Search Results

Search found 23658 results on 947 pages for 'mixed case'.

Page 142/947 | < Previous Page | 138 139 140 141 142 143 144 145 146 147 148 149  | Next Page >

  • Scala n00b: Critique my code

    - by Peter
    G'day everyone, I'm a Scala n00b (but am experienced with other languages) and am learning the language as I find time - very much enjoying it so far! Usually when learning a new language the first thing I do is implement Conway's Game of Life, since it's just complex enough to give a good sense of the language, but small enough in scope to be able to whip up in a couple of hours (most of which is spent wrestling with syntax). Anyhoo, having gone through this exercise with Scala I was hoping the Scala gurus out there might take a look at the code I've ended up with and provide feedback on it. I'm after anything - algorithmic improvements (particularly concurrent solutions!), stylistic improvements, alternative APIs or language constructs, disgust at the length of my function names - whatever feedback you've got, I'm keen to hear it! You should be able to run the following script via "scala GameOfLife.scala" - by default it will run a 20x20 board with a single glider on it - please feel free to experiment. // CONWAY'S GAME OF LIFE (SCALA) abstract class GameOfLifeBoard(val aliveCells : Set[Tuple2[Int, Int]]) { // Executes a "time tick" - returns a new board containing the next generation def tick : GameOfLifeBoard // Is the board empty? def empty : Boolean = aliveCells.size == 0 // Is the given cell alive? protected def alive(cell : Tuple2[Int, Int]) : Boolean = aliveCells contains cell // Is the given cell dead? protected def dead(cell : Tuple2[Int, Int]) : Boolean = !alive(cell) } class InfiniteGameOfLifeBoard(aliveCells : Set[Tuple2[Int, Int]]) extends GameOfLifeBoard(aliveCells) { // Executes a "time tick" - returns a new board containing the next generation override def tick : GameOfLifeBoard = new InfiniteGameOfLifeBoard(nextGeneration) // The next generation of this board protected def nextGeneration : Set[Tuple2[Int, Int]] = aliveCells flatMap neighbours filter shouldCellLiveInNextGeneration // Should the given cell should live in the next generation? protected def shouldCellLiveInNextGeneration(cell : Tuple2[Int, Int]) : Boolean = (alive(cell) && (numberOfAliveNeighbours(cell) == 2 || numberOfAliveNeighbours(cell) == 3)) || (dead(cell) && numberOfAliveNeighbours(cell) == 3) // The number of alive neighbours for the given cell protected def numberOfAliveNeighbours(cell : Tuple2[Int, Int]) : Int = aliveNeighbours(cell) size // Returns the alive neighbours for the given cell protected def aliveNeighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = aliveCells intersect neighbours(cell) // Returns all neighbours (whether dead or alive) for the given cell protected def neighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = Set((cell._1-1, cell._2-1), (cell._1, cell._2-1), (cell._1+1, cell._2-1), (cell._1-1, cell._2), (cell._1+1, cell._2), (cell._1-1, cell._2+1), (cell._1, cell._2+1), (cell._1+1, cell._2+1)) // Information on where the currently live cells are protected def xVals = aliveCells map { cell => cell._1 } protected def xMin = (xVals reduceLeft (_ min _)) - 1 protected def xMax = (xVals