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  • I can't capture the output screen of a game tutorial

    - by user12543
    Hello, I'm trying to do a screen capture with gtk-recordmydesktop and other capture tools but for some reason, it will not capture an output screen while its running. It captures one screen but doesn't show the rest. I can capture my screen running if I use my flip camcorder but recordmydesktop will not work. Is there a way to capture live video playing on the desktop without using an outside camera? Brian

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  • Search Engine Optimization - Imagine the Power of Article Marketing

    For just one minute stop and imagine the power of article marketing and exactly what it can do for you and your business. Original content is by far the best and using it to your advantage is to submit it to just one directory. There are literally thousands of article sites to submit to. Articles are a way to reach massive crowds in a very short period of time.

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  • SEO - Surefire Tips to Help You Get Better Search Engine Rankings

    When people build websites, there are a lot of intentions for which they do this and one of the reasons is because people want to make use of SEO tips that is make people to be driven to their websites which will in turn fetch money for them. This is done by making a piece of writing that is known as content and this is a very rewarding but difficult task although it has been proven that there are ways through which the work can be made to reduce.

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  • How should I model an economy-based game in code?

    - by Matthew G.
    I'd like to create an economy game based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders," I'd have no problem structuring it like this: Main Control Class Graphics Class Player Class Enemy class I don't understand how I'd do this for larger projects like my economy game. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around?

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  • Baidu Search Engine Optimization to Explore the Chinese Markets

    The rate of growth of the Chinese market is something that most business owners cannot choose to ignore. More importantly a shrewd business owner would want to make the most of this potential market before the competition reaps up. The best part is that getting in the Chinese markets might not be a very expensive affair if you choose the internet medium.

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  • Search Engine Optimization and Article Promoting

    Search results optimization and page marketing and advertising need to go hand in hand if you can be planning to have a prosperous report marketing and advertising campaign. Your interest to detail and discovering just the proper key phrases are critical, but so is mastering how to make use of them adequately.

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  • Search Engine Optimization - Tips For Targeted Traffic Using Article Directories

    Article directories play a vital roll in the way business is done online. These link building websites are an awesome way to spread information in a very short period of time. Promoting your original content is vital, whether it is on your business website or some where else it needs to be seen. Many directories have very strict rules for authors wishing to submit their content. This is to prevent duplicate content that may already be in their database and to insure the best quality for their viewers.

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  • Trying to run 32bit windows game in wine on 64bit 12.04

    - by georgelappies
    I am trying to run Icewind dale2 from GOG.com in wine on ubuntu 12.04 64bit. I am using the AMD ATI binary blob display driver. Running the file command on /usr/lib32/fglrx/libGL.so.1.2 gives: george@devbox:/usr/lib32/fglrx$ file libGL.so.1.2 libGL.so.1.2: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked, stripped george@devbox:/usr/lib32/fglrx$ So I definetly have 32bit opengl. I am using latest Playonlinux and tried this on wine 1.4 and 1.5... How can I force wine to use my opengl library?

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  • Is an in-app purchase required to unlock game in order to bypass pirating acceptable?

    - by digitaljoel
    I'm considering writing a mobile game and looking at distribution. The game will have a server requirement, which means I will have to pay for bandwidth, hosting, processor time, etc. Because of that I'll need to make at least a little money off this thing. According to the press piracy is rampant in the android community. To get around this, I'm thinking of implementing a simple model where the game is free, perhaps allowing play for X number of turns or something, and then requiring an in-app purchase to continue to play. I would clearly explain this in the app description, and the in-app purchase would be managed per account so it would be linked to your google play account so you wouldn't have to re-purchase every time you get a new device. Would gamers accept this model or see it as unreasonable?

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  • best/simplest way to inform search engine of sitemap location

    - by Don
    AFAIK, there are 2 ways to make search engines aware of a sitemap's location: Include an absolute link to it in robots.txt Submit it to them directly. The relevant URLs are: http://www.google.com/webmasters/tools/ping?sitemap=SITEMAP_URL http://www.bing.com/webmaster/ping.aspx?sitemap=SITEMAP_URL Where SITEMAP_URL is the absolute URL of the sitemap. Currently, I do both. Regarding (2), I have a job that runs automatically every day which submits the sitemap to Bing and Google. I don't think there's any reason to do (1) and (2), but I'm paranoid, so I do. I imagine you can avoid both (1) and (2) if you just make your sitemap accessible at a conventional URL (like robots.txt). What's the simplest and most reliable way to ensure that search engines can find your sitemap?

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  • What are my tool options to prototype a 2D multiplayer game?

    - by Asher Einhorn
    I'm looking for the best tool to allow me to quickly put together a 2D game that relies largely on networking. It's extremely likely that this game will require a server side program to constantly run. I have little experience with these things and since it's a prototype i'd like the easiest options for achieving this. I am looking to make this game for the web and mobile devices, although at present I only have access to ios hardware, (no android etc). I just want to get the bare bones of this set up so I can test it from the earliest opportunity to see if it's fun.

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  • Surefire Ways to Boost Your Search Engine Rankings

    To succeed in business today, it's not enough to have what is regarded as the traditional elements of a business. With technology advancing at such a pace, new requirements have been added for you and your business to succeed - an online presence. Customers now expect that a business can be found on the internet with an online presence, so they can visit and make inquiries and do business.

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  • Silverlight 4 + RIA Services - Ready for Business: Search Engine Optimization (SEO)

    To continue our series, lets look at SEO and Silverlight.  The vast majority of web traffic is driven by search. Search engines are the first stop for many users on the public internet and is increasingly so in corporate environments as well.  Search is also the key technology that drives most ad revenue.  So needless to say, SEO is important.  But how does SEO work in a Silverlight application where most of the interesting content is dynamically generated?   I will...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How can I make my game more popular without paying money?

    - by Marlon Drescher
    I am a game designer, software developer, composer and graphic artist and made the 3D Hack 'n Slay MMO Forgotten Elements on my own. It's playable at open Beta and will be released at the end of the year. I used Plain Old JAVA, JPCT 3D Engine, Tomcat Webserver and Blender 3D / Gimp to manage all the tasks. I developed the whole game from scratch. For me the hardest task in this challenge is probably the whole thing about marketing and advertisement. Because it is a independent project and I am the only person working on it, there is no money I could invest for making advertisement. But anyhow... How could it be possible to make this game more popular? What would you suggest me?

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  • Search engine friendly, SEO blog software

    - by Steve
    Is there a comparison of the SEO capabilities of different blogging software/blogging plugins? I'd like things to be as optimised as possible. I have a basic grasp of SEO principles, probably 12-24 months old. I'm about to start a blog, after having a few previously. Also, I'm not up to speed on what pings are in the blogging world. What are they, and how do they work? I assume it is best to have blogging software that automatically pings.

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  • Development of a Card Game Website [on hold]

    - by Correna Hurley
    Yahoo did away with all of their "parlor-type" games on 3/31/14. There is a great demand to get these games back, but Yahoo has no plan to do so. I'd like to find someone who has the knowledge necessary to create such an "animal" and would be willing to give it a try. If someone from this forum would be so kind as to point me in the right direction to find such an individual, I'd be grateful. Thank you.

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