Search Results

Search found 4141 results on 166 pages for 'render'.

Page 139/166 | < Previous Page | 135 136 137 138 139 140 141 142 143 144 145 146  | Next Page >

  • jQuery update not replacing js files in Drupal 6.16.

    - by vr3690
    Hi, I am using jquery update in drupal 6.16 along with a lot of other modules. I am trying to use jquery ui 1.7.2 to render tabs. But unfortunately they don't work properly since jquery update is not replacing the jquery file (jquery 1.3.2). I checked the version using $.fn.jquery (in firebug) and got 1.2.6 (not 1.3.2 as required) as the result - and as expected the aggregated js file was using the 1.2.6 version of jquery (see source). earlier I had just replaced the core script files in /misc with the js files in sites/default/modules/jquery_update/replace folder (like you'd do in 5.x) and got the necessary result (i also renamed jquery.min.js to jquery.js ). now suddenly that stopped working after i upgraded to 6.x-2.0-alpha1 and also installed the mollom module. disabling/uninstalling mollom or down-grading jQuery update does not seem to help. the problem only occurs on the front page though. other content pages have jQuery 1.3.2 the problem can be seen here. So, basically, for some reason, jquery update is not replacing the jquery files (as it is supposed to) on the front page. and i cannot figure out why that happens. any ideas?

    Read the article

  • WPF drawing performance with large numbers of geometries

    - by MyFaJoArCo
    Hello, I have problems with WPF drawing performance. There are a lot of small EllipseGeometry objects (1024 ellipses, for example), which are added to three separate GeometryGroups with different foreground brushes. After, I render it all on simple Image control. Code: DrawingGroup tmpDrawing = new DrawingGroup(); GeometryGroup onGroup = new GeometryGroup(); GeometryGroup offGroup = new GeometryGroup(); GeometryGroup disabledGroup = new GeometryGroup(); for (int x = 0; x < DisplayWidth; ++x) { for (int y = 0; y < DisplayHeight; ++y) { if (States[x, y] == true) onGroup.Children.Add(new EllipseGeometry(new Rect((double)x * EDGE, (double)y * EDGE, EDGE, EDGE))); else if (States[x, y] == false) offGroup.Children.Add(new EllipseGeometry(new Rect((double)x * EDGE, (double)y * EDGE, EDGE, EDGE))); else disabledGroup.Children.Add(new EllipseGeometry(new Rect((double)x * EDGE, (double)y * EDGE, EDGE, EDGE))); } } tmpDrawing.Children.Add(new GeometryDrawing(OnBrush, null, onGroup)); tmpDrawing.Children.Add(new GeometryDrawing(OffBrush, null, offGroup)); tmpDrawing.Children.Add(new GeometryDrawing(DisabledBrush, null, disabledGroup)); DisplayImage.Source = new DrawingImage(tmpDrawing); It works fine, but takes too much time - 0.5s on Core 2 Quad, 2s on Pentium 4. I need <0.1s everywhere. All Ellipses, how you can see, are equal. Background of control, where is my DisplayImage, is solid (black, for example), so we can use this fact. I tried to use 1024 Ellipse elements instead of Image with EllipseGeometries, and it was working much faster (~0.5s), but not enough. How to speed up it? Regards, Oleg Eremeev P.S. Sorry for my English.

    Read the article

  • Ruby on Rails bizarre behavior with ActiveRecord error handling

    - by randombits
    Can anyone explain why this happens? mybox:$ ruby script/console Loading development environment (Rails 2.3.5) >> foo = Foo.new => #<Foo id: nil, customer_id: nil, created_at: nil, updated_at: nil> >> bar = Bar.new => #<Bar id: nil, bundle_id: nil, alias: nil, real: nil, active: true, list_type: 0, body_record_active: false, created_at: nil, updated_at: nil> >> bar.save => false >> bar.errors.each_full { |msg| puts msg } Real can't be blank Real You must supply a valid email => ["Real can't be blank", "Real You must supply a valid email"] So far that is perfect, that is what i want the error message to read. Now for more: >> foo.bars << bar => [#<Bar id: nil, bundle_id: nil, alias: nil, real: nil, active: true, list_type: 0, body_record_active: false, created_at: nil, updated_at: nil>] >> foo.save => false >> foo.errors.to_xml => "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<errors>\n <error>Bars is invalid</error>\n</errors>\n" That is what I can't figure out. Why am I getting Bars is invalid versus the error messages displayed above, ["Real can't be blank", "Real you must supply a valid email"] etc. My controller simply has a respond_to method with the following in it: format.xml { render :xml => @foo.errors, :status => :unprocessable_entity } How do I have this output the real error messages so the user has some insight into what they did wrong?

