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  • How should a team share/store game content during development?

    - by irwinb
    Other than Dropbox, what out there has been especially useful for storing and sharing game content like images during development (similar feature set to Dropbox like working offline, automatic syncing and support for windows/osx)? We are looking into hosting our own SharePoint server but it seems to be really focused on documents... Maybe Box.net would work? EDIT For code, we are using Git. To be more precise, I was looking for an easy, automatic way for content produced by artists/audio engineers to be available to everyone. Features like approvals of assets don't hurt either. Following the answer linked by Tetrad, Alienbrain looked pretty interesting but..is way out of our budget (may be something to invest in in the future). What ended up doing... We were going to go with Box.net but downloading the sync apps for desktop use required us to wait to be contacted by them for some reason. We did not have much time to wait so we ended up going with Dropbox Teams. Box.net has a nice feature set but we never really felt held back without them. Thanks for the help :).

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  • Should I be worrying about limiting the number of textures in my game?

    - by Donutz
    I am working on a GUI in XNA 4.0 at the moment. (Before you point out that there are many GUIs already in existance, this is as much a learning exercise as a practical project). As you may know, controls and dialogs in Windows actually consist of a number of system-level windows. For instance, a dialog box may consist of a window for the whole dialog, a child window for the client area, another window (barely showing) for the frame, and so on. This makes detecting mouse hits and doing clipping relatively easy. I'd like to design my XNA GUI along the same lines, but using overlapping Textures instead of windows obviously. My question (yes, there's actually a question in this drivel) is: am I at risk of adversely affecting game performance and/or running low in resources if I get too nuts with the creating of many small textures? I haven't been able to find much information on how resource-tight the XNA environment actually is. I grew up in the days of 64K ram so I'm used to obsessing about resources and optimization. Anyway, any feedback appreciated.

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  • Facebook Game Development - Which Programming languages?

    - by Ben
    Hi folks, I am going to develop a facebook game as topic for my thesis. I am wondering which programming languages i should choice. I am used to programming in .NET. But i am also comfortable in C++ and Java. I don't want to use Flash as the graphical frontend since i don't like it. So i guess i'll go with ASP.NET + Silverlight. What do you think?

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  • IE8 Developer Tools won't open

    - by Dave
    Just installed IE8 on WinXP. Trying to use the Dev Tools but, clicking on the menu item or hitting F12 doesn't do anything. I can see the option in the tools menu, just can't use it. I've checked to make sure it wasn't opening minimized or off screen and I've checked the registry settings used to disable them. Those registry keys don't even exists. Suggestions? I was going to reinstall, but, thought I'd check here first.

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  • How to ignore GUI as much as possible without rendering APP less GUI developer friendly

    - by pbernatchez
    The substance of an app is more important to me than its apperance, yet GUI always seems to dominate a disproportionate percentage of programmer time, development and target resource requirements/constraints. Ideally I'd like an application architecture that will permit me to develop an app using a lightweight reference GUI/kit and focus on non gui aspects to produce a quality app which is GUI enabled/friendly. I would want APP and the GUI to be sufficiently decoupled to maximize the ease for you GUI experts to plug the app into to some target GUI design/framework/context. e.g. targets such as: termcap GUI, web app GUI framework, desktop GUI, thin client GUI. In short: How do I mostly ignore the GUI, but avoid painting you into a corner when I don't even know who you are yet?

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  • Developer certificate vs purchased certificate for WCF

    - by RemotecUk
    I understsand that if I want to use authentication in WCF then I need to install a certificate on my server which WCF will use to encrypt data passing between my server and client. For development purposes I believe I can use the makecert.exe util. to make a development certificate. What is the worst that can happen if I use this certificate on the production environment? and... Why cant I use this certificate on the production environment? and ... What is the certificate actually going to do in this scenario? [Edit: Added another question] finally... In a scenario where the website has a certificate installed to provide HTTPS support can the same certificate be used for the WCF services as well? Note on my application: Its a NetTCP client and server service. The users will log in using the same username and password which they use for the website which is passed in clear text. I would be happy to pass the u/n + p/w in cleartext to WCF but this isnt allowed by the framework and a certificate must be in place. However, I dont want to buy an certificate due to budget constraints! (Sorry for the possibly stupid question but I really dont understand this so would welcome some help with this).

