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  • how to set(get) cookie value in ext.net

    - by user591587
    scene: when I click item in ext:ComboBox and want to set the item selected value to cookie variable. Finally, after I click ext:Button, the ext:Label get cookie value and display it. But I get a error :Ext.Ajax Communication Failure , any help will be appreciated. aspx: <ext:ComboBox ID="ComboBox1" runat="server" StoreID="Store1" Width="100" Editable="false" DisplayField="name" ValueField="value" Mode="Local" TriggerAction="All`enter code here`" EmptyText="Select a locale..."> ..... aspx.cs protected void lngIndexChanged(object sender, DirectEventArgs e) { //Sets the cookie that is to be used by Global.asax HttpCookie cookie = new HttpCookie("CultureInfo"); cookie.Value = ComboBox1.SelectedItem.Value ; Response.Cookies.Add(cookie); Label1.Text = cookie.Value; //Set the culture and reload for immediate effect. //Future effects are handled by Global.asax Thread.CurrentThread.CurrentCulture = new CultureInfo(ComboBox1.SelectedItem.Value); Thread.CurrentThread.CurrentUICulture = new CultureInfo(ComboBox1.SelectedItem.Value); }

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  • How do I create a downscaled copy of an FBO in OpenGL?

    - by Jasper Bekkers
    Hi, In order to speed up some post-processing shaders I'm using, I need to perform these operations on a framebuffer that is smaller in size than the actual window (about 1/4th or more). Most of the effects I want to optimize are simple blurring operations that could be replaced (for a large part) by smaller kernel and bilinear filtering. Thus, I need to create a copy of the current FBO into another one. However, I couldn't find anything, that works, on how to do this. I've tried using glBlitframebufferEXT and rendering a fullscreen quad into the other framebuffer, but both paths result in a black texture as output. How do I go about solving this problem?

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  • Websites with horizontal accordion effect

    - by peterdp
    Hi Folks, I was delighted with the responses folks offered to the question about horizontal sliding panels that I thought I would try again. In subsequent discussions with my colleagues, it became clearer that we would also like to consider horizontal accordion effects, so I am looking for some concrete, real world examples. Soo... I would once again be most grateful to the stalwart StackOverflowians who could take a moment to paste links to their favorite website(s) that use a horizontal accordion effect well. Extra kudos if you can promote your own site! Thanks so very much if you can help!

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  • Are there any design-patterns specifically useful for game-development?

    - by Baelnorn
    This question's been bugging me for a long time. I've always wondered how game developers were solving certain problems or situations that are quite common in certain genres. For example, how would one implement the quests of a typical role-playing game (e.g. BG or TES)? Or how would you implement weapons with multiple stacking effects in a first-person shooter (e.g. the Shrink-gun or Freezer from DN3D)? How would you implement multiple choice options with a possibly intricate decision tree leading to several different outcomes (e.g. the mission trees in WC)? Are there any examples or other resources for that? Blogs? Books? Sourcecode?

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  • Sex appear of computer graphics: movie like UI systems

    - by anon
    It's well know that 1) the way computers actually work 2) the way computers are protrayed in movies are not the same. In particular (2) looks much much cooler than (1). Where can I learn more about making flashy, superficially useful but deepdown useless fancy graphics UIs like that? It's almost in the realm of "hollywood special effects" -- like fire/smoke/fire, but I don't want natural phenomenon; I want user interfaces. Concrete question: where can I learn about creating flashy, cool looking (though not necessairly useful) user interfaces? [Perferably in OpenGL]

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  • Do employers like to see (programming/computer science) blogs?

    - by incrediman
    I'm wondering if having a blog (with most posts concentrating on computer science/programming) would be a good idea with regards to getting a job. Would a potential employer like to see something like that? What about someone hiring a freelancer? I'd especially appreciate: Responses from people who hire programmers or computer scientists for full-time jobs. Responses from people who hire freelance programmers. Responses from people who have such such blogs and have felt their (either negative or positive) effects. Thanks! I felt this would probably be best marked as community wiki - please let me know if I was mistaken.

