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  • What are the best linux permissions to use for my website?

    - by Nic
    This is a Canonical Question about File Permissions on a Linux web server. I have a Linux web server running Apache2 that hosts several websites. Each website has its own folder in /var/www/. /var/www/contoso.com/ /var/www/contoso.net/ /var/www/fabrikam.com/ The base directory /var/www/ is owned by root:root. Apache is running as www-data:www-data. The Fabrikam website is maintained by two developers, Alice and Bob. Both Contoso websites are maintained by one developer, Eve. All websites allow users to upload images. If a website is compromised, the impact should be as limited as possible. I want to know the best way to set up permissions so that Apache can serve the content, the website is secure from attacks, and the developers can still make changes. One of the websites is structured like this: /var/www/fabrikam.com /cache /modules /styles /uploads /index.php How should the permissions be set on these directories and files? I read somewhere that you should never use 777 permissions on a website, but I don't understand what problems that could cause. During busy periods, the website automatically caches some pages and stores the results in the cache folder. All of the content submitted by website visitors is saved to the uploads folder.

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  • Optimize Apache performance

    - by Phliplip
    I'm looking for ways to optimize our current web server hosted in-house. I'm trying to supply as much relevant information below. Please let me know if you would require additional information in order to assist. Server is running 1 single website, which is an online pizza ordering platform built on Zend Framework (ver1). On traffic stats from the last month aprox 6.000 pageloads per day, concentrated mainly around dinnertime. Around 1500 loads/hour peaks in that period. We recently upgraded from a 2/2mbit aDSL-line to 100/100mbit fiber, and we still have performance issues at dinner time. We assumed the 2mbit was the issue. Website is pretty snappy in low-load periods. Hardware CPU: Intel(R) Xeon(R) CPU 5160 @ 3.00GHz (3000.13-MHz K8-class CPU) Mem: 328M Active, 4427M Inact, 891M Wired, 244M Cache, 623M Buf, 33M Free Swap: 16G Total, 468K Used, 16G Free (6GB physical, 16GB swap) Filesystem Type Size Used Avail Capacity Mounted on /dev/ad7s1a ufs 4.8G 768M 3.7G 17% / devfs devfs 1.0K 1.0K 0B 100% /dev /dev/ad7s1g ufs 176G 5.2G 157G 3% /home /dev/ad7s1e ufs 4.8G 2.8M 4.5G 0% /tmp /dev/ad7s1f ufs 19G 3.5G 14G 19% /usr /dev/ad7s1d ufs 4.8G 550M 3.9G 12% /var Server OS FreeBSD 8.2-RELEASE Software apache-2.2.17 php5-5.3.8 mysql-server-5.5 Apache footprint (example, taken from # top) 31140 www 1 45 0 377M 41588K lockf 2 0:00 0.00% httpd 31122 www 1 44 0 375M 35416K lockf 2 0:00 0.00% httpd 31109 www 1 44 0 375M 38188K lockf 2 0:00 0.00% httpd 31113 www 1 44 0 375M 35188K lockf 2 0:00 0.00% httpd Apache is using the prefork MPM, APC (Alternative PHP Cache). SSL module is loaded, but not utilized (as in don't really work, thus not used). There is a file containing settings for MPM modules, but as i see it's not included in the httpd.conf file, the include line is commented out. Thus i would guess that the prefork MPM is working of default values too. Here are some other Apache conf values that i found - which are included in https.conf Timeout 300 KeepAlive On MaxKeepAliveRequests 100 KeepAliveTimeout 5 UseCanonicalName Off HostnameLookups Off

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  • Performance-optimizing Oracle 10g on a server that is also a Tomcat JSP app server?

    - by PKHunter
    I have inherited a simple RedHat 5 - 64bit platform. It has SCSI disks on RAID1, with 16GB of RAM. Double Core CPU. Oracle 10g, Release 2. This would be a decent platform for running the DB only, perhaps, but the same server in an "A-A mode" clustering (very simple) also runs Tomcat and there are several Java servlets running on this. Sadly there is no caching platform etc. We only use an external CDN for some html caching. I am personally more familiar with web environments on the LAMPP platform (apache, php, mysql, postgresql). PROBLEM: Because the server has both Tomcat JSP/Java and Oracle 10g running on the same server, with no caching, I have some issues of the server going down. Often, sadly. QUESTION: What are my options in terms of improving performance of all these different apps? Connection Pooling? Example, in Postgresql world we have PgBouncer, which really helps things. Does Oracle have something similar? Or is there a famous Java-based external pooler that people use in production environments? (I'm not familiar with Java) Any "SQL cache" as in the MySQL and Postgresql world? Any other kind of application cache, as "APC" or "eAccelarator" in the PHP world? The "OSCache" stuff from the Java world (JSP thingie I found on Google: http://onjava.com/pub/a/onjava/2005/01/05/jspcache.html?page=2) ... What else? Sorry if this is a noob question. I have googled and googled, but problem is I don't know what to google for, other than the broad general concepts above. So if not full answers, I would even appreciate basic pointers and I am happy to JFGI myself. Thanks!

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  • Odd one: IE6 showing the "view source" command enabled when I was expecting it to be disabled.

    - by caerphilly
    Hi, OK, I admit this problem is odd. I'm just trying to understand why IE is behaving the way it is. I realise that logic may not apply here :) I have Internet Explorer 6 (Sp1) running on Windows 2000. The IE option "Do not store encrypted pages to disk" is checked (enabled). The temporary internet files folder is empty. TEMP and TMP environment variables are set to valid folders. I'm connected to a web server over SSL. The web server is serving a page over SSL with the HTTP cache-control header set to "no-cache, no-store". I was expecting the "view source" command to be greyed out in this circumstance (as it is on another machine). But it works. When I "view source", I get an entry in the Temporary Internet Files folder with an "internet address" property of "view-source:https://myserver/...." and the content of the page. I wasn't expecting that. I can't understand why one machine is different to another in this regard. Obviously there is some environment/setup difference, but I can't track it down. Anyone have any bright ideas?

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  • Microsoft Word 2008 on the Mac sometimes "Disappears" documents, really.

    - by Ross Charette
    This happens in a computer lab environment, has happened at least 3 times. We are running Microsoft Office 2008 for mac on Leopard, everything is updated. Our user's home directories are on a network drive, but the /Library/Cache folder is running locally. Typically a student will have a Word file that they have been working on, it's been saved before they even logged onto the computer that day. They log on, open the document, click the save icon (not go to File Save), sometimes even save multiple times, then close Word. The document is now gone. It's not hidden, there are no autosaves or anything in the Cache folder. Definitely not in the trash or trashes folder. It can't find it when you click on it in 'recent documents'. Searching meticulously though every folder in their home drive turns up nothing. They look using Finder, I look ssh'd as root into their home using ls -la. I look for similar files in case they renamed it by mistake. It's gone. Disappeared. Vaporized. It's happened to at least 3 different users in the past year. Much whining. Any idea?

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  • Java games applet not connecting to Yahoo

    - by Steve
    Hi. I am trying to play a Y! game which use a java applet. The applet displays the message: Alert. Unable to connect to server. One of four things could have caused this: 1) You are behind a firewall. 2) You are not connected to the internet. 3) The games server is down. 4) You have a stale page in your cache. I have added an exception to the Windows firewall for java.exe. I am obviously connected to the Internet okay. The games server is not down when I am at home. I doubt it is down when I am at work. I have never successfully loaded this page before, so I doubt I have a stale page in cache. Could it be the corporate firewall? Nothing else in my web browser has been blocked before. Maybe the java applet connects on a different port to the browser. What should I test?

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  • Apache mod_disk_cache on a seperate drive

    - by pavs
    how can I set Apache mod_disk_cache on a separate drive from where the OS/Apache is installed? I have set up this on my apache2.conf: <IfModule mod_cache_disk.c> # cache cleaning is done by htcacheclean, which can be configured in # /etc/default/apache2 # # For further information, see the comments in that file, # /usr/share/doc/apache2/README.Debian, and the htcacheclean(8) # man page. # This path must be the same as the one in /etc/default/apache2 CacheRoot /media/cacheHD # This will also cache local documents. It usually makes more sense to # put this into the configuration for just one virtual host. CacheEnable disk / # The result of CacheDirLevels * CacheDirLength must not be higher than # 20. Moreover, pay attention on file system limits. Some file systems # do not support more than a certain number of inodes and # subdirectories (e.g. 32000 for ext3) CacheDirLevels 2 CacheDirLength 1 </IfModule> and it doesn't seem to be caching anything at all. The drive itself is a freshly installed ssd drive formatted with ext4.

