Search Results

Search found 22161 results on 887 pages for 'idl programming language'.

Page 137/887 | < Previous Page | 133 134 135 136 137 138 139 140 141 142 143 144  | Next Page >

  • Why job postings always looking for "rockstars?"

    - by Xepoch
    I have noticed a recent trend in requesting programmers who are rockstars. I get it, they're looking for someone who is really good at what they do. But why (pray) make the reference to a rockstar? Do these companies really want these traits as a real rockstar? Party all night and wake up to take care of quick business in the morning? Substance abuse, Narcissism with celebrity, Compensation well exceeding their management, Excellent at putting on a short-lived show, Entertainment instead of value, 1 hit (project) wonders or single-genre performers, Et cetera What is wrong with Senior or Principal Software Engineer who has an established and proven passion for the business? Rather do we mean quite the opposite, someone who: rolls up the sleeves and gets to work, takes appropriate direction and helps influence teams, programs in lessons' learned and proper practices, provides timely communication to the whole team, can code and understand multiple languages, understands the science and theory behind computation, Is there a trend to diversify the software engineering ranks? How many software rockstars can you hire before your band starts breaking up? Sure, there are lots of folks doing this stuff on their own, maybe even a rare few who do coding for show, but I wager the majority is for business. I don't see ads for rockstar accountants, or rockstar machinists, or rockstart CFOs. What makes the software programmer and their hiring departments lean towards this kind of job title?

    Read the article

  • How to stop gold-plating and just be content to release working developments

    - by Andy Bowskill
    The development team that I'm a member of has recently adapted to work according to Agile practices. This has personally highlighted the fact that I can't stop myself gold-plating code (and documentation) and I consequently exceed original estimates, when I could've delivered solutions that meet the requirements much earlier. I think my ethic is bordering on the obsessive in that I become too attached to my code and am rarely content to release before I've refactored and perfected it to the nth degree. I am happy that I have realised this but how can I change my attitude/mentality to be content with my progress and release on-time instead?

    Read the article

  • Callbacks: when to return value, and when to modify parameter?

    - by MarkN
    When writing a callback, when is best to have the callback return a value, and when is it best to have the callback modify a parameter? Is there a difference? For example, if we wanted to grab a list of dependencies, when would you do this: function GetDependencies(){ return [{"Dep1" : 1.1}, {"Dept2": 1.2}, {"Dep3" : 1.3}]; } And when would you do this? function RegisterDependencies(register){ register.add("Dep1", 1.1); register.add("Dep2", 1.2); register.add("Dep3", 1.3); }

    Read the article

  • How to export user input data from python to excel?

    - by mrn
    I am trying to develop a user form in python 2.7.3. Please note that I am a python beginner. I am trying to use xlwt to export data to excel. I want to write values of following variables i.e. a (value to write:'x1') & d (value to write: be user defined information in text box), to an excel sheet, a=StringVar() checkBox1=Checkbutton(root, text="text1", variable=a, onvalue="x1", offvalue="N/A") checkBox1.place(relx=0., rely=0., relwidth=0., relheight=0.) checkBox1.pack() d=StringVar() atextBox1=Entry(root, textvariable=d, font = '{MS Sans Serif} 10') atextBox1.pack() Need help badly. Thank you so much in advance

    Read the article

  • Is there such a thing as having too many private functions/methods?

    - by shovonr
    I understand the importance of well documented code. But I also understand the importance of self-documenting code. The easier it is to visually read a particular function, the faster we can move on during software maintenance. With that said, I like to separate big functions into other smaller ones. But I do so to a point where a class can have upwards of five of them just to serve one public method. Now multiply five private methods by five public ones, and you get around twenty-five hidden methods that are probably going to be called only once by those public ones. Sure, it's now easier to read those public methods, but I can't help but think that having too many functions is bad practice.

