Search Results

Search found 7488 results on 300 pages for 'ios5 sdk'.

Page 140/300 | < Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >

  • UIImageView "Sprite Movement" How?

    - by Tate Allen
    Hi all, I am trying to make a game for the iPhone/iPod Touch. I am somewhat new to iPhone programming and extremely new to iPhone game programming so try to bear with me if this is a stupid question. How to I make my character, a UIImageView, move to the right or left, along the x axis. Just a simple translation across the screen. This is very frustrating so if you could link me to a tutorial or something like that, it would be much appreciated. Thanks in advance, Tate

    Read the article

  • Background problem on UITableView

    - by f0rz
    Hi ! I have come to a problem, wich I have no idea how to solve. Can anyone think outside the box and point me to right directions? I would be very thankfull ! The problem. I have a UITableView containing a first row wich is always the same (a empty row with repeating background) Next rows are bounch of dynamic data rows. I have set the yellow background on my UITableView in IBuilder, My cells (except first row) have white background with code: UIView* backgroundView = [ [ [ UIView alloc ] initWithFrame:CGRectZero ] autorelease ]; backgroundView.backgroundColor = [UIColor colorWithRed: 0.96078431372549 green: 0.96078431372549 blue: 0.96078431372549 alpha: 1.0]; cell.backgroundView = backgroundView; for ( UIView* view in cell.contentView.subviews ) { view.backgroundColor = [ UIColor clearColor ]; } The example yellow background, I only want to be showed at the top. As u see img example below. The thing is I dont want to have yellow background under the last datarow, I want to contain same white color I have on the cells. This should be white as the cells. Not yellow. Thank u for your time. Regards

    Read the article

  • Keyboard blocking my view

    - by John Smith
    I have a UIView with another UIView inside it. On the inside UIView there is a textbox which I want to fill in. When I try to fill it in the keyboard blocks my view: The UIViewController has the following containerView = [[UIView alloc] initWithFrame:[UIScreen mainScreen].bounds]; self.view=containerView; //The apropriate releases etc are further on... When I touch it, the keyboard comes up as expected, but blocks the textbox I'm trying to fill in. How can I force the view to slide up? The front view OptionsFront * fv = [[OptionsFront alloc] initWithFrame:[UIScreen mainScreen].bounds]; [containerView addSubview:frontView]; In the front view is a subview CGRect bounds = CGRectMake(0.0f, 210.0f, 280.0f, 130.0f); sv = [[UIView alloc] initWithFrame:bounds]; [self addSubview:sv]; //added to frontView In sv is a textbox near the botton: rect = CGRectMake(70.0f, 20.0f, 100.0f, 27.0f); cf = [self createTextField_Rounded:rect holder:@"+ve"]; [sv addSubview:cf]; So cf happens to be near the bottom of the page. I expected that when I select it, the whole display would move up, but the keyboard just moves up and blocks it. What can I do? Appendix: - (UITextField *)createTextField_Rounded:(CGRect) frame holder:(NSString *) ph { UITextField *returnTextField = [[UITextField alloc] initWithFrame:frame]; returnTextField.borderStyle = UITextBorderStyleRoundedRect; returnTextField.textColor = [UIColor blackColor]; returnTextField.font = [UIFont systemFontOfSize:17.0]; returnTextField.delegate = self; returnTextField.keyboardType = UIKeyboardTypeNumbersAndPunctuation; returnTextField.returnKeyType = UIReturnKeyDone; returnTextField.clearButtonMode = UITextFieldViewModeWhileEditing; return returnTextField; }

    Read the article

  • delete in tableView..

    - by totato
    I just add this methods in .h file : - (IBAction)EditTable:(id)sender; - (IBAction)DeleteButtonAction:(id)sender; and in .m file : (IBAction)DeleteButtonAction:(id)sender{ [tableList removeLastObject]; [Table reloadData]; } (IBAction) EditTable:(id)sender{ if(self.editing) { [super setEditing:NO animated:NO]; [Table setEditing:NO animated:NO]; [Table reloadData]; [self.navigationItem.leftBarButtonItem setTitle:@"Edit"]; [self.navigationItem.leftBarButtonItem setStyle:UIBarButtonItemStylePlain]; } else { [super setEditing:YES animated:YES]; [Table setEditing:YES animated:YES]; [Table reloadData]; [self.navigationItem.leftBarButtonItem setTitle:@"Done"]; [self.navigationItem.leftBarButtonItem setStyle:UIBarButtonItemStyleDone]; } } when I run the program and click the delete button (red button) the program is stop ! whats the problem ? please any help ?

    Read the article

  • Reading Images only from Camera

    - by Ankit
    I wanted to read images only from the Camera folder of the device. Since the folder might be different for different devices, how can I write a simple application for it). So far I have written the following code, which does read from Camera folder, but it also reads from other places on sdcard as well. Cursor childCursor = managedQuery(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, MediaStore.Images.ImageColumns._ID, null); do { ImageView image = new ImageView(); image.setImageURI(Uri.withAppendedPath(MediaStore.Images.Thumbnails.EXTERNAL_CONTENT_URI, ""+ childCursor.getString( childCursor.getColumnIndex( MediaStore.Images.ImageColumns._ID ))); <some other code> } while (childCursor.moveToNext()); How can I create a generic app and filter on Camera Images before displaying. Any help is appreciated.

