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  • Dynamic Components

    - by Alex
    I am attempting to design a component-based architecture that allows Components to be dynamically enabled and disabled, much like the system employed by Unity3D. For example, all Components are implicitly enabled by default; however, if one desires to halt execution of code for a particular Component, one can disable it. Naively, I want to have a boolean flag in Component (which is an abstract class), and somehow serialize all method calls into strings, so that some sort of ComponentManager can check if a given Component is enabled/disabled before processing a method call on it. However, this is a pretty bad solution. I feel like I should employ some variation of the state paradigm, but I have yet to make progress. Any help would be greatly appreciated,

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  • How to insert images using labels in NetBeans IDE, Java? [migrated]

    - by Vaishnavi Kanduri
    I'm making a virtual mall using NetBeans IDE 7.3.1 I inserted images using the following steps: Drag and drop label onto frame Go to label properties Click on ellipsis of 'icon' option Import to project, select desired image Resize or reposition it accordingly. Then, I saved the project, copied the project folder into a pendrive, tried to 'Open Project' in mate's laptop, using the same Java Netbeans IDE version. When I tried to open the frames, they displayed empty labels, without images. What went wrong?

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  • ideas on multiplayer games which include lots of collaboration?

    - by user494461
    For my master thesis I wanted to design a small multiplayer game which includes more than one player(maybe 5), has 2-3 players collaborating at a time to achieve some task. The most important thing is realistic simulation of the movable objects in the scene which more than one player should simultaneously interact with. I would also prefer large virtual environments (VEs) like mmogs where groups of players are interacting in different areas of the VE. tasks for players should include 2-3 players touching movable objects at same time. e,g, a very basic task can be users lifting a cube together and pushing it through a hole I am not new to designing virtual environments with openGL, but have never designed games before and rarely play other than few of my favorite ones like Fifa. I wanted some ideas on what kind of games should I look at which should help me with ideas for my tasks for the users to gain points and win in games? any current indie games which might inspire me?

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  • Dump an arbitrary object To Html String

    - by Michael Freidgeim
    For debugging purposes me and my collegue wanted to dump details of the arbitrary object, and created function that uses LINQPad Dump functionality (thanks to http://stackoverflow.com/a/6035014/52277 and original http://linqpad.uservoice.com/forums/18302-linqpad-feature-suggestions/suggestions/447166-make-dump-extension-method-available-in-visual-s discussion)    public static string DumpToHtmlString<T>(this T objectToSerialize)        {            string strHTML = "";            try            {                var writer = LINQPad.Util.CreateXhtmlWriter(true);                writer.Write(objectToSerialize);                strHTML = writer.ToString();            }            catch (Exception exc)            {                Debug.Assert(false, "Investigate why ?" + exc);            }            return strHTML;        }You will need to add the linqpad executable as a reference in your project.TO DO similar in plain text ,look at https://github.com/ServiceStack/ServiceStack.Text StringExtensions , e.g. JsonSerializer/CsvSerializer or http://objectdumper.codeplex.com/

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  • How to learn to translate real world problems to code?

    - by StudioWorks
    I'm kind of a beginner to Java and OOP and I didn't quite get the whole concept of seeing a real world problem and translating it to classes and code. For example, I was reading a book on UML and at the beginning the author takes the example of a tic tac toe game and says: "In this example, it's natural to see three classes: Board, Player and Position." Then, he creates the methods in each class and explains how they relate. What I can't understand is how he thought all this. So, where should I start to learn how to see a real world problem and then "translate" it into code?

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  • Redesigning foreign website for my portfolio and offer it?

    - by BeatMe
    I've had an interest in web design for a long time and am constantly trying to learn something new. I do not have any references in my portfolio, but would like to start freelancing. Is it bad practice to redesign a website from a local company and use it for my portfolio? Do I infringe any copyright? What if I offer the redesign to the company? Has someone done this before? If so, share your experiences.

