Search Results

Search found 25619 results on 1025 pages for 'array of objects'.

Page 135/1025 | < Previous Page | 131 132 133 134 135 136 137 138 139 140 141 142  | Next Page >

  • How can I keep a hash sorted?

    - by srk
    use strict; use warnings; my @aoh =( { 3 => 15, 4 => 8, 5 => 9, }, { 3 => 11, 4 => 25, 5 => 6, }, { 3 => 5, 4 => 18, 5 => 5, }, { 0 => 16, 1 => 11, 2 => 7, }, { 0 => 21, 1 => 13, 2 => 31, }, { 0 => 11, 1 => 14, 2 => 31, }, ); #declaring a new array to store the sorted hashes my @new; print "\n-------------expected output------------\n"; foreach my $href (@aoh) { #i want a new array of hashes where the hashes are sorted my %newhash; my @sorted_keys = sort {$href->{$b} <=> $href->{$a} || $b <=> $a} keys %$href; foreach my $key (@sorted_keys) { print "$key => $href->{$key}\n"; $newhash{$key} = $href->{$key}; } print "\n"; push(@new,\%newhash); } print "-----------output i am getting---------------\n"; foreach my $ref(@new) { my @skeys = skeys %$ref; foreach my $key (@skeys) { print "$key => $ref->{$key}\n" } print "\n"; } The output of the program : -------------expected output------------ 3 => 15 5 => 9 4 => 8 4 => 25 3 => 11 5 => 6 4 => 18 5 => 5 3 => 5 0 => 16 1 => 11 2 => 7 2 => 31 0 => 21 1 => 13 2 => 31 1 => 14 0 => 11 -----------output i am getting--------------- 4 => 8 3 => 15 5 => 9 4 => 25 3 => 11 5 => 6 4 => 18 3 => 5 5 => 5 1 => 11 0 => 16 2 => 7 1 => 13 0 => 21 2 => 31 1 => 14 0 => 11 2 => 31 Please tell me what am i doing wrong in storing the hashes into a new array.. how do i achieve what i want.. ? Thanks in advance...

    Read the article

  • Ladder-like word game in Java

    - by sasquatch90
    I've found this question http://stackoverflow.com/questions/2844190/choosing-design-method-for-ladder-like-word-game and I would also like to do this kind of program. I've written some code but already have two issues. Here's what I already have : GRID : public class Grid { public Grid(){} public Grid( Element e ){} } ELEMENT : public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){} //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public static void changeState(int s){ } public int getState(){ return state; } public boolean equalLength(){ return true; } public boolean equalValue(){ return true; } @Override public String toString(){ return "["+letter+"]"; } } MAIN: import java.util.Scanner; public class Main { public static void main(String[] args){ Scanner sc = new Scanner(System.in); System.out.println("Height: "); while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); Grid[] game = new Grid[height]; for(int i = 1; i <= height; i++) { String s; do { System.out.println("Length " + i + ", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()+1]; Element single = null; String[] temp = null; //issue here temp = s.split(""); System.out.println("s.length: "+s.length()); System.out.println("temp.length: "+temp.length); // for(String str : temp){ System.out.println("str:"+str); } for (int k = 0 ; k < temp.length ; k++) { if( k == 0 ){ single = new Element(temp[k], 2); System.out.println("single1: "+single); } else{ single = new Element(temp[k], 3); System.out.println("single2: "+single); } line[k] = single; } for (Element l : line) { System.out.println("line:"+l); } //issue here game[i] = line; } // for (Grid g : game) { System.out.println(g); } } } And sample output for debug : Height: 3 Length 1, please! A s.length: 1 temp.length: 2 str: str:A single1: [] single2: [A] line:[] line:[A] Here's what I think it should work like. I grab a word from user. Next create Grid element for whole game. Then for each line I create Element[] array called line. I split the given text and here's the first problem. Why string.split() adds a whitespace ? You can see clearly in output that it is added for no reason. How can I get rid of it (now I had to add +1 to the length of line just to run the code). Continuing I'm throwing the splitted text into temporary String array and next from each letter I create Element object and throw it to line array. Apart of this empty space output looks fine. But next problem is with Grid. I've created constructor taking Element as an argument, but still I can't throw line as Grid[] elements because of 'incompatible types'. How can I fix that ? Am I even doing it right ? Maybe I should get rid of line as Element[] and just create Grid[][] ?

    Read the article

  • this program runs but not correctly:brief decription of what i am trying to do can someone tell me i

    - by user320950
    this is what i have to do: write a program that determines the grade dispersal for 100 students You are to read the exam scores into three arrays, one array for each exam. You must then calculate how many students scored A’s (90 or above), B’s (80 or above), C’s (70 or above), D’s (60 or above), and F’s (less than 60). Do this for each exam and write the distribution to the screen. // basic file operations #include <iostream> #include <fstream> using namespace std; int read_file_in_array(double exam[100][3]); double calculate_total(double exam1[], double exam2[], double exam3[]); // function that calcualates grades to see how many 90,80,70,60 //void display_totals(); double exam[100][3]; int main() { double go,go2,go3; double exam[100][3],exam1[100],exam2[100],exam3[100]; go=read_file_in_array(exam); go2=calculate_total(exam1,exam2,exam3); //go3=display_totals(); cout << go,go2,go3; return 0; } /* int display_totals() { int grade_total; grade_total=calculate_total(exam1,exam2,exam3); return 0; } */ double calculate_total(double exam1[],double exam2[],double exam3[]) { int calc_tot,above90=0, above80=0, above70=0, above60=0,i,j, fail=0; double exam[100][3]; calc_tot=read_file_in_array(exam); for(i=0;i<100;i++) { for (j=0; j<3; j++) { exam1[i]=exam[100][0]; exam2[i]=exam[100][1]; exam3[i]=exam[100][2]; if(exam[i][j] <=90 && exam[i][j] >=100) { above90++; { if(exam[i][j] <=80 && exam[i][j] >=89) { above80++; { if(exam[i][j] <=70 && exam[i][j] >=79) { above70++; { if(exam[i][j] <=60 && exam[i][j] >=69) { above60++; { if(exam[i][j] >=59) { fail++; } } } } } } } } } } } return 0; } int read_file_in_array(double exam[100][3]) { ifstream infile; int exam1[100]; int exam2[100]; int exam3[100]; infile.open("grades.txt");// file containing numbers in 3 columns if(infile.fail()) // checks to see if file opended { cout << "error" << endl; } int num, i=0,j=0; while(!infile.eof()) // reads file to end of line { for(i=0;i<100;i++) // array numbers less than 100 { for(j=0;j<3;j++) // while reading get 1st array or element infile >> exam[i][j]; infile >> exam[i][j]; infile >> exam[i][j]; cout << exam[i][j] << endl; { if (! (infile >> exam[i][j]) ) cout << exam[i][j] << endl; } exam[i][j]=exam1[i]; exam[i][j]=exam2[i]; exam[i][j]=exam3[i]; } infile.close(); } return 0; }

