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  • How can I access profile fields with a % variable in Drupal Actions?

    - by Rob Mosher
    I have an action setup in drupal to e-mail me when a new user registers for the site. Right now it is only telling me their user name (%username). Is there a variable that can access added fields so I can get their real name (First Last), or another way to add this info to the action message? So instead of my new user action having a message like: "%username created an account" - "jschmoe created and account" I could have: "%first_name %last_name (%username) created an account" - "Joe Schmoe (jschmoe) created an account". I'm using Content Profile module for the first and last name fields, though have few enough users at the moment that I could switch to Profile module fields.

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  • Why do most of us use 'i' as a loop counter variable?

    - by kprobst
    Has anyone thought about why so many of us repeat this same pattern using the same variable names? for (int i = 0; i < foo; i++) { // ... } It seems most code I've ever looked at uses i, j, k and so on as iteration variables. I suppose I picked that up from somewhere, but I wonder why this is so prevalent in software development. Is it something we all picked up from C or something like that? Just an itch I've had for a while in the back of my head.

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  • Why do most of us use 'i' as a loop counter variable?

    - by kprobst
    Has anyone thought about why so many of us repeat this same pattern using the same variable names? for (int i = 0; i < foo; i++) { // ... } It seems most code I've ever looked at uses i, j, k and so on as iteration variables. I suppose I picked that up from somewhere, but I wonder why this is so prevalent in software development. Is it something we all picked up from C or something like that? Just an itch I've had for a while in the back of my head.

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  • Why do you have to manually type variable names while debugging?

    - by SoboLAN
    I've seen this in a lot of IDEs (even in the most popular and heavily used ones, like Visual Studio): if you want to watch a variable's value, you have to manually type its name in the Watches section of the debugger. Why can't there just be a list of all of them with checkboxes next to them ? The developer can then just check the box next to the one he wants to watch and that's it. Variables with identical names can probably be numbered in some way (for example a, b, x(1), x(2), c, etc. I've seen some exceptions to this (NetBeans or BlueJ), but there are exceptions to everything, right ? Maybe it's a stupid question, maybe not, but I've always wondered why this is so.

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  • Variable-step update() in game loop is falling behind, how can I get around this?

    - by ThatsGobbles
    I'm working on a minimal game engine for my next game. I'm using the delta update method like shown: void update(double delta) { // Update code that uses `delta` goes here } I have a deep hierarchy of updatable objects, with a root updatable that contains several updatables, each of which contains more updatables, etc. Normally I'd just iterate through each of the root's children and update each one, which would then do the same for its children, and so on. However, passing a fixed value of delta to the root means that by the time the leaf updatables are reached, it's been longer since delta seconds that have elapsed. This is causing noticable desyncing in my game, and time synchronization is very important in my case (I'm working on a rhythm game). Any ideas on how I should tackle this? I've considered using StopWatches and a global readable timer, but any advice would be helpful. I'm also open to moving to fixed timesteps as opposed to variable.

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  • Variable-step update() in game loop is falling behind, how can I get around this?

    - by ThatsGobbles
    I'm working on a minimal game engine for my next game. I'm using the delta update method like shown: void update(double delta) { // Update code that uses `delta` goes here } I have a deep hierarchy of updatable objects, with a root updatable that contains several updatables, each of which contains more updatables, etc. Normally I'd just iterate through each of the root's children and update each one, which would then do the same for its children, and so on. However, passing a fixed value of delta to the root means that by the time the leaf updatables are reached, it's been longer since delta seconds that have elapsed. This is causing noticable desyncing in my game, and time synchronization is very important in my case (I'm working on a rhythm game). Any ideas on how I should tackle this? I've considered using StopWatches and a global readable timer, but any advice would be helpful. I'm also open to moving to fixed timesteps as opposed to variable.

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  • Reference custom list form fields from code behind and automatically fill them with values.

