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  • Collecting high-volume video viewing data

    - by DanK
    I want to add tracking to our Flash-based media player so that we can provide analytics that show what sections of videos are being watched (at the moment, we just register a view when a video starts playing) For example, if a viewer watches the first 30 seconds of a video and then clicks away to something else, we want the data to reflect that. Likewise, if someone watches the first 10 seconds, then scrubs the timeline to the last minute of the video and watches that, we want to register viewing on the parts watched and not the middle section. My first thought was to collect up the viewing data in the player and send it all to the server at the end of a viewing session. Unfortunately, Flash does not seem to have an event that you can hook into when a viewer clicks away from the page the movie is on (probably a good thing - it would be open to abuse) So, it looks like we're going to have to make regular requests to the server as the video is playing. This is obviously going to lead to a high volume of requests when there are large numbers of simultaneous viewers. The simple approach of dumping all these 'heartbeat' events from clients to a database feels like it will quickly become unmanageable so I'm wondering whether I should be taking an approach where viewing sessions are cached in memory and flushed to database when they become inactive (based on a timeout). That way, the data could be stored as time spans rather than individual heartbeats. So, to the question - what is the best way to approach dealing with this kind of high-volume viewing data? Are there any good existing architectures/patterns? Thanks, Dan.

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  • navigateToURL with GET parameters in local SWF

    - by Michael Brewer-Davis
    I'm running a Flex application locally (local-with-filesystem or local-trusted), and I'm trying to call navigateToURL to a local page using GET parameters. Flash Player seems to be ignoring the parameters when opening the local page, though. I've been scouring the Flash security pages to find a documented prohibition for this, but haven't found anything. Pointers? How would you work around this issue? My Flex app: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Script> <![CDATA[ private function onClick(event:MouseEvent):void { var request:URLRequest = new URLRequest("target.html"); request.data = new URLVariables(); request.data.text = "stackoverflow.com"; navigateToURL(request); } ]]> </mx:Script> <mx:Button label="Go" click="onClick(event)" /> </mx:Application> And my target.html: <html> <head> <script language="JavaScript"> <!-- function showURL() { alert(window.location.href); } //--> </script> </head> <body onload="showURL()" /> </html>

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  • Handling file uploads with JavaScript and Google Gears, is there a better solution?

    - by gnarf
    So - I've been using this method of file uploading for a bit, but it seems that Google Gears has poor support for the newer browsers that implement the HTML5 specs. I've heard the word deprecated floating around a few channels, so I'm looking for a replacement that can accomplish the following tasks, and support the new browsers. I can always fall back to gears / standard file POST's but these following items make my process much simpler: Users MUST to be able to select multiple files for uploading in the dialog. I MUST be able to receive status updates on the transmission of a file. (progress bars) I would like to be able to use PUT requests instead of POST I would like to be able to easily attach these events to existing HTML elements using JavaScript. I.E. the File Selection should be triggered on a <button> click. I would like to be able to control response/request parameters easily using JavaScript. I'm not sure if the new HTML5 browsers have support for the desktop/request objects gears uses, or if there is a flash uploader that has these features that I am missing in my google searches. An example of uploading code using gears: // select some files: var desktop = google.gears.factory.create('beta.desktop'); desktop.openFiles(selectFilesCallback); function selectFilesCallback(files) { $.each(files,function(k,file) { // this code actually goes through a queue, and creates some status bars // but it is unimportant to show here... sendFile(file); }); } function sendFile(file) { google.gears.factory.create('beta.httprequest'); request.open('PUT', upl.url); request.setRequestHeader('filename', file.name); request.upload.onprogress = function(e) { // gives me % status updates... allows e.loaded/e.total }; request.onreadystatechange = function() { if (request.readyState == 4) { // completed the upload! } }; request.send(file.blob); return request; } Edit: apparently flash isn't capable of using PUT requests, so I have changed it to a "like" instead of a "must".

