royal PITA to do it in Windows. Will I need to reinstall Ubuntu to enable this? I don't mind doing that since it was just installed and I having nothing on it yet, and I kinda botched the install anyway.

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  • alt+shift can't be set to toggle language

    - by Ali
    I recently did a fresh installation of Ubuntu 13.10; but there is something bothering me, which I don't quite understand. When I first tried to toggle the keyboard language(I usually switch between Persian and English) using the good old "alt+shift" shortcut it didn't work. Then, I went and checked the Keyboard shortcut settings and found out that it had been set to "super+space"(which BTW didn't work either). So I tried to change it back to "alt+shift" but it just doesn't work; when I press "alt+shift" to set it up as the toggle-language shortcut, the box automatically resets itself to its previous value(without any errors whatsoever). As far as I've checked I couldn't find any thing obvious corresponding to the shortcut "alt+shift" either. I've currently set up the shortcut as "Ctrl+space"; so I can toggle the language. My question is why I cannot set it up to just "alt+shift"?

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  • No windows whatsoever after compiz reset

    - by Shashank Singh
    Currently using 12.04. This time I was trying to use the application switcher, and it asked me to resolve a few conflicts most of which were not easy to comprehend. So after some yes and no dialogue boxes leading me nowhere, I thought a reset should set things fine. However, after preferences-reset to default, I can't see any window!! NONE whatsoever except the log out one when I press ctrl+alt+del All I can see is the wallpaper and the mouse pointer. I cant even see the terminal or anything when I press alt+f2. I am posting this when I switch to ubuntu 2d (I cant make out the difference between the two, but this just works for now almost the same way)

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  • Objects won't render when Texture Compression + Mipmapping is Enabled

    - by felipedrl
    I'm optimizing my game and I've just implemented compressed (DXTn) texture loading in OpenGL. I've worked my way removing bugs but I can't figure out this one: objects w/ DXTn + mipmapped textures are not being rendered. It's not like they are appearing with a flat color, they just don't appear at all. DXTn textured objs render and mipmapped non-compressed textures render just fine. The texture in question is 256x256 I generate the mips all the way down 4x4, i.e 1 block. I've checked on gDebugger and it display all the levels (7) just fine. I'm using GL_LINEAR_MIPMAP_NEAREST for min filter and GL_LINEAR for mag one. The texture is being compressed and mipmaps being created offline with Paint.NET tool using super sampling method. (I also tried bilinear just in case) Source follow: [SNIPPET 1: Loading DDS into sys memory + Initializing Object] // Read header DDSHeader header; file.read(reinterpret_cast<char*>(&header), sizeof(DDSHeader)); uint pos = static_cast<uint>(file.tellg()); file.seekg(0, std::ios_base::end); uint dataSizeInBytes = static_cast<uint>(file.tellg()) - pos; file.seekg(pos, std::ios_base::beg); // Read file data mData = new unsigned char[dataSizeInBytes]; file.read(reinterpret_cast<char*>(mData), dataSizeInBytes); file.close(); mMipmapCount = header.mipmapcount; mHeight = header.height; mWidth = header.width; mCompressionType = header.pf.fourCC; // Only support files divisible by 4 (for compression blocks algorithms) massert(mWidth % 4 == 0 && mHeight % 4 == 0); massert(mCompressionType == NO_COMPRESSION || mCompressionType == COMPRESSION_DXT1 || mCompressionType == COMPRESSION_DXT3 || mCompressionType == COMPRESSION_DXT5); // Allow textures up to 65536x65536 massert(header.mipmapcount <= MAX_MIPMAP_LEVELS); mTextureFilter = TextureFilter::LINEAR; if (mMipmapCount > 0) { mMipmapFilter = MipmapFilter::NEAREST; } else { mMipmapFilter = MipmapFilter::NO_MIPMAP; } mBitsPerPixel = header.pf.bitcount; if (mCompressionType == NO_COMPRESSION) { if (header.pf.flags & DDPF_ALPHAPIXELS) { // The only format supported w/ alpha is A8R8G8B8 massert(header.pf.amask == 0xFF000000 && header.pf.rmask == 0xFF0000 && header.pf.gmask == 0xFF00 && header.pf.bmask == 0xFF); mInternalFormat = GL_RGBA8; mFormat = GL_BGRA; mDataType = GL_UNSIGNED_BYTE; } else { massert(header.pf.rmask == 0xFF0000 && header.pf.gmask == 0xFF00 && header.pf.bmask == 0xFF); mInternalFormat = GL_RGB8; mFormat = GL_BGR; mDataType = GL_UNSIGNED_BYTE; } } else { uint blockSizeInBytes = 16; switch (mCompressionType) { case COMPRESSION_DXT1: blockSizeInBytes = 8; if (header.pf.flags & DDPF_ALPHAPIXELS) { mInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; } else { mInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; } break; case COMPRESSION_DXT3: mInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; case COMPRESSION_DXT5: mInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; default: // Not Supported (DXT2, DXT4 or any compression format) massert(false); } } [SNIPPET 2: Uploading into video memory] massert(mData != NULL); glGenTextures(1, &mHandle); massert(mHandle!=0); glBindTexture(GL_TEXTURE_2D, mHandle); commitFiltering(); uint offset = 0; Renderer* renderer = Renderer::getInstance(); switch (mInternalFormat) { case GL_RGB: case GL_RGBA: case GL_RGB8: case GL_RGBA8: for (uint i = 0; i < mMipmapCount + 1; ++i) { uint width = std::max(1U, mWidth >> i); uint height = std::max(1U, mHeight >> i); glTexImage2D(GL_TEXTURE_2D, i, mInternalFormat, width, height, mHasBorder, mFormat, mDataType, &mData[offset]); offset += width * height * (mBitsPerPixel / 8); } break; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: { uint blockSize = 16; if (mInternalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || mInternalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) { blockSize = 8; } uint width = mWidth; uint height = mHeight; for (uint i = 0; i < mMipmapCount + 1; ++i) { uint nBlocks = ((width + 3) / 4) * ((height + 3) / 4); // Only POT textures allowed for mipmapping massert(width % 4 == 0 && height % 4 == 0); glCompressedTexImage2D(GL_TEXTURE_2D, i, mInternalFormat, width, height, mHasBorder, nBlocks * blockSize, &mData[offset]); offset += nBlocks * blockSize; if (width <= 4 && height <= 4) { break; } width = std::max(4U, width / 2); height = std::max(4U, height / 2); } break; } default: // Not Supported massert(false); } Also I don't understand the "+3" in the block size computation but looking for a solution for my problema I've encountered people defining it as that. I guess it won't make a differente for POT textures but I put just in case. Thanks.

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