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  • Best practice for managing dynamic HTML modules?

    - by jt0dd
    I've been building web apps that add and remove lots of dynamic content and even structure within the page, and I'm not impressed by the method I'm using to do it. When I want to add a section or module into a position in the interface, I'm storing the html in the code, and I don't like that: if (rank == "moderator") { $("#header").append('<div class="mod_controls">' + // content, using + to implement line breaks '</div>'); } This seems like such a bad programming practice.. There must be a better way. I thought of building a function to convert a JSON structure to html, but it seems like overkill. For the functionality of the apps I'm using: Node.js JS JQuery AJAX Is there some common way to store HTML modules externally for AJAX importation?

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  • Ubuntu 12.04 booting into busybox after update

    - by Victor Alejandro Martinez
    Every time the system updates the kernel from 3.5.0-24 to 3.5.0-34 I get dropped into a busybox prompt at boot, but I can boot just fine using the previous kernel. I've tried all I know. I did a fsck.ext3 -f /dev/sdb2 using the alternate install CD. I've used boot-repair but to avail, I've checked for bad blocks but there are none. Should I purge the new kernel and use the old one instead? This is the output from boot-repair the first time, no purge. http://paste.ubuntu.com/5809230/

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • how to write good programming logic?

    - by user106616
    recently I got job as a java developer, and now I have assigned project too. I want to know what is a good logic? when I check in the code my team lead is saying that its a good code. But when it comes to my project manager he is saying that its a bad code. And he is changing my code, after his changes if I see his code its really very very good and even simple. can you please tell me how to develop the good program, good logic? what is the best way to structure a problem in terms of code?

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  • How to stop camera from rotating in 2.5d platformer

    - by Artem Suchkov
    I'm stuck with a problem: I can not make my camera stop rotating after character. What I already have tried: using empty game object with rigid body and locked rotation and make it parent of camera, while player being the parent of object. Also, I've tried using few scripts from web, that did not help. Right now I'm bad with using JS in Unity (can handle JS on website, but I dont know how to integrate it for now) and practicing the basics, making easy 2.5d platformer with basic features, so I can not write code for now.

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  • is it better to spend my free time mastering a language I work with or learning a new one?

    - by edthethird
    I work full time on an android project and am very comfortable with both java and the android framework. On a good day, I would rate my abilities at an 8, and maybe a 7 on a bad day. I've recently found myself with more free time then I'm used too, so I have been working on a lot of personal projects. I am beginning to wonder what others think about this; is it worth my time to continue experimenting and pushing Android, or would I be better off learning another language? What do you all think about this? What would you do with more free time and energy than you know what to do with?

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  • Should I ditch AJAX in client side web development when I've got a web-socket open?

    - by jt0dd
    I was thinking that maybe I should forget AJAX (HTTP) requests when I've got a web-socket open between client and server, but I decided I should ask here to check if this could be a bad practice for some reason that I'm not thinking of. Once the socket is open, there's less syntax (often meaning simpler error handling) involved in passing information between client and server with Socket.io (just one example of a web-socket). Is there some obvious situation where a web-socket (Socket.io for example) isn't going to be capable of handling a functionality that an AJAX request could do easily?

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  • Redirect from https://mydomain.com to http://mydomain.com

    - by Charlie
    Many of my visitors have bookmarked my site already wtih https://mydomain.com. Under the bad advice of a programmer, I put my whole Joomla site under ssl. I do not sell anything or provide any member services. I asked him many times if it would slow my site down - he said it wouldn't. I knew it did, I've researched on this site and realized it does slow the site down because of no cache of the pages. Understood. Please, someone tell me how to get away from it now. I'm not sure how to approach this, should I add something to my htaccess or my main index.php file? I've looked all over the net, there is much advice for adding redirectives for going from http to https, but very few answers regarding the opposite of going from https to http. Thank you very much for your time. I appreciate it.

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  • Resetting Google's data for the website

    - by Giorgi
    I own a domain which I was using for experimenting with different platforms and content management systems. I really did not care about seo while I was building the website so I guess my website has quite a 'bad reputation' for Google search. My website is almost finished and I am planning to launch it soon but would like to tell Google to forget everything it nows about it and start everything over. What's the correct way for doing it? I found Requesting reconsideration of site but I'm not sure if that's the best way to do it. Any advice?

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  • TTS on App Engine

    - by yati sagade
    I have written a small front-end to the Festival TTS system using Python/Django. I wish to deploy it on the Google App Engine cloud. A few questions: My application uses the Festival app 'text2wave'. Will is work on the cloud? I have used Python primitives like subprocess.call() to invoke the aforementioned program. Will that work? If your answer to any or both of (1) and (2) is no, is there a free api on the web that I can use (from the appengine)? I read somewhere about placing calls from Phono to a Voxeo backend, but I'm not sure what that means. I am aware of the Google Translate extension that allows translation using an HTTP GET (REST) request, but here the text is limited to 100 chars. Bad. Plus, they may take it down any point of time.

