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  • What is the proper use of boost::fusion::push_back?

    - by Kyle
    // ... snipped includes for iostream and fusion ... namespace fusion = boost::fusion; class Base { protected: int x; public: Base() : x(0) {} void chug() { x++; cout << "I'm a base.. x is now " << x << endl; } }; class Alpha : public Base { public: void chug() { x += 2; cout << "Hi, I'm an alpha, x is now " << x << endl; } }; class Bravo : public Base { public: void chug() { x += 3; cout << "Hello, I'm a bravo; x is now " << x << endl; } }; struct chug { template<typename T> void operator()(T& t) const { t->chug(); } }; int main() { typedef fusion::vector<Base*, Alpha*, Bravo*, Base*> Stuff; Stuff stuff(new Base, new Alpha, new Bravo, new Base); fusion::for_each(stuff, chug()); // Mutates each element in stuff as expected /* Output: I'm a base.. x is now 1 Hi, I'm an alpha, x is now 2 Hello, I'm a bravo; x is now 3 I'm a base.. x is now 1 */ cout << endl; // If I don't put 'const' in front of Stuff... typedef fusion::result_of::push_back<const Stuff, Alpha*>::type NewStuff; // ... then this complains because it wants stuff to be const: NewStuff newStuff = fusion::push_back(stuff, new Alpha); // ... But since stuff is now const, I can no longer mutate its elements :( fusion::for_each(newStuff, chug()); return 0; }; How do I get for_each(newStuff, chug()) to work? (Note: I'm only assuming from the overly brief documentation on boost::fusion that I am supposed to create a new vector every time I call push_back.)

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  • Finite State Machine Spellchecker

    - by Durell
    I would love to have a debugged copy of the finite state machine code below. I tried debugging but could not, all the machine has to do is to spell check the word "and",an equivalent program using case is welcomed. #include<cstdlib> #include<stdio.h> #include<string.h> #include<iostream> #include<string> using namespace std; char in_str; int n; void spell_check() { char data[256]; int i; FILE *in_file; in_file=fopen("C:\\Users\\mytorinna\\Desktop\\a.txt","r+"); while (!feof(in_file)) { for(i=0;i<256;i++) { fscanf(in_file,"%c",in_str); data[i]=in_str; } //n = strlen(in_str); //start(data); cout<<data; } } void start(char data) { // char next_char; //int i = 0; // for(i=0;i<256;i++) // if (n == 0) { if(data[i]="a") { state_A(); exit; } else { cout<<"I am comming"; } // cout<<"This is an empty string"; // exit();//do something here to terminate the program } } void state_A(int i) { if(in_str[i] == 'n') { i++; if(i<n) state_AN(i); else error(); } else error(); } void state_AN(int i) { if(in_str[i] == 'd') { if(i == n-1) cout<<" Your keyword spelling is correct"; else cout<<"Wrong keyword spelling"; } } int main() { spell_check(); system("pause"); return 0; }

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  • is this possible in java or any other programming language

    - by drake
    public abstract class Master { public void printForAllMethodsInSubClass() { System.out.println ("Printing before subclass method executes"); } } public class Owner extends Master { public void printSomething () { System.out.println ("This printed from Owner"); } public int returnSomeCals () { return 5+5; } } Without messing with methods of subclass...is it possible to execute printForAllMethodsInSubClass() before the method of a subclass gets executed?

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  • How to 'convert' char to function in C

    - by Tim van Elsloo
    Hi, void someFunction() { char *function = "anotherFunction"; const char *params[] = {"aVal","bVal","cVal"}; // How can I call the *function with the *params? } void anotherFunction(char *aKey, char *bKey, char *cKey) { // Do something with *aKey, *bKey and *cKey; } Does someone know how to call the *function with the *params? Thanks in advance, Tim

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  • Impossible to use ref and out in Extension methods?

    - by Hun1Ahpu
    Why is it forbidden to call Extension method with ref modifier? This one is possible: public static void Change(ref TestClass testClass, TestClass testClass2) { testClass = testClass2; } And this one not: public static void ChangeWithExtensionMethod(this ref TestClass testClass, TestClass testClass2) { testClass = testClass2; } But why?