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  • SoundChannel, removeEventHandler, AS3

    - by pixelGreaser
    Is there a better way to use the sound channel is AS3? This works, but I hate it when I tap the play button twice and it starts doubling. Please advise. var mySound:Sound = new Sound(); playButton.addEventListener (MouseEvent.CLICK, myPlayButtonHandler); var myChannel:SoundChannel = new SoundChannel(); function myPlayButtonHandler (e:MouseEvent):void { myChannel = mySound.play(); } stopButton.addEventListener(MouseEvent.CLICK, onClickStop); function onClickStop(e:MouseEvent):void{ myChannel.stop(); } /*-----------------------------------------------------------------*/ //global sound buttons, add instance of 'killswitch' and 'onswitch' to stage killswitch.addEventListener(MouseEvent.CLICK, clipKillSwitch); function clipKillSwitch(e:MouseEvent):void{ var transform1:SoundTransform=new SoundTransform(); transform1.volume=0; flash.media.SoundMixer.soundTransform=transform1; } onswitch.addEventListener(MouseEvent.CLICK, clipOnSwitch); function clipOnSwitch(e:MouseEvent):void{ var transform1_:SoundTransform=new SoundTransform(); transform1_.volume=1; flash.media.SoundMixer.soundTransform=transform1_; }

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  • How to process AJAX requests more securely in PHP?

    - by animuson
    Ok, so I want to send AJAX requests to my website from my Flash games to process data, but I don't want people downloading them, decompiling them, then sending fake requests to be processed, so I'm trying to figure out the most secure way to process in the PHP files. My first idea was to use Apache's built in Authorization module to require a username and password to access the pages on a separate subdomain of my website, but then you'd have to include that username and password in the AJAX request anyway so that seems kind of pointless to even try. My current option looks pretty promising but I want to make sure it will work. Basically it just checks the IP address being sent using REMOTE_ADDR to make sure it's the IP address that my server runs on. <? $allowed = new Array("64.120.211.89", "64.120.211.90"); if (!in_array($_SERVER['REMOTE_ADDR'], $allowed)) header("HTTP/1.1 403 Forbidden"); ?> Both of those IP addresses point to my server. Things I'm worried about: 1) If I send a request from Flash/ActionScript, will that affect the IP address in any way? 2) Is it possible for malicious users to change the IP address that is being sent with REMOTE_ADDR to one of my IP addresses? Any other ways you would suggest that might be more secure?

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  • Scrollbar with Sprite and Rectangle won't move text, just the Rectangle it's painted on.

    - by WebDevHobo
    Warning: school assignment. For those of you still with me, I am tasked with making some scrollable content in Flash. Load in a TextFile using LoadURL(), then display it. To get the text, we've written our own class TextFieldExtended, which is basically just there to give the textfile location to the constructor and then have the class do the various steps of getting it and loading it for you. So I needed to get a Scrollbar, which I got here: http://kirupa.com/forum/showthread.php?t=245468 (all files in a zip linked at the end of this text) The thing is, it works with Sprites. After trying to get it to accept TextFieldExtended, I bumped into a block, since the scrollbar relied heavily on a Sprite property that TextFieldExtended didn't have or could have. So I tried adding the TextFieldExtended instance to a Sprite instance using addchild. A problem occurs here that I do not know how to handle. It seems that a Rectangle is drawn and the Text is drawn on that. I say this because the scrollbar moves the Rectangle up and down a bit, but the text doesn't scroll, just the Rectangle it is positioned in and the text then moves along with it. My question: can this be fixed, or is does this implementation of scrollbars need a lot of adaptations before this is possible? If so, any scrollbars you can recommend, because it's too extended for me at this point. All files: http://www.mediafire.com/?q2ium22gmox This was made in Flash CS4 using ActionScript3. The Example class is the final implementation

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  • movieClip in Array displays null, and aren't showing up on stage.addChild(Array[i])

