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  • How should I link two items with MouseMovementListeners?

    - by user1708810
    I'm working on a program that will display two "views" of the same set of items. So I need to have something set up so that when the top down view is changed, the side view is updated (and vice versa). Here's a brief outline of the relevant code so you can get an idea of my structure so far: public class DraggableComponent extends JComponent { //Contains code for MouseMovementListener that makes the item draggable } public class ItemGraphic extends DraggableComponent { //Code to render the graphic } public class Item { private ItemGraphic topGraphic; private ItemGraphic sideGraphic; } I'm able to get each graphic to display fine in my GUI. I can also independently drag each graphic. I'm missing the "linking." Some ideas I've been thinking about: Have one listener for the whole GUI. Loop through each Item and if the cursor is within the bounds of either graphic, move the other graphic. I'm concerned about the efficiency of this method. Multiple "paired" listeners (not quite sure how this would work, but the idea is that each graphic would have a listener for the other paired graphic)

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  • Better language or checking tool?

    - by rwallace
    This is primarily aimed at programmers who use unmanaged languages like C and C++ in preference to managed languages, forgoing some forms of error checking to obtain benefits like the ability to work in extremely resource constrained systems or the last increment of performance, though I would also be interested in answers from those who use managed languages. Which of the following would be of most value? A language that would optionally compile to CLR byte code or to machine code via C, and would provide things like optional array bounds checking, more support for memory management in environments where you can't use garbage collection, and faster compile times than typical C++ projects. (Think e.g. Ada or Eiffel with Python syntax.) A tool that would take existing C code and perform static analysis to look for things like potential null pointer dereferences and array overflows. (Think e.g. an open source equivalent to Coverity.) Something else I haven't thought of. Or put another way, when you're using C family languages, is the top of your wish list more expressiveness, better error checking or something else? The reason I'm asking is that I have a design and prototype parser for #1, and an outline design for #2, and I'm wondering which would be the better use of resources to work on after my current project is up and running; but I think the answers may be useful for other tools programmers also. (As usual with questions of this nature, if the answer you would give is already there, please upvote it.)

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  • How do you use boost iterators

    - by Neil G
    It worked, and then I added the typedefs so that I could have a const_sparse_iterator as well. Now, when I compile this and try to use sparse_iterator, it says: /Users/neilrg/nn/src/./core/sparse_vector.h:331: error: invalid use of incomplete type 'struct sparse_vector<A>::sparse_iterator' Here's the code. More code here. tempalte<typename T> class sparse_vector { // There is more code at my previous question, but this might be enough...? private: template<typename base_type> class sparse_iterator_private : public boost::iterator_adaptor< sparse_iterator_private<base_type> // Derived , base_type // Base , value_type // Value , boost::random_access_traversal_tag // CategoryOrTraversal > { private: struct enabler {}; // a private type avoids misuse public: sparse_iterator_private() : sparse_iterator_private<base_type>::iterator_adaptor_(0) {} explicit sparse_iterator_private(typename array_type::iterator&& p) : sparse_iterator_private<base_type>::iterator_adaptor_(p) {} private: friend class boost::iterator_core_access; reference dereference() const { return this->base()->value; } }; public: typedef sparse_iterator_private<typename array_type::iterator> sparse_iterator; typedef sparse_iterator_private<typename array_type::const_iterator> const_sparse_iterator; };

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  • function working fine in IE but the same funtion is not working for mozilla 3.6

    - by anand-juventus
    function VisibleDiv(obj) { if (obj == BaseLog) { var objStyle = document.getElementById('DivCalls').style; if (objStyle.display == "block") objStyle.display = "none"; else objStyle.display = "block"; } else if (obj == ViewReports) { var objStyle = document.getElementById('DivReports').style; if (objStyle.display == "block") objStyle.display = "none"; else objStyle.display = "block"; } else if (obj ==Management) { var objStyle = document.getElementById('DivManage').style; if (objStyle.display == "block") objStyle.display = "none"; else objStyle.display = "block"; } <a href="#" id="BaseLog" class="TextHeader" onclick="VisibleDiv(this)">Base Log </a> in the above code is working in IE but not working in mozilla 3.6. I have checked that obj==BaseLog is not working in the above code. I have tried many options like event.srcelement window.event.srcelement but all in vain. when I debug the code ,I found that obj is having complete value for IE but the same obj is having all the names .ie. the name of tag,id and class for "Base Log" seperated by #. i.e a#BaseLog#TextHeader# Please suggest what shoud I do?

