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  • Efficient Website Design Brings Constructive Traffic

    There is nothing more important on the World Wide Web other than a good website design for creating a lucrative presence on Internet. Well designed websites with focused content always help in attracting the average visitor or targeted web surfer to evaluate your products or services and eventually convert to a loyal and interactive customer.

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  • What are the benefits of Android way of "saving memory" - explicitly passing Context objects everywhere?

    - by Sarge Borsch
    Turned out, this question is not easy to formulate for me, but let's try. In Android, pretty much any UI object depends on a Context, and has defined lifetime. It also can destroy and recreate UI objects and even whole application process at any time, and so on. This makes coding asynchronous operations correctly not straightforward. (and sometimes very cumbersome) But I never have seen a real explanation, why it's done that way? There are other OSes, including mobile OSes (iOS, for example), that don't do such things. So, what are the wins of Android way (Activities & Contexts)? Does that allow Android applications to use much less RAM, or maybe there are other benefits?

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  • How to add a daemon to a quickly project

    - by darkrex1986
    Currently I'm developing an application with quickly which is divided in two parts: A graphical UI where the user could configure some things, and a daemon which do the most work in the background. I started with the UI, to create some windows for settings and so on. Now I want to start coding the daemon, but I have no clue how to implement the daemon in my quickly project. Could I simply paste the files of the daemon in project folder or is there an implementation method for adding new files to a quickly project? Or do I have to create a new project and merge them together?

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  • How to remove unused usings from class file ?

    - by Samir R. Bhogayta
    When we create a .cs file means code file class is automatically create. That .cs file means class has default usings for namespace. using System;using System.Collections.Generic;using System.Linq;using System.Web;using System.Web.UI;using System.Web.UI.WebControls; We don't use all namespaces  in that class so we have to remove unused namespaces from file. We can remove  namespace manually but it takes time and need full knowledge of class library so we can use Visual Studio . Step 1:  Right Click in .cs File. Step 2:  Move on Organize usings. Step 3: Click on Remove Unused Usings. After that we have only those namespaces in the file these are using.  

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  • Front End Application Development

    - by gprime
    I want to start a side project at the company i work for. Right now we are a 100% web based company. I have an idea for a fun project that would install an application on your computer. Anyways, i am not here to discuss the product. I am here to ask about the front end application development. I am a good C++ programmer but only algorithms (I have over 10 years in web development). I have never made a UI application before (minus the old school VB days). I would like to know my options for the front end application for windows, osx and linux. What are the popular choices these days for the UI of applications in windows, osx and linux?

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  • Adapting Javascript game for mobile

    - by Cardin
    I'm currently developing a Javascript web game for desktop users. It is a sort of tower-defense game that relies on mouse input only, developed on canvas using EaselJS. In the future, or perhaps simultaneously, I would like to adapt the game for mobile devices. I can see at least 3 potential areas in shifting from desktop to mobile: 1. resolution size and UI rearrangement, 2. converting mouse events to touch events, 3. distribution as native app wrapper or mobile Web. What would be the best strategy to facilitate this desktop to mobile conversion? For example, should I try to code the game for both platforms, or port the game UI over to mobile by branching the code base. Should I just publish on the mobile Web or wrap the game in a native app framework? And if I were to code for both platforms using the same codebase, should I register both click and touch events, or remap click events to touch using dispatchEvent?

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  • Easy QueryBuilder - A User-Friendly Ad-Hoc Advanced Search Solution

    Constructing an easy and powerful QueryBuilder interface becomes more important for complex data grid filtering and accurate reporting services. In this article, I'll discuss how to build a query search engine using ASP.NET AJAX and dynamic SQL. The main goal is to provide an interactive interface to allow users select query attributes, operators, attribute values, and T-SQL operators so that the data context query list can be easily composed and a search engine is invoked.

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  • What's the term describing this system for generating user interfaces?

    - by mjfgates
    So, there's this idea, which you already know: Define the layout of your UI by creating a tree of panels. The leaf nodes on the tree are what we used to call 'controls' way back in the day-- the things that the user interacts with, radio buttons and listboxes and such. The internal nodes are mostly concerned with layout; this kind of panel stacks its child panels vertically, that kind puts its children into a grid, etc. It's COMMON. Most of the UI-generating systems I've seen in the past twenty years are implementations of this, and the ones that aren't borrow from it. What's the word for this idea?

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  • External classes positions don't work?

    - by SystemNetworks
    I have an external class which reads the user's mouse clicks. I gave a position where the user have to click, and when the user clicks on that position, it would turn my boolean "mouse" to true. But when I connect that to my game(state based) class, it does not work. Here's the code: External class public void UI(Input input, GameContainer gc, float posX, float posY) { int x = Mouse.getX(); int y = Mouse.getY(); if(posX<=100 && posY<=100) { if(Mouse.isButtonDown(1)) { mouse = true; } } } Game class(main) public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { int x = Mouse.getX(); int y = Mouse.getY(); civ.UI(input, gc, x,y); } The problem is when I click my mouse at posX<=100 && posY<=100. It does not work.