reduceLeft (_ max _)) + 1 protected def xRange = xMin until xMax + 1 protected def yVals = aliveCells map { cell => cell._2 } protected def yMin = (yVals reduceLeft (_ min _)) - 1 protected def yMax = (yVals reduceLeft (_ max _)) + 1 protected def yRange = yMin until yMax + 1 // Returns a simple graphical representation of this board override def toString : String = { var result = "" for (y <- yRange) { for (x <- xRange) { if (alive (x,y)) result += "# " else result += ". " } result += "\n" } result } // Equality stuff override def equals(other : Any) : Boolean = { other match { case that : InfiniteGameOfLifeBoard => (that canEqual this) && that.aliveCells == this.aliveCells case _ => false } } def canEqual(other : Any) : Boolean = other.isInstanceOf[InfiniteGameOfLifeBoard] override def hashCode = aliveCells.hashCode } class FiniteGameOfLifeBoard(val boardWidth : Int, val boardHeight : Int, aliveCells : Set[Tuple2[Int, Int]]) extends InfiniteGameOfLifeBoard(aliveCells) { override def tick : GameOfLifeBoard = new FiniteGameOfLifeBoard(boardWidth, boardHeight, nextGeneration) // Determines the coordinates of all of the neighbours of the given cell override protected def neighbours(cell : Tuple2[Int, Int]) : Set[Tuple2[Int, Int]] = super.neighbours(cell) filter { cell => cell._1 >= 0 && cell._1 < boardWidth && cell._2 >= 0 && cell._2 < boardHeight } // Information on where the currently live cells are override protected def xRange = 0 until boardWidth override protected def yRange = 0 until boardHeight // Equality stuff override def equals(other : Any) : Boolean = { other match { case that : FiniteGameOfLifeBoard => (that canEqual this) && that.boardWidth == this.boardWidth && that.boardHeight == this.boardHeight && that.aliveCells == this.aliveCells case _ => false } } override def canEqual(other : Any) : Boolean = other.isInstanceOf[FiniteGameOfLifeBoard] override def hashCode : Int = { 41 * ( 41 * ( 41 + super.hashCode ) + boardHeight.hashCode ) + boardWidth.hashCode } } class GameOfLife(initialBoard: GameOfLifeBoard) { // Run the game of life until the board is empty or the exact same board is seen twice // Important note: this method does NOT necessarily terminate!! def go : Unit = { var currentBoard = initialBoard var previousBoards = List[GameOfLifeBoard]() while (!currentBoard.empty && !(previousBoards contains currentBoard)) { print(27.toChar + "[2J") // ANSI: clear screen print(27.toChar + "[;H") // ANSI: move cursor to top left corner of screen println(currentBoard.toString) Thread.sleep(75) // Warning: unbounded list concatenation can result in OutOfMemoryExceptions ####TODO: replace with LRU bounded list previousBoards = List(currentBoard) ::: previousBoards currentBoard = currentBoard tick } // Print the final board print(27.toChar + "[2J") // ANSI: clear screen print(27.toChar + "[;H") // ANSI: move cursor to top left corner of screen println(currentBoard.toString) } } // Script starts here val simple = Set((1,1)) val square = Set((4,4), (4,5), (5,4), (5,5)) val glider = Set((2,1), (3,2), (1,3), (2,3), (3,3)) val initialBoard = glider (new GameOfLife(new FiniteGameOfLifeBoard(20, 20, initialBoard))).go //(new GameOfLife(new InfiniteGameOfLifeBoard(initialBoard))).go // COPYRIGHT PETER MONKS 2010 Thanks! Peter