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  • Xcode 4 and cocos2D 1.0.0 beta Uncategorized errors and Info.plist doesn't exist

    - by badben
    I just installed the xcode 4 sdk and the cocos2d 1.0.0 beta template. I just created a new project with the cocos2d template. But when I build I got these errors : (for information my previous projects developed with xcode 3 have the same problem) warning: couldn't add 'com.apple.XcodeGenerated' tag to '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build': Error Domain=NSPOSIXErrorDomain Code=2 UserInfo=0x201dde680 "The operation couldn’t be completed. No such file or directory" error: unable to create '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates' (Permission denied) error: unable to create '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products' (Permission denied) Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build/Objects-normal/i386 Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/PrecompiledHeaders/Prefix-dflnzjtztxdgjwhistrvvjxetfrg Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/PrecompiledHeaders/Prefix-fqemzerugrwojibbegzkffljkxqs Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Index/PrecompiledHeaders/Prefix-dbtcglhksokwygezixirqkgfipsr_ast Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Index/PrecompiledHeaders/Prefix-gdirtpasdqzasnclnkzguimarjpd_ast error: couldn't create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products/Debug-iphonesimulator/xcode4.app: Permission denied error: couldn't create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products/Debug-iphonesimulator/xcode4.app: Permission denied The file “Info.plist” doesn’t exist. Please help !!

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  • How do you draw like a Crayon?

    - by Simucal
    Crayon Physics Deluxe is a commercial game that came out recently. Watch the video on the main link to get an idea of what I'm talking about. It allows you to draw shapes and have them react with proper physics. The goal is to move a ball to a star across the screen using contraptions and shapes you build. While the game is basically a wrapper for the popular Box2D Physics Engine, it does have one feature that I'm curious about how it is implemented. Its drawing looks very much like a Crayon. You can see the texture of the crayon and as it draws it varies in thickness and darkness just like an actual crayon drawing would look like. The background texture is freely available here. Close up of crayon drawing - Note the varying darkness What kind of algorithm would be used to render those lines in a way that looks like a Crayon? Is it a simple texture applied with a random thickness and darkness or is there something more going on?

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  • Console.log in IE on an object just outputted [object Object]

    - by LookitsPuck
    All, I'm used to debugging JavaScript in Chrome or Firefox just because their built in developer tools are a lot cleaner than IE's. IE8 came along way with the Developer Tools being more polished, but they're still not completely up to snuff. I like being able to step through code as if I was in Visual Studio, and that is pretty nice about IE, however, when trying to do a simple console.log on an object that I have, in Firefox/Chrome/etc. I can actually explore that object. In IE, the console is simply outputting the following: LOG: [object Object] Is there any way to drill down into that object in IE like in Chrome/Firefox/etc.? Thanks all! -Steve

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  • IM (Instant Messaging) increase or decrease developer's productivity?

    - by GRGodoi
    In my team I have some developers that always have two or three IM windows open. The majority of these windows are not related with the project where they are nor with asking or offering programming help. I also use IM and, off course, some of my "talks" are not related with the job. But I feel that when I am using IM my productivity drops. I mean, there is more "mental" work to change the scope between the task I am doing and the conversation every time a new message arrive. Do you face the same situation? Is there some good practices to avoid this (excluding, off course, stopping using IM)?

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  • Comparing two Oracle schema, other users

    - by Igman
    Hello! I have been tasked with comparing two oracle schema with a large number of tables to find the structural differences in the schema. Up until know I have used the DB Diff tool in Oracle SQL Developer, and it has worked very well. The issue is that now I need to compare tables in a user that I cannot log into , but I can see it through the other users section in SQL developer. The issue is that whenever I try to use the diff tool to compare those objects to the other schema it does not work. Does anyone have any idea how to do this? It would save me a very large amount of work. I have some basic SQL knowledge if that is whats needed. Thanks.

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  • Best Places for Software Developer To Live

    - by Mike
    What is the single best area in which to live, in order to have a career in software development while also living an active, healthy life? Ideally, software and other types of jobs would be plentiful, the air and water clean, transportation reasonable, and outdoor activities plentiful and nearby.