    Read the article

  • Overriding to_xml for collection of ActiveRecord objects

    - by Chirantan
    Okay, I know you can override the to_xml method for a single instance of ActiveRecord object and it works just fine for me. But how would I go about overriding the to_xml method for collection of objects? Suppose for Task model instance, I implemented to_xml which looks like this. def to_xml super(:methods => [:tag_list], :include => {:project => {:include => {:folder => {}}}, :folder => {}}) end Works just fine when a single task is to be serialized to xml. But when my code runs for collection of tasks, like in the following piece of code render :xml => @tasks.to_xml I get wrong number of arguments (1 for 0) /home/chirantan/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/array/conversions.rb:189:in `to_xml' /home/chirantan/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/array/conversions.rb:189:in `to_xml' /home/chirantan/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/array/conversions.rb:189:in `each' /home/chirantan/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/array/conversions.rb:189:in `to_xml' /var/lib/gems/1.8/gems/builder-2.1.2/lib/builder/xmlbase.rb:134:in `call' /var/lib/gems/1.8/gems/builder-2.1.2/lib/builder/xmlbase.rb:134:in `_nested_structures' /var/lib/gems/1.8/gems/builder-2.1.2/lib/builder/xmlbase.rb:58:in `method_missing' /var/lib/gems/1.8/gems/builder-2.1.2/lib/builder/xmlbase.rb:31:in `tag!' /~/blah/app/controllers/tasks_controller.rb:412:in `completed' How do I make this work?

    Read the article

  • ASP.NET inline code in a server control

    - by John
    Ok, we had a problem come up today at work. It is a strange one that I never would have even thought to try. <form id="form1" runat="server" method="post" action="Default.aspx?id=<%= ID %>" > Ok, it is very ugly and I wouldn't have ever tried it myself. It came up in some code that was written years ago but had been working up until this weekend after a bunch of updates were installed on a client's web server where the code is hosted. The actual result of this is the following html: <form name="form1" method="post" action="Default.aspx?id=&lt;%= ID %>" id="form1"> The url ends up like this: http://localhost:6735/Default.aspx?id=<%= ID %> Which as you can see, demonstrates that the "<" symbol is being encoded before ASP.NET actually processes the page. It seems strange to me as I thought that even though it is not pretty by any means, it should work. I'm confused. To make matters worse, the client insists that it is a bug in IE since it appears to work in Firefox. In fact, it is broken in Firefox as well, except for some reason Firefox treats it as a 0. Any ideas on why this happens and how to fix it easily? Everything I try to render within the server control ends up getting escaped. Edit Ok, I found a "fix" <form id="form1" runat="server" method="post" action='<%# String.Format("Default.aspx?id={0}", 5) %>' > But that requires me to call DataBind which is adding more of a hack to the original hack. Guess if nobody thinks of anything else I'll have to go with that.

    Read the article

  • How to setup/calculate texturebuffer in glTexCoordPointer when importing from OBJ-file

    - by JohnMurdoch
    Hi all, I'm parsing an OBJ-file in Android and my goal is to render & display the object. Everything works fine except the correct texture mapping (importing the resource/image into opengl etc works fine). I don't know how to populate the texture related data from the obj-file into an texturebuffer-object. In the OBJ-file I've vt-lines: vt 0.495011 0.389417 vt 0.500686 0.561346 and face-lines: f 127/73/62 98/72/62 125/75/62 My draw-routine looks like (only relevant parts): gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_NORMAL_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glNormalPointer(GL10.GL_FLOAT, 0, normalsBuffer); gl.glTexCoordPointer(2, GL10.GL_SHORT, 0, t.getvtBuffer()); gl.glDrawElements(GL10.GL_TRIANGLES, t.getFacesCount(), GL10.GL_UNSIGNED_SHORT, t.getFaceBuffer()); Output of the counts of the OBJ-file: Vertex-count: 1023 Vns-count: 1752 Vts-count: 524 ///////////////////////// Part 0 Material name:default Number of faces:2037 Number of vnPointers:2037 Number of vtPointers:2037 Any advise is welcome.