    Read the article

  • How to detect when UITextField become empty

    - by Jakub
    Hello, I would like to perform a certain action when UITextField becomes empty (user deletes everything one sign after another or uses the clear option). I thought about using two methods - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string; and - (BOOL)textFieldShouldClear:(UITextField *)textField; from UITextFieldDelegate I'm not sure how to detect the situation when the text field becomes empty? I tried with: if ([textField.text length] == 0) but it does't work as the fisrt of the above methods is called before the sign is deleted from the text field. Any ideas?

    Read the article

  • Why didn't Apple initially implement copy and paste in the iPhone?

    - by Howiecamp
    Why didn't Apple implement copy and paste prior to iPhone OS 3.0? The answers I don't think are correct (but I could certainly be wrong) are: They couldn't figure out how to do it and provide a good user experience Some crazy multi-tasking or battery limitation iPhone users didn't want or need it (this was Microsoft's argument and is totally specious) Thoughts?

    Read the article

  • Redirecting input to another view

    - by Jon
    My application is working fine on the normal iPad display, but I also need to output to VGA out. When I do this, I need to add the view to the external screen's window which seems to mean that I can't use it to accept input from the iPad screen. I want to redirect input from the iPad's window to the window displaying on the external screen. As far as I can tell there's no standard method of doing this. I've tried overriding hitTest on the iPad's window view to send it to the window on the external display, but the coordinates seem to get messed up in the process which makes it nigh unusable. I've also tried subclassing the iPad's UIWindow and catching events in sendEvent, then trying to send them to the external window, but this doesn't seem to work at all. Any help would be appreciated, I'm happy to post any code you would like to see. Thanks, Jon

    Read the article

  • Android insert into sqlite database

    - by Josh
    I know there is probably a simple thing I'm missing, but I've been beating my head against the wall for the past hour or two. I have a database for the Android application I'm currently working on (Android v1.6) and I just want to insert a single record into a database table. My code looks like the following: //Save information to my table sql = "INSERT INTO table1 (field1, field2, field3) " + "VALUES (" + field_one + ", " + field_two + ")"; Log.v("Test Saving", sql); myDataBase.rawQuery(sql, null); the myDataBase variable is a SQLiteDatabase object that can select data fine from another table in the schema. The saving appears to work fine (no errors in LogCat) but when I copy the database from the device and open it in sqlite browser the new record isn't there. I also tried manually running the query in sqlite browser and that works fine. The table schema for table1 is _id, field1, field2, field3. Any help would be greatly appreciated. Thanks!

    Read the article

  • move an object towrds touch

    - by Viral
    hi friends, I want to move an object over the screen where ever the touch moves, i.e. If I touch and drag my finger then the object should get moved, if any one know about this how to perform, please let me know. Thank you in advance, vira.

    Read the article

  • How to avoid piracy in iPhone apps by server side validation?

    - by prathumca
    As par my app requirement, there is a couple of scenarios that I need to handle. Scenario 1: To avoid piracy, I want to include some piece of code, whose job is sending both IMEI and Serial number of IPhone. Scenario 2: At server side, I've a database, which has a list of both IMEI and Serial No info. Here I wanna validate both IMEI and Serial numbers. If both are not matched then I can make sure that the app is pirated. Idea seems good. But I don't know how to handle these two scenarios in my app. Any help is greatly appreciated.

    Read the article

  • Best point to overwrite the navigationBar property of navigationController

    - by flohei
    Hi there, I'm overwriting UINavigationController to replace the default navigationBar property with an instance of my own subclass of UINavigationBar. So I tried something like _navigationBar = [[SBNavigationBar alloc] init]; in my -initWithRootViewController:. But that didn't work out as I expected it. There's still the default navigationBar being displayed. So what's the best point to overwrite the navigationBar? Thanks in advance –f

    Read the article

  • How simplify iPhone localization?

    - by mamcx
    I need to localiza a in development app for English & Spanish. Despite the fact I follow the Apple way of use NSLocalizedString & create nibs for both, I already lost the track of the new string that need to get localized and found with surprise that I need to redo the nibs in spanish when I change the master. (Just like this http://www.gigliwood.com/weblog/Cocoa/A_Great_Need_for_Be.html) I wonder if exist a better/alternative/more automated way. I know the use of gettext & poedit and wonder if something like that can be used. Or if exist some script or tool for this.

    Read the article

  • How can I run an app's source code that I got from the Android source code?

    - by Wesley
    For all of you android devs out there that have the Android simulator running on your comp, you know that there are a few built in apps that are already 'installed' on your phone. I had an idea for an app that would utilize a function that is already being done in the spare parts app. I went on to the android developer site, dug through the source code files, and found the spare parts app, and am now trying to set it up so that running it from eclipse on my machine actually runs the app in the simulator. In other words, I want to be able to make changes to and adjust some of the things in that app for my own needs. But it won't compile, because of a number of different errors. How do I get that source code running on my local machine? Is there some special trick that I just dont know about? I thought that if I could get the source code than the rest would be easy, but it isn't being too easy. Any help here would be appreciated!!