    Read the article

  • Dealing with technical debt

    - by Desolate Planet
    This is a question that I often ask myself when working with developers. I've worked at four companies so far, and I've noticed a lack of attention to keeping code clean and dealing with technical debt that hinders future progress in a software app. For example, the first company I worked for had written a database from scratch rather than take something like MySQL and that created hell for the team when refacoring or extending the app. I've always tried to be honest and clear with my manager when he discusses projections, but management doesn't seem interested in fixing what's already there and it's horrible to see the impact it has on team morale and in their attitude towards others. What are your thoughts on the best way to tackle this problem? What I've seen is people packing up and leaving and the company becomes a revolving door with developers coming and and out and making the code worse. How do you communicate this to management to get them interested in sorting out technical debt?

    Read the article

  • Which parallel pattern to use?

    - by Wim Van Houts
    I need to write a server application that fetches mails from different mail servers/mailboxes and then needs to process/analyze these mails. Traditionally, I would do this multi-threaded, launching a thread for fetching mails (or maybe one per mailbox) and then process the mails. We are moving more and more to servers where we have 8+ cores, so I would like to make use of these cores as much as possible (and not use 1 at 100% and leave the seven others untouched). So conceptually, as an example, it would be nice that I could write the application in such a way that two cores are "continuously" fetching emails and four cores are "continuously" processing/analyzing the emails (since processing and analyzing mails is more CPU intensive than fetching mails). This seems like a good concept, but after studying some parallel patterns, I'm not really sure how this is best implemented. None of the patterns really fit. I'm working in VS2012, native C++, but I guess from a design point of view this does not really matter and just some pointers on how to organize this would be great!

    Read the article

  • Should Developers Perform All Tasks or Should They Specialize?

    - by Bob Horn
    Disclaimer: The intent of this question isn't to discern what is better for the individual developer, but for the system as a whole. I've worked in environments where small teams managed certain areas. For example, there would be a small team for every one of these functions: UI Framework code Business/application logic Database I've also worked on teams where the developers were responsible for all of these areas and more (QA, analsyt, etc...). My current environment promotes agile development (specifically scrum) and everyone has their hands in every area mentioned above. While there are pros and cons to each approach, I'd be curious to know if there are more pros and cons than I list below, and also what the generally feeling is about which approach is better. Devs Do It All Pros 1. Developers may be more well-rounded 2. Developers know more of the system Cons 1. Everyone has their hands in all areas, increasing the probability of creating less-than-optimal results in that area 2. It can take longer to do something with which you are unfamiliar (jack of all trades, master of none) Devs Specialize Pros 1. Developers can create policies and procedures for their area of expertise and more easily enforce them 2. Developers have more of a chance to become deeply knowledgeable about their specific area and make it the best it can be 3. Other developers don't cross boundaries and degrade another area Cons 1. As one colleague put it: "Why would you want to pigeon-hole yourself like that?" (Meaning some developers won't get a chance to work in certain areas.) It's easy to say how wonderful agile is, and that we should do it all, but I'm somewhat of a fan of having areas of expertise. Without that expertise, I've seen code degrade, database schemas become difficult to manage, hack UI code, etc... Let's face it, some people make careers out of doing just UI work, or just database work. It's not that easy to just fill in and do as good of a job as an expert in that area.

    Read the article

  • Attributes of an Ethical Programmer?

    - by ahmed
    Software that we write has ramifications in the real world. If not, it wouldn't be very useful. Thus, it has the potential to sweep across the world faster than a deadly manmade virus or to affect society every bit as much as genetic manipulation. Maybe we can't see how right now, but in the future our code will have ever-greater potential for harm or good. Of course, there's the issue of hacking. That's clearly a crime. Or is it that clear? Isn't hacking acceptable for our government in the event of national security? What about for other governments? Cases of life-and-death emergency? Tracking down deadbeat parents? Screening the genetic profile of job candidates? Where is the line drawn? Who decides? Do programmers have responsibility for how their code is used? What if a programmer writes code to pry into confidential information or copy-protected material? Does he bear responsibility along with the person who used the program? What about a programmer who knowingly or unknowingly writes code to "fix the books?" Should he be liable?

