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  • Branching Strategies

    - by Craig H
    The company I work for is starting to have issues with their current branching model, and I was wondering what different kinds of branching strategies the community has been exposed to? Are there any good ones for different situations? What does your company use? What are the advantages and disadvantages of them?

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  • What are .git/info/grafts for?

    - by Big 40wt Svetlyak
    I am trying to figure out what is the 'grafts' in the Git. For example, in one of the latest comments here, Tobu suppose to use git-filter-branch and .git/info/grafts to join two repositories. But I don't understand why I need these grafts? It seems, that all work without last two commands.

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  • Negative numbers, arrays javascript!

    - by zizzamia
    I was implementing a routing algorithm in javascript, but when I assign a negative one variable in the array gives me this error: invalid array length. var node = new Array() node[0] = new Array(6,7) node[1] = new Array(5,-4,8) node[2] = new Array(-2) //Here, invalid array length I do not know how to resolve this error.

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  • What Eclipse metadata files should be in the repository?

    - by MrSpandex
    I'm working on a new project with a full ANT build. I use eclipse to write my code, and I would like others to be able to check out the project to have a full working eclipse workspace. I do not want to have specific user settings committed though. What files and directories should I have in source control? (I'd rather not just go grab a plugin - I prefer more control over what goes in the repository)

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  • sampling integers uniformly efficiently in python using numpy/scipy

    - by user248237
    I have a problem where depending on the result of a random coin flip, I have to sample a random starting position from a string. If the sampling of this random position is uniform over the string, I thought of two approaches to do it: one using multinomial from numpy.random, the other using the simple randint function of Python standard lib. I tested this as follows: from numpy import * from numpy.random import multinomial from random import randint import time def use_multinomial(length, num_points): probs = ones(length)/float(length) for n in range(num_points): result = multinomial(1, probs) def use_rand(length, num_points): for n in range(num_points): rand(1, length) def main(): length = 1700 num_points = 50000 t1 = time.time() use_multinomial(length, num_points) t2 = time.time() print "Multinomial took: %s seconds" %(t2 - t1) t1 = time.time() use_rand(length, num_points) t2 = time.time() print "Rand took: %s seconds" %(t2 - t1) if __name__ == '__main__': main() The output is: Multinomial took: 6.58072400093 seconds Rand took: 2.35189199448 seconds it seems like randint is faster, but it still seems very slow to me. Is there a vectorized way to get this to be much faster, using numpy or scipy? thanks.

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  • How do I protect the trunk from hapless newbies?

    - by Michael Haren
    A coworker relayed the following problem, let's say it's fictional to protect the guilty: A team of 5-10 works on a project which is issue-driven. That is, the typical flow goes like this: a chunk of work (bug, enhancement, etc.) is created as an issue in the issue tracker The issue is assigned to a developer The developer resolves the issue and commits their code changes to the trunk At release time, the frozen, and heavily tested trunk or release branch or whatever is built in release mode and released The problem he's having is that a couple newbies made several bad commits that weren't caught due to an unfortunate chain of events. This was followed by a bad release with a rollback or flurry of hot fixes. One idea we're toying with: Revoke commit access to the trunk for newbies and make them develop on a per-developer branch (we're using SVN): Good: newbies are isolated and can't hurt others Good: committers merge newbie branches with the trunk frequently Good: this enforces rigid code reviews Bad: this is burdensome on the committers (but there's probably no way around it since the code needs reviewed!) Bad: it might make traceability of trunk changes a little tougher since the reviewer would be doing the commit--not too sure on this. Update: Thank you, everyone, for your valuable input. I have concluded that this is far less a code/coder problem than I first presented. The root of the issue is that the release procedure failed to capture and test some poor quality changes to the trunk. Plugging that hole is most important. Relying on the false assumption that code in the trunk is "good" is not the solution. Once that hole--testing--is plugged, mistakes by everyone--newbie or senior--will be caught properly and dealt with accordingly. Next, a greater emphasis on code reviews and mentorship (probably driven by some systematic changes to encourage it) will go a long way toward improving code quality. With those two fixes in place, I don't think something as rigid or draconian as what I proposed above is necessary. Thanks!

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  • Is Git ready to be recommended to my boss?