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  • Binding functions of derived class with luabind

    - by Anamon
    I am currently developing a plugin-based system in C++ which provides a Lua scripting interface, for which I chose to use luabind. I'm using Lua 5 and luabind 0.9, both statically linked and compiled with MSVC++ 8. I am now having trouble binding functions with luabind when they are defined in a derived class, but not its parent class. More specifically, I have an abstract base class called 'IPlugin' from which all plugin classes inherit. When the plugin manager initialises, it registers that class and its functions like this: luabind::open(L); luabind::module(L) [ luabind::class_("IPlugin") .def("start", (void(IPlugin::*)())&IPlugin::start) ]; As it is only known at runtime what effective plugin classes are available, I had to solve loading plugins in a kind of roundabout way. The plugin manager exposes a factory function to Lua, which takes the name of a plugin class and a desired object name. The factory then creates the object, registers the plugin's class as inheriting from the 'IPlugin' base class, and immediately calls a function on the created object that registers itself as a global with the Lua state, like this: void PluginExample::registerLuaObject(lua_State *L, string a_name) { luabind::globals(L)[a_name] = (PluginExample*)this; } I initially did this because I had problems with Lua determining the most derived class of the object, as if I register it from the StreamManager it is only known as a subtype of 'IPlugin' and not the specific subtype. I'm not sure anymore if this is even necessary though, but it works and the created object is subsequently accessible from Lua under 'a_name'. The problem I have, though, is that functions defined in the derived class, which were not declared at all in the parent class, cannot be used. Virtual functions defined in the base class, such as 'start' above, work fine, and calling them from Lua on the new object runs the respective redefined code from the 'PluginExample' class. But if I add a new function to 'PluginExample', here for example a function taking no arguments and returning void, and register it like this: luabind::module(L) [ luabind::class_("PluginExample") .def(luabind::constructor()) .def("func", &PluginExample::func) ]; calling 'func' on the new object yields the following Lua runtime error: No matching overload found, candidates: void func(PluginExample&) I am correctly using the ':' syntax so the 'self' argument is not needed and it seems suddenly Lua cannot determine the derived type of the object anymore. I am sure I am doing something wrong, probably having to do with the two-step binding required by my system architecture, but I can't figure out where. I'd much appreciate some help =)

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  • iPhone SDK: Orientation (Landscape and Portrait views)

    - by domness
    Okay, I've got my normal app which is in portrait mode. I can force my app to go to landscape mode for a view (using navigationcontroller and viewcontroller) like this: - (void)viewWillAppear:(BOOL)animated { [[UIDevice currentDevice] setOrientation:UIInterfaceOrientationLandscapeRight]; } But then when I go back to the main menu (tableview) it goes straight back to portrait. I try this code: - (void)viewWillAppear:(BOOL)animated { [[UIDevice currentDevice] setOrientation:UIInterfaceOrientationPortrait]; } But that doesn't work.. Any ideas?

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  • problem with piping in my own implementation of shell