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  • g++ How to get warning on ignoring function return value

    - by ArunSaha
    lint produces some warning like: foo.c XXX Warning 534: Ignoring return value of function bar() From the lint manual 534 Ignoring return value of function 'Symbol' (compare with Location) A function that returns a value is called just for side effects as, for example, in a statement by itself or the left-hand side of a comma operator. Try: (void) function(); to call a function and ignore its return value. See also the fvr, fvo and fdr flags in §5.5 "Flag Options". I want to get this warning, if there exists any, during compilation. Is there any option in gcc/g++ to achieve this? I had turned on -Wall but that apparently did not detect this.

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  • Can 3D OpenGL game written in Python look good and run fast?

    - by praavDa
    I am planning to write an simple 3d(isometric view) game in Java using jMonkeyEngine - nothing to fancy, I just want to learn something about OpenGL and writing efficient algorithms (random map generating ones). When I was planning what to do, I started wondering about switching to Python. I know that Python didn't come into existence to be a tool to write 3d games, but is it possible to write good looking games with this language? I have in mind 3d graphics, nice effects and free CPU time to power to rest of game engine? I had seen good looking java games - and too be honest, I was rather shocked when I saw level of detail achieved in Runescape HD. On the other hand, pygame.org has only 2d games, with some starting 3d projects. Are there any efficient 3d game engines for python? Is pyopengl the only alternative? Good looking games in python aren't popular or possible to achieve? I would be grateful for any information / feedback.

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  • Count how many divs has a specific content?

    - by David
    I want to count how many divs with the class .tool that contain the following html by example : <b>Photoshop</b> <div class="tool"><b>After Effects</b></div> <div class="tool"><b>Photoshop</b></div> <div class="tool"><b>Illustrator</b></div> <div class="tool"><b>Photoshop</b></div> <div class="tool"><b>Photoshop</b></div> // This would return 3 How to do that using jQuery? i only can count all .tool divs? Thanks

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  • WCF high instance count: anyone knows negative sideffects?

    - by Alex
    Hi there! Did anyone experience or know of negative side effects from having a high service instance count like 60k? Aside from the memory consumption of course. I am planning to increase the threshold for the maximum allowed instance count in our production environments. I am basically sick of severe production incidents just because "something" forgot to close a proxy properly. I plan to go to something like 60k instances which will allow the service to survive using default session timeouts at a call rate average for our clients. Thanks, Alex

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  • Restart Delphi Application Programmatically

    - by Smasher
    It should not be possible to run multiple instances of my application. Therefore the project source contains: CreateMutex (nil, False, PChar (ID)); if (GetLastError = ERROR_ALREADY_EXISTS) then Halt; Now I want to restart my application programmatically. The usual way would be: AppName := PChar(Application.ExeName) ; ShellExecute(Handle,'open', AppName, nil, nil, SW_SHOWNORMAL) ; Application.Terminate; But this won't work in my case because of the mutex. Even if I release the mutex before starting the second instace it won't work because shutdown takes some time and two instance cannot run in parallel (because of common resources and other effects). Is there a way to restart an application with such characteristics? (If possible without an additional executable) Thanks in advance.

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  • C++ : Lack of Standardization at the Binary Level

    - by Nawaz
    Why ISO/ANSI didn't standardize C++ at the binary level? There are many portability issues with C++, which is only because of lack of it's standardization at the binary level. Don Box writes, (quoting from his book Essential COM, chapter COM As A Better C++) C++ and Portability Once the decision is made to distribute a C++ class as a DLL, one is faced with one of the fundamental weaknesses of C++, that is, lack of standardization at the binary level. Although the ISO/ANSI C++ Draft Working Paper attempts to codify which programs will compile and what the semantic effects of running them will be, it makes no attempt to standardize the binary runtime model of C++. The first time this problem will become evident is when a client tries to link against the FastString DLL's import library from a C++ developement environment other than the one used to build the FastString DLL. Are there more benefits Or loss of this lack of binary standardization?

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  • Is this a "valid" css image replacement technique?

    - by user278457
    I just came up with this, it seems to work in all modern browsers, I just tested it then on (IE8/compatibility, Chrome, Safari, Moz) HTML <img id="my_image" alt="my text" src="images/small_transparent.gif" /> CSS #my_image{ background-image:url('images/my_image.png'); width:100px; height:100px;} Pro's: image alt text is best-practice for accessibility/seo no extra HTML markup, and the css is pretty minimal too gets around the css on/images off issue where "text-indent" techniques hide text from low bandwidth users The biggest disadvantage that I can think of is the css off/images on situation, because you'll only send a transparent gif. I'd like to know, who uses images without stylesheets? some kind of mobile phone or something? I'm making some sites for clients in regional Australia (hundreds of km from the nearest city), where many users will be suffering from dial-up connections, and often outdated browsers too, so the "images off" issue is an important consideration. are there any other side effects with this technique that I haven't considered?

