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  • C++: retrieve map values and insert into second map

    - by donalmg
    Hi, I have one map within one header file class: class One { // code typedef map<string, int> MapStrToInt inline MapStrToInt& GetDetails(unsigned long index) { return pData[index]; } // populate pData.... private: MapStrToInt *pData; }; And a second class which implements another map and wants to get the first 10 details from the class One's map. class Two { // code One::MapStrToInt pDataTen; int function1() { for (int i =0; i < 10; i ++) { One::MapStrToInt * pMap = &(One::GetDetails(i)); pDataTen.insert(pair<string, int>(pMap->first,pMap->second)); } } When I compile this, it states that pMap: has no member named 'first' has no member named 'second' Any suggestions? Thanks..

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  • windows popup close before display dos . xls

    - by Edgar Trejo
    Good morning! I'm trying to display a document. Xls in a popup window on IE8 but before showing the window closes automatically. Here I show the code javascript: function hacerExportarExcel(){ var url = contextPath + "/exportarCarteraCreditoExcel.do" window.setTimeout("window.open('"+url+"', '_blank', 'width=950,height=500,scrollbars=yes')",1000); } action: try { response.setContentType("application/vnd.ms-excel"); response.setHeader("Content-Disposition", "inline; filename=ConsultaCartera.xls"); consulta.setPdf(response.getOutputStream()); administracionCreditoConsulta.exportarCarteraCreditoExcel(consulta); } catch (Exception e) { logger.logError(e); } finally { response.getOutputStream().flush(); response.getOutputStream().close(); } Can someone please help me! Thanks!

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  • TYPO3: How do i render tt_content text elements in my own extensions?

    - by arturh
    I'm currently writing a TYPO3 extension which is configured with a list of tt_content UID's. These point to content elements of type "text" and i want to render them by my extension. Because of TYPO3s special way of transforming the text you enter in the rich text editing when it enters the database, and again transforming it when it is rendered to the frontend, i can not just output the database contents of the "bodytext" field. I want to render these texts as they would usually get rendered by TYPO3. How do I do that?

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  • .GIF re edit! Can't figure it out!!

    - by Adam C
    http://img227.imageshack.us/img227/1892/hatersgonna.gif That is the photo.. I am trying to cut around it so its a little smaller and make him walk the opposite direction. The reason I am doing this is for a VBulletin forum signature since it marquees left to right. I have tried editing the animation in Photoshop and I flipped the canvas to horizontal... I can't figure this out.. I've been at it for HOURS. hah Also if anyone can make it just a little darker that would be amazing. "no I'm not asking for free help" but any help would be great Thank you so much

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  • What is the Perl equivalent to C's #include? [closed]

    - by Herms
    Possible Duplicate: How do I include functions from another file in my Perl script? I have a couple simple perl scripts that share some subroutines. I'd like to pull those subroutines out into another file, but I'm not sure how to go about doing that. All I need is an equivalent to C's #include. I found a couple things online about creating modules, but that seems like overkill for what I'm doing. Is there a way to just tell perl to load/execute another perl script inline, so it's treated as if it's just part of the file (like #include in C)?

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  • crontab won't work on mac 10.6.7

    - by ohana
    i create a simple cron job by editing /etc/crontab as following: */2 * * * * * php /Users/min/Documents/testcron.php and the testcron.php is simple as: <?php $fd = fopen("/Users/min/Documents/testcron.txt", 'a'); fwrite($fd, "test--cron--\n"); fclose($fd); ?> then simply save the crontab file and hope magic happen, but nothing happened. i even run the command manually and it worked. php /Users/min/Documents/testcron.php anyone have any idea? Thanks

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  • load a word document inside window browser

    - by netNewbi3
    Hi, I have a page that dynamically links to a document that opens in a new page (the document is stored in a database as binary data and I loaded using the following code: Response.ClearContent() Response.ContentType = myReader("MIMEType").ToString() Response.AddHeader("Content-Disposition", "inline; filename=" & myReader("Filename")) Response.BinaryWrite(myReader("DocBD")) Response.End() This works ok. However some documents have restricted access and before loading the document the user is redirected to a login page. After entering username and passowrd the document is loaded. If it is a pdf file for example, it loads in the same login page, but when it is a word or excel document it opens outside the browser window and the login page remains in the background. Is ther a way to force a word or excel document to open inside the browser window? Many thanks.

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  • emacs: is there a semantic-jump-to-declaration (using semantic.el)?

    - by Cheeso
    Suppose I am editing a buffer containing C code. I have started semantic with semantic-load-enable-code-helpers . I have point placed on the name of a function . If I then invoke senator-jump I can jump to the place where that fn is first declared, in that module. What if it is an extern? Is it possible to use senator to jump to the definition of the fn, which resides in a separate module? Thanks.