    - by Janis Veinbergs
    Hello. I`v made my custom NewForm.aspx for my list and I want to add some custom code to it. So I inherit that form from my own class: public class MyCustomNewForm : Microsoft.SharePoint.WebPartPages.WebPartPage Now I want to reference some of available fields to automatically fill them for user. (Javascript won't help here as I have to get some data from other lists). But I have no idea how do I reference these fields from codebehind files. The code for control field is written (well, it was generated by Sharepoint Designer when using command Insert SharePoint Controls Custom List Form...) in .aspx page like this: <SharePoint:FormField runat="server" id="ff1{$Pos}" ControlMode="New" FieldName="Title" __designer:bind="{ddwrt:DataBind('i',concat('ff1',$Pos),'Value','ValueChanged','ID',ddwrt:EscapeDelims(string(@ID)),'@Title')}"/> When looking at id at runtime, it is insanely long So how do i reference fields, so I could set Text property on them in my codebehind file?

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  • Why does HTTP::Message::decodable complain about "Can't use an undefined value as a HASH reference"?

    - by scarba05
    I'm getting a Can't use an undefined value as a HASH reference error trying to call HTTP::Message::decodable() using Perl 5.10 / libwww installed on Debian Lenny OS using the aptitude package manager. I'm really stuck so would appreciate some help please. Here's the error: Can't use an undefined value as a HASH reference at (eval 2) line 1. at test.pl line 4 main::__ANON__('Can\'t use an undefined value as a HASH reference at enter code here`(eval 2)...') called at (eval 2) line 1 HTTP::Message::__ANON__() called at test.pl line 6 Here's the code: use strict; use HTTP::Request::Common; use Carp; $SIG{ __DIE__ } = sub { Carp::confess( @_ ) }; print HTTP::Message::decodable();

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  • How do I get a reference to the current project in an Eclipse plugin?

    - by Martin Doms
    I'm creating an editor for Eclipse. Right now the editor fires up with the user creates a new file with the appropriate extension. My question is, how can I get a reference to the project in which the file resides? For example, say I have a workspace with 2 projects, P1 and P2. I right click P2 and create a new file, can I get a reference to P2 from this somehow? Ultimately I need to reference the AST or Java Model of the project but even a String identifying the project would work.

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  • How to add reference an assembly that is not in the GAC from a t4mvc template (.tt)

    - by stephen
    I have found the place near the very top in a T4MVC template file (.tt) where assembly references can be added, which looks like: <#@ assembly name="System.Core" #> <#@ import namespace="System.Collections.Generic" #> However, it seems that I can only reference assemblies that are in the GAC. i.e. if I have an assembly MyProject.Stuff.dll (not in the GAC) added as a reference to the VS project containing the template then I expected to be able to add something like the following: <#@ assembly name="MyProject.Stuff" #> <#@ import namespace="MyProject.Stuff" #> If I do this then I get the following error: Error 1 Compiling transformation: Metadata file 'MyProject.Stuff' could not be found C:\Work\Development\DotNetSolution\MyProject\Utils\T4MVC\T4MVC.tt 1 1 How can I add a reference to an assembly that isn't in the GAC?

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  • M2Crypto: Is PKey a reference to a Public or a Private key?

    - by Andrea Zilio
    In the PKey class documentation of the M2Crypto python package (an OpenSSL wrapper for Python) it is said that PKey is a reference to a Public key. My opinion is instead that it's a reference to a Private Key because the init method of the PKey class calls the evp_pkey_new openssl function that, from this link: http://linux.die.net/man/3/evp_pkey_new , should allocate a new reference to a private key structure! There are two only possible explaination: The M2Crypto documentation is wrong or the link I've reported has wrong informations. Can someone help me to find the truth?

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  • Javascript - cannot make static reference to non-static function ....

    - by Ankur
    I am making a reference to the Javascript function splice() on an array and I get the error: "Cannot make a static reference to the non-static function splice()" What's going on - how is this a static reference, aren't I referencing an instance of an Array class and its method - how is that static? $(document).ready( function() { var queryPreds = new Array(); var queryObjs = new Array(); function remFromQuery(predicate) { for(var i=0; i<arrayName.length;i++ ) { if(queryPreds[i]==predicate) queryPreds.splice(i,1); queryObjs.splice(i,1); } } }

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  • Visual Studio adds a circular reference when I drag and drop a user control from the Toolbox

    - by JoelFan
    I have a user control C that is defined inside project P. C is present as a ".NET Framework Component" in my Visual Studio Toolbox. I open a form F (also defined inside project P) and drop C onto F. Once I do that drop, Visual Studio adds a reference under P pointing to P's own DLL. This is unnecessary and causes tons of build errors like The call is ambiguous between the following methods or properties... after which it lists the exact same method twice. If I go into References and delete the added reference, it builds correctly. Can I prevent VS from adding this unnecessary reference?