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  • Escaping %’s in file-/folder-names at the command-line

    - by Synetech
    Does anybody of a way to access files and directories that have a % in their name (which is valid) from the command-line? Specifically, if there are two %’s and the text between them happens to correspond to an environment variable. For example, if there is a file called C:\blah\%temp%.txt or a folder called C:\Program Files\%temp%\, none of the following will work because the variable gets expanded: > dir "c:\blah\%temp%.txt" > dir "c:\blah\^%temp^%.txt" > dir "c:\blah\%%temp%%.txt" > dir "c:\blah\\%temp\%.txt" > dir "c:\program files\%temp%" > dir "c:\program files\^%temp^%" > dir "c:\program files\%%temp%%" > dir "c:\program files\\%temp\%" Using wildcards will work, but does not uniquely select the file/folder and may include others: > dir "c:\blah\?temp?.txt"        (also shows ztempz.temp, 1tempa.txt, etc.) > dir "c:\program files\?temp?"   (likewise) (This is frustrating because every now and then—usually when Explorer is restarted for whatever reason—the environment variables stop expanding and some places where they are used end up creating files or directories with the environment variable in it. For example, because I configured Chromium to store its cache in a subdirectory of %temp%, if the variable expands, it is fine, but when it doesn’t, Chromium creates a directory called %temp% under its own directory and stores the cache—which can get large—there. I want to add a line to my temp-/junk-file cleaning script to automatically delete that folder if it exists, but I cannot figure out how to access it from the command-line without resorting to wildcards.)

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  • Drupal views pane content not visible

    - by jwandborg
    I have a pane on my front page with one content pane and two views panes. I can't see the content of the third view ($pane->pid = "new-3" / comment: # Senaste bilder). Here's my panel <?php $page = new stdClass; $page->disabled = FALSE; /* Edit this to true to make a default page disabled initially */ $page->api_version = 1; $page->name = 'frontpage'; $page->task = 'page'; $page->admin_title = 'Startsida'; $page->admin_description = ''; $page->path = 'hem'; $page->access = array(); $page->menu = array(); $page->arguments = array(); $page->conf = array(); $page->default_handlers = array(); $handler = new stdClass; $handler->disabled = FALSE; /* Edit this to true to make a default handler disabled initially */ $handler->api_version = 1; $handler->name = 'page_frontpage_panel_context'; $handler->task = 'page'; $handler->subtask = 'frontpage'; $handler->handler = 'panel_context'; $handler->weight = 0; $handler->conf = array( 'title' => 'Panel', 'no_blocks' => FALSE, 'css_id' => '', 'css' => '', 'contexts' => array(), 'relationships' => array(), ); $display = new panels_display; $display->layout = 'onecol'; $display->layout_settings = array(); $display->panel_settings = array(); $display->cache = array(); $display->title = ''; $display->content = array(); $display->panels = array(); # Bild $pane = new stdClass; $pane->pid = 'new-1'; $pane->panel = 'middle'; $pane->type = 'custom'; $pane->subtype = 'custom'; $pane->shown = TRUE; $pane->access = array(); $pane->configuration = array( 'admin_title' => '', 'title' => '', 'body' => '<img src="/sites/all/themes/zen/ils-2010/img/graphics-start-text-v3.png" alt="Hej! Vi vet att du och dina klasskompisar har mycket att tänka på under er sista termin i gymnasiet. Därför har vi samlat några saker som vi tror kommer göra er studenttid lite roligare och lite enklare. Välkommen!" />', 'format' => '2', 'substitute' => TRUE, ); $pane->cache = array(); $pane->style = array(); $pane->css = array(); $pane->extras = array(); $pane->position = 0; $display->content['new-1'] = $pane; $display->panels['middle'][0] = 'new-1'; # Topplista $pane = new stdClass; $pane->pid = 'new-2'; $pane->panel = 'middle'; $pane->type = 'views_panes'; $pane->subtype = 'topplista_terms-panel_pane_1'; $pane->shown = TRUE; $pane->access = array(); $pane->configuration = array( 'link_to_view' => 1, 'more_link' => 0, 'use_pager' => 0, 'pager_id' => '', 'items_per_page' => '10', 'offset' => '0', 'path' => 'flaktavling/topplista/klasser', 'override_title' => 0, 'override_title_text' => '', ); $pane->cache = array(); $pane->style = array(); $pane->css = array(); $pane->extras = array(); $pane->position = 1; $display->content['new-2'] = $pane; $display->panels['middle'][1] = 'new-2'; # Senaste bilder $pane = new stdClass; $pane->pid = 'new-3'; $pane->panel = 'middle'; $pane->type = 'views_panes'; $pane->subtype = 'senaste_bilderna-panel_pane_1'; $pane->shown = TRUE; $pane->access = array(); $pane->configuration = array( 'link_to_view' => 0, 'more_link' => 0, 'use_pager' => 0, 'pager_id' => '', 'items_per_page' => '2', 'offset' => '0', 'path' => 'galleri/senaste-bilder', 'override_title' => 0, 'override_title_text' => '', ); $pane->cache = array(); $pane->style = array(); $pane->css = array( 'css_id' => 'pane-senaste-bilderna', 'css_class' => '', ); $pane->extras = array(); $pane->position = 2; $display->content['new-3'] = $pane; $display->panels['middle'][2] = 'new-3'; $display->hide_title = PANELS_TITLE_FIXED; $display->title_pane = 'new-1'; $handler->conf['display'] = $display; $page->default_handlers[$handler->name] = $handler; Here´s the view senaste_bilderna <?php $view = new view; $view->name = 'senaste_bilderna'; $view->description = ''; $view->tag = ''; $view->view_php = ''; $view->base_table = 'node'; $view->is_cacheable = FALSE; $view->api_version = 2; $view->disabled = FALSE; /* Edit this to true to make a default view disabled initially */ $handler = $view->new_display('default', 'Förvalt', 'default'); $handler->override_option('fields', array( 'field_picture_fid' => array( 'id' => 'field_picture_fid', 'table' => 'node_data_field_picture', 'field' => 'field_picture_fid', ), )); $handler->override_option('sorts', array( 'created' => array( 'order' => 'DESC', 'granularity' => 'second', 'id' => 'created', 'table' => 'node', 'field' => 'created', 'relationship' => 'none', ), )); $handler->override_option('filters', array( 'type' => array( 'operator' => 'in', 'value' => array( 'ils_picture' => 'ils_picture', ), 'group' => '0', 'exposed' => FALSE, 'expose' => array( 'operator' => FALSE, 'label' => '', ), 'id' => 'type', 'table' => 'node', 'field' => 'type', 'override' => array( 'button' => 'Åsidosätt', ), 'relationship' => 'none', ), )); $handler->override_option('access', array( 'type' => 'none', )); $handler->override_option('cache', array( 'type' => 'none', )); $handler->override_option('title', 'Senaste bilderna från galleriet'); $handler->override_option('items_per_page', 2); $handler->override_option('row_options', array( 'inline' => array( 'field_picture_fid' => 'field_picture_fid', ), 'separator' => '', 'hide_empty' => 0, )); $handler = $view->new_display('panel_pane', 'Content pane', 'panel_pane_1'); $handler->override_option('pane_title', ''); $handler->override_option('pane_description', ''); $handler->override_option('pane_category', array( 'name' => 'View panes', 'weight' => 0, )); $handler->override_option('allow', array( 'use_pager' => FALSE, 'items_per_page' => FALSE, 'offset' => FALSE, 'link_to_view' => FALSE, 'more_link' => FALSE, 'path_override' => FALSE, 'title_override' => FALSE, 'exposed_form' => FALSE, )); $handler->override_option('argument_input', array()); $handler->override_option('link_to_view', 0); $handler->override_option('inherit_panels_path', 0); $handler = $view->new_display('page', 'Sida', 'page_1'); $handler->override_option('path', 'galleri/senaste-bilderna'); $handler->override_option('menu', array( 'type' => 'none', 'title' => '', 'description' => '', 'weight' => 0, 'name' => 'navigation', )); $handler->override_option('tab_options', array( 'type' => 'none', 'title' => '', 'description' => '', 'weight' => 0, )); I have edited one views template, here's the code in the file views-view-fields--senaste-bilderna.tpl.php <?php // $Id: views-view-fields.tpl.php,v 1.6 2008/09/24 22:48:21 merlinofchaos Exp $ /** * @file views-view-fields.tpl.php * Default simple view template to all the fields as a row. * * - $view: The view in use. * - $fields: an array of $field objects. Each one contains: * - $field->content: The output of the field. * - $field->raw: The raw data for the field, if it exists. This is NOT output safe. * - $field->class: The safe class id to use. * - $field->handler: The Views field handler object controlling this field. Do not use * var_export to dump this object, as it can't handle the recursion. * - $field->inline: Whether or not the field should be inline. * - $field->inline_html: either div or span based on the above flag. * - $field->separator: an optional separator that may appear before a field. * - $row: The raw result object from the query, with all data it fetched. * * @ingroup views_templates */ ?> <?php foreach ($fields as $id => $field): ?> <?php $result = db_query('SELECT * FROM {files} WHERE fid = ' . $row->node_data_field_picture_field_picture_fid ); ?> <?php $data = db_fetch_object( $result ); ?> <div id="senaste-bilderna-first"><img src="<?= imagecache_create_url('senaste_bilderna_thumbnail', $data->filepath) ?>" alt="" /></div> <?php /* if (!empty($field->separator)): <?php print $field->separator; <?php endif; <<?php print $field->inline_html; class="views-field-<?php print $field->class; "> <?php if ($field->label): <label class="views-label-<?php print $field->class; "> <?php print $field->label; : </label> <?php endif; <?php // $field->element_type is either SPAN or DIV depending upon whether or not // the field is a 'block' element type or 'inline' element type. <<?php print $field->element_type; class="field-content"><?php print $field->content; </<?php print $field->element_type; > </<?php print $field->inline_html;> <?php*/ endforeach; ?> This is the result <div class="panel-separator"> </div> <div class="panel-pane pane-views-panes pane-senaste-bilderna-panel-pane-1" id="pane-senaste-bilderna"> <h2 class="pane-title">Senaste bilderna från galleriet </h2> <div class="pane-content"> <div class="view view-senaste-bilderna view-id-senaste_bilderna view-display-id-panel_pane_1 view-dom-id-2"> <div class="view-content"> <div class="views-row views-row-1 views-row-odd views-row-first"> </div> <div class="views-row views-row-2 views-row-even views-row-last"> </div> </div> </div> </div> </div> My Drupal version is 6.16