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  • MVC? patterns for game development? [closed]

    - by davivid
    Possible Duplicate: MVC-like compartmentalization in games? I am thinking of the best way to structure my project and was thought a MVC style pattern would be appropriate. Would be correct having the model handle the majority and basically being the game engine? Are there any standardised patterns recommended for simple game development? Model / Game Engine Data: Level Design, Chat feeds, etc Game Status: Player status, Enemy status, World Status etc etc. Engine: Physics, Collisions, AI View 3D: Gameplay, Camera, Rendering... 2D: UI etc Controller: Player Input UI Input

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  • Sort rectangles in a grid based on a comparison of the center point of each

    - by Mrwolfy
    If I have a grid of rectangles and I move one of the rectangles, say above and to the left of another rectangle, how would I resort the rectangles? Note the rectangles are in an array, so each rectangle has an index and a matching tag. All I really need to do is set the proper index based on the rectangles new center point position within the rectangle, as compared with the center point position of the other rectangles in the grid. Here is what I am doing now in pseudo code (works somewhat, but not accurate): -(void)sortViews:myView { int newIndex; // myView is the view that was moved. [viewsArray removeObject:myView]; [viewsArray enumerate:obj*view]{ if (myView.center.x > view.center.x) { if (myView.center.y > view.center.y) { newIndex = view.tag -1; *stop = YES; } else { newIndex = view.tag +1; *stop = YES; } } else if (myView.center.x < view.center.x) { if (myView.center.y > view.center.y) { newIndex = view.tag -1; *stop = YES; } else { newIndex = view.tag +1; *stop = YES; } } }]; if (newIndex < 0) { newIndex = 0; } else if (newIndex > 5) { newIndex = 5; } [viewsArray insertObject:myView atIndex:newIndex]; [self arrangeGrid]; }

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  • Advantages to Multiple Methods over Switch

    - by tandu
    I received a code review from a senior developer today asking "By the way, what is your objection to dispatching functions by way of a switch statement?" I have read in many places about how pumping an argument through switch to call methods is bad OOP, not as extensible, etc. However, I can't really come up with a definitive answer for him. I would like to settle this for myself once and for all. Here are our competing code suggestions (php used as an example, but can apply more universally): class Switch { public function go($arg) { switch ($arg) { case "one": echo "one\n"; break; case "two": echo "two\n"; break; case "three": echo "three\n"; break; default: throw new Exception("Unknown call: $arg"); break; } } } class Oop { public function go_one() { echo "one\n"; } public function go_two() { echo "two\n"; } public function go_three() { echo "three\n"; } public function __call($_, $__) { throw new Exception("Unknown call $_ with arguments: " . print_r($__, true)); } } Part of his argument was "It (switch method) has a much cleaner way of handling default cases than what you have in the generic __call() magic method." I disagree about the cleanliness and in fact prefer call, but I would like to hear what others have to say. Arguments I can come up with in support of Oop scheme: A bit cleaner in terms of the code you have to write (less, easier to read, less keywords to consider) Not all actions delegated to a single method. Not much difference in execution here, but at least the text is more compartmentalized. In the same vein, another method can be added anywhere in the class instead of a specific spot. Methods are namespaced, which is nice. Does not apply here, but consider a case where Switch::go() operated on a member rather than a parameter. You would have to change the member first, then call the method. For Oop you can call the methods independently at any time. Arguments I can come up with in support of Switch scheme: For the sake of argument, cleaner method of dealing with a default (unknown) request Seems less magical, which might make unfamiliar developers feel more comfortable Anyone have anything to add for either side? I'd like to have a good answer for him.

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  • What are the benefits of NoSQL?

    - by geekbrit
    I'm struggling to see how NoSQL brings any advantages to a system, so I'm interested in hearing from people who have chosen to use it, both the reasons they chose NoSQL, and positive and negative experiences in implementation and use. My first impressions are that NoSQL is a product of the availability of very large, very cheap storage; it seems that a million record database could easily have a 100MByte overhead in field labels embedded in the records. This goes against one of my software design instincts - remove redundancy in code and data whenever practical. However, NoSQL is being used with success in large high-traffic systems, so I must be missing something, looking forward to your responses.

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  • Are nested classes under-rated?

    - by Aaron Anodide
    I'm not trying to say I know something everyone else doesn't but I've been solving more and more designs with the use of nested classes, so I'm curious to get a feeling for the acceptablilty of using this seemingly rarely used design mechanism. This leads me to the question: am I going down an inherintly bad path for reasons I'll discover when they come back to bite me, or are nested classes maybe something that are underrated? Here are two examples I just used them for: https://gist.github.com/3975581 - the first helped me keep tightly releated heirarchical things together, the second let me give access to protected members to workers...