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  • How to open form action in Jquery Dialog

    - by user342391
    I have a form: <form style="display: inline;" action="/player.php" method="post"> <input type="hidden" name="recname" value="'.$row['name'].'"> <input type="hidden" name="recordingdesc" value="'.$row['description'].'"> <input type="hidden" name="reclink" value="$_SESSION['customerid'].'-'.$row['timestamp'].'.wav"> <button type="submit" class="tooltip table-button ui-state-default ui-corner-all" title=" rec"><span class="ui-icon ui-icon-volume-on"></span></button> </form> and i want player.php to open in a modal dialog and be able to display the post information how can this be done.

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  • Avoid postback on gridview event

    - by purushottam
    1 I've got popup (using javascript) working in a kind of gridview. When you click a button on one grid, it displays a popup window containing another grid of information, based on the row clicked in the first grid. This works well... I've enabled editing in the grid that is popped up. When you click edit though, the popup window disappears. If I click the display button in the first grid though to bring the popup window visible again it displays, and is now in edit mode. Is there a way to make postbacks in the popup not close the popup?

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  • DIV not sizing correctly when elements inside are bigger?

    - by Ben Dauphinee
    Tried removing the overflow hidden, but that does not seem to fix it. Suggestions? Relevent HTML and problem illustration here: http://mgc.selfip.com/bugscreen01.jpg Relevent CSS #nav{padding: 5px 0px; overflow: hidden; background-color: #7af;} ul#nav{white-space: nowrap;} #nav li{display: inline; list-style-type: none;} #nav li a{padding: 5px 10px;} #nav a{font-family: "Adobe Caslon Pro", "Hoefler Text", Georgia, Garamond, Times, serif; font-size: 14pt; font-variant: small-caps;} #nav a:link, #nav a:visited{color: #fff; text-decoration: none;} #nav a:hover, #nav a:focus{color: #fff; background: #91db24;}

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  • Unable to edit and save a file on remote machine using notepad++

    - by gsk
    I am using Notepad++ 5.3.1. I want to edit and save files on a remote machine(both are running on windows xp). I have granted the access privileges and security permissions in the folder containing the files. When I try to save any of these files after editing in Notepad ++, I get the following error. 'Please check whether if this file is opened in another program' There are no other places where the file has been opened but I still get this error. I was able to edit and save earlier but this error seems to be coming only since yesterday.

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  • Nhibernate Bind

    - by user329983
    I have two oracle user defined types: Audit_Type – A normal object with two fields a string and a number Audit_Table_Type – A table of audit_types, (an array) I have a stored procedure that takes as a parameter an Audit_Table_Type. List<Audit_Type> table = new List<Audit_Type>(); var query = session.CreateSQLQuery("call Audit_Rows(Audit_Table_Type(:table))") .SetParameterList("table", table, NHibernateUtil.Custom(typeof(AuditTypeUDT))) This is what I did intuativly created the ICompositeType and just set in a list of them in but this gives me nothing close to what I wanted. I couldn’t figure out how to bind to a table at all. I have built the inline sql that would do this for me but it would destroy my shared pool (not using binds). So a General question how do I bind to complex/composite types using Nhibernate?

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  • Access to a single pixel in C#

    - by Malki
    Hello, I'm working on a school project right now. It's meant to be a 3D editing software, (like a very minimized version of Maya). I have to write it in C#, using the 'Windows Application Project'. I intend to implement all the 3D stuff myself, from projections to shading. My question is, how can I get direct access to a single pixel in the C# windows application? I know I'm going to have a main view port in the window. But I haven't decided yet how it will be made. Is there a built in object that I can use, that will let me define the boundaries of the view port, and then paint each pixel individually? (I'm just shooting in the dark here, I don't know much about C#. I mostly program in C) Thanks, Malki.

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  • Drag drop block edit in place html

    - by popoxinhxan
    I required to write a small web application that allow customer to select predefined layout template in html and be able to modify it. The application need to allow customer to add block text to pre defined area and images. The block texts need to be able to reorder based on customer need. eg. move up , move down or move to sidebar. THe complete layout will be able to convert to table layout and inline css due to email program doesn't like div & css. I don't know where should I looking for the information to make this happen, could anyone show me how to do this. Thank you

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  • Getting Older PHP Extensions

    - by maSnun
    Hello All, It happens that I need the GD, SQLite and a few more extensions for php 5.1. But I can't find out where to get them. I am using WinBinder to develop some desktop applications for Windows with php. The minimal php 5.1 pack has the winbinder extension only. I need other extensions for enhanced features like image editing or data storage. Can anybody help? I really need this very much. Thanks and Regards, Masnun

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  • Notepad++ Question

    - by Shane
    I would like a hotkey to Save All in Notepad++ then switch to the browser and refresh the page. I have to do this thousands of times a day and doing the Save All hotkey, then Alt-Tab to the right window, then F5 to refresh again and again, there must be a better solution? I am open to switching editors if there is another that can do this. I have tried using run commands but the problem is although it allows you to make something like [firefox.exe "current file"], if you come down to wanting to open it at a web address like localhost because it needs to run server side, then you have to manually specify the other part of the string, like [chrome.exe "custom var(web address) / filename"] and it always opens a new tab, then creates lots of clutter. Also, if you are editing an include file then it will try to open that instead of the page you want to see when you use the run command, a refresh would be the only realistic method I can think of using.