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  • Converting string to a simple type

    - by zespri
    .Net framework contains a great class named Convert that allows conversion between simple types, DateTime type and String type. Also the class support conversion of the types implementing IConvertible interface. The class has been implemented in the very first version of .Net framework. There were a few things in the first .Net framework that were not done quite right. For example .Parse methods on simple types would throw an exception if the string couldn't be parsed and there would be no way to check if exception is going to be thrown in advance. A future version of .Net Framework removed this deficiency by introducing the TryParse method that resolved this problem. The Convert class dates back to time of the old Parse method, so the ChangeType method on this class in implemented old style - if conversion can't be performed an exception is thrown. Take a look at the following code: public static T ConvertString<T>(string s, T @default) { try { return (T)Convert.ChangeType(s, typeof(T), CultureInfo.InvariantCulture); } catch (Exception) { return @default; } } This code basically does what I want. However I would pretty much like to avoid the ugly try/catch here. I'm sure, that similar to TryParse, there is a modern method of rewriting this code without the catch-all. Could you suggest one?

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  • What makes you trust that a piece of open source software is not malicious?

    - by Daniel DiPaolo
    We developers are in a unique position when it comes to the ability to not only be skeptical about the capabilities provided by open source software, but to actively analyze the code since it is freely available. In fact, one may even argue that open source software developers have a social responsibility to do so to contribute to the community. But at what point do you as a developer say, "I better take a look at what this is doing before I trust using it" for any given thing? Is it a matter of trusting code with your personal information? Does it depend on the source you're getting it from? What spurred this question on was a post on Hacker News to a javascript bookmarklet that supposedly tells you how "exposed" your information on Facebook is as well as recommending some fixes. I thought for a second "I'd rather not start blindly running this code over all my (fairly locked down) Facebook information so let me check it out". The bookmarklet is simple enough, but it calls another javascript function which at the time (but not anymore) was highly compressed and undecipherable. That's when I said "nope, not gonna do it". So even though I could have verified the original uncompressed javascript from the Github site and even saved a local copy to verify and then run without hitting their server, I wasn't going to. It's several thousand lines and I'm not a total javascript guru to begin with. Yet, folks are using it anyway. Even (supposedly) bright developers. What makes them trust the script? Did they all scrutinize it line by line? Do they know the guy personally and trust him not to do anything bad? Do they just take his word? What makes you trust that a piece of open source software is not malicious?

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  • SSE (SIMD extensions) support in gcc

    - by goldenmean
    Hi, I see a code as below: include "stdio.h" #define VECTOR_SIZE 4 typedef float v4sf __attribute__ ((vector_size(sizeof(float)*VECTOR_SIZE))); // vector of four single floats typedef union f4vector { v4sf v; float f[VECTOR_SIZE]; } f4vector; void print_vector (f4vector *v) { printf("%f,%f,%f,%f\n", v->f[0], v->f[1], v->f[2], v->f[3]); } int main() { union f4vector a, b, c; a.v = (v4sf){1.2, 2.3, 3.4, 4.5}; b.v = (v4sf){5., 6., 7., 8.}; c.v = a.v + b.v; print_vector(&a); print_vector(&b); print_vector(&c); } This code builds fine and works expectedly using gcc (it's inbuild SSE / MMX extensions and vector data types. this code is doing a SIMD vector addition using 4 single floats. I want to understand in detail what does each keyword/function call on this typedef line means and does: typedef float v4sf __attribute__ ((vector_size(sizeof(float)*VECTOR_SIZE))); What is the vector_size() function return; What is the __attribute__ keyword for Here is the float data type being type defined to vfsf type? I understand the rest part. thanks, -AD

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  • JavaScript audio not playing outside of jQuery function

    - by user1814016
    I know the question title doesn't make much sense, but I can't think of a better way to put it. I am a newbie to jQuery and I'm using this code to fade in a <div> and play a sound: $(document).ready(function(){ $('#speech').fadeIn('medium', function() { play('msg_appear'); var sptx = $('<p class="stext">').text('There is nothing here.'); $('#speech').append(sptx); $('.stext').typeOut({marker: '', delay: 22}); }); }); This code runs fine however the sound plays after the fade-in is complete. I wanted it to play while it was fading in, so I tried placing the play() call outside of the fade-in function like this: $(document).ready(function(){ play('msg_appear'); $('#speech').fadeIn('medium', function() { However, now it's not playing at all. There's no errors on the JavaScript console so I'm unsure if it's a syntax error, and probably something obvious, but I don't know what. play() is a function I found to play audio, here it is if it matters at all. I placed it in the same file the above code is; right above the $(document).ready(). function play(sound) { if (window.HTMLAudioElement) { var snd = new Audio(''); if(snd.canPlayType('audio/ogg')) { snd = new Audio(sound + '.ogg'); } else if(snd.canPlayType('audio/mp3')) { snd = new Audio(sound + '.mp3'); } snd.play(); } else { alert('HTML5 Audio is not supported by your browser!'); } }

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  • All Callbacks on GUI Thread - Multithreading issues possible?

    - by miguel
    We have an external data provider which, in its construtor, takes a callback thread for returning data upon. There are some issues in the system which I am suspicious are related to threading, however, in theory they cannot be, due to the fact that the callbacks should all be returned on the same thread. My question is, does code like this require thread synchronisation? class Foo { ExternalDataProvider _provider; public Foo() { // This is the c'tor for the xternal data provider, taking a callback loop as param _provider = new ExternalDataProvider(UILoop); _provider.DataArrived += ExternalProviderCallbackMethod; } public ExternalProviderCallbackMethod(...) { //...(code omitted) var itemArray[] = new String[4] { "item1", "item2", "item3", "item4" }; for (int i = 0; i < itemArray.Length; i++) { string s = itemArray[i]; switch(s) { case "item1": DoItem1Action(); break; case "item2": DoItem2Action(); break; default: DoDefaultAction(); break; } //...(code omitted) } } } The issue is that, very infrequently, DoItem2Action is executingwhen DoItem1Action should be exectuing. Is it at all possible threading is at fault here? In theory, as all callbacks are arriving on the same thread, they should be serialized, right? So there should be no need for thread sync here?

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  • Recursive function for copy of multilevel folder is not working.

    - by OM The Eternity
    Recursive function for copy of multilevel folder is not working. I have a code to copy all the mulitilevel folder to new folder. But in between I feel there is problem of proper path recognition, see the code below.. <?php $source = '/var/www/html/pranav_test'; $destination = '/var/www/html/parth'; copy_recursive_dirs($source, $destination); function copy_recursive_dirs($dirsource, $dirdest) { // recursive function to copy // all subdirectories and contents: if(is_dir($dirsource)) { $dir_handle=opendir($dirsource); } if(!is_dir($dirdest)) { mkdir($dirdest, 0777); } while($file=readdir($dir_handle)) {/*echo "<pre>"; print_r($file);*/ if($file!="." && $file!="..") { if(!is_dir($dirsource.DIRECTORY_SEPARATOR.$file)) { copy ($dirsource.DIRECTORY_SEPARATOR.$file, $dirdest.DIRECTORY_SEPARATOR.$dirsource.DIRECTORY_SEPARATOR.$file); } else{ copy_recursive_dirs($dirsource.DIRECTORY_SEPARATOR.$file, $dirdest); } } } closedir($dir_handle); return true; } ?> from the above code the if loop has a copy function as per requirement, but the path applied for destination here is not proper, I have tried with basename function as well.. but it didnt got the expected result.. below is the if loop i am talking about with comment describing the output... if(!is_dir($dirsource.DIRECTORY_SEPARATOR.$file)) { $basefile = basename($dirsource.DIRECTORY_SEPARATOR.$file);//it gives the file name echo "Pranav<br>".$dirdest.DIRECTORY_SEPARATOR.$dirsource.DIRECTORY_SEPARATOR.$file;//it outputs for example "/var/www/html/parth//var/www/html/pranav_test/media/system/js/caption.js" which is not correct.. copy ($dirsource.DIRECTORY_SEPARATOR.$file, $dirdest.DIRECTORY_SEPARATOR.$dirsource.DIRECTORY_SEPARATOR.$file); } as shown above the i cannot get the files and folders copied to expected path.. please guide me to place proper path in the function....

