Search Results

Search found 37654 results on 1507 pages for 'function prototypes'.

Page 1403/1507 | < Previous Page | 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410  | Next Page >

  • Porting Perl to C++ `print "\x{2501}" x 12;`

    - by jippie
    I am porting a program from Perl to C++ as a learning objective. I arrived at a routine that draws a table with commands like the following: Perl: print "\x{2501}" x 12; And it draws 12 times a '?' ("box drawings heavy horizontal"). Now I figured out part of the problem already: Perl: \x{}, \x00 Hexadecimal escape sequence; C++: \unnnn To print a single Unicode character: C++: printf( "\u250f\n" ); But does C++ have a smart equivalent for the 'x' operator or would it come down to a for loop? UPDATE Let me include the full source code I am trying to compile with the proposed solution. The compiler does throw an errors: g++ -Wall -Werror project.cpp -o project project.cpp: In function ‘int main(int, char**)’: project.cpp:38:3: error: ‘string’ is not a member of ‘std’ project.cpp:38:15: error: expected ‘;’ before ‘s’ project.cpp:39:3: error: ‘cout’ is not a member of ‘std’ project.cpp:39:16: error: ‘s’ was not declared in this scope #include <stdlib.h> #include <stdint.h> #include <stdio.h> #include <string.h> int main ( int argc, char *argv[] ) { if ( argc != 2 ) { fprintf( stderr , "usage: %s matrix\n", argv[0] ); exit( 2 ); } else { //std::string s(12, "\u250f" ); std::string s(12, "u" ); std::cout << s; } }

    Read the article

  • Replace every word with tag

    - by Sherif elKhatib
    JAVASCRIPT or JAVA solution needed The solution I am looking for could use java or javascript. I have the html code in a string so I could manipulate it before using it with java or afterwards with javascript. problem Anyway, I have to wrap each word with a tag. For example: <html> ... > Hello every one, cheers < ... </html> should be changed to <html> ... > <word>Hello</word> <word>every</word> <word>one</word>, <word>cheers</word> < ... </html> JAVASCRIPT hint I am using the following code to highlight a word; however, this will highlight the whole text belonging to a certain tag. When each word is a tag, this will work to some extent. If there is a substitute that will allow me to highlight a word at a certain position, it would also be a solution. function highlightElementAtPoint(xOrdinate, yOrdinate) { var theElement = document.elementFromPoint(xOrdinate, yOrdinate); selectedElement = theElement; theElement.style.backgroundColor = "yellow"; var theName = theElement.nodeName; var theArray = document.getElementsByTagName(theName); var theIndex = -1; for (i = 0; i < theArray.length; i++) { if (theArray[i] == theElement) { theIndex = i; } } window.androidselection.selected(theElement.innerHTML); return theName + " " + theIndex; }

    Read the article

  • Rotate a linked list

    - by user408041
    I want to rotate a linked list that contains a number. 123 should be rotated to 231. The function created 23 but the last character stays empty, why? typedef struct node node; struct node{ char digit; node* p; }; void rotate(node** head){ node* walk= (*head); node* prev= (*head); char temp= walk->digit; while(walk->p!=NULL){ walk->digit=walk->p->digit; walk= walk->p; } walk->digit=temp; } How I create the list: node* convert_to_list(int num){ node * curr, * head; int i=0,length=0; char *arr=NULL; head = NULL; length =(int) log10(((double) num))+1; arr =(char*) malloc((length)*sizeof(char)); //allocate memory sprintf (arr, "%d" ,num); //(num, buf, 10); for(i=length;i>=0;i--) { curr = (node *)malloc(sizeof(node)); (curr)->digit = arr[i]; (curr)->p = head; head = curr; } curr = head; return curr; }

    Read the article

  • Single Loader to multiple Sprite Possible?

