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  • Alias for EditorAttribute

    - by Johan
    Is there a way to create a shorter alias for an EditorAttribute? Instead of: [EditorAttribute(typeof<ColorPickerDialogPropertyValueEditor>, typeof<DialogPropertyValueEditor>)] public Color4 Color { get; set; } I would like to write: using ColorPicker = EditorAttribute(typeof<ColorPickerDialogPropertyValueEditor>, typeof<DialogPropertyValueEditor>) [ColorPicker] public Color4 Color { get; set; } Unfortunately the EditorAttribute class is sealed so I cannot inherit it.

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  • Trying to add functionality to MvcHandler

    - by Alexandre Brisebois
    I am currently trying to add 301 redirect to my routes in MVC to do this I have tried to inherit from the MvcHandler. The handler gets instantited with the right values. but I am never able to debug the overridden methods. can someone show me a working attempt at this? the asp.net pipe simply seems to the doing its own thing... public class CodeHttpHandler : MvcHandler { public CodeHttpHandler(RequestContext p_requestContext) : base(p_requestContext) { } protected override void ProcessRequest(HttpContext p_httpContext) { } protected override void ProcessRequest(HttpContextBase p_httpContext) { } }

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  • Rails - Accessing model class methods from within ActiveRecord model

    - by aaronrussell
    I have a simple standalone model that doesn't inherit from ActiveRecord or anything else, called SmsSender. As the name suggests, it delivers text messages to an SMS gateway. I also have an ActiveRecord model called SmsMessage which has an instance method called deliver: def deliver SmsSender.deliver_message(self) self.update_attributes :status => "Sent" end The above is returning uninitialized constant SmsSender. I'm sure this is dead simple, but how can I access the SmsSender class from within my model?

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  • Stuttering animation in iPhone OpenGL ES although fps is high

    - by guymic
    I am building a 2d OpenGL es application For iPad it displays a background texture and numerous textures on top of it which are always in motion. Every frame their location is recalculated based on time delta and speed and the entire thing is being rendered at 60 fps successfully, but still as the movement speed of the sprites raises, thing look stuttering. Any ideas? Are there inherit problems with what I'm doing? Are there known design patterns for smooth animation?

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  • Why are static classes considered “classes” and “reference types”?

    - by Timwi
    I’ve been pondering about the C# and CIL type system today and I’ve started to wonder why static classes are considered classes. There are many ways in which they are not really classes: A “normal” class can contain non-static members, a static class can’t. In this respect, a class is more similar to a struct than it is to a static class, and yet structs have a separate name. You can have a reference to an instance of a “normal” class, but not a static class (despite it being considered a “reference type”). In this respect, a class is more similar to an interface than it is to a static class, and yet interfaces have a separate name. The name of a static class can never be used in any place where a type name would normally fit: you can’t declare a variable of this type, you can’t use it as a base type, and you can’t use it as a generic type parameter. In this respect, static classes are somewhat more like namespaces. A “normal” class can implement interfaces. Once again, that makes classes more similar to structs than to static classes. A “normal” class can inherit from another class. It is also bizarre that static classes are considered to derive from System.Object. Although this allows them to “inherit” the static methods Equals and ReferenceEquals, the purpose of that inheritance is questionable as you would call those methods on object anyway. C# even allows you to specify that useless inheritance explicitly on static classes, but not on interfaces or structs, where the implicit derivation from object and System.ValueType, respectively, actually has a purpose. Regarding the subset-of-features argument: Static classes have a subset of the features of classes, but they also have a subset of the features of structs. All of the things that make a class distinct from the other kinds of type, do not seem to apply to static classes. Regarding the typeof argument: Making a static class into a new and different kind of type does not preclude it from being used in typeof. Given the sheer oddity of static classes, and the scarcity of similarities between them and “normal” classes, shouldn’t they have been made into a separate kind of type instead of a special kind of class?

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  • Question about factory classes

    - by devoured elysium
    Currently I have created a ABCFactory class that has a single method creating ABC objects. Now that I think of it, maybe instead of having a factory, I could just make a static method in my ABC Method. What are the pro's and con's on making this change? Will it not lead to the same? I don't foresee having other classes inherit ABC, but one never knows! Thanks

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  • WPF: Is VerticalAlignment inherited by nested containers?