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  • What is the correct way to implement Auth/ACL in MVC?

    - by WiseStrawberry
    I am looking into making a correctly laid out MVC Auth/ACL system. I think I want the authentication of a user (and the session handling) to be separate from the ACL system. (I don't know why but this seems a good idea from the things I've read.) What does MVC have to do with this question you ask? Because I wish for the application to be well integrated with my ACL. An example of a controller (CodeIgniter): <?php class forums extends MX_Controller { $allowed = array('users', 'admin'); $need_login = true; function __construct() { //example of checking if logged in. if($this->auth->logged_in() && $this->auth->is_admin()) { echo "you're logged in!"; } } public function add_topic() { if($this->auth->allowed('add_topic') { //some add topic things. } else { echo 'not allowed to add topic'; } } } ?> My thoughts $this->auth would be autoloaded in the system. I would like to check the $allowed array against the user currently (not) logged in and react accordingly. Is this a good way of doing things? I haven't seen much literature on MVC integration and Auth. I want to make things as easy as possible.

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  • Do functional generics exist and what is the correct name for them if they do?

    - by voroninp
    Consider the following generic class: public class EntityChangeInfo<EntityType,TEntityKey> { ChangeTypeEnum ChangeType {get;} TEntityKeyType EntityKey {get;} } Here EntityType unambiguously defines TEntityKeyType. So it would be nice to have some kind of types' map: public class EntityChangeInfo<EntityType,TEntityKey> with map < [ EntityType : Person -> TEntityKeyType : int] [ EntityType : Car -> TEntityKeyType : CarIdType ]> { ChangeTypeEnum ChangeType {get;} TEntityKeyType EntityKey {get;} } Another one example is: public class Foo<TIn> with map < [TIn : Person -> TOut1 : string, TOut2 : int, ..., TOutN : double ] [TIn : Car -> TOut1 : int, TOut2 :int, ..., TOutN : Price ] > { TOut1 Prop1 {get;set;} TOut2 Prop2 {get;set;} ... TOutN PropN {get;set;} } The reasonable question: how can this be interpreted by the compiler? Well, for me it is just the shortcut for two structurally similar classes: public sealed class Foo<Person> { string Prop1 {get;set;} int Prop2 {get;set;} ... double PropN {get;set;} } public sealed class Foo<Car> { int Prop1 {get;set;} int Prop2 {get;set;} ... Price PropN {get;set;} } But besides this we could imaging some update of the Foo<>: public class Foo<TIn> with map < [TIn : Person -> TOut1 : string, TOut2 : int, ..., TOutN : double ] [TIn : Car -> TOut1 : int, TOut2 :int, ..., TOutN : Price ] > { TOut1 Prop1 {get;set;} TOut2 Prop2 {get;set;} ... TOutN PropN {get;set;} public override string ToString() { return string.Format("prop1={0}, prop2={1},...propN={N-1}, Prop1, Prop2,...,PropN); } } This all can seem quite superficial but the idea came when I was designing the messages for our system. The very first class. Many messages with the same structure should be discriminated by the EntityType. So the question is whether such construct exists in any programming language?

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  • Speaking at Triangle SQL Server User Group 16 Mar 2010!

    - by andyleonard
    I'm excited to present Applied SSIS Design Patterns to the Triangle SQL Server User Group 16 Mar 2010! This is a reprise of my PASS Summit 2009 spotlight session. If you read this blog and make the meeting, introduce yourself! :{> Andy Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!...(read more)

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  • How do you usually manage callbacks in Java using Swing library?

    - by none
    I'm quite new to the Java Swing programming, and GUI development as well. As a beginner, I'm currently reading Design Pattern, but finding what I'm looking for is quite hard, most of the times. So far, I've never had huge problems defining a view hierarchy - I just use to subclass component from component. But the hard-to-do here is how managing callbacks, which often become hard to maintain due to the hard code. During my last projects, I tried to separate GUI, Listener and Callbacker objects which cooperated together, but in this way it was really hard adding new features. So, which kind of best patterns or best practices do you tend to use when trying to maintain, add new features or even worst avoid to hard-code classes which manage callbacks method in this kind of frameworks (mainly Java Swing)?

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  • Do functional generics exist or what is the correct name for them if they do?

