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  • Creating my own bundle in xCode, for iPhone application

    - by sagar
    Hello everyone! I am having some difficulty creating a bundle for my application, and placing files in the bundle. For example, FaceBook has developed a bundle for iPhone applications using their framework. In the same way, I also want to create a bundle which can be reused for many applications. My questions are: what steps should I follow to create a bundle for any kind of application? what should be taken care while creating a bundle? Thanks in advance for sharing your knowledge.

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  • Strange behaviour when posting CGEvent to PSN

    - by Ben Packard
    If I set up a loop that posts some keyboard events to a PSN, I find that it works fine except for when first launched. The event only seems to post when i do something with the mouse manually - even just moving it slightly. Here's the details, if they help. An external application has a list box of text lines, which I am reading by posting copy commands (and checking the pasteboard). Unfortunately this is my only way to get this text. Sometimes, the application pulls focus away from the list, which I can detect. When this happens, the most reliable way to return focus is by sending a mouse event to click on a text field directly above the list, then send a 'tab' keyboard event to shift the focus onto the list. So at launch, the loop runs fine, scrolling down the list and copying the text. When focus is shifted away, its is detected fine, and the events are sent to move focus back to the list. But nothing seems to happen. The loop continues detecting that focus has changed, but the events only work once I move the mouse. Or even just use the scroll wheel. Strange. Once this has happened the first time, it works fine - each time focus moves, the PSN events switch it back without me having to do anything at all. Here's the code that runs in the loop - verified as working: //copy to pasteboard - CMD-V e3 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)8, true); CGEventSetFlags(e3, kCGEventFlagMaskCommand); CGEventPostToPSN(&psn, e3); CFRelease(e3); e4 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)8, false); CGEventPostToPSN(&psn, e4); CFRelease(e4); //move cursor down e1 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)125, true); CGEventPostToPSN(&psn, e1); CFRelease(e1); e2 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)125, false); CGEventPostToPSN(&psn, e2); CFRelease(e2); And here's where I switch focus, also working (except when first required): //click in text input box - point is derived earlier e6 = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseDown, point, 0); CGEventPostToPSN(&psn, e6); CFRelease(e6); e7 = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseUp, point, 0); CGEventPostToPSN(&psn, e7); CFRelease(e7); //press tab key to move to chat log table CGEventRef e = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)48, true); //CGEventPost(kCGSessionEventTap, e); CGEventPostToPSN(&psn, e); CFRelease(e); CGEventRef e11 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)48, false); CGEventPostToPSN(&psn, e11); CFRelease(e11);

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  • How to get title of UITabBarItem in the More section?

    - by Sheehan Alam
    I have a UITabBarControllerDelegate method that determines the title of the UITabBarItem and does something accordingly. This works well for items in my UITabBar but when I click on the More button the rest of my UITabBarItems are in a UITableView. How can I determine the title in the More section? - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { if ([self.tabBarController.selectedViewController.title isEqualToString:@"All"]) { //do something } }

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  • Pressing UIBarButtonItem on a NavigationController

    - by john
    Hey I've added a button the my navigation bar like so: UIBarButtonItem *anotherButton = [[UIBarButtonItem alloc] initWithTitle:@"Edit" style:UIBarButtonItemStylePlain target:self action:@selector(methodtocall:)]; self.navigationItem.rightBarButtonItem = anotherButton; [anotherButton release]; However when I press this I get a InvalidArgumentException. This is in a brand new navigation project. Does anyone know why I get this behaviour?

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  • Cocoa Core data filename?

    - by RW
    I followed Apple's example for creating a managed object which btw was great... http://developer.apple.com/cocoa/coredatatutorial/index.html However I now want to know what "name" (filename) the user saved his data as. Does anyone know how to pull the filename from the core data object. something like this would be great... NSLog (@"the filename is %@", [coreData filename]); Any ideas?

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  • Releasing instance if service not enabled?