    - by Mike Weller
    I want to recomment Git to my boss as a new source control system, since we're stuck in the 90s with VSS (ouch), but are the tools and 3rd party support good enough yet? Specifically I'm talking about GUI front-ends similar to TortoiseSVN, decent visual diff/merge support, as well as stuff like email commit notifications and general support from 3rd parties like IDEs and build systems. Even though this will be used by programmers, we really need this kind of stuff in our team. I don't want to leave everyone stuck with a new tool, and even a new source control paradigm (distributed), with nothing but a command-line app and some online tutorials. This would be a step backwards. So what do you think... is Git ready? What decent tools exist for Git and what third party development apps support it? EDIT: My original question was pretty vague so I'm updating it to specifically ask for a list of available tools and 3rd party support for Git. Maybe we can get a community wiki post with a list of stuff. I also do not consider 'use subversion' to be an adequate answer. There are other reasons to use a distributed source control system other than offline editing - private and cheap branches being one of them.

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  • VCScommand for VIM

    - by modal
    I am trying to use HG (Mercurial) with the Vim VCScommand plugin, but am running into a problem "Too many matching VCS: git HG". I removed the vcsgit.vim and the HG binding seemed to work. I thought VCScommand used the folder to determine, which VCS one was using. I guess this is a flawed assumption.

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  • Ruby on Rails - Currency : commas causing an issue.

    - by easement
    Looking on SO, I see that the preferred way to currency using RoR is using decimal(8,2) and to output them using number_to_currency(); I can get my numbers out of the DB, but I'm having issues on getting them in. Inside my update action I have the following line: if @non_labor_expense.update_attributes(params[:non_labor_expense]) puts YAML::dump(params) The dump of params shows the correct value. xx,yyy.zz , but what gets stored in the DB is only xx.00 What do I need to do in order to take into account that there may be commas and a user may not enter .zz (the cents). Some regex and for comma? how would you handle the decimal if it were .2 versus .20 . There has to be a builtin or at least a better way. My Migration (I don't know if this helps): class ChangeExpenseToDec < ActiveRecord::Migration def self.up change_column :non_labor_expenses, :amount, :decimal, :precision => 8, :scale => 2 end def self.down change_column :non_labor_expenses, :amount, :integer end end

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  • Unable to add Solution to TFS 2010 due to existing (invisible)binding

    - by Refracted Paladin
    I have a smallish utility library I made that I had created in TFS Beta 2 to test out TFS. I now have TFS rc1 installed(and Beta 2 uninstalled) and am trying to add my Solution to TFS. I get an error saying that it is already bound to my old TFS, which was on a different system then this one. Strangely, when I go into Source Control and look at the bindings it says there aren't any. Also, I manually deleted the .vss and .vsc files and it still does it. Ideas? I looked through the numerous other SO topics related to this but unless I missed one none of them are dealing with my issue. Ideas?

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  • Graph diffing and versioning tool

    - by hashable
    I am working with a team that edits large DAGs represented as single files. Currently we are unable to work with multiple users concurrently modifying the DAG. Is there a tool (somewhat like the Eclipse SVN plugin) that can do do revision control on the file (manage timestamps/revision stamps) to identify incoming/outgoing/conflicting changes (Node/Link insertion/deletion/modification) and merge changes just like programmers do with source code files? The system should be able to do dependency management also. E.g. an incoming Link must not be accepted when one of the two Nodes is absent. That is, it should not "break" the existing DAG by allowing partial updates. If there is a framework to do this using generic "Node" and "Link" interfaces? Note: I am aware of Protege and its plugins. They currently do not satisfy my requirements.

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  • svn track brand new code base

    - by Fire Crow
    I'm at a company, we keep recieviing new codebases from a third party vendor. we'd like to track the changes in subversion. is there a way to replace a branch with the new code and track the changes? currently we just delete all files in the branch, and then add the new files and commit. we'd like to track the files, but I havn't found a tool that will easily deal with all the .svn directories found in subfolders. does anyone know a tool that will replace an svn directory with a new branch and create the respective modify add and delete records as if the code base was organically modified?

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  • What is a good way to sync code files between computer?

    - by erotsppa
    I have a need to code from two computers during the week. What is the best way to sync the two computers (mac)? I've started using source control, like SVN. It works pretty good, except sometimes I check in code that I want to sync but they don't compile and it interferes with other people on the team working on the same project. I don't want to use branch. It wouldn't make sense to branch every night when I head home from office.