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  • Implementing Release Notes in TFS Team Build 2010

    - by Jakob Ehn
    In TFS Team Build (all versions), each build is associated with changesets and work items. To determine which changesets that should be associated with the current build, Team Build finds the label of the “Last Good Build” an then aggregates all changesets up unitl the label for the current build. Basically this means that if your build is failing, every changeset that is checked in will be accumulated in this list until the build is successful. All well, but there uis a dimension missing here, regarding to releases. Often you can run several release builds until you actually deploy the result of the build to a test or production system. When you do this, wouldn’t it be nice to be able to send the customer a nice release note that contain all work items and changeset since the previously deployed version? At our company, we have developed a Release Repository, which basically is a siple web site with a SQL database as storage. Every time we run a Release Build, the resulting installers, zip-files, sql scripts etc, gets pushed into the release repositor together with the relevant build information. This information contains things such as start time, who triggered the build etc. Also, it contains the associated changesets and work items. When deploying the MSI’s for a new version, we mark the build as Deployed in the release repository. The depoyed status is stored in the release repository database, but it could also have been implemented by setting the Build Quality for that build to Deployed. When generating the release notes, the web site simple runs through each release build back to the previous build that was marked as Deplyed, and aggregates the work items and changesets: Here is a sample screenshot on how this looks for a sample build/application The web site is available both for us and also for the customers and testers, which means that they can easily get the latest version of a particular application and at the same time see what changes are included in this version. There is a lot going on in the Release Build Process that drives this in our TFS 2010 server, but in this post I will show how you can access and read the changeset and work item information in a custom activity. Since Team Build associates changesets and work items for each build, this information is (partially) available inside the build process template. The Associate Changesets and Work Items for non-Shelveset Builds activity (located inside the Try  Compile, Test, and Associate Changesets and Work Items activity) defines and populates a variable called associatedWorkItems   You can see that this variable is an IList containing instances of the Changeset class (from the Microsoft.TeamFoundation.VersionControl.Client namespace). Now, if you want to access this variable later on in the build process template, you need to declare a new variable in the corresponding scope and the assign the value to this variable. In this sample, I declared a variable called assocChangesets in the RunAgent sequence, which basically covers the whol compile, test and drop part of the build process:   Now, you need to assign the value from the AssociatedChangesets to this variable. This is done using the Assign workflow activity:   Now you can add a custom activity any where inside the RunAgent sequence and use this variable. NB: Of course your activity must place somewhere after the variable has been poplated. To finish off, here is code snippet that shows how you can read the changeset and work item information from the variable.   First you add an InArgumet on your activity where you can pass i the variable that we defined. [RequiredArgument] public InArgument<IList<Changeset>> AssociatedChangesets { get; set; } Then you can traverse all the changesets in the list, and for each changeset use the WorkItems property to get the work items that were associated in that changeset: foreach (Changeset ch in associatedChangesets) { // Add change theChangesets.Add( new AssociatedChangeset(ch.ChangesetId, ch.ArtifactUri, ch.Committer, ch.Comment, ch.ChangesetId)); foreach (var wi in ch.WorkItems) { theWorkItems.Add( new AssociatedWorkItem(wi["System.AssignedTo"].ToString(), wi.Id, wi["System.State"].ToString(), wi.Title, wi.Type.Name, wi.Id, wi.Uri)); } } NB: AssociatedChangeset and AssociatedWorkItem are custom classes that we use internally for storing this information that is eventually pushed to the release repository.

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  • Is it bad idea to use flag variable to search MAX element in array?