    Read the article

  • Single responsibility principle - am I overusing it?

    - by Tarun
    For reference - http://en.wikipedia.org/wiki/Single_responsibility_principle I have a test scenario where in one module of application is responsible for creating ledger entries. There are three basic tasks which could be carried out - View existing ledger entries in table format. Create new ledger entry using create button. Click on a ledger entry in the table (mentioned in first pointer) and view its details in next page. You could nullify a ledger entry in this page. (There are couple more operation/validations in each page but fore sake of brevity I will limit it to these) So I decided to create three different classes - LedgerLandingPage CreateNewLedgerEntryPage ViewLedgerEntryPage These classes offer the services which could be carried out in those pages and Selenium tests use these classes to bring application to a state where I could make certain assertion. When I was having it reviewed with on of my colleague then he was over whelmed and asked me to make one single class for all. Though I yet feel my design is much clean I am doubtful if I am overusing Single Responsibility principle

    Read the article

  • How do functional languages handle a mocking situation when using Interface based design?

    - by Programmin Tool
    Typically in C# I use dependency injection to help with mocking; public void UserService { public UserService(IUserQuery userQuery, IUserCommunicator userCommunicator, IUserValidator userValidator) { UserQuery = userQuery; UserValidator = userValidator; UserCommunicator = userCommunicator; } ... public UserResponseModel UpdateAUserName(int userId, string userName) { var result = UserValidator.ValidateUserName(userName) if(result.Success) { var user = UserQuery.GetUserById(userId); if(user == null) { throw new ArgumentException(); user.UserName = userName; UserCommunicator.UpdateUser(user); } } ... } ... } public class WhenGettingAUser { public void AndTheUserDoesNotExistThrowAnException() { var userQuery = Substitute.For<IUserQuery>(); userQuery.GetUserById(Arg.Any<int>).Returns(null); var userService = new UserService(userQuery); AssertionExtensions.ShouldThrow<ArgumentException>(() => userService.GetUserById(-121)); } } Now in something like F#: if I don't go down the hybrid path, how would I test workflow situations like above that normally would touch the persistence layer without using Interfaces/Mocks? I realize that every step above would be tested on its own and would be kept as atomic as possible. Problem is that at some point they all have to be called in line, and I'll want to make sure everything is called correctly.

    Read the article

  • Storing a looong lookup table

    - by inquisitive
    Background The product i am working on has a very long lookup-table. the table contains static data and cannot be auto generated. there are about 500 rows and 10 columns. columns have mostly integers and strings. to complicate the matters, there are actually two such tables. every row in table-1 maps to zero-or-more rows in table-2. we use an SQLite database with two tables. the product installer places the SQLite file in the installation directory. the application is written in dot-net and we use ADO to load the data once on startup. now, the lookup table grows. in each release a month, we add about 10 new entries existing entries are adjusted. every release we fine tune existing entries. The problem a team of (10) developers work on the lookup table. Code goes in the SVN, but the little devil the SQLite does not. this prevents multiple developers to work on it. we do take regular backups of the file, but proper versioning is not possible. we never know who did the breaking change. the worse thing is we dont know if there is any change at all. diff'ing databases is tedious if not impossible. the tables are expected to grow quite large in years to come and we would need developers to work in parallel on it. the data is business critical. we need to be able to audit changes made to it. Question What would be a solution for the problems outlines above? one idea was to transform the whole thing to XML and treat it like just another source file. that way SVN can do the versioning and we can work in parallel. but the data shows relational behavior. with XML we loose the unique and foreign-key constraints. also we cant query it with sql like ease. any help here will be appreciated.

    Read the article

  • How Is there anyway to Compile Notepad++?

    - by user44179
    I really like using Notepad++ to write HTML and such. After I started using Ubuntu I looked around for an alternative to Notpad++. I found a thread which lead me to try Geany and a few others, but I really miss Notepad++. Is there anyway I could compile it from the source code to use on Ubuntu? I know its written in C++. Could I just open it in Code::Blocks and compile it? You can get the source here. I wouldn't mind hearing about other alternatives, but really want to know if compiling it is possible. Thanks

    Read the article

  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance.

