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  • Wobbly windows not working in compiz for 12.04

    - by f22christian
    I'm very new at Ubuntu and am still trying to figure everything out. I recently downloaded Compiz settings manager and enabled wobbly windows. Nothing. So I uninstalled it and re-installed it and still, nothing. I've ran all the updates and updated the graphics drivers and I still have nothing. I have a Sony Vaio with a Intel® Core™2 CPU T5500 @ 1.66GHz × 2 . Its a 2009 computer, so I think it should be able to work just fine. Please help! I'm not a "computer wiz", so you'll need to put it in simpler terms for me. And yes, I am I do have Unity 3D. Thanks!

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  • Limitation of high level languages? [closed]

    - by user1705796
    My question may look bit philosophical and nonsense! But I need to know kind of instructions those are not well suitable in high level languages even in c? Or rarely use in the development of software? Like read/write content of CPU registers may useful in debugging programs. And access to cache memory required when developing OS (maybe I am wrong at this point). Is this kind of instruction available languages like Java, Python, C? I also have a second question: And Why all high level languages not having same uniform syntax; at-least same standard library interface name? In python there is and. Or operator is almost same as && and ||. I think Python is developed after C but space indentation is compulsory in Python. Why Python does not use brackets {}. I already know this question going to be highly down-voted.

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  • Issues with HP Mini 110-1125NR

    - by Guga Figueiredo
    Just finished installing Ubuntu 12.04 Precise Pangolin on my HP Mini 110-1125NR and im having small, but rather irritating issues. I installed it over the Windows 7 (starter) which came with the netbook. Firstly, it will only boot from the USB flashdisk. If i try to boot from the hardrive, it goes to a black screen. Second, built-in wireless wont activate. system says its enabled and on, but the light indicator is still orange (as if its off), and i cant get a signal from my home wi-fi I havent found any solved threads for inspiration, and mos of them are pretty old (1 year +) so i thought of giving a try to see if any of you guys System is: HP Mini 110-1100 1gb memory Intel Atom CPU N270 @ 1.60GHz x 2 Os - Precise Pangolin - Ubuntu 12.04 160gb Hard disk If any of you are aware of the solutions of my issues it'd be awesome Thanks in advance for any help!

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  • nicstat update - version 1.92

    - by user12608033
    Another minor nicstat release is now available. Changes for Version 1.92, October 2012 Common Added "-M" option to change throughput statistics to Mbps (Megabits per second). Suggestion from Darren Todd. Fixed bugs with printing extended parseable format (-xp) Fixed man page's description of extended parseable output. Solaris Fixed memory leak associated with g_getif_list Add 2nd argument to dladm_open() for Solaris 11.1 Modify nicstat.sh to handle Solaris 11.1 Linux Modify nicstat.sh to see "x86_64" cputype as "i386". All Linux binaries are built as 32-bit, so we do not need to differentiate these two cpu types. Availability nicstat source and binaries are available from sourceforge. History For more history on nicstat, see my earlier entry

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  • L'Unreal Engine 3 fonctionne sur Windows 8 RT, le moteur d'Epic Games tente de prendre des parts de marché à Unity

    L'Unreal Engine 3 fonctionne sur Windows 8 RT Une réponse logique de la part de Epic Games, face à la récente annonce de Unity. Après l'annonce du support de Windows 8 et Windows Phone 8 par Unity 3D, NVIDIA propose une vidéo montrant la démo porte-étendard pour les plateformes mobiles : Epic Citadel, de l'Unreal Engine 3. Elle fonctionne sur la tablette ASUS Vivo Tab RT, intégrant un NVIDIA Tegra. Pour rappel, ce processeur basé sur l'architecture ARM, combine CPU et GPU sur une même puce. Un des points ...

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  • Shutdown problem in ubuntu 12.04 LTS

    - by sudeep
    I am using Ubuntu 12.04 LTS and I'm getting a serious bug: When I try to shutdown my system, my screen goes blank but my CPU fan keeps running, i.e. the processor is still working but I am not able to see anything on my screen. I need to power off my machine for a complete shutdown. I am using a desktop with an Intel P4 processor. I found a solution on the internet involving modifying the GRUB config file. But even after doing so I wasn't able to eliminate the issue.

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  • Efficiency: what block size of kernel-mode memory allocations?

    - by Robert
    I need a big, driver-internal memory buffer with several tens of megabytes (non-paged, since accessed at dispatcher level). Since I think that allocating chunks of non-continuous memory will more likely succeed than allocating one single continuous memory block (especially when memory becomes fragmented) I want to implement that memory buffer as a linked list of memory blocks. What size should the blocks have to efficiently load the memory pages? (read: not to waste any page space) A multiple of 4096? (equally to the page size of the OS) A multiple of 4000? (not to waste another page for OS-internal memory allocation information) Another size? Target platform is Windows NT = 5.1 (XP and above) Target architectures are x86 and amd64 (not Itanium)

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  • Is there any way to determine what type of memory the segments returned by VirtualQuery() are?

    - by bdbaddog
    Greetings, I'm able to walk a processes memory map using logic like this: MEMORY_BASIC_INFORMATION mbi; void *lpAddress=(void*)0; while (VirtualQuery(lpAddress,&mbi,sizeof(mbi))) { fprintf(fptr,"Mem base:%-10x start:%-10x Size:%-10x Type:%-10x State:%-10x\n", mbi.AllocationBase, mbi.BaseAddress, mbi.RegionSize, mbi.Type,mbi.State); lpAddress=(void *)((unsigned int)mbi.BaseAddress + (unsigned int)mbi.RegionSize); } I'd like to know if a given segment is used for static allocation, stack, and/or heap and/or other? Is there any way to determine that?

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  • How can I find out how much memory an object (rather the instance of an object) of a C++ class consu

    - by Shadow
    Hi, I am developing a Graph-class, based on boost-graph-library. A Graph-object contains a boost-graph, so to say an adjacency_list, and a map. When monitoring the total memory usage of my program, it consumes quite a lot (checked with pmap). Now, I would like to know, how much of the memory is exactly consumed by a filled object of this Graph-class? With filled I mean when the adjacency_list is full of vertices and edges. I found out, that using sizeof() doesn't bring me far. Using valgrind is also not an alternative as there is quite some memory allocation done previously and this makes the usage of valgrind impractical for this purpose. I'm also not interested in what other parts of the program cost in memory, I want to focus on one single object. Thank you.

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  • ubuntu freezes daily

    - by alme1304
    I have been using ubuntu daily for about 2 weeks now. I really like it but I have noticed that it freezes daily when I have things like chromium and firefox open or when I start watching videos. I realize these might be memory intensive apps/actions but I doubt that with my comps specs they would cause it to freeze. When I installed ubuntu, I remember that it warned me about installing it in a ext2 partition and not in a ext4 one. Could that be the issue? and is there a way to fix it without reinstalling? edit: specs are, 1.9gb ram & Intel® Core™2 CPU 6400 @ 2.13GHz × 2; ubuntu 12.04x64

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  • How to Determine VPS Hosting Resources Needs for my upcoming Wordpress blog? How much resources should i purchase? [closed]

    - by Ishwar dixit
    Possible Duplicate: How to find web hosting that meets my requirements? Decided to purchase VPS hosting but Getting confused on amount of Resources i need? Wordpress will be used as platform, The blog i want to setup is assumed to have a traffic between 20k - 25k Visits per day with a rate of 5 pageviews per visit... there is No Download Facility provided...the content of the blog will be Text, Images & videos (will be used rarely)... The main question is? For the above requirement: How much RAM will be enough? How much CPU usage i will need? How much Bandwidth will be enough? How much Disk Space? Any other Requirement? Thanx in Advance..

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  • Baby's first big CPP project - please help [closed]

    - by jamesson
    So, I need to do a few things to the code here; http://64.90.55.88/SynapseSource-Win.zip What I need to do 1)remove the opengl output window 2)Make it work with latest openni (http://75.98.78.94/default.aspx) - as far as I could tell it only works with a specific older version 3)Improve ram and cpu usage (assuming I don't get what I need from the first two changes) 4)Eventually rebuild it as an object in this sdk; http://cycling74.com/products/sdk/ I tried going through the documentation, but "the needle could not penetrate", alas. For example, I am still unclear about some basic things; a) what are the relative responsibilities of nite vs openni? b) which xml files are always used when the app launches, and what is their format? Many thanks in advance Joe Stavitsky

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  • What job is most similar to being a DBA?