    Read the article

  • What groupware/project-management apps (preferably self-hosted webapp) do you recommend for a small dev shop?

    - by HedgeMage
    I run a small Drupal consulting shop and we've been trying different groupware solutions for what seems like ages, yet nothing we've found seems to be a good fit. We don't need CRM-overkill such as SugarCRM offers -- it's just too much for our small size. We do need git integration (at a minimum, an easy way to associate commits with issues) Time tracking on configurable or 15m increments per-project issue tracking billing (incl. recurring billing for support contracts, etc) some sort of per-project notes/wiki for things like login credentials, client contact info, etc. Contact logging (Client foo called at 2:20pm and asked to add bar to the spec, signed addendum with pricing due to client NLT CoB today, to be returned by CoB tomorrow) Open source solutions are greatly preferred to closed ones Most of all, it should be very efficient to use. Several solutions just fell out of use here because they required too many clicks for simple, frequent tasks like logging time spent on an issue or noting a call from a client. It shouldn't take 20 minutes to make a note. Edit: I almost forgot to mention: we're a mixed Linux/Mac shop with no Windows users.

    Read the article

  • reservoir sampling problem

    - by eSKay
    This MSDN article proves the correctness of Reservoir Sampling algorithm as follows: Base case is trivial. For the k+1st case, the probability a given element i with position <= k is in R is s/k. The probability i is replaced is the probability k+1st element is chosen multiplied by i being chosen to be replaced, which is: s/(k+1) * 1/s = 1/(k+1), and prob that i is not replaced is k/k+1. So any given element's probability of lasting after k+1 rounds is: (chosen in k steps, and not removed in k steps) = s/k * k/(k+1), which is s/(k+1). So, when k+1 = n, any element is present with probability s/n. about step 3: What are the k+1 rounds mentioned? What is chosen in k steps, and not removed in k steps? Why are we only calculating this probability for elements that were already in R after the first s steps?

    Read the article

  • Identify which AlertDialog triggered onClick(DialogInterface dialog, int which)

    - by Kurian
    I'm creating a dialog as follows: @Override protected Dialog onCreateDialog(int id) { switch (id) { case DIALOG_1: return new AlertDialog.Builder(this) .setTitle(R.string.s_dlg1) .setPositiveButton(android.R.string.ok, this) .create(); case DIALOG_2: ... ... } return null; } @Override public void onClick(DialogInterface dialog, int whichButton) { if (dialog == ???) { ... } else if (dialog == ???){ ... } } How do I identify which dialog triggered the onClick method? I can't declare the interface methods as in-line when creating the dialog because I want to access variables in my class. Every other interface passes some sort of id to its methods to identify which object called the method, but I can't seem to do anything with 'DialogInterface dialog'.

    Read the article

  • Memory mapped files causes low physical memory

    - by harik
    I have a 2GB RAM and running a memory intensive application and going to low available physical memory state and system is not responding to user actions, like opening any application or menu invocation etc. How do I trigger or tell the system to swap the memory to pagefile and free physical memory? I'm using Windows XP. If I run the same application on 4GB RAM machine it is not the case, system response is good. After getting choked of available physical memory system automatically swaps to pagefile and free physical memory, not that bad as 2GB system. To overcome this problem (on 2GB machine) attempted to use memory mapped files for large dataset which are allocated by application. In this case virtual memory of the application(process) is fine but system cache is high and same problem as above that physical memory is less. Even though memory mapped file is not mapped to process virtual memory system cache is high. why???!!! :( Any help is appreciated. Thanks.

    Read the article

  • Recommendations on SharePoint site permission model

    - by Sachin
    Hi All, I have a SharePoint site which contains a root site and site collection in it. Now there are some sites that inherits permissions from their parent site and some site has their own permission module. Now a user from owner group of root site browses site collection but there are few site which doesn't allow user to view the content of it. Now what I want is general recommendation on when creating a new site in SharePoint what is best possible approach to set site permission. In what case we can inherits permissions from parent site..? In what case we can we us unique permission for a site..? If a site has unique permission set then is it possible to creat a group at root level which has access to all site collection irrespective of site permission model? I want a general recommendation based on above scenario. Any help will be appriciable. Thanks Sachin

    Read the article

  • Common Ruby Idioms

    - by DanSingerman
    One thing I love about ruby is that mostly it is a very readable language (which is great for self-documenting code) However, inspired by this question: http://stackoverflow.com/questions/609612/ruby-code-explained and the description of how ||= works in ruby, I was thinking about the ruby idioms I don't use, as frankly, I don't fully grok them. So my question is, similar to the example from the referenced question, what common, but not obvious, ruby idioms do I need to be aware of to be a truly proficient ruby programmer? By the way, from the referenced question a ||= b is equivalent to if a == nil || a == false a = b end (Thanks to Ian Terrell for the correction) Edit: It turns out this point is not totally uncontroversial. The correct expansion is in fact (a || (a = (b))) See these links for why: http://DABlog.RubyPAL.Com/2008/3/25/a-short-circuit-edge-case/ http://DABlog.RubyPAL.Com/2008/3/26/short-circuit-post-correction/ http://ProcNew.Com/ruby-short-circuit-edge-case-response.html Thanks to Jörg W Mittag for pointing this out.

    Read the article

  • How to ...set up new Java environment - largely interfaces...