    Read the article

  • this program runs but not correctly numbers arent right, i read numbers from a file and then when i

    - by user320950
    this is what i have to do: write a program that determines the grade dispersal for 100 students You are to read the exam scores into three arrays, one array for each exam. You must then calculate how many students scored A’s (90 or above), B’s (80 or above), C’s (70 or above), D’s (60 or above), and F’s (less than 60). Do this for each exam and write the distribution to the screen. // basic file operations #include <iostream> #include <fstream> using namespace std; int read_file_in_array(double exam[100][3]); double calculate_total(double exam1[], double exam2[], double exam3[]); // function that calcualates grades to see how many 90,80,70,60 //void display_totals(); double exam[100][3]; int main() { double go,go2,go3; double exam[100][3],exam1[100],exam2[100],exam3[100]; go=read_file_in_array(exam); go2=calculate_total(exam1,exam2,exam3); //go3=display_totals(); cout << go,go2,go3; return 0; } /* int display_totals() { int grade_total; grade_total=calculate_total(exam1,exam2,exam3); return 0; } */ double calculate_total(double exam1[],double exam2[],double exam3[]) { int calc_tot,above90=0, above80=0, above70=0, above60=0,i,j, fail=0; double exam[100][3]; calc_tot=read_file_in_array(exam); for(i=0;i<100;i++) { for (j=0; j<3; j++) { exam1[i]=exam[100][0]; exam2[i]=exam[100][1]; exam3[i]=exam[100][2]; if(exam[i][j] <=90 && exam[i][j] >=100) { above90++; { if(exam[i][j] <=80 && exam[i][j] >=89) { above80++; { if(exam[i][j] <=70 && exam[i][j] >=79) { above70++; { if(exam[i][j] <=60 && exam[i][j] >=69) { above60++; { if(exam[i][j] >=59) { fail++; } } } } } } } } } } } return 0; } int read_file_in_array(double exam[100][3]) { ifstream infile; int exam1[100]; int exam2[100]; int exam3[100]; infile.open("grades.txt");// file containing numbers in 3 columns if(infile.fail()) // checks to see if file opended { cout << "error" << endl; } int num, i=0,j=0; while(!infile.eof()) // reads file to end of line { for(i=0;i<100;i++) // array numbers less than 100 { for(j=0;j<3;j++) // while reading get 1st array or element infile >> exam[i][j]; infile >> exam[i][j]; infile >> exam[i][j]; cout << exam[i][j] << endl; { if (! (infile >> exam[i][j]) ) cout << exam[i][j] << endl; } exam[i][j]=exam1[i]; exam[i][j]=exam2[i]; exam[i][j]=exam3[i]; } infile.close(); } return 0; }

    Read the article

  • Transferring data from 2d Dynamic array in C to CUDA and back

    - by Soumya
    I have a dynamically declared 2D array in my C program, the contents of which I want to transfer to a CUDA kernel for further processing. Once processed, I want to populate the dynamically declared 2D array in my C code with the CUDA processed data. I am able to do this with static 2D C arrays but not with dynamically declared C arrays. Any inputs would be welcome! I mean the dynamic array of dynamic arrays. The test code that I have written is as below. #include "cuda_runtime.h" #include "device_launch_parameters.h" #include <stdio.h> #include <conio.h> #include <math.h> #include <stdlib.h> const int nItt = 10; const int nP = 5; __device__ int d_nItt = 10; __device__ int d_nP = 5; __global__ void arr_chk(float *d_x_k, float *d_w_k, int row_num) { int index = (blockIdx.x * blockDim.x) + threadIdx.x; int index1 = (row_num * d_nP) + index; if ( (index1 >= row_num * d_nP) && (index1 < ((row_num +1)*d_nP))) //Modifying only one row data pertaining to one particular iteration { d_x_k[index1] = row_num * d_nP; d_w_k[index1] = index; } } float **mat_create2(int r, int c) { float **dynamicArray; dynamicArray = (float **) malloc (sizeof (float)*r); for(int i=0; i<r; i++) { dynamicArray[i] = (float *) malloc (sizeof (float)*c); for(int j= 0; j<c;j++) { dynamicArray[i][j] = 0; } } return dynamicArray; } /* Freeing memory - here only number of rows are passed*/ void cleanup2d(float **mat_arr, int x) { int i; for(i=0; i<x; i++) { free(mat_arr[i]); } free(mat_arr); } int main() { //float w_k[nItt][nP]; //Static array declaration - works! //float x_k[nItt][nP]; // if I uncomment this dynamic declaration and comment the static one, it does not work..... float **w_k = mat_create2(nItt,nP); float **x_k = mat_create2(nItt,nP); float *d_w_k, *d_x_k; // Device variables for w_k and x_k int nblocks, blocksize, nthreads; for(int i=0;i<nItt;i++) { for(int j=0;j<nP;j++) { x_k[i][j] = (nP*i); w_k[i][j] = j; } } for(int i=0;i<nItt;i++) { for(int j=0;j<nP;j++) { printf("x_k[%d][%d] = %f\t",i,j,x_k[i][j]); printf("w_k[%d][%d] = %f\n",i,j,w_k[i][j]); } } int size1 = nItt * nP * sizeof(float); printf("\nThe array size in memory bytes is: %d\n",size1); cudaMalloc( (void**)&d_x_k, size1 ); cudaMalloc( (void**)&d_w_k, size1 ); if((nP*nItt)<32) { blocksize = nP*nItt; nblocks = 1; } else { blocksize = 32; // Defines the number of threads running per block. Taken equal to warp size nthreads = blocksize; nblocks = ceil(float(nP*nItt) / nthreads); // Calculated total number of blocks thus required } for(int i = 0; i< nItt; i++) { cudaMemcpy( d_x_k, x_k, size1,cudaMemcpyHostToDevice ); //copy of x_k to device cudaMemcpy( d_w_k, w_k, size1,cudaMemcpyHostToDevice ); //copy of w_k to device arr_chk<<<nblocks, blocksize>>>(d_x_k,d_w_k,i); cudaMemcpy( x_k, d_x_k, size1, cudaMemcpyDeviceToHost ); cudaMemcpy( w_k, d_w_k, size1, cudaMemcpyDeviceToHost ); } printf("\nVerification after return from gpu\n"); for(int i = 0; i<nItt; i++) { for(int j=0;j<nP;j++) { printf("x_k[%d][%d] = %f\t",i,j,x_k[i][j]); printf("w_k[%d][%d] = %f\n",i,j,w_k[i][j]); } } cudaFree( d_x_k ); cudaFree( d_w_k ); cleanup2d(x_k,nItt); cleanup2d(w_k,nItt); getch(); return 0;