    Read the article

  • Parsing an header with two different version [ID3] avoiding code duplication?

    - by user66141
    I really hope you could give me some interesting viewpoints for my situation, my ways to approach my issue are not to my liking . I am writing an mp3 parser , starting with an ID3v2 parser . Right now I`m working on the extended header parsing , my issue is that the optional header is defined differently in version 2.3 and 2.4 of the tag . The 2.3 version optional header is defined as follows : struct ID3_3_EXTENDED_HEADER{ DWORD dwExtHeaderSize; //Extended header size (either 6 or 8 bytes , excluded) WORD wExtFlags; //Extended header flags DWORD dwSizeOfPadding; //Size of padding (size of the tag excluding the frames and headers) }; While the 2.4 version is defined : struct ID3_4_EXTENDED_HEADER{ DWORD dwExtHeaderSize; //Extended header size (synchsafe int) BYTE bNumberOfFlagBytes; //Number of flag bytes BYTE bFlags; //Flags }; How could I parse the header while minimizing code duplication ? Using two different functions to parse each version sounds less great , using a single function with a different flow for each occasion is similar , any good practices for this kind of issues ? any tips for avoiding code duplication ? anything would be great .

    Read the article

  • Futures/Monads vs Events

    - by c69
    So, the question is quite simple: in an application framework, when performance impact can be ignored (10-20 events per second at max), what is more maintainable and flexible to use as a preferred medium for communication between modules - Events or Futures/Promices/Monads ? Its often being said, that Events (pub/sub, mediator) allow loose-coupling and thus - more maintainable app... My experience deny this: once you have more that 20+ events - debugging becomes hard, and so is refactoring - because it is very hard to see: who, when and why uses what. Promices (i'm coding in javascript) are much uglier and dumber, than Events. But: you can clearly see connections between function calls, so application logic becomes more straight-forward. What i'm afraid. though, is that Promices will bring more hard-coupling with them... p.s: the answer does not have to be based on JS, experience from other functional languages is much welcome.

    Read the article

  • Is this high coupling?

    - by Bono
    Question I'm currently working a on an assignment for school. The assignment is to create a puzzle/calculator program in which you learn how to work with different datastructures (such as Stacks). We have generate infix math strings suchs as "1 + 2 * 3 - 4" and then turn them in to postfix math strings such as "1 2 + 3 * 4 -". In my book the author creates a special class for converting the infix notation to postfix. I was planning on using this but whilst I was about to implement it I was wondering if the following is what you would call "high coupling". I have read something about this (nothing that is taught in the book or anything) and was wondering about the aspect (since I still have to grasp it). Problem I have created a PuzzleGenerator class which generates the infix notation of the puzzle (or math string, whatever you want to call it) when it's instantiated. I was going to make a method getAnswer() in which I would instantiate the InToPost class (the class from the book) to convert the infix to postfox notation and then calculate the answer. But whilst doing this I thought: "Is using the InToPost class inside this method a form a high coupling, and would it be better to place this in a different method?" (such as a "convertPostfixToInfix" method, inside the PuzzleGenerator class) Thanks in advance.

    Read the article

  • Is perfectionism a newbie's friend or enemy? [closed]

    - by Akromyk
    Possible Duplicate: Where do you draw the line for your perfectionism? I see that the development community is very focused on doing things the right way and personally I would like to do the same too, however, is it a good or bad idea for a newbie to focus on design principles, design patterns, and commenting code when getting started, or is it better to let creativity run wild and potentially write sloppy code. Where should a newbie draw the line?