    - by Chris Kimpton
    Hi, Looks like I need to setup a new Java environment for some interfaces we need to build. Say our system is X and we need to interfaces to systems A, B and C. Then we will be writing interfaces X-A, X-B, X-C. Our system has a bus within it, so the publishing on our side will be to the bus and the interface processes will be taking from the bus and mapping to the destination system. Its for a vendor based system - so most of the core code we can't touch. Currently thinking we will have several processes, one per interface we need to do. The question is how to structure things. Several of the APIs we need to work with are Java based. We could go EJB, but prefer to keep it simple, one process per interface, so that we can restart them individually. Similarly SOA seems overkill, although I am probably mixing my thoughts about implementations of it compared to the concepts behind it... Currently thinking that something Spring based is the way to go. In true, "leverage a new tech if possible"-style, I am thinking maybe we can shoe horn some jruby into this, perhaps to make the APIs more readable, perhaps event-machine-like and to make the interface code more business-friendly, perhaps even storing the mapping code in the DB, as ruby snippets that get mixed in... but thats an aside... So, any comments/thoughts on the Spring approach - anything more up-to-date/relevant these days. EDIT: Looking a JRuby further, I am tempted to write it fully in JRuby... in which case do we need any frameworks at all, perhaps some gems to make things clearer... Thanks in advance, Chris

    Read the article

  • UI Automation / Retrieve File Extension / C#

    - by AP
    Dear all, I am tasked with a project that requires me to retreieve a specific file from a folder where I can only get an X and Y on the screen. While in XP I managed to use the fact that windows explorer is in essence a list view, and used the WM_HITTEST message to obtain information about the file, in Windows 7, this is not the case. To solve this problem, I am using UI Automation, which is a great tool for such things, only problem is that in the case, the windows handle I am looking at belongs to the desktop, and the desktop might have several files with the same name but with different extensions (and windows is configured to "hide extensions of known file types") UI automation does not return the extension back to me. I have tried many things, but I cannot find any robust solution which would give me 100% success. Has anyone tried this? successfully? Would appreciate any pointers. Many thanks,

    Read the article

  • Call a protected method from outside a class in PHP

    - by Chad Johnson
    I have a very special case in which I need to call a protected method from outside a class. I am very conscious about what I do programmingwise, but I would not be entirely opposed to doing so in this one special case I have. In all other cases, I need to continue disallowing access to the internal method, and so I would like to keep the method protected. What are some elegant ways to access a protected method outside of a class? So far, I've found this. I suppose it may be possible create some kind of double-agent instance of the target class that would sneakily provide access to the internals...

    Read the article

  • calculating the potential effect of inaccurate triangle vertex positions on the triangle edge lenght

    - by stingrey
    i'm not sure how to solve the following problem: i have a triangle with each of the three known vertex positions A,B,C being inaccurate, meaning they can each deviate up to certain known radii rA, rB, rC into arbitrary directions. given such a triangle, i want to calculate how much the difference of two specific edge lengths (for instance the difference between lengths of edge a and edge b) of the triangle may change in the worst case. is there any elegant mathematical solution to this problem? the naive way i thought of is calculating all 360^3 angle combinations and measuring the edge differences for each case, which is a rather high overhead.

    Read the article

  • Are there any worse sorting algorithms than Bogosort (a.k.a Monkey Sort)?

    - by womp
    My co-workers took me back in time to my University days with a discussion of sorting algorithms this morning. We reminisced about our favorites like StupidSort, and one of us was sure we had seen a sort algorithm that was O(n!). That got me started looking around for the "worst" sorting algorithms I could find. We postulated that a completely random sort would be pretty bad (i.e. randomize the elements - is it in order? no? randomize again), and I looked around and found out that it's apparently called BogoSort, or Monkey Sort, or sometimes just Random Sort. Monkey Sort appears to have a worst case performance of O(∞), a best case performance of O(n), and an average performance of O(n * n!). Are there any named algorithms that have worse average performance than O(n * n!)? Or are just sillier than Monkey Sort in general?