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  • What’s the Minimum System Spec Recommended For Developer Laptop

    - by DaveDev
    I'll be regularly running Visual Studio 2010 Professional, SQLServer Express, Office and at least 1 virtual environment running a Linux Distro. I want the machine to be snappy and responsive even when doing a reasonable amount of Development work. I want to spend what it takes for this, but I don't want to go overboard spending more than I need to. I won't be playing many games or graphics processing so i won't need a monster of a machine. Any recommendations?

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  • Command /Developer/usr/bin/dsymutil failed with exit code 10

    - by Evan Robinson
    I am getting the above error message randomly (so far as I can tell) on iPhone projects. Occasionally it will go away upon either: Clean Restart XCode Reboot Reinstall XCode But sometimes it won't. When it won't the only solution I have found is to take all the source material, import it into a new project, and then redo all the connections in IB. Then I'm good until it strikes again. Anybody have any suggestions? [update 20091030] I have tried building both debug and release versions, both full and lite versions. I've also tried switching the debug symbols from DWARF with external dSYM file to DWARF and to stabs. Clean builds in all formats make no differences. Permission repairs change nothing. Setting up a new user has no effect. Same error on the builds. Thanks for the suggestions! [Update 20091031] Here's an easier and (apparently) reliable workaround. It hinges upon the discovery that the problem is linked to a target not a project In the same project file, create a new target Option-Drag (copy) all the files from the BAD target 'Copy Bundle Resources' folder to the NEW target 'Copy Bundle Resources' folder Repeat (2) with 'Compile Sources' and 'Link Binary With Libraries' Duplicate the Info.plist file for the BAD target and name it correctly for the NEW target. Build the NEW target! [Update 20100222] Apparently an IDE bug, now apparently fixed, although Apple does not allow direct access to the original bug of a duplicate. I can no longer reproduce this behaviour, so hopefully it is dead, dead, dead.

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  • What's the best value for money c# code protection for a single developer

    - by Cliff Cawley
    What's the best value for money c# code protection? Some just use obfuscation, others add win32 wrapping, some cost a fortune. So far I've come up with http://www.eziriz.com/ who's Intellilock looks promising. Any other suggestions? Any reasons why this is not a good idea? I know its impossible to completely protect but I'd prefer the ability to protect my code so that it would require a lot of effort in order to recover it. I do hope to sell my products eventually, while also releasing some for free.

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  • Visual Web Developer 2008 Express and XHTML 1.1 (not applying)

    - by Mike Valeriano
    Hello. I may be missing something since I'm not used to work with IDEs for web development, so please understand if I'm doing something stupid. I've picked a copy of Beginning ASP.NET 3.5 in C# and VB to try and learn this thing quickly. I'm no HTML guru, but I know something about the DTDs and I want to either use XHTML 1.0 Strict or XHTML 1.1 while learning the ins and outs of ASP.NET. Following the book (just started actually), I'm not having any trouble understanding the concepts, since I have a C# background, but what I don't understand is how VWD goes about applying the schema you select for validation. The book explains that the drop-down list on the toolbar is enough to set this, so that's what I did: I've selected XHTML 1.1 (since there is no 1.0 strict option, what I find really odd) and then started the project. The thing is that the code generated automatically for the Default page had the XHTML 1.0 transitional DTD. Every other page added had the same DTD, even though XHTML 1.1 is still the selected schema in the drop-down list. I decided to test it out and there it was: inserting some text in the design view and then applying a bold formatting just inserted < b tags on the code. Changing color does add a span tag with added CSS though. What I want to know is: if I want strict XHTML (or 1.1) should I just code it manually? Or is there a "fix" for this problem (having a schema selected but not applied by the IDE)? Am I missing something really easy and dumb? I have no problem with coding it manually - I actually prefer doing that. The thing is that I really wanna try this WYSIWYG approach for once, since some developers swear by it. Plus I don't know yet if I'll need special tags for ASP.NET, so I think having them inserted automatically should be the best practice. I couldn't find any similar problems around (MSDN, Google, here), and as far as the book goes (up to the point I've read), this is the expected VWD behavior, which I find suspect at least. Sorry for the long text (and poor English - not my primary language). Thanks in advance for any help/tips.

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  • Vsync in Flex/Flash/AS3?