    Read the article

  • Customizing Texmaker

    - by Gabriel Furstenheim
    I use LaTeX a lot but I find quite obnoxious all the crappy files it leaves behind when you compile: .aux, .log... Fortunately TeXMaker has the option "clean" that deletes all of these. However, I don't like having to remember to click on it every time I'm going to close a document, ie I'd like a button that both closes a document and cleans all that stuff. Any hint as how to do it? I suppose if I knew how to access the program code I'd be able to do it as I'd just have to put together two options that already exist. Thanks

    Read the article

  • What are the benefits vs costs of comment annotation in PHP?

    - by Patrick
    I have just started working with symfony2 and have run across comment annotations. Although comment annotation is not an inherent part of PHP, symfony2 adds support for this feature. My understanding of commenting is that it should make the code more intelligible to the human. The computer shouldn't care what is in comments. What benefits come from doing this type of annotation versus just putting a command in the normal PHP code? ie- /** * @Route("/{id}") * @Method("GET") * @ParamConverter("post", class="SensioBlogBundle:Post") * @Template("SensioBlogBundle:Annot:post.html.twig", vars={"post"}) * @Cache(smaxage="15") */ public function showAction(Post $post) { }

    Read the article

  • OO Software Architecture - base class that everything inherits from. Bad/good idea?

    - by ale
    I am reviewing a proposed OO software architecture that looks like this: Base Foo Something Bar SomethingElse Where Base is a static class. My immediate thought was that every object in any class will inherit all the methods in Base which would create a large object. Could this cause problems for a large system? The whole architecture is hierarchical.. the 'tree' is much bigger than this really. Does this sort of architecture have a name (hierarchical?!). What are the known pros and cons?

    Read the article

  • How can I create an orthographic display that handles different screen dimensions?

    - by Piku
    I'm trying to create an iPad/iPhone game using GLES2.0 that contains a 3D scene with a heads-up-display/GUI overlaid on the top. However, this problem would also apply if I were to port my game to a computer and run the game in a resizable window, or allow the user to change screen resolutions... When trying to make the 2D GUI/HUD work I've made the assumption that all I'm really doing is drawing a load of 2D textured 'quads' on the screen and am trying to treat the orthographic projection as an old-style 2D display with 0,0 in the upper left and screenWidth,ScreenHeight in the lower right. This causes me all sorts of confusion when I rotate my ipad into Landscape mode since I can't work out what to put into my projection and modelview matrices to turn everything around the right way. It also gets messy if I want to support the iPad's large screen, an iPhone or a Retina display since I have to then draw three sets of textures for everything and work out which ones to use. Should I be trying to map the 2D OpenGL co-ords 1:1 with the screen? While typing out this question it occurs to me that I could keep my origin in the centre, still running -1/+1 along the axes. This would let me scale my 2D content appropriately on the different screen sizes, but wouldn't I end up with the textures being scaled and possibly losing quality? I'm using OpenGLES 2.0 and have a matrix library that has equivalents to the GLES1.1 glOrthof() and glFrustrum() calls.

    Read the article

  • Looking for menu-driven coding platforms

    - by user2634047
    Can anyone point me to an application development environment that uses menu-driven coding? This would mean where commands, variable names, etc. are not keyed in, but rather are selected from a menu of context-specific options. For example, the user selects an If...then command from a menu of commands, and is then presented with a menu of variables to choose from for the the 'if' conditions(s) (or creates new variable(s) on the fly via the menu), and is then presented with a menu of applicable functions that are applicable to the selected variable (e.g., val()), and so on until the If...then statement has been fully coded. The idea is that the user never types any portion of the code, but selects all code elements from a menu, or defines them on the fly via the menu. Thanks.

    Read the article

  • Need to find a find a fast/multi-user database program

    - by user65961
    Our company is currently utilizing Excel and have been encountering a series of issues for starters we have multiple users sharing this application. We utilize it write our schedules for our employees and generate staffing levels. May someone give me please or inform me what are the pros and cons of this program and offer suggestions for another database that allows multiple users to share and also give the pros and cons need something that will hold massive data and allow sharing, protecting capabilities.

    Read the article

< Previous Page | 133 134 135 136 137 138 139 140 141 142 143 144  | Next Page >