    - by voroninp
    Consider the following generic class public class EntityChangeInfo<EntityType,TEntityKey> { ChangeTypeEnum ChangeType {get;} TEntityKeyType EntityKey {get;} } Here EntityType unambiguously defines TEntityKeyType. So it would be nice to have some kind of types' map public class EntityChangeInfo<EntityType,TEntityKey> with map < [ EntityType : Person -> TEntityKeyType : int] [ EntityType : Car -> TEntityKeyType : CarIdType ]> { ChangeTypeEnum ChangeType {get;} TEntityKeyType EntityKey {get;} } Another one example is: public class Foo<TIn> with map < [TIn : Person -> TOut1 : string, TOut2 : int, ..., TOutN : double ] [TIn : Car -> TOut1 : int, TOut2 :int, ..., TOutN : Price ] > { TOut1 Prop1 {get;set;} TOut2 Prop2 {get;set;} ... TOutN PropN {get;set;} } The reasonable question how this can be interpreted by the compiler? Well, for me it is just the sortcut for two structurally similar classes: public sealed class Foo<Person> { string Prop1 {get;set;} int Prop2 {get;set;} ... double PropN {get;set;} } public sealed class Foo<Car> { int Prop1 {get;set;} int Prop2 {get;set;} ... Price PropN {get;set;} } But besides this we could imaging some update of the Foo<: public class Foo<TIn> with map < [TIn : Person -> TOut1 : string, TOut2 : int, ..., TOutN : double ] [TIn : Car -> TOut1 : int, TOut2 :int, ..., TOutN : Price ] > { TOut1 Prop1 {get;set;} TOut2 Prop2 {get;set;} ... TOutN PropN {get;set;} public override string ToString() { return string.Format("prop1={0}, prop2={1},...propN={N-1}, Prop1, Prop2,...,PropN); } } This all can seem quite superficial but the idea came when I was designing the messages for our system. The very first class. Many messages with the same structrue should be discriminated by the EntityType. So the question is whether such construct exist in any programming language?

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  • Creating several instances of the same object, and selecting only one

    - by hustlerinc
    I'm playing around with making a puzzle game, haven't done that much before I run into my first problem. Basically, I want to create a certain amount of the same object/function. But without hardcoding the different instances. I think maybe an array is a good idea? and then a for loop to push the objects in? And then I need to be able to select one of these objects by clicking on it, how would I do that? How do I know which ball in the array was clicked? A loop again? I made a jsFiddle example (you need to click the orange ball to select, then you can move it around by clicking the canvas). This is what I want to do, but with more balls. How would you solve this? Help appreciated.

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  • "Default approach" when creating a class from scratch: getters for everything, or limited access?

    - by Prog
    Until recently I always had getters (and sometimes setters but not always) for all the fields in my class. It was my 'default': very automatic and I never doubted it. However recently some discussions on this site made me realize maybe it's not the best approach. When you create a class, you often don't know exactly how it's going to be used in the future by other classes. So in that sense, it's good to have getters and setter for all of the fields in the class. So other classes could use it in the future any way they want. Allowing this flexibility doesn't require you to over engineer anything, only to provide getters. However some would say it's better to limit the access to a class, and only allow access to certain fields, while other fields stay completely private. What is your 'default' approach when building a class from scratch? Do you make getters for all the fields? Or do you always choose selectively which fields to expose through a getter and which to keep completely private?

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  • Should an image be able to resize itself in OOP?

    - by ChocoDeveloper
    I'm writing an app that will have an Image entity, and I'm already having trouble deciding whose responsibility each task should be. First I have the Image class. It has a path, width, and other attributes. Then I created an ImageRepository class, for retrieving images with a single and tested method, eg: findAllImagesWithoutThumbnail(). But now I also need to be able to createThumbnail(). Who should deal with that? I was thinking about having an ImageManager class, which would be an app-specific class (there would also be a third party image manipulation reusable component of choice, I'm not reinventing the wheel). Or maybe it would be 0K to let the Image resize itself? Or let the ImageRepository and ImageManager be the same class? What do you think?

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  • Is there a better way to handle data abstraction in this example?