    Read the article

  • Rails 4, not saving @user.save when registering new user

    - by Yuichi
    When I try to register an user, it does not give me any error but just cannot save the user. I don't have attr_accessible. I'm not sure what I am missing. Please help me. user.rb class User < ActiveRecord::Base has_secure_password validates :email, presence: true, uniqueness: true, format: { with: /\A([^@\s]+)@((?:[-a-z0-9]+\.)+[a-z]{2,})\Z/i } validates :password, presence: true, length: {minimum: 6} validates :nickname, presence: true, uniqueness: true end users_controller.rb class UsersController < ApplicationController def new @user = User.new end def create @user = User.new(user_params) # Not saving @user ... if @user.save flash[:success] = "Successfully registered" redirect_to videos_path else flash[:error] = "Cannot create an user, check the input and try again" render :new end end private def user_params params.require(:user).permit(:email, :password, :nickname) end end Log: Processing by UsersController#create as HTML Parameters: {"utf8"=>"?", "authenticity_token"=>"x5OqMgarqMFj17dVSuA8tVueg1dncS3YtkCfMzMpOUE=", "user"=>{"email"=>"[email protected]", "password"=>"[FILTERED]", "nickname"=>"example"}, "commit"=>"Register"} (0.1ms) begin transaction User Exists (0.2ms) SELECT 1 AS one FROM "users" WHERE "users"."email" = '[email protected]' LIMIT 1 User Exists (0.1ms) SELECT 1 AS one FROM "users" WHERE "users"."nickname" = 'example' LIMIT 1 (0.1ms) rollback transaction

    Read the article

  • How could I create a FBO with stencil buffer in OpenGL ES 2.0?

    - by Alphones
    I need stencil buffer on 3GS to render planar shadow, and polygon offset won't work prefect, still has z-fighting problem. So I use stencil buffer to make the shadow correct, it works on win32 gles2 emulator, but not on iPhone. After I added a post effect to the whole scene. The stencil buffer won't work even on win32 gles2 emulator. And I tried to attach a stencil buffer to FBO, buf the screen turns to black. Here's my code, glGenRenderbuffers(1, &dbo); // depth buffer glBindRenderbuffer(GL_RENDERBUFFER, dbo); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24_OES, widthGL, heightGL); glGenRenderbuffers(1, &sbo); // stencil buffer glBindRenderbuffer(GL_RENDERBUFFER, sbo); glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, widthGL, heightGL); glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, dbo); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, sbo); // this make the whole screen black. The eglContext is created with STENCIL_SIZE=8, it works without a RTT. I tried to change the RenderbufferStorage for both depth buffer and stencil buffer, but none of them works. Is there anything I have missed? Does the stencil buffer pack with depth buffer? (I cannot find things like GL_DEPTH24_STENCIL8 ...)

    Read the article

  • How to eliminate tearing from animation?

    - by MusiGenesis
    I'm running an animation in a WinForms app at 18.66666... frames per second (it's synced with music at 140 BPM, which is why the frame rate is weird). Each cel of the animation is pre-calculated, and the animation is driven by a high-resolution multimedia timer. The animation itself is smooth, but I am seeing a significant amount of "tearing", or artifacts that result from cels being caught partway through a screen refresh. When I take the set of cels rendered by my program and write them out to an AVI file, and then play the AVI file in Windows Media Player, I do not see any tearing at all. I assume that WMP plays the file smoothly because it uses DirectX (or something else) and is able to synchronize the rendering with the screen's refresh activity. It's not changing the frame rate, as the animation stays in sync with the audio. Is this why WMP is able to render the animation without tearing, or am I missing something? Is there any way I can use DirectX (or something else) in order to enable my program to be aware of where the current scan line is, and if so, is there any way I can use that information to eliminate tearing without actually using DirectX for displaying the cels? Or do I have to fully use DirectX for rendering in order to deal with this problem? Update: forgot a detail. My app renders each cell onto a PictureBox using Graphics.DrawImage. Is this significantly slower than using BitBlt, such that I might eliminate at least some of the tearing by using BitBlt?