    - by Boris Treukhov
    Over my programming career I formed a habit to introduce a flag variable that indicates that the first comparison has occured, just like Msft does in its linq Max() extension method implementation public static int Max(this IEnumerable<int> source) { if (source == null) { throw Error.ArgumentNull("source"); } int num = 0; bool flag = false; foreach (int num2 in source) { if (flag) { if (num2 > num) { num = num2; } } else { num = num2; flag = true; } } if (!flag) { throw Error.NoElements(); } return num; } However I have met some heretics lately, who implement this by just starting with the first element and assigning it to result, and oh no - it turned out that STL and Java authors have preferred the latter method. Java: public static <T extends Object & Comparable<? super T>> T max(Collection<? extends T> coll) { Iterator<? extends T> i = coll.iterator(); T candidate = i.next(); while (i.hasNext()) { T next = i.next(); if (next.compareTo(candidate) > 0) candidate = next; } return candidate; } STL: template<class _FwdIt> inline _FwdIt _Max_element(_FwdIt _First, _FwdIt _Last) { // find largest element, using operator< _FwdIt _Found = _First; if (_First != _Last) for (; ++_First != _Last; ) if (_DEBUG_LT(*_Found, *_First)) _Found = _First; return (_Found); } Are there any preferences between one method or another? Are there any historical reasons for this? Is one method more dangerous than another?

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  • What is a widely accepted term for a string variable that would probably contain a file path and file name?

    - by Peter Turner
    For functions that need to index files in a directory and rename them FileName0001, FileName0002, etc... I often need to write a function that splits the file name from the file path and rename the file. When I put the file name and file path back together, I don't have a very good name for the variable that contains both of them and I usually just wind up concatenating them every time I want to use them (usually using them as parameters for functions labeled either filename or filepath) so I never really know what I'm doing until I notice a lot of files being written in the same directory as my binaries. Anyway, what do I call a file name and a file path? I don't want to call it File, because that usually means the binary information behind the file. I don't want to call it URI because that usually means I've got some sort of protocol, which I don't. I just want a good way to denote "c:\somedir\somedir\somedir\somefile.txt" so as to deconfuse this mess I've just realized I'm in. Please don't just list your personal preference. I think an excellent answer should "'site its sources". (as in, provide a link to a repository with a good example of the code being used as I described)

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  • Calculus? Need help solving for a time-dependent variable given some other variables.

    - by user451527
    Long story short, I'm making a platform game. I'm not old enough to have taken Calculus yet, so I know not of derivatives or integrals, but I know of them. The desired behavior is for my character to automagically jump when there is a block to either side of him that is above the one he's standing on; for instance, stairs. This way the player can just hold left / right to climb stairs, instead of having to spam the jump key too. The issue is with the way I've implemented jumping; I've decided to go mario-style, and allow the player to hold 'jump' longer to jump higher. To do so, I have a 'jump' variable which is added to the player's Y velocity. The jump variable increases to a set value when the 'jump' key is pressed, and decreases very quickly once the 'jump' key is released, but decreases less quickly so long as you hold the 'jump' key down, thus providing continuous acceleration up as long as you hold 'jump.' This also makes for a nice, flowing jump, rather than a visually jarring, abrupt acceleration. So, in order to account for variable stair height, I want to be able to calculate exactly what value the 'jump' variable should get in order to jump exactly to the height of the stair; preferably no more, no less, though slightly more is permissible. This way the character can jump up steep or shallow flights of stairs without it looking weird or being slow. There are essentially 5 variables in play: h -the height the character needs to jump to reach the stair top<br> j -the jump acceleration variable<br> v -the vertical velocity of the character<br> p -the vertical position of the character<br> d -initial vertical position of the player minus final position<br> Each timestep:<br> j -= 1.5; //the jump variable's deceleration<br> v -= j; //the jump value's influence on vertical speed<br> v *= 0.95; //friction on the vertical speed<br> v += 1; //gravity<br> p += v; //add the vertical speed to the vertical position<br> v-initial is known to be zero<br> v-final is known to be zero<br> p-initial is known<br> p-final is known<br> d is known to be p-initial minus p-final<br> j-final is known to be zero<br> j-initial is unknown<br> Given all of these facts, how can I make an equation that will solve for j? tl;dr How do I Calculus? Much thanks to anyone who's made it this far and decides to plow through this problem.

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  • MATLAB: What is an appropriate Data Structure for a Matrix with Random Variable Entries?

