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  • How to retreive Bundle Version in a label from project test-Info.plist in iphone?

    - by aman-gupta
    Hi, Here I m pasting my codes where i want to retrive Bundle version from my test-Info.plist. // // testAppDelegate.h // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class testViewController; @interface testAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; testViewController *viewController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet testViewController *viewController; @end ////////////// // // testAppDelegate.m // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "testAppDelegate.h" #import "testViewController.h" @implementation testAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end ///////////////////// // // testViewController.h // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @interface testViewController : UIViewController { UILabel *label; } @property(nonatomic,retain) IBOutlet UILabel *label; @end /////////////////////// // // testViewController.m // test // // Created by Fortune1 on 20/04/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "testViewController.h" @implementation testViewController @synthesize label; /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"test-info" ofType:@"plist"]; NSString *versionString = [NSString stringWithFormat:@"v%d", [plistData objectForKey:@"Bundle version"]]; label.text = versionString; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end But still I got null value where i m wrong please help me out Thanks in advance

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  • ConcurrenctBag(Of MyType) Vs List(Of MyType)

    - by Ben
    What is the advantage of using a ConcurrentBag(Of MyType) against just using a List(Of MyType)? The MSDN page on the CB (http://msdn.microsoft.com/en-us/library/dd381779(v=VS.100).aspx) states that ConcurrentBag(Of T) is a thread-safe bag implementation, optimized for scenarios where the same thread will be both producing and consuming data stored in the bag So what is the advantage? I can understand the advantage of the other collection types in the Concurrency namespace, but this one puzzled me. Thanks.

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  • C++ header files and variable scope

    - by MrDatabase
    I want to organize my c++ variables and functions in the following way: function prototypes in a header file "stuff.h", function implementation in "stuff.cpp", then say #include "stuff.h" in main.cpp (so I can call functions implemented in stuff.cpp). So far so good. Now I want to declare some variables in stuff.cpp that have global scope (so I can modify the variables in functions implemented in stuff.cpp and main.cpp). This doesn't seem to work. How can I do this?

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  • Question about fwrite API

    - by michael
    Hi, In C++, there is a fwrite() which writes a buffer to a file on disk: http://www.cplusplus.com/reference/clibrary/cstdio/fwrite/ Can you please tell me if there is any buffer inside that fwrite implementation? i.e. if I call fwrite() multiple times (say 10 times), does it actually invoke file i/o 10 different times? Thank you.

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  • C++ std::vector capacity

    - by aaa
    hi. does vector::operator= change vector capacity? if so, how? does copy constructor copy capacity? I looked through documentation but could not find specific answer. is it implementation dependent? Thanks

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  • relaxng schema - use attributes for members and elements for structures?

    - by rpkrpk
    For a data-binding application, I am trying to draw parallels among RelaxNG, C++ and C. RelaxNG.Elements === C++.Class === C.Struct RelaxNG.Attributes === C++.class-members === C.structure-members Only that the Elements in RelaxNG can also have a data-type (i.e. it seems Attribute is a special case of the Element). Do I have the above equivalence correct? If I use the above convention in my implementation, will I be breaking some data-binding libraries?

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  • Scaling vectors from a center point?

    - by user146780
    I'm trying to figure out if I have points that make for example a square: * * * * and let's say I know the center of this square. I want a formula that will make it for eample twice its size but from the center * * * * * * * * Therefore the new shape is twice as large and from the center of the polygon. It has to work for any shape not just squares. I'm looking more for the theory behind it more than the implementation. Thanks

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  • Access workflow ExectionProperties from Activity

    - by rekna
    When I derive an activity from NativeActivity, I can access Workflow executionproperties using the NativeActivityContext like this: context.Properties.Find("propertyname"); Some of my activities derive from Activity, because I they define a coded workflow using the Implementation property. An Activity has an ActivityContext, which does not provide access to the workflow execution properties, it does not have a Properties property. Is there another way to get access to the workflow execution properties from within an Activity

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  • Search and replace in apache htaccess a RewriteRule

    - by Paul Irish
    I'd basically like to get /path/file+name+with+plusses.mp3 to rewrite to /path/file name with plusses.mp3 In my case wordpress is intercepting the request and giving a 404. But the file does indeed exist. Given the constraints of the regex in mod_rewrite implementation, I haven't yet seen a straightforward way of doing this.

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  • JVM with no garbage collection

    - by HH
    I've read in many threads that it is impossible to turn off garbage collection on Sun's JVM. However, for the purpose of our research project we need this feature. Can anybody recommend a JVM implementation which does not have garbage collection or which allows turning it off? Thank you.

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  • any stl/boost functors to call operator()

    - by Voivoid
    template <typename T> struct Foo { void operator()(T& t) { t(); } }; Is there any standart or boost functor with the similar implementation? I need it to iterate over container of functors: std::for_each(beginIter, endIter, Foo<Bar>()); Or maybe there are other way to do it?

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  • C++ Pass a hidden arg to a class constructor?