    - by Jeffrey Chee
    I've looked in various resources regarding this topic, and it seems to me that I need a Loader for every Sprite which contains an image file (png). I'm trying to make a Tile Rendering System, and have created a grid of X by Y sprites, but all of them actually reference the same image file. Is there any other way to do this? (Make the sprite share the same png data file) Some sample code of what I have done. // Create an array of X * Y Loaders var cTileLoaders:Array = new Array( 100 ); // for example 10 by 10 grid var cTiles:Array = new Array( 100 ); var nIndex:int = 0; var nImgLoadCount:int = 0; for ( ; 100 > nIndex; ++nIndex ) { cTileLoaders[ nIndex ] = new Loader(); cTiles[ nIndex ] = new Sprite(); // perform more sprite initialization .... cTileLoaders[ nIndex ].contentLoaderInfo.addEventListener( Event.COMPLETE, ImageLoaded cTileLoaders[ nIndex ].Load( new URLRequest( "some image path" ) ); } // handler for image loaded function ImageLoaded( eEvent:Event ):void { ++nImgLoadCount; // when all 100 sprite data are loaded // assuming there is no i/o error if ( 100 == nImgLoadCount ) { cTiles[ nIndex ].addChild( cTileLoaders[ nIndex ].content ); } }

    Read the article

  • Is it theoretically possible to emulate a human brain on a computer?

    - by JoelK
    Our brain consists of billions of neurons which basically work with all the incoming data from our senses, handle our consciousness, emotions and creativity as well as our hormone system, etc. So I'm completely new to this topic but doesn't each neuron have a fixed function? E.g.: If a signal of strength x enters, if the last signal was x ms ago, redirect it. From what I've learned in biology about our nerves system which includes our brain because both consist of simple neurons, it seems to me as our brain is one big, complicated computer. Maybe so complicated that things such as intelligence and cognition become possible? As the most complicated things about a neuron pretty much are the chemical aspects on generating an electric singal, keeping itself alive, and eventually segmenting itself, it should be pretty easy emulating some on a computer, or? You won't have to worry about keeping your virtual neuron alive, or? If you can emulate a single neuron on a computer, which shouldn't be too hard, could you theoretically emulate more than 1000 billions of them, recreating intelligence, cognition and maybe even creativity? In my question I'm leaving out the following aspects: Speed of our current (super) computers Actually writing a program for emulating neurons I don't know much about this topic, please tell me if I got anything wrong :) (My secret goal: Make a copy of my brain and store it on some 10 million TB HDD and make someone start it up in the future)

    Read the article

  • "date_part('epoch', now() at time zone 'UTC')" not the same time as "now() at time zone 'UTC'" in po

    - by sirlark
    I'm writing a web based front end to a database (PHP/Postgresql) in which I need to store various dates/times. The times are meant to be always be entered on the client side in the local time, and displayed in the local time too. For storage purposes, I store all dates/times as integers (UNIX timestamps) and normalised to UTC. One particular field has a restriction that the timestamp filled in is not allowed to be in the future, so I tried this with a database constraint... CONSTRAINT not_future CHECK (timestamp-300 <= date_part('epoch', now() at time zone 'UTC')) The -300 is to give 5 minutes leeway in case of slightly desynchronised times between browser and server. The problem is, this constraint always fails when submitting the current time. I've done testing, and found the following. In PostgreSQL client: SELECT now() -- returns correct local time SELECT date_part('epoch', now()) -- returns a unix timestamp at UTC (tested by feeding the value into the date function in PHP correcting for its compensation to my time zone) SELECT date_part('epoch', now() at time zone 'UTC') -- returns a unix timestamp at two time zone offsets west, e.g. I am at GMT+2, I get a GMT-2 timestamp. I've figured out obviously that dropping the "at time zone 'UTC'" will solve my problem, but my question is if 'epoch' is meant to return a unix timestamp which AFAIK is always meant to be in UTC, why would the 'epoch' of a time already in UTC be corrected? Is this a bug, or I am I missing something about the defined/normal behaviour here.