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  • HTG Reviews the CODE Keyboard: Old School Construction Meets Modern Amenities

    - by Jason Fitzpatrick
    There’s nothing quite as satisfying as the smooth and crisp action of a well built keyboard. If you’re tired of  mushy keys and cheap feeling keyboards, a well-constructed mechanical keyboard is a welcome respite from the $10 keyboard that came with your computer. Read on as we put the CODE mechanical keyboard through the paces. What is the CODE Keyboard? The CODE keyboard is a collaboration between manufacturer WASD Keyboards and Jeff Atwood of Coding Horror (the guy behind the Stack Exchange network and Discourse forum software). Atwood’s focus was incorporating the best of traditional mechanical keyboards and the best of modern keyboard usability improvements. In his own words: The world is awash in terrible, crappy, no name how-cheap-can-we-make-it keyboards. There are a few dozen better mechanical keyboard options out there. I’ve owned and used at least six different expensive mechanical keyboards, but I wasn’t satisfied with any of them, either: they didn’t have backlighting, were ugly, had terrible design, or were missing basic functions like media keys. That’s why I originally contacted Weyman Kwong of WASD Keyboards way back in early 2012. I told him that the state of keyboards was unacceptable to me as a geek, and I proposed a partnership wherein I was willing to work with him to do whatever it takes to produce a truly great mechanical keyboard. Even the ardent skeptic who questions whether Atwood has indeed created a truly great mechanical keyboard certainly can’t argue with the position he starts from: there are so many agonizingly crappy keyboards out there. Even worse, in our opinion, is that unless you’re a typist of a certain vintage there’s a good chance you’ve never actually typed on a really nice keyboard. Those that didn’t start using computers until the mid-to-late 1990s most likely have always typed on modern mushy-key keyboards and never known the joy of typing on a really responsive and crisp mechanical keyboard. Is our preference for and love of mechanical keyboards shining through here? Good. We’re not even going to try and hide it. So where does the CODE keyboard stack up in pantheon of keyboards? Read on as we walk you through the simple setup and our experience using the CODE. Setting Up the CODE Keyboard Although the setup of the CODE keyboard is essentially plug and play, there are two distinct setup steps that you likely haven’t had to perform on a previous keyboard. Both highlight the degree of care put into the keyboard and the amount of customization available. Inside the box you’ll find the keyboard, a micro USB cable, a USB-to-PS2 adapter, and a tool which you may be unfamiliar with: a key puller. We’ll return to the key puller in a moment. Unlike the majority of keyboards on the market, the cord isn’t permanently affixed to the keyboard. What does this mean for you? Aside from the obvious need to plug it in yourself, it makes it dead simple to repair your own keyboard cord if it gets attacked by a pet, mangled in a mechanism on your desk, or otherwise damaged. It also makes it easy to take advantage of the cable routing channels in on the underside of the keyboard to  route your cable exactly where you want it. While we’re staring at the underside of the keyboard, check out those beefy rubber feet. By peripherals standards they’re huge (and there is six instead of the usual four). Once you plunk the keyboard down where you want it, it might as well be glued down the rubber feet work so well. After you’ve secured the cable and adjusted it to your liking, there is one more task  before plug the keyboard into the computer. On the bottom left-hand side of the keyboard, you’ll find a small recess in the plastic with some dip switches inside: The dip switches are there to switch hardware functions for various operating systems, keyboard layouts, and to enable/disable function keys. By toggling the dip switches you can change the keyboard from QWERTY mode to Dvorak mode and Colemak mode, the two most popular alternative keyboard configurations. You can also use the switches to enable Mac-functionality (for Command/Option keys). One of our favorite little toggles is the SW3 dip switch: you can disable the Caps Lock key; goodbye accidentally pressing Caps when you mean to press Shift. You can review the entire dip switch configuration chart here. The quick-start for Windows users is simple: double check that all the switches are in the off position (as seen in the photo above) and then simply toggle SW6 on to enable the media and backlighting function keys (this turns the menu key on the keyboard into a function key as typically found on laptop keyboards). After adjusting the dip switches to your liking, plug the keyboard into an open USB port on your computer (or into your PS/2 port using the included adapter). Design, Layout, and Backlighting The CODE keyboard comes in two flavors, a traditional 87-key layout (no number pad) and a traditional 104-key layout (number pad on the right hand side). We identify the layout as traditional because, despite some modern trapping and sneaky shortcuts, the actual form factor of the keyboard from the shape of the keys to the spacing and position is as classic as it comes. You won’t have to learn a new keyboard layout and spend weeks conditioning yourself to a smaller than normal backspace key or a PgUp/PgDn pair in an unconventional location. Just because the keyboard is very conventional in layout, however, doesn’t mean you’ll be missing modern amenities like media-control keys. The following additional functions are hidden in the F11, F12, Pause button, and the 2×6 grid formed by the Insert and Delete rows: keyboard illumination brightness, keyboard illumination on/off, mute, and then the typical play/pause, forward/backward, stop, and volume +/- in Insert and Delete rows, respectively. While we weren’t sure what we’d think of the function-key system at first (especially after retiring a Microsoft Sidewinder keyboard with a huge and easily accessible volume knob on it), it took less than a day for us to adapt to using the Fn key, located next to the right Ctrl key, to adjust our media playback on the fly. Keyboard backlighting is a largely hit-or-miss undertaking but the CODE keyboard nails it. Not only does it have pleasant and easily adjustable through-the-keys lighting but the key switches the keys themselves are attached to are mounted to a steel plate with white paint. Enough of the light reflects off the interior cavity of the keys and then diffuses across the white plate to provide nice even illumination in between the keys. Highlighting the steel plate beneath the keys brings us to the actual construction of the keyboard. It’s rock solid. The 87-key model, the one we tested, is 2.0 pounds. The 104-key is nearly a half pound heavier at 2.42 pounds. Between the steel plate, the extra-thick PCB board beneath the steel plate, and the thick ABS plastic housing, the keyboard has very solid feel to it. Combine that heft with the previously mentioned thick rubber feet and you have a tank-like keyboard that won’t budge a millimeter during normal use. Examining The Keys This is the section of the review the hardcore typists and keyboard ninjas have been waiting for. We’ve looked at the layout of the keyboard, we’ve looked at the general construction of it, but what about the actual keys? There are a wide variety of keyboard