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  • Developing an ELO like point system for a multiplayer gaming site

    - by Alejandro Piad
    I'm currently working on a gaming site where users will submit virtual players for different games, like Chess, Nash, Backgammon, Go, etc. The idea is that users don't compete themselves, but through their virtual players. There will be leagues, tournaments, and other competition formats. The question is which would be a good rating system for users in this environment. Take into account that every user may have many different virtual players playing in many different games. As a general guideline I would like to guarantee the following properties: Users who have a lot of mediocre players should not score higher than users with a few very good players. A user with a high rating should not be penalized if he adds a new bad player, until he has had enough time to improve his player. Users who don't play often should not score higher than users who play every day. Thanks in advance.

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  • Rotating an object about a point (2D) using box2d

    - by noob
    i just started developing using box2d on flixel and i realise the pivot point of the rotation of an object in box2d is set to the center of an object. i had read on forums and i found out that SetAsBox can change the pivot point of the object, however, i cannot seem to get it work to rotate about a point. what i would like to achieve is to rotate an object about a point like earth revolving around the sun. any one can help me with it? really thanks a lot and sorry for the bad english

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  • How to reset settings when Unity won't finish booting?

    - by Emre
    I have a new 12.04 installation and I messed things up after trying to move /home to an NTFS partition, which I later learned was a bad idea. I removed references to the NTFS partition on fstab and created new users on the ext4 / partition. Now I can't get Unity to start up properly for any user. I get the GUI with only three Launch icons (none of which are clickable) and no bar at the top. The keyboard seems to the nonfunctional after I enter my credentials. The interesting thing is that I can boot when I go through recovery mode and select resume. I wonder whether I am creating the new users properly. What is the correct protocol for doing so in order to ensure that they can run Unity?

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  • Software centre and Evolution think I am offline using WICD to make wireless connection

    - by Alex
    I upgraded to 11.10 yesterday. I use WICD to make the wireless connection because I have never managed to get network manager to make a wireless connection on any computer I have installed it on. But since 11.10 both Evolution and software centre are convinced I am offline even though I have a functional connection (I am using wifi now and both are reporting me offline, which I clearly am not). I am using an MSI WIND clone Advent 4211 B netbook. Network manager has never worked on this computer for wifi. WICD can make connection about 30% time (often returns BAD PASSWORD, first few attempts). XP of course works fine to make wifi connection. I have a I am happy to supply more information I just do not know what information might help. I have reported a bug against evolution

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  • Staying focussed - Any applications to monitor what windows are open, record the titles and then tell you what you spend you day doing?

    - by Rory McCann
    I am bad at procrastination. I'm always opening new tabs to check out HackerNews or something. So I've installed StayFocussed on Chromium, so that I can't view more than X minutes of certain sites. Is there something like this for the Ubuntu Desktop? It would work with applications, not websites (obviously). I would like an application that would monitor what windows I have open or visible, and limit me to only certain applications. Maybe give warnings if I spend to much time looking at IRC or something. Is there any applications for that?

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  • 12.04 Dual Monitor Configuration changes to "Mirrored" automatically

    - by Josef
    After installing 12.04 on my Samsung X120 Notebook (with Intel GMA 4500 internal graphics card) i have a Problem with the configuration off my 2nd monitor. Its a 22" with 1680 * 1050 Pixel connected via HDMI. I use the display configuration and set internal display=off and external display=main display. That works fine. After rebooting i still have that configuration, but after a while (often when i press a button on the keyboard), the configuration automatically changes to "Mirror Screen" and the internal display switches on. Both displays then have a bad resolution. When i do the manual display configuration again, everything is fine for the duration of that session. What could be the problem, that this display configuration gets lost / resets?

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  • Why is Google Webmaster Tools crawling invalid URLS and showing 500 errors?

    - by Amos Kane
    Google Webmaster tools is reporting 12k+ 500 errors. Eeek! None of the URLS are valid- they all contain www.youtube.com. First, why is Google crawling these URLS if they don't exist? I supplied a sitemap, and they are of course not in the sitemap. I don't have a robots.txt blocking anything. I've checked for invalid redirects--none, and checked for unclosed tags or something that would throw www.youtube.com into the URL by accident--none. In every 'linked from', the referring URL is also a bad URL, with www.youtube.com in it. The Google Tools report no malware, and I can't check the server logs because the host won't give me access. Really stuck!! Any ideas appreciated!