    - by zxcvbnm
    I'd like to have the nested containers inherit that property, but when I set it in the outermost one I'm not sure if it's working. It either is working but I'm not getting the results I want, or maybe I'd have to set up a property somewhere for it to carry. Assuming that a) it is possible to do it and b) I'd have to change a property somewhere, would that have any side effects I should be aware of?

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  • Sharepoint page level security

    - by ifunky
    Hi, Another SharePoint question from myself! I've created a subsite and from within Sharepoint designer I've created a new aspx page, all nice and simple so far. I can't seem to find where I can change the security on this new page, only site admins can view the page and everyone else gets access denied. It doesn't seem to inherit the permissions from the parent and I can't see where to change the security settings! Please help, I'm sure it's something simple! Thanks Dan

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  • Qt send signal to main application window

    - by dumbquestion
    I need a QDialog to send a signal to redraw the main window. But connect needs an object to connect to. So I must create each dialog with new and explicitly put a connect() every time. What I really need is a way of just sending MainWindow::Redraw() from inside any function and having a single connect() inside Mainwindow to receive them. But you can't make a signal static and dialogs obviously don't inherit from MainWindow.

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  • How to prevent inheritance for some methods?!

    - by Dr TJ
    Hi How can I prevent inheritance of some methods or properties in derived classes?! public class BaseClass : Collection { //Some operations... //Should not let derived classes inherit 'Add' method. } public class DerivedClass : BaseClass { public void DoSomething(int Item) { this.Add(Item); // Error: No such method should exist... } }

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  • Rails 3 Abstract Class vs Inherited Class

    - by R. Yanchuleff
    In my rails 3 model, I have two classes: Product, Service. I want both to be of type InventoryItem because I have another model called Store and Store has_many :InventoryItems This is what I'm trying to get to, but I'm not sure how to model this in my InventoryItem model and my Product and Service models. Should InventoryItem just be a parent class that Product and Service inherit from, or should InventoryItem be modeled as a class abstract of which Product and Service extend from. Thanks in advance for the advice!

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  • Localization of attribute values in .NET

    - by Alex Angas
    How can I localize/internationalize attribute values in .NET? My specific example is for ASP.NET web parts such as WebDisplayName, WebDescription, etc. where I inherit from the base class that uses these attributes. Also, is there any difference to doing this with attributes declared in my own classes? Thanks!

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  • What are the requirments for ISupportInitialize code to be serialized in InitializeComponent? .Net

    - by Jules
    I need to add some code to the EndInit method of a PictureBox control but unfortunately its private and, from what I can gather, I can't shadow it and call base - at least not in VB.Net. What I can do is add a dummy property to my picture box class. The type of the dummy property is simply a class that just implements ISupportInitialize. However, that doesn't work, I need the dummy class to inherit from Control. Is that the minimum requirement?

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  • Iterator not accessible because of private inheritance

    - by Bo Tian
    I've created a new class that composes std::deque by private inheritance, i.e, class B : private std::deque<A> { ... }; and in my source code I tried to use iterator of B, i.e., B::iterator it The compiler error is error C2247: 'std::deque<_Ty>::iterator' not accessible because 'B' uses 'private' to inherit from 'std::deque<_Ty>' So the question is, how can I make the iterator accessible?

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  • Mapping One-to-One subclass in Fluent NHibernate

    - by Mike C.
    I have the following database structure: Event table Id - Guid (PK) Name - NVarChar Description - NVarChar SpecialEvent table Id - Guid (PK) StartDate - DateTime EndDate - DateTime I have an abstract Event class, and a SpecialEvent class that inherits from it. Eventually I will have a RecurringEvent class which will inherit from the Event class also. I'd like to map the SpecialEvent class while preserving a one-to-one relationship mapped with the Ids, if possible. Can anybody point me in the correct direction? Thanks!

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  • How To Add Custom ModelValidatorProviders To Web API Project?

    - by Mark S.
    I'm moving some MVC code to Web API and I need to update my custom ModelValidatorProviders. It seems as though my validators can stay much the same only they should inherit the System.Web.Http.Validation namespace. What I can't figure out is how to add the provider to Web API. When using MVC I can just add the following to my global.asax: ModelValidatorProviders.Providers.Add(new CustomModelValidatorProvider()); How do I use the custom provider with Web API?