construction techniques but the vast majority of modern keyboards use a rubber-dome construction. The key is floated in a plastic frame over a rubber membrane that has a little rubber dome for each key. The press of the physical key compresses the rubber dome downwards and a little bit of conductive material on the inside of the dome’s apex connects with the circuit board. Despite the near ubiquity of the design, many people dislike it. The principal complaint is that dome keyboards require a complete compression to register a keystroke; keyboard designers and enthusiasts refer to this as “bottoming out”. In other words, the register the “b” key, you need to completely press that key down. As such it slows you down and requires additional pressure and movement that, over the course of tens of thousands of keystrokes, adds up to a whole lot of wasted time and fatigue. The CODE keyboard features key switches manufactured by Cherry, a company that has manufactured key switches since the 1960s. Specifically the CODE features Cherry MX Clear switches. These switches feature the same classic design of the other Cherry switches (such as the MX Blue and Brown switch lineups) but they are significantly quieter (yes this is a mechanical keyboard, but no, your neighbors won’t think you’re firing off a machine gun) as they lack the audible click found in most Cherry switches. This isn’t to say that they keyboard doesn’t have a nice audible key press sound when the key is fully depressed, but that the key mechanism isn’t doesn’t create a loud click sound when triggered. One of the great features of the Cherry MX clear is a tactile “bump” that indicates the key has been compressed enough to register the stroke. For touch typists the very subtle tactile feedback is a great indicator that you can move on to the next stroke and provides a welcome speed boost. Even if you’re not trying to break any word-per-minute records, that little bump when pressing the key is satisfying. The Cherry key switches, in addition to providing a much more pleasant typing experience, are also significantly more durable than dome-style key switch. Rubber dome switch membrane keyboards are typically rated for 5-10 million contacts whereas the Cherry mechanical switches are rated for 50 million contacts. You’d have to write the next War and Peace  and follow that up with A Tale of Two Cities: Zombie Edition, and then turn around and transcribe them both into a dozen different languages to even begin putting a tiny dent in the lifecycle of this keyboard. So what do the switches look like under the classicly styled keys? You can take a look yourself with the included key puller. Slide the loop between the keys and then gently beneath the key you wish to remove: Wiggle the key puller gently back and forth while exerting a gentle upward pressure to pop the key off; You can repeat the process for every key, if you ever find yourself needing to extract piles of cat hair, Cheeto dust, or other foreign objects from your keyboard. There it is, the naked switch, the source of that wonderful crisp action with the tactile bump on each keystroke. The last feature worthy of a mention is the N-key rollover functionality of the keyboard. This is a feature you simply won’t find on non-mechanical keyboards and even gaming keyboards typically only have any sort of key roller on the high-frequency keys like WASD. So what is N-key rollover and why do you care? On a typical mass-produced rubber-dome keyboard you cannot simultaneously press more than two keys as the third one doesn’t register. PS/2 keyboards allow for unlimited rollover (in other words you can’t out type the keyboard as all of your keystrokes, no matter how fast, will register); if you use the CODE keyboard with the PS/2 adapter you gain this ability. If you don’t use the PS/2 adapter and use the native USB, you still get 6-key rollover (and the CTRL, ALT, and SHIFT don’t count towards the 6) so realistically you still won’t be able to out type the computer as even the more finger twisting keyboard combos and high speed typing will still fall well within the 6-key rollover. The rollover absolutely doesn’t matter if you’re a slow hunt-and-peck typist, but if you’ve read this far into a keyboard review there’s a good chance that you’re a serious typist and that kind of quality construction and high-number key rollover is a fantastic feature.  The Good, The Bad, and the Verdict We’ve put the CODE keyboard through the paces, we’ve played games with it, typed articles with it, left lengthy comments on Reddit, and otherwise used and abused it like we would any other keyboard. The Good: The construction is rock solid. In an emergency, we’re confident we could use the keyboard as a blunt weapon (and then resume using it later in the day with no ill effect on the keyboard). The Cherry switches are an absolute pleasure to type on; the Clear variety found in the CODE keyboard offer a really nice middle-ground between the gun-shot clack of a louder mechanical switch and the quietness of a lesser-quality dome keyboard without sacrificing quality. Touch typists will love the subtle tactile bump feedback. Dip switch system makes it very easy for users on different systems and with different keyboard layout needs to switch between operating system and keyboard layouts. If you’re investing a chunk of change in a keyboard it’s nice to know you can take it with you to a different operating system or “upgrade” it to a new layout if you decide to take up Dvorak-style typing. The backlighting is perfect. You can adjust it from a barely-visible glow to a blazing light-up-the-room brightness. Whatever your intesity preference, the white-coated steel backplate does a great job diffusing the light between the keys. You can easily remove the keys for cleaning (or to rearrange the letters to support a new keyboard layout). The weight of the unit combined with the extra thick rubber feet keep it planted exactly where you place it on the desk. The Bad: While you’re getting your money’s worth, the $150 price tag is a shock when compared to the $20-60 price tags you find on lower-end keyboards. People used to large dedicated media keys independent of the traditional key layout (such as the large buttons and volume controls found on many modern keyboards) might be off put by the Fn-key style media controls on the CODE. The Verdict: The keyboard is clearly and heavily influenced by the needs of serious typists. Whether you’re a programmer, transcriptionist, or just somebody that wants to leave the lengthiest article comments the Internet has ever seen, the CODE keyboard offers a rock solid typing experience. Yes, $150 isn’t pocket change, but the quality of the CODE keyboard is so high and the typing experience is so enjoyable, you’re easily getting ten times the value you’d get out of purchasing a lesser keyboard. Even compared to other mechanical keyboards on the market, like the Das Keyboard, you’re still getting more for your money as other mechanical keyboards don’t come with the lovely-to-type-on Cherry MX Clear switches, back lighting, and hardware-based operating system keyboard layout switching. If it’s in your budget to upgrade your keyboard (especially if you’ve been slogging along with a low-end rubber-dome keyboard) there’s no good reason to not pickup a CODE keyboard. Key animation courtesy of Geekhack.org user Lethal Squirrel.       

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  • The Inkremental Architect&acute;s Napkin - #4 - Make increments tangible