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  • Oracle goes 3D

    - by user12652314
    Today we announced that Oracle is the 1st commercial affiliate of the Immersive Education Initiative which starts today at Boston College. So, if you have an interest in using Java, MySQL, NetBeans, Glassfish and VirtualBox technologies and deploying them on to create 3D interactive or mixed reality learning and collaboration experiences for education or business use. Then, Watch this space for more updates on this pioneering new community work on the 3D Web.

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  • Defining and selecting an area from an image

    - by meth0d_
    I want to create a game, where the world is loaded from an image file, much like Paradox Interactive does it for their games. If I have this image: Then the red, green, blue, cyan, magenta, white, black and grey should be different provinces. I know how to loop through them, and check if it's a new province, the problem is that I don't know how to define the region of the province for selection: I don't know how I can load in data, to make sure you can click anywhere on that province, and make sure it gets selected.

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  • Selecting the Normal Threads Between the Engines

    In order to retain their benefits relevant, most search engines require to comprehend the principal topic of the Internet site. You are able to aid the search engines find your Site through keeping in thoughts the three significant components they're searching for: -Website content: Content could be the meat and bones of your respective Website. It can be every one of the information your Web page is made up of, not simply the words and phrases but also the Engagement Subjects (the illustrations or photos, videos, sound, interactive systems, and etc that constitute the visible area).

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  • BIG DATA eBook - Now Available

    - by Javier Puerta
    The Big Data interactive e-book “Meeting the Challenge of Big Data: Part One” has just been released. It’s your “one-stop shop” for info about Big Data and the Oracle offering around it.The new e-book (available on your computer or iPad) is packed with multi-media resources to educate Oracle staff, customers, prospects and partners on the value of Big Data. It features videos, tutorials, podcasts, reports, white papers, datasheets, blogs, web links, a 3-D demo, and more. Go and get it here!

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  • Include in service layer all the application's functions or only the reusable ones?

    - by BornToCode
    Background: I need to build a main application with some operations (CRUD and more) (-in winforms), I need to make another application which will re-use some of the functions of the main application (-in webforms). I understood that using service layer is the best approach here. If I understood correctly the service should be calling the function on the BL layer (correct me if I'm wrong) The dilemma: In my main winform UI - should I call the functions from the BL, or from the service? (please explain why) Should I create a service for every single function on the BL even if I need some of the functions only in one UI? for example - should I create services for all the CRUD operations, even though I need to re-use only update operation in the webform? YOUR HELP IS MUCH APPRECIATED

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  • Silverlight 4 + RIA Services: Ready for Business: Updating Data in the Client

    To continue our series, lets look at updating the data.  I have created a Plates.xaml page with very similar structure to the above.    For details on how I created this page, check out my PDC 09 demo walk through.    Now lets look at updating the Plate data.. First we will create some default form UI by dragging an entity from the datasources window in much the same way we did above.  But before we create the UI, notice the order of the fields it...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Hotmail : Microsoft intègre le courrier électronique dynamique et interactif grâce à la plate-forme Active Views Hotmail

    Microsoft intègre le courrier électronique dynamique et interactif à Hotmail Une fonctionnalité qui s'appuie sur la plate-forme Active Views Hotmail Mise à jour du 17/12/10 par Hinault Romaric Microsoft vient d'annoncer l'introduction d'une nouvelle fonctionnalité qui devrait rendre Hotmail, sa messagerie électronique, plus interactive et plus dynamique. Cette fonctionnalité est basée sur « Active Views Hotmail », une plate-forme permettant de visualiser directement au sein des e-mails des pièces jointes ainsi que des vidéo YouTube (entre autres). Les messages reçus de nos jours sont le plus souvent envoyés au for...

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  • How do I implement a "sliding out of / into" effect on a settings menu similar to that in Angry Birds?

    - by VictorB
    I'm trying to implement a settings menu component similar to that in Angry Birds - a button control that makes an options menu slide out of it and back into it when clicked on. I use scene2d.ui to build the UI components: a Button in a Table to implement the button control, a Table to implement the options menu, and a Stack to lay these out one on top of the other and at this moment I have the following behavior: When the user hits the button control for the first time, then the alpha of the table component is set to 1; When the user hits the button control the second time, then the alpha of the table component is set to 0; And so on. Any ideas how I can get the sliding out of and into effect on user clicks with libgdx? Similar to what Angry Birds provides. Maybe using the TweenEngine, actions, interpolations, combinations of these? Thanks in advance.