    Read the article

  • Creating Entity Framework objects with Unity for Unit of Work/Repository pattern

    - by TobyEvans
    Hi there, I'm trying to implement the Unit of Work/Repository pattern, as described here: http://blogs.msdn.com/adonet/archive/2009/06/16/using-repository-and-unit-of-work-patterns-with-entity-framework-4-0.aspx This requires each Repository to accept an IUnitOfWork implementation, eg an EF datacontext extended with a partial class to add an IUnitOfWork interface. I'm actually using .net 3.5, not 4.0. My basic Data Access constructor looks like this: public DataAccessLayer(IUnitOfWork unitOfWork, IRealtimeRepository realTimeRepository) { this.unitOfWork = unitOfWork; this.realTimeRepository = realTimeRepository; } So far, so good. What I'm trying to do is add Dependency Injection using the Unity Framework. Getting the EF data context to be created with Unity was an adventure, as it had trouble resolving the constructor - what I did in the end was to create another constructor in my partial class with a new overloaded constructor, and marked that with [InjectionConstructor] [InjectionConstructor] public communergyEntities(string connectionString, string containerName) :this() { (I know I need to pass the connection string to the base object, that can wait until once I've got all the objects initialising correctly) So, using this technique, I can happily resolve my entity framework object as an IUnitOfWork instance thus: using (IUnityContainer container = new UnityContainer()) { container.RegisterType<IUnitOfWork, communergyEntities>(); container.Configure<InjectedMembers>() .ConfigureInjectionFor<communergyEntities>( new InjectionConstructor("a", "b")) DataAccessLayer target = container.Resolve<DataAccessLayer>(); Great. What I need to do now is create the reference to the repository object for the DataAccessLayer - the DAL only needs to know the interface, so I'm guessing that I need to instantiate it as part of the Unity Resolve statement, passing it the appropriate IUnitOfWork interface. In the past, I would have just passed the Repository constructor the db connection string, and it would have gone away, created a local Entity Framework object and used that just for the lifetime of the Repository method. This is different, in that I create an Entity Framework instance as an IUnitOfWork implementation during the Unity Resolve statement, and it's that instance I need to pass into the constructor of the Repository - is that possible, and if so, how? I'm wondering if I could make the Repository a property and mark it as a Dependency, but that still wouldn't solve the problem of how to create the Repository with the IUnitOfWork object that the DAL is being Resolved with I'm not sure if I've understood this pattern correctly, and will happily take advice on the best way to implement it - Entity Framework is staying, but Unity can be swapped out if not the best approach. If I've got the whole thing upside down, please tell me thanks

    Read the article

  • Add an array of buttons to a GridView in an Android application

    - by Tai Squared
    I have an application that will have 5-15 buttons depending on what is available from a backend. How do I define the proper GridView layout files to include an array of buttons that will each have different text and other attributes? Each button will essentially add an item to a cart, so the onClick code will be the same except for the item it adds to the cart. How can I define an array so I can add a variable number of buttons, but still reference each of them by a unique ID? I've seen examples of the arrays.xml, but they have created an array of strings that are pre-set. I need a way to create an object and not have the text defined in the layout or arrays xml file. Update - Added info about adding to a GridView I want to add this to a GridView, so calling the addView method results in an UnsupportedOperationException. I can do the following: ImageButton b2 = new ImageButton(getApplicationContext()); b2.setBackgroundResource(R.drawable.img_3); android.widget.LinearLayout container = (android.widget.LinearLayout) findViewById(R.id.lay); container.addView(b2); but that doesn't layout the buttons in a grid like I would like. Can this be done in a GridView?