    - by codemax
    Hey guys, i am implementing my own shell. I want to involve piping. i searched here and i got a code. But it is not working.Can any one help me? this is my code #include <sys/types.h> #include <sys/wait.h> #include <sys/ipc.h> #include <fcntl.h> #include <unistd.h> #include <string.h> #include <iostream> #include <cstdlib> using namespace std; char temp1[81][81],temp2[81][81] ,*cmdptr1[40], *cmdptr2[40]; void process(char**,int); int arg_count, count; int arg_cnt[2]; int pip,tok; char input[81]; int fds[2]; void process( char* cmd[])//, int arg_count ) { pid_t pid; pid = fork(); //char path[81]; //getcwd(path,81); //strcat(path,"/"); //strcat(path,cmd[0]); if(pid < 0) { cout << "Fork Failed" << endl; exit(-1); } else if( pid == 0 ) { execvp( cmd[0] , cmd ); } else { wait(NULL); } } void pipe(char **cmd1, char**cmd2) { cout<<endl<<endl<<"in pipe"<<endl; for(int i=0 ; i<arg_cnt[0] ; i++) { cout<<cmdptr1[i]<<" "; } cout<<endl; for(int i=0 ; i<arg_cnt[1] ; i++) { cout<<cmdptr2[i]<<" "; } pipe(fds); if (fork() == 0 ) { dup2(fds[1], 1); close(fds[0]); close(fds[1]); process(cmd1); } if (fork() == 0) { dup2(fds[0], 0); close(fds[0]); close(fds[1]); process(cmd2); } close(fds[0]); close(fds[1]); wait(NULL); } void pipecommand(char** cmd1, char** cmd2) { cout<<endl<<endl; for(int i=0 ; i<arg_cnt[0] ; i++) { cout<<cmd1[i]<<" "; } cout<<endl; for(int i=0 ; i<arg_cnt[1] ; i++) { cout<<cmd2[i]<<" "; } int fds[2]; // file descriptors pipe(fds); // child process #1 if (fork() == 0) { // Reassign stdin to fds[0] end of pipe. dup2(fds[0], STDIN_FILENO); close(fds[1]); close(fds[0]); process(cmd2); // child process #2 if (fork() == 0) { // Reassign stdout to fds[1] end of pipe. dup2(fds[1], STDOUT_FILENO); close(fds[0]); close(fds[1]); // Execute the first command. process(cmd1); } wait(NULL); } close(fds[1]); close(fds[0]); wait(NULL); } void splitcommand1() { tok++; int k,done=0,no=0; arg_count = 0; for(int i=count ; input[i] != '\0' ; i++) { k=0; while(1) { count++; if(input[i] == ' ') { break; } if((input[i] == '\0')) { done = 1; break; } if(input[i] == '|') { pip = 1; done = 1; break; } temp1[arg_count][k++] = input[i++]; } temp1[arg_count][k++] = '\0'; arg_count++; if(done == 1) { break; } } for(int i=0 ; i<arg_count ; i++) { cmdptr1[i] = temp1[i]; } arg_cnt[tok] = arg_count; } void splitcommand2() { tok++; cout<<"count is :"<<count<<endl; int k,done=0,no=0; arg_count = 0; for(int i=count ; input[i] != '\0' ; i++) { k=0; while(1) { count++; if(input[i] == ' ') { break; } if((input[i] == '\0')) { done = 1; break; } if(input[i] == '|') { pip = 1; done = 1; cout<<"PIP"; break; } temp2[arg_count][k++] = input[i++]; } temp2[arg_count][k++] = '\0'; arg_count++; if(done == 1) { break; } } for(int i=0 ; i<arg_count ; i++) { cmdptr2[i] = temp2[i]; } arg_cnt[tok] = arg_count; } int main() { cout<<endl<<endl<<"Welcome to unique shell !!!!!!!!!!!"<<endl; tok=-1; while(1) { cout<<endl<<"***********UNIQUE**********"<<endl; cin.getline(input,81); count = 0,pip=0; splitcommand1(); if(pip == 1) { count++; splitcommand2(); } cout<<endl<<endl; if(strcmp(cmdptr1[0], "exit") == 0 ) { cout<<endl<<"EXITING UNIQUE SHELL"<<endl; exit(0); } //cout<<endl<<"Arg count is :"<<arg_count<<endl; if(pip == 1) { cout<<endl<<endl<<"in main :"; for(int i=0 ; i<arg_cnt[0] ; i++) { cout<<cmdptr1[i]<<" "; } cout<<endl; for(int i=0 ; i<arg_cnt[1] ; i++) { cout<<cmdptr2[i]<<" "; } pipe(cmdptr1, cmdptr2); } else { process (cmdptr1);//,arg_count); } } } I know it is not well coded. But try to help me :(

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  • Mouse event in Java

    - by Harish
    I am trying to move a JComponent say a label over a table.I am tracking this event using MouseMotionListener's mouseDragged method.This method perfectly helps me in tracking the item.Is there a way to track the mouse release after dragging is complete(.ie the dropping event). tktLabel1.addMouseMotionListener(new MouseMotionListener() { public void mouseDragged(MouseEvent arg0) { tktLabel1.setBounds(tktLabel1.getX() + arg0.getX(), tktLabel1.getY() + arg0.getY(), width, height); } public void mouseMoved(MouseEvent arg0) { } });