    - by JP
    I would like to define a class that accept the pointer to it's parent class as an Argument, but would it be possible to somehow pass it without needing to pass it directly such as: class Child { public: Child(Parent* hiddenArg); }; class Parent { public: Child myChild; }; I know this is weird, but I am making my own Signal/Slot implementation and Child would be a signal defined, but I would like to get the parent so I can use it's Event Dispatcher...

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  • Why abstract classes necessary?

    - by bala3569
    1.What is the point of creating a class that can't be instantiated? Most commonly to serve as a base-class or interface (some languages have a separate interface construct, some don't) - it doesn't know the implementation (that is to be provided by the subclasses / implementing classes) 2.Why would anybody want such a class? For abstraction and re-use 3.What is the situation in which abstract classes become NECESSARY?can anyone brief it with an example?

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  • C#: check if a string start with any character in a list

    - by JoesyXHN
    Hi, I want to check whether a string starts with any character in a list. My current implementation in C# is as follows: char[] columnChars = new char[] { 'A', 'B', 'C', 'D', 'E' }; private bool startWithColumn(string toCheck) { for(int i=0; i<columnChars.Length; i++) if (toCheck.StartsWith(columnChars[i]+"")) { return true; } return false; } I would like to know if any solution is better?

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  • How can I convert connection data lines to block of schemes using Perl?

    - by YoDar
    I'm looking for a way to convert signals connections to a simple scheme or graph. Let's say I have 2 components with 2 line/signals around them: component A: input - S1 output - S2 component B: input - S2 output - S1 This will be the input data file, and the output will be a scheme that shows it as 2 blocks with connecting lines around them or a illustration graph. I'm wondering if an implementation of that exists in Perl's world.

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  • Does anyone know of a good .Net VoIP library.

    - by Vaelen
    I have been searching for ages now for a good .Net based VoIP library. After having tried conaito and SIP.Net I have still haven't found anything that truly fits my needs. Basically all of these are constructed using ActiveX. Unfortunately ActiveX and WPF don't play well together. And ClickOnce Deployment doesn't register Interop COM components. I need to find a good, pure .Net managed code implementation.

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  • Simple Java AMPQ server

    - by splix
    Are there exists an simple AMPQ server/broker implementation written in Java? I need it only for local integration tests, starting it from ant/maven, and i don't need any features like a clustering, persistence, performance and so on. Just a fake RabbitMQ-like instance, without installation (just as a dependency at maven pom) and configuration.

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  • How to get a random node from a tree?

    - by ooboo
    It looks easy, but I found the implementation tricky. I need that for a simple genetic programming problem I'm trying to implement. The function should, given a node, return the node itself or any of its children such that the probability of choosing a node is normally distributed relative to its depth (so the function should return mostly middle nodes, but sometimes the root itself or the lowest ones - but that's not really necessary if that makes it significantly more complex, if all any node is chosen with equal probability, that's good enough). Thanks

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  • Implementing GetHashCode

    - by dotnetdev
    Hi, What constitutes a good implementation of the GetHashCode method? I did some googling, and found some goodlines (MSDN) but it seems like the logic just manipulates two numbers stored as fields in the class. Is the actual logic this simple to implement this method?

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  • Methods in Customized View did not get invoke in AppDelegate, Why?

    - by NorthKyut
    I want the methods pauseGame in customized UIView - MyGameView get invoked when the phone is locked or interrupted. So I have a pauseGame method but it can't stop the timer when user lock screen (command+L). The lock screen did appear but the game still running at the background. So I added the testPause method to MyGameView and MyGameAppDelegate and and put a breakpoint to debug it. When screen locked it, the screen lock appeared and the code did stop at the breakpoint. But when I tried to step into the testPause method, it didn't take me to the method in MyGameView (it just passed it, not skipped) and no message was printed on terminal by NSLog. Why? What did I miss? // // MyGameAppDelegate.h // MyGame // #import <UIKit/UIKit.h> @class MyGameViewController; @class MyGameView; @interface MyGameAppDelegate : NSObject { UIWindow *window; MyGameViewController *viewController; MyGameView *view; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyGameViewController *viewController; @property (nonatomic, retain) IBOutlet MyGameView *view; @end // // MyGameAppDelegate.m // MyGame // #import "MyGameAppDelegate.h" #import "MyGameViewController.h" #import "MyGameView.h" @implementation MyGameAppDelegate @synthesize window; @synthesize viewController; @synthesize view; - (void)applicationWillResignActive:(UIApplication *)application { /* Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. */ [view pauseGame]; [view testPause]; } @end // // MyGameView.h // MyGame @interface MyGameView : UIView { - (void)pauseGame; - (void)testPause; @end // // MyGameView.m // MyGame // #import "MyGameView.h" #import "AtlasSprite.h" #import "MyGameViewController.h" #import "SecondViewController.h" @implementation MyGameView - (void)pauseGame { [theTimer invalidate]; theTimer = nil; } - (void)testPause{ NSLog(@"TestPause"); } @end

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