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  • Variable number of GUI Buttons

    - by Wakaka
    I have a generic HTML5 Canvas GUI Button class and a Scene class. The Scene class has a method called createButton(), which will create a new Button with onclick parameter and store it in a list of buttons. I call createButton() for all UI buttons when initializing the Scene. Because buttons can appear and disappear very often during rendering, Scene would first deactivate all buttons (temporarily remove their onclick, onmouseover etc property) before each render frame. During rendering, the renderer would then activate the required buttons for that frame. The problem is that part of the UI requires a variable number of buttons, and their onclick, onmouseover etc properties change frequently. An example is a buffs system. The UI will list all buffs as square sprites for the current unit selected, and mousing over each square will bring up a tooltip with some information on the buff. But the number of buffs is variable thus I won't know how many buttons to create at the start. What's the best way to solve this problem? P.S. My game is in Javascript, and I know I can use HTML buttons, but would like to make my game purely Canvas-based. Create buttons on-the-fly during rendering. Thus I will only have buttons when I require them. After the render frame these buttons would be useless and removed. Create a fixed set of buttons that I'm going to assume the number of buffs per unit won't exceed. During each render frame activate the buttons accordingly and set their onmouseover property. Assign a button to each Buff instance. This sounds wrong as the buff button is a part of the GUI which can only have one unit selected. Assigning a button to every single Buff in the game seems to be overkill. Also, I would need to change the button's position every render frame since its order in the unit's list of buffs matter. Any other solutions? I'm actually quite for idea (1) but am worried about the memory/time issues of creating a new Button() object every render frame. But this is in Javascript where object creation is oh-so-common ({} mainly) due to automatic garbage collection. What is your take on this? Thanks!

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  • How much does game development mathematics change over time?

    - by FlightOfGrey
    This question is mainly aimed at this book, Essential Mathematics for Games and Interactive Applications, Second Edition which I have seen highly recommended all around the internet, so I'm sure there are people on here who own a copy. What I want to know specifically is if any of the information would be out dated since the book was released on June 2, 2008? Also interested to see how the mathematics behind game development has changed over time.

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  • MVC? patterns for game development? [closed]

    - by davivid
    Possible Duplicate: MVC-like compartmentalization in games? I am thinking of the best way to structure my project and was thought a MVC style pattern would be appropriate. Would be correct having the model handle the majority and basically being the game engine? Are there any standardised patterns recommended for simple game development? Model / Game Engine Data: Level Design, Chat feeds, etc Game Status: Player status, Enemy status, World Status etc etc. Engine: Physics, Collisions, AI View 3D: Gameplay, Camera, Rendering... 2D: UI etc Controller: Player Input UI Input

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  • ADF Mobile Released!!

    - by Denis T
    ADFmfAnnounce We are pleased to announce the general availability of the newest version of Oracle’s ADF Mobile framework. This new framework provides the much anticipated on-device capabilities that the latest mobile applications require.  Feature Highlights Java - Oracle brings a Java VM embedded with each application so you can develop all your business logic in the platform neutral language you know and love! (Yes, even iOS!) JDBC - Since we give you Java, we also provide JDBC along with a SQLite driver and engine that also supports encryption out of the box. Multi-Platform - Truly develop your application only once and deploy to multiple platforms. iOS and Android platforms are supported for both phone and tablet. Flexible - You can decide how to implement the UI: (a) Use existing server-based UI framework like JSF. (b) Use your own favorite HTML5 framework like JQuery. (c) Use our declarative HTML5 component set provided with the framework. ADF Mobile XML or AMX for short, provides all the normal input and layout controls you expect and we also add charts/maps/gauges along with it to provide a very comprehensive UI controls. You can also mix and match any of the three for ultimate flexibility! Device Feature Access - You can get access to device features from either Java or JavaScript to invoke features like camera, GPS, email, SMS, contacts, etc. Secure - ADF Mobile provides integrated security that works with your server back-end as well. Whether you’re using remote URLs, local HTML or AMX, you can secure any/all of your features with a single consistent login page. Since we also give you SQLite encryption, we are assured that your data is safe. Rapid - Using the same development techniques that ADF developers are already used to, you can quickly create mobile applications without ever learning another language! Architecture ADF Mobile is a “hybrid” architecture that employs a natively built “container” on each platform that hosts a number of browser windows that are used to display the application content. We add the Java VM as a natively built library to the container for business logic.   How To Get Started ADF Mobile is an extension to the recently released JDeveloper version 11.1.2.3.0. Simple get the latest JDeveloper from Oracle Technology Network and use the Check for Updates feature to get the ADF Mobile extension. Note: ADF Mobile does not require developers to learn any other languages or frameworks but to build/deploy to iOS, you must be on an Apple MacintoshTM and have Xcode installed. To build/deploy to Android™ you must have the Android SDK installed.

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  • Good technologies for developing a modular server component in .net?

    - by nubbers
    I am using WPF, Prism and Unity to develop the user interface for a .net application. The UI will run from a PC, but I also need to develop a separate complex server component that will provide services to the PC component via WCF. Prism and Unity have proved to be of great value in creating a modular application, at least as far as the user interface is concerned. I would also like to make the server component modular, but I cannot find anywhere what techniques, patterns and technologies are suitable. I have considered: Unity or one of the other DI containers Selected parts of Prism, such as modules and events Are these suitable for developing a modular server component? Or are these UI technologies only and should I be looking at something completely different?

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  • Web Development Company - Dedicated PHP Developers in Demand

    PHP programming has many features that can make a website attractive and interactive, the two most important necessities to survive in the World Wide Web. To get the maximum of the invested money, web owners should consider outsourcing the development process to an Indian web designing and development company.

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