    Read the article

  • What alternatives are there to Google App Engine?

    - by Chris Marasti-Georg
    What alternatives are there to GAE, given that I already have a good bit of code working that I would like to keep. In other words, I'm digging python. However, my use case is more of a low number of requests, higher CPU usage type use case, and I'm worried that I may not be able to stay with App Engine forever. I have heard a lot of people talking about Amazon Web Services and other sorts of cloud providers, but I am having a hard time seeing where most of these other offerings provide the range of services (data querying, user authentication, automatic scaling) that App Engine provides. What are my options here?

    Read the article

  • Automatically generate table of function pointers in C.

    - by jeremytrimble
    I'm looking for a way to automatically (as part of the compilation/build process) generate a "table" of function pointers in C. Specifically, I want to generate an array of structures something like: typedef struct { void (*p_func)(void); char * funcName; } funcRecord; /* Automatically generate the lines below: */ extern void func1(void); extern void func2(void); /* ... */ funcRecord funcTable[] = { { .p_func = &func1, .funcName = "func1" }, { .p_func = &func2, .funcName = "func2" } /* ... */ }; /* End automatically-generated code. */ ...where func1 and func2 are defined in other source files. So, given a set of source files, each of which which contain a single function that takes no arguments and returns void, how would one automatically (as part of the build process) generate an array like the one above that contains each of the functions from the files? I'd like to be able to add new files and have them automatically inserted into the table when I re-compile. I realize that this probably isn't achievable using the C language or preprocessor alone, so consider any common *nix-style tools fair game (e.g. make, perl, shell scripts (if you have to)). But Why? You're probably wondering why anyone would want to do this. I'm creating a small test framework for a library of common mathematical routines. Under this framework, there will be many small "test cases," each of which has only a few lines of code that will exercise each math function. I'd like each test case to live in its own source file as a short function. All of the test cases will get built into a single executable, and the test case(s) to be run can be specified on the command line when invoking the executable. The main() function will search through the table and, if it finds a match, jump to the test case function. Automating the process of building up the "catalog" of test cases ensures that test cases don't get left out (for instance, because someone forgets to add it to the table) and makes it very simple for maintainers to add new test cases in the future (just create a new source file in the correct directory, for instance). Hopefully someone out there has done something like this before. Thanks, StackOverflow community!

    Read the article

  • Safely remove window subclassing?

    - by Vegard Larsen
    I am trying to subclass the currently focused window on a Windows system using a global CBT hook. This is related to what happens in this question, but the bug is different. What happens when this subclassing is in effect, is that Opera's (version 10.50) main window is prevented from displaying. Opera has a "splash screen" where you are required to click "Start" for the main window to show that appears after Opera has not shut down properly. Whenever this window pops up, Opera's main window won't show. If Opera was shut down properly, and this splash screen does not show, the main window displays as it should. HHOOK hHook; HWND hWndSubclass = 0; void SubclassWindow(HWND hWnd) { Unsubclass(); FARPROC lpfnOldWndProc = (FARPROC)SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LPARAM)SubClassFunc); SetProp(hWnd, L"PROP_OLDWNDPROC", lpfnOldWndProc); hWndSubclass = hWnd; } void Unsubclass() { if (hWndSubclass != 0 && IsWindow(hWndSubclass)) { FARPROC lpfnOldWndProc = (FARPROC)GetProp(hWndSubclass, L"PROP_OLDWNDPROC"); RemoveProp(hWndSubclass, L"PROP_OLDWNDPROC"); SetWindowLongPtr(hWndSubclass, GWLP_WNDPROC, (LPARAM)lpfnOldWndProc); hWndSubclass = 0; } } static LRESULT CALLBACK SubClassFunc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { if (message == WM_MOVING) { // do something irrelevant } else if (message == WM_DESTROY) { Unsubclass(); } FARPROC lpfnOldWndProc = (FARPROC)GetProp(hWndSubclass, L"PROP_OLDWNDPROC"); return CallWindowProc((WNDPROC)lpfnOldWndProc, hWndSubclass, message, wParam, lParam); } static LRESULT CALLBACK CBTProc(int nCode, WPARAM wParam, LPARAM lParam) { if (nCode == HCBT_SETFOCUS && hWndServer != NULL) { SubclassWindow((HWND)wParam); } if (nCode < 0) { return CallNextHookEx(hHook, nCode, wParam, lParam); } return 0; } BOOL APIENTRY DllMain( HINSTANCE hInstance, DWORD Reason, LPVOID Reserved ) { switch(Reason) { case DLL_PROCESS_ATTACH: hInst = hInstance; return TRUE; case DLL_PROCESS_DETACH: Unsubclass(); return TRUE; } return TRUE; } My suspicion is that Opera's main window is somehow already subclassed. I imagine the following is happening: The window is created with it's own basic WndProc, and is given focus My application subclasses the window, storing the original WndProc Opera subclasses its own window When the window loses focus, I restore the original WndProc, thus ignoring the second WndProc Can this really be the case? Are there any other explanations?