    - by sigil
    I'm building an application that retrieves Sharepoint list data via a web service SPlists.Lists. To create an instance of the web service, I have the following class: class SharepointServiceCreator { public SPlists.Lists createService() { listsService.Url = "http://wss/sites/SPLists/_vti_bin/lists.asmx"; listsService.Credentials = System.Net.CredentialCache.DefaultCredentials; SPlists.Lists listsService=new SPlists.Lists(); } } I'm concerned that this isn't good OOP abstraction, though, because in order to create this service elsewhere in my application, I would need the following code: class someClass { public void someMethod() { SharepointServiceCreator s=new SharepointServiceCreator() SPlists.Lists listService=s.createService() } } Having to use declare the instance of listService in someMethod as type SPlists.Lists seems wrong, because it means that someClass needs to know about how SharepointServiceCreator is implemented. Or is this ok?

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  • Is this JS code a good way for defining class with private methods?

    - by tigrou
    I was recently browsing a open source JavaScript project. The project is a straight port from another project in C language. It mostly use static methods, packed together in classes. Most classes are implemented using this pattern : Foo = (function () { var privateField = "bar"; var publicField = "bar";     function publicMethod() { console.log('this is public');     } function privateMethod() { console.log('this is private'); } return {   publicMethod : publicMethod, publicField : publicField }; })(); This was the first time I saw private methods implemented that way. I perfectly understand how it works, using a anonymous method. Here is my question : is this pattern a good practice ? What are the actual limitations or caveats ? Usually i declare my JavaScript classes like that : Foo = new function () { var privateField = "test"; this.publicField = "test";     this.publicMethod = function()     { console.log('this method is public'); privateMethod();     } function privateMethod() { console.log('this method is private'); } }; Other than syntax, is there any difference with the pattern show above ?

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  • Development methodology for single web developer?

    - by CaseTA
    I'm a web developer who mostly works with the LAMP stack when it comes to my own projects. Most of the time I just start coding on a project and fixing bugs and adding features as I go along. Often I'll try to use an existing solution such as Wordpress or Drupal. Now that I'm thinking of creating my own web application with businesses as the target group, I feel there's a need for proper analysis and design. Something lightweight for a one person project and still solid enough to handle requirements, user interfaces, security, etc. If you could recommend methodologies and literature I would be grateful.

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  • How can I bind an interface to a class decided by an xml or database configuration at the launch of the application?

    - by ipohfly
    I'm re-working on the design of an existing application which is build using WebForms. Currently the plan is to work it into a MVP pattern application while using Ninject as the IoC container. The reason for Ninject to be there is that the boss had wanted a certain flexibility within the system so that we can build in different flavor of business logic in the model and let the programmer to choose which to use based on the client request, either via XML configuration or database setting. I know that Ninject have no need for XML configuration, however I'm confused on how it can help to dynamically inject the dependency into the system? Imagine I have a interface IMember and I need to bind this interface to the class decided by a xml or database configuration at the launch of the application, how can I achieve that?

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  • Is "If a method is re-used without changes, put the method in a base class, else create an interface" a good rule-of-thumb?

    - by exizt
    A colleague of mine came up with a rule-of-thumb for choosing between creating a base class or an interface. He says: Imagine every new method that you are about to implement. For each of them, consider this: will this method be implemented by more than one class in exactly this form, without any change? If the answer is "yes", create a base class. In every other situation, create an interface. For example: Consider the classes cat and dog, which extend the class mammal and have a single method pet(). We then add the class alligator, which doesn't extend anything and has a single method slither(). Now, we want to add an eat() method to all of them. If the implementation of eat() method will be exactly the same for cat, dog and alligator, we should create a base class (let's say, animal), which implements this method. However, if it's implementation in alligator differs in the slightest way, we should create an IEat interface and make mammal and alligator implement it. He insists that this method covers all cases, but it seems like over-simplification to me. Is it worth following this rule-of-thumb?

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  • Learning to program in the modern era?

    - by BBHorus
    At this time, lets say in the modern era, in which order do you organize a programing course for teaching and/or learning, what should be learned first, what should emphasize: Databases Data structures Design patterns Programing paradigms(Procedural, functional, OOP, ...etc ) Operating System Some specific programing language What about English if you are not native speaker or doesn't know English AI Anything else... I ask this because in the university that I went, the programing course was awful it was not focus on what you were going to see out when you work what you were supposed to learn. PS: Again sorry about my English is not my main language. ...Experts and gurus please share

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