    - by jtdino
    i am new to Actionscript3, i need to know why i keep getting Parameter child must be non-null. And my code won't display 5 enemyBlock objects onto the stage but only just one. any tips and help will be much appreciated. thanks in advance. returns: TypeError: Error #2007: Parameter child must be non-null. at flash.display::DisplayObjectContainer/addChild() at flash.display::Stage/addChild() at BlockDrop_fla::MainTimeline/EnemyBlockPos() at BlockDrop_fla::MainTimeline/frame2() // declare varibles var isEnemyMoving:Boolean = false; var enemyArray:Array; var enemyBlock:MovieClip = new EnemyBlock(); // assign EnemyBlock class to enemyBlock var enemyBlockMC:MovieClip; var count:int = 5; var mapWidth:Number = 800; var mapHeight:Number = 600; function EnemyBlockPos() :void { // assign new MovieClip not null enemyBlockMC = new MovieClip; enemyArray = new Array(); for(var i=1; i<= count; i++){ // add class to MC enemyBlockMC.addChild(enemyBlock); // randomize position enemyBlock.x = Math.round(Math.random()*mapWidth); enemyBlock.y = Math.round(Math.random()*mapHeight); // set motion enemyBlock.movement = 5; // add MC to array enemyArray.push(enemyBlockMC); } for (var w = 1; w <= enemyArray.length; w++) { addChild(enemyArray[w]); } } // endOf EnemyBlockPos

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  • Multiple dispatching issue

    - by user1440263
    I try to be synthetic: I'm dispatching an event from a MovieClip (customized symbol in library) this way: public function _onMouseDown(e:MouseEvent){ var obj = {targetClips:["tondo"],functionString:"testFF"}; dispatchEvent(new BridgeEvent(BridgeEvent.BRIDGE_DATA,obj)); } The BridgeEvent class is the following: package events { import flash.events.EventDispatcher; import flash.events.Event; public class BridgeEvent extends Event { public static const BRIDGE_DATA:String = "BridgeData"; public var data:*; public function BridgeEvent(type:String, data:*) { this.data = data; super(type, true); } } } The document class listens to the event this way: addEventListener(BridgeEvent.BRIDGE_DATA,eventSwitcher); In eventSwitcher method I have a simple trace("received"). What happens: when I click the MovieClip the trace action gets duplicated and the output window writes many "received" (even if the click is only one). What happens? How do I prevent this behaviour? What is causing this? Any help is appreciated. [SOLVED] I'm sorry, you will not believe this. A colleague, to make me a joke, converted the MOUSE_DOWN handler to MOUSE_OVER.

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  • Building a system that allows users to see a video only once

    - by Bart van Heukelom
    My client wants to distribute a video to some people, specifically car dealers, but he doesn't want the video to end up on Youtube or something like that. Therefore he wants the recipients of the video to be able to see it only once. My idea to implement this is: Generate a unique key per viewer Send each viewer a link to a page with a Flash based video player, with their key in the URL Have Flash get the video from the server. On the server the key is checked and the file sent (using php's readfile or something equivalent). Then the key is invalidated. I was thinking this wouldn't take more than a day to build. I know that if you want somebody to be able to play something, you implicitly give them the power to record it as well, but the client just wants me to make it as hard as possible. Do you think this is secure enough for the intended audience? Anything else I can do to add some security without exceeding the development time of 1 day? I'm also interested in ready made solutions, if they exist.

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  • Lightbox-style dialog shows below YouTube movie on Mac OS 10.6

    - by Mark
    This is a "but it works on my machine" one and could be tricky: I have a lightbox-style HTML dialog that shows a menu on top of a web page. It can be injected into any web page via a JavaScript bookmarklet. One of my users is trying to use it on YouTube.com with the result that the flash movie is rendered on top of the dialog (a div with high z-index). I can't reproduce this. It works just fine for me. The dialog shows up on top of everything else on youtube.com, the video included. I had him save the page in Safari as Webarchive and send it to me. Even that shows the menu rendered correctly for me. I use the exact same version of Safari (4.0.5/531.22.7) and Flash (10.1 r53, latest beta). Only difference I could find is that he uses Snow Leopard (10.6.6) and I "only" 10.5.8. Has anybody noticed similar problems? I'm afraid that the usual wmode recommendation won't solve this (I tried & it works on my machine anyway)... Thanks! Mark

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  • Writing a program which uses voice recogniton... where should I start?