    Read the article

  • CSS: Possible to define styles mid way through an html document?

    - by Dr. Zim
    In ASP.NET MVC, there are these snippets of html called view templates which appear when their matching data appears on the screen. For example, if you have a customer order and it has a vendor address, the vendor address view template shows up populated with data. Unfortunately, these don't have access to "MasterPages" nor are aware of their CSS surroundings. Instead of loading these up with style tags, is there any way to create partial CSS files that could work for that particular html snippet, a sort of in-line CSS style section? It would be really nice to plop this down just before we render the partial view: <style type="text/css"> input { margin: .2em .2em; overflow: hidden; width: 18.8em; height: 1.6em; border: 1px solid black;} </style> to have the 15 or so input fields in that particular Html snippet be formatted the same. These are swapped out, so the positions of the input fields change. This may also imply a CSS reset on each partial view.

    Read the article

  • Dynamically compose ASP MVC view based on context

    - by robertFall
    I have several views that are composed of several partial views based on context. For example, we have a Project view that shows all the details of a project, which includes the scalar values, name etc, and also all the assigned employees, tasks and/or clients. The problem I have is that certain types of project have all of the above sections while others have only two or even on section, ie. details only. What is the best way to compose the Projects master view? I don't want to have logic to check the project in the view. Is there a way to compose a view in code by programatically rendering the relevant partials and ignoring the rest? Otherwise are there any other ideas how to do this in a maintainable way? I could of course just render the partials using if statements to check if they apply, but that way the view contains VERY important logic. In another situation we want to use this method to display content based on the type of subscription a user has. Thanks!

    Read the article

  • Reducing load time, or making the user think the load time is less

    - by Malfist
    I've been working on a website, and we've managed to reduce the total content for a page load from 13.7MiB's to 2.4, but the page still takes forever to load. It's a joomla site (ick), and it has a lot of redundant DOM elements (2000+ for the home page), and make 60+ HttpRequest's per page load, counting all the css, js, and image requests. Unlike drupal, joomla won't merge them all on the fly, and they have to be kept separate or else the joomla components will go nuts. What can I do to improve load time? Things I've done: Added colors to dom elements that have large images as their background so the color is loaded, then the image Reduced excessively large images to much smaller file sizes Reduced DOM elements to ~2000, from ~5000 Loading CSS at the start of the page, and javascript at the end Not totally possible, joomla injects it's own javascript and css and it does it at the header, always. Minified most javascript Setup caching and gziping on server Uncached size 2.4MB, cached is ~300KB, but even with so many dom elements, the page takes a good bit of time to render. What more can I do to improve the load time?

    Read the article

  • Unable to Get a Correct Time when I am Calling serverTime using jquery.countdown.js + Asp.net ?

    - by user312891
    When i am calling the below function I unable to get a correct Answer. Both var Shortly and newTime having same time one coming from the client site other sync with server. http://keith-wood.name/countdown.html I am waiting from your response. Thanks $(function() { var shortly = new Date('April 9, 2010 20:38:10'); var newTime = new Date('April 9, 2010 20:38:10'); //for loop divid /// $('#defaultCountdown').countdown({ until: shortly, onExpiry: liftOff, onTick: watchCountdown, serverSync: serverTime }); $('#div1').countdown({ until: newTime }); }); function serverTime() { var time = null; $.ajax({ type: "POST", //Page Name (in which the method should be called) and method name url: "Default.aspx/GetTime", // If you want to pass parameter or data to server side function you can try line contentType: "application/json; charset=utf-8", dataType: "json", data: "{}", async: false, //else If you don't want to pass any value to server side function leave the data to blank line below //data: "{}", success: function(msg) { //Got the response from server and render to the client time = new Date(msg.d); alert(time); }, error: function(msg) { time = new Date(); alert('1'); } }); return time; }