    Read the article

  • Dynamically change embedded video src in IE/Chrome (works in Firefox)

    - by macca1
    I'm trying to dynamically change an embedded video on a page. It's working in Firefox but for some reason it's not working in IE and Chrome (strange combination). Here's the HTML: <object id="viewer" width="575" height="344"> <param name="wmode" value="transparent" /> <param name="movie" value="http://www.youtube.com/v/Lmn94kn08Lw&hl=en&fs=1&color1=0x006699&color2=0x54abd6&rel=0" /> <param name="allowFullScreen" value="true" /> <embed id="embeddedPlayer" src="http://www.youtube.com/v/Lmn94kn08Lw&hl=en&fs=1&color1=0x006699&color2=0x54abd6&rel=0" type="application/x-shockwave-flash" allowfullscreen="true" width="575" height="344" wmode="transparent"></embed> </object> And here's my javascript code. A link is clicked to change the video: $("#video a").click( function() { var videoAddress = $(this).attr("href"); $("#embeddedPlayer").attr("src", videoAddress); return false; // stop the default link so it just reloads in the video player } ); Like I said the videos are changing perfectly in Firefox but in IE and Chrome nothing happens. Any ideas?

    Read the article

  • If Statements Skipping or Evaluating Strangely, JavaScript and jquery

    - by tlm2021
    So in jQuery, I have a global variable "currentSubNav" that stores a current visible element. The following code executes on "mouseenter". I need it to get store element's ID, check to see if there was one. If there wasn't, set the new visible element to the default. $('#mainMenu a').mouseenter(function() { var newName = $(this).attr("id"); if(newName == ''){ var newName = "default"; } Then it checks to see if the new element matches the current one. If so, it returns. If not, it performs the animations to bring in the new one. if(newName == currentSubNav){ return; }else{ $("div[name=" + currentSubNav + "]").animate({"left": "+=600px", "opacity": "toggle"}, "slow"); $("div[name=" + newName + "]").css({"margin-top": "0"}); $("div[name=" + newName + "]").fadeIn(2000); $("div[name=" + currentSubNav + "]").animate({"left": "-=600px"}, 0); currentSubNav = newName; return; } }); I'm using Chrome at the moment, and according to the dev tools that isn't what happens. Problem #1 "$(this).attr("id");" isn't returning undefined as the documentation claims. It seems to be returning "". BUT, when I have the if statement as I do above, it skips over the statement entirely. I set a breakpoint, but it never pauses execuation, so the statement is never evaluated. Problem #2 After the animations occur, instead of using the return at the end of the statements it goes back and uses the return for the "newName == currentSubNav" if statement. I guess that not a big deal, but it's not the intended behavior. I'm fairly new to JavaScript, and it appears I'm missing something about how JavaScript works. But I can't find what anywhere. Any help? Blockquote

    Read the article

  • Javascript doesn't change document?

    - by egbokul
    Take a look at this example code, which doesn't work: <?xml version='1.0' encoding='UTF-8' ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript"> <!-- function moveMe() { document.getElementById('moveme').top = 200; document.getElementById('moveme').style.backgroundcolor = 'green'; document.getElementById('writeme').innerHtml = 'abc'; alert('called!'); } // --> </script> <style type="text/css"> .moveable { position: absolute; top: 30px; left: 200px; width: 100px; height: 100px; background-color: yellow; } #writeme { background-color: red; color: white; } </style> </head> <body> <div id="moveme" class="moveable" onClick="moveMe()"> <p id="writeme">Hello!</p> </div> </body> </html> When I click on the text the alert is displayed, but nothing is changed in the document. The paragraph text is not overwritten, the div is not moved... tested it in FF and IE, also checked the DOM via Firebug: strange thing is that the new values are written to the nodes, but they are displayed in bold, and the old values are still there. WTF? I guess I'm missing something fundamental here.