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  • COMException Problem

    - by Jack Harvin
    Wondering if anyone could help with my problem. Below is the code, and after the code an explination of where the exception is thrown. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Web; using WatiN.Core; using System.Threading; using System.IO; namespace WindowsFormsApplication1 { public partial class Form1 : System.Windows.Forms.Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { } private void button1_Click(object sender, EventArgs e) { Thread t = new Thread(createApplications); Settings.AutoStartDialogWatcher = false; t.SetApartmentState(System.Threading.ApartmentState.STA); t.Start(); } private void createApplications() { createApp("username", "password", "Test App", "This is just a test description", "http:/mysite.com"); } private void createApp(String username, String password, String appName, String description, String appUrl) { var currentBrowser = new IE("http://mysite.com/login/php"); currentBrowser.TextField(Find.ById("username")).TypeText(username); currentBrowser.TextField(Find.ById("password")).TypeText(password); currentBrowser.Button(Find.ById("submit")).Click(); currentBrowser.GoTo("http://mysite.com/createmusicapp.php"); currentBrowser.TextField(Find.ById("application_name")).TypeText(appName); currentBrowser.TextField(Find.ById("application_description")).TypeText(description); currentBrowser.TextField(Find.ById("application_url")).TypeText(appUrl); currentBrowser.RadioButton(Find.ById("client_application_desktop_1")).Click(); currentBrowser.RadioButton(Find.ById("client_application_is_writable_1")).Click(); WatiN.Core.Image captchaImage = currentBrowser.Div(Find.ById("recaptcha_image")).Image(Find.ByStyle("display", "block")); Form2 captcha = new Form2(captchaImage.Src); captcha.ShowDialog(); } } } The exception is thrown on this line: currentBrowser.TextField(Find.ById("username")).TypeText(username); BUT, it's thrown when it gets to this line: captcha.ShowDialog(); It logs in, and fills in the app details and Form2 loads fine, but once loaded, after around 2-3 seconds the exception happens. I am wondering if it's anything to do with the threads? But I wouldn't know how to solve it if it was. The complete exception thrown is: The object invoked has disconnected from its clients. (Exception from HRESULT: 0x80010108 (RPC_E_DISCONNECTED))

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  • How to change method signature in Netbeans Form Editor?

    - by Dzmitry Zhaleznichenka
    I create GUI in Netbeans Form Editor and want to change an auto-generated signature of one method, namely to add throws to it. How to do it? For instance, I have private void btOpenFileActionPerformed(java.awt.event.ActionEvent evt) {} And want to make it private void btOpenFileActionPerformed(java.awt.event.ActionEvent evt) throws AssertionError{} As the method signature is auto-generated, I cannot change it manually.

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  • Various GPS Android Functionality Questions..

    - by Tyler
    Hello - I have a few questions (so far) with the the LocationManager on Android and GPS in general.. Feel free to answer any number of the questions below, and I appreciate your help in advance! (I noticed this stuff doesn't appear to be documented very well, so hopefully these questions will help others out too!) 1) I am using the following code, but I think there may be extra fluff in here that I do not need. Can you tell me if I can delete any of this? LocationManager lm = (LocationManager) getSystemService(Context.LOCATION_SERVICE); LocationListener locationListener = new MyLocationListener(); lm.requestLocationUpdates(LocationManager.GPS_PROVIDER, 0, 0, locationListener); LocationProvider locationProvider = lm.getProvider("gps"); Location currentLocation = lm.getLastKnownLocation(locationProvider.getName()); 2) Is there a way to hold off on the last step (accessing "getLastKnownLocation" until after I am sure I have a GPS lock? What happens if this is called and GPS is still looking for signal? 3) MOST importantly, I want to ensure I have a GPS lock before I proceed to my next method, so is there a way to check to see if GPS is locked on and getLastKnownLocation is up to date? 4) Is there a way to 'shut down' the GPS listener once it does receive a lock and getLastKnownLocation is updated? I don't see a need to keep this running for my application once I have obtained a lock.. 5) Can you please confirm my assumption that "getLastKnownLocation" is updated frequently as the receiver moves? 6) In my code, I also have a class called "MyLocationListener" (code below) that I honestly just took from another example.. Is this actually needed? I assume this updates my location manager whenever the location changes, but it sure doesn't appear that there is much to the class itself! private class MyLocationListener implements LocationListener { @Override public void onLocationChanged(Location loc) { if (loc != null) { //Toast.makeText(getBaseContext(), "Location changed : Lat: " + loc.getLatitude() + " Lng: " + loc.getLongitude(), Toast.LENGTH_SHORT).show(); } } @Override public void onProviderDisabled(String provider) { // TODO Auto-generated method stub } @Override public void onProviderEnabled(String provider) { // TODO Auto-generated method stub } @Override public void onStatusChanged(String provider, int status, Bundle extras) { // TODO Auto-generated method stub } }

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  • How to return a single variable from a CUDA kernel function?

