Search Results

Search found 8993 results on 360 pages for 'space cracker'.

Page 141/360 | < Previous Page | 137 138 139 140 141 142 143 144 145 146 147 148  | Next Page >

  • Few questions about Thunderbird in Ubuntu 11.10

    - by Darwell
    I am happy with Ubuntu choice to replace Evolution with Thunderbird. However, I am having some issues with it. 1. What do you use to make Thunderbird minimize (and disappear from the launcher) when closing it? It should still be running (and give me notifications of new emails) but do not bother me on Launcher or in the list of windows, because I need free space. I tried using FireTray extension, it works quite okay, but it's buggy - sometimes there are two instances of Thunderbird open when using it and also, Thunderbird's global menu disappears after some time of using the extension. 2. Is there a plan to integrate Thunderbird's calendars into Date indicator in Ubuntu? I'd like to see my events when I have clicked on the time. Thanks.

    Read the article

  • Ubuntu 13.10. Can't access Internet and unable to install anything

    - by Crandacular
    After upgrading to Ubuntu 13.10 I was not able to access the Internet on any program that required it. So I uninstalled Firefox but I could reinstall from the software center so I used the terminal, everything ran smoothly, I told me how much additional space would be used, then it said "Err http://us.archive.ubuntu.com /ubuntu/ saucy/main Firefox i386 24.0+build1-0ubuntu1 Could not resolve 'us.archive.ubuntu.com Failed to fetch http://us.archive.ubuntu.com/ubuntu/pool/main/f/firefox/firefox_24.0+build1-0ubuntu1_i386.deb Could not resolve 'us.archive.ubuntu.com' E: Unable to fetch some archives, maybe run apt-get update or try with --fix-missing?" And with both given possible fixes I also get errors. Please help, it's been like this sense the day the 13.10 update was released

    Read the article

  • wireless driver error after install

    - by James
    after following this command to update wifi drivers:1- Boot into Ubuntu 2- Open a terminal by pressing Ctrl+Alt+T 3- Type in the following (verbatim!) sudo apt-get update && sudo apt-get upgrade press Enter, the command will prompt for your password (the one you use to login into Ubuntu), type it and press Enter. Wait for it to finish updating your system. Now type: sudo apt-get remove bcmwl-kernel-source sudo apt-get install firmware-b43-installer Wait for the command to finish installing the driver, when done restart your computer. i get a message after the first command when installing has done saying not enough space so it aborts! what do i do to fix this

    Read the article

  • Wordpress Queue like Tumblr?

    - by Michael Hopkins
    Hi. Is there a way to give Wordpress the queue functionality that Tumblr has? Tumblr's queue, for those who don't know, is a way to space posts out without assigning specific post dates. For example, a Tumblr queue might be set to post every four hours between 9am and 5pm. Tumblr would drop the front post in the queue at 9am, 1pm and 5pm every day. Posts are added to the queue by clicking "add to queue" instead of "publish." It's quite simple. How can this feature be added to Wordpress?

    Read the article

  • How to Make a 9 Layer Density Column [Video]

    - by Jason Fitzpatrick
    Density columns, layers of varying density liquid in a glass cylinder, are nothing new in the world of science demonstrations, but this nine layer one with seven floating objects is something to see. Courtesy of Steve Spangler Science, the experiment goes above and beyond the traditional five layer column by adding another four layers and sinking objects of varying density into the column. The end result is a colorful demonstration of the varying densities of liquids and solids. [via Boing Boing] How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems 7 Ways To Free Up Hard Disk Space On Windows

    Read the article

  • Why is bzip2 needed in the kernel patch instructions?

    - by user12657
    This was from here. Extract the patch tar -xvzf /usr/src/web100-2.5.22-200810130047.tar.gz bzip2 web100/ web100-2.6.27-2.5.22-200810130047.patch Test the patch bzip2 -dc /usr/src/linux/web100/ web100-2.6.27-2.5.22-200810130047.patch.bz2 | patch -p1 --dry-run I looked at the .patch, the diff output of many files and the file .patch.bz2 after the bzip2 command which is too also the diff output of many files, they seem to be the same. My question is why is bzip2 even needed to turn the .patch into a .patch.bz2? Is it for the redirection to std output from the -dc option for the patch command? Even if it is, why not just not just use the patch command in the form something like this:patch -p1 < patchfile? I don't see why the bzip2 is done here. Also, I think the bzip2 might have an extra space in the command after web100/, right?