    - by oshyshko
    I work on a 2D shooter game with lots of moving objects on the screen (bullets etc). I use BitmapData.copyPixels(...) to render entire screen to a buffer:BitmapData. Then I "copyPixels" from "buffer" to screen:BitmapData. The framerate is 60. private var bitmap:Bitmap = new Bitmap(); private var buffer:Bitmap = new Bitmap(); private function start():void { addChild(bitmap); } private function onEnterFrame():void { // render into "buffer" // copy "buffer" -> "bitmap" } The problem is that the sprites are tearing apart: some part of a sprite got shifted horizontally. It looks like a PC game with VSYNC turned off. Did anyone solve this problem? UPDATE: the question is not about performance, but about getting rid of screen tearing. [!] UPDATE: I've created another question and here you may try both implementations: using Flash way or BitmapData+copyPixels()

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  • Rational Application Developer (RAD) 7.5+ and websphere runtime will not pick up jars from projects

    - by Berlin Brown
    With RAD Version: 7.5.3, Java 1.5. I have a couple of different projects. I needed to break out the java code and turn the *.class files into a jar. So basically, same *.class files I just removed the code and then jarred the class files into a jar. I broke the classes into a jar and then included the jar in the project. And I also did an order/export on the jar so that other projects can see the jar. At this point, ideally my project should not have changed because I am using class files in a jar instead of the java code. When I visit my web application in websphere, I get class not found errors on the classes that are now in the jar. Project Structure: A. Project earApp -- will need the webapp B. Project webapp -- will need the project (no jar files or *.java files are found in this project) C. Project javasrc -- the java source and the NEW JAR file are found here. I don't think websphere is acknowledging the jar. Here is the error: java.lang.NoClassDefFoundError: com.MyApp at java.lang.ClassLoader.defineClassImpl(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:258) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:151) at com.ibm.ws.classloader.CompoundClassLoader._defineClass(CompoundClassLoader.java:675) at com.ibm.ws.classloader.CompoundClassLoader.findClass(CompoundClassLoader.java:614) at com.ibm.ws.classloader.CompoundClassLoader.loadClass(CompoundClassLoader.java:431) at java.lang.ClassLoader.loadClass(ClassLoader.java:597) at java.lang.Class.getDeclaredMethodsImpl(Native Method) at java.lang.Class.getDeclaredMethods(Class.java:664) at com.ibm.ws.webcontainer.annotation.data.ScannedAnnotationData.collectMethodAnnotations(ScannedAnnotationData.java:130) at com.ibm.ws.webcontainer.annotation.data.ScannedAnnotationData.<init>(ScannedAnnotationData.java:47) at com.ibm.ws.webcontainer.annotation.AnnotationScanner.scanClass(AnnotationScanner.java:61) at com.ibm.ws.wswebcontainer.webapp.WebApp.processRuntimeAnnotationHelpers(WebApp.java:711) at com.ibm.ws.wswebcontainer.webapp.WebApp.populateJavaNameSpace(WebApp.java:624) at com.ibm.ws.wswebcontainer.webapp.WebApp.initialize(WebApp.java:289) at com.ibm.ws.wswebcontainer.webapp.WebGroup.addWebApplication(WebGroup.java:93) at com.ibm.ws.wswebcontainer.VirtualHost.addWebApplication(VirtualHost.java:162) at com.ibm.ws.wswebcontainer.WebContainer.addWebApp(WebContainer.java:671) at com.ibm.ws.wswebcontainer.WebContainer.addWebApplication(WebContainer.java:624) at com.ibm.ws.webcontainer.component.WebContainerImpl.install(WebContainerImpl.java:395) at com.ibm.ws.webcontainer.component.WebContainerImpl.start(WebContainerImpl.java:611) at com.ibm.ws.runtime.component.ApplicationMgrImpl.start(ApplicationMgrImpl.java:1274) at com.ibm.ws.runtime.component.DeployedApplicationImpl.fireDeployedObjectStart(DeployedApplicationImpl.java:1165) at com.ibm.ws.runtime.component.DeployedModuleImpl.start(DeployedModuleImpl.java:587) at com.ibm.ws.runtime.component.DeployedApplicationImpl.start(DeployedApplicationImpl.java:832) at com.ibm.ws.runtime.component.ApplicationMgrImpl.startApplication(ApplicationMgrImpl.java:921) at com.ibm.ws.runtime.component.ApplicationMgrImpl$AppInitializer.run(ApplicationMgrImpl.java:2124) at com.ibm.wsspi.runtime.component.WsComponentImpl$_AsynchInitializer.run(WsComponentImpl.java:342) at com.ibm.ws.util.ThreadPool$Worker.run(ThreadPool.java:1497) What do you think I need to do?