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  • amp is included in url struts tag

    - by lakshmanan
    Hi, In my web application, I use strust2 url tag to pass parameters like id etc., For example, I use a link to delete an entity and I use param to pass the id of the entity to be deleted. And I follow this throughout my web app for adding, editing, deleting an entity. During run time, sometimes, I don't get the params to be stored in my action's bean properties. When I see the link that is generated, I get something like <a href='/projit1/p/discuss/viewDiscussion.action?d=11&amp;amp;amp;projid=11&amp;amp;disid=4'> What are these amps for ? why do they sit in between the action calls (made by link via url tag actions ) ? By the time I traverse back and forth in my web app, I get 10s and 20s of amp sitting in the request URL. What is the problem here ? Please help.

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  • How to correctly and standardly compare floats?

    - by DIMEDROLL
    Every time I start a new project and when I need to compare some float or double variables I write the code like this one: if (fabs(prev.min[i] - cur->min[i]) < 0.000001 && fabs(prev.max[i] - cur->max[i]) < 0.000001) { continue; } Then I want to get rid of these magic variables 0.000001(and 0.00000000001 for double) and fabs, so I write an inline function and some defines: #define FLOAT_TOL 0.000001 So I wonder if there is any standard way of doing this? May be some standard header file? It would be also nice to have float and double limits(min and max values)

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  • Jquery Dynamic fancy box

    - by MrThomas
    Loading fancybox from Jquery how can I retrieve the contents of a div ID on a page and not the whole page. This is my code so fare which gets me the whole page: $(function() { $(".style_image a").live('click', function(event) { $(".style_image a").fancybox(); return false; }); }); I have also tried the following with no success: $(function() { $(".style_image a").live('click', function(event) { $(".style_image a" + "#show_style").fancybox(); return false; }); }); I'm not sure how this is done as there is little info on the fancy box docs. I wish this to be done dynamically not inline.

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  • Confused about adding multiple td's to tr using jQuery

    - by Jason
    So I have the following code: <script type="text/javascript"> $(document).ready( function () { $("#txt").click(function () { var $TableRow = $('<tr></tr>'); var $TableData = $('<td></td>'); var $TableData2 = $('<td></td>'); // Works $("#tblControls").append( $TableRow.html( $TableData.text("Test, Hello World3") ) ); </script> <div style="display: inline"> <input type="button" id="txt" value="Add TextBox" style="" /> </div> <br/> <table id="tblControls" width="100%"> </table> But why does this not add two td's to the tr? $("#tblControls").append( $TableRow.html( $TableData.text("Test, Hello World3") + $TableData2.text("Test, Hello World4") ) ); What I get is this: [object Object][object Object]

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • How to Implement Dynamic Timestamp in Web Page?

    - by Morgan Cheng
    In Facebook and twitter, we can see that there is a timestamp like "23 seconds ago" or "1 hour ago" for each event & tweet. If we leave the page for some time, the timestamp changes accordingly. Since it is possible that user machine doesn't have same system time as server machine, how to make the dynamic timestamp accurate? My idea is: It is always based on server time. When request is sent to server for the web page, timestamp T1 (seconds to 1970/1/1) is rendered into inline javascript variable. The displayed timestamp ("23 seconds ago") is calculated by T1 instead of local time. I'm not sure whether this is how Facebook/Twitter do it. Is there any better idea?

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  • Forcing EditorFor to prefix input items on view with Class Name?

    - by Kohan
    I have an EditorFor: <%: Html.EditorFor(model => model.Client, "ClientTemplate", new { editing = false })%> This will bind coming down to the view fine (as expected) but will not bind bind back when the model gets posted. This is due to the form id's not being prefixed with "Client." Usually in this situation i just pass in model and then bind the inputs to model.Client.PropertyName in the Template but this is not an option in this case as the template is used on two different viewmodels (that have client on). Any suggestions on getting this to bind properly? Many thanks, Kohan.

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  • how to use php to include an image in a word file?

    - by altvali
    Hi all! Somebody has asked me to make an app in php that will generate a .doc file with an image and a few tables in it. My first approach was: somethingsomething else cevaaltceva'); fclose($fh); ? This uses the data uri technique of embedding an image. This will generate an html file that will be rendered ok in web browsers but the image is missing in Microsoft Office Word, at least in the standard setup. Then, while editing the file with Word, i've replace the image with an image from file and Microsoft Word changed the contents of the file into Open XML and added a folder, new_files where he put the imported image (which was a .png), a .gif version of the image and a xml file: Now this isn't good enough either since i want this to be all kept in a single .doc file. Is there a way to embed an image in an OpenXML-formatted .doc file? Any help will be much appreciated.

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