    Read the article

  • GData for my own API?

    - by Malax
    Hi StackOverflow! Im currently planning to build an API for my service. I want to use GData because it fits the application scheme and there are libraries for many programming languages available. The first question that rose: Am I allowed to do that? I mean, Google put lots of work into the GData specification and have some sort of copyright. Does anyone know anything about this issue or did that before? You could extend the case if you want to specifically mimic an API which uses GData like the YouTube API to have my API 100% compliant. This is not my case, but I was wondering about that too. :-) Thank you for any input, Malax Edit: Note that i want to use it for my own service. So, I am implementing an API using the GData protocol, not using one of the Google APIs.

    Read the article

  • Does oneway declaration in Android .aidl guarantee that method will be called in a separate thread?

    - by Dan Menes
    I am designing a framework for a client/server application for Android phones. I am fairly new to both Java and Android (but not new to programming in general, or threaded programming in particular). Sometimes my server and client will be in the same process, and sometimes they will be in different processes, depending on the exact use case. The client and server interfaces look something like the following: IServer.aidl: package com.my.application; interface IServer { /** * Register client callback object */ void registerCallback( in IClient callbackObject ); /** * Do something and report back */ void doSomething( in String what ); . . . } IClient.aidl: package com.my.application; oneway interface IClient { /** * Receive an answer */ void reportBack( in String answer ); . . . } Now here is where it gets interesting. I can foresee use cases where the client calls IServer.doSomething(), which in turn calls IClient.reportBack(), and on the basis of what is reported back, IClient.reportBack() needs to issue another call to IClient.doSomething(). The issue here is that IServer.doSomething() will not, in general, be reentrant. That's OK, as long as IClient.reportBack() is always invoked in a new thread. In that case, I can make sure that the implementation of IServer.doSomething() is always synchronized appropriately so that the call from the new thread blocks until the first call returns. If everything works the way I think it does, then by declaring the IClient interface as oneway, I guarantee this to be the case. At least, I can't think of any way that the call from IServer.doSomething() to IClient.reportBack() can return immediately (what oneway is supposed to ensure), yet IClient.reportBack still be able to reinvoke IServer.doSomething recursively in the same thread. Either a new thread in IServer must be started, or else the old IServer thread can be re-used for the inner call to IServer.doSomething(), but only after the outer call to IServer.doSomething() has returned. So my question is, does everything work the way I think it does? The Android documentation hardly mentions oneway interfaces.

    Read the article

  • How do I fix incorrect inline Javascript indentation in Vim?

    - by Charles Roper
    I can't seem to get inline Javascript indenting properly in Vim. Consider the following: $(document).ready(function() { // Closing brace correctly indented $("input").focus(function() { $(this).closest("li").addClass("cur-focus"); }); // <-- I had to manually unindent this // Closing brace incorrectly indented $("input").blur(function() { $(this).closest("li").removeClass("cur-focus"); }); // <-- This is what it does by default. Argh! }); Vim seems to insist on automatically indenting the closing brace shown in the second case there. It does the same if I re-indent the whole file. How do I get it to automatically indent using the more standard JS indenting style seen in the first case?