    - by fuzzygoat
    I would just like to check if I have this right, I am creating an instance of CCLocationManager and then checking if location services are enabled. If it is not enabled I then report an error, release the instance and carry on, does that look/sound right? locationManager = [[CLLocationManager alloc] init]; BOOL supportsService = [locationManager locationServicesEnabled]; if(supportsService) { [locationManager setDelegate:self]; [locationManager setDistanceFilter:kCLDistanceFilterNone]; [locationManager setDesiredAccuracy:kCLLocationAccuracyBest]; [locationManager startUpdatingLocation]; } else { NSLog(@"Location services not enabled."); [locationManager release]; } ... ... ... more code cheers gary

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  • Calculating driving distance in iPhone

    - by Prasanna
    Hi, I need to find the driving distance between 2 locations. I do not need to display the directions in a map, just need to calculate the distance, which I need to use in my application. Does MapKit allow this? Is there an alternative that can be used? I am able to get forward geo-coding using CloudMade, but there doesn't seem to be an option to obtain driving distance. Appreciate any help.

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  • UIView drawing problem.

    - by toc777
    Hi everyone, I have this big problem that i dont know how to fix. I have a UIView that i want to draw a scrolling background on. I am using NSTimer to update 30 frames per second but it seems to redraw one frame every 8 seconds. I am calling [self setNeedsDisplay] but it has no effect. I cant figure out why this is happening, does anyone have any tips? Thanks for your time.

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  • Load a UIView from a NIB

    - by Winder
    I have been using UIViewControllers and initWithNibName with much success, basically using them as a convenient way to design the view with Interface Builder. Unfortunately I have built a hierarchy of views before noticing this line in the UIViewController documentation: Note: You should not use view controllers to manage views that fill only a part of their window My question is this: Having a very simple NIB that only has a UIView in addition to the default First Responder and Owning Object, what is the simplest way to load the UIView into my code? I have not been able to get loadNibNamed:owner:options: to work at this point, but suspect the answer will involve it somehow.

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  • Adding a Shadow to a NSImageView

    - by Kevin Sylvestre
    Sorry for the seemingly simple question. I have a NSImageView (added in interface builder) and want to add a shadow outline. I tried using the 'Image View Effects' section of the 'Inspector' but this required enabling a core animation layer. If I set it for the 'Content View' I have very strange appearance side effects. If I set it for the 'Image View' the shadow is cropped (sorry, can't resize the image view). Any ideas?

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  • Hide buttons when making a screenshot UIGraphicsBeginImageContextWithOptions

    - by Jan
    is there a way to hide specific buttons (IBAction) when making a screenshot with UIGraphicsBeginImageContextWithOptions ? I'm using the code below: // Define the dimensions of the screenshot you want to take (the entire screen in this case) UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, self.view.opaque, 0.0); [self.view.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *sourceImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); //now we will position the image, X/Y away from top left corner to get the portion we want UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, self.view.opaque, 0.0); [sourceImage drawAtPoint:CGPointMake(0, -20)]; UIImage *croppedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(croppedImage,nil, nil, nil); Thank you for your answer!

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  • iOS 6&7: Storyboard, master detail ViewController when detailViewController is dynamic

    - by Cam
    I'm building an app for iPhone, I want to use storyboard in XCode to do a simple selection from a tableView (let's call it master table view controller with couple rows) then through navigation it goes to next page and shows a detail view for that selection. I have in my code a base class representing my detailViewController, and have 2-3 driver classes of this base class representing what I want to show in detail view controller in second page, can someone give me an idea how to set destination viewController (detailViewController) dynamically to one of my child class based on the selected row in master view controller using storyboard? Usually you assign a class to destination class in storyboard for your detail view controller with using segue, but since my destination class could be a different (child class) how you set this in storyboard? Thank you, Kam

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  • NSUserDefaults: Saved Number Always 0, iPhone

    - by Stumf
    Hello all, I have looked at other answers and the docs. Maybe I am missing something, or maybe I have another issue. I am trying to save a number on exiting the app, and then when the app is loaded I want to check if this value exists and take action accordingly. This is what I have tried: To save on exiting: - (void)applicationWillTerminate: (UIApplication *) application { double save = [label.text doubleValue]; [[NSUserDefaults standardUserDefaults] setDouble: save forKey: @"savedNumber"]; [[NSUserDefaults standardUserDefaults] synchronize]; } To check: - (IBAction)buttonclickSkip{ double save = [[NSUserDefaults standardUserDefaults] doubleForKey: @"savedNumber"]; if (save == 0) { [self performSelector:@selector(displayAlert) withObject:nil]; test.enabled = YES; test.alpha = 1.0; skip.enabled = NO; skip.alpha = 0.0; } else { label.text = [NSString stringWithFormat:@"%.1f %%", save]; } } The problem is I always get my alert message displayed, the saved value is not put into the label so somehow == 0 is always true. If it makes any difference I am testing this on the iPhone simulator. Many thanks, Stu

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  • Why does my UIScrollView change it's original content offset when I scroll?