    - by Pooya
    I have a CUDA search function which calculate one single variable. How can I return it back. global void G_SearchByNameID(node* Node, long nodeCount, long start,char* dest, long answer){ answer = 2; } cudaMemcpy(h_answer, d_answer, sizeof(long), cudaMemcpyDeviceToHost); cudaFree(d_answer); for both of these lines I get this error: error: argument of type "long" is incompatible with parameter of type "const void *"

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  • A continued saga of C# interoprability with unmanaged C++

    - by Gilad
    After a day of banging my head against the wall both literally and metaphorically, I plead for help: I have an unmanaged C++ project, which is compiled as a DLL. Let's call it CPP Project. It currently works in an unmanaged environment. In addition, I have created a WPF project, that shall be called WPF Project. This project is a simple and currently almost empty project. It contains a single window and I want it to use code from Project 1. For that, I have created a CLR C++ project, which shall be called Interop Project and is also compiled as a DLL. For simplicity I will attach some basic testing code I have boiled down to the basics. CPP Project has the following two testing files: tester.h #pragma once extern "C" class __declspec(dllexport) NativeTester { public: void NativeTest(); }; tester.cpp #include "tester.h" void NativeTester::NativeTest() { int i = 0; } Interop Project has the following file: InteropLib.h #pragma once #include <tester.h> using namespace System; namespace InteropLib { public ref class InteropProject { public: static void Test() { NativeTester nativeTester; nativeTester.NativeTest(); } }; } Lastly, WPF Project has a single window refrencing Interop Project: MainWindow.xaml.cs using System; using System.Windows; using InteropLib; namespace AppGUI { public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); InteropProject.Test(); } } } And the XAML itself has an empty window (default created). Once I am trying to run the WPF project, I get the following error: System.Windows.Markup.XamlParseException: 'The invocation of the constructor on type 'AppGUI.MainWindow' that matches the specified binding constraints threw an exception.' Line number '3' and line position '9'. --- System.IO.FileNotFoundException: Could not load file or assembly 'InteropLib.dll' or one of its dependencies. The specified module could not be found. at AppGUI.MainWindow..ctor() Interestingly enough, if I do not export the class from CPP Project, I do not get this error. Say, if i change tester.h to: #pragma once class NativeTester { public: void NativeTest() { int i = 0; } }; However, in this case I cannot use my more complex classes. If I move my implementation to a cpp file like before, I get unresolved linkage errors due to my not exporting my code. The C++ code I want to actually use is large and has many classes and is object oriented, so I can't just move all my implementation to the h files. Please help me understand this horrific error I've been trying resolve without success. Thanks.

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  • How to define a predicate as a function argument

    - by devoured elysium
    I want to be able to write something as void Start(some condition that might evaluate to either true or false) { //function will only really start if the predicate evaluates to true } I'd guess it must be something of the form: void Start(Predicate predicate) { } How can I check inside my Start function whenever the predicate evaluated to true or false? Is my use of a predicate correct? Thanks

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  • Can you pass by reference in Java?

    - by dbones
    Hi. Sorry if this sounds like a newbie question, but the other day a Java developer mentioned about passing a paramter by reference (by which it was ment just pass a Reference object) From a C# perspective I can pass a reference type by value or by reference, this is also true to value types I have written a noddie console application to show what i mean.. can i do this in Java? namespace ByRefByVal { class Program { static void Main(string[] args) { //Creating of the object Person p1 = new Person(); p1.Name = "Dave"; PrintIfObjectIsNull(p1); //should not be null //A copy of the Reference is made and sent to the method PrintUserNameByValue(p1); PrintIfObjectIsNull(p1); //the actual reference is passed to the method PrintUserNameByRef(ref p1); //<-- I know im passing the Reference PrintIfObjectIsNull(p1); Console.ReadLine(); } private static void PrintIfObjectIsNull(Object o) { if (o == null) { Console.WriteLine("object is null"); } else { Console.WriteLine("object still references something"); } } /// <summary> /// this takes in a Reference type of Person, by value /// </summary> /// <param name="person"></param> private static void PrintUserNameByValue(Person person) { Console.WriteLine(person.Name); person = null; //<- this cannot affect the orginal reference, as it was passed in by value. } /// <summary> /// this takes in a Reference type of Person, by reference /// </summary> /// <param name="person"></param> private static void PrintUserNameByRef(ref Person person) { Console.WriteLine(person.Name); person = null; //this has access to the orginonal reference, allowing us to alter it, either make it point to a different object or to nothing. } } class Person { public string Name { get; set; } } } If it java cannot do this, then its just passing a reference type by value? (is that fair to say) Many thanks Bones