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/06/12/the-inkremental-architectacutes-napkin---4---make-increments-tangible.aspxThe driver of software development are increments, small increments, tiny increments. With an increment being a slice of the overall requirement scope thin enough to implement and get feedback from a product owner within 2 days max. Such an increment might concern Functionality or Quality.[1] To make such high frequency delivery of increments possible, the transition from talking to coding needs to be as easy as possible. A user story or some other documentation of what´s supposed to get implemented until tomorrow evening at latest is one side of the medal. The other is where to put the logic in all of the code base. To implement an increment, only logic statements are needed. Functionality like Quality are just about expressions and control flow statements. Think of Assembler code without the CALL/RET instructions. That´s all is needed. Forget about functions, forget about classes. To make a user happy none of that is really needed. It´s just about the right expressions and conditional executions paths plus some memory allocation. Automatic function inlining of compilers which makes it clear how unimportant functions are for delivering value to users at runtime. But why then are there functions? Because they were invented for optimization purposes. We need them for better Evolvability and Production Efficiency. Nothing more, nothing less. No software has become faster, more secure, more scalable, more functional because we gathered logic under the roof of a function or two or a thousand. Functions make logic easier to understand. Functions make us faster in producing logic. Functions make it easier to keep logic consistent. Functions help to conserve memory. That said, functions are important. They are even the pivotal element of software development. We can´t code without them - whether you write a function yourself or not. Because there´s always at least one function in play: the Entry Point of a program. In Ruby the simplest program looks like this:puts "Hello, world!" In C# more is necessary:class Program { public static void Main () { System.Console.Write("Hello, world!"); } } C# makes the Entry Point function explicit, not so Ruby. But still it´s there. So you can think of logic always running in some function. Which brings me back to increments: In order to make the transition from talking to code as easy as possible, it has to be crystal clear into which function you should put the logic. Product owners might be content once there is a sticky note a user story on the Scrum or Kanban board. But developers need an idea of what that sticky note means in term of functions. Because with a function in hand, with a signature to run tests against, they have something to focus on. All´s well once there is a function behind whose signature logic can be piled up. Then testing frameworks can be used to check if the logic is correct. Then practices like TDD can help to drive the implementation. That´s why most code katas define exactly how the API of a solution should look like. It´s a function, maybe two or three, not more. A requirement like “Write a function f which takes this as parameters and produces such and such output by doing x” makes a developer comfortable. Yes, there are all kinds of details to think about, like which algorithm or technology to use, or what kind of state and side effects to consider. Even a single function not only must deliver on Functionality, but also on Quality and Evolvability. Nevertheless, once it´s clear which function to put logic in, you have a tangible starting point. So, yes, what I´m suggesting is to find a single function to put all the logic in that´s necessary to deliver on a the requirements of an increment. Or to put it the other way around: Slice requirements in a way that each increment´s logic can be located under the roof of a single function. Entry points Of course, the logic of a software will always be spread across many, many functions. But there´s always an Entry Point. That´s the most important function for each increment, because that´s the root to put integration or even acceptance tests on. A batch program like the above hello-world application only has a single Entry Point. All logic is reached from there, regardless how deep it´s nested in classes. But a program with a user interface like this has at least two Entry Points: One is the main function called upon startup. The other is the button click event handler for “Show my score”. But maybe there are even more, like another Entry Point being a handler for the event fired when one of the choices gets selected; because then some logic could check if the button should be enabled because all questions got answered. Or another Entry Point for the logic to be executed when the program is close; because then the choices made should be persisted. You see, an Entry Point to me is a function which gets triggered by the user of a software. With batch programs that´s the main function. With GUI programs on the desktop that´s event handlers. With web programs that´s handlers for URL routes. And my basic suggestion to help you with slicing requirements for Spinning is: Slice them in a way so that each increment is related to only one Entry Point function.[2] Entry Points are the “outer functions” of a program. That´s where the environment triggers behavior. That´s where hardware meets software. Entry points always get called because something happened to hardware state, e.g. a key was pressed, a mouse button clicked, the system timer ticked, data arrived over a wire.[3] Viewed from the outside, software is just a collection of Entry Point functions made accessible via buttons to press, menu items to click, gestures, URLs to open, keys to enter. Collections of batch processors I´d thus say, we haven´t moved forward since the early days of software development. We´re still writing batch programs. Forget about “event-driven programming” with its fancy GUI applications. Software is just a collection of batch processors. Earlier it was just one per program, today it´s hundreds we bundle up into applications. Each batch processor is represented by an Entry Point as its root that works on a number of resources from which it reads data to process and to which it writes results. These resources can be the keyboard or main memory or a hard disk or a communication line or a display. Together many batch processors - large and small - form applications the user perceives as a single whole: Software development that way becomes quite simple: just implement one batch processor after another. Well, at least in principle ;-) Features Each batch processor entered through an Entry Point delivers value to the user. It´s an increment. Sometimes its logic is trivial, sometimes it´s very complex. Regardless, each Entry Point represents an increment. An Entry Point implemented thus is a step forward in terms of Agility. At the same time it´s a tangible unit for developers. Therefore, identifying the more or less numerous batch processors in a software system is a rewarding task for product owners and developers alike. That´s where user stories meet code. In this example the user story translates to the Entry Point triggered by clicking the login button on a dialog like this: The batch then retrieves what has been entered via keyboard, loads data from a user store, and finally outputs some kind of response on the screen, e.g. by displaying an error message or showing the next dialog. This is all very simple, but you see, there is not just one thing happening, but several. Get input (email address, password) Load user for email address If user not found report error Check password Hash password Compare hash to hash stored in user Show next dialog Viewed from 10,000 feet it´s all done by the Entry Point function. And of course that´s technically possible. It´s just a bunch of logic and calling a couple of API functions. However, I suggest to take these steps as distinct aspects of the overall requirement described by the user story. Such aspects of requirements I call Features. Features too are increments. Each provides some (small) value of its own to the user. Each can be checked individually by a product owner. Instead of implementing all the logic behind the Login() entry point at once you can move forward increment by increment, e.g. First implement the dialog, let the user enter any credentials, and log him/her in without any checks. Features 1 and 4. Then hard code a single user and check the email address. Features 2 and 2.1. Then check password without hashing it (or use a very simple hash like the length of the password). Features 3. and 3.2 Replace hard coded user with a persistent user directoy, but a very simple one, e.g. a CSV file. Refinement of feature 2. Calculate the real hash for the password. Feature 3.1. Switch to the final user directory technology. Each feature provides an opportunity to deliver results in a short amount of time and get feedback. If you´re in doubt whether you can implement the whole entry point function until tomorrow night, then just go for a couple of features or even just one. That´s also why I think, you should strive for wrapping feature logic into a function of its own. It´s a matter of Evolvability and Production Efficiency. A function per feature makes the code more readable, since the language of requirements analysis and design is carried over into implementation. It makes it easier to apply changes to features because it´s clear where their logic is located. And finally, of course, it lets you re-use features in different context (read: increments). Feature functions make it easier for you to think of features as Spinning increments, to implement them independently, to let the product owner check them for acceptance individually. Increments consist of features, entry point functions consist of feature functions. So you can view software as a hierarchy of requirements from broad to thin which map to a hierarchy of functions - with entry points at the top.   I like this image of software as a self-similar structure on many levels of abstraction where requirements and code match each other. That to me is true agile design: the core tenet of Agility to move forward in increments is carried over into implementation. Increments on paper are retained in code. This way developers can easily relate to product owners. Elusive and fuzzy requirements are not tangible. Software production is moving forward through requirements one increment at a time, and one function at a time. In closing Product owners and developers are different - but they need to work together towards a shared goal: working software. So their notions of software need to be made compatible, they need to be connected. The increments of the product owner - user stories and features - need to be mapped straightforwardly to something which is relevant to developers. To me that´s functions. Yes, functions, not classes nor components nor micro services. We´re talking about behavior, actions, activities, processes. Their natural representation is a function. Something has to be done. Logic has to be executed. That´s the purpose of functions. Later, classes and other containers are needed to stay on top of a growing amount of logic. But to connect developers and product owners functions are the appropriate glue. Functions which represent increments. Can there always be such a small increment be found to deliver until tomorrow evening? I boldly say yes. Yes, it´s always possible. But maybe you´ve to start thinking differently. Maybe the product owner needs to start thinking differently. Completion is not the goal anymore. Neither is checking the delivery of an increment through the user interface of a software. Product owners need to become comfortable using test beds for certain features. If it´s hard to slice requirements thin enough for Spinning the reason is too little knowledge of something. Maybe you don´t yet understand the problem domain well enough? Maybe you don´t yet feel comfortable with some tool or technology? Then it´s time to acknowledge this fact. Be honest about your not knowing. And instead of trying to deliver as a craftsman officially become a researcher. Research an check back with the product owner every day - until your understanding has grown to a level where you are able to define the next Spinning increment. ? Sometimes even thin requirement slices will cover several Entry Points, like “Add validation of email addresses to all relevant dialogs.” Validation then will it put into a dozen functons. Still, though, it´s important to determine which Entry Points exactly get affected. That´s much easier, if strive for keeping the number of Entry Points per increment to 1. ? If you like call Entry Point functions event handlers, because that´s what they are. They all handle events of some kind, whether that´s palpable in your code or note. A public void btnSave_Click(object sender, EventArgs e) {…} might look like an event handler to you, but public static void Main() {…} is one also - for then event “program started”. ?

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • UISplitViewController in a TabBar ( UITabBarController )?

    - by Madhup
    Hi all, I am in kind of situation that I need to start with a tab based application and in that I need a split view for one or more tabs. But it seems that split view controller object can not be added to the tabbarController. (Although tabbar object can be added to the splitviewcontroller). The problem can be seen otherways: I have a full screen in the left part I have a table view when any row is selected in the table a popover should come out pointing that row. Now when any row in the popover is selected the rows in this popover comes to the left under the selected row (only this row would be visible) and another popover comes out from the selected row. (Breadcrumb navigation type) I think I am clear in what I explained. So guys any ideas or work arounds? Please let me know if I am not clear in my question. Thanks, Madhup

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  • OpenRemoteBaseKey() credentials

    - by sgibbons
    I'm attempting to use powershell to access a remote registry like so: $reg = [Microsoft.Win32.RegistryKey]::OpenRemoteBaseKey("LocalMachine", $server) $key = $reg.OpenSubkey($subkeyPath) Depending on some factors that I'm not yet able to determine I either get Exception calling "OpenSubKey" with "1" argument(s): "Requested registry access is not allowed." Or System.UnauthorizedAccessException: Attempted to perform an unauthorized operation. at Microsoft.Win32.RegistryKey.Win32ErrorStatic(Int32 errorCode, String str) at Microsoft.Win32.RegistryKey.OpenRemoteBaseKey(RegistryHive hKey, String machineName) It seems pretty clear that this is because the user I'm running the powershell script as doesn't have the appropriate credentials to access the remote registry. I'd like to be able to supply a set of credentials to use for the remote registry access, but I can find no documentation anywhere of a way to do this. I'm also not clear on exactly where to specify which users are allowed to access the registry remotely.

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  • How to organize Python modules for PyPI to support 2.x and 3.x

    - by Craig McQueen
    I have a Python module that I would like to upload to PyPI. So far, it is working for Python 2.x. It shouldn't be too hard to write a version for 3.x now. But, after following guidelines for making modules in these places: Distributing Python Modules The Hitchhiker’s Guide to Packaging it's not clear to me how to support multiple source distributions for different versions of Python, and it's not clear if/how PyPI could support it. I envisage I would have separate code for: 2.x 2.6 (maybe, as a special case to use the new buffer API) 3.x How is it possible to set up a Python module in PyPI so that someone can do: easy_install modulename and it will install the right thing whether the user is using 2.x or 3.x?

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  • How to organize Python modules for PyPI to support 2.x and 3.x

    - by Craig McQueen
    I have a Python module that I would like to upload to PyPI. So far, it is working for Python 2.x. It shouldn't be too hard to write a version for 3.x now. But, after following guidelines for making modules in these places: Distributing Python Modules The Hitchhiker’s Guide to Packaging it's not clear to me how to support multiple source distributions for different versions of Python, and it's not clear if/how PyPI could support it. I envisage I would have separate code for: 2.x 2.6 (maybe, as a special case to use the new buffer API) 3.x How is it possible to set up a Python module in PyPI so that someone can do: easy_install modulename and it will install the right thing whether the user is using 2.x or 3.x?

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  • Trouble determining proper decoding of a REST response from an ArcGIS REST service using IHttpModule

    - by Ryan Taylor
    First a little background on what I am trying to achieve. I have an application that is utilizing REST services served by ArcGIS Server and IIS7. The REST services return data in one of several different formats. I am requesting a JSON response. I want to be able to modify the response (remove or add parameters) before the response is sent to the client. However, I am having difficulty converting the stream to a string that I can modify. To that end, I have implemented the following code in order to try to inspect the stream. SecureModule.cs using System; using System.Web; namespace SecureModuleTest { public class SecureModule : IHttpModule { public void Init(HttpApplication context) { context.BeginRequest += new EventHandler(OnBeginRequest); } public void Dispose() { } public void OnBeginRequest(object sender, EventArgs e) { HttpApplication application = (HttpApplication) sender; HttpContext context = application.Context; HttpRequest request = context.Request; HttpResponse response = context.Response; response.Filter = new ServicesFilter(response.Filter); } } } ServicesFilter.cs using System; using System.IO; using System.Text; namespace SecureModuleTest { class ServicesFilter : MemoryStream { private readonly Stream _outputStream; private StringBuilder _content; public ServicesFilter(Stream output) { _outputStream = output; _content = new StringBuilder(); } public override void Write(byte[] buffer, int offset, int count) { _content.Append(Encoding.UTF8.GetString(buffer, offset, count)); using (TextWriter textWriter = new StreamWriter(@"C:\temp\content.txt", true)) { textWriter.WriteLine(String.Format("Buffer: {0}", _content.ToString())); textWriter.WriteLine(String.Format("Length: {0}", buffer.Length)); textWriter.WriteLine(String.Format("Offset: {0}", offset)); textWriter.WriteLine(String.Format("Count: {0}", count)); textWriter.WriteLine(""); textWriter.Close(); } // Modify response _outputStream.Write(buffer, offset, count); } } } The module is installed in the /ArcGIS/rest/ virtual directory and is executed via the following GET request. http://localhost/ArcGIS/rest/services/?f=json&pretty=true The web page displays the expected response, however, the text file tells a very different (encoded?) story. Expect Response {"currentVersion" : "10.0", "folders" : [], "services" : [ ] } Text File Contents Buffer: ? ?`I?%&/m?{J?J??t??`$?@??????iG#)?*??eVe]f@????{???{???;?N'????\fdl??J??!????~|?"~?G?u]???'?)??G?????G??7N????W??{?????,??|?OR????q? Length: 4096 Offset: 0 Count: 168 Buffer: ? ?`I?%&/m?{J?J??t??`$?@??????iG#)?*??eVe]f@????{???{???;?N'????\fdl??J??!????~|?"~?G?u]???'?)??G?????G??7N????W??{?????,??|?OR????q?K???!P Length: 4096 Offset: 0 Count: 11 Interestingly, Fiddler depicts a similar picture. Fiddler Request GET http://localhost/ArcGIS/rest/services/?f=json&pretty=true HTTP/1.1 Host: localhost Connection: keep-alive User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US) AppleWebKit/533.4 (KHTML, like Gecko) Chrome/5.0.375.70 Safari/533.4 Referer: http://localhost/ArcGIS/rest/services Cache-Control: no-cache Pragma: no-cache Accept: application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5 Accept-Encoding: gzip,deflate,sdch Accept-Language: en-US,en;q=0.8 Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.3 Cookie: a=mWz_JFOusuGPnS3w5xx1BSUuyKGB3YZo92Dy2SUntP2MFWa8MaVq6a4I_IYBLKuefXDZANQMeqvxdGBgQoqTKz__V5EQLHwxmKlUNsaK7do. Fiddler Response - Before Clicking Decode HTTP/1.1 200 OK Content-Type: text/plain;charset=utf-8 Content-Encoding: gzip ETag: 719143506 Server: Microsoft-IIS/7.5 X-Powered-By: ASP.NET Date: Thu, 10 Jun 2010 01:08:43 GMT Content-Length: 179 ????????`I?%&/m?{J?J??t??`$?@??????iG#)?*??eVe]f@????{???{???;?N'????\fdl??J??!????~|?"~?G?u]???'?)??G?????G??7N????W??{?????,??|?OR????q?K???! P??? Fiddler Response - After Clicking Decode HTTP/1.1 200 OK Content-Type: text/plain;charset=utf-8 ETag: 719143506 Server: Microsoft-IIS/7.5 X-Powered-By: ASP.NET Date: Thu, 10 Jun 2010 01:08:43 GMT Content-Length: 80 {"currentVersion" : "10.0", "folders" : [], "services" : [ ] } I think that the problem may be a result of compression and/or chunking of data (this might be why I am receiving two calls to ServicesFilter.Write(...), however, I have not yet been able to solve the issue. How might I decode, unzip, and otherwise convert the byte stream into the string I know it should be for modification by my filter?

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  • Switching DataSources on a ReportViewer in WinForms

    - by Mike Wills
    I have created a winform for the users to view view the many reports I am creating for them. I have a drop down list with the report name which triggers the appropriate fields to display the parameters. Once those are filled, they press Submit and the report appears. This works the first time they hit the screen. They can change the parameters and the ReportViewer works fine. Change to a different report, and the I get the following ReportViewer error: An error occurred during local report processing. An error has occurred during the report processing. A data source instance has not been supplied for the data source "CgTempData_BusMaintenance". As far as the process I use: I set reportName (string) the physical RDLC name. I set the dataSource (string) as the DataSource Name I fill a generic DataTable with the data for the report to run from. Make the ReportViewer visible Set the LocalReport.ReportPath = "Reports\\" = reportName; Clear the LocalReport.DataSources.Clear() Add the new LocalReport.DataSources.Add(new ReportDataSource(dataSource, dt)); RefreshReport() on the ReportViewer. Here is the portion of the code that setups up and displays the ReportViewer: /// <summary> /// Builds the report. /// </summary> private void BuildReport() { DataTable dt = null; ReportingCG rcg = new ReportingCG(); if (reportName == "GasUsedReport.rdlc") { dataSource = "CgTempData_FuelLog"; CgTempData.FuelLogDataTable DtFuelLog = rcg.BuildFuelUsedTable(fromDate, toDate); dt = DtFuelLog; } else if (reportName == "InventoryCost.rdlc") { CgTempData.InventoryUsedDataTable DtInventory; dataSource = "CgTempData_InventoryUsed"; DtInventory = rcg.BuildInventoryUsedTable(fromDate, toDate); dt = DtInventory; } else if (reportName == "VehicleMasterList.rdlc") { dataSource = "CgTempData_VehicleMaster"; CgTempData.VehicleMasterDataTable DtVehicleMaster = rcg.BuildVehicleMasterTable(); dt = DtVehicleMaster; } else if (reportName == "BusCosts.rdlc") { dataSource = "CgTempData_BusMaintenance"; dt = rcg.BuildBusCostsTable(fromDate, toDate); } // Setup the DataSource this.reportViewer1.Visible = true; this.reportViewer1.LocalReport.ReportPath = "Reports\\" + reportName; this.reportViewer1.LocalReport.DataSources.Clear(); this.reportViewer1.LocalReport.DataSources.Add(new ReportDataSource(dataSource, dt)); this.reportViewer1.RefreshReport(); } Any ideas how to remove all of the old remaining data? Do I dispose the object and recreate it?