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  • Need a little help with sound in a JApplet

    - by jacob schuschel
    I am working on a solitaire game in Java, and i need to implement sound when the desk is shuffled, card flipped, etc. I used the following sites as reference to try and get it to work, but i am getting Null Pointer Exceptions or mishandled URL exception (depending on what i tweak). here Also, i am using netbeans 6.7.1 as my IDE. I will try to break down the code and explain: package cardgame; import java.applet.*; import java.util.logging.Level; import java.util.logging.Logger; import javax.swing.JApplet; import javax.swing.*; import java.io.*; import java.net.*; /** * * @author jacob */ public class Sound extends JApplet { private AudioClip song; // Sound player private String URL = null; private URL songPath; // Sound path /* *sound_1 = shuffling cards *sound_2 = to discard *sound_3 = from discard *sound_4 = cardflip 1 *sound_5 = cardflip 2 */ Sound(String filename) { try { songPath = new URL(getCodeBase(),filename); // Get the Sound URL } catch (MalformedURLException ex) { Logger.getLogger(Sound.class.getName()).log(Level.SEVERE, null, ex); } song = getAudioClip(songPath); // Load the Sound } Sound(int i) { URL = "./sounds/sound_" + i + ".wav"; System.out.println(URL); try { songPath = new URL(URL); // Get the Sound URL song = getAudioClip(songPath); } catch (MalformedURLException ex) { Logger.getLogger(Sound.class.getName()).log(Level.SEVERE, null, ex); } } public void playSound() { song.loop(); // Play } public void stopSound() { song.stop(); // Stop } public void playSoundOnce() { song.play(); // Play only once } } The 2 different construcors are for different ways i tried to implement this. The first one creates the filepath, and passes it in. The second one builds the filepath in the constructor, given a sound # (i made a list of what numbers correspond to what sound for reference). I am getting the followig errors out: ./sounds/sound_1.wav Nov 16, 2009 4:14:13 PM cardgame.Sound ./sounds/sound_2.wav SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_1.wav ./sounds/sound_3.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) ./sounds/sound_4.wav ./sounds/sound_5.wav at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_2.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_3.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_4.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Nov 16, 2009 4:14:13 PM cardgame.Sound SEVERE: null java.net.MalformedURLException: no protocol: ./sounds/sound_5.wav at java.net.URL.(URL.java:583) at java.net.URL.(URL.java:480) at java.net.URL.(URL.java:429) at cardgame.Sound.(Sound.java:46) at cardgame.Game.loadSounds(Game.java:712) at cardgame.Game.(Game.java:62) at cardgame.Main.main(Main.java:25) Thanks for those who read and more thanks to those who help. I know it is somewhat long, but i would rather get it all out there, than have 50 questions that come back or have people not answer due to lack of initial info. also only lets me post a single link right now, so the links are given below dreamincode.net/forums/showtopic14083.htm stackoverflow.com/questions/512436/java-playing-wav-sounds deitel.com/articles/java_tutorials/20060422/LoadingPlayingAudioClips/index.html

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  • IE8 Developer Tools won't open

    - by Dave
    Just installed IE8 on WinXP. Trying to use the Dev Tools but, clicking on the menu item or hitting F12 doesn't do anything. I can see the option in the tools menu, just can't use it. I've checked to make sure it wasn't opening minimized or off screen and I've checked the registry settings used to disable them. Those registry keys don't even exists. Suggestions? I was going to reinstall, but, thought I'd check here first.

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  • Developer Capacity Planning

    - by Zaff
    What product or tool do you use to do Resource Capacity planning for your development team? Currently managing a large group and trying to provide visibility into my resource availability. I am creating this in MS project, but was curious if there was a better tool/solution based off your experience.

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  • Video Game Bots?

    - by cam
    Something I've always wondered, especially since it inspired me to start programming when I was a kid, was how video game bots work? I'm sure there are a lot of different methods, but what about automation for MMORPGs? Or even FPS-type bots?

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