    - by Tony
    Before I scroll, my UIScrollView is laid out perfectly. See here However if I scroll up, the view bounces as I go out of bounds and then resets too high. See here I am going to guess this has to do with a hack that I did earlier to get the view to originally show like in the first screen shot. For some reason, to get my view to look like the second screen shot, I do: [scrollView setContentOffset:CGPointMake(0,-50) animated:YES]; in viewDidLoad But if I set the content offset to 0,0 in viewDidLoad, I get something that looks like the second screen shot when the view loads. This doesn't make much sense to me because if the content offset is 0,0 I would think the content should begin in the upper right corner of the screen. Does anyone know what could be going on here? Thanks!

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  • my NSDateFormatter works only in the iPhone simulator

    - by Manuel Spuhler
    I use a NSDateFormatter which works fine in the simulator, but I get a nil when I run it in the iPhone. I hardcoded the date to be sure of the format, but it fails anyway. NSString *strPubDate = @"Fri, 8 May 2009 08:08:35 GMT"; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setFormatterBehavior:NSDateFormatterBehavior10_4]; [dateFormatter setDateFormat:@"EEE, d MMM yyyy HH:mm:ss Z"]; NSDate *myDate = [dateFormatter dateFromString:strPubDate]; I tried with different region settings, languages etc. on the iPhone. Any idea what is going wrong?

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  • Using Array Controllers to restrict the view in one popup depending on the selection in another. Not

    - by mjohnh
    I am working on an app that is not core data based - the data feed is a series of web services. Two arrays are created from the data feed. The first holds season data, each array object being an NSDictionary. Two of the NSDictionary entries hold the data to be displayed in the popup ('seasonName') and an id ('seasonID') that acts as a pointer (in an external table) by matches defined for that season. The second array is also a collection of NSDictionaries. Two of the entries hold the data to be displayed in the popup ('matchDescription') and the id ('matchSeasonId') that points to the seasonId defined in the NSDictionaries in first array. I have two NSPopUps. I want the first to display the season names and the second to display the matches defined for that season, depending on the selection in the first. I'm new at bindings, so excuse me if I've missed something obvious. I've tried using ArrayControllers as follows: SeasonsArrayController: content bound to appDelegate seasonsPopUpArrayData. seasonsPopup: content bound to SeasonsArrayController.arrangedObjects; content value bound to SeasonsArrayController.arrangedObjects.seasonName I see the season names fine. I can obviously follow a similar route to see the matches, but I then see them all, instead of restricting the list to the matches for the season highlighted. All the tutorials I can find seem to revolve around core data and utilise the relationships defined therein. I don't have that luxury here. Any help very gratefully received.

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  • Admob banner not getting remove from superview