    - by user12707
    I'm working in an area that is related to simulation and trying to design a data structure that can include random variables within matrices. I am currently coding in MATLAB. To motivate this let me say I have the following matrix: [a b; c d] I want to find a data structure that will allow for a, b, c, d to be either real numbers or random variables. As an example, let's say that a = 1, b = -1, c = 2 but let d be a normally distributed random variable with mean 20 and SD 40. The data structure that I have in mind will give no value to d. However, I also want to be able to design a function that can take in the structure, simulate an uniform(0,1), obtain a value for d using an inverse CDF and then spit out an actual matrix. I have several ideas to do this (all related to the MATLAB icdf function) but would like to know how more experienced programmers would do it. In this application, it's important that the structure is as "lean" as possible since I will be working with very very large matrices and memory will be an issue.

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  • How do you reference a custom object outside of the function it was created in with JavaScript?

    - by Jack Roscoe
    Hi, I'm currently using JavaScript and jQuery. I have an function which executes once the document is ready, and inside that I am creating objects which contain various attributes. Within the same function, I can access these new object's attributes no problem, however once I'm inside a different function I can't seem to reference them properly and therefore cannot access the objects or the information inside them. What's the correct way to reference the attributes of an object which was created in a different function to the one looking for the information?

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  • How do I add a reference to an assembly?

    - by Gold
    I am trying to run some PDF to text C# code. I have references to 2 DLLs and I get this error when I try to run the program: the type 'java.io.File' is defined in an assembly that is not referenced. You must add a reference to assembly 'IKVM.GNU.Classpath, Version=0.20.0.0, Culture=neutral, PublicKeyToken=13235d27fcbfff58'. How do I add a reference to this assembly?

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  • Best way to test for a variable's existence in PHP; isset() is clearly broken

    - by chazomaticus
    From the isset() docs: isset() will return FALSE if testing a variable that has been set to NULL. Basically, isset() doesn't check for whether the variable is set at all, but whether it's set to anything but NULL. Given that, what's the best way to actually check for the existence of a variable? I tried something like: if(isset($v) || @is_null($v)) (the @ is necessary to avoid the warning when $v is not set) but is_null() has a similar problem to isset(): it returns TRUE on unset variables! It also appears that: @($v === NULL) works exactly like @is_null($v), so that's out, too. How are we supposed to reliably check for the existence of a variable in PHP? Edit: there is clearly a difference in PHP between variables that are not set, and variables that are set to NULL: <?php $a = array('b' => NULL); var_dump($a); PHP shows that $a['b'] exists, and has a NULL value. If you add: var_dump(isset($a['b'])); var_dump(isset($a['c'])); you can see the ambiguity I'm talking about with the isset() function. Here's the output of all three of these var_dump()s: array(1) { ["b"]=> NULL } bool(false) bool(false) Further edit: two things. One, a use case. An array being turned into the data of an SQL UPDATE statement, where the array's keys are the table's columns, and the array's values are the values to be applied to each column. Any of the table's columns can hold a NULL value, signified by passing a NULL value in the array. You need a way to differentiate between an array key not existing, and an array's value being set to NULL; that's the difference between not updating the column's value and updating the column's value to NULL. Second, Zoredache's answer, array_key_exists() works correctly, for my above use case and for any global variables: <?php $a = NULL; var_dump(array_key_exists('a', $GLOBALS)); var_dump(array_key_exists('b', $GLOBALS)); outputs: bool(true) bool(false) Since that properly handles just about everywhere I can see there being any ambiguity between variables that don't exist and variables that are set to NULL, I'm calling array_key_exists() the official easiest way in PHP to truly check for the existence of a variable. (Only other case I can think of is for class properties, for which there's property_exists(), which, according to its docs, works similarly to array_key_exists() in that it properly distinguishes between not being set and being set to NULL.)

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  • How do I dynamically reference incremented properties in C#?

    - by Jeff Blankenburg
    I have properties called reel1, reel2, reel3, and reel4. How can I dynamically reference these properties by just passing an integer (1-4) to my method? Specifically, I am looking for how to get an object reference without knowing the name of the object. In Javascript, I would do: temp = eval("reel" + tempInt); and temp would be equal to reel1, the object. Can't seem to figure this simple concept out in C#.

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