    Read the article

  • Semantically linking to code snippets

    - by Tim
    What's the most simple and semantic way of presenting code snippets in HTML? Possible XHTML syntax <a href="code_sample.php" type="text/x-php"> Example of widget creation </a> Example of linked file (code_sample.php): // Create a new widget $widget = new widget(); Pros: Semantically uses title to describe the source code being referenced Up to the client to render snippet Having very many custom server-side implementations tells me it should be standardized Browsers can have plug-ins for copy+paste, download, etc Seems to me this is where it belongs (not in Javascript) Degradation: non-compliant browsers receive a link to the associated content Cons: Not semantic enough? Seems wrong to replace hyperlinks with source code for presentation <object> might be better, but wouldn't degrade as nicely. Background I'm trying to create a "personal" XHTML standard for storing notes (wow, this is probably among the nerdiest things I've said). Since notes are just "scratch" it needs to be very lightweight. SO's markdown is very lightweight but not semantic enough for my needs. Plus, now I'm just curious. What's the most ideal syntax for linking to client-rendered code-snippets?

    Read the article

  • Twitter bootstrap modal loads wrong remote data

    - by Victor S
    I'm using Twitter Bootstrap modal featurs and loading data from remote locations. I'm providing the remote url for a set of thumbnails with the hope that once the thumbnail is clicked, the appropriate data (a large version of the image) is displayed. I'm using the html declarative style to define the remote urls and all the features of the modal. What I find is that Twitter bootstrap modal loads first remote url then does not display subsequent remote data, (although a request to the proper url is made in Chrome) but displays first loaded data always. How do I get it to show the proper data? View: #gallery-navigation %ul - @profile.background_images.each do |image| %li = link_to image_tag(image.background_image.url(:thumb)), remote_image_path(image.id), :role => "button", :data => {:toggle => "modal", :target => "#image-modal", :remote => remote_image_path(image.id)}, :id => "image-modal" / Modal #image-modal.modal.hide.fade(role="dialog" aria-hidden="true" data-backdrop="true") .modal-body Controller: def remote_image @image = current_user.profile.background_images.find(params[:image_id]) respond_to do |format| format.html { render :partial => "remote_image", :locals => { :image => @image } } end end

    Read the article

  • Clearly defined Rails routing problem - undefined method for Nil:NilClass

    - by sscirrus
    Guys and girls, I have been working on this problem for a while but still no joy. This is my second question within this general area, because the last question was getting too long and this is now more well-defined. Summary of the Problem: I am loading a page for my customers and I get error: undefined method 'name' for Nil:NilClass My Code #Link on views/users/show.html.erb: <%= link_to "Customer Account", :action => "home", :controller => "customers", :id => @user.user_type_id %> #Regular Route: map.connect 'customers/home/:id', :controller => 'customers', :action => 'home' #Rake Routes, first entry: /customers/home/:id :controller=>:"customers", :action=>"home" #Customers Controller: def home render :layout => 'home' @customer = Customer.find(params[:id]) @user = @current_user_session.user flash[:error] = "Customer not found" and return unless @customer @jobs = @customer.jobs end #views/customers/home.html.erb: <%= @customer.name %> I have absolutely no idea why this seemingly clear sequence of events is resulting in a NilClass. Search the console for Customer.find(2) returns the correct customer. What is this noob missing? Thank you very much.