    Read the article

  • Big Data Learning Resources

    - by Lara Rubbelke
    I have recently had several requests from people asking for resources to learn about Big Data and Hadoop. Below is a list of resources that I typically recommend. I'll update this list as I find more resources. Let's crowdsource this... Tell me your favorite resources and I'll get them on the list! Books and Whitepapers Planning for Big Data Free e-book Great primer on the general Big Data space. This is always my recommendation for people who are new to Big Data and are trying to understand it....(read more)

    Read the article

  • Best way to store motion changes to reduce memory

    - by Andrew Simpson
    I am comparing jpeg to jpeg in a constant 'video-stream'. i am using EMGU/OpenCV to compare each pixels at the byte level. There are 3 channels to each image (RGB). I had heard that it is common practice to store only the pixels that have changed between frames as a way of conserving memory space. But, if for instance/example I say EVERY pixel has changed (pls note i am using an exaggerated example to make my point and i would normally discard such large changes) then the resultant bytes saved is 3 times larger than the original jpeg. How can I store such motion changes efficiently? thanks

    Read the article

  • How to transform mesh components?

    - by Lea Hayes
    I am attempting to transform the components of a mesh directly using a 4x4 matrix. This is working for the vertex positions, but it is not working for the normals (and probably not the tangents either). Here is what I have: // Transform vertex positions - Works like a charm! vertices = mesh.vertices; for (int i = 0; i < vertices.Length; ++i) vertices[i] = transform.MultiplyPoint(vertices[i]); // Does not work, lighting is messed up on mesh normals = mesh.normals; for (int i = 0; i < normals.Length; ++i) normals[i] = transform.MultiplyVector(normals[i]); Note: The input matrix converts from local to world space and is needed to combine multiple meshes together.

    Read the article

  • Linear search vs Octree (Frustum cull)

    - by Dave
    I am wondering whether I should look into implementing an octree of some kind. I have a very simple game which consists of a 3d plane for the floor. There are multiple objects scattered around on the ground, each one has an aabb in world space. Currently I just do a loop through the list of all these objects and check if its bounding box intersects with the frustum, it works great but I am wondering if if it would be a good investment in an octree. I only have max 512 of these objects on the map and they all contain bounding boxes. I am not sure if an octree would make it faster since I have so little objects in the scene.

    Read the article

  • What features would you like to have in PHP? [closed]

    - by StasM
    Since it's the holiday season now and everybody's making wishes, I wonder - which language features you would wish PHP would have added? I am interested in some practical suggestions/wishes for the language. By practical I mean: Something that can be practically done (not: "I wish PHP would guess what my code means and fix bugs for me" or "I wish any code would execute under 5ms") Something that doesn't require changing PHP into another language (not: "I wish they'd drop $ signs and use space instead of braces" or "I wish PHP were compiled, statically typed and had # in it's name") Something that would not require breaking all the existing code (not: "Let's rename 500 functions and change parameter order for them") Something that does change the language or some interesting aspect of it (not: "I wish there was extension to support for XYZ protocol" or "I wish bug #12345 were finally fixed") Something that is more than a rant (not: "I wish PHP wouldn't suck so badly") Anybody has any good wishes? Mod edit: Stanislav Malyshev is a core PHP developer.

    Read the article

  • GRUB- error: no such partition grub rescue and Error: No default or UI configuration directive found boot > on pendrive

    - by Ash
    I have dell inspiron, previously I installed Ubuntu 11.10 on my Windows 7 and made it dual boot. But since I want to upgrade my Ubuntu version and change the partition spacing, I deleted 11.10 partition directly and extended my hardrive space (Windows + Ubuntu) at that moment everything was fine. Then I prepared a 12.04 32bit USB and installed it . It was installed but isn't showing dual boot option like 11.10 and my machine directly boot into Windows 7. So instantly i again deleted my 12.04 partition . Now I login into Windows 7 but whenever I put USB ( with 12.04 ) to boot from it, I am facing error of "no such partition grub rescue" even though I try to put lower version(11.04) it showing another error "Error: No default or UI configuration directive found boot " I have reinstall Windows 7 and reformat all partition, still I am facing same error :(