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  • Django Photologue - use photo with original compression

    - by 123
    hi, I´m uploading photos with Django Photologue. Is it possible to leave the jpgs as the are? Even if I tell photosize to use Highest Quality compression the files end up having half as many kb as the originals. I must admit that the visable loss of quality is small but as i am a photographer i would like the images to apear exactly as i edited them (photoshop). I don´t need any of photosize´s cropping and effects tools. Can it be turned off completely? thanks for your answers.

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  • Huge AS 3.0 Export Frame

    - by goorj
    I am creating a very simple flash animation with no code or complex effects, just text and simple tweens (Flash CS5) But I have problems reducing the size of my swf. From the generated size report, it looks like it has to do with fonts and/or exported actionscript classes. The frame with AS 3.0 Classes is over 100K, and even though I am only using one fonts, the same characters are embedded/exported multiple times My questions are: Do embedding of mixed TLF/Classic text (or mixing other text properties, spacing/kerning etc) require the same characters to be embedded twice? Do text transformations on TLF text (rotation and different transformations not available in classic text) require embedding of ("internal") AS3 classes that will increase the size of the .swf? (even though none of these classes are explicitly used by me, there are no scripts in the fla project) I have tried removing all the text instances one by one, and at one point, the swf is reduced to only 5-6K, but I am not able to pinpoint exactly what causes the ballooning of the swf

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  • Why doesn't ConcurrentQueue<T>.Count return 0 when IsEmpty == true?

    - by DanTup - Danny Tuppeny
    I was reading about the new concurrent collection classes in .NET 4 on James Michael Hare's blog, and the page talking about ConcurrentQueue<T> says: It’s still recommended, however, that for empty checks you call IsEmpty instead of comparing Count to zero. I'm curious - if there is a reason to use IsEmpty instead of comparing Count to 0, why does the class not internally check IsEmpty and return 0 before doing any of the expensive work to count? E.g.: public int Count { get { // Check IsEmpty so we can bail out quicker if (this.IsEmpty) return 0; // Rest of "expensive" counting code } } It seems strange to suggest this if it could be "fixed" so easily with no side-effects?

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  • Javascript one-liners

    - by peoro
    Often I find some really cool javascript one liners that you can copy and paste into your browser address bar in order to get some fancy effects or even useful ones. This, for example, will let you edit anything on the page. javascript:document.body.contentEditable='true'; document.designMode='on'; void 0 What is your favorite? EDIT: I know that technically all these snippets are just javascript scripts that gets evaluated by the browser as if they were defined in the page. I also know that many browsers have got extensions to let you run javascript code (also letting you store scripts somewhere, providing a good editor etc etc). However that's not so practical; I'm not a javascript developer, haven't got firebug installed, and I can't install it anywhere I go. My idea idea is that of collecting the best "mini-scripts" that whoever can just copy and paste in his browser without the need of installing extensions and stuff.

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  • In Javascript, by what mechanism does setting an Image src property trigger an image load?

    - by brainjam
    One of the things you learn early on when manipulating a DOM using Javascript is the following pattern: var img = new Image(); // Create new Image object img.onload = function(){ // execute drawImage statements here } img.src = 'myImage.png'; // Set source path As far as I know, in general when you set an object property there are no side effects. So what is the mechanism for triggering an image load? Is it just magic? Or can I use a similar mechanism to implement a class Foo that supports a parallel pattern? var foo = new Foo(); // Create new object foo.barchanged = function(){ // execute something after side effect has completed } foo.bar = 'whatever'; // Assign something to 'bar' property I'm vaguely aware of Javascript getters and setters. Is this how Image.src triggers a load?