    - by Katsideswide
    Hello! I'm a design student currently dabbling with Arduino code (based on c/c++) and flash AS3. What I want to do is to be able to write a program with a voice control input. So, program prompts user to spell a word. The user spells out the word. The program recognizes if this is right, adds one to a score if it's correct, and corrects the user if it's wrong. So I'm seeing a big list of words, each with an audio file of the word being read out, with the voice recognition part checking to see if the reply matches the input. Ideally i'd like to be able to interface this with an Arduino microcontroller so that a physical output with a motor could be achieved in reaction also. Thing is i'm not sure if I can make this program in flash, in Processing (associated with arduino) or if I need another CS3 program-making-program. I guess I need to download a good voice recognizing program, but how can I interface this with anything else? Also, I'm on a mac. (not sure if this makes a difference) I apologize for my cluelessness, any hints would be great! -Susan

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  • Context.Items.Add on an XML return type?

    - by Scott Schluer
    So I have the following code contained within an HttpModule in an application I've been asked to support: app.Context.Response.ContentType = "text/xml"; app.Context.Items.Add("IpixRoomId", ipixRoomId); app.Context.Items.Add("IpixId", ipixId); app.Context.Response.Cache.SetCacheability(HttpCacheability.NoCache); app.Context.RewritePath(rewriteUrl, true); What's the purpose of adding data to Context.Items when the content type is XML? EDIT: For clarification, I'm calling up this URL: http://website.com/virtualtour/1971/6284/panorama2flash.swf I assume the SWF file (I know very little about Flash) makes another call to http://website.com/virtualtour/config.xml. The code I pasted above only executes on calls to config.xml. So since it's only the SWF file and config.xml being requested from the server, I'm a little confused. Can the .SWF file have access to HttpContext.Current.Items? Other than the HttpModule, there is no .NET involved in the code, it's a straight request to the SWF file which triggers a call to config.xml but it seems that those Context.Items contain the data needed to make the SWF file display the right virtual tour. I'm just missing where that link happens. It can't happen in the XML, so maybe in Flash?

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  • AS3---TypeError: Error #1009: Cannot access a property or method of a null object reference

    - by user571620
    I'm very new to flash and I really have no idea what I'm doing. Thank you in advance. its giving me that error after I click a button to go to another frame. After I get the error, some buttons do not go to its destination and instead it just does nothing. The error is as follows: TypeError: Error #1009: Cannot access a property or method of a null object reference. at wmhssports_fla::MainTimeline/frame39() Here is the code for frame 39: stop(); winter_btn.addEventListener(MouseEvent.CLICK, buttonClick1); function buttonClick1(event:MouseEvent):void{ gotoAndPlay(39); }; spring_btn_boys.addEventListener(MouseEvent.CLICK, buttonClick10); function buttonClick10(event:MouseEvent):void{ gotoAndPlay(114); }; fall_btn_boys.addEventListener(MouseEvent.CLICK, buttonClick11); function buttonClick11(event:MouseEvent):void{ gotoAndPlay(135); }; Edit: I could email the file to someone, if they could look at it for me? Its REALLY sketchy due to my inexperience with flash, but then again its not that big of a clip. email me at: [email protected]

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  • Sysdeo Tomcat DevLoader - Hot deploy of java class causes whole application to restart

    - by Gala101
    Hi, I am using sysdeo tomcat plugin 3.2.1 with eclipse 3.5.1 (Galileo) and tomcat 5.5.23 on windows XP. I can get tomcat plugin working in eclipse, and have extracted devloader.zip into [tomcat]\server\classes. I have also updated the context and now it has this entry: <Context path="/myapp1" reloadable="true" docBase="F:\Work\eclipse_workspace\myapp1" workDir="F:\Work\eclipse_workspace\myapp1\work" > <Logger className="org.apache.catalina.logger.SystemOutLogger" verbosity="4" timestamp="true"/> <Loader className="org.apache.catalina.loader.DevLoader" reloadable="true" debug="1" useSystemClassLoaderAsParent="false" /> </Context> I have activated devloader (in Project Properties Tomcat Devloader Classpath) and have 'checked' all my classes and jars, I haven't 'checked' commons-loggin.jar jsp-api.jar, servlet-api.jar. So on launching tomcat via the plugin, I can get it running with devloader as shown in eclipse console view [DevLoader] Starting DevLoader [DevLoader] projectdir=F:\Work\eclipse_workspace\myapp1 [DevLoader] added file:/F:/Work/eclipse_workspace/myapp1/WEB-INF/classes/ [DevLoader] added file:/F:/Work/eclipse_workspace/myapp1/WEB-INF/lib/activation.jar However, if I even add a single System.out.println into any java file and save it, the whole application gets reloaded (takes ~80 sec) which is as good as stopping/starting tomcat itself. I've tried adding -Xdebug in JAVA_OPTS in the catalina.bat but no luck :( Can you please guide where I may be doing it wrong.. Please note that I can 'redeploy' the whole application on tomcat but that's not what I need, I am looking to be able to make small changes in java classes 'on-the-fly' while coding/debugging without having to wait for complete app restart. Another annoyance is that restarting tomcat/application causes the session/debug progress to be lost.. Can you please guide me how to go about it. PS: I am not using any ant/maven scripts explicitly, just relying on eclipse to do the build for me (which it does).