    Read the article

  • Assign click event to addon icon on navigation bar

    - by Charsee
    We have created a chrome extension for our app. Where we call a METHOD from a "js file" on CLICK event of the "extension icon" placed on the navigation bar. For this we use message passing between the app.js (file containing the METHOD to be called on icon click) and background.html (using a js file included in this html). The script used to pass message is:(from background.html) chrome.browserAction.onClicked.addListener(function (tab) { chrome.tabs.sendMessage(tab.id, "showPopup"); }); and to listen the message :(in app.js) chrome.extension.onMessage.addListener(function(request) { if (request === "showPopup") { showPopup(); } }); The click event works as expected. But now we want to do same thing in mozilla extension. and we can't pass message to app.js on the click of the icon,so that it can execute the containing methods. We have also added the app.js using pageMod, something like this exports.main = function(options, callbacks) { pageMod.PageMod({ include: ["*"], contentScriptWhen: 'start', contentScriptFile: [data.url('jquery-1.7.1.min.js'),data.url('app.js')] }); createAndAddNavBarButton(); }; function createAndAddNavBarButton() { var navBar = document.getElementById('nav-bar');//assume document has been defined if (!navBar){return;}; var nbBtn = document.createElement('navbaricon'); nbBtn.setAttribute('id', 'navButton'); nbBtn.setAttribute('image', data.url('icon_16.png')); nbBtn.onclick = function(){ showPopup(); return true; } navBar.appendChild(btn); } But the click event does nothing and showPopup() is undefined. When a new page loads event associated with it in the app.js executes without any error but the click event doesn't work. Is there a method from where we can assign click event directly to this icon, as we have done in the case of chrome extension.

    Read the article

  • uniimageview not updating after views tranistion

    - by Fabio Ricci
    Hi I have one main view where I display an image, in the method viewDidLoad: ballRect = CGRectMake(posBallX, 144, 32.0f, 32.0f); theBall = [[UIImageView alloc] initWithFrame:ballRect]; [theBall setImage:[UIImage imageNamed:@"ball.png"]]; [self.view addSubview:theBall]; [laPalla release]; Obviously, the value of posBallX is defined and then update via a custom method call many times in the same class. theBall.frame = CGRectMake(posBallX, 144, 32, 32); Everything works, but when I go to another view with [self presentModalViewController:viewTwo animated:YES]; and come back with [self presentModalViewController:viewOne animated:YES]; the image is displayed correctly after the method viewDidLoad is called (I retrieve the values with NSUserDefaults) but no more in the second method. In the NSLog I can even see the new posBallX updating correctly, but the Image is simply no more shown... The same happens with a Label as well, which should print the value of posBallX. So, things are just not working if I come back to the viewOne from the viewTwo... Any idea??????? Thanks so much!

    Read the article

  • Deploying App With Dummy/Initial Data

    - by mattmccomb
    I have a Core Data based application that stores hierarchal data displayed using a series of UITableViews. To illustrate my app functionality to the user I would like to pre-populate my database/app with some dummy values. This data would be available upon installation on the user's iPhone/iPod Touch. What is the best way to achieve this?

    Read the article

  • IndexOutofRangeException while using WriteLine in nested Parallel.For loops

    - by Umar Asif
    I am trying to write kinect depth data to a text file using nested Parallel.For loops with the following code. However, it gives IndexOutofRangeException. The code works perfect if using simple for loops but it hangs the UI since the depth format is set to 640x480 causing the loops to write 307200 lines in the text file at 30fps. Therefore, I switched to Parallel. For scheme. If I omit the writeLine command from the nested loops, the code works fine, which indicates that the IndexOutofRangeException is arising at the writeline command. I do not know how to troubleshoot this. Please advise. Any better workarounds to avoid UI freezing? Thanks. using (DepthImageFrame depthImageframe = d.OpenDepthImageFrame()) { if (depthImageframe == null) return; depthImageframe.CopyPixelDataTo(depthPixelData); swDepth = new StreamWriter(@"E:\depthData.txt", false); int i = 0; Parallel.For(0, depthImageframe.Width, delegate(int x) { Parallel.For(0, depthImageframe.Height, delegate(int y) { p[i] = sensor.MapDepthToSkeletonPoint(depthImageframe.Format, x, y, depthPixelData[x + depthImageframe.Width * y]); swDepth.WriteLine(i + "," + p[k].X + "," + p[k].Y + "," + p[k].Z); i++; }); }); swDepth.Close(); } }

    Read the article

  • NSNotification doubt?

    - by senthilmuthu
    hi, i am new Notification.what is the purpose of it... can we use [[NSNotificationCenter defaultCenter] addObserver without postNotification, If we can do it,how it is identified?what is the relationship between addObserver and postNotification?any one can explain in detail?

    Read the article

< Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >