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  • Mysterious c debugging problem when trying to utilize printfs

    - by O_O
    Ok, folks. I've never encountered this before and it boggles the mind and is illogical. I have a somewhat complex loop and I want to try and see if everything is working by putting some printf statements. I look the intermediate products using printf and verify that the answer is ok. Then, when I comment out the printf to the intermediate products, the answer is WRONG. Has anyone ever encountered this? This is driving me insane and I don't see how the printfs could change an answer.... X_x If it helps, I am using a c/c++ compiler for a DSP. Thanks for any advice.. Here is a snippet... printf("splitBackground = %d, numWindowPoints = %d\n", splitBackground, numWindowPoints); splitBackground = splitBackground/numWindowPoints; printf("%d ", splitBackground); This is good but when I comment out the first line of code, it turns out to be hugely incorrect. :(

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  • Why does a non-constant offsetof expression work?

    - by Chris J. Kiick
    Why does this work: #include <sys/types.h> #include <stdio.h> #include <stddef.h> typedef struct x { int a; int b[128]; } x_t; int function(int i) { size_t a; a = offsetof(x_t, b[i]); return a; } int main(int argc, char **argv) { printf("%d\n", function(atoi(argv[1]))); } If I remember the definition of offsetof correctly, it's a compile time construct. Using 'i' as the array index results in a non-constant expression. I don't understand how the compiler can evaluate the expression at compile time. Why isn't this flagged as an error?

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  • How to check if TypeIdenitifier(T) is an Object?

    - by John
    I'm creating a generic list class that has a member of type Array(Array of ). The problem is the class descruction,because the class is supposed to be used for types from byte to types inheriting TObject. Specifically: destructor Destroy; var elem:T; begin /*if(T is Tobject) then //Check if T inherits TObject {Compiler error!} for elem in FData do TObject(elem).Free;*/ // do not know how to do it SetLength(FItems,0); //FItems : Array of T inherited Destroy; end; How do I check if T is TObject so I can free every member if the typeidenitifier is a class,for example?

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  • F# function calling syntax confusion

    - by Daniel
    I have a piece of code: links |> Seq.map (fun x -> x.GetAttributeValue ("href", "no url")) Which I wanted to rewrite to: links |> Seq.map (fun x -> (x.GetAttributeValue "href" "no url")) But the F# compiler doesn't seem to like that. I was under the impression that these two function calls were interchangeable: f (a, b) (f a b) The error that I get is: The member or object constructor 'GetAttributeValue' taking 2 arguments are not accessible from this code location. All accessible versions of method 'GetAttributeValue' take 2 arguments. Which seems amusing, as it seems to indicate that it needs what I'm giving it. What am I missing here?

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  • Why do I have to give an identifier?

    - by Knowing me knowing you
    In code: try { System.out.print(fromClient.readLine()); } catch(IOException )//LINE 1 { System.err.println("Error while trying to read from Client"); } In code line marked as LINE 1 compiler forces me to give an identifier even though I'm not using it. Why this unnatural constrain? And then if I type an identifier I'm getting warning that identifier isn't used. It just doesn't make sense to me, forcing a programmer to do something unnecesarry and surplus. And after me someone will revise this code and will be wondering if I didn't use this variable on purpouse or I just forgot. So in order to avoid that I have to write additional comment explaining why I do not use variable which is unnecessary in my code. Thanks

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  • Best way to access nested data structures?

    - by Blackshark
    I would like to know what the best way (performance wise) to access a large data structure is. There are about hundred ways to do it but what is the most accessible for the compiler to optimize? One can access a value by foo[someindex].bar[indexlist[i].subelement[j]].baz[0] or create some pointer aliases like sometype_t* tmpfoo = &foo[someindex]; tmpfoo->bar[indexlist[i].subelement[j]].baz[0] or create reference aliases like sometype_t &tmpfoo = foo[someindex]; tmpfoo.bar[indexlist[i].subelement[j]].baz[0] and so forth...

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  • Best environment to port C/C++ code from Linux to Windows.

    - by Simone Margaritelli
    I'd like to make a big project of mine buildable on Windows platforms. The project itself it's written in C/C++ following POSIX standards, with some library dependencies such as libxml2, libcurl and so on. I'm more a Linux developer rather than a Windows developer, so i have no idea of which compiler suite i should use to port the code. Which one offers more compatibility with gcc 4.4.3 i'm using right now? My project needs flex and bison, is there any "ready to use" environment to port such projects to windows platforms? Thanks.

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  • How do you specify a 64 bit unsigned int const 0x8000000000000000 in VS2008?

    - by Mark Franjione
    I read about the Microsoft specific suffix "i64" for integer constants. I want to do an UNsigned shift to a ULONGLONG. ULONGLONG bigNum64 = 0x800000000000000i64 >> myval; In normal C, I would use the suffix "U", e.g. the similar 32 bit operation would be ULONG bigNum32 = 0x80000000U >> myval; I do NOT want the 2's complement sign extension to propogate through the high bits. I want an UNSIGNED shift on a 64 bit const number. I think my first statement is going to do a SIGNED shift right. I tried 0x800000000000000i64U and 0x800000000000000u64 but got compiler errors.

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  • Java generic Interface performance

    - by halfwarp
    Simple question, but tricky answer I guess. Does using Generic Interfaces hurts performance? Example: public interface Stuff<T> { void hello(T var); } vs public interface Stuff { void hello(Integer var); <---- Integer used just as an example } My first thought is that it doesn't. Generics are just part of the language and the compiler will optimize it as though there were no generics (at least in this particular case of generic interfaces). Is this correct?

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  • How to use AOP to intercept a method call in super on an argument?

    - by hleinone
    I'm extending a class and overriding a method. All I want to do is to call super, but with a modified argument that gets intercepted upon one of its methods is called. An example makes it more clear: // Foo is an interface and also this method is part of an interface @Override public void foo(Foo foo) { // I want to intercept the call to foo.bar() in super super.foo(foo); } I'd rather use a tool that doesn't require a compiler of its own. What would be the optimal one?

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  • how to use replace_regex_copy() from boost::algorithm library?

    - by Vincenzo
    This is my code: #include <string> #include <boost/algorithm/string/regex.hpp> string f(const string& s) { using namespace boost::algorithm; return replace_regex_copy(s, "\\w", "?"); } This is what compiler says: no matching function for call to ‘replace_regex_copy(const std::basic_string<char, std::char_traits<char>, std::allocator<char> >&, std::string, std::string) The link to the library: http://www.boost.org/doc/libs/1_43_0/doc/html/boost/algorithm/replace_regex_copy.html Could anyone please help? Thanks! ps. Boost library is in place, since other functions from it work fine.

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  • Using an int as the numerical representation of a string in C#

    - by bluewall21
    I'm trying to use an integer as the numerical representation of a string, for example, storing "ABCD" as 0x41424344. However, when it comes to output, I've got to convert the integer back into 4 ASCII characters. Right now, I'm using bit shifts and masking, as follows: int value = 0x41424344; string s = new string ( new char [] { (char)(value >> 24), (char)(value >> 16 & 0xFF), (char)(value >> 8 & 0xFF), (char)(value & 0xFF) }); Is there a cleaner way to do this? I've tried various casts, but the compiler, as expected, complained about it.

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  • iOS sdk question: how do I cast a UIView to a UIImage View (alternativly how do I get a UIImageView from a GestureRecognzer?)

    - by user439299
    Desired end result: user taps a UIImageView and the image changes to another image (a subsequent tap returns the image to the original state) Problem: I add a (unique) selector to a bunch of UIImageViews (in an array) and point the action at the same function - let's call this function imageTapped: for now. Here is my code so far: -(void)imageTapped:(UITapGestureRecognizer *)tapGesture { UIImageView *view = tapGesture.view; // rest of code... } This code actually works fine but gets a warning when I run it: "Incompatible objective c types initilizing 'struct UIView *', expected 'struct UIImageView *' Any way to get rid of this? Not sure how casting works in objective c... primitive types seem to work fine such as (int)someFloat works fine but (UIImageView)someUiView doesn't work. Like I said, code works alright when I run it but would like to get ride of the compiler warning. Any help would be awesome.... I am very new to objective c (or any non java language for that matter) so be gentle. Thanks in advance.

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  • int vs const int&

    - by Valdo
    I've noticed that I usually use constant references as return values or arguments. I think the reason is that it works almost the same as using non-reference in the code. But it definitely takes more space and function declarations become longer. I'm OK with such code but I think some people my find it a bad programming style. What do you think? Is it worth writing const int& over int? I think it's optimized by the compiler anyway, so maybe I'm just wasting my time coding it, a?

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  • Cast A primitive type pointer to A structure pointer - Alignment and Padding?

    - by Seçkin Savasçi
    Just 20 minutes age when I answered a question, I come up with an interesting scenario that I'm not sure of the behavior: Let me have an integer array of size n, pointed by intPtr; int* intPtr; and let me also have a struct like this: typedef struct { int val1; int val2; //and less or more integer declarations goes on like this(not any other type) }intStruct; My question is if I do a cast intStruct* structPtr = (intStruct*) intPtr; Am I sure to get every element correctly if I traverse the elements of the struct? Is there any possibility of miss-alignment(possible because of padding) in any architecture/compiler?

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  • Pattern matching against Scala Map type

    - by Tom Morris
    Imagine I have a Map[String, String] in Scala. I want to match against the full set of key–value pairings in the map. Something like this ought to be possible val record = Map("amenity" -> "restaurant", "cuisine" -> "chinese", "name" -> "Golden Palace") record match { case Map("amenity" -> "restaurant", "cuisine" -> "chinese") => "a Chinese restaurant" case Map("amenity" -> "restaurant", "cuisine" -> "italian") => "an Italian restaurant" case Map("amenity" -> "restaurant") => "some other restaurant" case _ => "something else entirely" } The compiler complains thulsy: error: value Map is not a case class constructor, nor does it have an unapply/unapplySeq method What currently is the best way to pattern match for key–value combinations in a Map?

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  • Normal C++ code in Qt doesnt build and run

    - by Nick
    Hello. I am using Qt under linux, if it matters. I ran successfully under Geany (a simple c++ compiler) the following: //my first program in C++ Hello World! include using namespace std; int main () {cout << "Hello World!"; return 0;} I opened Qt source file and copied the exact same code and i can't build or run. Thank you for your responses to this simple problem.

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  • can a program written in C be faster than one written in OCaml and translated to C?

    - by Ole Jak
    So I have some cool Image Processing algorithm. I have written it in OCaml. It performs well. I now I can compile it as C code with such command ocamlc -output-obj -o foo.c foo.ml (I have a situation where I am not alowed to use OCaml compiler to bild my programm for my arcetecture, I can use only specialy modified gcc. so I will compile that programm with sometyhing like gcc -L/usr/lib/ocaml foo.c -lcamlrun -lm -lncurses and Itll run on my archetecture.) I want to know in general case can a program written in C be faster than one written in OCaml and translated to C?

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  • Isses using function with variadic arguments

    - by Sausages
    I'm trying to write a logging function and have tried several different attempts at dealing with the variadic arguments, but am having problems with all of them. Here's the latest: - (void) log:(NSString *)format, ... { if (self.loggingEnabled) { va_list vl; va_start(vl, format); NSString* str = [[NSString alloc] initWithFormat:format arguments:vl]; va_end(vl); NSLog(format); } } If I call this like this: [self log:@"I like: %@", @"sausages"]; Then I get an EXC_BAD_ACCESS at the NSLog line (there's also a compiler warning that the format string is not a string literal). However if in XCode's console I do "po str" it displays "I like: sausages" so str seems ok.

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  • hook to save action in eclipse plugin

    - by 4485670
    I want to create a Google Closure Compiler plugin for eclipse. I already have a popup menu entry to compile a Javascript file to its minified version. But it would be more than helpful if every time you save a *.js that minified version would be generated automatically. I read/heard about natures and builders, extension points and IResourceChangeListener. But I did not manage to figure out what I should use and especially how to get it to work. Is there a working example of a plugin that does "the same kind of thing" so I can work from that or a tutorial to write such? With the answer below I searched for projects that use the IResourceChangeListener and came up with this code: manifest: http://codepaste.net/3yahwe plugin.xml: http://codepaste.net/qek3rw activator: http://codepaste.net/s7xowm DummyStartup: http://codepaste.net/rkub82 MinifiedJavascriptUpdater: http://codepaste.net/koweuh There in the MinifiedJavascriptUpdater.java which holds the code for the IResourceChangeListener the "resourceChanged" function is never reached.

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  • Why I have to redeclare a virtual function while overriding [C++]

    - by Neeraj
    #include <iostream> using namespace std; class Duck { public: virtual void quack() = 0; }; class BigDuck : public Duck { public: // void quack(); (uncommenting will make it compile) }; void BigDuck::quack(){ cout << "BigDuckDuck::Quack\n"; } int main() { BigDuck b; Duck *d = &b; d->quack(); } Consider this code, the code doesn't compiles. However when I declare the virtual function in the subclass, then it compiles fine. The compiler already has the signature of the function which the subclass will override, then why a redeclaration is required? Any insights.

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  • Constructors in Inner classes (implementing Interfaces)

    - by thepandaatemyface
    Hi, How would I go about writing a constructor for an inner class which is implementing an interface? I know I could make a whole new class, but I figure there's got to be a way to do something along the line of this: JButton b = new JButton(new AbstractAction() { public AbstractAction() { super("This is a button"); } public void actionPerformed(ActionEvent e) { System.out.println("button clicked"); } }); When I enter this it doesn't recognize the AbstractAction method as a constructor (compiler asks for return type). Anyone have an idea? Thanks

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  • Why can't I project ToString() in VB?

    - by Martinho Fernandes
    If you try to compile the query below in Visual Basic .NET, it fails. From x In {1, 2} Select x.ToString() The error given by the compiler is: Range variable name cannot match the name of a member of the 'Object' class. There is nothing wrong with the equivalent C# query, though: from x in new[]{1, 2} select x.ToString() This does not happen with the ToString overload that takes a format (it is a member of Int32, not Object). It does happen with other members of Object, as long as they don't take an argument: with GetType and GetHashCode it fails; with Equals(object) it compiles. Why is this restriction in place, and what alternatives can I use?

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  • Calling C++ function from C.

    - by claws
    I know this. Calling C function from C++: If my application was in C++ and I had to call functions from a library written in C. Then I would have used //main.cpp extern "C" void C_library_function(int x, int y);//prototype C_library_function(2,4);// directly using it. This wouldn't mangle the name C_library_function and linker would find the same name in its input *.lib files and problem is solved. Calling C++ function from C??? But here I'm extending a large application which is written in C and I need to use a library which is written in C++. Name mangling of C++ is causing trouble here. Well I cannot use C++ compiler over my C project because thats breaking lot of other stuff. What is the way out? By the way I'm using MSVC

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  • Can I reproduce Scala's behavior for == ?

    - by JPP
    In Programming in Scala, I can read that the == operator behaves as if it was defined like this: final def == (that: Any): Boolean = if (null eq this) {null eq that} else {this equals that} But there must actually be compiler magic to avoid null pointer exceptions, right? Is there any way for me to replicate this behavior with pure Scala; i.e., have an operator/method return one thing if the receiver is null and another one if it isn't? What I mean is an actual implementation of null eq this. I suppose I can write a "pimp" and then define the method on the wrapper class, but is there a more direct way to do this?

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