    Read the article

  • Problem creating a custom input element using FluentHtml (MVCContrib)

    - by seth
    Hi there, I just recently started dabbling in ASP.NET MVC 1.0 and came across the wonderful MVCContrib. I had originally gone down the path of creating some extended html helpers, but after finding FluentHTML decided to try my hand at creating a custom input element. Basically I am wanting to ultimately create several custom input elements to make it easier for some other devs on the project I'm working on to add their input fields to the page and have all of my preferred markup to render for them. So, in short, I'd like to wrap certain input elements with additional markup.. A TextBox would be wrapped in an <li /> for example. I've created my custom input elements following Tim Scott's answer in another question on here: DRY in the MVC View. So, to further elaborate, I've created my class, "TextBoxListItem": public class TextBoxListItem : TextInput<TextBox> { public TextBoxListItem (string name) : base(HtmlInputType.Text, name) { } public TextBoxListItem (string name, MemberExpression forMember, IEnumerable<IBehaviorMarker> behaviors) : base(HtmlInputType.Text, name, forMember, behaviors) { } public override string ToString() { var liBuilder = new TagBuilder(HtmlTag.ListItem); liBuilder.InnerHtml = ToString(); return liBuilder.ToString(TagRenderMode.SelfClosing); } } I've also added it to my ViewModelContainerExtensions class: public static TextBox TextBoxListItem<T>(this IViewModelContainer<T> view, Expression<Func<T, object>> expression) where T : class { return new TextBoxListItem(expression.GetNameFor(view), expression.GetMemberExpression(), view.Behaviors) .Value(expression.GetValueFrom(view.ViewModel)); } And lastly, I've added it to ViewDataContainerExtensions as well: public static TextBox TextBoxListItem(this IViewDataContainer view, string name) { return new TextBox(name).Value(view.ViewData.Eval(name)); } I'm calling it in my view like so: <%= this.TextBoxListItem("username").Label("Username:") %> Anyway, I'm not getting anything other than the standard FluentHTML TextBox, not wrapped in <li></li> elements. What am I missing here? Thanks very much for any assistance.

    Read the article

  • Rendering blocks side-by-side with FOP

    - by Rolf
    I need to generate a PDF from XML data using Apache FOP. The problem is that FOP doesn't support fo:float, and I really need to have items (boxes of rendered data) side-by-side in the PDF. More precisely, I need them in a 4x4 grid on each page, like so: In HTML, I would simply render these as left-floated divs with appropriate widths and heights. My data looks something like this: <item id="1"> <a>foo</a> <b>bar</b> <c>baz</c> </item> <item id="2">...</item> ... <item id="n">...</item> I considered using a two-column region-body, but then the order of items would be 1, 3, 2, 4 (reading from left to right) since they would be rendered tb-lr instead of lr-tb, and I need them to be in the correct order (id in above xml). I suppose I could try using a table, but I'm not quite sure how to group the items into table rows. So, some kind of workaround for the lack of fo:float would be greatly appreciated.

    Read the article

  • Enumerating pixel formats for adaptors and modes with OpenGL

    - by Robinson
    I'm trying to code an OpenGL path for my 3D engine. The D3D path enumerates all device adaptors, all modes (by mode I mean bit depth, dimensions, available windowed, and refresh rate) for each adaptor and then all pixel formats available for the given mode and adaptor, along side certain useful caps (shader version, filter types, etc.). So, I have broadly got the following protected functions in the class: // Enumerate all back/front buffer combinations. virtual void EnumerateBackFrontBufferCombinations(CComPtr<IDirect3D9>& d3d9); // Enumerate all depth/stencil formats. virtual void EnumerateDepthStencilFormats(CComPtr<IDirect3D9>& d3d9); // Enumerate all multi-sample formats. virtual void EnumerateMultiSampleTypes(CComPtr<IDirect3D9>& d3d9); // Enumerate all device formats, i.e. dynamic, static, render target, etc. virtual void EnumerateMapFormats(CComPtr<IDirect3D9>& d3d9); // Enumerate all capabilities. virtual void EnumerateCapabilities(CComPtr<IDirect3D9>& d3d9); The adaptors are enumerated with EnumDisplayDevices, the modes (resolutions and refresh rates) are enumerated with EnumDisplaySettings, so this can be done for either GL or D3D. The other functions I'm not so sure about with OpenGL. What are the equivalents to the IDirect3D9's CheckDeviceType, CheckDeviceFormat, CheckDeviceMultiSampleType, CheckDepthStencilMatch? I know I can use DescribePixelFormat, given a DC, but you kind-of need to have created the window before you can use a DC with it, but you can't create the window correctly until you know what formats you're going to use. Any tips you can give me? Thanks.