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  • How to implement properly plugins in C#?

    - by MartyIX
    I'm trying to add plugins to my game and what I'm trying to implement is this: Plugins will be either mine or 3rd party's so I would like a solution where crashing of the plugin would not mean crashing of the main application. Methods of plugins are called very often (for example because of drawing of game objects). What I've found so far: 1) http://www.codeproject.com/KB/cs/pluginsincsharp.aspx - simple concept that seems like it should work nicely. Since plugins are used in my game for every round I would suffice to add the Restart() method and if a plugin is no longer needed Unload() method + GC should take care of that. 2) http://mef.codeplex.com/Wikipage - Managed Extensibility Framework - my program should work on .NET 3.5 and I don't want to add any other framework separately I want to write my plugin system myself. Therefore this solution is out of question. 3) Microsoft provides: http://msdn.microsoft.com/en-us/library/system.addin.aspx but according to a few articles I've read it is very complex. 4) Different AppDomains for plugins. According to Marc Gravell ( http://stackoverflow.com/questions/665668/usage-of-appdomain-in-c ) different AppDomains allow isolation. Unloading of plugins would be easy. What would the performance load be? I need to call methods of plugins very often (to draw objects for example). Using Application Domains - http://msdn.microsoft.com/en-us/library/yb506139.aspx A few tutorials on java2s.com Could you please comment on my findings? New approaches are also welcomed! Thanks!

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  • Maven - Include dependent libs in jar without unpacking dependencies?

    - by Marcus
    We're trying to build a client jar that includes unpacked depenedent jar's. And the manifest should have class-path entries to the dependent jars. The snippet below works but the jars are unpacked - how can we stop the jars from being unpacked? <plugin> <artifactId>maven-assembly-plugin</artifactId> <configuration> <descriptorRefs> <descriptorRef>jar-with-dependencies</descriptorRef> </descriptorRefs> <archive> <manifest> <addClasspath>true</addClasspath> </manifest> </archive> </configuration> <executions> <execution> <id>make-assembly</id> <phase>package</phase> <goals> <goal>single</goal> </goals> </execution> </executions> </plugin>

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  • wsimport generate a client with cookies

    - by dierre
    I'm generating a client for a SOAP 1.2 service using wsimport from the jaxws-maven-plugin in maven with the following execution: <groupId>org.jvnet.jax-ws-commons</groupId> <artifactId>jaxws-maven-plugin</artifactId> <version>2.2</version> <executions> <execution> <goals> <goal>wsimport</goal> </goals> <configuration> <sourceDestDir>${project.basedir}/src/main/java</sourceDestDir> <wsdlUrls> <wsdlUrl>${webservice.url}</wsdlUrl> </wsdlUrls> <extension>true</extension> </configuration> </execution> The first time the client call the proxy, the load balancer generate a cookie and sends it back. The client should send it back so the load balancer knows where (which server) is dedicated to a specific client (the idea is that the first time the client get a server and the cookie identifies the server, then the load balancer sends the client to the same server for every call) Now, is there a way to tell to the plugin to enable automatically the cookie handling?