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  • Stop method not working

    - by avoq
    Hi everyone , can anybody tell me why the following code doesn't work properly? I want to play and stop an audio file. I can do the playback but whenever I click the stop button nothing happens. Here's the code : Thank you. .................. import java.io.*; import javax.sound.sampled.*; import javax.swing.*; import java.awt.event.*; public class SoundClipTest extends JFrame { final JButton button1 = new JButton("Play"); final JButton button2 = new JButton("Stop"); int stopPlayback = 0; // Constructor public SoundClipTest() { button1.setEnabled(true); button2.setEnabled(false); // button play button1.addActionListener( new ActionListener(){ public void actionPerformed(ActionEvent e){ button1.setEnabled(false); button2.setEnabled(true); play(); }// end actionPerformed }// end ActionListener );// end addActionListener() // button stop button2.addActionListener( new ActionListener(){ public void actionPerformed( ActionEvent e){ //Terminate playback before EOF stopPlayback = 1; }//end actionPerformed }//end ActionListener );//end addActionListener() this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setTitle("Test Sound Clip"); this.setSize(300, 200); JToolBar bar = new JToolBar(); bar.add(button1); bar.add(button2); bar.setOrientation(JToolBar.VERTICAL); add("North", bar); add("West", bar); setVisible(true); } void play() { try { final File inputAudio = new File("first.wav"); // First, we get the format of the input file final AudioFileFormat.Type fileType = AudioSystem.getAudioFileFormat(inputAudio).getType(); // Then, we get a clip for playing the audio. final Clip c = AudioSystem.getClip(); // We get a stream for playing the input file. AudioInputStream ais = AudioSystem.getAudioInputStream(inputAudio); // We use the clip to open (but not start) the input stream c.open(ais); // We get the format of the audio codec (not the file format we got above) final AudioFormat audioFormat = ais.getFormat(); c.start(); if (stopPlayback == 1 ) {c.stop();} } catch (UnsupportedAudioFileException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } catch (LineUnavailableException e) { e.printStackTrace(); } }// end play public static void main(String[] args) { //new SoundClipTest().play(); new SoundClipTest(); } }

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  • Using auto-generated event handler in both class and it's superclass

    - by abatishchev
    I have a abstract class: public abstract class MySuperControl : UserControl { protected void Page_PreRender(object sender, EventArgs e) { // do something in super } } and a class that is code-behind for a designed UserControl: public partial class MyControl : MySuperControl { protected void Page_PreRender(object sender, EventArgs e) { // do something in class } } how do declare both of them to nest automated call?

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  • Help making this code run faster for spoj.

    - by Josh Meredith
    I've been doing a few of the challenges on the Sphere Online Judge, but I can't seem to get the second problem (the prime generator) to run within the time limit. Does anyone have any tips for increasing the speed of the following code? #include <stdio.h> #include <math.h> int is_prime(int n); void make_sieve(); void fast_prime(int n); int primes[16000]; int main() { int nlines; int m, n; make_sieve(); scanf("%d", &nlines); for (; nlines >= 1; nlines--) { scanf("%d %d", &m, &n); if (!(m % 2)) { m++; } for ( ; m < n; m+=2) { fast_prime(m); } printf("\n"); } return 0; } /* Prints a number if it's prime. */ inline void fast_prime(int n) { int j; for (int i = 0; ((j = primes[i]) > -1); i++) { if (!(n % j)) { return; } } printf("%d\n", n); } /* Create an array listing prime numbers. */ void make_sieve() { int j = 0; for (int i = 0; i < 16000; i++) { primes[i] = -1; } for (int i = 2; i < 32000; i++) { if (i % 2) { if (is_prime(i)) { primes[j] = i; j++; } } } return; } /* Test if a number is prime. Return 1 if prime. Return 0 if not. */ int is_prime(int n) { int rootofn; rootofn = sqrt(n); if ((n <= 2) || (n == 3) || (n == 5) || (n == 7)) { return 1; } if (((n % 2) == 0) || ((n % 3) == 0) || ((n % 5) == 0) || ((n % 7) == 0)) { return 0; } for (int i = 11; i < rootofn; i += 2) { if ((n % i) == 0) { return 0; } } return 1; }