    Read the article

  • Passing params in rails... Breakthrough in understanding params, aka, the "aha" moment

    - by Brian McDonough
    I have a simple has_many belongs_to relationship and I want to include the parent object for the view of the belongs_to model and I have had some success, but I want it to work better. class Submission < ActiveRecord::Base belongs_to :user belongs_to :contest end class Contest < ActiveRecord::Base belongs_to :user has_many :submissions, :dependent => :destroy end In the case that works, I pass contest_id to submissions by placing it in the url: <%= link_to 'Submit Contest Entry', new_submission_path(:contest_id => @contest.id), :class => 'btn btn-primary btn-large mleft10' %> So that, combined with a hidden_field: <%= f.hidden_field :contest_id %> And a find_contest method in the controller (called with a before_filter): def find_contest #the next line is giving the error (line 76) @contest = Contest.find(params[:submission][:contest_id]) end Makes it work for submissions/new, but how do I add a find to the controller that just works across more than that one page, like if I want to access in show and index. Right now, I get an error: Started GET "/submissions?contest_id=5" for 127.0.0.1 at 2012-12-01 16:01:45 -0800 Processing by SubmissionsController#index as HTML Parameters: {"contest_id"=>"5"} User Load (0.3ms) SELECT "users".* FROM "users" WHERE "users"."id" = 2 ORDER BY users.created_at DESC LIMIT 1 Completed 500 Internal Server Error in 37ms NoMethodError (undefined method `[]' for nil:NilClass): app/controllers/submissions_controller.rb:76:in `find_contest' [edited] Adding show action for submissions: before_filter :find_contest, :except => [:index, :show, :edit, :update, :destroy] def find_contest @contest = Contest.find(params[:submission][:contest_id]) end def show contest_id = @submission.contest_id @submission = @commentable = Submission.find(params[:id]) @comments = @commentable.comments.order(:created_at).reverse respond_to do |format| format.html # show.html.erb format.json { render :json => @submission } end end

    Read the article

  • Most cost effective way to target multiple mobile platforms

    - by niidto
    Hi I have been given the tasks of speccing a mobile application, which will need to run on approx. 1000 devices. These devices already exist, and consist of iPhones, BlackBerrys, Androids, Windows Mobile and Netbooks. The application will have simple reporting capability, and a collection of forms. Anyway, the obvious solution would be to develop some browser based solution, although given the occasionally connected nature of the devices, there's a potential for data to get lost / not saved. So instead of creating a complex application for each platform, I was thinking we could build what is effectively a form generator, with basic offline storage capability (text files), designed to run on each device, and have the device generate a form, based on for example an XML file that it could request from a server somewhere, resulting in minimal specialist development costs, and the ability to run most of the logic from the server end, with the devices being dumb clients that render forms and upload the data when there is an available connection. Anyway, my question summarised is, how have you made the decision on supporting multiple devices for your application. Is this always an unavoidable problem, and you just have to make the call to support 1 or 2, or pay for developers to write code for each platform, or alternatively supply pre-installed devices to the company? Many thanks James

    Read the article

  • wxGraphicsContext dreadfully slow on Windows

    - by Jonatan
    I've implemented a plotter using wxGraphicsContext. The development was done using wxGTK, and the graphics was very fast. Then I switched to Windows (XP) using wxWidgets 2.9.0. And the same code is extremely slow. It takes about 350 ms to render a frame. Since the user is able to drag the plotter with the mouse to navigate it feels very sluggish with such a slow update rate. I've tried to implement some parts using wxDC and benchmarked the difference. With wxDC the code runs just about 100 times faster. As far as I know both Cairo and GDI+ are implemented in software at this point, so there's no real reason Cairo should be so much faster than GDI+. Am I doing something wrong? Or is the GDI+ implementation just not up on par with Cairo? One small note: I'm rendering to a wxBitmap now, with the wxGraphicsContext created from a wxMemoryDC. This is to avoid flicker on XP, since double buffering doesn't work there.