    Read the article

  • how can convert bitmap to byte array

    - by narasimha
    hi sir i am implementing image upload in sdcard image converting bitmap in bitmap convert in bytearray i am implementing this code import java.io.ByteArrayOutputStream; import java.io.DataInputStream; import java.io.EOFException; import java.io.File; import java.io.FileDescriptor; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.IOException; import android.R.array; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.util.Log; import android.widget.ImageView; public class Photo extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); File f = new File("/sdcard/DCIM/1.jpg"); FileInputStream is = null; try { is = new FileInputStream(f); Bitmap bm; bm = BitmapFactory.decodeStream(is,null,null); ByteArrayOutputStream baos = new ByteArrayOutputStream(1000); bm.compress(Bitmap.CompressFormat.JPEG,75, baos); System.out.println("3........................"+bm); ImageView pic=(ImageView)this.findViewById(R.id.picview); pic.setImageBitmap(bm); } catch (Exception e) { // TODO: handle exception e.printStackTrace(); } } }this code is i am implementing how can convert bitmap in byte array INFO/System.out(12658): 3........................android.graphics.Bitmap@4358e3d0 in debug this will be displayed how can retrieve bitmap to byte array

    Read the article

  • Adding array of images to Firebase using AngularFire

    - by user2833143
    I'm trying to allow users to upload images and then store the images, base64 encoded, in firebase. I'm trying to make my firebase structured as follows: |--Feed |----Feed Item |------username |------epic |---------name,etc. |------images |---------image1, image 2, etc. However, I can't get the remote data in firebase to mirror the local data in the client. When I print the array of images to the console in the client, it shows that the uploaded images have been added to the array of images...but these images never make it to firebase. I've tried doing this multiple ways to no avail. I tried using implicit syncing, explicit syncing, and a mixture of both. I can;t for the life of me figure out why this isn;t working and I'm getting pretty frustrated. Here's my code: $scope.complete = function(epicName){ for (var i = 0; i < $scope.activeEpics.length; i++){ if($scope.activeEpics[i].id === epicName){ var epicToAdd = $scope.activeEpics[i]; } } var epicToAddToFeed = {epic: epicToAdd, username: $scope.currUser.username, userImage: $scope.currUser.image, props:0, images:['empty']}; //connect to feed data var feedUrl = "https://epicly.firebaseio.com/feed"; $scope.feed = angularFireCollection(new Firebase(feedUrl)); //add epic var added = $scope.feed.add(epicToAddToFeed).name(); //connect to added epic in firebase var addedUrl = "https://epicly.firebaseio.com/feed/" + added; var addedRef = new Firebase(addedUrl); angularFire(addedRef, $scope, 'added').then(function(){ // for each image uploaded, add image to the added epic's array of images for (var i = 0, f; f = $scope.files[i]; i++) { var reader = new FileReader(); reader.onload = (function(theFile) { return function(e) { var filePayload = e.target.result; $scope.added.images.push(filePayload); }; })(f); reader.readAsDataURL(f); } }); } EDIT: Figured it out, had to connect to "https://epicly.firebaseio.com/feed/" + added + "/images"

    Read the article

  • Multiple tables\objects in one nHibernate mapping

    - by Morrislgn
    Hi Folks I am trying to create an nHibernate mapping for a class structure like so: class UserDetails{ Guid id; User user; Role role; public User UserInfo{ get;set; } public Role UserRoles{ get;set; } public Guid ID{ Get; set; } } class User{ string name; int id; public string Name{ get;set; } public int ID{ get;set; } } class Role{ string roleName; string roleDesc; int roleId; public string RoleName{ get;set; } public string RoleDesc{ get;set; } public int RoleID{ get;set; } } The underlying DB structure is similar to the tables, but there is a linking table which links user and role using their respective IDs: UserRoleLinkTable[ identity User_Role_ID (pk) userID (FK to User table) roleid (FK to Role table) ] After playing about with nHibernate this is similar to what I want to try and achieve (but it doesnt work!): <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="Admin" namespace="Admin" > <class name="UserDetails" lazy="false" table="USER"> <id name="ID"> <generator class="guid"></generator> </id> <one-to-one name="UserInfo" class="User" lazy="false" cascade="none"/> <bag name="UserRoles" inverse="false" table="Role" lazy="false" cascade="none" > <key column="Role" /> <many-to-many class="Role" column="ROLE_ID" /> </bag> </class> </hibernate-mapping> I have mappings\entities which appear to work for Role and User (used in other aspects of the project) objects but how do I pull this information into one UserDetails class? The point of the user details to be able to return all this information together as one object. Is it possible to create (for want of a better description) a container using an nHibernate mapping and map the data that way? Hopefully there is enough info to help work this out - thanks in advance for all help given! Cheers, Morris

    Read the article

  • how to implement bitmap to byte array in android

    - by satyamurthy
    hi sir i am implementing image upload in sdcard image converting bitmap in bitmap convert in bytearray i am implementing this code import java.io.ByteArrayOutputStream; import java.io.DataInputStream; import java.io.EOFException; import java.io.File; import java.io.FileDescriptor; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.IOException; import android.R.array; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.util.Log; import android.widget.ImageView; public class Photo extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); File f = new File("/sdcard/DCIM/1.jpg"); FileInputStream is = null; try { is = new FileInputStream(f); Bitmap bm; bm = BitmapFactory.decodeStream(is,null,null); ByteArrayOutputStream baos = new ByteArrayOutputStream(1000); bm.compress(Bitmap.CompressFormat.JPEG,75, baos); System.out.println("3........................"+bm); ImageView pic=(ImageView)this.findViewById(R.id.picview); pic.setImageBitmap(bm); } catch (Exception e) { // TODO: handle exception e.printStackTrace(); } } }this code is i am implementing how can convert bitmap in byte array INFO/System.out(12658): 3........................android.graphics.Bitmap@4358e3d0 in debug this will be displayed how can retrieve bitmap to byte array