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  • NfcAdapter.getDefaultAdapter(this) returns null in emulator

    - by DixieFlatline
    I am trying to test ForegroundDispatch (http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/nfc/ForegroundDispatch.html) in emulator API 10 (Android 2.3.3). When i call NfcAdapter.getDefaultAdapter(this), i get null. Why is this so? Code: public class ForegroundDispatch extends Activity { private NfcAdapter mAdapter; private PendingIntent mPendingIntent; private IntentFilter[] mFilters; private String[][] mTechLists; private TextView mText; private int mCount = 0; @Override public void onCreate(Bundle savedState) { super.onCreate(savedState); setContentView(R.layout.foreground_dispatch); mText = (TextView) findViewById(R.id.text); mText.setText("Scan a tag"); mAdapter = NfcAdapter.getDefaultAdapter(this); // Create a generic PendingIntent that will be deliver to this activity. The NFC stack // will fill in the intent with the details of the discovered tag before delivering to // this activity. mPendingIntent = PendingIntent.getActivity(this, 0, new Intent(this, getClass()).addFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP), 0); // Setup an intent filter for all MIME based dispatches IntentFilter ndef = new IntentFilter(NfcAdapter.ACTION_NDEF_DISCOVERED); try { ndef.addDataType("*/*"); } catch (MalformedMimeTypeException e) { throw new RuntimeException("fail", e); } mFilters = new IntentFilter[] { ndef, }; // Setup a tech list for all NfcF tags mTechLists = new String[][] { new String[] { NfcF.class.getName() } }; } @Override public void onResume() { super.onResume(); mAdapter.enableForegroundDispatch(this, mPendingIntent, mFilters, mTechLists); //CRASHES HERE BECAUSE mAdapter IS NULL } @Override public void onNewIntent(Intent intent) { Log.i("Foreground dispatch", "Discovered tag with intent: " + intent); mText.setText("Discovered tag " + ++mCount + " with intent: " + intent); } @Override public void onPause() { super.onPause(); mAdapter.disableForegroundDispatch(this); } } My manifest: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.neka.znacka" android:versionCode="1" android:versionName="1.0"> <uses-sdk android:minSdkVersion="10" /> <uses-permission android:name="android.permission.NFC"></uses-permission> <uses-feature android:name="android.hardware.nfc" android:required="true" /> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".Uvodna" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="Simulator"> </activity> </application> Any ideas?

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  • How to catch exception in the main thread if the exception occurs in the secondary thread?

    - by Ashish Ashu
    How to catch exception in the main thread if the exception occurs in the secondary thread? The code snippet for the scenario is given below: private void button1_Click(object sender, EventArgs e) { try { Thread th1 = new Thread(new ThreadStart(Test)); th1.Start(); } catch (Exception) { } } void Test() { for (int i = 0; i < 100; i++) { Thread.Sleep(100); if (i == 2) throw new MyException(); } } }

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  • Implementing a robust async stream reader for a console