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  • How to correctly use DERIVE or COUNTER in munin plugins

    - by Johan
    I'm using munin to monitor my server. I've been able to write plugins for it, but only if the graph type is GAUGE. When I try COUNTER or DERIVE, no data is logged or graphed. The plugin i'm currently stuck on is for monitoring bandwidth usage, and is as follows: /etc/munin/plugins/bandwidth2 #!/bin/sh if [ "$1" = "config" ]; then echo 'graph_title Bandwidth Usage 2' echo 'graph_vlabel Bandwidth' echo 'graph_scale no' echo 'graph_category network' echo 'graph_info Bandwidth usage.' echo 'used.label Used' echo 'used.info Bandwidth used so far this month.' echo 'used.type DERIVE' echo 'used.min 0' echo 'remain.label Remaining' echo 'remain.info Bandwidth remaining this month.' echo 'remain.type DERIVE' echo 'remain.min 0' exit 0 fi cat /var/log/zen.log The contents of /var/log/zen.log are: used.value 61.3251953125 remain.value 20.0146484375 And the resulting database is: <!-- Round Robin Database Dump --><rrd> <version> 0003 </version> <step> 300 </step> <!-- Seconds --> <lastupdate> 1269936605 </lastupdate> <!-- 2010-03-30 09:10:05 BST --> <ds> <name> 42 </name> <type> DERIVE </type> <minimal_heartbeat> 600 </minimal_heartbeat> <min> 0.0000000000e+00 </min> <max> NaN </max> <!-- PDP Status --> <last_ds> 61.3251953125 </last_ds> <value> NaN </value> <unknown_sec> 5 </unknown_sec> </ds> <!-- Round Robin Archives --> <rra> <cf> AVERAGE </cf> <pdp_per_row> 1 </pdp_per_row> <!-- 300 seconds --> <params> <xff> 5.0000000000e-01 </xff> </params> <cdp_prep> <ds> <primary_value> NaN </primary_value> <secondary_value> NaN </secondary_value> <value> NaN </value> <unknown_datapoints> 0 </unknown_datapoints> </ds> </cdp_prep> <database> <!-- 2010-03-28 09:15:00 BST / 1269764100 --> <row><v> NaN </v></row> <!-- 2010-03-28 09:20:00 BST / 1269764400 --> <row><v> NaN </v></row> <!-- 2010-03-28 09:25:00 BST / 1269764700 --> <row><v> NaN </v></row> <snip> The value for last_ds is correct, it just doesn't seem to make it into the actual database. If I change DERIVE to GAUGE, it works as expected. munin-run bandwidth2 outputs the contents of /var/log/zen.log I've been all over the (sparse) docs for munin plugins, and can't find my mistake. Modifying an existing plugin didn't work for me either.

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  • What are best monitoring tool customizable for cluster / distributed system?

    - by Adil
    I am working on a system having multiple servers. I am interested in monitoring some server specific data like CPU/memory usage, disk/filesystem usage, network traffic, system load etc. and some other my process specific data. What are available open source that can serve my purpose? If it provides to customize the parameter to be monitored and monitor your own data by creating plugin / agent. Any suggestions? I heard of Nagios, Zabbix and Pandora but not sure if they provide such interface.

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  • Websphere 7: Getting 'Internal Server Error' when accessing JSPs. Servlets ok

    - by paul
    I have just installed WS 7 on our stage server. The test server was done some months ago. I have deployed the same applications to stage as on test. One application is causing me problems. I call the login servlet but the result is an 'Internal Server Error' message. From my logs I can see that the servlet processed the log in successfully and redirects to a JSP. That is the last message. I can find no further info in any of the other standard out/err logs. I have tried creating a simple JSP containing only HTML - same error. If I rename the file to test.html, it displays correctly. The plugin configuration appears to be identical with the one on the test server (where everything works) Ideas anyone?

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  • Using depends with the jQuery Validation plugin