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  • Python logging in Django

    - by Jeff
    I'm developing a Django app, and I'm trying to use Python's logging module for error/trace logging. Ideally I'd like to have different loggers configured for different areas of the site. So far I've got all of this working, but one thing has me scratching my head. I have the root logger going to sys.stderr, and I have configured another logger to write to a file. This is in my settings.py file: sviewlog = logging.getLogger('MyApp.views.scans') view_log_handler = logging.FileHandler('C:\\MyApp\\logs\\scan_log.log') view_log_handler.setLevel(logging.INFO) view_log_handler.setFormatter(logging.Formatter('%(asctime)s %(name)-12s %(levelname)-8s %(message)s')) sviewlog.addHandler(view_log_handler) Seems pretty simple. Here's the problem, though: whatever I write to the sviewlog gets written to the log file twice. The root logger only prints it once. It's like addHandler() is being called twice. And when I put my code through a debugger, this is exactly what I see. The code in settings.py is getting executed twice, so two FileHandlers are created and added to the same logger instance. But why? And how do I get around this? Can anyone tell me what's going on here? I've tried moving the sviewlog logger/handler instantiation code to the file where it's used (since that actually seems like the appropriate place to me), but I have the same problem there. Most of the examples I've seen online use only the root logger, and I'd prefer to have multiple loggers.

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  • Kohana Auth Library Deployment

    - by Steve
    My Kohana app runs perfectly on my local machine. When I deployed my app to a server (and adjust the config files appropriately), I can no longer log into the app. I've traced through the app login routine on both my local version and the server version and they both agree with each other all the way through until you get to the auth.php controller logged_in() routine where suddenly, at line 140 - the is_object($this-user) test - the $user object no longer exists!?!?!? The login() function call that calls the logged_in() function successfully passes the following test, which causes a redirect to the logged_in() function. if(Auth::instance()->login($user, $post['password'])) Yes, the password and hash, etc all work perfectly. Here is the offending code: public function logged_in() { if ( ! is_object($this->user)) { // No user is currently logged in url::redirect('auth/login'); } etc... } As the code is the same between my local installation and the server, I reckon it must be some server setting that is messing with me. FYI: All the rest of the code works because I have a temporary backdoor available that allows me to use the application (view pages of tables, etc) without being logged in. Any ideas?

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  • Problem: Movie Clip contains just one frame

    - by Doug
    I'm a newbie at Flash, so started playing with a pretty standard code sample: one layer contains a movie clip with a flying rectangle, another layer has a button to control it. All script code is in Main.as file. The rectangle was named square1 through the Property window. Here is the problem: the constructor for Main has a line: square1.stop(); to prevent clip from playing, but it doesn't help - it plays. I know the constructor fires, because it has trace("stuff") in it. The code does check that the stage has been created. What strange is that square1.currentFrame always returns 1, and square1.totalFrames returns 1 as well. The layer has 24 frames on the timeline. I tried a tween with just 2 keyframes, then converted whole tween into frames - same result. I mean, the thing is flying before my eyes, how can it be 1 frame??? I even added a listener: square1.addEventListener(Event.ENTER_FRAME, onFrameChange); The event fires all the time, i.e. the frames change, but currentFrame is still 1. Also, tried to name individual frames and use square1.gotoAndStop("begin") and stuff like that. Nothing helps. I am really stuck with this stupid problem.

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  • Javascript, IE, Strings, and Performance problems

    - by Infinity
    Hey guys, So we have this product, and it's really slow in IE. We've already applied a lot of the practices advised by the IE guys themselves (like this, and this), and try to sacrifice clean code for performance in the critical parts like DOM manipulation. However, as you can see in this IE profiler screenshot.. Just "String" is the biggest offender. Almost 750ms of exclusive time. Does this mean IE is spending 750ms just instantiating Strings? I also read this stuff on the Opera dev blog: A build script can remove whitespace, comments, replace strings with Array lookups (to avoid MSIE creating a string object for every single instance of a string — even in conditions) But no more info regarding this. Anyone can clarify? It seems like IE has to create a full String instance every time you have " " in your code, which could explain this, but I don't know what the array lookup optimization would look like. BTW- we don't really do much of string concatenation anywhere in the code. The library we use is MooTools 1.2.4 Any suggestions will be appreciated! Thx

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  • Computation overhead in C# - Using getters/setters vs. modifying arrays directly and casting speeds