    - by fatherjack
    As long as I have worked with computers, and that's a length of time that may be easier on the eye when converted to dog-years, computers have been compared with cars. I guess the car was the most complicated thing in our lives until the PC arrived. We had plenty of time to get used to the car and how it worked, or not, and how it gradually became more complex. We can compare backups to spare tyres, CPU cores to pistons ("the more you blow, the faster you go"), and so on. I am not aware...(read more)

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  • Critical Patch Update for October 2013 Now Available

    - by LuciaC
    The  Critical Patch Update (CPU) for October 2013 was released on October 15, 2013.  Oracle strongly recommends applying the patches as soon as possible.The Critical Patch Update Advisory is the starting point for relevant information.  It includes a list of products affected, pointers to obtain the patches, a summary of the security vulnerabilities, and links to other important documents. E-Business Suite Releases 11i and 12 Reference: Oracle E-Business Suite Releases 11i and 12 Critical Patch Update Knowledge Document (October 2013) (Doc ID 1585639.1) Secure Configuration Guide for Oracle E-Business Suite Release 12 (Doc ID 403537.1) Secure Configuration Guide for Oracle E-Business Suite Release 11i (Doc ID 189367.1)

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  • Using std::bad_alloc for C pointers

    - by otibom
    I'm using a library written in C in a C++ project. I'd like to use C++ exceptions to handle C errors. In particular, it would be nice to have an exception thrown if an allocation fails. I can do this in constructors of classes which hold C-style pointers to C structs : if (c_object == NULL) throw std::bad_alloc(); But if the class is responsible for several C objects they are no ways of free-ing all already allocated pointers since the destructor isn't called. I have a feeling I could use smart-pointers, but I don't have much experience with them. What's more, I have to have access to the original C pointers to use the C api properly. Is there an elegant solution to this ?

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  • How to limit memory of a OS X program? ulimit -v neither -m are working

    - by hectorpal
    My programs run out of memory like half of the time I run them. Under Linux I can set a hard limit to the available memory using ulimit -v mem-in-kbytes. Actually, I use ulimit -S -v mem-in-kbytes, so I get a proper memory allocation problem in the program and I can abort. But... ulimit is not working in OSX 10.6. I've tried with -s and -m options, and they are not working. In 2008 there was some discussion about the same issue in MacRumors, but nobody proposed a good alternative. The should be a way a program can learn it's spending too much memory, or setting a limit through the OS.

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  • question related to Iphone autorelease usage

    - by user524331
    Could someone help me please understand how allocation and memory management is done and handled in following scenario. i am giving a Psuedo code example and question thats troubling me is inline below: interface first { NSDecimalNumber *number1; } implementation ..... -(void) dealloc { [number1 release]; [super dealloc]; } ================================= interface second { NSDecimalNumber *number2; } implementation second ..... - (First*) check { First *firstObject = [[[First alloc] init] autorelease]; number1 = [[NSDecimalNumber alloc] initWithInteger:0]; **// do i need to autorelease number1 as well?** return firstObject; }

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  • Which version of Ubuntu is recommended for Samsung N270 notebook?

    - by Patu
    I have just installed 12.04 LTS 32bit because it was recommended but it seems slow, slightly slower than the EX family edition windows which came with the notebook and I used for 3 years.... so it makes me wonder if this is the correct version of Ubuntu for me. (or.. maybe I need to install the driver for my built in graphic card? or anything else.) specs: Samsung N270 notebook. Intel Atom cpu N270 @ 1.6GH X 2. 1GB RAM I am not sure the type of graphic card I just know that it is built in of Intel. Thank you guys for the help. Patu.

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  • Google active la réponse et l'update partielle dans son Data protocol, pour faciliter la mise à jour

    Google active la réponse partielle et l'update partielle dans son Data protocol, pour faciliter la mise à jour de ses APIs Dans le but de booster la rapidité de ses APIs, Google Data Protocol (qui permet aux développeurs d'écrire des applications liées avec les données contenues dans les produits Google) s'est vu attribué deux nouvelles fonctionnalités cette semaine, au stade expérimental : la réponse partielle, et l'update partielle. Conjointement, ces deux fonctions "peuvent significativement réduire les ressources consommées par le réseau, la mémoire et le CPU" dont on a besoin pour travailler avec les APIs de Google. Pour expliquer le rôle de la réponse partielle, l'équipe du Google Data Protocol donne ...