    Read the article

  • In Firefox, how do I bring an existing popup window with multiple tabs to the front using javascript

    - by brahn
    I would like to have a button on a web page with the following behavior: On the first click, open a pop-up. On later clicks, if the pop-up is still open, just bring it to the front. If not, re-open. The below code generally works in Firefox, Safari, and IE8 (see here for Chrome woes). However, I have found a failure mode in Firefox that I don't know how to deal with: If for some reason the user has opened a second tab in the pop-up window and that second tab has focus within that window, the popupWindow.focus() command fails to have any effect. (If the first tab has focus within that window, everything works just great.) So, how can I focus the popup and the desired tab in Firefox? <head> <script type="text/javascript"> var popupWindow = null; var doPopup = function () { if (popupWindow && !popupWindow.closed) { popupWindow.focus(); } else { popupWindow = window.open("http://google.com", "_blank", "width=200,height=200"); } }; </script> </head> <body> <button onclick="doPopup(); return false"> create a pop-up </button> </body>

    Read the article

  • change php variable on click event

    - by Claudiu
    I want to change php variable ($start and $end called by var b1 and var b2) if the user clicks on button. Now I know that php is server side, but how can I do it? I read something about using $get but I don't know how to implement it: <?php if ( is_user_logged_in() ) { ?> <input type="submit" value="Start Chat" id="start_chat" style="position: absolute; top: 30px; left: 10px;" /> <?php } ?> <script> jQuery('#start_chat').click(function(){ $(this).data('clicked', true); }); var b1 = '<?php echo $start; ?>'; var b2 = '<?php echo $end; ?>'; if(jQuery('#start_chat').data('clicked')) { // change var b1 and b2 } else { // do not change anything } </script> <div id="eu_la"> <?php $start = strtotime('9:30'); $end = strtotime('12:30'); $timenow = date('U'); if((date('w') == 4) && ($timenow >= $start && $timenow <= $end)) { // day 2 = Tuesday include('facut_mine.php'); } else { do_shortcode('[upzslider usingphp=true]'); } ?>

    Read the article

  • how can i return a string with jQuery from an input and write it to a different html element

    - by user1865231
    I am using this: var title = $('#input').val(); $('#titleset').click(function (){ $('#title').html('<h1>' + title + '</h1>'); alert(title); }); to try to get the value of an input box and then when the user clicks the button #titleset, overwrite the value from the input box to the <h1> element that is already there. i have been able to get the click to overwrite the <h1> element, but there is nothing in the title variable to write into the element. so how could i return a string from the #input id and write it to the #title id which is an <h1> element here is my html <h1 id="title">This Title Changes To What You Want It To Be</h1> <ul class="menu1"> <li>menu one <ul> <li id='inputbox'><input type ="text" id="input"/></li> <li id="titleset1"><input type="button" value="set title" id="titleset"/></li> </ul> </li> </ul>

    Read the article

  • Cloning ID3DXMesh with declration that has 12 floats breaks?

    - by meds
    I have the following vertex declration: struct MESHVERTInstanced { float x, y, z; // Position float nx, ny, nz; // Normal float tu, tv; // Texcoord float idx; // index of the vertex! float tanx, tany, tanz; // The tangent const static D3DVERTEXELEMENT9 Decl[6]; static IDirect3DVertexDeclaration9* meshvertinstdecl; }; And I declare it as such: const D3DVERTEXELEMENT9 MESHVERTInstanced::Decl[] = { { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0 }, { 0, 24, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 }, { 0, 32, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 }, { 0, 36, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0 }, D3DDECL_END() }; What I try to do next is copy an ID3DXMesh into another one with the new vertex declaration as such: model->CloneMesh( model->GetOptions(), MESHVERTInstanced::Decl, gd3dDevice, &pTempMesh ); When I try to get the FVF size of pTempMesh (D3DXGetFVFVertexSize(pTempMesh-GetFVF())) I get '0' though the size should be 48. The whole thing is fine if I don't have the last declaration, '{ 0, 36, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0 },' in it and the CloneMesh function does not return a FAIL. I've also tried using different declarations such as D3DDECLUSAGE_TEXCOORD and that has worked fine, returning a size of 48. Is there something specific about D3DDECLUSAGE_TANGENT I don't know? I'm at a complete loss as to why this isn't working...

    Read the article

  • Appended content using jQuery 'append' is not submitted?