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  • Qt inheriting from QGraphicsEllipseItem

    - by JHollanti
    I was trying to inherit from QGraphicsEllipseItem 'cause i wanted to add some functionality to it. However i was faced with this error, which probably has something to do with the compiler/precompiler or moc? error: 'staticMetaObject' is not a member of 'QGraphicsEllipseItem' And here's the class code: class MyEllipseItem : public QGraphicsEllipseItem { Q_OBJECT public: MyEllipseItem (const QRectF & outline) : QGraphicsEllipseItem(outline) { } };

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  • Inheritance of jQuery's prototype partially fails

    - by user1065745
    I want to use Coffeescript to create an UIObject class. This class should inherit from jQuery, so that instances of UIObject can be used as if they where created with jQuery. class UIObject isObject: (val) -> typeof val is "object" constructor: (tag, attributes) -> @merge jQuery(tag, attributes), this @UIObjectProperties = {} merge: (source, destination) -> for key of source if destination[key] is undefined destination[key] = source[key] else if @isObject(source[key]) @merge(source[key], destination[key]) return It partially works. Consider the Foobar class below: class Foobar extends UIObject constructor: -> super("<h1/>", html: "Foobar") $("body").append(new Foobar) works fine. BUT: (new Foobar).appendTo("body") places the tag, but also raises RangeError: Maximum call stack size exceeded. Was it just a bad idea to inherit from jQuery? Or is there a solurion? For those who don't know CoffeeScript, the JavaScript source is: var Foobar, UIObject; var __hasProp = Object.prototype.hasOwnProperty, __extends = function(child, parent) { for (var key in parent) { if (__hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor; child.__super__ = parent.prototype; return child; }; UIObject = (function () { UIObject.prototype.isObject = function (val) { return typeof val === "object"; }; function UIObject(tag, attributes) { this.merge(jQuery(tag, attributes), this); this.UIObjectProperties = {}; } UIObject.prototype.merge = function (source, destination) { var key; for (key in source) { if (destination[key] === void 0) { destination[key] = source[key]; } else if (this.isObject(source[key])) { this.merge(source[key], destination[key]); } } }; return UIObject; })(); Foobar = (function () { __extends(Foobar, UIObject); function Foobar() { Foobar.__super__.constructor.call(this, "<h1/>", { html: "Foobar" }); } return Foobar; })();

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  • conflicting cygwin and windows path

    - by David
    if my windows path looks like this: c:\ruby\bin;c:\cygwin\bin then when i go into cgywin and enter "ruby" it will execute the ruby from c:\ruby\bin, failing to find the ruby installed in my cygwin. I have to exclude that path so cygwin would execute the one from /usr/bin. But i need those 2 paths, since i want to run ruby in windows too. Anyway to have cygwin have its own path and not inherit those in windows? thanks.

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  • c++ property class structure

    - by Without me Its just Aweso
    I have a c++ project being developed in QT. The problem I'm running in to is I am wanting to have a single base class that all my property classes inherit from so that I can store them all together. Right now I have: class AbstractProperty { public: AbstractProperty(QString propertyName); virtual QString toString() const = 0; virtual QString getName() = 0; virtual void fromString(QString str) = 0; virtual int toInteger() = 0; virtual bool operator==(const AbstractProperty &rightHand) = 0; virtual bool operator!=(const AbstractProperty &rightHand) = 0; virtual bool operator<(const AbstractProperty &rightHand) = 0; virtual bool operator>(const AbstractProperty &rightHand) = 0; virtual bool operator>=(const AbstractProperty &rightHand) = 0; virtual bool operator<=(const AbstractProperty &rightHand) = 0; protected: QString name; }; then I am implementing classes such as PropertyFloat and PropertyString and providing implementation for the comparator operators based on the assumption that only strings are being compared with strings and so on. However the problem with this is there would be no compiletime error thrown if i did if(propertyfloat a < propertystring b) however my implementation of the operators for each derived class relies on them both being the same derived class. So my problem is I cant figure out how to implement a property structure so that I can have them all inherit from some base type but code like what I have above would throw a compile time error. Any ideas on how this can be done? For those familiar with QT I tried using also a implementation with QVariant however QVariant doesn't have operators < and defined in itself only in some of its derived classes so it didn't work out. What my end goal is, is to be able to generically refer to properties. I have an element class that holds a hashmap of properties with string 'name' as key and the AbstractProperty as value. I want to be able to generically operate on the properties. i.e. if I want to get the max and min values of a property given its string name I have methods that are completely generic that will pull out the associated AbstactProperty from each element and find the max/min no matter what the type is. so properties although initially declared as PropertyFloat/PropertyString they will be held generically.

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