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  • How can I find out how much memory an object of a C++ class consumes?

    - by Shadow
    Hi, I am developing a Graph-class, based on boost-graph-library. A Graph-object contains a boost-graph, so to say an adjacency_list, and a map. When monitoring the total memory usage of my program, it consumes quite a lot (checked with pmap). Now, I would like to know, how much of the memory is exactly consumed by a filled object of this Graph-class? With filled I mean when the adjacency_list is full of vertices and edges. I found out, that using sizeof() doesn't bring me far. Using valgrind is also not an alternative as there is quite some memory allocation done previously and this makes the usage of valgrind impractical for this purpose. I'm also not interested in what other parts of the program cost in memory, I want to focus on one single object. Thank you.

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  • What is the result of "new int[ 0 ]"? [closed]

    - by ArunSaha
    Possible Duplicates: What does zero-sized array allocation do/mean? C++ new int[0] — will it allocate memory? int * p; p = new int[ 0 ]; What is the expected outcome when new is called for zero number of elements? Is the outcome defined or undefined? Further, is it okay to call delete [] p; on that pointer? What is the intuition/analogy to this situation of pointer to an array of zero elements? Thanks in advance. Regards, Arun

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  • Using temporary arrays to cut down on code - inefficient?

    - by tommaisey
    I'm new to c++ (and SO) so sorry if this is obvious. I've started using temporary arrays in my code to cut down on repetition and to make it easier to do the same thing to multiple objects. So instead of: MyObject obj1, obj2, obj3, obj4; obj1.doSomming(arg); obj2.doSomming(arg); obj3.doSomming(arg); obj4.doSomming(arg); I'm doing: MyObject obj1, obj2, obj3, obj4; MyObject* objs[] = {&obj1, &obj2, &obj3, &obj4}; for (int i = 0; i !=4; ++i) objs[i]->doSomming(arg); Is this detrimental to performance? Like, does it cause unnecessary memory allocation? Is it good practice? Thanks.

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  • How can I find out how much memory an instance of a C++ class consumes?

    - by Shadow
    Hi, I am developing a Graph-class, based on boost-graph-library. A Graph-object contains a boost-graph, so to say an adjacency_list, and a map. When monitoring the total memory usage of my program, it consumes quite a lot (checked with pmap). Now, I would like to know, how much of the memory is exactly consumed by a filled object of this Graph-class? With filled I mean when the adjacency_list is full of vertices and edges. I found out, that using sizeof() doesn't bring me far. Using valgrind is also not an alternative as there is quite some memory allocation done previously and this makes the usage of valgrind impractical for this purpose. I'm also not interested in what other parts of the program cost in memory, I want to focus on one single object. Thank you.

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  • Retrieving Gtk::Widget's relative position: get_allocate() doesn't work

    - by a-v
    I need to retrieve the position of a Gtk::Widget relative to its parent, a Gtk::Table. Most sources (e.g. http://library.gnome.org/devel/gtk-faq/stable/x642.html) say that one needs to call Gtk::Widget::get_allocation(). However, the returned Gtk::Allocation object always contains x = -1, y = -1, width = 1, height = 1. I have to note that this happens before the Gtk::Table object is actually exposed and rendered. A call to show_all_children() or check_resize(), which I would expect to recalculate child widget geometry, doesn't help. What am I doing wrong? Thanks in advance.

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  • how to get stl map to construct/destruct inserted object only once.

    - by Alberto Toglia
    I have found a very prejudicial fact about stl maps. For some reason I cant get objects being inserted in the map to get constructed/destructed only once. Example: struct MyObject{ MyObject(){ cout << "constructor" << endl; } ~MyObject(){ cout << "destructor" << endl; } }; int main() { std::map<int, MyObject> myObjectsMap; myObjectsMap[0] = MyObject(); return 0; } returns: constructor destructor destructor constructor destructor If I do: typedef std::pair<int, MyObject> MyObjectPair; myObjectsMap.insert( MyObjectPair(0,MyObject())); returns: constructor destructor destructor destructor I'm inserting Objects responsible for their own memory allocation, so when destructed they'll clean themselves up, being destructed several times is causing me some trouble.

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