    - by Gamer
    I am developing one 2d game using cocos2d framework, in this game i am using admob for advertising, in some classes not in all classes but admob banner is visible in every class and after some time game getting crash also. I am not getting how admob banner is comes in every class in fact i have not declare in Rootviewcontroller class. can any one suggest me how to integrate Admob in cocos2d game, i want Admob banner in particular classes not in every class, I am using latest google admob sdk, my code is below: Thanks in advance ` -(void)AdMob{ NSLog(@"ADMOB"); CGSize winSize = [[CCDirector sharedDirector]winSize]; // Create a view of the standard size at the bottom of the screen. if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad){ bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-364, size.height - GAD_SIZE_728x90.height, GAD_SIZE_728x90.width, GAD_SIZE_728x90.height)]; } else { // It's an iPhone bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-160, size.height - GAD_SIZE_320x50.height, GAD_SIZE_320x50.width, GAD_SIZE_320x50.height)]; } if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { bannerView_.adUnitID =@"a15062384653c9e"; } else { bannerView_.adUnitID =@"a15062392a0aa0a"; } bannerView_.rootViewController = self; [[[CCDirector sharedDirector]openGLView]addSubview:bannerView_]; [bannerView_ loadRequest:[GADRequest request]]; GADRequest *request = [[GADRequest alloc] init]; request.testing = [NSArray arrayWithObjects: GAD_SIMULATOR_ID, nil]; // Simulator [bannerView_ loadRequest:request]; } //best practice for removing the barnnerView_ -(void)removeSubviews{ NSArray* subviews = [[CCDirector sharedDirector]openGLView].subviews; for (id SUB in subviews){ [(UIView*)SUB removeFromSuperview]; [SUB release]; } NSLog(@"remove from view"); } //this makes the refreshTimer count -(void)targetMethod:(NSTimer *)theTimer{ //INCREASE OF THE TIMER AND SECONDS elapsedTime++; seconds++; //INCREASE OF THE MINUTOS EACH 60 SECONDS if (seconds>=60) { seconds=0; minutes++; [self removeSubviews]; [self AdMob]; } NSLog(@"TIME: %02d:%02d", minutes, seconds); } `

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  • Test iPhone in-app purchases on a different bundle?

    - by Andrew Johnson
    We have a group of beta testers for iPhone app. Recently, we added in-app purchases to the app. Before this, we would send out ad hoc builds to beta testers using a separate bundle ID and name so that they could have the store build and the ad hoc build on their phones. However, it seems like we have to build the ad hoc copy with the same Bundle ID to test in-app purchases, and this means we can't send out a seperate beta copy - our beta file (annoyingly) overwrites the user's store-bought app. Is there any way to test in-app purchases in a different bundle ID? Do I need to set up fake, test in-app purchases for the test build too?

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  • @synthesize with UITabBarController?

    - by fuzzygoat
    I am curious if there is a good reason I should / should not be using @synthesize for the tabBarController below, or does it not matter? @implementation ScramAppDelegate @synthesize window; @synthesize tabBarController; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self setTabBarController:[[UITabBarController alloc] init]]; [window addSubview:[tabBarController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [tabBarController release]; [self setTabBarController: nil]; [window release]; [super dealloc]; } OR @implementation ScramAppDelegate @synthesize window; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { tabBarController = [[UITabBarController alloc] init]; [window addSubview:[tabBarController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [tabBarController release]; [window release]; [super dealloc]; } cheers Gary

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  • Objects in interface

    - by Peter Kowalchuk
    I created my own object, PKSurvey. In the interface of the View Controller I can define a pointer to it, then in a method I can alloc it and have an instance. How do I keep the instance beyond the method where it was allocated? I assign values in one method and want to be able to use those values in other methods. Should I allocate it in the viewDidLoad method or should I do it somewhere else? @interface DIrectionalDrillerViewController : UIViewController { PKSurvey *Survey=[PKSurvey new]; ---------------- - (void)viewDidLoad { [Survey new];

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  • Comparing against NSLocalizedString safe?

    - by George
    Hi, Sometimes I need to compare interface elements to other objects. At the moment I'm doing it by comparing their titles against a localized string. Am I right that I better compare my objects against IBOutlets? Tags are out of the question because I'm using NSMenu.

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  • Why is the CoreData stack in XCode's CoreData enabled template treated as private?

    - by rob5408
    In regards to XCode templates with CoreData enabled, I've read http://stackoverflow.com/questions/2729055/unclear-use-of-property-in-window-app-using-core-data which goes over the 'what' in the templates. But I am having an issue with the 'why'. By declaring the category in the implementation file, the CoreData accessors act like private methods. The problem with that is whenever you want to use CoreData elsewhere in your app, you need some extra code. I've figured you need to either supply your own method that exposes the managed object context, such as... - (NSManagedObjectContext *)getManagedObjectContext { return self.managedObjectContext; } ...which will allow other parts of your app to use it. Or you would need to jam pack your app delegate with specific methods to return managed objects, ie getProducts or setUser. Can anyone shed light on the reasoning here?

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