    Read the article

  • Passing an array argument from Excel VBA to a WCF service

    - by PrgTrdr
    I'm trying to pass an array as an argument to my WCF service. To test this using Damian's sample code, I modified GetData it to try to pass an array of ints instead of a single int as an argument: using System; using System.ServiceModel; namespace WcfService1 { [ServiceContract] public interface IService1 { [OperationContract] string GetData(int[] value); [OperationContract] object[] GetSomeObjects(); } } using System; namespace WcfService1 { public class Service1 : IService1 { public string GetData(int[] value) { return string.Format("You entered: {0}", value[0]); } public object[] GetSomeObjects() { return new object[] { "String", 123, 44.55, DateTime.Now }; } } } Excel VBA code: Dim addr As String addr = "service:mexAddress=""net.tcp://localhost:7891/Test/WcfService1/Service1/Mex""," addr = addr + "address=""net.tcp://localhost:7891/Test/WcfService1/Service1/""," addr = addr + "contract=""IService1"", contractNamespace=""http://tempuri.org/""," addr = addr + "binding=""NetTcpBinding_IService1"", bindingNamespace=""http://tempuri.org/""" Dim service1 As Object Set service1 = GetObject(addr) Dim Sectors( 0 to 2 ) as Integer Sectors(0) = 10 MsgBox service1.GetData(Sectors) This code works fine with the WCF Test Client, but when I try to use it from Excel, I have this problem. When Excel gets to the service1.GetData call, it reports the following error: Run-time error '-2147467261 (80004003)' Automation error Invalid Pointer It looks like there is some incompatibility between the interface specification and the VBA call. Have you ever tried to pass an array from VBA into WCF? Am I doing something wrong or is this not supported using the Service moniker?

    Read the article

  • How do you construct an array suitable for numpy sorting?

    - by Alex
    I need to sort two arrays simultaneously, or rather I need to sort one of the arrays and bring the corresponding element of its associated array with it as I sort. That is if the array is [(5, 33), (4, 44), (3, 55)] and I sort by the first axis (labeled below dtype='alpha') then I want: [(3.0, 55.0) (4.0, 44.0) (5.0, 33.0)]. These are really big data sets and I need to sort first ( for nlog(n) speed ) before I do some other operations. I don't know how to merge my two separate arrays though in the proper manner to get the sort algorithm working. I think my problem is rather simple. I tried three different methods: import numpy x=numpy.asarray([5,4,3]) y=numpy.asarray([33,44,55]) dtype=[('alpha',float), ('beta',float)] values=numpy.array([(x),(y)]) values=numpy.rollaxis(values,1) #values = numpy.array(values, dtype=dtype) #a=numpy.array(values,dtype=dtype) #q=numpy.sort(a,order='alpha') print "Try 1:\n", values values=numpy.empty((len(x),2)) for n in range (len(x)): values[n][0]=y[n] values[n][1]=x[n] print "Try 2:\n", values #values = numpy.array(values, dtype=dtype) #a=numpy.array(values,dtype=dtype) #q=numpy.sort(a,order='alpha') ### values = [(x[0], y[0]), (x[1],y[1]) , (x[2],y[2])] print "Try 3:\n", values values = numpy.array(values, dtype=dtype) a=numpy.array(values,dtype=dtype) q=numpy.sort(a,order='alpha') print "Result:\n",q I commented out the first and second trys because they create errors, I knew the third one would work because that was mirroring what I saw when I was RTFM. Given the arrays x and y (which are very large, just examples shown) how do I construct the array (called values) that can be called by numpy.sort properly? *** Zip works great, thanks. Bonus question: How can I later unzip the sorted data into two arrays again?

    Read the article

  • array retain question

    - by Cosizzle
    Hello, im fairly new to objective-c, most of it is clear however when it comes to memory managment I fall a little short. Currently what my application does is during a NSURLConnection when the method -(void)connectionDidFinishLoading:(NSURLConnection *)connection is called upon I enter a method to parse some data, put it into an array, and return that array. However I'm not sure if this is the best way to do so since I don't release the array from memory within the custom method (method1, see the attached code) Below is a small script to better show what im doing .h file #import <UIKit/UIKit.h> @interface memoryRetainTestViewController : UIViewController { NSArray *mainArray; } @property (nonatomic, retain) NSArray *mainArray; @end .m file #import "memoryRetainTestViewController.h" @implementation memoryRetainTestViewController @synthesize mainArray; // this would be the parsing method -(NSArray*)method1 { // ???: by not release this, is that bad. Or does it get released with mainArray NSArray *newArray = [[NSArray alloc] init]; newArray = [NSArray arrayWithObjects:@"apple",@"orange", @"grapes", "peach", nil]; return newArray; } // this method is actually // -(void)connectionDidFinishLoading:(NSURLConnection *)connection -(void)method2 { mainArray = [self method1]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { mainArray = nil; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [mainArray release]; [super dealloc]; } @end

    Read the article

  • NSInvalidArgumentException: Illegal attempt to establish a relationship between objects in different