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  • UISplitViewController in a TabBar?

    - by Madhup
    Hi all, I am in kind of situation that I need to start with a tab based application and in that I need a split view for one or more tabs. But it seems that split view controller object can not be added to the tabbarController. (Although tabbar object can be added to the splitviewcontroller). The problem can be seen otherways: I have a full screen in the left part I have a table view when any row is selected in the table a popover should come out pointing that row. I think I am clear in what I explained. So guys any ideas or work arounds? Please let me know if I am not clear in my question. Thanks, Madhup

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  • DataForm commit button is not enabled when data changed.

    - by Grayson Mitchell
    This is a weird problem. I am using a dataform, and when I edit the data the save button is enabled, but the cancel button is not. After looking around a bit I have found that I have to implement the IEditableObject in order to cancel an edit. Great I did that (and it all works), but now the commit button (Save) is grayed out, lol. Anyone have any idea's why the commit button will not activate any more? Xaml <df:DataForm x:Name="_dataForm" AutoEdit="False" AutoCommit="False" CommandButtonsVisibility="All"> <df:DataForm.EditTemplate > <DataTemplate> <StackPanel Name="rootPanel" Orientation="Vertical" df:DataField.IsFieldGroup="True"> <!-- No fields here. They will be added at run-time. --> </StackPanel> </DataTemplate> </df:DataForm.EditTemplate> </df:DataForm> binding DataContext = this; _dataForm.ItemsSource = _rows; ... TextBox textBox = new TextBox(); Binding binding = new Binding(); binding.Path = new PropertyPath("Data"); binding.Mode = BindingMode.TwoWay; binding.Converter = new RowIndexConverter(); binding.ConverterParameter = col.Value.Label; textBox.SetBinding(TextBox.TextProperty, binding); dataField.Content = textBox; // add DataField to layout container rootPanel.Children.Add(dataField); Data Class definition public class Row : INotifyPropertyChanged , IEditableObject { public void BeginEdit() { foreach (var item in _data) { _cache.Add(item.Key, item.Value); } } public void CancelEdit() { _data.Clear(); foreach (var item in _cache) { _data.Add(item.Key, item.Value); } _cache.Clear(); } public void EndEdit() { _cache.Clear(); } private Dictionary<string, object> _cache = new Dictionary<string, object>(); private Dictionary<string, object> _data = new Dictionary<string, object>(); public object this[string index] { get { return _data[index]; } set { _data[index] = value; OnPropertyChanged("Data"); } } public object Data { get { return this; } set { PropertyValueChange setter = value as PropertyValueChange; _data[setter.PropertyName] = setter.Value; } } public event PropertyChangedEventHandler PropertyChanged; protected void OnPropertyChanged(string property) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(property)); } } }

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  • How I can export a datatable to MS word 2007, excel 2007,csv from asp.net?

    - by bala3569
    Hi, I am using the below code to Export DataTable to MS Word,Excel,CSV format & it's working fine. But problem is that this code export to MS Word 2003,Excel 2003 version. I need to Export my DataTable to Word 2007,Excel 2007,CSV because I am supposed to handle more than 100,000 records at a time and as we know Excel 2003 supports for only 65,000 records. Please help me out if you know that how to export DataTable or DataSet to MS Word 2007,Excel 2007. public static void Convertword(DataTable dt, HttpResponse Response,string filename) { Response.Clear(); Response.AddHeader("content-disposition", "attachment;filename=" + filename + ".doc"); Response.Charset = ""; Response.Cache.SetCacheability(HttpCacheability.NoCache); Response.ContentType = "application/vnd.word"; System.IO.StringWriter stringWrite = new System.IO.StringWriter(); System.Web.UI.HtmlTextWriter htmlWrite = new System.Web.UI.HtmlTextWriter(stringWrite); System.Web.UI.WebControls.GridView dg = new System.Web.UI.WebControls.GridView(); dg.DataSource = dt; dg.DataBind(); dg.RenderControl(htmlWrite); Response.Write(stringWrite.ToString()); Response.End(); //HttpContext.Current.ApplicationInstance.CompleteRequest(); } public static void Convertexcel(DataTable dt, HttpResponse Response, string filename) { Response.Clear(); Response.AddHeader("content-disposition", "attachment;filename=" + filename + ".xls"); Response.Charset = ""; Response.Cache.SetCacheability(HttpCacheability.NoCache); Response.ContentType = "application/vnd.ms-excel"; System.IO.StringWriter stringWrite = new System.IO.StringWriter(); System.Web.UI.HtmlTextWriter htmlWrite = new System.Web.UI.HtmlTextWriter(stringWrite); System.Web.UI.WebControls.DataGrid dg = new System.Web.UI.WebControls.DataGrid(); dg.DataSource = dt; dg.DataBind(); dg.RenderControl(htmlWrite); Response.Write(stringWrite.ToString()); Response.End(); //HttpContext.Current.ApplicationInstance.CompleteRequest(); } public static void ConvertCSV(DataTable dataTable, HttpResponse Response, string filename) { Response.Clear(); Response.Buffer = true; Response.AddHeader("content-disposition", "attachment;filename=" + filename + ".csv"); Response.Charset = ""; Response.Cache.SetCacheability(HttpCacheability.NoCache); Response.ContentType = "Application/x-msexcel"; StringBuilder sb = new StringBuilder(); if (dataTable.Columns.Count != 0) { foreach (DataColumn column in dataTable.Columns) { sb.Append(column.ColumnName + ','); } sb.Append("\r\n"); foreach (DataRow row in dataTable.Rows) { foreach (DataColumn column in dataTable.Columns) { if(row[column].ToString().Contains(',')==true) { row[column] = row[column].ToString().Replace(",", ""); } sb.Append(row[column].ToString() + ','); } sb.Append("\r\n"); } } Response.Write(sb.ToString()); Response.End(); //HttpContext.Current.ApplicationInstance.CompleteRequest(); }

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  • Question About Example In Robert C Martin's _Clean Code_

    - by Jonah
    This is a question about the concept of a function doing only one thing. It won't make sense without some relevant passages for context, so I'll quote them here. They appear on pgs 37-38: To say this differently, we want to be able to read the program as though it were a set of TO paragraphs, each of which is describing the current level of abstraction and referencing subsequent TO paragraphs at the next level down. To include the setups and teardowns, we include setups, then we include the test page content, and then we include the teardowns. To include the setups, we include the suite setup if this is a suite, then we include the regular setup. It turns out to be very dif?cult for programmers to learn to follow this rule and write functions that stay at a single level of abstraction. But learning this trick is also very important. It is the key to keeping functions short and making sure they do “one thing.” Making the code read like a top-down set of TO paragraphs is an effective technique for keeping the abstraction level consistent. He then gives the following example of poor code: public Money calculatePay(Employee e) throws InvalidEmployeeType { switch (e.type) { case COMMISSIONED: return calculateCommissionedPay(e); case HOURLY: return calculateHourlyPay(e); case SALARIED: return calculateSalariedPay(e); default: throw new InvalidEmployeeType(e.type); } } and explains the problems with it as follows: There are several problems with this function. First, it’s large, and when new employee types are added, it will grow. Second, it very clearly does more than one thing. Third, it violates the Single Responsibility Principle7 (SRP) because there is more than one reason for it to change. Fourth, it violates the Open Closed Principle8 (OCP) because it must change whenever new types are added. Now my questions. To begin, it's clear to me how it violates the OCP, and it's clear to me that this alone makes it poor design. However, I am trying to understand each principle, and it's not clear to me how SRP applies. Specifically, the only reason I can imagine for this method to change is the addition of new employee types. There is only one "axis of change." If details of the calculation needed to change, this would only affect the submethods like "calculateHourlyPay()" Also, while in one sense it is obviously doing 3 things, those three things are all at the same level of abstraction, and can all be put into a TO paragraph no different from the example one: TO calculate pay for an employee, we calculate commissioned pay if the employee is commissioned, hourly pay if he is hourly, etc. So aside from its violation of the OCP, this code seems to conform to Martin's other requirements of clean code, even though he's arguing it does not. Can someone please explain what I am missing? Thanks.