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  • Can Perforce and SourceSafe co-exist in Visual Studio?

    - by Chris
    Visual Studio 2008, to be more specific. We're testing out moving to Perforce for source control, so I'd like to install the P4SCC plugin to monkey around with. However, I'd also like to continue using SourceSafe's IDE capabilities for projects that haven't been moved over yet. Can the two co-exist peacefully, or is it one or the other for a specific install of VS?

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Subversion commit review software?

    - by Long Cheng
    Is there any existing software which can help enforce code review process like below: Dev user commit their changeset with proper comments, but the changeset does not goes into subversion repository directly, it will be pending in a "review software". Reviewer can see all pending changesets in the "review software", review the changeset and decide whether to allow the change into the code trunk. The dev user will receive notification either his changeset was accepted and merged into code trunk, or was rejected.

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  • How well do (D)VCS cooperate with workflows involving several people editing files in the same direc

    - by frankster
    Imagine because of tradition that your team's preferred development method involved several people with a shared login, editing files on a build server using vim. [Note that there are well known issues to do with only one person being able to edit a file at once, people going away from their desk and leaving the file locked in vim, system builds/restarts requiring everybody to stop debugging while this occurs. This is not what the question is about] If source control was to be introduced without changing the workflow, would there be much benefit? I am guessing that the commit history won't be much use as it will contain all changes by everybody in big lumps. So it wouldn't really be possible to rewind individual changes apart from at a really big level.

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  • How do I use Mercurial?

    - by Derek
    I'm assuming Mercurial is for having an updated website and it archiving the old stuff? Easy to test things and such? My question is, how exactly should I get started and can somebody give me a crash course in using Mercurial and using the following techs below: Notepad++ for coding FTP PHP/MySQL Jquery & other js libraries I use windows and would like to keep things fairly simple. I'm developing 1 website currently and want some kind of CVS system in place. Or should I just stick to my current edit file in notepad++ and upload via ftp method and make a backup copy of everything every once and a while? Any thoughts? EDIT: I'm doing http://bugtracker.gttools.com/public/wiki/bluehost/Mercurial right now in order to try and 'install' it.

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  • Undo "git add"?

    - by ceretullis
    Git newbie here, quick question. I mistakenly added files using the command "git add file". I have not yet run "git commit". Is there a way to remove these files from the commit?

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  • Using mercurial and beyond compare 3(bc3) as the diff tool? help needed

    - by mhd
    Hi, in windows I am able to use winmerge as the external diff tool for hg using mercurial.ini,etc. Using some options switch that you can find in web(I think it's a japanese website) Anyway, here for example: hg winmerge -r1 -r2 will list file(s) change(s) between rev1 and rev2 in winmerge. I can just click which file to diff but for bc3: hg bcomp -r1 -r2 will make bc3 open a dialog which stated that a temp dir can't be found. The most I can do using bc3 and hg is hg bcomp -r1 -r2 myfile.cpp which will open diff between rev1 and rev2 of myfile.cpp So,it seems that hg+bc3 can't successfully acknowledge of all files change between revision. Only able to diff 1 file at a time. Anyone can use bc3 + hg better ? edit: Problem Solved ! Got the solution from scooter support page. I have to use bcompare instead of bcomp Here's a snippet of my mercurial.ini [extensions] hgext.win32text = ;mhd adds hgext.extdiff = ;mhd adds for bc [extdiff] cmd.bc3 = bcompare opts.bc3 = /ro ;mhd adds for winmerge ;[extdiff] ;cmd.winmerge = WinMergeU ;opts.winmerge = /r /e /x /ub

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  • Rank Source Control Options-VSS vs CVS vs none vs your own hell

    - by Roman A. Taycher
    It seems like a lot of people here and on many programmer wikis/blogs/ect. elsewhere really dislike VSS. A lot of people also have a serious dislike for cvs. In many places I have heard a lot of differing opinions on whether or not using VSS or cvs is better or worse then using no source control, please rate the worst and explain why!!!!! you rated them this way. Feel free to throw in your own horrible system in the rankings. If you feel it depends on the circumstances try to explain the some of the different scenarios which lead to different rankings. (note:I see a lot of discussion of what is better but little of what is worse.) second note: while both answers are nice I'm looking less for good replacements and more for a comparison of which is worse and more importantly why!

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