    - by Jon
    I recently provided an answer to this question: C# - Realtime console output redirection. As often happens, explaining stuff (here "stuff" was how I tackled a similar problem) leads you to greater understanding and/or, as is the case here, "oops" moments. I realized that my solution, as implemented, has a bug. The bug has little practical importance, but it has an extremely large importance to me as a developer: I can't rest easy knowing that my code has the potential to blow up. Squashing the bug is the purpose of this question. I apologize for the long intro, so let's get dirty. I wanted to build a class that allows me to receive input from a Stream in an event-based manner. The stream, in my scenario, is guaranteed to be a FileStream and there is also an associated StreamReader already present to leverage. The public interface of the class is this: public class MyStreamManager { public event EventHandler<ConsoleOutputReadEventArgs> StandardOutputRead; public void StartSendingEvents(); public void StopSendingEvents(); } Obviously this specific scenario has to do with a console's standard output. StartSendingEvents and StopSendingEvents do what they advertise; for the purposes of this discussion, we can assume that events are always being sent without loss of generality. The class uses these two fields internally: protected readonly StringBuilder inputAccumulator = new StringBuilder(); protected readonly byte[] buffer = new byte[256]; The functionality of the class is implemented in the methods below. To get the ball rolling: public void StartSendingEvents(); { this.stopAutomation = false; this.BeginReadAsync(); } To read data out of the Stream without blocking, and also without requiring a carriage return char, BeginRead is called: protected void BeginReadAsync() { if (!this.stopAutomation) { this.StandardOutput.BaseStream.BeginRead( this.buffer, 0, this.buffer.Length, this.ReadHappened, null); } } The challenging part: BeginRead requires using a buffer. This means that when reading from the stream, it is possible that the bytes available to read ("incoming chunk") are larger than the buffer. Since we are only handing off data from the stream to a consumer, and that consumer may well have inside knowledge about the size and/or format of these chunks, I want to call event subscribers exactly once for each chunk. Otherwise the abstraction breaks down and the subscribers have to buffer the incoming data and reconstruct the chunks themselves using said knowledge. This is much less convenient to the calling code, and detracts from the usefulness of my class. Edit: There are comments below correctly stating that since the data is coming from a stream, there is absolutely nothing that the receiver can infer about the structure of the data unless it is fully prepared to parse it. What I am trying to do here is leverage the "flush the output" "structure" that the owner of the console imparts while writing on it. I am prepared to assume (better: allow my caller to have the option to assume) that the OS will pass me the data written between two flushes of the stream in exactly one piece. To this end, if the buffer is full after EndRead, we don't send its contents to subscribers immediately but instead append them to a StringBuilder. The contents of the StringBuilder are only sent back whenever there is no more to read from the stream (thus preserving the chunks). private void ReadHappened(IAsyncResult asyncResult) { var bytesRead = this.StandardOutput.BaseStream.EndRead(asyncResult); if (bytesRead == 0) { this.OnAutomationStopped(); return; } var input = this.StandardOutput.CurrentEncoding.GetString( this.buffer, 0, bytesRead); this.inputAccumulator.Append(input); if (bytesRead < this.buffer.Length) { this.OnInputRead(); // only send back if we 're sure we got it all } this.BeginReadAsync(); // continue "looping" with BeginRead } After any read which is not enough to fill the buffer, all accumulated data is sent to the subscribers: private void OnInputRead() { var handler = this.StandardOutputRead; if (handler == null) { return; } handler(this, new ConsoleOutputReadEventArgs(this.inputAccumulator.ToString())); this.inputAccumulator.Clear(); } (I know that as long as there are no subscribers the data gets accumulated forever. This is a deliberate decision). The good This scheme works almost perfectly: Async functionality without spawning any threads Very convenient to the calling code (just subscribe to an event) Maintains the "chunkiness" of the data; this allows the calling code to use inside knowledge of the data without doing any extra work Is almost agnostic to the buffer size (it will work correctly with any size buffer irrespective of the data being read) The bad That last almost is a very big one. Consider what happens when there is an incoming chunk with length exactly equal to the size of the buffer. The chunk will be read and buffered, but the event will not be triggered. This will be followed up by a BeginRead that expects to find more data belonging to the current chunk in order to send it back all in one piece, but... there will be no more data in the stream. In fact, as long as data is put into the stream in chunks with length exactly equal to the buffer size, the data will be buffered and the event will never be triggered. This scenario may be highly unlikely to occur in practice, especially since we can pick any number for the buffer size, but the problem is there. Solution? Unfortunately, after checking the available methods on FileStream and StreamReader, I can't find anything which lets me peek into the stream while also allowing async methods to be used on it. One "solution" would be to have a thread wait on a ManualResetEvent after the "buffer filled" condition is detected. If the event is not signaled (by the async callback) in a small amount of time, then more data from the stream will not be forthcoming and the data accumulated so far should be sent to subscribers. However, this introduces the need for another thread, requires thread synchronization, and is plain inelegant. Specifying a timeout for BeginRead would also suffice (call back into my code every now and then so I can check if there's data to be sent back; most of the time there will not be anything to do, so I expect the performance hit to be negligible). But it looks like timeouts are not supported in FileStream. Since I imagine that async calls with timeouts are an option in bare Win32, another approach might be to PInvoke the hell out of the problem. But this is also undesirable as it will introduce complexity and simply be a pain to code. Is there an elegant way to get around the problem? Thanks for being patient enough to read all of this.

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