    - by iPhoneDollaraire
    I have an app based on the CoreDataBooks example that uses an addingManagedObjectContext to add an Ingredient to a Cocktail in order to undo the entire add. The CocktailsDetailViewController in turn calls a BrandPickerViewController to (optionally) set a brand name for a given ingredient. Cocktail, Ingredient and Brand are all NSManagedObjects. Cocktail requires at least one Ingredient (baseLiquor) to be set, so I create it when the Cocktail is created. If I add the Cocktail in CocktailsAddViewController : CocktailsDetailViewController (merging into the Cocktail managed object context on save) without setting baseLiquor.brand, then it works to set the Brand from a picker (also stored in the Cocktails managed context) later from the CocktailsDetailViewController. However, if I try to set baseLiquor.brand in CocktailsAddViewController, I get: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Illegal attempt to establish a relationship 'brand' between objects in different contexts' From this question I understand that the issue is that Brand is stored in the app's managedObjectContext and the newly added Ingredient and Cocktail are stored in addingManagedObjectContext, and that passing the ObjectID instead would avoid the crash. What I don't get is how to implement the picker generically so that all of the Ingredients (baseLiquor, mixer, garnish, etc.) can be set during the add, as well as one-by-one from the CocktailsDetailViewController after the Cocktail has been created. In other words, following the CoreDataBooks example, where and when would the ObjectID be turned into the NSManagedObject from the parent MOC in both add and edit cases? -IPD UPDATE - Here's the code: - (IBAction)addCocktail:(id)sender { CocktailsAddViewController *addViewController = [[CocktailsAddViewController alloc] init]; addViewController.title = @"Add Cocktail"; addViewController.delegate = self; // Create a new managed object context for the new book -- set its persistent store coordinator to the same as that from the fetched results controller's context. NSManagedObjectContext *addingContext = [[NSManagedObjectContext alloc] init]; self.addingManagedObjectContext = addingContext; [addingContext release]; [addingManagedObjectContext setPersistentStoreCoordinator:[[fetchedResultsController managedObjectContext] persistentStoreCoordinator]]; Cocktail *newCocktail = (Cocktail *)[NSEntityDescription insertNewObjectForEntityForName:@"Cocktail" inManagedObjectContext:self.addingManagedObjectContext]; newCocktail.baseLiquor = (Ingredient *)[NSEntityDescription insertNewObjectForEntityForName:@"Ingredient" inManagedObjectContext:self.addingManagedObjectContext]; newCocktail.mixer = (Ingredient *)[NSEntityDescription insertNewObjectForEntityForName:@"Ingredient" inManagedObjectContext:self.addingManagedObjectContext]; newCocktail.volume = [NSNumber numberWithInt:0]; addViewController.cocktail = newCocktail; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:addViewController]; [self.navigationController presentModalViewController:navController animated:YES]; [addViewController release]; [navController release]; }

    Read the article

  • Windows Service Hosting WCF Objects over SSL (https) - Custom JSON Error Handling Doesn't Work

    - by bpatrick100
    I will first show the code that works in a non-ssl (http) environment. This code uses a custom json error handler, and all errors thrown, do get bubbled up to the client javascript (ajax). // Create webservice endpoint WebHttpBinding binding = new WebHttpBinding(); ServiceEndpoint serviceEndPoint = new ServiceEndpoint(ContractDescription.GetContract(Type.GetType(svcHost.serviceContract + ", " + svcHost.assemblyName)), binding, new EndpointAddress(svcHost.hostUrl)); // Add exception handler serviceEndPoint.Behaviors.Add(new FaultingWebHttpBehavior()); // Create host and add webservice endpoint WebServiceHost webServiceHost = new WebServiceHost(svcHost.obj, new Uri(svcHost.hostUrl)); webServiceHost.Description.Endpoints.Add(serviceEndPoint); webServiceHost.Open(); I'll also show you what the FaultingWebHttpBehavior class looks like: public class FaultingWebHttpBehavior : WebHttpBehavior { public FaultingWebHttpBehavior() { } protected override void AddServerErrorHandlers(ServiceEndpoint endpoint, EndpointDispatcher endpointDispatcher) { endpointDispatcher.ChannelDispatcher.ErrorHandlers.Clear(); endpointDispatcher.ChannelDispatcher.ErrorHandlers.Add(new ErrorHandler()); } public class ErrorHandler : IErrorHandler { public bool HandleError(Exception error) { return true; } public void ProvideFault(Exception error, MessageVersion version, ref Message fault) { // Build an object to return a json serialized exception GeneralFault generalFault = new GeneralFault(); generalFault.BaseType = "Exception"; generalFault.Type = error.GetType().ToString(); generalFault.Message = error.Message; // Create the fault object to return to the client fault = Message.CreateMessage(version, "", generalFault, new DataContractJsonSerializer(typeof(GeneralFault))); WebBodyFormatMessageProperty wbf = new WebBodyFormatMessageProperty(WebContentFormat.Json); fault.Properties.Add(WebBodyFormatMessageProperty.Name, wbf); } } } [DataContract] public class GeneralFault { [DataMember] public string BaseType; [DataMember] public string Type; [DataMember] public string Message; } The AddServerErrorHandlers() method gets called automatically, once webServiceHost.Open() gets called. This sets up the custom json error handler, and life is good :-) The problem comes, when we switch to and SSL (https) environment. I'll now show you endpoint creation code for SSL: // Create webservice endpoint WebHttpBinding binding = new WebHttpBinding(); ServiceEndpoint serviceEndPoint = new ServiceEndpoint(ContractDescription.GetContract(Type.GetType(svcHost.serviceContract + ", " + svcHost.assemblyName)), binding, new EndpointAddress(svcHost.hostUrl)); // This exception handler code below (FaultingWebHttpBehavior) doesn't work with SSL communication for some reason, need to resarch... // Add exception handler serviceEndPoint.Behaviors.Add(new FaultingWebHttpBehavior()); //Add Https Endpoint WebServiceHost webServiceHost = new WebServiceHost(svcHost.obj, new Uri(svcHost.hostUrl)); binding.Security.Mode = WebHttpSecurityMode.Transport; binding.Security.Transport.ClientCredentialType = HttpClientCredentialType.None; webServiceHost.AddServiceEndpoint(svcHost.serviceContract, binding, string.Empty); Now, with this SSL endpoint code, the service starts up correctly, and wcf hosted objects can be communicated with just fine via client javascript. However, the custom error handler doesn't work. The reason is, the AddServerErrorHandlers() method never gets called when webServiceHost.Open() is run. So, can anyone tell me what is wrong with this picture? And why, is AddServerErrorHandlers() not getting called automatically, like it does when I'm using non-ssl endpoints? Thanks!