    Read the article

  • Cross-Platform Camera API

    - by Karim
    Hi, I'm now building a video transforming filter that have to transform video frames in real-time. One of the key requirements of the filter is to have high performance to minimize the number of dropped frames during the transform. Another requirement that is of lower priority but also nice to have is to make it cross-platform (both PC's and Mobile devices). The application is built in C++. Now my question is: is there any API that is more portable and has a similar or better performance characteristics than DirectShow? as DirectShow's portability is only limited to Windows-based devices (PCs and Windows Mobile&CE platforms). Also I've notices that for example using HTC's custom camera API has far better performance than what DirectShow offers. If you want to check this, try to build a filter in DirectShow that will multiply each color by 2 and render that in real-time from camera on the screen. Then do the same with HTC's API. There is almost 4-5x performance boost with vendor's specific API. So it'd be very nice if the library used the device-specific implementation of the driver, as performance is critical when doing this transforms on a mobile device (which is about ~500 MHz).

    Read the article

  • Flash SWF not initializing until visible - can I force them to initialize?

    - by Jason
    I have an application that needs to render about 100 flash graphs (as well as other DOM stuff) in a series of rows that vertically extend many times beyond the current visible window - in other words, the users have to scroll down see see all the different graphs. This application is also dynamic and when a user changes a value in the DOM (anywhere on the page) it will need to propagate that change to all the Flash graphs at the same time. So I setup all the externalInterface callbacks and was careful to not let any JS start going until the ever-so-important "flashIsReady" call and...it worked great until I tried to update() the existing swf's with new data. Here was the behavior: - All the swfs load (initially) in both IE/Fox = good. - Updating swfs with new content works in IE but not in Fox = not good - Updating swfs with new content works in Fox --ONLY IF-- I scrolled down to the bottom of the page, then back to the top -- BEFORE -- I triggered an update(). So then I started tracing out each time a swf called the JS to say "flash is ready" and I realized, Firfox only renders swfs as they become visible. And To be honest - that's fine and actually, I am pretty sure that IE does this too. But the problem is that not only does Firefox not initialize the swf, Firefox doesn't even acknowledge the swf exists (expect for after onload) if it has not yet been visible. And the proof is that you get JS errors saying: "[FlashDOMID].FlashMethod is not a function". However, scroll down a little, wait until its visible and suddenly the trace starts lighting up "Flash Ready", "Flash Ready", "Flash Ready" and once they are all ready, everything works fine. Someone told me that FF does not init swf's until visible - can I force it? I can post code if you need...but its pretty heavy (hard to strip out the relevant from the rest) and I would like to avoid it (for your sakes) if possible. The question is simple - have you had this happen and if so, did you find a solution? Does anyone now how to force a not-yet-visible swf to initialize? Thanks guys.

    Read the article

  • Polymorphic urls with singular resources

    - by Brendon Muir
    I'm getting strange output when using the following routing setup: resources :warranty_types do resources :decisions end resource :warranty_review, :only => [] do resources :decisions end I have many warranty_types but only one warranty_review (thus the singular route declaration). The decisions are polymorphically associated with both. I have just a single decisions controller and a single _form.html.haml partial to render the form for a decision. This is the view code: = simple_form_for @decision, :url => [@decision_tree_owner, @decision.becomes(Decision)] do |form| The warranty_type url looks like this (for a new decision): /warranty_types/2/decisions whereas the warranty_review url looks like this: /admin/warranty_review/decisions.1 I think because the warranty_review id has no where to go, it's just getting appended to the end as an extension. Can someone explain what's going on here and how I might be able to fix it? I can work around it by trying to detect for a warranty_review class and substituting @decision_tree_owner with :warranty_review and this generates the correct url, but this is messy. I would have thought that the routing would be smart enough to realise that warranty_review is a singular resource and thus discard the id from the URL. This is Rails 3 by the way :)

    Read the article

< Previous Page | 135 136 137 138 139 140 141 142 143 144 145 146  | Next Page >