    - by Glenn Slaven
    I've got a form with a bunch of textboxes that are disabled by default, then enabled by use of a checkbox next to each one. When enabled, the values in these textboxes are required to be a valid number, but when disabled they don't need a value (obviously). I'm using the jQuery Validation plugin to do this validation, but it doesn't seem to be doing what I expect. When I click the checkbox and disable the textbox, I still get the invalid field error despite the depends clause I've added to the rules (see code below). Oddly, what actually happens is that the error message shows for a split second then goes away. Here is a sample of the list of checkboxes & textboxes: <ul id="ItemList"> <li> <label for="OneSelected">One</label><input id="OneSelected" name="OneSelected" type="checkbox" value="true" /> <input name="OneSelected" type="hidden" value="false" /> <input disabled="disabled" id="OneValue" name="OneValue" type="text" /> </li> <li> <label for="TwoSelected">Two</label><input id="TwoSelected" name="TwoSelected" type="checkbox" value="true" /> <input name="TwoSelected" type="hidden" value="false" /> <input disabled="disabled" id="TwoValue" name="TwoValue" type="text" /> </li> </ul> And here is the jQuery code I'm using //Wire up the click event on the checkbox jQuery('#ItemList :checkbox').click(function(event) { var textBox = jQuery(this).siblings(':text'); textBox.valid(); if (!jQuery(this).attr("checked")) { textBox.attr('disabled', 'disabled'); textBox.val(''); } else { textBox.removeAttr('disabled'); textBox[0].focus(); } }); //Add the rules to each textbox jQuery('#ItemList :text').each(function(e) { jQuery(this).rules('add', { required: { depends: function(element) { return jQuery(element).siblings(':checkbox').attr('checked'); } }, number: { depends: function(element) { return jQuery(element).siblings(':checkbox').attr('checked'); } } }); }); Ignore the hidden field in each li it's there because I'm using asp.net MVC's Html.Checkbox method.

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  • jQuery Cycle plugin IE6/7 issues

    - by Aaron Moodie
    I've implemented a slideshow using the Cycle plugin, which is working in all browsers except IE6&7, where the images just show up in a list, and the #page_copy div is not hiding. I've been going through the code all day without any luck, and not exactly sure how or what I should be looking for. What would be the best way to go about debugging this issue? I know that the #page_copy div is hiding when I remove the rest of the code, and I've tried the reverse (which had no result) <script type="text/javascript" charset="utf-8"> jQuery.fn.fadeToggle = function(speed, easing, callback) { return this.animate({opacity: 'toggle'}, speed, easing, callback); }; $(document).ready(function() { $('#page_copy').hide(); $('a#info_close_button').click(function() { $('#page_copy').fadeOut(200); return false; }); $('a#info_button').click(function() { $('#page_copy').fadeToggle(200); return false; }); }); $(window).load(function() { // vertically center single image var $image_cnt = $("#images > img").size(); if($image_cnt < 2) { var $single_img = $("#images").children(':first-child'); var h = $single_img.height(); $single_img.css({ marginTop: (620 - h) / 2, }); $(".next").css("display","none"); $(".prev").css("display","none"); } }); // wait until images have loaded before starting cycle $(window).load(function() { // front image rotator $('#images').cycle({ fx: 'fade', speed: 300, next: '.next', prev: '.prev', containerResize: 0, timeout: 0, delay: -2000, before: onBefore }); }); // hide all but the first image when page loads $(document).ready(function() { $('#images img:gt(0)').hide(); }); // callback fired when each slide transition begins function onBefore(curr,next,opts) { var $slide = $(next); var w = $slide.width(); var h = $slide.height(); $slide.css({ marginTop: (620 - h) / 2, marginLeft: (650 - w) / 2 }); }; </script>

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  • JQuery Tooltip Plugin from Jorn

    - by Jeff Ancel
    I am thinking someone may have run across this one, but not sure. From a high level, I am trying to roll over a input [type=text] and display a tool tip (with the contained value) using the plugin available at http://bassitance.de. I have to use titles and classes for validation on the specific elements, so I put a blank div to hold the input [type=text] value for the roll over. Issue: It won't hold the value of 2 text boxes at once. Once I put a value in the box on the right, the tooltip on the left goes away. Same thing if I switch it aroun. I can't keep a tooltip on more than one element. Here is the code (Note: You will have to download the plugins in the source as I am not sure where the live versions are if there are any). <link rel="stylesheet" href="/scripts/jquery-tooltip/jquery.tooltip.css" /> <script type="text/javascript" src="/scripts/jquery-1.3.2.min.js"></script> <script type="text/javascript" src="/scripts/jquery-tooltip/jquery.tooltip.min.js"></script> <script type="text/javascript"> $(function(){ $("input").change(function(){ var newTitle = $(this).val(); $(this).parent().attr("title",newTitle); // re-init tool tip reload(); }); // Init tooltip reload(); }); reload = function(){ $("div").tooltip(); } </script> <body> <table border="1px solid black"> <tr> <td title="hello"> <div> <input type="text" value=""/> </div> </td> <td> <div> <input type="text" value=""/> </div> </td> </tr> </table> <div id="debug"></div> </body> </html>