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  • Insanity joining Server 12.04 to Windows AD

    - by Andrew Stebenne
    I've seen lots of stuff about this error on the internet, but had no luck implementing a solution. I'm trying to use Likewise-Open to join an Ubuntu Server 12.04 machine to a Windows Active Dicrectory domain controller and having absolutely no luck. I run: sudo domainjoin-cli join my.domain.gob ADMINISTRATOR and get back (after putting in the admin password): Error: DNS_ERROR_BAD_PACKET [code 0x0000251e] A bad packet was recieved from a DNS server. Potentially the requested address does not exist. I have heard that WAD insists on being your only nameserver, and in attempts to make that work, I've tried editing /etc/resolv.conf and /etc/network/interfaces but none of that has worked either. Ideas?

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  • Referring to hardware/software in first-person? [closed]

    - by JYelton
    At my company, there is a habit for the engineers to refer to their respective hardware/firmware/software in the first-person as if the device they are responsible for is a manifestation of themselves. I'll give you an example: Hardware Engineer: "I don't receive the first byte, so I stay off." Software Engineer: "I'm sending you the first byte after the ack flag, so I thought you were getting it." Hardware Engineer: "No, you're not turning me on." It was this very example I overheard today that nearly had me giggling in fits. "You're not turning me on." Well, I should hope not! So, is it common practice for engineers to do this, or simply unprofessional? Any suggestions for changing this apparently bad habit?

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  • Do you know that every user story should have an owner?

    - by Martin Hinshelwood
    When you are building complicated software and working with customers it is always nice for them to have some idea on who to speak to about a particular story during a sprint. In order to achieve this one of the Team takes responsibility for “looking after” a story. They will collect all of the “Done” emails and make sure that everyone follows the Done criteria identified by the team as well as answering any Product Owner queries. Figure: Bad example, The product owner is not sure who to speak to. Figure: Good example, The product owner can now see who he should speak to an developers know where to send done emails.   Technorati Tags: SSW,Scrum,SSW Rules,Rules to better Scrum with TFS

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  • Why fork a library for your own application?

    - by Mr. Shickadance
    Why should a programmer ever fork a library for inclusion in a widely used application? I ask this question because I was reading an article about why Chromium isn't packaged for many Linux distros like Fedora. Apparently its largely due to the fact that Google has forked a number of libraries, modified them, and included them in Chromium. This has driven up the complexity of packaging releases. There are a number of reasons why this can be a bad thing, but how strong a case can you actually make for doing so in a large widely used application such as Chromium? The original article: http://ostatic.com/blog/making-projects-easier-to-package-why-chromium-isnt-in-fedora Isn't it usually worth the effort to make slight modifications to your own program in order to use a popular and well developed library?

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  • JavaOne 2012 session slides: "Dev Berkeley DB & DB Mobile Server for Java Embedded Tech"

    - by hinkmond
    The latest JavaOne 2012 slides are available on the Web. Here's the presentation that Eric Jensen and I did on "Developing Berkeley DB & DB Mobile Server for Java Embedded Technology". Enjoy! See: Click here for the slides in a new window It was fun to present this talk at JavaOne 2012 with Eric. We had some good questions from the audience. Let me know in the Comments if you have any further questions. I'll pass all the good questions to Eric and keep the bad questions for myself. Hinkmond

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  • Mobile miscellany; 14 April

    Some updates on a few developing stories in the mobile space. First of all, the Palm acquisition. Right now the chaos is only increasing. Mobile consultant Tomi Ahonen gives an excellent overview of all major mobile players and why they would want to acquire Palm — or not. His bet is on Lenovo, with HTC running second. See also this piece which pinpoints Palm’s distribution model (or rather lack thereof) as a serious problem. The Sprint-exclusivity in the US was a bad idea. Meanwhile, Huawei and...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • HTML Canvas: Should my app x, y values be global?

    - by Joe
    I have a large file of functions. Each of these functions is responsible for drawing a particular part of the application. My app has x and y parameters that I use in the setup function to move the whole app around in order to try different placements. So, naturally, I need to use these x and y values to anchor each function's component rendering so that everything moves in unison if the global x,y values ever change. My question is, is it bad practice/architecture to have these x,y values in the global namespace and having the each function directly access them like so? function renderFace() { var x = App.x; var y = App.y; // drawing here } is there a better way i'm missing?

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  • How to price code reviews to encourage good behavior?

    - by Chris Clark
    I work for a company that has a hosted .net internet application with many clients. Those clients often want to write customizations for our application. We have APIs to hook into the app, but the customizations themselves are written in .net. This is a shared, secure hosting environment and we have to code review these customizations before we can deploy them in our datacenter to ensure that they don't degrade performance, crash our servers, or open any security vulnerabilities. We charge for these code reviews. The current pricing model is simply a function of the number of lines of code. I think this is a bad idea for a variety of reasons, but primarily because, if we are interested in verifying that the code works as expected, we should be incentivizing good, readable code, not compaction. I would like to propose a pricing model that incorporates some, or all of the following as inputs: Lines of code Cyclomatic complexity Avg function length # of functions Are there any other metrics I should incorporate, or other ideas for how we can reasonably create pricing for code reviews that encourages safe and understandable code?

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