    - by Jeffrey Kern
    I was going to write a long-winded post, but I'll boil it down here: I'm trying to emulate the graphical old-school style of the NES via XNA. However, my FPS is SLOW, trying to modify 65K pixels per frame. If I just loop through all 65K pixels and set them to some arbitrary color, I get 64FPS. The code I made to look-up what colors should be placed where, I get 1FPS. I think it is because of my object-orented code. Right now, I have things divided into about six classes, with getters/setters. I'm guessing that I'm at least calling 360K getters per frame, which I think is a lot of overhead. Each class contains either/and-or 1D or 2D arrays containing custom enumerations, int, Color, or Vector2D, bytes. What if I combined all of the classes into just one, and accessed the contents of each array directly? The code would look a mess, and ditch the concepts of object-oriented coding, but the speed might be much faster. I'm also not concerned about access violations, as any attempts to get/set the data in the arrays will done in blocks. E.g., all writing to arrays will take place before any data is accessed from them. As for casting, I stated that I'm using custom enumerations, int, Color, and Vector2D, bytes. Which data types are fastest to use and access in the .net Framework, XNA, XBox, C#? I think that constant casting might be a cause of slowdown here. Also, instead of using math to figure out which indexes data should be placed in, I've used precomputed lookup tables so I don't have to use constant multiplication, addition, subtraction, division per frame. :)

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  • Asp.Net Cookie sharing

    - by SH
    This is C#.Net code: How to share Cookie between 2 HttpWebRequest calls? Details: I am posting a form in first request, this form contains some setting variables which are used by the system. lets say there is a input field in the form which sets the size of grid pages to be displayed in other pages. Once i have updated the setings in previous request, i go to send a request to another page which shows off asp.net gridview/grid. The grid might contaian several pages and the page size should be the one which i set in previous request. But when i do this via HttpWebReeust it does not happen. When i do it via browser, loading the setting page in the browser and then going to the grid view page... i see the page size is updated. I want to achieve this via code. Sicne i am scraping this grid. i have to set page size or visit the gird pages one by one via code. Or is it possible to set a cookie on 2nd request which is used to set in first request? It will be great if i go this way. any solution?

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  • Programming logic best practice - redundant checks

    - by eldblz
    I'm creating a large PHP project and I've a trivial doubt about how to proceed. Assume we got a class books, in this class I've the method ReturnInfo: function ReturnInfo($id) { if( is_numeric($id) ) { $query = "SELECT * FROM books WHERE id='" . $id . "' LIMIT 1;"; if( $row = $this->DBDrive->ExecuteQuery($query, $FetchResults=TRUE) ) { return $row; } else { return FALSE; } } else { throw new Exception('Books - ReturnInfo - id not valid.'); } } Then i have another method PrintInfo function PrintInfo($id) { print_r( $this->ReturnInfo($id) ); } Obviously the code sample are just for example and not actual production code. In the second method should I check (again) if id is numeric ? Or can I skip it because is already taken care in the first method and if it's not an exception will be thrown? Till now I always wrote code with redundant checks (no matter if already checked elsewhere i'll check it also here) Is there a best practice? Is just common sense? Thank you in advance for your kind replies.

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  • WPF Event Handler in Another Class

    - by Nathan Tornquist
    I have built a series of event handlers for some custom WPF controls. The event handles format the text displayed when the user enters or leaves a textbox based on the type of data contained (Phone number, zip code, monetary value, etc.) Right now I have all of the events locally in the C# code directly attached to the xaml. Because I have developed a could controls, this means that the logic is repeated a lot, and if I want to change the program-wide functionality I would have to make changes everywhere the event code is located. I am sure there is a way to put all of my event handlers in a single class. Can anyone help point me in the correct direction? I saw this article: Event Handler located in different class than MainWindow But I'm not sure if it directly relates to what I'm doing. I would rather make small changes to the existing logic that I have, as it works, then rewrite everything into commands. I would essentially like to something like this if possible: LostFocus="ExpandedTextBoxEvents.TextBox_LostFocus" It is easy enough to do something like this: private void TextBoxCurrencyGotFocus(object sender, RoutedEventArgs e) { ExpandedTextBoxEvents.TextBoxCurrencyGotFocus(sender, e); } private void TextBoxCurrencyLostFocus(object sender, RoutedEventArgs e) { ExpandedTextBoxEvents.TextBoxCurrencyLostFocus(sender, e); } But that is less elegant.