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  • Galleria jQuery plugin briefly shows all images in IE 7 & 8

    - by hollyb
    I'm using the galleria jQuery plugin on a site. When the gallery first loads, all of the images appear briefly & vertically in ie 7 & 8. This doesn't happen when i isolate the gallery, only when i put it on a somewhat heavy page. This leads me to believe that it happens when the page is a little slow to load. Does anybody know a way to fix this? I feel like an overflow: hidden should fix this, but I've applied it along with a height in every container I could think of. Anybody have any ideas? Here is my css: .galleria{list-style:none;width:350px; overflow:hidden; height: 70px;} .galleria li{display:block;width:50px;height:50px;overflow:hidden;float:left;margin:4px 10px 20px 0;} .galleria li a{display:none;} .galleria li div{position:absolute;display:none;top:0;left:180px;} .galleria li div img{cursor:pointer;} .galleria li.active div img,.galleria li.active div{display:block;} .galleria li img.thumb{cursor:pointer;top:auto;left:auto;display:block;width:auto;height:auto} .galleria li .caption{display: inline;padding-top:.5em; width: 300px; } * html .galleria li div span{width:350px;} /* MSIE bug */ html: <ul class="gallery"> <li class="active"><img src="1.jpg" cap="A great veiw by so and so. This is a long block of info.<br /><span style=color:#666;>Photo by: Billy D. Williams</span>" alt="Image01"></li> <li><img src="2.jpg" cap="A mountain <span style=color:#666;>Photo by: Billy D. Williams</span>" alt="Image01"></li> <li><img src="3.jpg" cap="Another witty caption <span style=color:#666;>Photo by: Billy D. Williams</span>" alt="Image01"></li> <li><img src="4.jpg" cap="<span style=color:#666;>Photo by: Billy D. Williams</span>" alt="Image01"></li> </ul>

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  • jQuery galleria plugin with dynamically loaded images

    - by panas
    I'm using the Galleria plugin with jQuery to create my image gallery. I'm trying to get load images dynamically from the user's selection into the DOM and have the gallery auto-update to display those new images but it's not working. Firebug shows the images are successfully loading into the DOM but Galleria displays no thumbnails. I need a way to reload Galleria to display the new images. /* ---- Gallery Code ---- */ if ($(this).find('div').attr('title') == 'photogallery' && $('.galleria_container').length == 0) { $('.gallery').galleria( { history : false, clickNext : true, onImage : function(image,caption,thumb) { if(! ($.browser.mozilla && navigator.appVersion.indexOf("Win")!=-1) ) { image.css('display','none').fadeIn(1000); } var _li = thumb.parents('li'); caption.css('display','none').fadeIn(1000); _li.siblings().children('img.selected').fadeTo(500,0.3); thumb.fadeTo('fast',1).addClass('selected'); image.attr('title','Next image >>'); }, onThumb : function(thumb) { var _li = thumb.parents('li'); var _fadeTo = _li.is('.active') ? '1' : '0.3'; thumb.css({display:'none',opacity:_fadeTo}).fadeIn(1500); thumb.hover ( function() { thumb.fadeTo('fast',1); }, function() { _li.not('.active').children('img').fadeTo('fast',0.3); } // don't fade out if the parent is active ) } }); } /* ---- Gallery Selector ---- */ $(document).ready(function() { var galleryImages = new Object(); <?php echo $myGal; ?> function setImages(type) { var image = ''; for (var i = 0; i < galleryImages[type].length; i++) { image += '<li><img src="' + galleryImages[type][i] + '"></li>'; } $('ul.gallery').html(image); } $('ul.menu-horiz li ul li').click(function() { setImages($(this).attr('rel')); }); }); The PHP code you see just creates an array of images. So to summarise my question: How can I reload Galleria once the new images have been loaded into the DOM?

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