    Read the article

  • Bouncing ball slowing down over time

    - by user46610
    I use the unreal engine 4 to bounce a ball off of walls in a 2D space, but over time the ball gets slower and slower. Movement happens in the tick function of the ball FVector location = GetActorLocation(); location.X += this->Velocity.X * DeltaSeconds; location.Y += this->Velocity.Y * DeltaSeconds; SetActorLocation(location, true); When a wall gets hit I get a Hit Event with the normal of the collision. This is how I calculate the new velocity of the ball: FVector2D V = this->Velocity; FVector2D N = FVector2D(HitNormal.X, HitNormal.Y); FVector2D newVelocity = -2 * (V.X * N.X + V.Y * N.Y) * N + V; this->Velocity = newVelocity; Over time, the more the ball bounced around, the velocity gets smaller and smaller. How do I prevent speed loss when bouncing off walls like that? It's supposed to be a perfect bounce without friction or anything.

    Read the article

  • How do I calculate a SWAP partition?

    - by Dean Howell
    Since the late 90s I've always understood that it is best practice to allocate twice the amount of physical RAM as swap space. I just received my new laptop in the mail and it came with 6GB of RAM. In a separate order I had 16GB of RAM to replace the preinstalled. I didn't have the right torx driver to get to the RAM in this machine, so I installed Ubuntu and manually set a 16GB partition for swap. 32GB seemed a tad excessive... Did I make the right choice? Would my machine perform better if there was no SWAP at all?

    Read the article

  • Register Your Interest In Taking The Oracle Database 10g Certified Master Exam

    - by Brandye Barrington
    Due to the increasing demand for the Oracle Database 11g Certified Master exams, the 10g version of the exam is being scheduled less frequently worldwide, to reserve space for delivery of the Oracle Database 11g Certified Master Exams. Since we have received several recent requests about the Oracle Database 10g Certified Master Exam, we would like to remind you that if you would like to take this exam, please be sure to register your interest so that Oracle University can gauge interest in this exam in each region. Otherwise, we recommend preparing for the Oracle Database 11g Certified Master Exam. We recognize the effort it takes to reach this level of certification and applaud your commitment!  Register your interest  with Oracle University today so that you can get closer to completing your certification path. 

    Read the article

  • how to transform child elements position into a world position

    - by MrGreg
    So Im making a 2d space game and I have a bunch of spaceships that have turrets. Objects have a position and orientation, the ships being in world coordinates while the turrets are children and coordinates are relative to their parents. How do I efficiently calculate the position of a turret in world coordinates (i.e. when it fires and I need to know where to place a bullet in the world)? Calculating the turrets orientation is trivial - I just add the turrets relative angle to its parents. For position though, I guess I could do a bunch of trigonometry but this MUST be a common problem with a good/fast general solution? Should I be relearning how to do matrix math again? :) btw - Im creating the game in javascript+canvas but its the math/algorithm im interested in here Cheers, Greg

    Read the article

  • Trim on encrypted SSD--Urandom first?

    - by cb474
    My understanding (I'm not sure I'm getting this all right) is that if one uses Trim on an encrypted SSD, it defeats some of the security benefits, because the drive will write zeros to empty space (as files are deleted). See: http://www.askubuntu.com/questions/115823/trim-on-an-encrypted-ssd And: http://asalor.blogspot.com/2011/08/trim-dm-crypt-problems.html My question is: From the perspective of the performance of the SSD and the functioning of Trim, would it therefore be better to simply zero out the SSD, before setting up an encrypted system, rather than writing random data to the drive, with urandom, as one usually does? Would this basically leave one with the same level of security anyway? And more importantly, would it better enable the Trim functionality to work as intended, with the encrypted SSD?