    Read the article

  • Null Pointer Exception on a 2D array (Java)

    - by user315156
    I have a class, "Tetris", in which one of the instance variables is "board". "board" is 2D array of Color objects. Upon the creation of a tetris object I call a method that sets the dimensions of board and then sets all of the Color objects to be the Default value, that is to say, Color.blue. public Tetris(int rows, int cols){ this.rows = rows; this.cols = cols; reset(rows, cols); } public void reset(int rows, int cols){ Color[][] board = new Color[rows][cols]; for(int i = 0; i Unfortunately, when I run the code (which obviously has not been posted in its entirety) I get a null pointer exception on the line: board[i][j] = DEFAULT_COLOR; // Color.blue; //DEFAULT-COLOR. Is there anything obviously wrong with what I am doing? (Sorry if there are glaring format issues, this is my first time on Stack Overflow)

    Read the article

  • Beginner problems with references to arrays in python 3.1.1

    - by Protean
    As part of the last assignment in a beginner python programing class, I have been assigned a traveling sales man problem. I settled on a recursive function to find each permutation and the sum of the distances between the destinations, however, I am have a lot of problems with references. Arrays in different instances of the Permute and Main functions of TSP seem to be pointing to the same reference. from math import sqrt class TSP: def __init__(self): self.CartisianCoordinates = [['A',[1,1]], ['B',[2,2]], ['C',[2,1]], ['D',[1,2]], ['E',[3,3]]] self.Array = [] self.Max = 0 self.StoredList = ['',0] def Distance(self, i1, i2): x1 = self.CartisianCoordinates[i1][1][0] y1 = self.CartisianCoordinates[i1][1][1] x2 = self.CartisianCoordinates[i2][1][0] y2 = self.CartisianCoordinates[i2][1][1] return sqrt(pow((x2 - x1), 2) + pow((y2 - y1), 2)) def Evaluate(self): temparray = [] Data = [] for i in range(len(self.CartisianCoordinates)): Data.append([]) for i1 in range(len(self.CartisianCoordinates)): for i2 in range(len(self.CartisianCoordinates)): if i1 != i2: temparray.append(self.Distance(i1, i2)) else: temparray.append('X') Data[i1] = temparray temparray = [] self.Array = Data self.Max = len(Data) def Permute(self,varray,index,vcarry,mcarry): #Problem Class array = varray[:] carry = vcarry[:] for i in range(self.Max): print ('ARRAY:', array) print (index,i,carry,array[index][i]) if array[index][i] != 'X': carry[0] += self.CartisianCoordinates[i][0] carry[1] += array[index][i] if len(carry) != self.Max: temparray = array[:] for j in range(self.Max):temparray[j][i] = 'X' index = i mcarry += self.Permute(temparray,index,carry,mcarry) else: return mcarry print ('pass',mcarry) return mcarry def Main(self): out = [] self.Evaluate() for i in range(self.Max): array = self.Array[:] #array appears to maintain the same reference after each copy, resulting in an incorrect array being passed to Permute after the first iteration. print (self.Array[:]) for j in range(self.Max):array[j][i] = 'X' print('I:', i, array) out.append(self.Permute(array,i,[str(self.CartisianCoordinates[i][0]),0],[])) return out SalesPerson = TSP() print(SalesPerson.Main()) It would be greatly appreciated if you could provide me with help in solving the reference problems I am having. Thank you.

    Read the article

  • Array: mathematical sequence

    - by VaioIsBorn
    An array of integers A[i] (i 1) is defined in the following way: an element A[k] ( k 1) is the smallest number greater than A[k-1] such that the sum of its digits is equal to the sum of the digits of the number 4* A[k-1] . You need to write a program that calculates the N th number in this array based on the given first element A[1] . INPUT: In one line of standard input there are two numbers seperated with a single space: A[1] (1 <= A[1] <= 100) and N (1 <= N <= 10000). OUTPUT: The standard output should only contain a single integer A[N] , the Nth number of the defined sequence. Input: 7 4 Output: 79 Explanation: Elements of the array are as follows: 7, 19, 49, 79... and the 4th element is solution. I tried solving this by coding a separate function that for a given number A[k] calculates the sum of it's digits and finds the smallest number greater than A[k-1] as it says in the problem, but with no success. The first testing failed because of a memory limit, the second testing failed because of a time limit, and now i don't have any possible idea how to solve this. One friend suggested recursion, but i don't know how to set that. Anyone who can help me in any way please write, also suggest some ideas about using recursion/DP for solving this problem. Thanks.

    Read the article

  • Simulating pass by reference for an array in Java

    - by Leif Andersen
    I was wondering, in java, is it possible to in anyway, simulate pass by reference for an array? Yes, I know the language doesn't support it, but is there anyway I can do it. Say, for example, I want to create a method that reverses the order of all the elements in an array. (I know that this code snippet isn't the best example, as there is a better algorithms to do this, but this is a good example of the type of thing I want to do for more complex problems). Currently, I need to make a class like this: public static void reverse(Object[] arr) { Object[] tmpArr = new Object[arr.length]; count = arr.length - 1; for(Object i : arr) tmpArr[count--] = i; // I would like to do arr = tmpArr, but that will only make the shallow // reference tmpArr, I would like to actually change the pointer they passed in // Not just the values in the array, so I have to do this: count = arr.length - 1; for(Object i : tmpArr) arr[count--] = i; return; } Yes, I know that I could just swap the values until I get to the middle, and it would be much more efficient, but for other, more complex purposes, is there anyway that I can manipulate the actual pointer? Again, thank you.