    - by YourMomzThaBomb
    I'm new to jQuery so this may be a real simple answer. I have a ASP.NET project that I'm trying to dynamically add content to a span element by typing into a text box and clicking a button. Sounds simple right? Well, I can get the content to added, but when the form is submitted the span element is still empty? Why is the new data not submitted? What step am I missing? Please help. Here's some sample code: < span id="tagContainer" runat="server"< /span < input type="text" name="tag" id="tag" / < input type="button" name="AddTag" value="Add" class="button" onclick="addTag();" / function addTag() {    if ($("#tag").val() != "") {       $("#tagContainer").append('$("#tag").val()');       $("#tag").val("");    } }

    Read the article

  • Ajax Update Panel Not Displaying Updated Image in IE, Chrome and FireFox

    - by jmease
    I have a parent page with an Ajax Update Panel that contains an image and a button. There is a hyperlink that opens up a child page. When the child page is submitted, there is an onclientclick event that triggers a javascript function that clicks the button in the update panel on the parent page, the button's click event being the trigger for the panel as well as the event that updates the image URL. When I use this on my android tablet, it works perfectly. However, it doesn't work at all on any browser I've used on a PC (Windows XP). The Image URL updates, but the updated image doesn't display without refreshing the entire page. In IE, I can right click on the image and click Show Image and it updates. In Chrome and Firefox, I have to refresh the entire page. Why would an Ajax control only work properly on the Android OS and what could I be doing wrong that would cause the image not to redisplay on my PC without refreshing the page even though the image URL is clearly being updated properly. I suspect a caching issue, but don't know how to correct.

    Read the article

  • Wrapping a Flash/AS3 Sprite as a Flex MXML component

    - by John
    For my game, I am making the main game view as a plain Flash/AS3 class, something like: public class GameArena extends Sprite This is simply a big rectangle in which game objects are drawn, so no need for fancy UI and I want to keep the main game engine Flex-free so I can use Sprites rather than heavier Flex components. However for the entire game/app, I do still want to use Flex for GUI/layout. So I thought I could create a Flex class subclassing UIComponent, which has a GameView object as a child... now I can use this in MXML as a standard Flex component. e.g. public class ArenaView extends UIComponent { public var gameArena:GameArena; override protected function createChildren():void { super.createChildren(); if (!gameArena) { gameArena = new GameArena(); gameArena.width = 200; gameArena.height = 200; addChild(gameArena); } } } Then I have a simple line in my main App MXML like: <logic:Arena x="0" y="0" width="50%" height="100%" name="TestArenaPanel" /> But so far while my code compiles, the Flash class isn't getting rendered. Maybe it's something simple, but I wanted to ask if this is a reasonable approach, or there is something better? BTW: I've had the "should Flex be used" conversation many times. If you want to discuss that please do so in comments, but keep answers on topic.

    Read the article

  • Why is DivMod Limited to Words (<=65535)?

    - by Andreas Rejbrand
    In Delphi, the declaration of the DivMod function is procedure DivMod(Dividend: Cardinal; Divisor: Word; var Result, Remainder: Word); Thus, the divisor, result, and remainder cannot be grater than 65535, a rather severe limitation. Why is this? Why couldn't the delcaration be procedure DivMod(Dividend: Cardinal; Divisor: Cardinal; var Result, Remainder: Cardinal); The procedure is implemented using assembly, and is therefore probably extremely fast. Would it not be possible for the code PUSH EBX MOV EBX,EDX MOV EDX,EAX SHR EDX,16 DIV BX MOV EBX,Remainder MOV [ECX],AX MOV [EBX],DX POP EBX to be adapted to cardinals? How much slower is the naïve attempt procedure DivModInt(const Dividend: integer; const Divisor: integer; out result: integer; out remainder: integer); begin result := Dividend div Divisor; remainder := Dividend mod Divisor; end; that is not (?) limited to 16-bit integers?