    Read the article

  • Combinatorics grouping problem

    - by Harry Pap
    I'm looking for an algorithm in c# that solves a combinatorics problem: Assume i have the objects 1,2,3,4 I want to get all possible ways to group these object in multiple groups, that each time contain all objects. Order is not important. Example: <1,2,3,4 <1,2 / 3,4 <1,3 / 2,4 <1,4 / 3,2 <1,2,3 / 4 <1,2,4 / 3 <1,3,4 / 2 <2,3,4 / 1 <1 / 2 / 3 / 4 In the first case there is one group that contain all 4 objects. Next are cases with 2 groups that contain all objects in many different ways. The last case is 4 groups, that each one contains only one object.

    Read the article

  • ConnectionKit & iPhone SDK

    - by Wilco
    I'm still getting my feet wet with the iPhone SDK, but I'm wondering if it would be possible to get the ConnectionKit framework working for an iPhone app. I know it was developed for the desktop OS, so I'm not sure what sort of dependencies it has and whether or not it could be shoehorned into the iPhone OS. In my case, I would like to use its FTP functionality, though having access to this entire framework could prove useful for future projects as well. Any ideas or experience trying this? In case it helps, here's the official ConnectionKit site: http://opensource.utr-software.com/connection/

    Read the article

  • Is it proper to get and especially set Perl module's global variables directly?

    - by DVK
    I was wondering what the best practice in Perl is regarding getting - or, more importantly, setting - a global variable of some module by directly accessing $Module::varName in case the module didn't provide getter/setter method for it. The reason it smells bad to me is the fact that it sort of circumvents encapsulation. Just because I can do it in Perl, I'm not entirely certain I should (assuming there actually is an alternative such as adding a getter/setter to the module). I'm asking this because I'm about to request an addition of a getter/setter for a global variable in one of the core Perl modules, and I would like to avoid it soundly and unanimously rejected on the grounds of "Why the heck do you need one when you can access the variable in the package directly?" - in case doing the latter is actually considered perfectly OK by the community.

    Read the article

  • Computing orientation of a square and displaying an object with the same orientation

    - by Robin
    Hi, I wrote an application which detects a square within an image. To give you a good understanding of how such an image containing such a square, in this case a marker, could look like: What I get, after the detection, are the coordinates of the four corners of my marker. Now I don't know how to display an object on my marker. The object should have the same rotation/angle/direction as the marker. Are there any papers on how to achieve that, any algorithms that I can use that proofed to be pretty solid/working? It doesn't need to be a working solution, it could be a simple description on how to achieve that or something similar. If you point me at a library or something, it should work under linux, windows is not needed but would be great in case I need to port the application at some point. I already looked at the ARToolkit but they you camera parameter files and more complex matrices while I only got the four corner points and a single image instead of a whole video / camera stream.

    Read the article

  • mysql query the latest date

    - by user295189
    I am running this query SEL ECT sh.*, u.initials AS initals FROM database1.table1 AS sh JOIN database2.user AS u ON u.userID = sh.userid WHERE id = 123456 AND dts = ( SELECT MAX(dts) from database1.table1 ) ORDER BY sort_by, category In the table1 I have records like this dts status category sort_by 2010-04-29 12:20:27 Civil Engineers Occupation 1 2010-04-28 12:20:27 Civil Engineers Occupation 1 2010-04-28 12:20:54 Married Marital Status 2 2010-04-28 12:21:15 Smoker Tobbaco 3 2010-04-27 12:20:27 Civil Engineers Occupation 1 2010-04-27 12:20:54 Married Marital Status 2 2010-04-27 12:21:15 Smoker Tobbaco 3 2010-04-26 12:20:27 Civil Engineers Occupation 1 2010-04-26 12:20:54 Married Marital Status 2 2010-04-26 12:21:15 Smoker Tobbaco 3 so if you look at my data, I am choosing the latest entry by category and sort_id. however in some case such as on 29th (2010-04-29 12:20:27) I have only one record. So in this case I want to show occupation for latest and then the rest of them (latest). But currently it displays only one row. Thanks

    Read the article

  • Where is the virtual function call overhead?