    Read the article

  • NSMutableArray of Objects

    - by Terry Owen
    First off I am very new to Objective C and iPhone programming. Now that that is out of the way. I have read through most of the Apple documentation on this and some third party manuals. I guess I just want to know if I'm going about this the correct way ... - (NSMutableArray *)makeModel { NSString *api = @"http://www.mycoolnewssite.com/api/v1"; NSArray *namesArray = [NSArray arrayWithObjects:@"News", @"Sports", @"Entertainment", @"Business", @"Features", nil]; NSArray *urlsArray = [NSArray arrayWithObjects: [NSString stringWithFormat:@"%@/news/news/25/stories.json", api], [NSString stringWithFormat:@"%@/news/sports/25/stories.json", api], [NSString stringWithFormat:@"%@/news/entertainment/25/stories.json", api], [NSString stringWithFormat:@"%@/news/business/25/stories.json", api], [NSString stringWithFormat:@"%@/news/features/25/stories.json", api], nil]; NSMutableArray *result = [NSMutableArray array]; for (int i = 0; i < [namesArray count]; i++) { NSMutableDictionary *objectDict = [NSMutableDictionary dictionary]; NSString *name = (NSString *)[namesArray objectAtIndex:i]; NSString *url = (NSString *)[urlsArray objectAtIndex:i]; [objectDict setObject:name forKey:@"NAME"]; [objectDict setObject:url forKey:@"URL"]; [objectDict setObject:@"NO" forKey:@"HASSTORIES"]; [result addObject:objectDict]; } return result; } Any insight would be appreciated ;-)

    Read the article

  • is this valid json array using php

    - by Rich
    Hello, I need to convert some code done by someone else, to work in my mvc model It is using some functions like EOD that I don't understand. Does that still work in a class? Primarely, my question focusus on the json output. The old code does not use the php json_encode function, but outputs it directly like this ?> { "username": "<?php echo $_SESSION['username'];?>", "items": [ <?php echo $items;?> ] } <?php I would do it like this, but I need to be sure it's right for the items part header('Content-type: application/json'); $output = array("username"=> isset( $_SESSION['username'] ) ? $_SESSION['username'] : "?", "items"=>$items ); $this->content = json_encode($output); This is some background on how the $items is made. An item is stored like this: $_SESSION['chatHistory'][$_POST['to']] .= <<<EOD { "s": "1", "f": "{$to}", "m": "{$messagesan}" }, EOD; and it is put in the $items variable like this $items = ''; if ( !empty($_SESSION['openChatBoxes'] ) ) { foreach ( $_SESSION['openChatBoxes'] as $chatbox => $void ) { $items .= $this->chatBoxSession($chatbox); } } //The chatBoxSession() function takes an item from the $_SESSION['chatHistory'] array and returns it. I hope this was somewhat clear enough? The php manual warns that in some cases you don't get an array output, instead you get an object. So, with the EOD syntax, I am not really sure. It could save me some time if I know some things are doing what they supposed too, and giving the right output. thanks, Richard

    Read the article

  • Java : Storing Data in Array Of Object from JOptionPane Dialog

    - by Bader
    hi guys i need to know how i can insert data inside objects inside an array of objects using my already made Set methods. i need to know how should i do it through user , i mean JOptionPane input dialog [code] student[] s=new student[5]; for (int i=1 ; i <= s.length ;i++) { s[i] = new student(i,"AAA","Ecommerce",0.0); } for (int i=1; i<=s.length;i++) { name = JOptionPane.showInputDialog("Please Write Name for student n " + i); major = JOptionPane.showInputDialog("Please Write Major for student n " + i); gpa =Double.parseDouble(JOptionPane.showInputDialog("Please Write GPA for student n " +i)); s[i]=new student(i,name,major,gpa); } [/code] i tried to do vars here that get data from user by JOptionPane, but it seems that i only use my already made constructor , not the Set methods. i need to use the methods because it has some validation code inside it. any ideas ?

    Read the article

  • In Ruby, what is good way to filter all the methods of an object that contain the word "time" in it?

    - by Jian Lin
    I tried the following and it was partly working: >> s.methods.map {|n| n if n =~ /time/} => [nil, nil, nil, nil, nil, nil, nil, nil, "skip_time_zone_conversion_for_attri butes", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, ni l, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, ni l, "timestamped_migrations", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, n il, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, n il, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, n il, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, n il, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, "time_zone_aware _attributes", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, n il, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, "default_timezone", nil, n il, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, n il, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, n il, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, n il, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, "recor d_timestamps", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil] >> s.methods.each {|n| p n if n =~ /time/} "skip_time_zone_conversion_for_attributes" "timestamped_migrations" "time_zone_aware_attributes" "default_timezone" "record_timestamps" => ["extended_by", "before_create", "vote_ids=", "save_without_dirty", "_delete" , "touch", "daemonize", "after_destroy", "skip_time_zone_conversion_for_attribut es", "methods", "send", "to_query", "becomes", "after_validation", "store_full_s ti_class?", "save_with_transactions!", "autosave_associated_records_for_votes", "require_library_or_gem", "enum_for", "taint", "instance_variable_defined?", "ac [...] and the rest of the whole array >> s.methods.filter {|n| n =~ /time/} NoMethodError: undefined method `filter' for #<Array:0x4de6b00> from (irb):93

    Read the article

  • SeriesInterpolate - removing data at start of array

    - by Allan Jardine
    Hello all, I've been experimenting with Flex Charts (in Flash Builder 4) recently, but have run into one area which didn't quite work as I was expecting. Specifically, when adding and removing a data point from an array, with SeriesInterpolate set. I've put up three examples, as I expect these will make a lot more sense than me trying to explain it with words only!: http://sprymedia.co.uk/media/misc/flex/linechart/LineChart-Add.swf - Clicking the button in the top right adds a new data point to the end of the data array, and the chart is smoothly updated (almost smoothly there is a 1px shift when animating which is odd...) http://sprymedia.co.uk/media/misc/flex/linechart/LineChart-Delete.swf - Clicking the button (which is now labelled incorrectly) will remove the item at the start of the data array - but the chart draws this as if it were removing the end element. http://sprymedia.co.uk/media/misc/flex/linechart/LineChart-AddDelete.swf - This is sort of what I'm eventually aiming for - a smooth side scroll chart, where new data is added at the end and the old data is sifted off the front. However the delete behaviour makes this look a bit odd. Does anyone know if there is a way to get the smooth transition I'm looking with SeriesInterpolate? Or is it possible to implement a custom transition? Many thanks, Allan

    Read the article

< Previous Page | 131 132 133 134 135 136 137 138 139 140 141 142  | Next Page >