    Read the article

  • convert video file to .ogg

    - by Levan
    I've been having trouble with this because I'm new to Linux: I would like to convert different video formats to ogv. I found some terminal commands like this: ffmpeg -i input.avi -acodec libvorbis -ac 1 -b 768k output.ogg The problem with these type of commands is that they are intended to change bit rate, fps, or even resolution. I would like to just change the file format without changing anything else about the video. I looked at the man pages for ffmpeg and found some useful info but I don't know how to space command-line options. Are there any easy ways to do this? In addition, is there a command to change the bit rate so that it doesn't go over a certain rate?

    Read the article

  • eProseed (Belgium) wins the Oracle EMEA Middleware Partner of the Year Award 2010

    - by Jürgen Kress
    eProseed triple award winner of Oracle EMEA! Geoff you missed one… Thanks for the excellent work in the SOA and BPM space and your efforts in the Specialization program. Great to see the benefits of Specialization which helps eProseed to get visibility by Oracle and to become preferred by customers! For more information on the SOA Partner Community please feel free to register at www.oracle.com/goto/emea/soa (OPN account required) Blog Twitter LinkedIn Mix Forum Wiki Website Technorati Tags: eProseed,Oracle,Specialization,SOA Partner Community,SOA Community,Geoffroy de Lamalle,Jürgen Kress,OPN

    Read the article

  • Is there a weight for html link?

    - by Questions
    I would like to know if there is any weight associated with a html link (its backlink) when google does crawling/indexing. Will 1,2 & 3 be ever considered as a backlink by Google? 1. <a href="xyz.com">1</a> // one character link 2. <a href="xyz.com"> </a> //blank space link 3. <a href="xyz.com">!</a> //special character link 4. <a href="xyz.com">keyword</a> //meaningful word link I hope my question is understandable and guess this is right forum. I don't know to put it in other words. Thanks in advance.

    Read the article

  • GRUB fatal installation of Ubuntu 11.10 - Dual boot for Win7

    - by zero
    I have win7 installed in my system and I decided to give Ubuntu a try. I formatted my drive as follow : C:\ - For Win7 - 55G D:\ - Data - 40G E:\ - Unallocated space - 55G - This is where the installation of Ubuntu I tried to install with this partition table (All set as logical) /dev/sda6 /boot - 258 mb /dev/sda7 swap - 2000mb /dev/sda8 / /dev/sda9 /home I get this error in the middle of the installation Unable to install GRUB in /dev/sda6 Executing 'grub-install/dev/sda6' failed This is fatal error I followed this article http://www.linuxbsdos.com/2011/05/22/how-to-dual-boot-windows-7-and-ubuntu-11-04/ but it seems not working for Ubuntu 11.10. Am I missing something in the installation? Any feedback will be helpful.

    Read the article

  • Curious About Oracle's BI and Analytics Strategy?

    - by Bob Zurek
    Normally we use this blog space for discussing our business intelligence and analytic efforts along with our views and perspective on this very fast growing marketplace. However, I can't resist mentioning that we are having a great webcast coming up next week, so please do join Oracle's Mark Hurd and Balaji Yelamanchili as they unveil the latest advances in Oracle's strategy for placing analytics into the hands of every one of your decision makers-so that they can see more, think smarter, and act faster. Register now at http://bit.ly/HpAOJk for the Webcast and Live Chat: Wednesday, April 4, 2012 at 9 a.m. PT, 12 p.m. ET, 10 a.m. GMT.  You don't want to miss this event and thank you very much. 

    Read the article

  • The /usr/bin/x11 folder

    - by WrecklessT
    Why does the /usr/bin/x11 folder hold another x11 folder and when you open that === x11 you get another x11 and then another and another??? I did it about 6 times and got frustrated so I have no idea how deep this goes but What is the purpose (or is it a glich?)? Is this eating disk space more than it should? (I was going to delete one or more but thought I better ask first before I end up !fucked ) and finally Is it just me and I am going crazy maybe the pills are wearing off or maybe they are kicking in.. I am not sure but an answer would help. I can see no reason why this should be happening at all.

    Read the article

  • Where can I find the supported way to deploy hadoop on precise?