    Read the article

  • random image and its url

    - by venom
    i want to create a random image and its url, i mean not the link of the image, but in addition to image's link, i want the specified URL, so that random image was displayed and when u click on it, u go to the specified URL here is my javascript: function random_imglink(){ var myimages=new Array() //specify random images below. You can have as many as you wish myimages[1]="/documents/templates/projedepo/banner/canon.jpg" myimages[2]="/documents/templates/projedepo/banner/indigovision.jpg" var ry=Math.floor(Math.random()*myimages.length) if (ry==0) ry=1 var randomImage = '<img src="'+myimages[ry]+'" height="420" width="964" />'; document.getElementById("image2").innerHTML = randomImage; } random_imglink() Here is my HTML: <div id="slider_container"> <div id="image2"> </div> <div id="thumb2"> <a href="#" rel="/documents/templates/projedepo/banner/canon.jpg" class="image2" ><img title="Canon" class="slider_thumb" src="/documents/templates/bilgiteknolojileri/images/t_flash/t1.png" border="0"/></a> <a href="#" rel="/documents/templates/projedepo/banner/indigovision.jpg" class="image2"><img title="IndogoVision" class="slider_thumb" src="/documents/templates/bilgiteknolojileri/images/t_flash/t2.png" border="0"/></a> </div></div>

    Read the article

  • C++ design question, container of instances and pointers

    - by Tom
    Hi all, Im wondering something. I have class Polygon, which composes a vector of Line (another class here) class Polygon { std::vector<Line> lines; public: const_iterator begin() const; const_iterator end() const; } On the other hand, I have a function, that calculates a vector of pointers to lines, and based on those lines, should return a pointer to a Polygon. Polygon* foo(Polygon& p){ std::vector<Line> lines = bar (p.begin(),p.end()); return new Polygon(lines); } Here's the question: I can always add a Polygon (vector Is there a better way that dereferencing each element of the vector and assigning it to the existing vector container? //for line in vector<Line*> v //vcopy is an instance of vector<Line> vcopy.push_back(*(v.at(i)) I think not, but I dont really like that approach. Hopefully, I will be able to convince the author of the class to change it, but I cant base my coding right now to that fact (and i'm scared of a performance hit). Thanks in advance.

    Read the article

  • C++ design question, container of instances and pointers

    - by Tom
    Hi all, Im wondering something. I have class Polygon, which composes a vector of Line (another class here) class Polygon { std::vector<Line> lines; public: const_iterator begin() const; const_iterator end() const; } On the other hand, I have a function, that calculates a vector of pointers to lines, and based on those lines, should return a pointer to a Polygon. Polygon* foo(Polygon& p){ std::vector<Line> lines = bar (p.begin(),p.end()); return new Polygon(lines); } Here's the question: I can always add a Polygon (vector Is there a better way that dereferencing each element of the vector and assigning it to the existing vector container? //for line in vector<Line*> v //vcopy is an instance of vector<Line> vcopy.push_back(*(v.at(i)) I think not, but I dont really like that approach. Hopefully, I will be able to convince the author of the class to change it, but I cant base my coding right now to that fact (and i'm scared of a performance hit). Thanks in advance.

    Read the article

  • C++ design question, container of instances and pointers

    - by Tom
    Hi all, Im wondering something. I have class Polygon, which composes a vector of Line (another class here) class Polygon { std::vector<Line> lines; public: const_iterator begin() const; const_iterator end() const; } On the other hand, I have a function, that calculates a vector of pointers to lines, and based on those lines, should return a pointer to a Polygon. Polygon* foo(Polygon& p){ std::vector<Line> lines = bar (p.begin(),p.end()); return new Polygon(lines); } Here's the question: I can always add a Polygon (vector Is there a better way that dereferencing each element of the vector and assigning it to the existing vector container? //for line in vector<Line*> v //vcopy is an instance of vector<Line> vcopy.push_back(*(v.at(i)) I think not, but I dont really like that approach. Hopefully, I will be able to convince the author of the class to change it, but I cant base my coding right now to that fact (and i'm scared of a performance hit). Thanks in advance.

    Read the article

  • How to resize div element less than its content?