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  • Creating android app Database with big amount of data

    - by Thomas
    Hi all, The database of my application need to be filled with a lot of data, so during onCreate(), it's not only some create table sql instructions, there is a lot of inserts. The solution I chose is to store all this instructions in a sql file located in res/raw and which is loaded with Resources.openRawResource(id). It works well but I face to encoding issue, I have some accentuated caharacters in the sql file which appears bad in my application. This my code to do this : public String getFileContent(Resources resources, int rawId) throws IOException { InputStream is = resources.openRawResource(rawId); int size = is.available(); // Read the entire asset into a local byte buffer. byte[] buffer = new byte[size]; is.read(buffer); is.close(); // Convert the buffer into a string. return new String(buffer); } public void onCreate(SQLiteDatabase db) { try { // get file content String sqlCode = getFileContent(mCtx.getResources(), R.raw.db_create); // execute code for (String sqlStatements : sqlCode.split(";")) { db.execSQL(sqlStatements); } Log.v("Creating database done."); } catch (IOException e) { // Should never happen! Log.e("Error reading sql file " + e.getMessage(), e); throw new RuntimeException(e); } catch (SQLException e) { Log.e("Error executing sql code " + e.getMessage(), e); throw new RuntimeException(e); } The solution I found to avoid this is to load the sql instructions from a huge static final string instead of a file, and all accentutated characters appears well. But Isn't there a more elegant way to load sql instructions than a big static final String attribute with all sql instructions ? Thanks in advance Thomas

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  • Garbage data from serial port.

    - by sasayins
    Hi I wrote a code in Linux platform that read the data in serial port, my code below: int fd; char *rbuff=NULL; struct termios new_opt, old_opt; int ret; fd = open("/dev/ttyS0", O_RDWR | O_NOCTTY); if( fd == -1 ) { printf("Can't open file: %s\n", strerror(errno)); return -1; } tcgetattr(fd, &old_opt); new_opt.c_cflag = B115200 | CS8 | CLOCAL | CREAD; new_opt.c_iflag = IGNPAR /*| ICRNL*/; new_opt.c_oflag = 0; new_opt.c_lflag = ICANON; tcsetattr(fd, TCSANOW, &new_opt); rbuff = malloc(NBUFF); printf("reading..\n"); memset(rbuff,0x00,NBUFF); ret = read(fd, rbuff, NBUFF); printf("value:%s",rbuff); if(ret == -1) { printf("Read error:%s\n",strerror(errno)); return -1; } tcsetattr(fd, TCSANOW, &old_opt); close(fd); My problem is the code above doesn't read the first data that was transmitted, then the second transmission the data is garbage, then the third is the normal data. Did I missed a setting in the serial port? Thanks.

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  • Android: Having trouble getting html from webpage

    - by Kyle
    Hi, I'm writing an android application that is supposed to get the html from a php page and use the parsed data from thepage. I've searched for this issue on here, and ended up using some code from an example another poster put up. Here is my code so far: HttpClient client = new DefaultHttpClient(); HttpGet request = new HttpGet(url); try { Log.d("first","first"); HttpResponse response = client.execute(request); String html = ""; Log.d("second","second"); InputStream in = response.getEntity().getContent(); Log.d("third","third"); BufferedReader reader = new BufferedReader(new InputStreamReader(in)); Log.d("fourth","fourth"); StringBuilder str = new StringBuilder(); String line = null; Log.d("fifth","fifth"); while((line = reader.readLine()) != null) { Log.d("request line",line); } in.close(); } catch (ClientProtocolException e) { } catch (IOException e) { // TODO Auto-generated catch block Log.d("error", "error"); } Log.d("end","end"); } Like I said before, the url is a php page. Whenever I run this code, it prints out the first first message, but then prints out the error error message and then finally the end end message. I've tried modifying the headers, but I've had no luck with it. Any help would be greatly appreciated as I don't know what I'm doing wrong. Thanks!

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  • Static Analyzer says I have a leak....why?

    - by Walter
    I think this code should be fine but Static Analyzer doesn't like it. I can't figure out why and was hoping that someone could help me understand. The code works fine, the analyzer result just bugs me. Coin *tempCoin = [[Coin alloc] initalize]; self.myCoin = tempCoin; [tempCoin release]; Coin is a generic NSObject and it has an initalize method. myCoin is a property of the current view and is of type Coin. I assume it is telling me I am leaking tempCoin. In my view's .h I have set myCoin as a property with nonatomic,retain. I've tried to autorelease the code as well as this normal release but Static Analyzer continues to say: 1. Method returns an Objective-C object with a +1 retain count (owning reference) 2. Object allocated on line 97 is no longer referenced after this point and has a retain count of +1 (object leaked) Line 97 is the first line that I show.