    - by Jeff McCarrell
    I want to set up a small (6 node) hadoop/hive/pig cluster. I see the work in the juju space on charms; however, the current status of deploying a single charm per node will not work for me. I see ServerTeam Hadoop which talks about re-packaging the bigtop packages. The cloudera CDH3 installation guide talks about Maverick and Lucid, but not precise. What am I missing? Is there a straight forward way to deploy hadoop/hive/pig on 6 nodes that does not involve building from tarballs?

    Read the article

  • Trouble with AABB collision response and physics

    - by WCM
    I have been racking my brain trying to figure out a problem I am having with physics and basic AABB collision response. I am fairly close as the physics are mostly right. Gravity feels good and movement is solid. The issue I am running into is that when I land on the test block in my project, I can jump off of it most of the time. If I repeatedly jump in place, I will eventually get stuck one or two pixels below the surface of the test block. If I try to jump, I can become free of the other block, but it will happen again a few jumps later. I feel like I am missing something really obvious with this. I have two functions that support the detection and function to return a vector for the overlap of the two rectangle bounding boxes. I have a single update method that is processing the physics and collision for the entity. I feel like I am missing something very simple, like an ordering of the physics vs. collision response handling. Any thoughts or help can be appreciated. I apologize for the format of the code, tis prototype code mostly. The collision detection function: public static bool Collides(Rectangle source, Rectangle target) { if (source.Right < target.Left || source.Bottom < target.Top || source.Left > target.Right || source.Top > target.Bottom) { return false; } return true; } The overlap function: public static Vector2 GetMinimumTranslation(Rectangle source, Rectangle target) { Vector2 mtd = new Vector2(); Vector2 amin = source.Min(); Vector2 amax = source.Max(); Vector2 bmin = target.Min(); Vector2 bmax = target.Max(); float left = (bmin.X - amax.X); float right = (bmax.X - amin.X); float top = (bmin.Y - amax.Y); float bottom = (bmax.Y - amin.Y); if (left > 0 || right < 0) return Vector2.Zero; if (top > 0 || bottom < 0) return Vector2.Zero; if (Math.Abs(left) < right) mtd.X = left; else mtd.X = right; if (Math.Abs(top) < bottom) mtd.Y = top; else mtd.Y = bottom; // 0 the axis with the largest mtd value. if (Math.Abs(mtd.X) < Math.Abs(mtd.Y)) mtd.Y = 0; else mtd.X = 0; return mtd; } The update routine (gravity = 0.001f, jumpHeight = 0.35f, moveAmount = 0.15f): public void Update(GameTime gameTime) { Acceleration.Y = gravity; Position += new Vector2((float)(movement * moveAmount * gameTime.ElapsedGameTime.TotalMilliseconds), (float)(Velocity.Y * gameTime.ElapsedGameTime.TotalMilliseconds)); Velocity.Y += Acceleration.Y; Vector2 previousPosition = new Vector2((int)Position.X, (int)Position.Y); KeyboardState keyboard = Keyboard.GetState(); movement = 0; if (keyboard.IsKeyDown(Keys.Left)) { movement -= 1; } if (keyboard.IsKeyDown(Keys.Right)) { movement += 1; } if (Position.Y + 16 > GameClass.Instance.GraphicsDevice.Viewport.Height) { Velocity.Y = 0; Position = new Vector2(Position.X, GameClass.Instance.GraphicsDevice.Viewport.Height - 16); IsOnSurface = true; } if (Collision.Collides(BoundingBox, GameClass.Instance.block.BoundingBox)) { Vector2 mtd = Collision.GetMinimumTranslation(BoundingBox, GameClass.Instance.block.BoundingBox); Position += mtd; Velocity.Y = 0; IsOnSurface = true; } if (keyboard.IsKeyDown(Keys.Space) && !previousKeyboard.IsKeyDown(Keys.Space)) { if (IsOnSurface) { Velocity.Y = -jumpHeight; IsOnSurface = false; } } previousKeyboard = keyboard; } This is also a full download to the project. https://www.box.com/s/3rkdtbso3xgfgc2asawy P.S. I know that I could do this with the XNA Platformer Starter Kit algo, but it has some deep flaws that I am going to try to live without. I'd rather go the route of collision response via an overlay function. Thanks for any and all insight!

    Read the article

< Previous Page | 137 138 139 140 141 142 143 144 145 146 147 148  | Next Page >