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  • How to organize modules for PyPI to support 2.x and 3.x

    - by Craig McQueen
    I have a Python module that I would like to upload to PyPI. So far, it is working for Python 2.x. It shouldn't be too hard to write a version for 3.x now. But, after following guidelines for making modules in these places: Distributing Python Modules The Hitchhiker’s Guide to Packaging it's not clear to me how to support multiple source distributions for different versions of Python, and it's not clear if/how PyPI could support it. I envisage I would have separate code for: 2.x 2.6 (maybe, as a special case to use the new buffer API) 3.x How is it possible to set up a Python module in PyPI so that someone can do: easy_install modulename and it will install the right thing whether the user is using 2.x or 3.x?

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  • Asp.net membership logout automatically

    - by alejandrobog
    Hi, I recently deploy an application that uses asp.net membership (SqlMembershipProvider) and I dont know why but it automatically log out after 1 minute of inactivity. This doesn´t happen on my development environment. I even set the userIsOnlineTimeWindow to 60 which is supposed to be in minutes. Any ideas why this is happening? Im deploying to a virtual directory on a shared hosting environment. Here is how I set up the membership provider <membership defaultProvider="FaceMoviesMembership" userIsOnlineTimeWindow="60"> <providers> <clear/> <add name="FaceMoviesMembership" type="System.Web.Security.SqlMembershipProvider" connectionStringName="FaceMoviesAuthConnectionString" enablePasswordRetrieval="true" enablePasswordReset="true" requiresQuestionAndAnswer="false" maxInvalidPasswordAttempts="10" passwordAttemptWindow="60" requiresUniqueEmail="false" passwordFormat="Clear" applicationName="FaceMoviesWeb" minRequiredPasswordLength="5" minRequiredNonalphanumericCharacters="0"/> </providers>

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  • Getting Rails Application Running Under IronRuby Rack

    - by NotMyself
    Anyone else playing with ironruby? I have successfully got the IronRuby.Rails.Example project running on my local machine under IIS 5.1. I am now attempting to get my own demo rails site running in the same way. My web.config is slightly different from the example project. I am attempting to only use what was distributed with IronRuby 1.0 and what I have installed using gems. I am getting the following error which doesn't give me a lot to go on: D:/demo/config/boot.rb:66:in `exit': exit (SystemExit) After trying many different things, I think it is having a problem finding gems. I have attached my web config and ironrack.log. Does anyone have pointers on what I am doing wrong? Thanks! <?xml version="1.0"?> <configuration> <configSections> <!-- custom configuration section for DLR hosting --> <section name="microsoft.scripting" type="Microsoft.Scripting.Hosting.Configuration.Section, Microsoft.Scripting" requirePermission="false"/> </configSections> <system.webServer> <handlers> <!-- clear all other handlers first. Don't do this if you have other handlers you want to run --> <clear/> <!-- This hooks up the HttpHandler which will dispatch all requests to Rack --> <add name="IronRuby" path="*" verb="*" type="IronRuby.Rack.HttpHandlerFactory, IronRuby.Rack" resourceType="Unspecified" requireAccess="Read" preCondition="integratedMode"/> </handlers> </system.webServer> <system.web> <!-- make this true if you want to debug any of the DLR code, IronRuby.Rack, or your own managed code --> <compilation debug="true"/> <httpHandlers> <!-- clear all other handlers first. Don't do this if you have other handlers you want to run --> <clear/> <!-- This hooks up the HttpHandler which will dispatch all requests to Rack --> <add path="*" verb="*" type="IronRuby.Rack.HttpHandlerFactory, IronRuby.Rack" /> </httpHandlers> </system.web> <!-- DLR configuration. Set debugMode to "true" if you want to debug your dynamic language code with VS --> <microsoft.scripting debugMode="false"> <options> <!-- Library paths: make sure these paths are correct --> <!--<set option="LibraryPaths" value="..\..\..\Languages\Ruby\libs\; ..\..\..\..\External.LCA_RESTRICTED\Languages\Ruby\ruby-1.8.6p368\lib\ruby\site_ruby\1.8\; ..\..\..\..\External.LCA_RESTRICTED\Languages\Ruby\ruby-1.8.6p368\lib\ruby\1.8\"/>--> <set option="LibraryPaths" value="C:\IronRuby\lib\IronRuby;C:\IronRuby\lib\ruby\1.8;C:\IronRuby\lib\ruby\site_ruby;C:\IronRuby\lib\ruby\site_ruby\1.8"/> </options> </microsoft.scripting> <appSettings> <add key="AppRoot" value="."/> <add key="Log" value="ironrack.log"/> <!-- <add key="GemPath" value="..\..\..\..\External.LCA_RESTRICTED\Languages\Ruby\ruby-1.8.6p368\lib\ruby\gems\1.8"/> --> <add key="GemPath" value="C:\IronRuby\Lib\ironruby\gems\1.8\gems"/> <add key="RackEnv" value="production"/> </appSettings> </configuration> === Booting ironruby-rack at 4/15/2010 1:27:12 PM [DEBUG] >>> TOPLEVEL_BINDING = binding => Setting GEM_PATH: 'C:\\IronRuby\\Lib\\ironruby\\gems\\1.8\\gems' => Setting RACK_ENV: 'production' => Loading RubyGems [DEBUG] >>> require 'rubygems' => Loading Rack >=1.0.0 [DEBUG] >>> gem 'rack', '>=1.0.0';require 'rack' => Loaded rack-1.1 => Application root: 'D:\\demo' => Loading Rack application [DEBUG] >>> Rack::Builder.new { ( require "config/environment" ENV['RAILS_ENV'] = 'development' use Rails::Rack::LogTailer use Rails::Rack::Static run ActionController::Dispatcher.new ) }.to_app exit D:/demo/config/boot.rb:66:in `exit': exit (SystemExit) from D:/demo/config/boot.rb:66:in `load_rails_gem' from D:/demo/config/boot.rb:54:in `load_initializer' from D:/demo/config/boot.rb:38:in `run' from D:/demo/config/boot.rb:11:in `boot!' from D:/demo/config/boot.rb:110 from C:/IronRuby/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `require' from C:/IronRuby/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `require' from D:/demo/config/environment.rb:7 from C:/IronRuby/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `require' from C:/IronRuby/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `require' from (eval):1 from C:/IronRuby/lib/ironruby/gems/1.8/gems/rack-1.1.0/lib/rack/builder.rb:46:in `instance_eval' from C:/IronRuby/lib/ironruby/gems/1.8/gems/rack-1.1.0/lib/rack/builder.rb:46:in `initialize' from (eval):0 from D:\Dev\ironruby\ironruby-ironruby-20bc41b\Merlin\Main\Hosts\IronRuby.Rack\RubyEngine.cs:52:in `Execute' from D:\Dev\ironruby\ironruby-ironruby-20bc41b\Merlin\Main\Hosts\IronRuby.Rack\RubyEngine.cs:45:in `Execute' from D:\Dev\ironruby\ironruby-ironruby-20bc41b\Merlin\Main\Hosts\IronRuby.Rack\Application.cs:68:in `Rackup' from D:\Dev\ironruby\ironruby-ironruby-20bc41b\Merlin\Main\Hosts\IronRuby.Rack\Application.cs:32:in `.ctor' from D:\Dev\ironruby\ironruby-ironruby-20bc41b\Merlin\Main\Hosts\IronRuby.Rack\HttpHandlerFactory.cs:37:in `GetHandler' from System.Web:0:in `MapHttpHandler' from System.Web:0:in `System.Web.HttpApplication.IExecutionStep.Execute' from System.Web:0:in `ExecuteStep' from System.Web:0:in `ResumeSteps' from System.Web:0:in `System.Web.IHttpAsyncHandler.BeginProcessRequest' from System.Web:0:in `ProcessRequestInternal' from System.Web:0:in `ProcessRequestNoDemand' from System.Web:0:in `ProcessRequest'

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