    - by andDaviD
    I have a table and there is a TreeView in a cell. Here is my code: <style> #leftPanel { width:60px; height:'100%'; border:1px solid red; background:yellow; } <style> <table> <tr> <td> <div id="leftPanel"> <asp:PlaceHolder runat="server" ID="TreeView" /> <%-- Here is a TreeView --%> </div> </td> </tr> <%-- other code --%> <table> $(function () { $('#leftPanel').resizable( { handles: 'e, w' }); }); I can't reduce the size of my div less then the size of my TreeView. What code need I write to allow leftPanel to be less than the size of TreeView ? It is necessary if TreeView node's text too long.

    Read the article

  • $ is not defined

    - by coffeeaddict
    I cannot figure out why it's still not recognizing jQuery syntax when I clearly have included the jQuery library right before my $(document).ready <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head id="Head1"><title> </title></head> <body> <form name="form1" method="post" action="jQueryDialogTest.aspx" id="form1"> <div> <input type="hidden" name="__VIEWSTATE" id="__VIEWSTATE" value="/wEPDwULLTE2MTY2ODcyMjlkZA==" /> </div> <script src="content/js/jquery-1.3.2.min.js" type="text/javascript"></script> <script src="content/js/popup.js" type="text/javascript"></script> <div id="testDialog" winWidth="400" winHeight="500" winResizable="true"> Some test mark-up, should show inside the dialog </div> <div><input type="button" id="invokeDialog" value="Click Me!" /></div> </form> <script type="text/javascript"> $(document).ready(function() { $("input.invokeDialog").click.showDialog("#testDialog"); }); </script> </body> </html>

    Read the article

  • How to iterate properly across a const set?

    - by Jared
    I'm working on a program that's supposed to represent a graph. My issue is in my printAdjacencyList function. Basically, I have a Graph ADT that has a member variable "nodes", which is a map of the nodes of that graph. Each Node has a set of Edge* to the edges it is connected to. I'm trying to iterate across each node in the graph and each edge of a node. void MyGraph::printAdjacencyList() { std::map<std::string, MyNode*>::iterator mit; std::set<MyEdge*>::iterator sit; for (mit = nodes.begin(); mit != nodes.end(); mit++ ) { std::cout << mit->first << ": {"; const std::set<MyEdge*> edges = mit->second->getEdges(); for (sit = edges.begin(); sit != edges.end(); sit++) { std::pair<MyNode*, MyNode*> edgeNodes = *sit->getEndpoints(); } } std::cout << " }" << std::endl; } getEdges is declared as: const std::set<MyEdge*>& getEdges() { return edges; }; and get Endpoints is declared as: const std::pair<MyNode*, MyNode*>& getEndpoints() { return nodes; }; The compiler error I'm getting is: MyGraph.cpp:63: error: request for member `getEndpoints' in `*(&sit)->std::_Rb_tree_const_iterator<_Tp>::operator-> [with _Tp = MyEdge*]()', which is of non-class type `MyEdge* const' MyGraph.cpp:63: warning: unused variable 'edgeNodes' I have figured out that this probably means I'm misusing const somewhere, but I can't figure out where for the life of me. Any information would be appreciated. Thanks!

    Read the article

  • Why is Excel's 'Evaluate' method a general expression evaluator?

    - by jtolle
    A few questions have come up recently involving the Application.Evaluate method callable from Excel VBA. The old XLM macro language also exposes an EVALUATE() function. Both can be quite useful. Does anyone know why the evaluator that is exposed can handle general expressions, though? My own hunch is that Excel needed to give people a way to get ranges from string addresses, and to get the value of named formulas, and just opening a portal to the expression evaluator was the easiest way. (The help for the VBA version does say its purpose it to "convert a Microsoft Excel name to an object or a value".) But of course you don't need the ability to evaluate arbitrary expressions just to do that. (That is, Excel could provide a Name.Evaluate method or something instead.) Application.Evaluate seems kind of...unfinished. It's full behavior isn't very well documented, and there are quite a few quirks and limitations (as described by Charles Williams here: http://www.decisionmodels.com/calcsecretsh.htm) with what is exposed. I suppose the answer could be simply "why not expose it?", but I'd be interested to know what design decisions led to this feature taking the form that it does. Failing that, I'd be interested to hear other hunches.

    Read the article

< Previous Page | 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410  | Next Page >