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  • A galaxy with stars, milkyway and other stuffs (WPF)

    - by boj
    What is a "realistic" way to build a galaxy in 2D with wpf? I'm not interessed in the physical modelling but the graphical aspect. At least the stars (position, size, color, pulsing etc.) should be generated from code. Generating milkyways would be nice. Main questions are: Stars: lens flare? texturing? Milkyway: bump mapping? "Far" stars: textures? generated? Pulsing? other elements, any effects are welcome! Some examples (taken from the web, I want to build similar pictures (animations) with wpf): Thank you.

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  • ajax/jquery disables links after submit

    - by Chocho
    i am working on this form. i am using lightbox and dhtml fade effects. the content in my lightbox is a form. i am using jquery to validate the form. once the form is submitted, i redirect a user back to a thank you page. what i am noticing is that, once all the above events has taken place, i cannot click anywhere on my screen, all the links/buttons are sort of disable. i need to press F5 to refresh the page to be able to click anywhere on the page again? is this happening because i am using jquery validation and an events already took place, how do i resolve this as i am a newbie to jquery. thanks

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  • Is there a better way to serially submit multiple AJAX requests?

    - by friedo
    I have a page with multiple forms that I submit via Ajax POSTs serially. At first, I tried using synchronous XHR requests, but this causes the browser to lock up for the duration of the request, and breaks my DOM-manipulation effects, which is unacceptable. So the pattern I ended up using is basically this: var fcount = 0; // incremented for each form to be submitted function submit_form( num ) { var fdata = { ... }; // data from form # num $.ajax( { async: true, url: '/index.cgi', data: fdata, type: 'POST', success: function() { if ( num < fcount ) { submit_form( ++num ); } } } ); } $( '#submit_form_btn' ).click( function() { submit_form( 1 ) } ); The recursion strikes me as a bit of an ugly solution to what is essentially an iterative problem. Is there a cleaner or more elegant way that this could be handled?

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  • Applying a pixel shader effect to a portion of an image

    - by Nick
    I have a ScrollViewer that contains a very large video (16 megapixel @ 10fps) and I want to apply a pixel shader effect to it. Given the size of the images I can't apply the effect directly to the image. So I apply the effect to the ScrollContentPresenter in the control style. Which is great, everything runs nice and fast. However, I'm also rendering annotations inside of the ScrollContentPresenter which I do NOT want effects applied to (but they need to move and scale along with the image). Is there to apply the effect just to the clipped and displayed portion of the image or do I need to build a rather more complex control?

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  • Mvc Cocoa: How to get controller object for UIBarButtonItem target in view?

    - by plehoux
    I got a basic application where I want the action method of UIBarButtonItem to be in the parent controller. My view has been created programmatically, so I can't use IBAction. RootViewController - NavigationViewController - NavigationView - UIBarButtonItem Here's how have done it for the moment, it works for now... but it's not a really scalable technic (in NavigationView.m): BookAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; UIBarButtonItem *soundEffects = [[UIBarButtonItem alloc] initWithTitle:@"Sound Effects" style:UIBarButtonItemStyleBordered target:[delegate.rootViewController navigationViewController] action:@selector(soundEffectsClicked:)]; What would be a better technic to get the NavigationViewController object?

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  • How bad is opening and closing a SQL connection for several times? What is the exact effect?

    - by Eren
    For example, I need to fill lots of DataTables with SQLDataAdapter's Fill() method: DataAdapter1.Fill(DataTable1); DataAdapter2.Fill(DataTable2); DataAdapter3.Fill(DataTable3); DataAdapter4.Fill(DataTable4); DataAdapter5.Fill(DataTable5); .... .... Even all the dataadapter objects use the same SQLConnection, each Fill method will open and close the connection unless the connection state is already open before the method call. What I want to know is how does unnecessarily opening and closing SQLConnections affect the performance of the application. How much does it need to scale to see the bad effects of this problem (100,000s of concurrent users?). In a mid-size website (daily 50000 users) does it worth bothering and searching for all the Fill() calls, keeping them together in the code and opening the connection before any Fill() call and closing afterwards?

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  • Kerning problems when drawing text character by character

    - by shekel
    I'm trying to draw strings character by character to add lighting effects to shapes composed of text. while (i != line.length()) { c = line.substring(i, i + 1); cWidth = g.getFontMetrics().stringWidth(c); g.drawString(c, xx += cWidth, yy); i++; } The problem is, the width of a character isn't the actual distance it's drawn from another character when those two characters are printed as a string. Is there any way to get the correct distance in graphics2d?

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