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  • How to Implement an Interface that Requires Duplicate Member Names in C#?

    - by Will Marcouiller
    I often have to implement some interfaces such as IEnumerable<T> in my code. Each time, when implementing automatically, I encounter the following: public IEnumerator<T> GetEnumerator() { // Code here... } public IEnumerator GetEnumerator1() { // Code here... } Though I have to implement both GetEnumerator() methods, they impossibly can have the same name, even if we understand that they do the same, somehow. The compiler can't treat them as one being the overload of the other, because only the return type differs. When doing so, I manage to set the GetEnumerator1() accessor to private. This way, the compiler doesn't complaint about not implementing the interface member, and I simply throw a NotImplementedException within the methods body. However, I wonder whether it is a good practice, or if I shall proceed differently, as perhaps a method alias or something like so. What is the best approach while implementing an interface such as IEnumerable<T> that requires the implementation of two different methods with the same name?

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  • Concrete examples of state sharing between multiple viewmodels (WPF MVVM)

    - by JohnMetta
    I have a WPF/Entity Framework (4.0) project with many objects. I'd like to build the application so that that I can have object selection state shared across viewmodels. For Example: We have Cars, Drivers, Passengers, and Cargo classes. We also have UserControls for CarList, DriverList, etc. and editor windows for CarEditor, DriverEditor, etc. Furthermore, we have viewmodels for all of these (CarListViewModel, DriverListViewModel, CargoEditorViewModel, etc). This all composes a dockable interface where the user can have multiple object lists, editors, and viewers open. What I want is a concrete code example of how to wireup multiple viewmodels so that selecting a car in the CarList will cause that car to go live in the CarEditorView, but also be selected in any other view for which the context is valid (such as a DriverByCarView- or just DriverList if there is a filter predicate). There are a number of suggestions and discussions based on this question. The two methods that seem to dominate are: 3018307: Discusses state sharing by mentioning a messaging subsystem 1159035: Discusses state sharing by using an enclosing viewmodel Is one of these approaches better than the other? Does anyone have a concrete example of either/both of these methods in the form of a write-up or small code project? I'm still learning WPF, so pointers to entry points for reading API fundamentals are appreciated, but looking at code examples is where I usually go. Thanks In case anyone is interested, here are some other similar discussions: 3816961: Discusses returning multiple viewmodels depending on object type (i.e. a collection of arbitrary types adhering to a specific interface) 1928130: Discusses whether it is a good idea to aggregate viewmodels as properties of other viewmodels (e.g. a MainWindow viewmodel composed of panel viewmodels) 1120061: Essentially discusses whether to have use a viewmodel-per-model strategy or a viewmodel-per-view-element strategy. 4244222: Discusses whether or not to nest the viewmodels when using a nested object hierarchy. 4429708: Discusses sharing collections between viewmodels directly, but doesn't go into detail. List item: Discusses managing multiple selections within a single viewmodel.

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  • Releasing Autopool crashes on iOS 4.0 (and only on 4.0)

    - by samsam
    Hi there. I'm wondering what could cause this. I have several methods in my code that i call using performSelectorInBackground. Within each of these methods i have an Autoreleasepool that is being alloced/initialized at the beginning and released at the end of the method. this perfectly works on iOS 3.1.3 / 3.2 / 4.2 / 4.2.1 but it fataly crashes on iOS 4.0 with a EXC_BAD_ACCESS Exception that happens after calling [myPool release]. After I noticed this strange behaviour I was thinking about rewriting portions of my code and to make my app "less parallel" in case that the client os is 4.0. After I did that, the next point where the app crashed was within the ReachabilityCallback-Method from Apples Reachability "Framework". well, now I'm not quite sure what to do. The things i do within my threaded methods is pretty simple xml parsing (no cocoa calls or stuff that would affect the UI). After each method finishes it posts a notification which the coordinating-thread listens to and once all the parallelized methods have finished, the coordinating thread calls viewcontrollers etc... I have absolutely no clue what could cause this weird behaviour. Especially because Apples Code fails as well. any help is greatly appreciated! thanks, sam

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