    - by Semen Semenych
    Hello everybody, I'm trying to benchmark the difference between a function pointer call and a virtual function call. To do this, I have written two pieces of code, that do the same mathematical computation over an array. One variant uses an array of pointers to functions and calls those in a loop. The other variant uses an array of pointers to a base class and calls its virtual function, which is overloaded in the derived classes to do absolutely the same thing as the functions in the first variant. Then I print the time elapsed and use a simple shell script to run the benchmark many times and compute the average run time. Here is the code: #include <iostream> #include <cstdlib> #include <ctime> #include <cmath> using namespace std; long long timespecDiff(struct timespec *timeA_p, struct timespec *timeB_p) { return ((timeA_p->tv_sec * 1000000000) + timeA_p->tv_nsec) - ((timeB_p->tv_sec * 1000000000) + timeB_p->tv_nsec); } void function_not( double *d ) { *d = sin(*d); } void function_and( double *d ) { *d = cos(*d); } void function_or( double *d ) { *d = tan(*d); } void function_xor( double *d ) { *d = sqrt(*d); } void ( * const function_table[4] )( double* ) = { &function_not, &function_and, &function_or, &function_xor }; int main(void) { srand(time(0)); void ( * index_array[100000] )( double * ); double array[100000]; for ( long int i = 0; i < 100000; ++i ) { index_array[i] = function_table[ rand() % 4 ]; array[i] = ( double )( rand() / 1000 ); } struct timespec start, end; clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start); for ( long int i = 0; i < 100000; ++i ) { index_array[i]( &array[i] ); } clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end); unsigned long long time_elapsed = timespecDiff(&end, &start); cout << time_elapsed / 1000000000.0 << endl; } and here is the virtual function variant: #include <iostream> #include <cstdlib> #include <ctime> #include <cmath> using namespace std; long long timespecDiff(struct timespec *timeA_p, struct timespec *timeB_p) { return ((timeA_p->tv_sec * 1000000000) + timeA_p->tv_nsec) - ((timeB_p->tv_sec * 1000000000) + timeB_p->tv_nsec); } class A { public: virtual void calculate( double *i ) = 0; }; class A1 : public A { public: void calculate( double *i ) { *i = sin(*i); } }; class A2 : public A { public: void calculate( double *i ) { *i = cos(*i); } }; class A3 : public A { public: void calculate( double *i ) { *i = tan(*i); } }; class A4 : public A { public: void calculate( double *i ) { *i = sqrt(*i); } }; int main(void) { srand(time(0)); A *base[100000]; double array[100000]; for ( long int i = 0; i < 100000; ++i ) { array[i] = ( double )( rand() / 1000 ); switch ( rand() % 4 ) { case 0: base[i] = new A1(); break; case 1: base[i] = new A2(); break; case 2: base[i] = new A3(); break; case 3: base[i] = new A4(); break; } } struct timespec start, end; clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start); for ( int i = 0; i < 100000; ++i ) { base[i]->calculate( &array[i] ); } clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end); unsigned long long time_elapsed = timespecDiff(&end, &start); cout << time_elapsed / 1000000000.0 << endl; } My system is LInux, Fedora 13, gcc 4.4.2. The code is compiled it with g++ -O3. The first one is test1, the second is test2. Now I see this in console: [Ignat@localhost circuit_testing]$ ./test2 && ./test2 0.0153142 0.0153166 Well, more or less, I think. And then, this: [Ignat@localhost circuit_testing]$ ./test2 && ./test2 0.01531 0.0152476 Where are the 25% which should be visible? How can the first executable be even slower than the second one? I'm asking this because I'm doing a project which involves calling a lot of small functions in a row like this in order to compute the values of an array, and the code I've inherited does a very complex manipulation to avoid the virtual function call overhead. Now where is this famous call overhead?

    Read the article

< Previous Page | 138 139 140 141 142 143 144 145 146 147 148 149  | Next Page >